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Misc => The Lounge => Topic started by: Zegovia on May 16, 2007, 05:40:27 am

Title: If you where to create a game...
Post by: Zegovia on May 16, 2007, 05:40:27 am
...how would it be like?  ;D

Have you ever wanted to make a game?

How would your [insert console here] game be like?

What would it be about?

How would the gameplay/graphics/sound/etc be?


DISCUSS!!!!!

[please keep it clean]


Here is my example:

Game title: Weapon Masters
Console: PC, xb360

Description: WM is a online third person hack & slash multiplayer game that brings elements from games like Gunz: the duel and Rune together. you create your own fighter, purchase equipment and train to become stronger to challenge other players in every way imaginable.. deathmatch, Teammatch, CTF, style mode, loot mode and Assassination.

Creating a character will have no limits, you will have tons of options for facial features, hair, clothing... and by applying your Sat's as the way you want you can customize your fighter to be able to fight in a certain way..

There is no level grinding, each characters have their stats decided when they created (so choose wisely), though there are items and skills that can increase them both temporary (rings, amulets, etc) and permanently (potions and scrolls)... those will cost lots of money...

Money will be earned after your slain opponents rank (if youre a beginner and gets a lucky shot at #1, youre a rich man!).. And in the non forgiving loot mode, you can put your cash in line and defeat your opponent and get a fair amount of the money he has...

There will be a channel that will allow you to chat and trade with other players, you can trade weapons and equipment and discuss whatever you want..

Weapons will there be no shortage of in WM, just about every type of weapon will be able to be used... Swords, daggers, axes, Clubs/maces, chained weapons, staffs, spears..... there are even ranged weapons such as throwing weapons, bows and crossbows... there will also be some special and unique weapons that will be able for purchase or as awards for completing special achievements...

Fighting in game will be much more than just waving the biggest sword and carrying the biggest armor, the game will be about using smarts and skill to bring down your enemy...

Characters will have stamina bar, which is depleted after how much the character runs, jumps and waves his weapon around, so it ain't just about swinging it and hope for the best.. you need to time right, think fast and preserve...

Wearing heavy armor will allow you to take more punishment, but some armors work badly against certain weapons (stabbin/crushin weapons > chainmail), and some armors limits your stamina... and some only  gives only protection to certain places (ex: heavy front armor... only covers the front)...

Each weapon class will have special techniques for purchase and later use, anything from increased damage and speed, dual wield, multi strike, to forcefull blows that will ignore armor... other players can even "teach" you a technique, given that your stats fulfill the requirements....

The gaming controlls are the classic WASD keyboard and mouse configuration, the game will support voice chat and have a working anti hacking service...
_________________________________________________ ____

Okay i cant think of any more to think of so ask me if ive missed something, but seriously, if a game like this came out, i would play it like crazy!! ;D

Now you post yours!!
Title: Re: If you where to create a game...
Post by: The Rogue on May 16, 2007, 05:46:37 am
lets go play runescape lol :D
Title: Re: If you where to create a game...
Post by: Zegovia on May 16, 2007, 05:55:21 am
lets go play runescape lol :D

Ive never played runescape, and im somehow proud of it... :P

My idea is a Buffed (in every way) up online version of the good ol' game "Rune"
http://media.pc.ign.com/media/011/011643/vids_1.html

Not like the crappy expansion pack halls of valhalla... a whole new game...

With elements from gunz where you purchase the weapons and equipment you wanna use and take em to the arena to whup some raggedy ass, only thing is, no guns, just medieval weaponary.... and no wall running crap.. and such... :D
Title: Re: If you where to create a game...
Post by: Scorpian on May 16, 2007, 06:15:57 am
CUBE!
Title: Re: If you where to create a game...
Post by: Captain Ben on May 16, 2007, 06:51:23 am
mine would have gore sex explosions and piracy
Title: Re: If you where to create a game...
Post by: Dascoo on May 16, 2007, 07:01:10 am
I have a ton of ideas, but I've always a wanted to make a space game. Multiplayer only though :P But you can make your own custom scenario with bots. So uh....yeah, of course it will be a little like Homeworld, but take out the resources, building ships, and add more tactical gameplay, like the ability to target parts of a ship, tell all of your ships to concentrate there fire on a group of fighters or something....You'd be given 5 slots, for 5 ships. The more points you gain, the better and larger ships you can use.....to lazy to go into detail.
Title: Re: If you where to create a game...
Post by: The Rogue on May 16, 2007, 07:19:06 am
?? :D runesacpe is gud for u, u lern to mining like u swing ur axe and hit the rock and tada u get ore superpro llolol!!!lel!!!111111111111! :D:D
Title: Re: If you where to create a game...
Post by: Zegovia on May 16, 2007, 07:36:55 am
I have a ton of ideas, but I've always a wanted to make a space game. Multiplayer only though :P But you can make your own custom scenario with bots. So uh....yeah, of course it will be a little like Homeworld, but take out the resources, building ships, and add more tactical gameplay, like the ability to target parts of a ship, tell all of your ships to concentrate there fire on a group of fighters or something....You'd be given 5 slots, for 5 ships. The more points you gain, the better and larger ships you can use.....to lazy to go into detail.

Makes me think of space cowboy online, a pretty fun MMORPG sci fi simulator... though you can only have  4 ships, and PVP in that game is hard as hell!! :P
Title: Re: If you where to create a game...
Post by: Gippal on May 16, 2007, 07:46:45 am
Eh. Space Cowboy eats up my virtual memory.

