Official Soldat Forums
Soldat Talk => Weapon Balance Discussion => Topic started by: JonWood007 on May 16, 2007, 06:48:53 pm
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The AK was a great weapon in 1.3.1. Now it stinks. Same with all of the other autos (minus AUG). Why did they nerf the autos? if anything, they needed to be made stronger in order to compete with the M79 and barrett. Theyre really more overpowered than the AK ever was.
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well steyr got stronger. ak....supposebly is stronger, except that MM either doesn't care or just doesn't want us to do the click-shoot, click-shoot. (yea, well don't give me the "ooh you can still do that!" thing. i'd rather that my shots do more damage and more accurate than faster, and less precise)
mp5 got major nerfed. minimi got nerfed too. two weapons that were both somewhat underused mostly
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The weapons only as good as the user.
I find the new AK far better.
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i HATE it when some smug comes in and says something like
the weapons only as good as the user.
CHILL. damn
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It's only true. Just because you are great with one weapon and blow with the other doesn't mean it's nerfed/underpowered.
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In 1.3.1 the autos were overpowered in the clanworld, as were 1-hit killers.
Ak's problem was it's sprayability in that it could fire high-damage rounds for long durations. It was a change made inbetween 1.3->1.3.1 that backfired.
In 1.4 the damage was lowered, but the fire rate increased a bit more to compensate, at the same time dealing with the clip's lastability.
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No its not because people are great with one weapon doesnt mean they "blow" with others, and how is reducing the ammount of damage and increasing the reload time of a very balanced weapon in 1.31, eg the MP5, not making it underpowered? -3 damage +10 reload... The damage or the reload time needs to be given back to this weapon and the general damage of autos (-Aug) should be increased to compeat with the likes of the shotgun and ruger.
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i agree, chazzer. masters of mp5 will still be able to sack your ass in every game, but that doesn't mean the weapon is not overnerfed. of course saying "weapons are only as good as its user" is right. but it's the way you said it.
bill gates could enter a room and say "i'm richer than all of you stupid *****es", and he would be right, but the way he said it would piss people off
we were talking about how majority or at least enough of the original ak users liked the way it operated. it was an auto, but it was also used in a more "every shot" counts, long range support kinda way if you know what i'm getting at. now it's damage lowered, arc increased, speed increased made it much less unique.
it's still usable, and still serves as one of my most used weapon, but it's not the ak it used to be.
To all beta testers or whatever: i've been wanting to say this for centuries. it seems like the few of you guys have decided that minimi is overpowered, mp5 is overwhelming. yet the majority of the players never complained against those two. in fact, minimi was one of the most underused weapon because of the slow speed and reload, even if it had a long clip. I truly believe if soldat was made more of a democratic republic community where the majority's player's wishes were at least considered or valued, instead of what the "chosen few elites" thought was appropriate, the game would be much more appreciated.
and please...don't flame me for saying my opinion. why can't everyone just state each's opinion and talk intelligently?
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don't even get me started here. The AK had a niche due to its long range super precise character. Every shot did count because it fired slow. Making it fire fast made it just like every other auto, so now there's one less category of weapon. It used to be autos fell into 3 categories: long range sprayer (minigun, steyr), in your face offensive auto (Mp5) and long range accurate support (AK, minime). SInce Ak is a joke now and minime is innaccurate as hell and does less damage, there's only two categories: long range sprayers (steyr, minime, AK, minigun) all the fucking same, and in your face look cool but does zip damage joke gimp auto (MP5). Nice switch. Every auto feels the same. You might as well have removed weapons from the game. Steyr AK and minime are all the on the same gradient. Poke your head into a pub. Look at the kill list on the side. M79 owning? maybe that's because there's no accurate long range autos. Shoot and land a few shots that do a ridiculously low amount of damage while the m79er gets close. Then bam you're dead if you can't dodge like peter pan. great improvement guys!
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we were talking about how majority or at least enough of the original ak users liked the way it operated. it was an auto, but it was also used in a more "every shot" counts, long range support kinda way if you know what i'm getting at. now it's damage lowered, arc increased, speed increased made it much less unique.
