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Soldat Interface Mods & Mod Making => Partial Modifications => Topic started by: Espadon on June 14, 2007, 03:46:51 pm

Title: Halo Legendary Trilogy [In developement]
Post by: Espadon on June 14, 2007, 03:46:51 pm
   All right, some of you might have groans, and others might have not, when you saw, oh, not another Halo mod...
   ...Well, Halo 3 is coming out soon, and you'd think there would be a sudden rush where all the Halophiliacs pop out and grab anything that looks remotely like a Master Chief....even that old green gummy bear tucked away in the couch.

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History:
   Anyways I've been working on this project for quite a while now, on and off for over 2 years. After playing Soldat for the first 2 months or so, I decided to make a needler, and that turned out to be the genesis of this project. I don't own any Halo games, so I depended completely on my Halophiliac friends and web material. I downloaded all the Soldat-Halo conversions I could find, but I must say, I was disappointed. Names were wrong, graphics were wrong, stats were wrong. I decided that I could make my own Photorealistic Halo mod.

   At that time Halo 1 was still in full swing. Then Halo 2 came out and I started updating my mod, which I initially wanted to keep all for myself, to accommodate Halo 2.
After a few month's hiatus and play-testing (and WoW, UT2k4, and Guild Wars), I came back just in time to  pore over 1UP's Halo 3 preview.

   In the end, I thought, hell, why not expand the mod to encompass the complete trilogy? After all, by that time, I had most of the weapons and gosteks down.

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   The main idea in the post here is that, after a few years of not participating in the Soldat Community, I've finally ventured out to ask whether or not some of you talented individuals may think this mod deserves your help.
   Firstly, for such a complete mod, a weapons changer is needed.  I've thought about using pre-existing ones such as Ivan's MS or Heretic Interface, but, a dedicated one would be much better. I hate people who half-ass a project and I certainly can't bring myself to do the same. I'm learning C++ and I will be able to program them soon, but certainly after Halo 3 has been released. If any of you reading can offer any services in this matter, I offer my thanks in advance.
   Secondly, while I pride myself in my graphical work, I must admit that I have no knack for sounds. My Halophiliac friend is an underachiever and gives me crappy sounds laced with background noise. Also, I don't own any copy of Halo 1/2 or 3 beta, so I can't record any sounds myself.  To boot, I also run on dialup, so downloading random sounds to fit isn't going to work (and is not my style). And I must also say that the sound on my computer is nearly always turned off, too. I'd appreciate it greatly if any of you can produce any quality sounds from any Halo game, thanks.
   Finally, I have a bit of experience with map-making, however, I am lacking in waypoint expertise. If any talented mapmaker feels this mod is worth his or her time, I would be obliged if they could make one or two Halo maps. Please do include bot pathing due to the extreme degree of modifications, online capability, while possible, appears very odd. Also, I've included MANY canonical, dedicated Halo bots, including a full complement of Flood, to play something akin to ZombieMode.

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   At the current stage, the Halo Legendary Trilogy Mod is taking advantage of nearly every advantage offered by version 1.4.1 -- recoil, and mostly, full PNG support. The non-reg'd interface has been fully alpha-tweaked so now it appears at 50% of normal transparency. Energy Sword and some weapons have also been converted to PNG to achieve the appropriate replication of actual Halo weapons.

   So here's some screenshots of my in-progress mod, both old and new:

[Current CP3-Stage 1.4.1 Halo 3]

(http://i78.photobucket.com/albums/j82/SGunny/HLTcp3.png)
   This is the current-stage Halo 3 part of the mod. Due to popular demand, the Spartan Laser takes the place of the otherwise more classic carbine slot.

Left-right, top-bottom:
MA5C vs SRS99D
PNG Energy Sword
2 Frames of the M7 in action
Dual M6Gs [Kelly - bot] killing a Flood
M90 Shotgun; note the shield effect
AIE-486 HMG on Lagrange
Spartan Laser cutting through 2 victims
M7 & Fred [bot] vs Flood
MA5C headshot
SRS99D PNG muzzle flash
Plasma rifle overkill
Needler kill
2 Plasma rifle frames
M7 PNG muzzle flash
MA5C PNG muzzle flash
AIE-486 HMG & Linda [bot]
M7 muzzle flash
Brute Shot vs Plasma pistol

[Interface Screenshots -- CP3]
[Weapons Menu]
(http://i78.photobucket.com/albums/j82/SGunny/pirulen_menu.png)
(http://i78.photobucket.com/albums/j82/SGunny/screenshot-07-11-17-37.png)
(http://i78.photobucket.com/albums/j82/SGunny/screenshot-07-11-17-143.png)
(http://i78.photobucket.com/albums/j82/SGunny/screenshot-07-11-17-75.png)
(http://i78.photobucket.com/albums/j82/SGunny/screenshot-07-11-17-57.png)


[OLD Pre-1.4.1 Halo2 Preview]
(http://i78.photobucket.com/albums/j82/SGunny/Halopreview.jpg)
   In this preview I've included pictures from both early and present version of the mod. You can tell them apart by the SPARTAN's color: Red is the early color, the bronzy-green is the present version. Believe me, it took a while to get the perfect Halo 2-3 MJOLNIR 'bronzy-green.' Also, the early versions have the crude Sangheili gosteks.
Here are picture descriptions:
1. Spartan with dual M6Cs after killing a Flood form. The yellow thing in front of the foot is a casing.
2. Energy sword-wielding Sangheili death by Covenant particle rifle
3. Early version. One Sangheili is holding an energy sword, the other, a particle rifle. The Spartan is firing a M7 SMG with early, four-point muzzle flash.
4. A picture of a lone Flood Combat Form. Its not right yet, because all of them have human bodies with Sangheili heads. I'll have to fix that.
5. Firing a M247 GP stationary machine gun. There are actually two versions (so I'm told) in Halo 2: the larger LAAG, and the smaller M247. I chose the smaller one, though they look the same. The name reference is from HaloLibrary.
6. Firing a particle rifle. I've tried to make the SRS99C-S2 AM and the particle rifle the same performance-wise. Even the bullet-gfx and gun-gfx dimensions are the same, but only the SRS99C-S2 AM has the scope.
7. Blowing away a pesky Flood with the M90 combat assault shotgun (CAS). [note, CAS is only used in the novel, official game name is M90 Mk. I and has been changed to reflect this]
8. More action against the Flood with an M7.
9. Powering through the horde with an energy sword.
10. The new, refined Sangheili, with a plasma rifle.
11. Burning through Flood with the same weapon as above.
12. A Spartan with a plasma pistol.
13. A busy Sangheili
14. Another of the same.
15. A Spartan with a M90 and no enemies in sight.

[Current-stage 1.4.1]
(http://i78.photobucket.com/albums/j82/SGunny/screenshot-07-06-14-6.png)
   Here is a Current-stage view; some Halo 2 weapons are shown because Halo 3 graphics have not been fully implemented yet. "White patches" on the M6Ds [sic] and M7 were intentional, but may be fixed so they're less glaring.
[EDIT: I was in a hurry to get the screenie, so I ripped out my M6Gs and put in the M6C pair because the M6G was still a semi-shrinked gfx. I couldn't remember while typing the name so I put in what sounded right (D'oh!). Please excuse the typo in the picture and on here, those are M6C Magnums.]

[Early 1.3.1 version of the Spartan Laser]
(http://i78.photobucket.com/albums/j82/SGunny/Spartan_Laser_Preview.jpg)

[RvB Botset]
(http://i78.photobucket.com/albums/j82/SGunny/RvBDedicatedBots.jpg)
   In addition to the canonical Halo botset, I've included a Red versus Blue Deathmatch botset. They come with comments from the actual RvB scripts.
1. Church
2. Caboose
3. Tucker
4. Tex
5. Sarge
6. Donut
7. Grif
8. Simmons
9. Lopez
10. O'Malley
11. Wyoming

[1.4.1 PNG Energy Sword]
(http://i78.photobucket.com/albums/j82/SGunny/alpha-t_esword.png)
   Here's a 2X blowup of the semitransparent Esword. Its hard to make out how transparent it is here, but it looks terrific in-game.

[1.4.1 Needles]
(http://i78.photobucket.com/albums/j82/SGunny/alpha-t_needler.png)
   Due to the fact that the Rambo Bow is the Drake Needler, normal (Halo 2 needler here) needlers can also use arrows to represent needles that stick into walls. They don't home in or explode, however.

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   I'm quite sure I covered everything I wanted to here. Again, I'd like to thank you guys in advance for any help offered. Any questions, feel free to express them. Criticisms, I'd like to hear them too, just no irrelevant disses, like "1 h4T3z0r h4L0." Thanks.

~Espadon
Title: Re: Halo Legendary Trilogy
Post by: T-Bone on June 14, 2007, 03:50:32 pm
Holy ****.....that looks nice  :o

The M7 looks great(EDIT: Actually they all look nice, i just love how the SMG looks), but the brute shot (which im sure you know) shoots projectile grenades and not bullets.....but i geuss you didnt have an option, unless you ripped a turret  ;)

Second EDIT:  You will have a hard time getting halo 3 sfx now since the beta is over :/
Title: Re: Halo Legendary Trilogy
Post by: mxyzptlk on June 14, 2007, 03:56:55 pm
Well, there was always the porta-turret thats in halo3, but who cares!

Halo 3 mod!

Woo!
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 14, 2007, 04:04:29 pm
In response to T-Bone:

I've done thorough research on all Halo weapons, and I'm proud to say that all weapons are correct. That means the Brute Shot does indeed fire grenades -- and is highly inaccurate too, with massive self-bink, movementacc, and everything I could do to make it like the descriptions in the novel and Halo mechanics.

The Halo 3 mod will have 3 different turrets: The M249, the Plasma Cannon (porta-plasma turret) and the Shade Turret (Halo 1).

And sorry I can't make them portable lol.
Title: Re: Halo Legendary Trilogy
Post by: Taehl on June 14, 2007, 04:08:15 pm
Great stuff... I'm afraid I don't like Halo, though. Not Halo after Microsoft bought Bungie, that is. Original Halo had me drooling. But it's obvious you put a lot of work into this, and the inclusion of RvB bots was a great idea  ;)
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 14, 2007, 04:33:33 pm
For me, it's the entire innovative Halo universe and the intricate backstory that draws me to Halo. I'm not a fan of Microshaft either, especially it's new marketing pitch for Vista -- how Halo 2 for PC is Vista-only.

EDIT: This thread should have been in Partial Modifications Forum due to in-progress status, so any mods that come by, if you would be kind enough to move this, I appreciate it.
Title: Re: Halo Legendary Trilogy
Post by: Taehl on June 14, 2007, 05:02:45 pm
"Intricate backstory"? Please, that's not even funny. Half-Life 2 has an intricate backstory. F.E.A.R. has an intricate backstory. Not Halo. /BUT/ I'm not going to flood this thread with back-and-forth with Halo fans.

And you misunderstood me, there. I actually happen to like Microsoft. I happen to like Vista. Microsoft is wonderful at making operating systems - people just overlook that because Microsoft isn't very good at making applications (for instance, MSPaint, Wordpad, Internet Explorer, etc.).

And I don't dislike Halo because Microsoft bought Bungie - I dislike Halo because it's a generic, mostly decent shooter, when before Halo was going to be an MMOFPS, with clan-controlled territory, the ability to walk all the way around Halo at your whim, multipilot vehicles that required teamwork, singleplayer with full and equal human and Covenant campaigns, and underwater actually existed.

But this thread is for this mod, which is quite impressive. I'll not fill it with Halo discussions or arguments.
Title: Re: Halo Legendary Trilogy
Post by: numgun on June 14, 2007, 05:16:51 pm
Ok Mr. IKnowAlphaTransparency.

How do you do alpha transparency? I've got a paint shop pro 9.
Tell me a brief step by step guide how exactly do you do it on your program.