I can't play the game without lag bursts. I didn't do more than 7-10 missions before I quit.
Title: Re: If you where to create a game...
Post by: Zegovia on May 16, 2007, 11:35:28 am
Eh. Space Cowboy eats up my virtual memory.

I can't play the game without lag bursts. I didn't do more than 7-10 missions before I quit.

Really? SCO played of pretty well on my computer...  :-\
Title: Re: If you where to create a game...
Post by: Rhombus on May 16, 2007, 12:34:07 pm
space cowboy is actually pretty cool... but then some really high lvl dude took me down with one shot and I was like "yeah... I need to sink a loooooooot of time in this game before I can actually compete with others"
Title: Re: If you where to create a game...
Post by: -Skykanden- on May 16, 2007, 01:02:51 pm
Space Cowboy is a really nice game, i was playing 1 mounth, and that stop working...
Title: Re: If you where to create a game...
Post by: {LAW} Gamer_2k4 on May 16, 2007, 01:20:49 pm
Well, I'm already working on a roguelike RPG called the Labyrinth of Reptoran: http://reptoran.rogueforge.net/
Title: Re: If you where to create a game...
Post by: SadistAtHeart on May 16, 2007, 01:30:27 pm
CUBE!

THE FUN CANNOT BE HALTED
Title: Re: If you where to create a game...
Post by: Graham on May 16, 2007, 01:38:24 pm
I would make a good zombie shooter, only headshots kill. Where you have to find survivors and rescue real zombie movie characters from the undead masses trying to get into their shelters. Also famous zombies would appear in the game as well.  Other then that I have some ideas for mmorgps but nothing really thought out.
Title: Re: If you where to create a game...
Post by: Blue-ninja on May 16, 2007, 01:45:39 pm
I would make.....

A super smash bros. sort of game where it includes ninjas, pirates, and zombies, not to mention items such as squids and orgasmic toys.
Title: Re: If you where to create a game...
Post by: a-4-year-old on May 16, 2007, 02:29:23 pm
I would make a good zombie shooter, only headshots kill. Where you have to find survivors and rescue real zombie movie characters from the undead masses trying to get into their shelters. Also famous zombies would appear in the game as well.  Other then that I have some ideas for mmorgps but nothing really thought out.
I would totally make an arnold swartzenegger zombie.

and shooting them in the limbs makes them less manuverable of course.
Title: Re: If you where to create a game...
Post by: blackdevil0742 on May 16, 2007, 02:31:06 pm
Already made a game(http://blackdevil0742.sitesled.com/ninja/index.html) but it's not that kind of game I really want to do.


So here is my real game.
Game title: Extinction - Planets At War.
Console: PC

Not gonna go so deep on the idea but it's supposed to be a RTS with units that you don't mass product and have to "feel" and care for your units. 4 factions, Limited ammo, AI which rocks by interacting on obstacles and friendly or hostile units. Giving covering fire, ammo.
/\/...more here but it's just too much.

NVM here're some texts I've been writing for it...kinda lame but it's fun to make something :)

Take from the "about" page:

Overview
Extinction - Planets At War is a RTS game set in a futuristic world. The player will follow the story where earth has gone to war against an other being from the Andromeda galaxy. The A.I. will affect a lot on the battles, soldiers will ask for ammo, give covering fire, take cover, help injured squad members, etc. Besides fighting the other being from the Andromeda galaxy other creepy aliens will also be present. They will be on certain maps, if they hear battle they might be drawn to it attacking you and your foes and as the A.I. will work they'll use houses, walls and other obstacles to make their way to the victim.

Story
To summarize the story quickly, when the humans and the andromedans met each other for the first time everyone was happy that there was other life out there but it also made a lot of people afraid. the countries looked at them with suspicion. Later on the tension was so tense that it later broke out in to a war when an unidentified object hit Earth. Humans saw it as an attack from the andromedans and fired rockets at their spaceships, which then responded by attacking Earth.

Take from the "faq" page:

F.A.Q.
Q: What is "Extinction - Planets At War"?
 A: "Extinction - Planets At War" is the next generation real-time strategy game developed for the PC.

Q: What is "Real-Time Strategy?"
 A: A Real-Time Strategy, or RTS, game focuses on being the commander of an army or a civilization. You can control units, gather resources and wage war as in most RTS games.

Q: Where and when does it take place?
 A: The game takes place on Earth in the future year 2642.

Q: What races will be in the game?
 A: There will be humans, andromedans and of course aliens.

Q: When will it be realeased?
 A: Extinction - Planets At War is one of those games that is going to be "when it's done".

Q: Where can I get more information?
 A: Qurrently this is the only place to get hold of all information.

Q: What are the system requirements?
 A: At this time it can't really be told but it'll most likely need a quite powerful system.