In every version except 1.3.1, this is how the Ak operated. I have no recollection at all on complaints that Ak was too similar to the other guns prior to 1.3.1. Also the arc wasn't changed.
i've been wanting to say this for centuries. it seems like the few of you guys have decided that minimi is overpowered, mp5 is overwhelming. yet the majority of the players never complained against those two.
This version had a lot of influence from the clan world. It's not so much a few peoples' opinions. More like a few hundreds' of the best who know how to use a weapon to it's full extent.
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majority of the soldat population isn't going to play 10 hours straight a day to practice "to its full extent." I thought the game was supposed to be enjoyable to all players.
but that's not what i was going to say, if ak and minimi are too powerful in skilled hands, why can't you boost mp5 and steyr to deal more damage or some other buff so it'll match up to its power. instead of making every gun weaker and weaker untill all guns lose their individuality and every weapon become one and the same.
haven't you noticed the autos this version, like depth have said all are losing their individuality. minimi is weaker, faster, but nerfed much more. mp5 lost it's fast reload, and the damage went down as well. ak became weaker, and faster, (aka. more steyr like).
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I said "a lot of influence", not "all of it's ..". Every change made was considered how it would affect both clan wars and crowded publics.
As for the other stuff I pong that to your own thread which I posted in.
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So how much consideration was there over the Minimi? In comparison, the Minigun could make more kills.
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we were talking about how majority or at least enough of the original ak users liked the way it operated. it was an auto, but it was also used in a more "every shot" counts, long range support kinda way if you know what i'm getting at. now it's damage lowered, arc increased, speed increased made it much less unique.
In every version except 1.3.1, this is how the Ak operated. I have no recollection at all on complaints that Ak was too similar to the other guns prior to 1.3.1. Also the arc wasn't changed.
i've been wanting to say this for centuries. it seems like the few of you guys have decided that minimi is overpowered, mp5 is overwhelming. yet the majority of the players never complained against those two.
This version had a lot of influence from the clan world. It's not so much a few peoples' opinions. More like a few hundreds' of the best who know how to use a weapon to it's full extent.
So you are saying that you didn't just get advise from Ruger/Deagle players!? You actually asked and respected the opinions of people that regularly use the Minimi?
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I find the new AK far better.
Yeh, if they did nerf it, I like it a lot better.
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M79ers are a problem to the autos, but I wouldn't worry about snipers. The AK and Minimi does a good job in binking from long distances, you know...
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don't even get me started here. The AK had a niche due to its long range super precise character. Every shot did count because it fired slow. Making it fire fast made it just like every other auto, so now there's one less category of weapon. It used to be autos fell into 3 categories: long range sprayer (minigun, steyr), in your face offensive auto (Mp5) and long range accurate support (AK, minime). SInce Ak is a joke now and minime is innaccurate as hell and does less damage, there's only two categories: long range sprayers (steyr, minime, AK, minigun) all the ****ing same, and in your face look cool but does zip damage joke gimp auto (MP5). Nice switch. Every auto feels the same. You might as well have removed weapons from the game. Steyr AK and minime are all the on the same gradient. Poke your head into a pub. Look at the kill list on the side. M79 owning? maybe that's because there's no accurate long range autos. Shoot and land a few shots that do a ridiculously low amount of damage while the m79er gets close. Then bam you're dead if you can't dodge like peter pan. great improvement guys!
Agreed.
The anti-spray system also got rid of the long range support category. Now you can't keep the enemy suppressed from as far away.
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Yeah, thats the problem with the MP5. Its good at really short range but its bullets lose their sting too fast. Although it still has over 100 damage, I find the AUG to be a far superior weapon although it has 73 damage. Im starting to get a handle on the new AK but I still wish it wasnt nerfed. I think that the developers were trying to do was get rid of the random sprayers. Unfortunately its nerfed the autos a little too much (save the AUG, which still rocks).
Also, as I said, we need more powerful autos. This just made the M79 an even better weapon, and it was already too powerful in 1.3.1. IMO.
