Official Soldat Forums

Soldat Talk => General Discussions => Topic started by: Brock on February 23, 2007, 11:28:29 am

Title: Soldat II / 2
Post by: Brock on February 23, 2007, 11:28:29 am
I've been thinking, what if some day, somehow, from someone (assuming maybe MM will pass the soldat torch on) we got a Soldat 2.  Not 2.0, 2.  As in a new Soldat.  A sequel.

What would you like to see, or what would be interesting to see?

- I think it would have to be "Soldat II"  Roman Numerals FTW.
- Possibly, interactive / destructible environments
- Soldiers made of polys like the environment is
- New musics, the originals were cool.  More of the same kinda stuff would be fantastic.
Title: Re: Soldat II / 2
Post by: Mistercharles on February 23, 2007, 11:38:22 am
It would definitely be interesting to see this "soldat II" as something slightly different. Not just the same shoot things and they die idea that this soldat has.

Perhaps it could be a more diverse game, where keeping the tower from the other team is actually important. Perhaps even a single-player/co-op concept could be done, one that would require a hell of a lot more strategy, but still has than run-and-gun feel. A little less action, but more excitement.
Title: Re: Soldat II / 2
Post by: Morik on February 23, 2007, 11:39:41 am
There will never be any need for a sequel because soldat will be around for years! (and become more popular as well.)
Title: Re: Soldat II / 2
Post by: GunPowder on February 23, 2007, 04:30:01 pm
VEHIKULEZZZZZ
Seriously though, I'd like to see a better network code implemented.
Title: Re: Soldat II / 2
Post by: mar77a on February 23, 2007, 04:46:15 pm
VEHIKULEZZZZZ
Seriously though, I'd like to see a better network code implemented.

What about those nades that don't hurt you EH?EH?!!




Soldat II would only fit if there were a story or something on soldat.
Title: Re: Soldat II / 2
Post by: Zamorak on February 23, 2007, 04:54:26 pm
Or enhanced resolution

Well, at least different characters to choose from
Title: Re: Soldat II / 2
Post by: xtishereb on February 23, 2007, 05:45:56 pm
I'm thinking, better support for modded weapons. Maybe you could choose the files you want in the menu, and select mods through an option which changes multiple settings at once.
I think the ragdolls in Soldat are fine. No need to make them out of polys, besides, that would give it a cheesy 80s 3D look.
Title: Re: Soldat II / 2
Post by: 5th_account on February 23, 2007, 06:20:16 pm
- Preserving the simplicity and arcade style, the graphics would be more pixel art as a Metal Slug game
- Cross-platform support
- Registration free
Title: Re: Soldat II / 2
Post by: iDante on February 23, 2007, 06:39:15 pm
meh, I think if there were a soldat 2 then it would have to be completely different. Like a fps or something...
Title: Re: Soldat II / 2
Post by: MofoNofo on February 23, 2007, 06:49:39 pm
- Preserving the simplicity and arcade style, the graphics would be more pixel art as a Metal Slug game
- Cross-platform support
- Registration free

How about just NO registration ;)

I think it would be cool if the models were 3d.. Kinda like Mario on DS.
Title: Re: Soldat II / 2
Post by: iDante on February 23, 2007, 06:50:50 pm
I think it would be cool if the models were 3d.. Kinda like Mario on DS.
Yah, like this
Title: Re: Soldat II / 2
Post by: GunPowder on February 23, 2007, 07:27:05 pm
Wii port! Imagine playing Soldat with the wii controller.
Title: Re: Soldat II / 2
Post by: The Red Guy on February 23, 2007, 07:28:55 pm
- Preserving the simplicity and arcade style, the graphics would be more pixel art as a Metal Slug game
- Cross-platform support
- Registration free
Title: Re: Soldat II / 2
Post by: Captain Ben on February 23, 2007, 07:50:27 pm
there was going to be a soldat 2, but mm said it was up to the fans
like 2 years ago or something, some forumers here did decide to get into making soldat 2... it was called the ouden project
it was going to have vehicles and everything, but i think the idea got abandoned
Title: Re: Soldat II / 2
Post by: zyxstand on February 23, 2007, 08:08:19 pm
what about being slower-paced?
Title: Re: Soldat II / 2
Post by: Brock on February 23, 2007, 08:30:41 pm
Or enhanced resolution

Well, at least different characters to choose from

Enhanced resolution  !!!!     ;D  Winz
Title: Re: Soldat II / 2
Post by: Dascoo on February 23, 2007, 09:09:08 pm
Vehicles. Specifically Trains. I mean honestly...A game with trains would be awesome.
Title: Re: Soldat II / 2
Post by: Brock on February 23, 2007, 09:21:28 pm
Train Battle.