My to do list:
TYPE:
-squad based

AI:
-go to assigned point
-fire while walking to assigned point
-hide/cover behind objects
-hide/cover behind vehicles/machines
-jump into buildings
-use close-combat at close range
-use "flank" tactics
-ask for ammo
-ask for medic
-ask for repairs
-ask for reinforcements
-ask for supporting fire
-give ammo
-give health treatment
-give repairs
-give supporting fire
-air units(planes) will circle around one point that's given until new one

UNITS:
-Assault Trooper
-Medic Support
-Heavy Assault Trooper
-Engineer
-Demolition Trooper
-Wall Crawler (Andromedans)
-
-"Raven" Light Cannon Tank (Humans)
-"Erebus" Heavy Machinegun Tank (Humans)
-"Platina" Heavy Cannon Tank (Humans)
-"Arech" Light Machinegun Tank (Humans)
-"Dunham" Transport Vehicle (Humans)
-"Huntrech" Light Machinegun Walker (Andromedans)
-"Julium" Light Cannon Walker (Andromedans)
-"Titium" Heavy Cannon Walker (Andromedans)
-"Kalaech" Heavy Machinegun Walker (Andromedans)
-"Urgum" Transport Walker (Andromedans)
-
-"Sting" Machinegun Plane (Humans)
-"Whalebelly" Bomber Plane (Humans)
-"Dolly" Transport Plane (Humans)
-"Viprum" Machinegun Plane  (Andromedans)
-"Gramy" Bomber Plane (Andromedans)
-"Xuple" Capsule  (Andromedans)

…and more to be added…


PS like i'm going to finish/do this  ::)
Title: Re: If you where to create a game...
Post by: 6th_account on May 16, 2007, 02:34:28 pm
I've for the last year been recreating my old favourite games from Macintosh 7 in Java as applets.
It was so long ago I don't remember all their names, but if someone did I would be most thankful. Then it might be possible for me to re-use some of their graphics.

One was a WWII dogfigthing game. You could chose to control either Luftwaffe, Royal Air Force or the French Air Force. It was a turnbased game, with red arrows indicating the current aircraft's path. If an enemy aircraft got close sometimes real WWII photos of men using the aircraft's turrets would be shown with machinegun sound, indicating automated defense. Constantly would Richard Wagner's song "Ride of the Valkyries" be played in the background. Bloody annoying considering your average game could last for hours. =) You could also choose to play very hard missions like to fight yourself through brittain against massive groups of aircrafts and bomb cities like London.

Another one was a game where you controlled a little ground-based turret against a number of computer turrets. Everyone fought against eachother and you had to figure out the angle in relation to the wind. You could choose shots to either bounce, trigger or fly beyond screen's top and down back. A shot fired would leave a trace coloured the same as your turret, and you could shoot the ground below a turret and he would recieve fall damage. You could use missiles, ICBMs, shields, terrain-generating shots and even make your own. You could also before the game started decide how sharp and bumpy the terrain was gonna be. I think it had a short 4-letter name... for some reason I get the word "Doom" in my head, though it's probably not it.
Title: Re: If you where to create a game...
Post by: {LAW} Gamer_2k4 on May 16, 2007, 03:03:38 pm
One was a WWII dogfigthing game. You could chose to control either Luftwaffe, Royal Air Force or the French Air Force. It was a turnbased game, with red arrows indicating the current aircraft's path. If an enemy aircraft got close sometimes real WWII photos of men using the aircraft's turrets would be shown with machinegun sound, indicating automated defense. Constantly would Richard Wagner's song "Ride of the Valkyries" be played in the background. Bloody annoying considering your average game could last for hours. =) You could also choose to play very hard missions like to fight yourself through brittain against massive groups of aircrafts and bomb cities like London.

AAA! I know EXACTLY what game you're talking about, but I don't remember its name either!

EDIT: Got it! "Over the Reich"
Title: Re: If you where to create a game...
Post by: Will on May 16, 2007, 03:13:35 pm
Right now I'm planning to make a game but I have no coding experience or anything so if anyone is interested in this concept lemme know. Me and a friend of mine (SlayerDZ on these forums) could provide graphics, sounds, level design and all of that little things that no one really care about.

A short description:

2D top down shooter that combines games like Unreal Tournament, Crimsonand and Soldat.
Would have multiple gamemodes like DM, CTF and INF. I would also like it to feature Survival (possibly zombies [retard]). I'm wrestling on the thought should it have  Classes or characters and I also can't get a good idea about a good weapons system (like in Soldat when you pick your primaries and secondaries).

This is not some immature idea and I'm really doing detail planning but I don't know how to code. Also I would like it to be moddable, as in changing the sprites and sounds ingame and the characteristics of weapons and movements etc.

If anyone wants to hear this in detail just add me to your msn or e-mail me.
Title: Re: If you where to create a game...
Post by: #38 on May 16, 2007, 05:06:38 pm
Well....it would be one team is playing it as RTS style and controls maybe zombies or legions of undead stuff.

the other team use first person shooters, and will pretty much do missions or defend or something.
Title: Re: If you where to create a game...
Post by: xtishereb on May 16, 2007, 05:58:53 pm
I've been kicking around this idea for a roguelike with incredibly realistic inventory and weapon features. The inventory is based around how many weapons you can strap to your coat, shove in your pockets, or stuff down your pants. It was inspired when I saw this video of a kid pulling weapons out of his clothes (http://gprime.net/video.php/baggyclothes). You're also able to attach weapons on slings or holsters for easy access. The idea for weapons is fairly similar to DoomRL, but you're also able to try to dual-wield anything (though you'll often drop the heavier object), allowing for such awesome combinations like a shotgun and an assault rifle, for example. There'll be as many real-life weapons as I can get in, each with their own stats. You'll be able to chamber weapons in different calibers with kits both official and unofficial at your base. The ammo system is based around magazines. You'll rarely find loose ammo while in combat, and loading your magazines in the field is not very fast. Whenever you see a magazine lying around, you'll also get an estimate of how much ammo is left in it. Weapon jamming will occur, and it will be fixable.
That's part of what I've got. As far as I know, the only roguelike even close to this is DoomRL.
Title: Re: If you where to create a game...
Post by: Blue-ninja on May 16, 2007, 06:09:24 pm
Well, to probe my memories for stuff I want to say on this thread, I found one really good one that has potential.

