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Soldat Maps & Mapmaking => Bot Forum => Topic started by: Decaying Soldat on June 02, 2007, 10:26:07 am

Title: Bots using USSOCOM
Post by: Decaying Soldat on June 02, 2007, 10:26:07 am
How to make them use socom?

And what is the Shoot_Dead value?

If the values for certain actions are small (like 1 or 2), does it make the bot do those things more frequently?
Title: Re: Bots using USSOCOM
Post by: Toumaz on June 02, 2007, 10:39:40 am
There's no way for you to set the probability of a bot switching to the secondary weapon; I assume you did talk about using the socom (switching to it) and not just equipping it on spawn (but just in case you hinted at that; Secondary_Weapon=0).

Shoot_Dead makes the bot shoot at and assault dead players.

And your last question; yes.
Title: Re: Bots using USSOCOM
Post by: Decaying Soldat on June 02, 2007, 12:10:17 pm
How about equipting the bots with USSCOM upon spawn?

Title: Re: Bots using USSOCOM
Post by: CrashMan on August 12, 2008, 03:43:25 am
Reviving this topic because I'd like to know as well.

Why doesn't the USSOCOM appear in the list of primary weapons when you go into the bot creator?
Title: Re: Bots using USSOCOM
Post by: STM1993 on August 13, 2008, 06:59:49 am
Reviving this topic because I'd like to know as well.

Why doesn't the USSOCOM appear in the list of primary weapons when you go into the bot creator?

Because, for some reason, when the Socom is selected (I tried this with another bot maker), for some reason, the bot would randomly choose a weapon. He would NEVER equip a Socom.

How about equipting the bots with USSCOM upon spawn?

2 ways:

1. Force weapon on him using scripts.
2. Make this bot only be able to use a Socom and force him to switch to it.