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I dunno, I think the AK has it's nice tweaks and whistles. No problem here for me. The rate of fire is a tad low, but I figured that's normal for a gun of it's calibur.
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I dunno, I think the AK has it's nice tweaks and whistles. No problem here for me. The rate of fire is a tad low, but I figured that's normal for a gun of it's calibur.
you have NO clue what this whole conversation is about. PLEASE read the posts before you give out your opinions.
we LIKED it when it was slower but more precise and deal more damage.
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I totally agree with almost everything said along these lines:
In 1.3.1, there were a diverse selection of autos.
If you were an in-your-face pwner you used mp5, if you were a cautious killer (me!) you used AK or Minimi, if you were more of a sprayer/just looking for a good time you used steyr or mini.
Now, all the autos are extremely similar, and the AK, minimi, and mini (as always) come out on bottom.
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I liked the AK before 1.4, but I don't really care. Before, the AK was slow, and did a lot of damage. Now it's fast, and does a little less damage. I don't think the autos should have been changed as much as they have been, since now they're all quite similar, but I'm not complaining. Know why? BECAUSE, 1.4 IS HERE, AND YOU MAY AS WELL GET USED TO IT!
But yeah, the minimi sucks now.
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and the AK, minimi, and mini (as always) come out on bottom.[/b]
I agree with everything u said apart from that the AK comes out bottom in 1.4 it was better in 1.3.1 but it beats the MP5 in 1.4 im finding the MP5 unusable and totally ineffective in this version, ive started using the AK alot more in 1.4 which is ok but i didnt want to have to be forced to change from a close combat --> long range player, i enjoyed getting close as it was part of the skill of using the weapon.
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well... The mp5 is different enough from the others that I didn't include it.
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I totally agree with almost everything said along these lines:
In 1.3.1, there were a diverse selection of autos.
If you were an in-your-face pwner you used mp5, if you were a cautious killer (me!) you used AK or Minimi, if you were more of a sprayer/just looking for a good time you used steyr or mini.
Now, all the autos are extremely similar, and the AK, minimi, and mini (as always) come out on bottom.
Totally agree'd.
The new balance totally screwed the variety between the autos.
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it's funny that the beta testers made changes on a few "elite" players because supposedly they know what's best for us.
im feeling a little dictatorship going on here.
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I really hate doing this... actually no I don't
I would like to remind everyone of how great the ak and all the other weapons were balanced in 1.2.1, exept of course for the barrett
Damage cuts =/= balance
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I agree 100%, all the weapons are assimilating. The uniqueness of each weapon I believe is the heart of the game, making each player much more of an individual in battle. Tactics changed completely depending on what gun you where fighting and what with. Now with only 3 basic groups (4 including secondary) the game has become a lot less battle to battle orientated and a lot more charge with whatever you have. AKA, KEEP THE OLD WEAPON BALANCE AND THE GAME WILL SHRED NUTS!
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it's funny that the beta testers made changes on a few "elite" players because supposedly they know what's best for us.
im feeling a little dictatorship going on here.
Not only few, but few hundred.
Please keep in mind that when you make good balance for public players, a.k.a. noobs, you ruin the game for clan players, a.k.a. elites.
AK is not ruined. now it actually deals more damage over time than before. Also, I like the 6 bullets per second instead of 5, as it was in 1.3.1.
And I am one of those "elites", and I have been using this weapon over 3 years, still love it.
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In 1.3.1 there was no dominating weapons apart from the M79, which still does on public servers because of the sheer number of people that use it, i dont understand why they made such massive changes to the weapons surely it would be better if they made smaller changes in each version to accurately and fairly balance the weapons.
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it's funny that the beta testers made changes on a few "elite" players because supposedly they know what's best for us.
im feeling a little dictatorship going on here.
Not only few, but few hundred.
Please keep in mind that when you make good balance for public players, a.k.a. noobs, you ruin the game for clan players, a.k.a. elites.
AK is not ruined. now it actually deals more damage over time than before. Also, I like the 6 bullets per second instead of 5, as it was in 1.3.1.
And I am one of those "elites", and I have been using this weapon over 3 years, still love it.