If I had great game-programming software and enough knowledge of the programming language, I, with my sound techie, can make a PC game about Lego town and it's happy people. There are going to be pirate ships in there, ninjas-for-hire assasinations, zombies, and yes, rocket launchers. There could be a plot to the story, but the graphics and making of lego people and dinosaurs will come first, then the story: Two seemingly normal-looking cops must protect the town from destruction, attacks, and other crimes. I dunno, it's gonna be like soldat: No story. ;)

Open-world, and packed full of hilarity.
Title: Re: If you where to create a game...
Post by: Dascoo on May 16, 2007, 06:12:07 pm
Might as well do the backround story to mah game :P

So the game takes place after humanity has colonized hundreds of solar systems, but for hundreds of years the colonies were isolated, before the invention of the jump drive [retard] (a fictional FTL drive). The game is set 80 years after a brutal conflict, the war which shaped the current game universe called the great seperation.

First produced and invented on Earth (which was practically drained of resources and was mostly evacuated during the human exodus), the drive was installed on numerous exploration ships and was sent to the colony worlds to spread the technology and the word of peace, so that the colonies could escape from isolation. Soon enough a Federation of human worlds emerged, and was the ruling government for hundreds of worlds for 20 years before a dozen numerous worlds seperated due to the fact that there resources, and people were being drained and sent to other planets.

Soon hundreds of worlds seperated, worlds rich in resources. The federation soon started to deny independance to worlds, and soon these worlds were rebelling with violence. They began to invade dozens of colonies, and more worlds seperated. More and more planets fell back into isolation and soon enough only 21 planets remained under the name of the federation.....but new factions emerged out of the chaos.

The Democratic Union of Donal Egus, was one of the first which formed out of the first colonies to become independant. Fearing invasion from the federation during the early years of the seperation, there ships are more focused on defense, but are slow and unstealthy. There ships are medium sized, and extensively use projectile weaponry. Their fleet mostly consists of frigates, destroyers, gunboats, and defenders (think a mobile suit, with the legs and head removed, and are used to defend capital ships from fighters).

So for this faction
Weapons: Good
Defense: Good
Speed: Bad
Maneuverability: Medium
Available ship slots for you too command: 4

The Dominion of Independant Worlds formed on the outskirts of the galaxy and at the edge of human space, where habitable planets are scarce, although the factions territory is very large. Due to the large area of space that there defense force has to cover, their ships and carry tons of supplies and are fast with weaponry that include missiles, projectiles and minimal ion beam tech. Most of their fleet is consists of high speed interceptors, corvettes, and huge assault carriers, with small cruisers used to guard these carriers against enemy capital ships. Dominion ships aren't very maneuverable.

So for this faction
Weapons: Good
Defense: Medium
Speed: Good
Maneuverability: Bad
Available ship slots for you too command: 4

After hundreds of worlds seperated, some worlds were cut off from the help of the federation, and were easily conquered by the fast expanding Rising star empire. Although their technology may not be advanced, the amount of combat ships produced outnumber all the other factions. Their fleet most consists of fighters, corvettes, frigates, and large mobile manufacturing plants. This is the only fleet in game which can produce fighters while in combat, to replace damaged or destroyed ships, but with the cost of some points. Weapon technology is mostly based on missiles, and projectiles.

So for this faction
Weapons: Bad
Defense: Bad
Speed: Medium
Maneuverability: Medium
Available ship slots for you too command: 7

The Alliance of seperatist Colonies was made from colonies who wanted to stay seperate economically, but be militarily alligned. Their fleet is very diverse, and there ships are not designed on a single goal. So some ships will be based on attack, some defense, others speed. It may be good to be varied, but their ships are limited.

So for this faction
Weapons: Aids
Defense: Bacta tanks
Speed: Painted red
Maneuverability: Bass guitar
In short, there varied.
Available ship slots for you too command: 3

The Colarbo United Fleets existed even before Federation did, and are descended from colony ships who decided not to colonize planets and instead  stayed in space. They became a nomad subspecies of humanity, due to constantly being in zero gravity. They do not govern any planets, and their population is small. They lurk on large kilometer long spacecraft. For combat, they use a large number of defender/fighter hybrids, and frigates which use ion beam technology for weapons.

So for this faction
Weapons: Good
Defense: Medium
Speed: Medium
Maneuverability: Really Good
Available ship slots for you too command: 2 (they seriously lack combat vessels :D)

And finally.....

The Federation of human worlds. During the great seperation, the federation lost a large number of their Cruisers in combat, so they don't have many ships left, and what's left are old but still very powerful ships. A federation Cruiser carries 1 squadron of fighters, and uses missile, ion beam, and laser weapons. There huge, and deadly.