GO RED TRAIN, USE FLAME ATTACK!!!1one
GO BLUE TRAIN, USE YOUR BATTLE PUNCH!!!

>_>
<_<

Title: Re: Soldat II / 2
Post by: Chakra on February 23, 2007, 10:53:17 pm
From what I understand, isn't Crimson Glory kinda Soldat 2? ...it's got little guys with guns, jets, planes, and in a completely new engine.
Title: Re: Soldat II / 2
Post by: MofoNofo on February 23, 2007, 11:24:17 pm
Yeah, I've given up hope that a demo of it is coming out soon.
Title: Re: Soldat II / 2
Post by: Chakra on February 24, 2007, 12:03:06 am
Gotta remember kids, this is just one fella developing the game here. The Soldat we know and play today has been in progress for 5 years come May.

Ever heard of a game called 'Space Empires'? ...theres a game thats been made by one fella. Made 5 versions of the game over the past 12 years. And Operation Flashpoint, a game devised by a pair of Russian brothers (I think), which took them 4 whole years to make. Think they just spent the past 6 years making a sequel actually called Armed Assault, or something like that...

These lonesome projects...they take quite a bit of time they do.
Title: Re: Soldat II / 2
Post by: iDante on February 24, 2007, 03:51:30 am
mm should like, hire enesce and some other dudes to help him out...
Title: Re: Soldat II / 2
Post by: The Bone Collector on February 26, 2007, 07:48:06 pm
I thought he had! >_>
EnEsCe (from what I understand) was working on the netcode/net stuff, and FLAB had a hand in that somewhere....

Title: Re: Soldat II / 2
Post by: a-4-year-old on February 26, 2007, 09:35:10 pm
yeah, but they never got paid, they might actually fix something if they got paid :X
Title: Re: Soldat II / 2
Post by: Avis on February 27, 2007, 10:08:42 am
- Preserving the simplicity and arcade style, the graphics would be more pixel art as a Metal Slug game
- Cross-platform support
- Registration free
Oh yeah, that'd be cool.
Title: Re: Soldat II / 2
Post by: -Skykanden- on February 27, 2007, 11:39:33 am
nice idea but i have a suggetion...
if have a new soldat game can put:
  - Rank
  - And more weapons, i will say to an specia lshop in the game, that can be more funny or uprgrade the weps
but i like more put ranks =P
Title: Re: Soldat II / 2
Post by: Clawbug on February 28, 2007, 09:56:07 am
If you put rankings, everyone will play for them. Someone can camp all day and later shout in IRC: "YYA I AM FRIST D:DDDD"

-Should be made in C++
-Should be made with OpenGL + with e.g. FMOD(as already) or SDL.
-Should be platform-independet
-Map structure, chat/admin-protocol and such should be open.
-Some kind of a SDK would be cool.
Title: Re: Soldat II / 2
Post by: gunblack on March 04, 2007, 04:17:06 pm
ok this might be an old topic but what the hell here it goes

Maybe if there was a soldat II then they should make it like a Counter strike version not like the weps and sutch but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! lol not like soldat isnt popular now but. :)
Title: Re: Soldat II / 2
Post by: VijchtiDoodah on March 04, 2007, 04:38:31 pm
As popular as Tribes, perhaps?
Title: Re: Soldat II / 2
Post by: iDante on March 04, 2007, 06:23:32 pm
ok this might be an old topic but what the hell here it goes

Maybe if there was a soldat II then they should make it like a Counter strike version not like the weps and sutch but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! lol not like soldat isnt popular now but. :)

3d is... complicated...
I think if there would be a soldat II there should be ranks and like... classes (snipeer gets a rifle, handgun and scope, gunner gets ak, handgun and nades.), more mission oriented and stuff like that
Title: Re: Soldat II / 2
Post by: gunblack on March 04, 2007, 09:10:39 pm
that seems cool to i guess
Title: Re: Soldat II / 2
Post by: Zegovia on March 05, 2007, 07:14:47 am
Sounds neat, How about reinventing the wheel while were at it!? ::)
Title: Re: Soldat II / 2
Post by: mxyzptlk on March 05, 2007, 12:15:51 pm
No, It's not reinventing the wheel, it is modifying the wheel with tires that have foot-deep treads.
Title: Re: Soldat II / 2
Post by: chains on March 06, 2007, 05:54:17 am
ok this might be an old topic but what the hell here it goes

Maybe if there was a soldat II then they should make it like a Counter strike version not like the weps and sutch but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! lol not like soldat isnt popular now but. :)
Why 3D and be like the rest? 2D is one of the things that makes soldat unique.

Why Soldat2? Just keep working on the current one and implement new stuff, all these things could be implemented in the current code and turned on or off as needed by a server host.