Other than that, this is going to be really nice. Although it seems its more for offline/LAN play than rather online play. (Needler uses arrows in WMs and the bruteshot as the minigun? Quite obvious.)
Title: Re: Halo Legendary Trilogy
Post by: Taehl on June 14, 2007, 06:02:49 pm
I would offer http://www.justfuckinggoogleit.com if I was an asshole, but I'm not. I would go write a tutorial, but I'm in the middle of working on my mod. So how about you hop on msnmessenger, and I walk you through it?
Title: Re: Halo Legendary Trilogy
Post by: numgun on June 14, 2007, 06:11:36 pm
Deal.
Title: Re: Halo Legendary Trilogy
Post by: York on June 14, 2007, 06:38:17 pm
M6D's are the silver pistols from Halo 1. Those black pistols you have in the menu are Halo 2's M6C's.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 14, 2007, 07:07:55 pm
Yes, if you would be kind enough to read the later edit, I do admit that I wrote it wrong when I took that screenshot. I was working on the Halo 3 weapons so at the time they were M6Gs, but to make it presentable, I switched the graphics to M6Cs, but I couldn't remember the designation since I was swapping about 5 different graphics and names out to make that screenie. The actual mod won't be like that lol. Of course it would have the classic M6D from Halo 1, in the Barrett slot for the scope (gotta make it overpowered just to keep it faithful).

Taehl, the Halo game does not have as deep of a storyline as classics such as Half-Life 2 or FEAR, yes, but I specifically said "Halo universe." I dismissed Halo as an excuse for primitive gameplay at first, but later I changed my views. If you've ever read the Halo novels (the classic argument of, "What is it to be Human?"), and seen some of the discussions about how the "deeper," non-game Halo relates to real life, you might be, well, I'm not going to say impressed because you'll just say that you never get impressed. >.> But you're right, this is a thread about the mod, so let's drop it at that and concentrate on the mod. =D

I'd like to hear about your wants.
In the future, after the mod has come out, I'd like to add bonus packs, like Hunter, Drone, Grunt, Flood Infection Form, and Brute gosteks, etc.

What weapons would you like to see? Some will be near impossible to make correctly due to scale, like the Gravity Hammer, others due to game mechanics, like the Oddball, but it would be nice to throw around ideas.

EDIT: And Numgun, I think I did note in a post above that the mod was offline-content-oriented. The massive amount of dedicated bots are also a sure sign.
Title: Re: Halo Legendary Trilogy
Post by: York on June 14, 2007, 07:11:39 pm
Change the knife to the oddball, that's what I did for my personal Halo mod. That's my suggestion. If you need sounds, tell me which ones and I will see what I can do. I have quite a few sounds already (guns, reload, flag taken/returned, powerups, etc...) but not all of them are top quality. But give me a list of what you need and I'll give you them. Or I can send you the whole sound pack, but I can't garuntee that ALL of them will be great quality.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 14, 2007, 07:36:56 pm
I did that quite a while ago, back in the days of 1.2.X, but I switched back due to alignment issues. Perhaps now with PNG support I can do it correctly.

Here's some more stuff:

[Particle Beam Rifle]
(http://i78.photobucket.com/albums/j82/SGunny/beamrifle.png)

[M7057 DP "Flamer"]
(http://i78.photobucket.com/albums/j82/SGunny/flamer.png)

[M6D HE]
(http://i78.photobucket.com/albums/j82/SGunny/m6d.png)
Right now it's still a bit tall for my standards, but it's okay. I'll change it when I make the final adjustments.

[Fist Icon]
(http://i78.photobucket.com/albums/j82/SGunny/punch.png)
As with all my graphics, Fist.bmp was hand bitmapped. Palette is from the E3 Halo 3 trailer.

[Drake Needler]
(http://i78.photobucket.com/albums/j82/SGunny/drakeneedler.jpg)

[Drake Needler "RamboMatch"]
(http://i78.photobucket.com/albums/j82/SGunny/drakeneedlergame.png)
Drake Needler was an unofficial weapon back from between Halo 1 and 2 if I remember correctly. There was a rendered picture of an Elite dual-wielding these babies; it was pretty impressive. I think it was a protest about how weak the needler was, I'm not sure on that though. A render below:
(http://i78.photobucket.com/albums/j82/SGunny/DrakeNeedler.jpg)


[Covenant Carbine]
(http://i78.photobucket.com/albums/j82/SGunny/covcarb.png)
I finished this yesterday, I dunno why I had a grudge with it. I did make one a LONG time ago, before I started the mod, but I deleted it:

[For old time's sake]
(http://i78.photobucket.com/albums/j82/SGunny/avatar.png)
...As you could see, it was quite inferior...


Title: Re: Halo Legendary Trilogy
Post by: Shivorken on June 15, 2007, 12:51:27 am
Wow ... just wow ... this mod is freaking excellent! As a Halo Fan ... BEST halo mod out there!

Good work =]

[Edit]: now that all of the pictures have loaded, i would like to say:
1) I absolutely <3 the in game transparent sword (i gotta learn this alpha transparency shiznat)
2) IMO, the weapon menu images need more dynamic shading. It's detailed - very detailed but weapons like the m7 and the br55 is a bit too plain and lacking in shading for my taste. The m7 is also a bit too fat (i'm not sure but this IS the smg from halo2 yes? If it is then it's too fat, if its a new weapon then my bad because i haven't even seen halo3 footage yet)
3) From your first collage, i can see that the blood is quite enchanced in your mod, and it looks to me, a little bit square-ish (from the middle right hand side image with the white background).
4) Gosteks are the epitome of sexiness =]
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 15, 2007, 01:10:25 am
nice... but i don't like a lot, that looks nice but, bad forms, and i think it need have few colours with more good shading :/
Title: Re: Halo Legendary Trilogy
Post by: fast_ede on June 15, 2007, 02:49:31 am
woo! I've been waiting to see if you would finish this since you talked about it on soldatmods in october 2006! Looking good.
Title: Re: Halo Legendary Trilogy
Post by: Thrax on June 15, 2007, 03:26:06 am
Wow... That is extremely good. I want to see more mods from you
Title: Re: Halo Legendary Trilogy
Post by: blackdevil0742 on June 15, 2007, 03:47:19 am
I'm impressed be the quality of the mod. Well done on doing it, everything looks great.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 15, 2007, 09:11:46 am
Thanks for the feedback guys.

Shiv, I'm disappointed that you didn't recognize your own work; I used your MJOLNIR gostek as a base skeleton (don't worry, everything's original actually, I just used the gostek dimensions).

I must admit that for 90% of the time I've been working on the mod, I didn't use any int-gfx at all. My philosophy is similar to Taehl's: In-game weapons count more. However, realizing that online, most mods are judged based on int-gfx, I decided to make some one night. For the most part, I used colors grabbed from the Halo 2 manual to keep the lighting consistent. I added the black outlines later, which made some weapons look fat, I know. Here what it looked like in the first iteration:
(http://i78.photobucket.com/albums/j82/SGunny/final.jpg)
As you can see the contrast is low and the shapes aren't all correct. I boosted up contrast for all of them and redid the BR55's frontal section, and completely redid the SRS99C/D. The reason why the BR55's front looks so flat and plain is because I shifted some sections closer together, blotting out some detail lines -- I'm working to correct it after finishing my Halo 3 weapons. But yes, all my weapons are in "neutral lighting" and lack dynamic shading. I'll see what I can do about it.

M7 is quite fat, and it's incorrect. I was about to do a "thin" M7 and ask which one you guys like better, but you beat me to the point, Shiv. Brute Shot may be a bit fatter than I want, too. Mostly it's the dark weapon pixels blending into the black outline. =\

Opinions on the M6D?

EDIT: Blood is squareish, that's a bug in the old version of the mod. Fixed now. =) Ought to include purple (Elite) blood and Flood blood?

[Marine and S-III gosteks]
(http://i78.photobucket.com/albums/j82/SGunny/marine_and_siii.png)
Here are two more of my gosteks, a UNSC Marine and a SPARTAN-III. Both right now are mounted on the MJOLNIR Mk VI armor gostek, but it's hardly noticeable in-game (except the Marines do look a bit Spartanish). Dedicated gosteks for both helmets do exist though. I'm going to reiterate my plea for anyone who may think he/she can lend a hand at creating a weapons/gostek changer.
Title: Re: Halo Legendary Trilogy
Post by: Temp3st on June 15, 2007, 10:04:05 am
Thats a lot of typing,

Good job anyway.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 15, 2007, 10:23:33 am
I like a loot the gosteks but the interface weapons looks bad, have too colours
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 15, 2007, 10:31:48 am
lol Tempest, I assume then you didn't read anything I wrote then.

Skykanden, you have already stated that clear enough, thank you very much. Was that second post necessary? I must say I didn't like your lack of detail in your mod. [EDIT: Have you ever even played Halo?]

[Flood Gostek]
(http://i78.photobucket.com/albums/j82/SGunny/flood_elite.png)
Here's a current-stage image of a Bravo-team Flood with elite Flood head. The color is off, yes, I know, I'm working to get the flood fixed.

I've riffling through the forums and there was quite a debate about Flood gosteks for Halo mods. Right now this mod will have both human and elite flood combat forms, with 36 dedicated flood bots in all. As I see it, infection forms would be easy to make; the legs would be blank and the gasbag would just be the pelvis-graphic; it'll give the floaty-bouncy effect.

I was also thinking of replacing the gun with a flood infection form. Wielded, it would look like flood tentacles. Thrown, it becomes a twirling gas bag. Any thoughts on that?
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 15, 2007, 10:56:05 am
Yes i played halo, but time ago.

i only said the weapons have too colour, but the yhave detials, the thing i want to say with that is: the pixels have too colour difference. And the forms can be better, but all the rest is great, are the weapons resized?

Offtopic: Ah if you don't like my weapons don't play them :D if you don't know im making a new mod, a modern combat mod, and the details are  really nice

but continue sayin: great job
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 15, 2007, 11:24:46 am
Is it your gamma or something? It looks correct on my display besides, I took the colors from the halo 2 pdf manual where the colors are just slightly brighter than neutral. And no, I never resize images for int-gfx. What do you mean "forms can be better?" As in weapon shapes are not correct? Some weapons are rather fat in the screenshots, yes, but could you elaborate?

PS. I didn't download your mod. ;)
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 15, 2007, 11:54:14 am
I can try, im not a fan of halo but i pm you
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 15, 2007, 12:07:19 pm
All right, Sky here has given me two if his takes on Halo weapons.

[SRS99C-S2 AM]
(http://img507.imageshack.us/img507/5986/sniperriflemh0.png)

[Plasma Pistol]
(http://img507.imageshack.us/img507/600/plasmapistolhs5.png)

I know the shading on my weapons aren't done yet; but what do you guys think? Sky's for more of a flat matte effect, while what I have right now seems more photorealistic.
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 15, 2007, 03:22:30 pm
Those interface graphics look grainy. Still, I am entitled to d/l this since I got into the H3 beta and I want to see how well the Spartan Laser relates to the one in H3. Great job on the weapon shapes. I just wish they didn't look so grainy.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 15, 2007, 03:33:33 pm
I haven't uploaded anything yet, but if I'm convinced that you guys are okay with very sh*tty/none sound effects and having to switch weapons around, I may yet release a beta. I'll see what I can do about "graininess," originally I wanted it so that "no color was used twice in any int-gfx" but thinking back, not sure if that's what people like to see.
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 15, 2007, 04:36:53 pm
I haven't uploaded anything yet, but if I'm convinced that you guys are okay with very sh*tty/none sound effects and having to switch weapons around, I may yet release a beta. I'll see what I can do about "graininess," originally I wanted it so that "no color was used twice in any int-gfx" but thinking back, not sure if that's what people like to see.
Well, I mean, Its okay to have the same colours in different weapons, it doesn't take away from quality as long as you don't use same colour palette for each weapon.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 15, 2007, 07:10:34 pm
The thing I'm wondering for the Spartan Laser is that I've read, if you move the targeting reticule while charging it up, the resulting effect would be a shower of lasers instead of one beam. Should I switch the Spartan Laser then, from the Ruger slot (5 shots) to an automatic weapons's slot and set rate to 1 or 0? If I set it to automatic to simulate the laser shower, the only gripe would be the ammunition is infinite, which I don't like.

With most Halo mods, the BR55's triplet burst is simulated by a 3-round magazine; however, this gave the BR55 effectively an infinite magazine. What I did was set the self-bink to a massive amount, and added a slight wind-up delay to force the player into shooting at least 2 rounds but no more than 4 before the cone of fire became ridiculously large. This allowed a proper 36-round magazine, keeping the Human weapon's unique trait: Reloading. The Plasma Rifle and Pistol have 150-round magazine (I'm going to change the PP to a 8 round magazine but set it on overcharge) but have reload time to 600 (which is as much as the game will allow), hopefully it's long enough to force the player into grabbing another weapon. The Plasma Rifle is balanced against the Human weapons however, because of its large magazine and also that it has minimal self-bink, making it excellent for continuous fire compared to the long bursts that the SMG allows or the short ones that the BR55 allows.