Everything: Good
Available ship slots for you too command: 1


I'm still working on it. So edits will be common  :-X I'll add another faction for lulz.                       
Title: Re: If you where to create a game...
Post by: peemonkey on May 16, 2007, 07:00:11 pm
Zombies. Anything can be a weapon, even a good ol' bucket. Lots of civilian guns. Barricading. Realistic lumber. Barricades. Barricades. Shitloads of zombies. Barricades. X amount of zombies on item made of Z material breaks it.

Powered by something like the source engine, only with no bugs, no steam, no lag, better graphics and better physics. Completely new materials/maps/models/etc.
Title: Re: If you where to create a game...
Post by: Blue-ninja on May 16, 2007, 07:10:21 pm
Powered by something like the source engine, only with no bugs, no steam, no lag, better graphics and better physics. Completely new materials/maps/models/etc.
Un-possible.
Title: Re: If you where to create a game...
Post by: Graham on May 16, 2007, 07:14:51 pm
Powered by something like the source engine, only with no bugs, no steam, no lag, better graphics and better physics. Completely new materials/maps/models/etc.
Un-possible.
Peemonkey has enough guns to make it possible.

Throw my game in the trash and I'll help peemonkey with his!
Title: Re: If you where to create a game...
Post by: 6th_account on May 16, 2007, 08:50:28 pm
One was a WWII dogfigthing game. You could chose to control either Luftwaffe, Royal Air Force or the French Air Force. It was a turnbased game, with red arrows indicating the current aircraft's path. If an enemy aircraft got close sometimes real WWII photos of men using the aircraft's turrets would be shown with machinegun sound, indicating automated defense. Constantly would Richard Wagner's song "Ride of the Valkyries" be played in the background. Bloody annoying considering your average game could last for hours. =) You could also choose to play very hard missions like to fight yourself through brittain against massive groups of aircrafts and bomb cities like London.

AAA! I know EXACTLY what game you're talking about, but I don't remember its name either!

EDIT: Got it! "Over the Reich"

I LUV JOO <3
Title: Re: If you where to create a game...
Post by: iPod on May 16, 2007, 10:23:25 pm
Already made a game(http://blackdevil0742.sitesled.com/ninja/index.html) but it's not that kind of game I really want to do.


So here is my real game.
Game title: Extinction - Planets At War.
Console: PC

Not gonna go so deep on the idea but it's supposed to be a RTS with units that you don't mass product and have to "feel" and care for your units. 4 factions, Limited ammo, AI which rocks by interacting on obstacles and friendly or hostile units. Giving covering fire, ammo.
/\/...more here but it's just too much.

NVM here're some texts I've been writing for it...kinda lame but it's fun to make something :)

Take from the "about" page:

Overview
Extinction - Planets At War is a RTS game set in a futuristic world. The player will follow the story where earth has gone to war against an other being from the Andromeda galaxy. The A.I. will affect a lot on the battles, soldiers will ask for ammo, give covering fire, take cover, help injured squad members, etc. Besides fighting the other being from the Andromeda galaxy other creepy aliens will also be present. They will be on certain maps, if they hear battle they might be drawn to it attacking you and your foes and as the A.I. will work they'll use houses, walls and other obstacles to make their way to the victim.
*snip really long post*
If you haven't ever tried it, I think you would have liked Natural Selection because it plays very similar to this (substituting real players for AI units, though). Marines have limited ammo that the commander supplies as well as new guns, it's a combination of FPS and RTS.

Anyway, I have tons of game ideas, but as I plan on actually getting into the industry and later developing them I'm not at liberty to go into too much detail. I'd really like to create some games on a very grand scale (MMORTS) where a great majority of the game is controlled by the players, in particular, player controlled 'factions' which are groups of players all working as a single army/population under a leader(s) and control plots of territory with resources, etc.
Title: Re: If you where to create a game...
Post by: ThunderPantz on May 16, 2007, 11:16:00 pm
I would make.....

A super smash bros. sort of game where it includes ninjas, pirates, and zombies, not to mention items such as squids and orgasmic toys.
YESS1111111

We need more people like you to make games.  We also need to make a 3d ragdoll physics game composed of ninjas throwing stuff.
Title: Re: If you where to create a game...
Post by: blackdevil0742 on May 17, 2007, 02:36:29 am

If you haven't ever tried it, I think you would have liked Natural Selection because it plays very similar to this (substituting real players for AI units, though). Marines have limited ammo that the commander supplies as well as new guns, it's a combination of FPS and RTS.

O_o
Thanks will look at that game.
Title: Re: If you where to create a game...
Post by: Zegovia on May 17, 2007, 08:24:10 am
Powered by something like the source engine, only with no bugs, no steam, no lag, better graphics and better physics. Completely new materials/maps/models/etc.
Un-possible.
Peemonkey has enough guns to make it possible.

Throw my game in the trash and I'll help peemonkey with his!

I also have a Sh*tload of guns ive drawn in flash laying around, i DID give some of em away to some people that where making some madness interactive mods... but i belive it was laid down... :P

@6th_account: Turn based dogfighting game? i come to think of an OLD game called Critical mass, you controlled a squadron of fighters, you used the muse to bend the ships direction and direct fire at the enemies.... i even think there was a replay option so you could see the fight in real time... pretty fun, though the graphics sucked... :P
Title: Re: If you where to create a game...
Post by: Fluffy on May 17, 2007, 04:51:58 pm
A game placed in near future where the world was flooded by the climate change. 3-4 factions fight for the remaining land and resources. Takes place in Central America, and other high grounds.

