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Soldat Interface Mods & Mod Making => Modding Ideas / General Discussions => Topic started by: Horang on June 01, 2007, 08:59:35 am

Title: Mecha Mod for 1.4?
Post by: Horang on June 01, 2007, 08:59:35 am
Anyone know if this (http://soldatmods.edgegaming.com/integramod/dload.php?action=file&file_id=239) mod has been updated to 1.4 (or know anything about it being updated). It's pretty much the most awesome mod I've ever seen, but I kept getting an error saying the skins were not the right size..
Title: Re: Mecha Mod for 1.4?
Post by: numgun on June 01, 2007, 09:04:36 am
I remember Ivahn saying something about updating the mod, but as usual, he dissappeared.
Probably he is busy with his real life or just building up another pack of his to surprise us all totally.
Title: Re: Mecha Mod for 1.4?
Post by: -Skykanden- on June 01, 2007, 09:38:14 am
Mecha mod, for me is the best of all the mods :P (the first i played) and why not that can be for the 1.4 (well soon 1.4.1) we need ask him :S
Title: Re: Mecha Mod for 1.4?
Post by: Lord Frunkamunch on June 01, 2007, 01:43:15 pm
...You guys DO realize that any mod that worked with a 1.3.1 (except for .ini mods) will work for 1.4?
Title: Re: Mecha Mod for 1.4?
Post by: xtishereb on June 01, 2007, 03:42:57 pm
Well, the default.txt file from 1.3.1 won't work with 1.4, but it's not essential to running the mod. Though I haven't played it with 1.4 (many other mods are also deserving of my playtime), in theory it should work perfectly.
Title: Re: Mecha Mod for 1.4?
Post by: mxyzptlk on June 01, 2007, 09:03:54 pm
The weapon.ini's don't work because of a lack of the recoil factor. Even though it doesn't effect the gun in normal mode, the normal ini file still needs the recoil at the end of each weapon.

I have tested this, it never works if it doesn't have recoil set.
Title: Re: Mecha Mod for 1.4?
Post by: Lord Frunkamunch on June 02, 2007, 08:15:50 pm
The weapon.ini's don't work because of a lack of the recoil factor. Even though it doesn't effect the gun in normal mode, the normal ini file still needs the recoil at the end of each weapon.

I have tested this, it never works if it doesn't have recoil set.

Yeah, that's why I said 'except for .ini mods'.

It's not like it's hard to change.

Recoil=0

ctrl+c

ctrl+v    x15



ZOMG 1.4.1 COMPATIBLZ!
Title: Re: Mecha Mod for 1.4?
Post by: mxyzptlk on June 03, 2007, 02:16:12 pm
What about the realistic mods?

Those have to be completely overhauled.
Title: Re: Mecha Mod for 1.4?
Post by: Lord Frunkamunch on June 03, 2007, 06:37:45 pm
...Quit posting rational arguments against my rants! >O


Although, even for realistic mods, wouldn't it still just be a matter of changing the recoil factor?
Title: Re: Mecha Mod for 1.4?
Post by: mxyzptlk on June 03, 2007, 08:35:07 pm
...Quit posting rational arguments against my rants! >O


Although, even for realistic mods, wouldn't it still just be a matter of changing the recoil factor?

Yes, but it would actually take some effort to balance it out.
Title: Re: Mecha Mod for 1.4?
Post by: Shivorken on June 12, 2007, 06:37:11 am
I never knew mechs even HAD recoil. They are machines after all and are probably designed to withstand any recoil from any weapon.

Title: Re: Mecha Mod for 1.4?
Post by: mxyzptlk on June 12, 2007, 06:34:57 pm
YOU try holding a 50 meter long phase rifle.
Title: Re: Mecha Mod for 1.4?
Post by: Shivorken on June 13, 2007, 03:32:06 am
I'm not a mech =[