As for graininess (it's bothering me now) were you looking at the 2nd interface picture? That was an old low contrast picture that was also saved as a JPEG. The first one is representative of the current stage of the game...
Title: Re: Halo Legendary Trilogy
Post by: T-Bone on June 15, 2007, 10:58:26 pm
Those interface graphics look grainy. Still, I am entitled to d/l this since I got into the H3 beta and I want to see how well the Spartan Laser relates to the one in H3. Great job on the weapon shapes. I just wish they didn't look so grainy.

spartan laser sucks anyway
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 16, 2007, 01:07:14 pm
  Please, this is not the place to start disputing personal likes or dislikes of certain Halo weapons; all weapons will be included regardless. My mission is to emulate Halo weapons to the best of my ability while keeping gameflow fun and interesting. Tweaks were made to the Spartan Laser due to the lack of vehicles in Soldat; therefore now it's a medium-range anti materiel (not anti material, that's different) weapon. As of now, it can consistently kill 4 people with one shot, however, it has a reasonably long wind-up; making it tough to use in close combat and especially vulnerable to fast firing close-range weapons like the SMG, etc. While you can take down clumps of Flood with it now, Flood can easily overwhelm the long reload and windup, blah blah blah, blah blah.

[M7 Caseless]
(http://i78.photobucket.com/albums/j82/SGunny/m7_thinshade.png)
I've tweaked the M7 int-gfx too, see what you guys think.
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 16, 2007, 02:44:56 pm
  Please, this is not the place to start disputing personal likes or dislikes of certain Halo weapons; all weapons will be included regardless. My mission is to emulate Halo weapons to the best of my ability while keeping gameflow fun and interesting. Tweaks were made to the Spartan Laser due to the lack of vehicles in Soldat; therefore now it's a medium-range anti materiel (not anti material, that's different) weapon. As of now, it can consistently kill 4 people with one shot, however, it has a reasonably long wind-up; making it tough to use in close combat and especially vulnerable to fast firing close-range weapons like the SMG, etc. While you can take down clumps of Flood with it now, Flood can easily overwhelm the long reload and windup, blah blah blah, blah blah.

[M7 Caseless]
(http://i78.photobucket.com/albums/j82/SGunny/m7_thinshade.png)
I've tweaked the M7 int-gfx too, see what you guys think.
It's great. Definetly  got rid of the graininess. I really want this to be released. Just get rid of the graniness on the shotgun, BR, and the pistols.
Title: Re: Halo Legendary Trilogy
Post by: Lance Corporal on June 16, 2007, 11:34:52 pm
played halo 3, here is some weapon info.

somebody mentioned that the brute shot didnt fire bullets, but having played halo three, i can tell you that for all intents and purposes it does fire bullets now, its direct fire, and damage is way toned down (its a piece of **** now).

the spartan laser.... i'd keep it in the ruger slot, and just not take into acount what happens when you swing while firing (its excruciatingly hard to get that to matter anyway, but it is possible to survive the laser if you just get skimmed by one of the shots). i suggest, super long rang via speed of bullet, finite ammo (give a negative number on reload time)

needler, well, its needles wont work online with the arrow thing, but people can just tweak with it to play online without special effects. i dont recomend you deviate from your current path there.

also, this may or may not matter to you, but the new shotgun only has six rounds, but does more damage, and if you wanna get really detailed, it also has a flashlight on the side.

new assault rifle, the ma5c, has 32 round clip, slightly more damage (really i raped with the old one, but hell, i guess ill just be happy now that its high res, and still usable)

smg is really loud now, and has decent stopping power, like soldats normal mp5 but with a larger clip and faster rate (basically, it balences out with slight favor to halo).

spiker.... i actually wouldnt blame you if you left this out, because if you go for its stats, its like an uber m79, unstoppable (aka cheap).

carbine.... i forgot to check its rounds, but im almost positive its clip has been extended (if your a good shot, you can get three kills in one clip......... i had this done to my squad god knows how many times.......)

br... same as it was...

brute hammer, your better off not trying, we havn't seen it, nor could you animate it to sync with its damage zone.

spike grenade.... eh, you could do it, but it wouldn't work like in game, nor do i know if grenades in soldat spin or not (not would be good for spike grenades)

also, if you want to make reloading on plasma weapons impossible, you can just make it a negative number, it wont ever reload that way. thankfully, people can keep using weapons they like if they can just find them and pick up slightly used ones, as ammo stays in the gun now.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 17, 2007, 07:06:54 am
More good!

if you fix the others i will play with that mod :D

continue please
Title: Re: Halo Legendary Trilogy
Post by: mxyzptlk on June 17, 2007, 10:27:59 am
As it is supposed to be an off line mod, I suppose that finite ammo be used, but only if you want to.

Like, make 2 versions of every weapon, finite ammo and infinite, or make the realistic mod have finite ammo.

Title: Re: Halo Legendary Trilogy
Post by: Lance Corporal on June 17, 2007, 03:04:32 pm
As it is supposed to be an off line mod, I suppose that finite ammo be used, but only if you want to.

Like, make 2 versions of every weapon, finite ammo and infinite, or make the realistic mod have finite ammo.



well, i'd think you would only want to do finite of battery type guns and maybe the rocket launcher and fuel rod cannon (to prevent whoring. and to be reasonable)

also i like the two version idea, so if we want to be able to whore against bots, we can.
Title: Re: Halo Legendary Trilogy
Post by: Slayer DZ on June 17, 2007, 04:22:35 pm
good first time mods are rare, this is on of them, braavo! super start
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 18, 2007, 05:01:27 pm
Thanks much for that information, the weapon balancing notes are something that I can't easily find on Halo Wiki or any other of my sources.

I do have some questions though;
First of all, the shotgun flashlight has been nagging me for a while. As I could see in a screenshot of a right-side view of a Halo 3 shotgun, it appears that there is still the bottom mounted light. Unless the new flashlight is mounted on the right side and the view is tilted slightly upwards, that would mean the H3 shotgun has 2 lights, with one light mounted on the left. Would anyone happen to know where the new flashlight is mounted?

As for the Brute Shot, the bullet/nades still explode, right? Do they still ricochet around like the old ones? If they do, I shall keep them the same, just tone down the damage a bit.

I'm going to discuss what I have for weapons balancing right now. As far as I can surmise, killing people in Halo 2/3 is a bit like in Ivan's Mecha mod -- tough. The Soldat environment is a bit different; viewfields are smaller, foes run proportionally faster. Therefore, as of right now, I've upped the damage on some otherwise "light" weapons like the Needler, and BR, so they stay competitive to the normally anti-vehicle weapons like the Fuel Rod and Spartan Laser. People are a bit easier to kill than in default Soldat, because to make Flood mode a bit more enjoyable. What I might do is have the installer install another, smaller "fixed" Halo Mod in the Mods directory, and that would be the Online version, with weapons modified to work online, and balancing tweaked for PvP play. Otherwise, "Offline" mode would be run form a config file that runs on a database similar to Ivan's MS mod and that would allow one to configure weapons, etc. The online version would have non-reloading Spartan Laser/Fuel Rod/Plasma weapons to prevent, as you said, whoring, while the Offline content would have slow reloading heavy weapons so to play versus Flood more easily. Any ideas?
Grenades/Clusters don't spin, I'm not sure how I'm going to implement the Spike Grenade; most likely as the cluster bomb. It's a shame that the game doesn't care if you set the grenade bulletstyle to a [spinning] M79 shell. I'll tone down the Spiker to SMG-ish, and you're right, Lance, no Gravity Hammer.

As for the MA5C, I just finished it this morning. See what you think...
[MA5C]
(http://i78.photobucket.com/albums/j82/SGunny/ma5c.png)

[Dual Drake Needlers]
(http://i78.photobucket.com/albums/j82/SGunny/dual_drake.png)
Better or worse?
Title: Re: Halo Legendary Trilogy
Post by: xtishereb on June 18, 2007, 05:50:07 pm
The new stuff is hot.
You could try doing what I've done for zombie stuff:

I love your idea to have two different mods installed.
BTW, I've been kicking around the idea for making a Soldat mod config program in C++. I've already created a program to duplicate files, I know C++ can add on to files (for the weapons.ini) and I'm pretty sure C++ (or at least Dev-C++, my IDE of choice) can do GUIs. All I need to know is how to get C++ programs to work with subdirectories, that is, seeing what files are in another folder, opening those files, writing those files to another folder, etc.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 19, 2007, 01:38:13 am
Well really nice!!!, continue on that way Espadon!

Nice idea for the dual needlers, but i preffer only 1 :P
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 19, 2007, 04:10:57 am
Or give us the choice to use 1 or both :D
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 19, 2007, 04:14:06 am
Hehe thats a good idea Bunney!

but is the mod of Espadon, you like it>?
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 19, 2007, 04:29:55 am
I like the mod not that much, since i dont like photorealistic gunz.
Title: Re: Halo Legendary Trilogy
Post by: Thrax on June 19, 2007, 05:29:44 am
This is probably one mod, I am desperately wanted done. Awesome job.
Title: Re: Halo Legendary Trilogy
Post by: Shivorken on June 19, 2007, 06:37:06 am
Um ... I thought that the MA5B and the MA5C looks exactly the same. Correct me if i'm wrong
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 19, 2007, 07:27:16 am
BTW, I've been kicking around the idea for making a Soldat mod config program in C++. I've already created a program to duplicate files, I know C++ can add on to files (for the weapons.ini) and I'm pretty sure C++ (or at least Dev-C++, my IDE of choice) can do GUIs. All I need to know is how to get C++ programs to work with subdirectories, that is, seeing what files are in another folder, opening those files, writing those files to another folder, etc.

Shereb, I'd be honored if you would help this mod by creating a config program. If you are really interested and would like to discuss, maybe we could meet on MSN, seeing that we both have it?

Thanks for the positive feedback, sky. Now I know which way to follow. ^^
And yeah Bunney, it's okay since there are a ton of non-photorealistic Halo mods out there, so take your pick!

Guys, I think the single Drake is still the best too, I'm gonna take out the dual Drakes because it's significantly overpowered anyways, to the point where it's...pointless (no pun intended).

And Shiv, you're kinda right. To me, the new MA5C, other than being different detail and stat-wise, is almost the same as the MA5B. However, the grip is different, the muzzle is a bit shorter, and overall, the MA5B is darker and just a tad bit rounder than the more smoothed-out MA5C. And though it can't really be shown, the MA5C has 3 slot-ports [for what use, I don't know] on the side of the gun while the MA5B only has 2 [does it even matter?]. lol

The mod will be in the pipes for a while, sorry guys. I have to make everything meet to my rigorous standards. =\

EDIT:
[Brute Shot New]
(http://i78.photobucket.com/albums/j82/SGunny/bruteshot_thin.png)
Thinned up the BS and also added "shading," I hope. Opinions?
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 19, 2007, 07:49:31 am
Woha Woooooooooooha!!!

i love it, pleasee mooooooooooooore , i will dl that mod if continues with that :D
Title: Re: Halo Legendary Trilogy
Post by: pinOi32 on June 19, 2007, 08:03:32 pm
I CANT WAIT FOR THIS TO BE AVAILABLE FOR DOWNLOAD!!!
Title: Re: Halo Legendary Trilogy
Post by: xtishereb on June 19, 2007, 08:30:51 pm
The new Brute Shot looks freakin' epic. Just, wow. You've got a great style and I want this mod.

I also added you on MSN. I talked with my dad, who has experience programing in C (which C++ is based off of) and he thinks it might be very possible to copy files from one folder to another.
Title: Re: Halo Legendary Trilogy
Post by: Shivorken on June 20, 2007, 12:08:28 am
If that is the case with the MA5C, then i have to say that the one you have shown is far too horizontally challenged.

I'd make it a bit more like:
(http://img514.imageshack.us/img514/6383/35152667wu0.png)
(I made it a very, very long time ago)

It is the MA5B and I'm mainly pointing out the shape and outline (shading and colour is inferior) which IMO is in exact proportion to the actual weapon.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 20, 2007, 02:50:05 pm
All right, Shiv, you're half-right. It's not too long; yours is a bit too stubby, but the shape wasn't exactly correct on mine either. Here's the new MA5C compared with the most sideways view of the MA5B I could find.

