I would totally make an arnold swartzenegger zombie.
Dude... he'd be unbeatable! Unless he was actually with you, in which case you could just learn back and watch the heads roll, you'd only have one difficulty:
...UNBELIEVABLE PWNAGE!!!
[/color][/size]
Anyway, if I was to make a game I'd focus on one of these 2 genres:
1. A pirate game, third person with a lot of sea battles, raids, but also the ability to go ashore and fight, do business and complete 'missions'. I would focus a lot on the graphics and the atmosphere, and try to make something unique and not Pirates Of The Carribean like. I good pirate game is something we've always missed, and there's not a lot of great ones out there.
2. A strategy war game. You prolly think, "yeah THAT's new ¬_¬", but here me out. The whole idea is that it's realistic according to our time, or maybe a couple of years back as in the 1990's. Nothing like, this unit has so much health and does so much damage. Things would be really thought through.
Like, you would never just send a shitload of units towards some locaton in hopes of ruining as much of it before they all die. You would have to consider casualties, but also keep in mind that you cannot just create new units - you can't irl and you can't here. I'm thinking maybe something like reinforcements every 14 day(Oh yeah, night and day changes every once in a while. Faster than irl ofcourse :P )
Also, another exciting aspect would be, the ability to go first person right on the field. You click some unit, for instance a sergeant, and you're now able to play first person with him and his squad, sending various commands out and peform awesome manouvres and such. Same goes for clicking on anything else, a tank, a helicopter, and airplane... whatever!
Also, I wanna ocus a lot on the navy, seeing as very few games actually have a complete navy as an option. Mostly they just come out as supportships or the like.
Obviously, for these kinds of units the maps would have to be HUGE! Seeing as some navy vessels can shoot several miles, it would be pretty unfair for ones opponent, should you have one besides your base.
Also, there's no such thing as an all-seeing radar. You can only see what a rader can today. No groundunits and such..
What do you think?
I would totally make an arnold swartzenegger zombie.
Dude... he'd be unbeatable! Unless he was actually with you, in which case you could just learn back and watch the heads roll, you'd only have one difficulty:
...UNBELIEVABLE PWNAGE!!!
[/color][/size]
Anyway, if I was to make a game I'd focus on one of these 2 genres:
1. A pirate game, third person with a lot of sea battles, raids, but also the ability to go ashore and fight, do business and complete 'missions'. I would focus a lot on the graphics and the atmosphere, and try to make something unique and not Pirates Of The Carribean like. I good pirate game is something we've always missed, and there's not a lot of great ones out there.
2. A strategy war game. You prolly think, "yeah THAT's new ¬_¬", but here me out. The whole idea is that it's realistic according to our time, or maybe a couple of years back as in the 1990's. Nothing like, this unit has so much health and does so much damage. Things would be really thought through.
Like, you would never just send a ****load of units towards some locaton in hopes of ruining as much of it before they all die. You would have to consider casualties, but also keep in mind that you cannot just create new units - you can't irl and you can't here. I'm thinking maybe something like reinforcements every 14 day(Oh yeah, night and day changes every once in a while. Faster than irl ofcourse :P )
Also, another exciting aspect would be, the ability to go first person right on the field. You click some unit, for instance a sergeant, and you're now able to play first person with him and his squad, sending various commands out and peform awesome manouvres and such. Same goes for clicking on anything else, a tank, a helicopter, and airplane... whatever!
Also, I wanna ocus a lot on the navy, seeing as very few games actually have a complete navy as an option. Mostly they just come out as supportships or the like.
Obviously, for these kinds of units the maps would have to be HUGE! Seeing as some navy vessels can shoot several miles, it would be pretty unfair for ones opponent, should you have one besides your base.
Also, there's no such thing as an all-seeing radar. You can only see what a rader can today. No groundunits and such..
What do you think?
That's what I think to there's to much crap on the market and a pirate game with a lot of blood and killing and really put you in the pirate time that would be great I never seen that before and the way I would do it it would be really cool theres a couple of word to describe what the game would be "blood, fight, killing, play it like it play it again!! "
I would totally make an arnold swartzenegger zombie.
Dude... he'd be unbeatable! Unless he was actually with you, in which case you could just learn back and watch the heads roll, you'd only have one difficulty:
...UNBELIEVABLE PWNAGE!!!
[/color][/size]
Anyway, if I was to make a game I'd focus on one of these 2 genres:
1. A pirate game, third person with a lot of sea battles, raids, but also the ability to go ashore and fight, do business and complete 'missions'. I would focus a lot on the graphics and the atmosphere, and try to make something unique and not Pirates Of The Carribean like. I good pirate game is something we've always missed, and there's not a lot of great ones out there.
2. A strategy war game. You prolly think, "yeah THAT's new ¬_¬", but here me out. The whole idea is that it's realistic according to our time, or maybe a couple of years back as in the 1990's. Nothing like, this unit has so much health and does so much damage. Things would be really thought through.
Like, you would never just send a bollocksload of units towards some locaton in hopes of ruining as much of it before they all die. You would have to consider casualties, but also keep in mind that you cannot just create new units - you can't irl and you can't here. I'm thinking maybe something like reinforcements every 14 day(Oh yeah, night and day changes every once in a while. Faster than irl ofcourse :P )
Also, another exciting aspect would be, the ability to go first person right on the field. You click some unit, for instance a sergeant, and you're now able to play first person with him and his squad, sending various commands out and peform awesome manouvres and such. Same goes for clicking on anything else, a tank, a helicopter, and airplane... whatever!
Also, I wanna ocus a lot on the navy, seeing as very few games actually have a complete navy as an option. Mostly they just come out as supportships or the like.
Obviously, for these kinds of units the maps would have to be HUGE! Seeing as some navy vessels can shoot several miles, it would be pretty unfair for ones opponent, should you have one besides your base.
Also, there's no such thing as an all-seeing radar. You can only see what a rader can today. No groundunits and such..
What do you think?
http://www.youtube.com/watch?v=9zCxGUzSXFo