The gig is that there are thousands of other players - ranging from the commanding general and foot soldier cannon fodder to jet pilot and tank driver. Players start as simple soldiers, and rise in ranks. Battlefield-like, but more organized. Eventually you're able to become one of them who commanded you.

Buildings are different - some are designed to "download" soldier's consciousness' and wake them back to life in a new body in case they die, while power plants keep the other buildings running. Assembly lines produce a steady flow of vehicles and oil pumps suck out the last natural reserves of black gold. The core is the headquarters, where commands are issued to the faction.

The fighting happens everywhere - land battles are hard to win if the enemy is free to bombard your faction's troops and critically damage your buildings. Naval battleships can destroy anything with their powerful naval cannons, but not if sunk by submarines before that happens.

The main goal is to conquer other factions and take over the land. When that happens, a new game starts all over again, perhaps in a new map?

"Sort of" inspired by Planetscape Planetside.
Title: Re: If you where to create a game...
Post by: Dascoo on May 17, 2007, 04:58:49 pm
A game placed in near future where the world was flooded by the climate change. 3-4 factions fight for the remaining land and resources. Takes place in Central America, and other high grounds.

The gig is that there are thousands of other players - ranging from the commanding general and foot soldier cannon fodder to jet pilot and tank driver. Players start as simple soldiers, and rise in ranks. Battlefield-like, but more organized. Eventually you're able to become one of them who commanded you.

Buildings are different - some are designed to "download" soldier's consciousness' and wake them back to life in a new body in case they die, while power plants keep the other buildings running. Assembly lines produce a steady flow of vehicles and oil pumps suck out the last natural reserves of black gold. The core is the headquarters, where commands are issued to the faction.

The fighting happens everywhere - land battles are hard to win if the enemy is free to bombard your faction's troops and critically damage your buildings. Naval battleships can destroy anything with their powerful naval cannons, but not if sunk by submarines before that happens.

The main goal is to conquer other factions and take over the land. When that happens, a new game starts all over again, perhaps in a new map?

"Sort of" inspired by Planetscape.

You mean Planetside? I like it :D
Title: Re: If you where to create a game...
Post by: The Philanthropist on May 17, 2007, 05:25:23 pm
Quote
Another one was a game where you controlled a little ground-based turret against a number of computer turrets. Everyone fought against eachother and you had to figure out the angle in relation to the wind. You could choose shots to either bounce, trigger or fly beyond screen's top and down back. A shot fired would leave a trace coloured the same as your turret, and you could shoot the ground below a turret and he would recieve fall damage. You could use missiles, ICBMs, shields, terrain-generating shots and even make your own. You could also before the game started decide how sharp and bumpy the terrain was gonna be. I think it had a short 4-letter name... for some reason I get the word "Doom" in my head, though it's probably not it.

Thats probably Bang-Bang for Windows, or a game called Scorched Earth. Both are classics
Title: Re: If you where to create a game...
Post by: homey188 on May 17, 2007, 06:25:32 pm
Generic,fantasy-ish, turn-based, grid-combat, rpg.  Like an rts with no buildings, level-gaining units, and only using what units are started with.  So far, only the storyline and unit stats are done.  Hopefully I'll learn enough of this to make a crappy game by next year.
Title: Re: If you where to create a game...
Post by: Zegovia on May 18, 2007, 04:05:31 am
Come to think of it... how would people react to a tactical FPS war game that supports like 100+ players? imean, after playing a full 64 player server on bf2142, its freakin chaos, then imagine, how would 100 players be... :P
Title: Re: If you where to create a game...
Post by: Captain Ben on May 18, 2007, 04:34:56 am
actually elevator action with more gore sex and explosions plus online play
Title: Re: If you where to create a game...
Post by: Liber Lupus on May 18, 2007, 09:00:58 am
Come to think of it... how would people react to a tactical FPS war game that supports like 100+ players? imean, after playing a full 64 player server on bf2142, its freakin chaos, then imagine, how would 100 players be... :P
Yeah, if possible I always play on 48 or 64 player servers. You actually get a feeling that you're in a war. It'd be sweet to play a game that's kind of like BF2(I have BF2142, but I'm getting sick of the future now), but with more realism, destructable environment, supporting more than 100+ players and all sorts of different armor vehicles.
Title: Re: If you where to create a game...
Post by: echo_trail on May 18, 2007, 11:52:56 am
I would totally make an arnold swartzenegger zombie.

Dude... he'd be unbeatable! Unless he was actually with you, in which case you could just learn back and watch the heads roll, you'd only have one difficulty:

...UNBELIEVABLE PWNAGE!!!
[/color][/size]

Anyway, if I was to make a game I'd focus on one of these 2 genres:
1. A pirate game, third person with a lot of sea battles, raids, but also the ability to go ashore and fight, do business and complete 'missions'. I would focus a lot on the graphics and the atmosphere, and try to make something unique and not Pirates Of The Carribean like. I good pirate game is something we've always missed, and there's not a lot of great ones out there.

