Avarax's dm_Lonehill(http://img153.imageshack.us/img153/4686/lhuf6.png)
http://KeronCyst.fileave.com/dm_Lonehill.rar
Great DM map, albeit a bit small in my personal taste. I love the scenery usage. Waypoints.
Excerpts from
chakapoko maker's Workhttp://h1.ripway.com/chakapoko/public/index.php
All Map Overviews (http://h1.ripway.com/chakapoko/public/overview/)Area pack: 10 maps (http://KeronCyst.fileave.com/Area-Maps.rar)
Most of chakapoko maker's area maps are one-on-one levels, but I think they're all fun recreational maps to have at any time.
http://home.ripway.com/2004%2D6/122182/public/mappack/5dmmaps.zip
-Mescal
Looks Arena and HH after all. Color scheme is like Karh. Could be well done. For 4-8 players . No team spawn.
http://img204.echo.cx/img204/9875/overviewmescal9oi.jpg
http://home.ripway.com/2004%2D6/122182/public/Mescal.PMS
-Sugar
I just wanted a map with too much fuel. Added ice.
http://img204.echo.cx/img204/2186/overviewsugar3rv.jpg
http://home.ripway.com/2004%2D6/122182/public/Sugar.PMS
-Jawa
Not so bad, but can't say it's very good. Halfway.
http://img204.echo.cx/img204/9155/overviewjawa7ym.jpg
http://home.ripway.com/2004%2D6/122182/public/Jawa.PMS
-Island2k5
Not good.
http://img204.echo.cx/img204/2880/overviewisland2k58vd.jpg
http://home.ripway.com/2004%2D6/122182/public/Island2k5.PMS
-Smoke
Was testing jablko.
http://img63.echo.cx/img63/2284/overviewsmoke5ef.jpg
http://home.ripway.com/2004%2D6/122182/public/Smoke.PMS
Demonic's DM_Niebelung
(http://img488.imageshack.us/img488/5277/niebelungov2tl.gif)
Other: 1 (http://img.photobucket.com/albums/v324/KeronCyst/screenshot.jpg)
http://llsc.us/members/Demonic/uploads/DM_Niebelung.zip
Conventional DM. Bot waypoints are flawless on this small level.
grand_diablo's htf_/ctf_Moor
(http://www.denacke.net/Dibo/maps/htf_Moor.jpg)
Other: 1 (http://img.photobucket.com/albums/v324/KeronCyst/screenshot1.jpg)
http://KeronCyst.fileave.com/htf_Moor.PMS
Close-combat map created for the 2006 SML swamp-themed HTF contest. Waypoints work for HTF and CTF.
The Geologist's htf_/dm_Muck
(http://img148.imageshack.us/img148/8645/fnwupw3kl.jpg)
http://KeronCyst.fileave.com/htf_Muck.rar
Nice close-combat map. Submitted for the 2006 HTF swamp-themed SML mapping contest. Kinda bad waypoints, but at least they're somewhat functional. :P
---
CTF / Inf.
Boxo's ctf_Path
(http://img358.imageshack.us/img358/4746/ctfpathom3.png)
Detailed Overview (http://img358.imageshack.us/img358/4746/ctfpathom3.png)
http://KeronCyst.fileave.com/ctf_Path.PMS
Nicely represented atmosphere, kinda reminiscent of ctf_Run. Waypoints.
chakapoko maker's ctf_Mound
(http://img65.imageshack.us/img65/5079/ctfmoundws4.jpg)
http://h1.ripway.com/chakapoko/public/ctf_Mound.zip
Comparatively recent work from mapping diety chakapoko maker, the result of his fiddling around with PolyWorks. The layout and aesthetics are excellent. Waypoints, by himself.
Demonic's ctf_Cseri
(http://img512.imageshack.us/img512/9602/overview8dc.png)
http://llsc.us/members/Demonic/uploads/ctf_Cseri.zip
A nice, standard CTF map. Waypoints.