[MA5C New]
(http://i78.photobucket.com/albums/j82/SGunny/ma5c_new.png)

[MA5B]
(http://i78.photobucket.com/albums/j82/SGunny/ilmHalo_PTG_assaultrifle.jpg)

[Carbine]
(http://i78.photobucket.com/albums/j82/SGunny/carbine.png)
Finally finished the carbine interface gfx, hope you guys like it [stupid platypus gun happens to be one of the hardest guns to do].
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 20, 2007, 03:03:22 pm
Damm, that luks nice!
Title: Re: Halo Legendary Trilogy
Post by: adadqgg on June 20, 2007, 03:26:22 pm
espadon, u might want to make thebarrel shorter on the MA5C,like this:(http://img254.imageshack.us/img254/6655/ma5cnewzg6.png)
Title: Re: Halo Legendary Trilogy
Post by: Coolio on June 20, 2007, 06:40:54 pm
Keep up the good work man. This will proabaly be one of the best mods Soldat will EVER see.

Date Posted: June 20, 2007, 07:35:35 PM
O yeah how are the explosions coming along?
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 20, 2007, 08:54:05 pm
MA5C has a longer muzzle than the MA5B.

I'm remaking all explosions in PNG, will update soon.
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 20, 2007, 08:54:21 pm
All right, Shiv, you're half-right. It's not too long; yours is a bit too stubby, but the shape wasn't exactly correct on mine either. Here's the new MA5C compared with the most sideways view of the MA5B I could find.

[MA5C New]
(http://i78.photobucket.com/albums/j82/SGunny/ma5c_new.png)

[MA5B]
(http://i78.photobucket.com/albums/j82/SGunny/ilmHalo_PTG_assaultrifle.jpg)

[Carbine]
(http://i78.photobucket.com/albums/j82/SGunny/carbine.png)
Finally finished the carbine interface gfx, hope you guys like it [stupid platypus gun happens to be one of the hardest guns to do].
you have to release this soon. My god this is shaping up to be great.
Title: Re: Halo Legendary Trilogy
Post by: Coolio on June 20, 2007, 11:40:27 pm
Can you please make those explsions big and bright please?
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 21, 2007, 01:13:20 am
Nice convenant carabine, i preffer the MA5C from Shivorken
Title: Re: Halo Legendary Trilogy
Post by: Hiro on June 21, 2007, 03:19:10 am
[MA5C]
(http://i78.photobucket.com/albums/j82/SGunny/ma5c.png)

THAT IN-GAME GRAPHIC MAKES ME WANT TO CRY!

Its...Its so beautiful....

Gimme gimme gimme! :D

And that interface graphic kicks ass too. Great work dude.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 21, 2007, 05:26:19 am
That's a MA5B, Sky.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 21, 2007, 05:34:14 am
i don't see the difference ???

Oh please upgrade the Spartan Laser :D
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 21, 2007, 05:55:00 am
I'll see what I can do.

Here's an even more revised MA5C...

[MA5C]
(http://i78.photobucket.com/albums/j82/SGunny/ma5c_new-1.png)

And the MA5C and MA5B are two very different guns, even if they look similar.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 21, 2007, 05:56:20 am
Better :)
i can't wait for thims mod :P
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 21, 2007, 05:57:45 am
Better :)

That doesn't satisfy me. It must be the best. ;) What else do I need to do to it, Sky? Well, anything short of making it non-Halo. Heh.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 21, 2007, 06:00:03 am
i think your weapons look better with that are you doing :) a mod need be great! and that will be yours! I will use it

well put it on the needler (replacing the aug)
Code: [Select]

[Steyr AUG]
BulletStyle=7
MovementAcc=4

only change the bullet style on the .ini to the bullet nº 7, the arrows
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 21, 2007, 06:03:59 am
Okay, thanks Sky.

I did that thing with the needler a long time ago:

[Steyr AUG]
Damage=125
FireInterval=5
Ammo=30
ReloadTime=115
Speed=175
BulletStyle=7
StartUpTime=1
Bink=0
MovementAcc=1
Recoil=1

Although, due to the needler's small clip, I'm not gonna give it such a big movementacc value, in order to keep it competitive with the other weapons.

The "big" damage value is compensated by lack of armor piercing with arrows and the fact that they are quite slow.

It's also why I have the rambo bow as the Drake Needler, so the normal needler can use arrows without conflict.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 21, 2007, 11:05:33 am
Gagrgrgr

i can't wait  for the mod!!!

Right now im listening  a halo soundtrack, Never Surrender
Title: Re: Halo Legendary Trilogy
Post by: Lance Corporal on June 21, 2007, 05:13:31 pm
Um ... I thought that the MA5B and the MA5C looks exactly the same. Correct me if i'm wrong

no, no they dont, Ma5b is shorter and has almost none of the barrel sticking out. Ma5c is skinnier and has the barrel stick out quite a bit, almost to the proportion of the battle rifle.
Title: Re: Halo Legendary Trilogy
Post by: Shivorken on June 22, 2007, 03:20:01 am
Hmm ... after years of playing Halo i've never realised the MA5B was so squat =O

Anyway, nice work Espadon. The new MA5C looks wierd IMO but i guess i gotta learn to like it <.< (mainly cuz i've grown too like the MA5B as i thought it looked like)
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 22, 2007, 05:23:32 am
Eheh, learn to love it.

(http://www.gmrblogs.com/files/images/1163619950.thumbnail.jpg)

Anyways I saw somewhere the Halo 3 release date was tentatively set at Sept. 25; allotting some time for people to get over playing the last installment of the trilogy, I'd say the mod will come out in early October, Hopefully, if there is no trouble obtaining sounds.

Gah I hate sounds. They're so necessary yet I'm powerless in that field because I don't own any Halo games. And certainly Bungie is not going to hand over their sounds to me like that *snaps fingers*

Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 22, 2007, 05:59:39 am
i don't know, ask to Serial K!ller, his mod have the real sounds...
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 22, 2007, 10:37:42 am
Thanks for the pointer, Sky.

I tried to shade the Spartan Laser, and this is what I got:

(http://i78.photobucket.com/albums/j82/SGunny/spartan_laser.png)

Its about as far as I can go with the base without it becoming all inky and crap.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 22, 2007, 10:42:57 am
Better

you will have the bets halo mod !

oh nice signature
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 22, 2007, 10:48:25 am
Thanks Sky. If you still wanna have a go at the Spartan Laser I'll give you my base to work off of. ^^
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 22, 2007, 10:52:42 am
i can wait fro the full mod :D

but you will continue with the weapon upgrading?
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 22, 2007, 11:06:39 am
Kinda yeah, I still have to work on some of the new Halo 3 weaps like the Spiker and Spike grenade. Some things will have to wait until Halo 3 comes out too.

However, after I finish redoing all the interface weapons to the community's liking, I might release a tentative Beta, probably just the Halo 2 weapons. Some balancing still have to be done, but overall, the mod's in good shape, except for the sounds (easier than weapons technically) and the config (Which I'm going to get in touch with shereb ASAP on). And I also have it on backup on my 200 GB external HD. Just in case. ;)

Thanks for all the positive comments guys. Ivan and FBM were all big influences on me and someday I hope to be able to stand shoulder-to-shoulder with them, along with all the other premier Soldat modders. :D
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 22, 2007, 11:15:43 am
its an honour be in a community with the prefeionals in modding (in general)

Now you are one!
and i think the people wait your mod impatients like me
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 22, 2007, 04:08:28 pm
I'll see what I can do.

Here's an even more revised MA5C...

[MA5C]
(http://i78.photobucket.com/albums/j82/SGunny/ma5c_new-1.png)

And the MA5C and MA5B are two very different guns, even if they look similar.
Holy crap, leave that one as it is..Please release this soon. I constantly keep coming back to this thread to see if this is released.
Title: Re: Halo Legendary Trilogy
Post by: Coolio on June 22, 2007, 05:04:26 pm
O yeah are we going to see the covenant in your mod? By the way the mod looks even better.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 23, 2007, 10:37:12 am
Valorman: I hope this doesn't lower your interest in my mod, but it may not be out for a while.

Coolio: Definitely. Bravo Team is Covie. At this point, all I'm doing for Covie are Elites, perhaps after the release I will add on bonus packs for Brutes, Jackals, Maybe Drone, Prophets and Grunts.

Oh and sorry, I may be away for a few days. Sorry.  :'( :-\
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 23, 2007, 11:19:51 am
NP Espadon :)
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 23, 2007, 11:32:41 am
Valorman: I hope this doesn't lower your interest in my mod, but it may not be out for a while.

I don't mind, I want this mod to be perfect because it has real potential.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 23, 2007, 01:06:25 pm
Dunt wury, teh mawd weel bee purfekt cuzz i wuldnt releese it oderwyse. :P

I've always wanted to write like that for once. Meh.

Right now I'm working on shading/detailing the BR55 and BR55HB SR. The HB version is so much harder.  :-\
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 24, 2007, 09:52:00 am
Keep it up! keep trying! no failure!
:)
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 24, 2007, 01:37:54 pm
i need the mod :D

will be great!!!

You have the sounds?
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 24, 2007, 02:26:03 pm
i need the mod :D

will be great!!!

You have the sounds?
No. Im guessing he doesn't because there wouldn't be a possible to get them since the beta is over.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 24, 2007, 02:27:30 pm
Oh and sorry, I may be away for a few days. Sorry.  :'( :-\

Eh I kinda lied.

Anyways, here's what I got for the BR55HB:

[BR55HB SR]
(http://i78.photobucket.com/albums/j82/SGunny/br55hb_sr.png)
The outline was resized from an official Microsoft side-view planform for the BR55HB and then I filled in the colors. Any suggestions? I don't think it's perfect yet.

Sorry Sky, I haven't gotten the sounds yet. I've been kinda busy with some other computer graphics stuff. :P And what Val said. ^^
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 24, 2007, 02:46:52 pm
Oh and sorry, I may be away for a few days. Sorry.  :'( :-\

Eh I kinda lied.

Anyways, here's what I got for the BR55HB:

[BR55HB SR]
(http://i78.photobucket.com/albums/j82/SGunny/br55hb_sr.png)
The outline was resized from an official Microsoft side-view planform for the BR55HB and then I filled in the colors. Any suggestions? I don't think it's perfect yet.

Sorry Sky, I haven't gotten the sounds yet. I've been kinda busy with some other computer graphics stuff. :P And what Val said. ^^
Maybe make the scope a bit bigger. When I say Bigger, I mean raise the top of it a bit because the scope is kinda fatter than the BR scope in Halo 2.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 24, 2007, 03:19:58 pm
Yep a little bit more big and the stock is big, only 1 bit more little
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 24, 2007, 04:39:00 pm
(http://i78.photobucket.com/albums/j82/SGunny/300px-BR55HB_SR_Battle_Rifle_outlin.jpg)

Well, looking at the original base, I'd have to say the shape's mostly accurate. Well, at least the stock [I'm going to change the grip a bit]. But sure, I'll make the scope bigger, since stuff in Soldat needs to be exaggerated a bit.
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 24, 2007, 06:31:27 pm
(http://i78.photobucket.com/albums/j82/SGunny/300px-BR55HB_SR_Battle_Rifle_outlin.jpg)

Well, looking at the original base, I'd have to say the shape's mostly accurate. Well, at least the stock [I'm going to change the grip a bit]. But sure, I'll make the scope bigger, since stuff in Soldat needs to be exaggerated a bit.
lol, the scope you made is only one line long. that one in the pic is at least 2. In-game, the scope looks like a friggin telescope.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 24, 2007, 06:47:39 pm
All right then, here's my latest iteration of the BR55HB:

[BR55HB SR]
(http://i78.photobucket.com/albums/j82/SGunny/br55hb_sr_new.png)
I do hope I did the scope justice now; added an in-game scope also. Erm, not sure if you guys like the little nub on end of the grip or not, so I included both versions, take your pick.

Anything else?