2. A strategy war game. You prolly think, "yeah THAT's new ¬_¬", but here me out. The whole idea is that it's realistic according to our time, or maybe a couple of years back as in the 1990's. Nothing like, this unit has so much health and does so much damage. Things would be really thought through.
Like, you would never just send a shitload of units towards some locaton in hopes of ruining as much of it before they all die. You would have to consider casualties, but also keep in mind that you cannot just create new units - you can't irl and you can't here. I'm thinking maybe something like reinforcements every 14 day(Oh yeah, night and day changes every once in a while. Faster than irl ofcourse :P )

Also, another exciting aspect would be, the ability to go first person right on the field. You click some unit, for instance a sergeant, and you're now able to play first person with him and his squad, sending various commands out and peform awesome manouvres and such. Same goes for clicking on anything else, a tank, a helicopter, and airplane... whatever!
Also, I wanna ocus a lot on the navy, seeing as very few games actually have a complete navy as an option. Mostly they just come out as supportships or the like.
Obviously, for these kinds of units the maps would have to be HUGE! Seeing as some navy vessels can shoot several miles, it would be pretty unfair for ones opponent, should you have one besides your base.

Also, there's no such thing as an all-seeing radar. You can only see what a rader can today. No groundunits and such..

What do you think?
Title: Re: If you where to create a game...
Post by: SDFilm on May 18, 2007, 01:28:25 pm
I've always wanted to make something that's best described as an RTS Soldat Trench Wars with ultra-realistic weapon-against-armour damage (as realistic as you can get in a 2d game) and a **** load of vehicle and weapon options. Maybe a Warhammer style point system to make teams varied yet balanced. It'll have aircraft and tunnels, so that it's not one huge bloody mess in the middle. Though I can imagine the programming required for such complex combat with AI (unless it's made multiplayer with less soldiers) would be a nightmare XD
Title: Re: If you where to create a game...
Post by: CaptainDamnit on May 18, 2007, 08:54:46 pm
a 3d real life simulator! your some guy named Ken Kennerson who lives in NYC or some place and has a job. you can drive cars, take cabs, ride buses OR trains, walk the streets, enjoy the sights, or just fool around. think of a game where you can play an actual person, go through real world situations like tossing a quarter to a bum, and have fun at it. All in first person! No third person view to come and ruin the fun. You could go to the airport and like...fly to uhhh...Chicago? i dunno but there'd be some well known citys and maybe something in Europe.
so i guess it'd be just like GTA, Driver, and uhh...other games in one. Xbox360 of course and maybe PC or PS3.
Title: Re: If you where to create a game...
Post by: rfreak on May 18, 2007, 09:22:26 pm
I would totally make an arnold swartzenegger zombie.

Dude... he'd be unbeatable! Unless he was actually with you, in which case you could just learn back and watch the heads roll, you'd only have one difficulty:

...UNBELIEVABLE PWNAGE!!!
[/color][/size]

Anyway, if I was to make a game I'd focus on one of these 2 genres:
1. A pirate game, third person with a lot of sea battles, raids, but also the ability to go ashore and fight, do business and complete 'missions'. I would focus a lot on the graphics and the atmosphere, and try to make something unique and not Pirates Of The Carribean like. I good pirate game is something we've always missed, and there's not a lot of great ones out there.

2. A strategy war game. You prolly think, "yeah THAT's new ¬_¬", but here me out. The whole idea is that it's realistic according to our time, or maybe a couple of years back as in the 1990's. Nothing like, this unit has so much health and does so much damage. Things would be really thought through.
Like, you would never just send a ****load of units towards some locaton in hopes of ruining as much of it before they all die. You would have to consider casualties, but also keep in mind that you cannot just create new units - you can't irl and you can't here. I'm thinking maybe something like reinforcements every 14 day(Oh yeah, night and day changes every once in a while. Faster than irl ofcourse :P )

Also, another exciting aspect would be, the ability to go first person right on the field. You click some unit, for instance a sergeant, and you're now able to play first person with him and his squad, sending various commands out and peform awesome manouvres and such. Same goes for clicking on anything else, a tank, a helicopter, and airplane... whatever!
Also, I wanna ocus a lot on the navy, seeing as very few games actually have a complete navy as an option. Mostly they just come out as supportships or the like.
Obviously, for these kinds of units the maps would have to be HUGE! Seeing as some navy vessels can shoot several miles, it would be pretty unfair for ones opponent, should you have one besides your base.

Also, there's no such thing as an all-seeing radar. You can only see what a rader can today. No groundunits and such..

What do you think?


That's what I think to there's to much crap on the market and a pirate game with a lot of blood and killing and really put you in the pirate time that would be great I never seen that before and the way I would do it it would be really cool theres a couple of word to describe what the game would be "blood, fight, killing, play it like it play it again!! "
Title: Re: If you where to create a game...
Post by: Dascoo on May 19, 2007, 01:22:55 am
A Mobile suit simulator, during the One year war. In space.....Seriously would be the sickest thing in existence next to ice cream.
Title: Re: If you where to create a game...
Post by: Zegovia on May 20, 2007, 05:20:51 am
Yeah, if possible I always play on 48 or 64 player servers. You actually get a feeling that you're in a war. It'd be sweet to play a game that's kind of like BF2(I have BF2142, but I'm getting sick of the future now), but with more realism, destructable environment, supporting more than 100+ players and all sorts of different armor vehicles.