Eagles_Arrows' inf_/ctf_Grainz
(http://img169.imageshack.us/img169/8972/overtherainbowuk1.png)
Detailed Overview (http://sml.u13.net/maps/overview/overtherainbow.PNG)
Others: 1 (http://sml.u13.net/maps/screenshot/8h8h8.JPG) - 2 (http://sml.u13.net/maps/screenshot/536kk.JPG) - 3 (http://sml.u13.net/maps/screenshot/15151kk.JPG)
http://sml.u13.net/?p=mapdl&map=452
I don't like the palm trees, but that's the only bit that ticks me. E_A did an excellent scenery job mixing barbed wire and WWII tank traps throughout this desert landscape. :) Waypoints, by him.
grand_diablo's ctf_Kinfaun
(http://img273.imageshack.us/img273/6969/kinfaunnh7.png)
http://KeronCyst.fileave.com/ctf_Kinfaun.rar
Nice conventional CTF map, based on the Scottish Kinfaun's Castle. Waypointed.
grand_diablo's ctf_Micra
(http://www.denacke.net/Dibo/maps/ctf_Micra.jpg)
http://www.denacke.net/Dibo/maps/ctf_Micra.PMS
A refreshing, unconventional CTF; meant to be played with Chainsaws and/or Knifes only, according to 'dibo. Waypoints.
Demonic's ctf_Nibelheim
(http://img283.imageshack.us/img283/5840/niebelhimov3of.png)
Others: 1 (http://img283.imageshack.us/img283/3563/niebelhim19zu.png) - 2 (http://img474.imageshack.us/img474/8606/niebelhim21wy.png) - 3 (http://img474.imageshack.us/img474/2056/niebelhim30lk.png)
"Themed around the mountains surrounding Nibelheim in FFVII." A slightly unconventional CTF map. Waypoints, by semagae.
grand_diablo's ctf_Preyhunt
(http://www.denacke.net/Dibo/maps/ctf_Preyhunt.jpg)
http://www.denacke.net/Dibo/maps/ctf_Preyhunt.PMS
Conventional CTF. Nice, dark atmosphere. Waypoints; the symmetry, although I hate to admit it, really helped with making the bots more active on this one.
Demonic's inf_Maria
(http://img290.imageshack.us/img290/8252/overview3rd.png)
http://KeronCyst.fileave.com/inf_Maria.PMS
Conventional infiltration map with brilliant light/shadow effects. Waypoints.
Rambo_6's inf_Lighthouse - uphill stationary-gun madness!
(http://img143.imageshack.us/img143/1360/newbitmapimageef0.png)
Detailed Overview (http://img143.imageshack.us/img143/1360/newbitmapimageef0.png)
http://KeronCyst.fileave.com/inf_Lighthouse.rar
Very abstract infiltration map, kinda like inf_Fortress reversed! Awesome work. Originally released with crude waypoints and structure; I upgraded it to v1.1 in rewaypointing it, fixing various polybugs, slightly spicing up polygonal graphics, etc., and Rambo_6 added even more finishing touches.
The Geologist's inf_Iceberg
(http://img148.imageshack.us/img148/8619/fa6b934wi.jpg)
http://keroncyst.fileave.com/inf_Iceberg.rar
Great scenery & shading, especially the deadly water. Waypoints. This map was a pain to wypt. (since the white Alpha flag is not where Alpha spawns), but it crudely gets the job done.===
Too Good for Soldat
DM / HTF
Anna's DM trio
http://forums.soldat.pl/index.php?topic=346.0
I'm sure everyone knows of this li'l group of maps ;) Waypoints for all three.