Things that could be done:
- Better UI (instead of delphi components make a custom interface framwork).
- Fully scriptable engine.




Title: Re: Soldat II / 2
Post by: mxyzptlk on March 06, 2007, 07:27:55 am
ok this might be an old topic but what the hell here it goes

Maybe if there was a soldat II then they should make it like a Counter strike version not like the weps and sutch but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! lol not like soldat isnt popular now but. :)
Why 3D and be like the rest? 2D is one of the things that makes soldat unique.

Why Soldat2? Just keep working on the current one and implement new stuff, all these things could be implemented in the current code and turned on or off as needed by a server host.

Things that could be done:
- Better UI (instead of delphi components make a custom interface framwork).
- Fully scriptable engine.

Now, the scriptable engine is something I support 100%.
Title: Re: Soldat II / 2
Post by: -Skykanden- on March 06, 2007, 08:15:49 am
ok this might be an old topic but what the hell here it goes

Maybe if there was a sold at II then they should make it like a Counter strike version not like the sold at and such but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! Lil not like sold at isn't popular now but. :)
Why 3D and be like the rest? 2D is one of the things that makes sold at unique.

Why Soldat2? Just keep working on the current one and implement new stuff, all these things could be implemented in the current code and turned on or off as needed by a server host.

Things that could be done:
- Better II (instead of Delphi components make a custom interface framework).
- Fully scriptable engine.





that's true sold at is an good game because is 2d and it do more funny need repair problems and other things or put other things to more entertainment
Title: Re: Soldat II / 2
Post by: Rattle.Head on March 06, 2007, 07:02:25 pm
soldat is perfect, another game you will never have more fun.




mi english sucks B)
Title: Re: Soldat II / 2
Post by: Therier on March 07, 2007, 03:12:28 am
If they ever will be "Soldat 2" there is only two things what I want:

- No lag anymore
- No bugs anymore
Title: Re: Soldat II / 2
Post by: The Red Guy on March 07, 2007, 04:41:52 am
ok this might be an old topic but what the hell here it goes

Maybe if there was a soldat II then they should make it like a Counter strike version not like the weps and sutch but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! lol not like soldat isnt popular now but. :)
Why 3D and be like the rest? 2D is one of the things that makes soldat unique.

Why Soldat2? Just keep working on the current one and implement new stuff, all these things could be implemented in the current code and turned on or off as needed by a server host.

Things that could be done:
- Better UI (instead of delphi components make a custom interface framwork).
- Fully scriptable engine.

Now, the scriptable engine is something I support 100%.
Scriptable engine would be so awesome.
Title: Re: Soldat II / 2
Post by: [Mao] on March 11, 2007, 05:02:36 am
I've always wanted a 3D-version of the game. Not necessarily 3D-graphics as such, but actual 3D maps. Anyone remember the old Amiga game Cannon Fodder? If they made a game like that for the Amiga like, what was it, like fifteen years ago, then I don't see how it could be hard to remake Soldier in that fashion today. It would add massively to gameplay. Think of the tactical possibilities when you're no longer limited to moving through only two dimensions. Other than that I wouldn't really want to change too much. The reason games vere so original and had so much more depth a decade ago was that they kept it all simple, they were innovative because the ideas evolved from working with simple, straightforward, general principles rather than cramming as much new stuff and features and graphics they could into them. Soldat is highly addictive because of its simplicity, so that element should most definitely be retained.
Title: Re: Soldat II / 2
Post by: -Skykanden- on March 11, 2007, 05:09:15 am
lol... nice idea but destructible things can be good ;D like a new poligon 'destructible' that can be good and if that is a litle 3d can put vehicles
Title: Re: Soldat II / 2
Post by: JohnCena on March 29, 2007, 02:40:40 pm
But arent we all addicted to the good classic soldat wouldnt it get kinda boring if some soldat 2 would get out maybe even people will start to lovet or maybe people will still play the classic
Title: Re: Soldat II / 2
Post by: [Gunstar] on March 30, 2007, 07:29:11 pm
Not to be pessimistic but I think we could come up with new ideas for hours yet the programmer may not have the time and/or resources to begin developing this stuff...Still, to join in I would say more weapons, no registration fee (probably unlikely) and add noise taunts, you know, when you die press ctrl + whatever to make your soldat scream...oh wait that would become irritating real fast if someone spams that... Oh and more clothes and stuff! Maybe they could give soldats using certain weapons special bonuses e.g. the Barret has the zoom feature (it does now), the Law gives you slight defense from bullets, saw/knife makes you move faster, Mini gun does damage when thrown at an enemy (say if you were caught while reloading), stuff like that.
Title: Re: Soldat II / 2
Post by: Rattle.Head on June 02, 2022, 06:33:15 pm
wello wello