Official Soldat Forums
Soldat Talk => Game Improvements / Suggestions => Topic started by: RabidTreeFrog on June 26, 2006, 08:18:04 pm
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Ok, here's my idea.
I was playing a map with a lot of foliage today (ctf-soaked, actually) and I got this idea:
There should be two kinds of trapdoors in Soldat.
They both look like a bunch of nailed together planks.
One you would have to stand on and crouch and then you would fall into it, and the other you would have to just walk on it.
the first kind could be used to get into hidden tunnels or for shortcuts,
the other kind would be something that would bring the enemy down. Ex-Trapdoor disguised as a prime sniper spot, the door is right above a bullets only collide poly...
Camper goes down, down, down, into a burning ring of fire finally landing on a death poly.
Discuss ideas and opinons.
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To do this we need TRIGGERS
Triggers to everything
Triggers make games REALLY moddable
Triggers open up the doors to SO many things
ie: triggers can range from being able to kill everyone on a team to spawning your flag in some random location...
Triggers make the world a better place!
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Yeah, I agree with zyx, though not in a sarcastic manner.
Trapdoors...why not make small deadly pits and cover them with DC's? Doesn't have to be deadly as well.
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To do this we need TRIGGERS
Triggers to everything
Triggers make games REALLY moddable
Triggers open up the doors to SO many things
ie: triggers can range from being able to kill everyone on a team to spawning your flag in some random location...
Triggers make the world a better place!
GO ZYXSTAND!!!
It would make soldat a better place for killing 8)