================================================

EDIT:

Here are a few screens of what in-game DM is like right now. Of course I have bots set to Stupid so to take screenies a bit more efficiently, that explains why they're looking up mostly, lol!  ;D

(http://i78.photobucket.com/albums/j82/SGunny/hltmod_screen1.png)
(http://i78.photobucket.com/albums/j82/SGunny/hltmod_screen2.png)
(http://i78.photobucket.com/albums/j82/SGunny/hltmod_screen3.png)
Title: Re: Halo Legendary Trilogy
Post by: Lance Corporal on June 24, 2007, 09:09:29 pm
looks good, your coloration doesnt have much mercy on human weapon distinction (black gun on black person), but I can piece together enough to know what it is, good work.
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 24, 2007, 10:17:45 pm
All right then, here's my latest iteration of the BR55HB:

[BR55HB SR]
(http://i78.photobucket.com/albums/j82/SGunny/br55hb_sr_new.png)
I do hope I did the scope justice now; added an in-game scope also. Erm, not sure if you guys like the little nub on end of the grip or not, so I included both versions, take your pick.

Anything else?

================================================

EDIT:

Here are a few screens of what in-game DM is like right now. Of course I have bots set to Stupid so to take screenies a bit more efficiently, that explains why they're looking up mostly, lol!  ;D

(http://i78.photobucket.com/albums/j82/SGunny/hltmod_screen1.png)
(http://i78.photobucket.com/albums/j82/SGunny/hltmod_screen2.png)
(http://i78.photobucket.com/albums/j82/SGunny/hltmod_screen3.png)

It looks great! but the bot comments might be a bit long, haha.
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 25, 2007, 04:27:09 am
Yeah those shots looks realy great! i cant wait to play this mod :D
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 25, 2007, 05:29:58 am
looks good, your coloration doesnt have much mercy on human weapon distinction (black gun on black person)

Erm, maybe. It looks fine on my computer (then again I made it so I know what is what!) but if you wish for a Spartan with brighter colors to hold the guns next time, I could change it, definitely. I've found that darker versions of actual weapons colors works much better in weapons-gfx since otherwise, they look grey and hazy or just too damn light.

Any differences performance-wise between the BR55HB and its Halo 2 cousin?

And which BR55 do you guys like better?

Valorman: Yeah the bot taunts are very long for the DM RvB botset, but I decided to use lines from the script, to be humorous. The actual TM [canonical] botset have much shorter taunts. The DM bots still talk too much; I'm going to have to gag them a bit.

Erm...Brute Shot projectiles still do explode in Halo 3 right?

And what should I do with the Missile Pod? Put it in place of the LAW and make it shoot 8 LAW missiles, non-reloading, or as the M79, and 8 shots, non reloading?

Dammit I wish cluster submunitions rotated to the direction that they fly in.
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 25, 2007, 11:57:03 am
Yes, the brute shot nades do explode in H3 beta, but the damage is lower and the explosion is smaller than the Brute in H2.
Title: Re: Halo Legendary Trilogy
Post by: Hiro on June 25, 2007, 11:41:07 pm
All right then, here's my latest iteration of the BR55HB:

[BR55HB SR]
(http://i78.photobucket.com/albums/j82/SGunny/br55hb_sr_new.png)
I do hope I did the scope justice now; added an in-game scope also. Erm, not sure if you guys like the little nub on end of the grip or not, so I included both versions, take your pick.

I think it looks fine without the extra pixel. The rather square end is enough to represent the sticky-outy bit in my opinion. :)
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 26, 2007, 06:15:43 am
Yep with the Extra Pixel looks best :)
Title: Re: Halo Legendary Trilogy
Post by: adadqgg on June 26, 2007, 06:34:37 pm
veddy veddy goot.
Title: Re: Halo Legendary Trilogy
Post by: Hiro on June 26, 2007, 11:36:27 pm
Wait bunney...you just said "yep" as if agreeing with me but then said the opposite to what I said  ;). Which did you mean? Is the extra pixel good or bad?


Hmmm, on second thought, I think the extra pixel does look better. keep the extra pixel in >.^
Title: Re: Halo Legendary Trilogy
Post by: Shivorken on June 27, 2007, 02:34:29 am
Bunney most probably wasn't agreeing with you Hiro.

imo, the one without the xtra pixel looks the  best. But, if you are going to put in that extra pixel, colour in the pixel just above it.
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 27, 2007, 05:29:01 am
I meaned: With Extra Pixle = Best.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 27, 2007, 05:48:57 am
All righty! Here's the nubbed BR55HB:

[BR55HB SR]
(http://i78.photobucket.com/albums/j82/SGunny/br55hb_new_nubbed.png)
I lightened up the frontal areas to match the stock [and other weapons] and cleaned up the vents below the picatinny rail.

And, by the way:

[Missile Pod]
(http://i78.photobucket.com/albums/j82/SGunny/missile_pod.png)
How about it?
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 27, 2007, 05:52:22 am
Hmmz looks cool :D but weres the thing, kinda...like the trigger..to shoot? :P
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 27, 2007, 05:55:23 am
Hunh? On the Missile Pod? Mind you that thing is huge. The trigger supposedly is on that rail on the top of the weapon...just too small to be worth putting a pixel there.


EDIT:

Erm, sorry, put the pixel in the wrong place. Here's the fixed version:

[BR55HB SR]
(http://i78.photobucket.com/albums/j82/SGunny/brr55hb_new_fixednub.png)
Title: Re: Halo Legendary Trilogy
Post by: Dairy on June 27, 2007, 06:47:28 am
Well nice stuff I see....hmm I personally don't like futuristic mods but halo has got even some nice not-too-much futuristic weapons so it's not that bad for me...and as for the pixel work - I see you've got potencional and talent.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 27, 2007, 07:12:43 am
Nice missile pod :)

when i will be finished?
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 27, 2007, 12:20:03 pm
Nice missile pod :)

when i will be finished?
I think he said sometime in October, am I right Espadon?
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 27, 2007, 01:28:45 pm
Perhaps, at best. ^^

I'm working on finishing improving all the Halo 2 weapons before refining the Halo 3 weapons. After that I'm going to create the Halo 1 interface weapons. The hard part, though (in-game graphics), is mostly over. I'll try to release a Halo 2 beta soon.

Oh and Dairy -- thanks. ^^
Title: Re: Halo Legendary Trilogy
Post by: Hiro on June 27, 2007, 11:20:22 pm
Espadon, I think he meant "Where is the trigger on the BR55HB SR?" lol.

Great work. I look foreward to the beta. :)
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 28, 2007, 02:56:26 am
I want the beta [berzerk]
i can't play without a good mod (now I'm playing with Soldat AC in my combination but i need yours!)
Title: Re: Halo Legendary Trilogy
Post by: Shivorken on June 28, 2007, 03:39:29 am
Br55 is perfect now =]
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 28, 2007, 05:40:27 am
Espadon, I think he meant "Where is the trigger on the BR55HB SR?" lol.

BR55 trigger are all "flush" and if you look at the renders, the trigger seems to be a "pad." I'm guessing its a pressure-sensitive electronic trigger opposed to the conventional pull-triggers.

Sky, what about LW?
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 28, 2007, 10:12:46 am
Aha okay :)
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 28, 2007, 10:26:31 am
LW?What is that? Land Warrior?

i wait the beta
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 28, 2007, 03:16:18 pm
I've been busy at work with my Halo 3 mod [no surprise] and I've come out with:

[Reworked Plasma Shots]
(http://i78.photobucket.com/albums/j82/SGunny/plasma_rifle_h2.png)
Reworked to look like the actual thing in game.

[AIE-486 HMG]
(http://i78.photobucket.com/albums/j82/SGunny/aie-486h_hmg.png)
It was about time that Halo had a portable LAAG. AIE was a easy weapon to do. Eh.

[Weapons Menu]
(http://i78.photobucket.com/albums/j82/SGunny/weaponsmenu_beta.png)
So this is what the weapons menu looks like right now. It's pretty much what the Beta is going to look like, except the Needler graphic will be tweaked [so it won't be that fat] and the M41 rocket launcher will replace the Missile Pod.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 28, 2007, 03:51:35 pm
Great weapon and wowy shots :D

i don't like: Needler (please remake it)
 or... well by other words, all the no-remaked weapons :/ the spartan lased can work by a barret? continue upgrading please, the mod needs the upgrades
Title: Re: Halo Legendary Trilogy
Post by: Valorman on June 28, 2007, 04:02:33 pm
I've been busy at work with my Halo 3 mod [no surprise] and I've come out with:

[Reworked Plasma Shots]
(http://i78.photobucket.com/albums/j82/SGunny/plasma_rifle_h2.png)
Reworked to look like the actual thing in game.

[AIE-486 HMG]
(http://i78.photobucket.com/albums/j82/SGunny/aie-486h_hmg.png)
It was about time that Halo had a portable LAAG. AIE was a easy weapon to do. Eh.

[Weapons Menu]
(http://i78.photobucket.com/albums/j82/SGunny/weaponsmenu_beta.png)
So this is what the weapons menu looks like right now. It's pretty much what the Beta is going to look like, except the Needler graphic will be tweaked [so it won't be that fat] and the M41 rocket launcher will replace the Missile Pod.
Sky, he clearly stated he was changing it ;)
Title: Re: Halo Legendary Trilogy
Post by: Coolio on June 28, 2007, 06:29:33 pm
I dont know if your going to had new spartan armor. This site doesn't have really clear pictures but you should check it out because you wont find pictures of the new armor that you get to customize.

http://hushedcasket.com/node/2023

ALso they have new weapon called Spartan Rifle.
Title: Re: Halo Legendary Trilogy
Post by: +REPredator+ on June 28, 2007, 06:51:34 pm
aww man i cant wait till this mod is finished it looks awesome :D
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 28, 2007, 07:46:07 pm
I dont know if your going to had new spartan armor. This site doesn't have really clear pictures but you should check it out because you wont find pictures of the new armor that you get to customize.

http://hushedcasket.com/node/2023

ALso they have new weapon called Spartan Rifle.

That's old hat.
ODST helmet is pretty much the same as the CBQ helm at Soldat scale level [which I have]
and the EVA helmet is pretty much the same as the SPI helmet [a few pages back].

And the Spartan Laser... I can't believe you didn't see it a page or so back, lol.

Don't worry, I'm quite well informed on the things that are gonna be in H3. What I do need is actual game tester experiences, like, how easy/hard to kill someone with some weapon, and minor stuff like shell sizes, colors, etc.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 29, 2007, 02:28:59 am
Oh sorry for no read.
Well fuel rod -> i see no dufference after/before
the plasma (interface) -> no likes me :/
The combat knife and the sniper rifle -> the knife maybe is like that one, but me don't likes and the sniper rifle i don't like the outlines

good luck
 
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 29, 2007, 05:45:53 am
Thos Plasma shots look realy awesome, GJ.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 29, 2007, 05:59:15 am
You're gonna have to kinda deal with the sniper rifle, because the outline is from actual, official Halo 3 weapons wireframe blueprints (and because I like it). The shape of the SRS99D and the Halo 1 SRS99C are very different [SRS99D is much straighter].
(http://i78.photobucket.com/albums/j82/SGunny/370px-Halo3.png)

Sorry, what about the combat knife?

The Halo 2 Fuel Rod looks okay to me, just added more contrast on the shading. Replaced by the Brute Shot anyways.

All right, for the needler, I grabbed another official side wireframe from Halo3.com:

[Needler]
(http://i78.photobucket.com/albums/j82/SGunny/needler.png)
The colors are true to Halo 2, which is a lot more colorful than the Halo 1 needler that you may be used to, Sky.

It would help if you could describe what you don't like about the Plasma Rifle. I modified it a bit last night, so I think the outline is now a lot more accurate. Also be aware of the color differences between the Halo 2 PR and Halo 1 PR.

[Halo 2 Plasma Rifle]
(http://i78.photobucket.com/albums/j82/SGunny/plasmarifle.png)

Also, you're not the only person in the mods' audience lol. I'll see if there are any other complaints.

I will include the Spartan Laser in the Beta, but be aware I don't have any sounds for it [so I'm using the Beam Rifle sounds for now] and that it's gonna be in the Ruger slot, NOT the Barrett slot [because massive damage + scope = overpowered].

And thanks, Bunney. ^^
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 29, 2007, 06:05:54 am
WoW that needler looks great. damm nice shading.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 29, 2007, 06:47:43 am
im agree But  think can be better!
and about the sniper rifle, a little bit more big?
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 29, 2007, 07:15:21 am
No, sniper rifle is already so big that it goes off the kill log. Why bigger? It's gonna look too fat compared to the other weapons.