Then what was the fucking big deal? I thought AK was overpowered according to 6th account so they changed it to make it weaker at long distances. if it's actually more powerful in 1.4 then the balancing team really screwed up, consider how dominating it was already at long range.
the only problem was deagle, minigun, and maybe ruger were too weak and needed a buff. yet they completely changed everything
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I have to agree that the Minimi is less of what it used to be. I dont get how all the autos got a decrease in damage. Its annoying now for those who do use those weapons. The grenades and M79 shots are easier to see now, so there a tad less annoying, but still lethal.
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it's funny that the beta testers made changes on a few "elite" players because supposedly they know what's best for us.
im feeling a little dictatorship going on here.
Not only few, but few hundred.
Please keep in mind that when you make good balance for public players, a.k.a. noobs, you ruin the game for clan players, a.k.a. elites.
Wow. A little conceited are we? Are you saying the public players don't matter? Guess what mr "elite," Without the pubs, soldat would belly flop pretty fuckin fast. These people are the masses. Most normal people don't spend enough time playing a single video game to become "elite" at it. Soldat should be geared to apeal to every body, not a bunch of "elite" players who've played the game more so they deserve to have soldat geared toward their tastes. Besides. The elite you're talking about are only the best, and not nessacarily the ones who enjoy or care about soldat the most, or even nessacarily play it more. Is this what soldat has come to? a game geared to appeal for Frac. soldat's groupies? Excuse me? Pretty fuckin weak.
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it's funny that the beta testers made changes on a few "elite" players because supposedly they know what's best for us.
im feeling a little dictatorship going on here.
Not only few, but few hundred.
Please keep in mind that when you make good balance for public players, a.k.a. noobs, you ruin the game for clan players, a.k.a. elites.
Wow. A little conceited are we? Are you saying the public players don't matter? Guess what mr "elite," Without the pubs, soldat would belly flop pretty ****in fast. These people are the masses. Most normal people don't spend enough time playing a single video game to become "elite" at it. Soldat should be geared to apeal to every body, not a bunch of "elite" players who've played the game more so they deserve to have soldat geared toward their tastes. Besides. The elite you're talking about are only the best, and not nessacarily the ones who enjoy or care about soldat the most, or even nessacarily play it more. Is this what soldat has come to? a game geared to appeal for Frac. soldat's groupies? Excuse me? Pretty ****in weak.
Lets go offtopic! ->
Why is Soldat listed in ESL? Why is there SCTFL and TNL? SRL?
In publics, it is not that important to have good balance, it is more like that people ome whine to here when their favourite weapon gets nerfed. It does not matter if you win or lose round or two due to weapon balance.
I am not saying it is not important to have good balance for public players, but as you can see, what #38 said: "the only problem was deagle, minigun, and maybe ruger were too weak and needed a buff. ". The dude plays only in public servers. Does he know that ruger can actually kill in 0.75 seconds? Did YOU know that? With ruger, you need, in a bit lucky situation 2 hits to kill, which equals to 0.75 seconds.
With AK, or any other automatic, you have NO CHANCE against good ruger with weapons, if he can kill in that time. Overpowered? No ****.. I could prove this with some math, but as I am not allowed to do so, I will not do so.
Public players, like 5% of them really know what should be changed, others just come here to tell that their favourite weapon is sooo underpowered that they can not beat anyone with it.
Soldat would flop without public players? I don't think so. Do you know what kind of a community is down there, in clanscene? I don't believe that ANYONE there cares if there are ANY public servers or not, they just care about clanwars on private servers, arranged via IRC.
These "elites" don't only play the game more, they actually keep up the community. The Soldat.gather is run by bunch of "elites" aswell. All the major leagues are run by "elites". The whole clanscene is run by "elites". They just are better.
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And your point is?
They fact that all the beta testers keep saying AK is actually improved due to the no change makes no sense in logic.
First the say AK was overpowered in cw and all the "elites" decide that it was time for a change.