Maybe a medieval battlefield game... Dice have made 1942, modern combat and now 2142, maybe they will take the step backwards to medieval time? 100+ players rushing against each other on the feild... it be chaos!! :D

Collecting dogtags are for pansies, collecting heads are the way men does!! ;)
Title: Re: If you where to create a game...
Post by: Smiechu on April 12, 2008, 07:30:34 am
If you want to make a game Go Source.
Title: Re: If you where to create a game...
Post by: a-4-year-old on April 12, 2008, 09:24:21 am
I would totally make an arnold swartzenegger zombie.

Dude... he'd be unbeatable! Unless he was actually with you, in which case you could just learn back and watch the heads roll, you'd only have one difficulty:

...UNBELIEVABLE PWNAGE!!!
[/color][/size]

Anyway, if I was to make a game I'd focus on one of these 2 genres:
1. A pirate game, third person with a lot of sea battles, raids, but also the ability to go ashore and fight, do business and complete 'missions'. I would focus a lot on the graphics and the atmosphere, and try to make something unique and not Pirates Of The Carribean like. I good pirate game is something we've always missed, and there's not a lot of great ones out there.

2. A strategy war game. You prolly think, "yeah THAT's new ¬_¬", but here me out. The whole idea is that it's realistic according to our time, or maybe a couple of years back as in the 1990's. Nothing like, this unit has so much health and does so much damage. Things would be really thought through.
Like, you would never just send a bollocksload of units towards some locaton in hopes of ruining as much of it before they all die. You would have to consider casualties, but also keep in mind that you cannot just create new units - you can't irl and you can't here. I'm thinking maybe something like reinforcements every 14 day(Oh yeah, night and day changes every once in a while. Faster than irl ofcourse :P )

Also, another exciting aspect would be, the ability to go first person right on the field. You click some unit, for instance a sergeant, and you're now able to play first person with him and his squad, sending various commands out and peform awesome manouvres and such. Same goes for clicking on anything else, a tank, a helicopter, and airplane... whatever!
Also, I wanna ocus a lot on the navy, seeing as very few games actually have a complete navy as an option. Mostly they just come out as supportships or the like.
Obviously, for these kinds of units the maps would have to be HUGE! Seeing as some navy vessels can shoot several miles, it would be pretty unfair for ones opponent, should you have one besides your base.

Also, there's no such thing as an all-seeing radar. You can only see what a rader can today. No groundunits and such..

What do you think?

http://www.youtube.com/watch?v=9zCxGUzSXFo
Title: Re: If you where to create a game...
Post by: STM1993 on April 12, 2008, 11:00:21 am
Hmm..

Something to do with shooting and a MMORPG at the same time, like GunZ, but less glitchy.
Title: Re: If you where to create a game...
Post by: Thinkto urself on April 12, 2008, 11:20:24 am
http://youtube.com/watch?v=LHN_VzU4wjc
Title: Re: If you where to create a game...
Post by: Mangled* on April 12, 2008, 12:07:07 pm
I'd make a non-linear futuristic FPS game set on a colossal, abandoned space craft. The game would have somewhere between 3 months and 10 years worth of gameplay. If it was 10 years long I'd give it a really crap ending to make anyone who completed it feel like crap :D
Title: Re: If you where to create a game...
Post by: Wolf_Man on April 12, 2008, 01:50:32 pm
I've made a game -.-

But yea, it was a snake game...lol
Title: Re: If you where to create a game...
Post by: M.rSnow on April 13, 2008, 01:08:44 am
Hm I like customizable stuff.. Like. Hostile waters! Online! Whit some strategy map. 2 factions and very balanced weapons. Commander support and squad leaders. Ahh. (sounds allot like BF2142 does it?)
But i rarely only play 1 game. So id wahte this^ And some good MMORPG whit some function like.. "Create your own spells". Great
;)
Title: Re: If you where to create a game...
Post by: Wolf_Man on April 13, 2008, 01:17:13 am
Hm I like customizable stuff.. Like. Hostile waters! Online! Whit some strategy map. 2 factions and very balanced weapons. Commander support and squad leaders. Ahh. (sounds allot like BF2142 does it?)
But i rarely only play 1 game. So id wahte this^ And some good MMORPG whit some function like.. "Create your own spells". Great
;)

FYI on the spells

The Elder Scrolls: Oblivion has this function.
But, it is not an mmorpg, just an rpg.
Title: Re: If you where to create a game...
Post by: Arbiter on April 13, 2008, 01:56:36 am
An impossible game where you could use any weapon, trying to kill two Chuck Norris zombies.

I'd like to see people beat that.
Title: Re: If you where to create a game...
Post by: KorrupT MerC on April 14, 2008, 07:05:28 pm
Yeah, if possible I always play on 48 or 64 player servers. You actually get a feeling that you're in a war. It'd be sweet to play a game that's kind of like BF2(I have BF2142, but I'm getting sick of the future now), but with more realism, destructable environment, supporting more than 100+ players and all sorts of different armor vehicles.

Maybe a medieval battlefield game... Dice have made 1942, modern combat and now 2142, maybe they will take the step backwards to medieval time? 100+ players rushing against each other on the feild... it be chaos!! :D

Collecting dogtags are for pansies, collecting heads are the way men does!! ;)

Maybe a medieval battlefield game... Dice have made 1942, modern combat and now 2142, maybe they will take the step backwards to medieval time? 100+ players with a prince of persia fighting style rushing against each other on the field... it'd be chaos!!

^^ i'd play that. PoP is one of the greatest games.