I'm gonna end it with the needler. If I shade anymore the bottom's gonna end up a black blob.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 29, 2007, 07:18:18 am
Ok its your mod :D

I wait it
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 29, 2007, 07:19:16 am
What about plasma rifle?
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 29, 2007, 07:20:38 am
nothing, excuses ;D

that will be the beta?
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 29, 2007, 07:25:44 am
nothing, exuses

Eh?


Okay, for the Beta then, satisfied with this weapons list? [nods to Taehl]
(http://i78.photobucket.com/albums/j82/SGunny/beta.png)

I've changed the Beta to use the "Online Weapons" list, balanced for online play. Needlers in this version have been reverted to shooting bullets instead of arrows, and the Brute Shot fires M79 shells as normal.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 29, 2007, 07:28:34 am
I like more the misile pod :P
the needle will be upgraded more?
Title: Re: Halo Legendary Trilogy
Post by: adadqgg on June 29, 2007, 10:26:36 am
please replace m7 w/ a MA5C.

and make m7 as a secondary weapon.

also, it would be awesome if the spartan laser shoot really long shotgun pellets.

i made one myself, it looks pretty realistic.

if u are not replacing the m7, make its barrel thinner(its too fat).
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 29, 2007, 11:02:13 am
Not taking those suggestions, Adad, sorry. I've experimented with high-velocity shotguns but in the end, it's either the M90 or the Spartan Laser, and I think people would mourn the loss of the M90 more than the Spartan Laser (which is doing quite well in the Ruger slot).

I'll make the SMG barrel smaller and see what I can do with the Needler (could you at least tell me what you think is wrong, Sky???).

And Sky, no, the Missile Pod is too unbalanced for the Online version. You'll have to wait. ;) Heck, the Spartan Laser's not even supposed to be in the Beta -- should be the Covie Carbine.


This mod will be installed in two parts in the end, one online-compatible "normal" copy and a configurable "offline" copy.

PLEASE NOTE THAT THIS WILL BE THE ONLINE-COMPATIBLE BETA, THEREFORE IT WILL NOT BE REPRESENTATIVE OF THE "OFFLINE" PART OF THE MOD.


Therefore "radical" weapons suggestions such as above will not be implemented into the Beta!
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 29, 2007, 11:08:19 am
Okay Cuwl :D cuz i Liek online mods more then the ofline one's. :P
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 29, 2007, 12:23:04 pm
Okay...how's this now?

(http://i78.photobucket.com/albums/j82/SGunny/needler_new.png)
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 29, 2007, 12:31:27 pm
uurmm...those lights after it or whatever...is kinda weird...
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 29, 2007, 12:35:48 pm
Oh, that's just the background. I was too lazy to get the background blank. Here's where it came from:
(http://i78.photobucket.com/albums/j82/SGunny/betav2.png)

I just played it in FullScreen with the gamma turned halfway...wow. I totally blew myself away with my own work lol!
Title: Re: Halo Legendary Trilogy
Post by: adadqgg on June 29, 2007, 12:52:12 pm
Not taking those suggestions, Adad, sorry. I've experimented with high-velocity shotguns but in the end, it's either the M90 or the Spartan Laser, and I think people would mourn the loss of the M90 more than the Spartan Laser (which is doing quite well in the Ruger slot).


u can make M90 chainsaw(it works) and make energy sword knife, then u can put convie carbine it the mod.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 29, 2007, 02:13:09 pm
u can make M90 chainsaw(it works) and make energy sword knife, then u can put convie carbine it the mod.

Absolutely not because:

1) Taehl found that Chainsaw sound mechanics won't work to make a independent shooting sound.
2) Moving the E Sword to Knife would make it lose the blue ignition glow and also the signature Lunge ability -- you can't lunge too well with a knife, and you can't throw a E Sword in Halo.
3) You idea is overpowered and will not work to the best of this mod's interest. Don't try to make your favorite weapon overpowered, okay? It's not gonna happen. Make your own mod for the Spartan Laser if you want that.
4) High-velocity birdshot is going to generate a bunch of push-back recoil. Does the LASER FIRING Spartan Laser have any recoil at all? NO.

How am I supposed to keep the mod faithful to Halo if I have some superweapon that works nothing like the actual stuff in-game?

PS: I know about the laser-scatter effect. If I wanted it, I would have put the Spartan Laser on auto.

Date Posted: June 29, 2007, 02:01:20 PM
Oh, and I made this Halo-flavored interface a while back, cobbled from parts of the Halo Windows Media Player Skin. Should I include in the final mod?

(http://i78.photobucket.com/albums/j82/SGunny/halostyleint.png)
Title: Re: Halo Legendary Trilogy
Post by: xtishereb on June 29, 2007, 03:08:25 pm
You've been busy this past week. Looking great.
Yeah, I should probably start working on that mod config program. I don't want any of those sexy graphics you've made to go to waste.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 30, 2007, 02:27:25 am
wow great interface, where is the dowload?
Title: Re: Halo Legendary Trilogy
Post by: Bunney on June 30, 2007, 07:01:35 am
Yeah the interface looks cuwl :D clean and nice :D
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 30, 2007, 07:11:33 am
Well, Sky, is the weapons menu (and the needler) okay? If it is, I'll start putting together the Beta.
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on June 30, 2007, 07:13:21 am
well no problem, i can play with it :D
Title: Re: Halo Legendary Trilogy
Post by: Espadon on June 30, 2007, 09:22:14 am
Uh yeah that makes me feel very confident to release the Beta lol.  :-X

Oh well I'll release it anyways.

Date Posted: June 30, 2007, 08:27:09 AM
This release is limited. The download will disappear in a few days.
The Halo Legendary Trilogy Multiplayer BETA hath been released. Here is the README:
---------------------------------------------------------------------------------
This is the Online Multiplayer Beta. what you can expect are:

o Full set of weapons-gfx
o Full set of Interface-gfx
o Complete Non-Reg'd Interface
o Complete Gostek set
o Working bot set
o Text set
o Objects-gfx
o A colors.txt to help with armor colors

What you cannot expect are:

o Complete set of quality sounds
o Team 2 Covenant Gosteks
o Extra Crosshairs
o Canonical Bots [this includes the Elites and the rest of the SPARTAN team]
o Extra Weapons
o Config.exe
o Extra Flood Bots
o Dedicated Maps
o Dedicated Sparks-gfx
o Dedicated Textures
...Among other frills.

Your feedback is greatly appreciated!

File backup is strongly advised, especially for the interface. Also you might want to move bots you have to another folder to facilitate testing the mod's bots.

Thanks!

Beta downloads have ceased ~ Esp 7.03.07

Sound patch on page 9 and MJOLNIR armor patch on page 10!
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: xtishereb on June 30, 2007, 03:07:10 pm
I snagged a copy of the beta.
Oh, and Espadon, I can't send you private messages, so I sent an e-mail to your MSN account. In any case, I'm on MSN Messenger for the rest of the day. Talk to me ASAP.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: -Skykanden- on June 30, 2007, 03:33:16 pm
I have a honours to say:

That's a really good job! I love the gfx, good idea with the bow

Continue by that way

Ah, where is the carabine?

EDIT:

WTF:
(http://img179.imageshack.us/img179/6339/wtfgf5.png)
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: Espadon on June 30, 2007, 03:47:58 pm
Aw, sorry Shereb, I've got to go to work for the rest of the day D=

The needles stick into stuff, Sky. The "actual" needler (steyr aug) also has the sticky needlers, but I took it off for the Multiplayer version.

Give me feedback on weapons balancing -- Thanks!
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: -Skykanden- on June 30, 2007, 04:08:15 pm
No, that was really easy, without effort, i had a flash idea :P

EDIT: I think the text is too little
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: Hiro on June 30, 2007, 09:04:16 pm
Downloading as we speak. This will be so good, I can just tell. :)
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: Espadon on June 30, 2007, 09:14:06 pm
EDIT: I think the text is too little

It won't look better if I made it bigger, I can guarantee you that.

I took out the Carbine 'cuz you wanted the Spartan Laser, Sky. ::)
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: +REPredator+ on June 30, 2007, 10:02:48 pm
No the carbines gone =(
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: Grimreck on July 01, 2007, 01:40:57 am
Yes! Final i found a downoad!
Espadon I have been looking at this mod and i love what you have done!
Out of the three other halo mods none of them can compare to yours. Some don't even bother to change the stats of the weapons.

I have one suggestion:
-have the spartan laser, missile pod, mabey the M2 as replacements for the flamer. Since you will have advantage using those weapons why not have them as bonuses

The transparent graphics are awsome and the detail you have put into the weaposn is great

Can't wait for the final version! :)
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: Espadon on July 01, 2007, 05:53:18 am
Interesting idea, Grim, the only one I think that might work would be the Missile Pod. However, do remember that the Flamer in Soldat is the only flamer slot that has working flames, so I might not want to waste it. I'll think about it.

Do remember that some of the Halo mods were released before 1.3.1 and WM ability. Credits to them, though, for helping me with ideas on how to execute the in-game for the M90 -- I'd say the M90 was one of the toughest in-game weapons to make and I'm terribly proud of  mine. It's good to hear that you guys enjoy the Beta. Maybe you enjoy it too much... ;D

Predator. NO DUH the carbines gone. I said not to expect extra weapons in this Beta -- its just for multiplayer balancing. And the carbine wasn't balanced enough to make it to the release anyways.

Oh yeah the muzzle flashes aren't complete in the Beta, forgot to list that.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: Hiro on July 01, 2007, 06:56:47 am
That writing under all the weapons in the select menu....what the heck does it say? It's too small to read and gets in the way of the name of the gun. I suggest you take it out.

Also, in your "Colors.txt" file, what coding are you using? What is "$00B5966C" and how can I make that into RGB for soldat. Thanks.

Awesome mod. Everything looks really good. Hmm, though it would be nice if the objects like health and grenades were a bit more...distinguishable. Right now they all kinda look the same.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: Espadon on July 01, 2007, 07:08:55 am
Paste the color code into Soldat.ini, in your player section.
I'll revamp some stuff, thanks for the feedback.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: Hiro on July 01, 2007, 09:12:32 am
Ah, I found it now ~'.'~

Oh yeah, is there any documentation for what each of the hats/hair sets are supposed to be?
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: Bunney on July 01, 2007, 10:23:49 am
OOOO Beta!!!!!!! oooooOOO!!!!!
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released|
Post by: Espadon on July 01, 2007, 10:27:09 am
Oh dear, I forgot about that. Normal = MJOLNIR, Dreadlocks = Flood, I think Mr.T = SPI/EVA helm and Punk is an Elite helmet (or an unfinished Elite helmet at least), and Helmet = ODST helmet, and Hat = Marine Helmet.

Btw I'm gonna remove the small text under the names, it seemed like a neat idea, but not everyone uses BankGothicLt as their font so yeah (and it was a b*tch to align too).
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Kavukamari on July 01, 2007, 05:05:08 pm
wouldn't the sentinel beam be a good replacement for the flamer? or the scarab gun *drools*

And wheres the SPNKR (does it have the "attention: hold like this" decal on the side :P )
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Espadon on July 01, 2007, 06:17:03 pm
And wheres the SPNKR

Repeat after me, everyone.

THIS BETA DOES ~***NOT NOT NOT NOT***~ HAVE THE FULL WEAPONS SET

THIS BETA DOES ~***NOT NOT NOT NOT***~ HAVE THE FULL WEAPONS SET

THIS BETA DOES ~***NOT NOT NOT NOT***~ HAVE THE FULL WEAPONS SET

THIS BETA DOES ~***NOT NOT NOT NOT***~ HAVE THE FULL WEAPONS SET

THIS BETA DOES ~***NOT NOT NOT NOT***~ HAVE THE FULL WEAPONS SET

THIS BETA DOES ~***NOT NOT NOT NOT***~ HAVE THE FULL WEAPONS SET

THIS BETA DOES ~***NOT NOT NOT NOT***~ HAVE THE FULL WEAPONS SET

THIS BETA DOES ~***NOT NOT NOT NOT***~ HAVE THE FULL WEAPONS SET
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Grimreck on July 01, 2007, 06:35:07 pm
ok i had a go of the beta and here is what i think:

-drake needler: hell cool, i love the needle bullets the look so coll
-m6g: looks good, handles well, havn't played halo3 so can't tell you how acurate it tis lol
-M7 SMG: good, like the recoli, feels like the real thing
-MA5C: love it, mabey a bit other powered could kill so peopel with only 13-18 shots
-Needler: ok, bullets don't look as good as the drakes thoguh ;D to bad all the weapons have gravity cause the needles are a bit fast
-M90: Good balanced, really good for taking out rambos
-Spartan laser: didn't get to use it much, of only it had a longer fire
-brute: bullest need to go a bit faster, and i thougt it had 4 shoots per clip
-SRS99D: Love the rof perfect for the bullest becuase theu only half kill the person, reasnoble reload as well
-Plasma rifle: yeah good, possibly a slower rate of fire though
-AIE HMG: needs a little more accuracy but still ok

-plasam pistol: Charged shots interesting, mabey you could have a normal shot version
-plasma sword: DIE BOOGIE MAN!! I wounder why no ones made the PSword a knife?