Then comes the "elites" like ya guys who says. and i quote
AK is not ruined. now it actually deals more damage over time than before. Also, I like the 6 bullets per second instead of 5, as it was in 1.3.1.
so it means it was overpowered, and they decided they didn't like the style, so they changed the style and made it even more powerful?
oh and get over yourself buddy, i didn't want to say this before, but pretty much a lot of us play in gathers as well. and "noobs" don't use aks, they don't complain about it. it's us who were accustomed and almost mastered to one of these depowered AKs that hate the changes (me not being one of them actually, i use minimi exclusively, but after the buff on steyr and minimi's "improvements" the good ol' machine gun feels like a **** stick. i feel the aug much more now)
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It is not the "elites" to decide about anything. Final decission comes from the betatesters, depends on what they feel about the feedback.
As AK user I have always felt that AK is behind AUG as when talking about the damage eor second, but AK wins with its accuracy and the clip size. Well, now they did buff the damage per second up a bit, but reduce accuracy and the last of the clip. They made AK not so personal weapon. More like AUG.
I do not know is this good or bad, but I personally like the 6 bullets per second speed, as it used ti be in pre 1.3.1. I am quite +/- 0 with the current situation, thats why I am really wondering why we are talking about nerfing.
TO be honest, I have been away from Soldat alot lately, and started doing gathering few days ago again, so I might not be so up to date with 1.4 really. :S
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I'm not sure any beta tester said that Ak was improved. At least relative to the other weapons' and their changes it got a small nerf. It was rebalanced so you can't spit out high-damage rounds for "long" periods, but it can kill a wee bit quicker.
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i agree 100% with everyone..especially #38.....in 1.2.1 i used to own with the dealge and Fm mini mi.....then i move to 1.3.1 to find teh deagle is retarded...minimi suks ass...so i had to find a new weapon...well i fall in love with the Mp5...wat an awsome weapon! then i try 1.4 and i want to throw my computer out the fucking window becuase its so disapointing! im not gonna go in to every version having to get good with another weapon! and yes i am one of those so called "elites"...but i think the general public also should have a large say in the game.
maybe we should go back to the best version... 1.2.1 hell even 1.3.1!
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xbblood, take Ruger.
In 1.2.1 DEagles were overpowered, thats why you owned with them. So was Mp5.
AK is not, and has not been really underpowered. Except for the fact that you need alot of accuracy with it, and it provides enough already. Currently, movementacc is not used with Ruger, M79, Barrett, or any other weapon which has high movementacc, but when autos have it, it affects. Who the hell releases WASD to shoot with auto? :O
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I don't find Ak overpowered, nor underpowered. I still think it has a lot of the old Ak style. Not as much but 40 bullet clip with good accuracy is still pretty much Ak. I am against changes. Like it.
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old ak: shot around 5,5 times / sec,
ending up with a total of around 616 dmg / sec...
new ak: shoots around 6 times / sec,
ending up with a total of around 618 dmg / sec...
a good balanced setup imo:
[Ak-74]
Damage=113Â Â Â (back to 1.3.1 dmg)
FireInterval=11Â Â (back to 1.3.1 speed)
Ammo=30Â Â Â Â Â Â Â (less ammo(from 40))
ReloadTime=125Â Â (faster reload(from 150) (steyr has 115))
Speed=240
BulletStyle=1
StartUpTime=0
Bink=-17
MovementAcc=2 Â
possible reloadable dmg / min:Â 97632 dmg
thats 1248 less reloadable dmg / min, compared to the current AK...
::) tell me what you think.
already stated all that in my post "old vs new AK"
( here: http://forums.soldat.pl/index.php?topic=15323.0 )
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hmm? What are those numbers trying to represent?
The new one is 0.25% more powerful, the clip is lasting for shorter time, and it is more inaccurate.
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well.. its the 1.3.1 ak with more auto accuracy (1.4 had -17 bink, 1.4.1 has -16 bink), shorter clip cuz thats seems to be 1 of the things they want to nerf about it, also, 30 is the standard clip size for a IRL AK-74.
If you had actually read my other topic
(-> http://forums.soldat.pl/index.php?topic=15323.0 ),
you would know why im suggesting this setup.