X-Tender's dm_japanHeights
(http://www.fuchtelworld.de/content/work/images/japhei/japhei_6.jpg)
Detailed Overview (http://www.fuchtelworld.de/content/work/images/japhei/japhei_6.jpg)
Others: 1 (http://www.fuchtelworld.de/content/work/images/japhei/japhei_1.jpg) - 2 (http://www.fuchtelworld.de/content/work/images/japhei/japhei_2.jpg) - 3 (http://www.fuchtelworld.de/content/work/images/japhei/japhei_3.jpg) - 4 (http://www.fuchtelworld.de/content/work/images/japhei/japhei_4.jpg) - 5 (http://www.fuchtelworld.de/content/work/images/japhei/japhei_5.jpg)
http://www.fuchtelworld.de/content/work/downloads/japanheights/japanheights.zip
The most graphically beautiful map ever. No map I know of has come even close to this magnificent work. His first map, too! :o
Waypoints, plenty of 'em.
PapaSurf's htf_Machete
(http://img154.imageshack.us/img154/773/machegp1.png)
Detailed Overview (http://img154.imageshack.us/img154/773/machegp1.png)
http://KeronCyst.fileave.com/htf_Machete.rar
Amazing HTF map, tho' pretty large for my personal taste—however, the spawn placement shows perfectly what I believe HTF was meant to be. Great atmosphere, and the waterfall scenery isn't at all bad, either. Waypoints in abundance.
rainrider's htf_SuperPants - level concept by Keron Cyst
(http://img412.imageshack.us/img412/7414/somehtfmap8ab.jpg)
became:
(http://img97.imageshack.us/img97/751/htfsuperpants2bq.jpg)
Detailed Overview (http://img97.imageshack.us/img97/751/htfsuperpants2bq.jpg)
Others: 1 (http://img.photobucket.com/albums/v324/KeronCyst/SP1.png) - 2 (http://img.photobucket.com/albums/v324/KeronCyst/SP2.png) - 3 (http://img.photobucket.com/albums/v324/KeronCyst/SP3.png)
http://KeronCyst.fileave.com/htf_SuperPants.rar
This is my concept of what HTF should be like, not a boring stand-off one-way CTF which so many maps portray it as (and which, IMO, eventually led to its unpopularity). I like to think it carries out its goal fairly well after people are baited in by rainrider's amazing graphics. :P Waypoints.
X-Tender's DM_Momento - and then time stood still...
(http://www.fuchtelworld.de/content/work/images/momento/momento_5.jpg)
Detailed Overview (http://www.fuchtelworld.de/content/work/images/momento/momento_5.jpg)
Others: 1 (http://www.fuchtelworld.de/content/work/images/momento/momento_1.jpg) - 2 (http://www.fuchtelworld.de/content/work/images/momento/momento_2.jpg) - 3 (http://www.fuchtelworld.de/content/work/images/momento/momento_3.jpg) - 4 (http://www.fuchtelworld.de/content/work/images/momento/momento_4.jpg)
http://www.fuchtelworld.de/content/work/downloads/momento/momento.zip
Absolutely amazing graphics. Third map by this guy. You can stand on the cars, and rocks and birds serve as colliders. ;D I still have a semi-waypointed version on my comp....
---
CTF / Inf.
Anna's ctf_Oracle
(http://img.photobucket.com/albums/v251/Anna_Z/ctf_oracle.jpg)
Others: 1 (http://img.photobucket.com/albums/v251/Anna_Z/oracle01.jpg) - 2 (http://img.photobucket.com/albums/v251/Anna_Z/oracle02.jpg)
An extremely huge map, truly intended for grand warfare on a massive scale of 8 or more players at the very least, judging from my perspective. Got waypoints, yeah.
===
Somewhere Else
DM / HTF
Boxo's htf_Pyramid
(http://sml.u13.net/maps/overview/pyramid.PNG.png)
Detailed Overview (http://sml.u13.net/maps/overview/pyramid.PNG.png)
http://sml.u13.net/index.php?p=mapinfo&id=47
Outstanding lighting effects, one of the first to utilize Soldat PolyWorks' potential. Waypoints.
rainrider's htf_Sumpf
(http://img230.imageshack.us/img230/1194/screen5fq.jpg)
Detailed Overview (http://img230.imageshack.us/img230/1194/screen5fq.jpg)
http://KeronCyst.fileave.com/htf_sumpf.rar
Swamp-themed HTF made for a SML mapping contest. Awesome scenery effects and amazing bottom-left polygon barricade. Waypoints.