Some weapons to add in final version:
Spiker
brute plasam (shouldn't be to hard)
sentianl beam
scarbe gun (as bouns weapon)
Halo1 fuel rod

Final verdic
Love it!! keep up the good work!
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Espadon on July 01, 2007, 08:22:22 pm
Ah, here's a clarification:
Every Halo weapon ever wieldable (even oddball!) will be included in the final mod.
The mod will be install in two folders: The Halo Singleplayer and Halo Multiplayer. The Multiplayer will have a fixed, conventional weaponset, much like the one in the beta, and will be run from Start.exe. The multiplayer will also have an abbreviated gostek set, much like the one you're using right now also. The Singleplayer set will have a config.exe to swap around every Halo weapon ever made, and also extended gostek sets. I hope that clears any concerns.

The reason why the Needler's shots look "bad" was because it wasn't designed to shoot bullets. In the Singleplayer version, the Needler shoots needle arrows, just like the Drake Needler. However, to keep it conventional, I reverted the Needler to fire bullets in the Beta.

The MA5C is both overpowered and underpowered. It's high rate of fire allows you to kill people reasonably easily, however, the small clip does not allow you to kill multiple enemies as efficiently. I've balanced most weapons so that one clip kills about 2 people; however, the MA5C allows barely that, and often, it allows just one kill. I'm not comfortable with it either, to tell the truth.

It is possible to get a one-hit kill with the M90 if you get a perfect point-blank headshot. I do believe it is also possible to manage the same with the SRS99D.

The Brute Shot originally went quite fast, but I nerfed it down so it would be more balanced. However, I can raise the speed back up again if you think the inaccuracy balances it out okay. The Halo 3 Brute Shot has 6 shots instead of 4.

Do you like the single Drake Needler or the Dual? (single can be accessed by removing bow.png and bow2.png)

The Energy Sword does not work well in the place of a knife, because you can't chuck a Energy Sword in Halo, but mostly of alignment issues. The Esword is just too tall for a knife.

I can make a non-overcharged Plasma Pistol, but the idea was to use the P-pistol with another weapon, like the M6Gs. Normally, it takes 4 shot (3 headshots) to kill, but with the Plasma Pistol, you can manage kills much faster. I also used overcharge as an excuse to lower the ammo to 8, so to balance it with the melee weapons and the similarly ammo-limited M41.

I'll extend the ROF of the Spartan Laser and the Plasma Rifle. The range of the Plasma Rifle is okay, right?

Allow me to settle the thing with the flamer:
Very few weapons can take the place of the flamer. Why? Because the flamer cannot accept bullets -- they look invisible because there aren't any bullet files for the flamer. therefore the only thing it can shoot are M79 nades, Nades, Cluster/submunitions, Arrows, and Missiles. Among them, the 3 grenade types are ruled out because it would duplicate other weapons, which leaves us with the Arrows and Missiles. Arrows have already been taken by the Needlers, which leaves us with the Missiles, and the only thing I can think of that remotely makes sense in that function would be the Missile Pod.

However, do remember that the Flamer has traditionally been a special weapon in Halo too, so I think it deserves its place in the mod.

The sentinel beam may be included in a later patch after the full release, along with dedicated Sentinel gosteks.

@Kavukamari:
The M19 SPNKr is the Halo 2 rocket launcher. The M41 MAV/AW is the Halo 3 rocket launcher. And you've have to make the interface-gfx HUGE to see the words "SPNKr" on it. Use your brain for once.

Date Posted: July 01, 2007, 08:14:38 PM
I'm also concerned with the "feel" of the weapon. I'd like to know if the weapon's handling feels like how it does in Halo. I've made an effort to have different weapons have different feels, like some weapons feel "crisp" and responsive while others feel a bit "sticky" and you have to kinda mash down on the trigger (due to a small trigger delay).

Also, Lance Corporal had a problem with the dedicated bots not working (causing a fatal error in Soldat).
Please, if anyone else has problems with the bots, let me know if it's a global problem or just an isolated case. Thanks.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: fast_ede on July 01, 2007, 09:03:44 pm
Not concluding to the beta but your battle rifle you said as the start up time and it makes you fire at least 2 shots right? I thought I read that somewhere, but I was wondering if you could give the battle rifle a 12 shot clip, make the bullet gfx look like 3 bullets? I did this in my halo mod and it works pretty good. Sorry if it was already suggested. The mod looks freaking amazing though, it's going to replace my own.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Espadon on July 01, 2007, 09:08:53 pm
Yep, I've considered that. I dunno though, it's neither got the 3-shot nor the 36-shot mag and the 12-shot mag just looks a bit odd. I'll release a BR55 patch for the Beta some time so you guys can take it for a spin and tell me about it. Thanks for the suggestion though, Blackburn.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Hiro on July 01, 2007, 10:41:08 pm
Hey, I have an issue: When you fire the needler and the MA5C each bullet has the sound of multiple bullets. This really throws me off when playing. Is it possible you will edit out the extra sounds?
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: fast_ede on July 01, 2007, 11:14:06 pm
Yep, I've considered that. I dunno though, it's neither got the 3-shot nor the 36-shot mag and the 12-shot mag just looks a bit odd. I'll release a BR55 patch for the Beta some time so you guys can take it for a spin and tell me about it. Thanks for the suggestion though, Blackburn.
   You could do it like the halo 2 demo mission was, just single shots. I'm sure people wouldn't mind it.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Espadon on July 02, 2007, 09:22:02 am
The, uh, MA5C actually uses a BR55 shot sound. But my friend somehow managed to capture a single shot from the BR55 a while ago (how???) and I just found it on my HD. And I manually clipped the needler, it should work now. So here are two patches: The sound patch and a slightly tweaked weapons.ini.

http://files.filefront.com/BR55Needler__Sound_Patch.zip/;7940813;/fileinfo.html" title="BR55Needler__Sound_Patch.zip
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: adadqgg on July 02, 2007, 03:48:36 pm
Yep, I've considered that. I dunno though, it's neither got the 3-shot nor the 36-shot mag and the 12-shot mag just looks a bit odd. I'll release a BR55 patch for the Beta some time so you guys can take it for a spin and tell me about it. Thanks for the suggestion though, Blackburn.
a 3-shot bullet wont work, b/c then u would need a 3-shell shell gfx.(I tried)

let me guess, the oddball is gonna be the knife's replacement.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Espadon on July 02, 2007, 05:37:03 pm
Yes. Do you feel proud of yourself now?
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: adadqgg on July 02, 2007, 06:44:25 pm
I just played ur beta, need work.

first: please make the default face(morda.bmp)the Mjolnir helmet, because if u dont then the helmet(hair) would make the visor weird(same color as the helmet).

second: the legs looks weird.

third: the sounds are not so good.

nvm, I had my morda painted green, sorry.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Espadon on July 02, 2007, 07:10:15 pm
I told you everyone the sounds are crappy in the release notes. Can't you read anything? Are you illiterate or are you just plain retarded?


 But I don't undnerstand your gostek troubles. What color are you using for morda? Because I'm not changing it. If I change it:

1) You can't select helmet color
2) You can't use any other race. No ODSTs, no Marines, no Elites.

I can't imagine why no one else is having your trouble with the gosteks.

What do you mean the legs look wierd?
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Shivorken on July 02, 2007, 07:33:19 pm
I got criticism for your spartan gostek. WAY too bulky, since the spartans are suppose to be much more steamlined. It looks sorta like the mjounir armour from halo 1 but a bit bulkier. The new armour is much more sleek. Too much jutting out the back (arms or back?) and the legs look ... well sorta flimsy XD

Rest is nice, though i suggest makin the plasma sword as the knife so you can do that glass breakin sound of it activating =]

Oh and what you did with the chainsaw, the sword looks really outta wack when you activate it (images don't match)
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Espadon on July 02, 2007, 07:41:02 pm
Okay, I'll look at the legs. I think the problem with the juttiness is the Ramies are a bit too long (I got all the dimensions from your mod, which I regarded as having the best MJOLNIR gostek -- surprise!) so they look jutting. It's kinda weird having to compromise because the gostek is supposed to fill triple-duty for Halo 1, Halo 2/3, AND SPI. I guess 2 out of 3 of them have "slim" looks so...meh, I'll see what I can do.

And yeah, I can't help the off-center glow of the E sword. The image height just isn't made for it. I might take out the glow altogether because there's no such thing in the actual game. And in Halo 1 the glow is a perma-glow anyways. There is a really soft (and sh*tty) E sword activation sound, you have to listen for it. And the e sword won't work well with the knife -- the sword's too wide, there's alignment issues.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Shivorken on July 02, 2007, 08:01:34 pm
Espadon, do you mind if i post up a comparison picture to show you what i want fixed and to what degree?
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Espadon on July 02, 2007, 08:03:56 pm
Sure, let's see it. It goes kinda ironically with your sig. ;)
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Shivorken on July 02, 2007, 08:06:22 pm
XD I never thought of that

ok

[Right - my old crap gosteck with MA5B][Left - Espadon's gosteck witch MA5C][Both have same colour codes]
(http://img511.imageshack.us/img511/3024/comparisonoy4.jpg)

As you can see, your knees sorta jut out a bit too much and when you walk, it looks like its flailing XD

you arms/back can also be thined down abit around the back as it too juts out too much.

your helmet is fkin beast =]

I'll remove this at your moments notice.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Espadon on July 02, 2007, 08:09:58 pm
Hum, thanks for that. But oddly I always though the long-thighed look of every other gostek just didn't look right. Uh, hopefully I can fix it by moving the noga back a pixel. Lemme play with it a bit. Anything else?

And no, keep it, I'm cool with the pic.

EDIT The jutting knees were my interpretation of the kneepad on the MJOLNIR Mk V/VI. But the running anim does make it look a bit funny.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Shivorken on July 02, 2007, 08:14:07 pm
Nothing else yet, but i'll try too critique this till its perfect XD

[Edit]: ahhh ... i see. I guess you can't put in every detail for the sake of eye candy =]
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Espadon on July 02, 2007, 08:53:02 pm
Fixed! Turned out the jutting knee was because I had the noga rotated 90 degrees, hence MC's kneeling look and the flailing run. I also fixed the biodro so that MC's groin section looks like the real thing. I cut down the ramie a bit so I hope it looks right now.

(http://i78.photobucket.com/albums/j82/SGunny/mjolnir_fixed.png)
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Shivorken on July 03, 2007, 03:14:53 am
Wow!!!

holy crap ... i gotta say that that looks freakin AMAZIN! gw espadon =]

ahh ... i 4got to talk about the ranny. yeh ... that was terrible before, way too much sparks.

[Edit]: also espadon, your spartan laser has too much black shading near bottom while your SMG lacks shading. It looks abit plain atm and can do with some bright shiny parts on the top layer and some serious shading on the bottom. From what i can imagine, the SMG will look alot better with a tiny hint of purple. tiny hint. Plasma Rifle ingame bullets can do with a bit more of a meaty feel and the interface picture should have a bit more lustre on the top section.
Title: Re: Halo Legendary Trilogy |Multiplayer BETA Released [Page 8]|
Post by: Espadon on July 03, 2007, 06:03:58 am
I do have a metalized M7 from before, but I always thought the M7 was a matte black weapon. And the Spartan Laser's "black" was the black grips on the bottom...but okay, I'll see what I can fix.


