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Soldat Talk => General Discussions => Topic started by: excruciator on April 02, 2007, 08:09:52 pm

Title: Moviment accuracy
Post by: excruciator on April 02, 2007, 08:09:52 pm
Here's a question:

Is moviment accuracy a controllable factor or its just random??

if it is random is it completely casual or theres some sort of "rule" in it
Title: Re: Moviment accuracy
Post by: Lord Frunkamunch on April 02, 2007, 08:16:25 pm
*snip*

Read the rules, don't post exploitable bugs.
Title: Re: Moviment accuracy
Post by: excruciator on April 02, 2007, 08:23:50 pm
lol how is it a bug? theres no bug about it
Title: Re: Moviment accuracy
Post by: Dynamo on April 02, 2007, 09:28:42 pm
lol...its a bug? its exploitable? i would guess that the slower you move the more accurate you are. shooting while jumping and running usually means your shot will be off quite a bit, try it out with a barret.
Title: Re: Moviment accuracy
Post by: iDante on April 02, 2007, 09:32:06 pm
lol...its a bug? its exploitable? i would guess that the slower you move the more accurate you are. shooting while jumping and running usually means your shot will be off quite a bit, try it out with a barret.
lol how is it a bug? theres no bug about it
He posted a bug that noobs use to make their online play work better I'm guessing. Don't do it if you  saw.

Snip
Title: Re: Moviment accuracy
Post by: VijchtiDoodah on April 02, 2007, 10:28:43 pm
There is an exploit related to the topic that I just edited out of iDante's post (it was probably the same one as in Lord Frunkamunch's).  Rather than keep this thread open and have to constantly monitor it, I'll lock it and give you a few pointers.


Excruciator: your movement accuracy is fairly random, but the magnitude of it depends on the server's weapons.ini settings and, of course, your own movement.  Higher values of MovementAcc mean that your aim will be worse as you're moving.

As far as I know, there is no predictable pattern (as opposed to, say, the pattern you find in CS).  Although that may just be because nobody has ever looked into it.


*Side-note: iDante, I'm hoping what you posted was legitimate help and not the exploit we've seen, but you didn't describe it particularly well and it may have led some people to the exploit.  If it was help, we appreciate it and I regret having to edit your post.  If you purposely posted an exploit, consider yourself warned.
Title: Re: Moviment accuracy
Post by: FliesLikeABrick on April 02, 2007, 10:39:29 pm
I don't normally post in locked topics, but I wanted to point out that the bug/exploit that was removed is fixed in 1.4