The Geologist's htf_Industrial - level concept by NorrisScott
(http://tinypic.com/m915r8.jpg)
http://KeronCyst.fileave.com/htf_Industrial.rar
Great texture, cool factory-like atmosphere, although the support.BMPs are a little bright. Mediocre waypoints.
---
CTF / Inf.
Boxo's ctf_Struggle
(http://sml.u13.net/maps/overview/stru.PNG.png)
http://sml.u13.net/index.php?p=mapinfo&id=44
Great ctf_Kampf remake. The angled polygon shading technique is intriguing. Waypoints.
Boxo's ctf_Trek
(http://sml.u13.net/maps/overview/trek_ov_01.PNG)
Detailed Overview (http://sml.u13.net/maps/overview/trek_ov_01.PNG)
http://sml.u13.net/index.php?p=mapdl&map=425
Something of a ctf_B2b remake. Nice Bravo bridge. Waypoints.
Rabble's ctf_Myanmar
(http://img114.imageshack.us/img114/2140/myanmar1jy.png)
Others: 1 (http://img32.imageshack.us/my.php?image=screenshot557la.png) - 2 (http://img32.imageshack.us/my.php?image=screenshot544ee.png) - 3 (http://img32.imageshack.us/my.php?image=screenshot533tl.png) - 4 (http://img32.imageshack.us/my.php?image=screenshot526wv.png)
http://KeronCyst.fileave.com/ctf_Myanmar.PMS
Conventional CTF with awesome PolyWorks-done polygonal shading. Waypoints.
rainrider's ctf_Frozen
(http://img144.imageshack.us/img144/9494/ctffrozen0st.jpg)
Others: 1 (http://img82.imageshack.us/img82/3214/ctffrozen11gf.jpg) - 2 (http://img82.imageshack.us/img82/417/ctffrozen27ac.jpg) - 3 (http://img82.imageshack.us/img82/416/ctffrozen38zl.jpg)
http://KeronCyst.fileave.com/ctf_Frozen.rar
1337 mist effects and scenery. Weird, slightly undefined but refreshing layout. It has a freebie exploit in the middle-top on the right side where you can climb onto the roof. Waypoints (the top paths are kinda fun to watch bots jet across :)).
Soap's ctf_Monsoon
(http://www.poronet.com/host/soap/ctf_monsoon_overview.jpg)
Others: 1 (http://www.poronet.com/host/soap/ctf_monsoon_1.jpg) - 2 (http://www.poronet.com/host/soap/ctf_monsoon_2.jpg) - 3 (http://www.poronet.com/host/soap/ctf_monsoon_3.jpg) - 4 (http://www.poronet.com/host/soap/ctf_monsoon_4.jpg) - 5 (http://www.poronet.com/host/soap/ctf_monsoon_5.jpg)
http://www.poronet.com/host/soap/ctf_Monsoon.zip
The first map to use the swamptree graphics, created by Soap. Beautiful jungle scenery, some of which eventually made it into Soldat's default Scenery-gfx. For the ESL mapping contest of old, before v1.3.1. Waypoints, his.
Boxo's inf_Aardvark
(http://img254.imageshack.us/img254/7174/infaardvarkes1.png)
http://KeronCyst.fileave.com/inf_Aardvark.rar
Smart guy, naming it "Aardvark" so that it'll appear first in the inf. list :P Great atmosphere.
Waypoints. This one self-taught me how to force bots to backflip-jump; if you want to see them in action, follow a team of Bravo troops to the bottom-left.
... and another one of the largest threads in the entire forums! [retard]