Date Posted: July 03, 2007, 06:12:36 AM
All right, Beta downloading stage is over. Closing the D/L ports.
Title: Re: Halo Legendary Trilogy
Post by: Shivorken on July 03, 2007, 06:10:15 am
You didn't include the interface picture XD That was what i was referring too =[
Title: Re: Halo Legendary Trilogy
Post by: Espadon on July 03, 2007, 06:51:28 am
Oh that. Okay. I thought you mean in-game for some reason.
Title: Re: Halo Legendary Trilogy
Post by: fast_ede on July 03, 2007, 10:57:19 pm
Gostek looks amazing.
Title: Re: Halo Legendary Trilogy
Post by: Hiro on July 04, 2007, 12:00:19 am
Hold on! That weapons.ini file on page 9 was blank! I've already overwritten my old one so now I can't play with your mod's ini file. Please repost it, I wanna see what it's like with your "slightly tweaked" new one.

BTW, your gostek looks so good it makes me want to cry. With Red vs Blue ending this mod brings back so many memories...
Title: Re: Halo Legendary Trilogy
Post by: Bunney on July 04, 2007, 05:10:52 am
MMMMMMMMMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAA

Giev Giev Giev Gosteks!!!!!!!
Title: Re: Halo Legendary Trilogy
Post by: Espadon on July 04, 2007, 05:49:33 am
Hold on! That weapons.ini file on page 9 was blank! I've already overwritten my old one so now I can't play with your mod's ini file. Please repost it, I wanna see what it's like with your "slightly tweaked" new one.

I guess that's what not putting it in a zip and being lazy gets me. Hopefully this one will work.


Date Posted: July 04, 2007, 06:48:32 AM
With Red vs Blue ending this mod brings back so many memories...

I was wondering, how are the bots that were included with the Beta?
Title: Re: Halo Legendary Trilogy
Post by: Hiro on July 04, 2007, 08:06:49 pm
Hmm, I like the colours. Some of the RvB quotes aren't quite right but that doesn't matter too much. The Flood dudes are more of a joke then boogie man. I don't think I've ever seen one of them even hurt someone, except when they were holding a gun.

This .ini file is working, thats good. Thanks.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on July 04, 2007, 08:15:24 pm
Great, help me correct some of the quotes if you can. ^^
I own 4 sets (36) of flood bots right now, it gets sticky when I load up more than 2 sets. Not gonna give them chainsaws, but might give them knives. Dunno, maybe I'll give more of them guns.

Great about the ini, tell me the balancing. I might have to tone down the P rifle's firing rate even more.
Title: Re: Halo Legendary Trilogy
Post by: Hiro on July 04, 2007, 08:27:34 pm
Hmmm, well the AIE-486H HMG (mini gun) seems to be almost impossible to use. The curser jumping around like crazy + the massive spread from selfbink makes it ridiculously hard to even hit someone. That and the startup which means that you can't really burst fire...
I dunno what it's like in Halo, but maybe it could be a little more accurate? Or at least a little tone down to the curser jumping would be nice.

I'll see about the other weapons.

[EDIT]

Is the needler supposed to be firing arrows now instead of bullets like in the last version?
Title: Re: Halo Legendary Trilogy
Post by: Espadon on July 05, 2007, 03:28:52 pm
Yes, it was originally supposed to fire arrows, but I reverted it to the bullets just for the Multiplayer aspect.

Major Beta patch coming up, and I'm fixing some things like the ranny (too much sparks!) and some of the interface graphics to correspond to the newly released Halo 3 neutral lighting weapon renders.

[Spartan Laser]
(http://i78.photobucket.com/albums/j82/SGunny/spartanlaser_final.png)

[M41 MAV/AW]
(http://i78.photobucket.com/albums/j82/SGunny/m41mavaw.png)

And I de-nerfed the AIE-486H here:

[XM214 Minigun]
Damage=42
FireInterval=4
Ammo=200
ReloadTime=380
Speed=270
BulletStyle=1
StartUpTime=50
Bink=-1
MovementAcc=20
Recoil=0

The play still feels reasonably balanced, but I'd like your opinion.
Uh, I think that's all I have for now. ;)
Title: Re: Halo Legendary Trilogy
Post by: -Skykanden- on July 05, 2007, 04:28:06 pm
Woooow i love that spartan laser!

More :D
Title: Re: Halo Legendary Trilogy
Post by: Shadow G-Unit on July 05, 2007, 06:06:36 pm
Espadon, I say! You are one of the very best out there and all I can say is that you can only get better. Great job! Keep up the great work, I would DL this, but I like the Killzone mod I have better because I've been using it for 1-1 1/2 years already. Otherwise, GREAT! GOOD WAY TO GET THOSE SOLDAT CHICAS!
Title: Re: Halo Legendary Trilogy
Post by: Espadon on July 05, 2007, 06:42:54 pm
I love Killzone too -- I got it just for the chain gun.
And forget DLing this, the Beta download has already been taken off. ;)
Title: Re: Halo Legendary Trilogy
Post by: Hiro on July 05, 2007, 07:58:10 pm
Oh ok, so this isn't just a multiplayer beta anymore ;)
Title: Re: Halo Legendary Trilogy
Post by: Espadon on July 05, 2007, 08:05:00 pm
The Multiplayer aspect is just part of the mod. I supplied the multiplayer to give a taste of what I have. ;)

Its just that it was a limited release Beta -- nobody can d/l it from me now. :)
Title: Re: Halo Legendary Trilogy
Post by: Shivorken on July 05, 2007, 08:21:25 pm
That spartan laser looks alot better now =]
Title: Re: Halo Legendary Trilogy
Post by: Hiro on July 05, 2007, 08:39:51 pm
Hmm, well done. I think it's pretty balanced now. If anything the minigun needs to be slightly nerfed, but I haven't played enough to be sure. That startup time is huge, but then the minigun is a really good gun once it starts firing.

Good work, keep it coming. :)
Title: Re: Halo Legendary Trilogy
Post by: Wolf_Man on July 06, 2007, 12:09:57 am
I have great confidence in this mod, but yet, the vibro blade's Weapon- GFX is weird. The vibroblade, when inactive is just a handle, then activated it takes the form of what you have on the GFX.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on July 06, 2007, 06:15:46 am
...and there's no way to have that happen unless I move the Energy Sword to the knife slot, which is something that just can't be done, due to alignment restrictions. Sorry.
I was contemplating making the gfx just the handle and making the flash the energy sword, but that would be even weirder looking.
Title: Re: Halo Legendary Trilogy
Post by: WeepinAngel on July 06, 2007, 01:55:38 pm
Great stuff... I'm afraid I don't like Halo, though. Not Halo after Microsoft bought Bungie, that is. Original Halo had me drooling. But it's obvious you put a lot of work into this, and the inclusion of RvB bots was a great idea ;)

Microsoft bought Bungie?!?  That's like Mantises eating their mates!  It's just wrong!

I'm itching for more of this mod.  Where can I get it???
Title: Re: Halo Legendary Trilogy
Post by: Espadon on July 06, 2007, 02:17:04 pm
The Beta was just closed a few days ago. Unless you can convince me that you will Beta test this for me, you'll have to wait till later this year. Sorry. ^^
Title: Re: Halo Legendary Trilogy
Post by: Lance Corporal on July 06, 2007, 02:44:46 pm
so far, the only prob i've had with the mod is that flood with plasma pistols are god damn menaces to society (i worry bout them more then snipers, shotguns, and brute shots, though funily enough the marine bots i put together own them)

edit: my point here is the PP is a little too strong, but with only 8 shots i guess it has to be.
Title: Re: Halo Legendary Trilogy
Post by: Zero on July 06, 2007, 04:09:30 pm
Do you have a release date yet?

I'm itching to play this mod :D
Title: Re: Halo Legendary Trilogy
Post by: Lance Corporal on July 06, 2007, 09:22:07 pm
in other news, the halo marine bots i put together for some reason can use the law.... they woop my ass with it it rambo match.

edit: only reason i thought this was relevant was i put them together for use against flood in this mod.
Title: Re: Halo Legendary Trilogy
Post by: Espadon on July 06, 2007, 09:32:26 pm
Too darn accurate in your opinion? And you got the things to work? (lol)

Yeah and I'm going to slowly release patches as I got along for the Beta testers so that at the end, they'll be the first to taste the complete mod. More support for the Beta testers!!!  ;D
Title: Re: Halo Legendary Trilogy
Post by: Lapo on July 07, 2007, 09:19:09 am
Dude this is freaking excellent!

Can't wait to install this!

By the way will it be a seperate install or will it be compatible with the Soldat Mod Starter

Cheers
Title: Re: Halo Legendary Trilogy
Post by: Espadon on July 07, 2007, 10:41:58 am
It will have a config, however, the config will also be compatible with mod starter.
Title: Re: Halo Legendary Trilogy
Post by: HerGatiox on July 07, 2007, 12:09:40 pm
Yeah nice but... whre i can download this ??
Title: Re: Halo Legendary Trilogy
Post by: ScarabGun on July 07, 2007, 12:26:50 pm
Very, very nice. I'am a huge fan of the Halo series, and this really impresses me. Good work.

Title: Re: Halo Legendary Trilogy
Post by: Espadon on July 07, 2007, 12:27:59 pm
Sorry, it's still in development and I shut the Beta download a few days ago.

I finished the new Halo 3 Plasma Rifle:

[Plasma Rifle]
(http://i78.photobucket.com/albums/j82/SGunny/plasmarifle_halo3.png)
Hippie colors! Tell me your thoughts on it please -- thanks!
Title: Re: Halo Legendary Trilogy [In developement, No downloads]
Post by: ScarabGun on July 07, 2007, 12:36:32 pm
Very nice.

Suggestion: if you added halo music with the mod, that would make it even more fantastic =D =D
                    (Earth City, Ancient Machine, Never Surrender,etc)
Title: Re: Halo Legendary Trilogy [In developement, No downloads]
Post by: Espadon on July 07, 2007, 12:37:51 pm
Yep, was thinking about that to replace gore/necromancide/bloody soil (or whatever it was). But I'm taking it one step at a time.
Title: Re: Halo Legendary Trilogy [In developement, No downloads]
Post by: ScarabGun on July 07, 2007, 12:43:33 pm
Awesome, man. I cannot wait for this mod to be released.

Question: What is the W/AV M6 G/GNR? I haven't heard of it, but I bet its probably from Halo 3.
                And, M7 Caseless?

Oh and I like how you implemented RvB into your mod =D

I wish I could also provide Halo sounds, but I don't have any effective sound recorders..
Title: Re: Halo Legendary Trilogy [In developement, No downloads]
Post by: Espadon on July 07, 2007, 02:36:11 pm
W/AV M6 G/GNR is more commonly known as the "Spartan Laser" and yes, it's Halo 3.
The M7 SMG's full name is M7 Caseless Submachine Gun, because it fires caseless rounds.
Title: Re: Halo Legendary Trilogy [In developement, No downloads]
Post by: Lance Corporal on July 07, 2007, 02:37:32 pm
Awesome, man. I cannot wait for this mod to be released.

Question: What is the W/AV M6 G/GNR? I haven't heard of it, but I bet its probably from Halo 3.
 And, M7 Caseless?

Oh and I like how you implemented RvB into your mod =D

I wish I could also provide Halo sounds, but I don't have any effective sound recorders..

m7 caseless is the smg, in case you didnt notice in both the mod and original, the smg didnt have shells, meaning it uses caseless ammunition (something that exists in real life, though it has a habit of murduring the gun its used in.)
Title: Re: Halo Legendary Trilogy [In developement, No downloads]
Post by: ScarabGun on July 07, 2007, 03:15:48 pm
Yeah ok.

Though when I get the mod, I'am just gonna rename W/AV M6 G/GNR to Spartan Laser..

Oh and on the Weapons window, I think it would look better if you only have the Halo 3 Logo only behind the Primary Weapons; but thats just me.
Title: Re: Halo Legendary Trilogy [In developement, No downloads]
Post by: Espadon on July 07, 2007, 05:06:16 pm
Oh and on the Weapons window, I think it would look better if you only have the Halo 3 Logo only behind the Primary Weapons; but thats just me.

5 Steps ahead of ya there. I have 5 backgrounds: a Halo 1 logo background, Halo 2 logo background, Halo 3 logo background, The "Halo Legendary Trilogy" background, and the Halo (design from the Halo3 site) background. ;)

Keep the ideas coming though.
(Oh and I did supply the Beta with the W/AV M6 G/GNR renamed Spartan Laser because I didn't want to risk some guy saying "u got teh name wrong its teh spartan laser" so I might keep it as such for the final release then)

Date Posted: July 07, 2007, 04:22:42 PM
All right! Here's the Cumulative Patch 1:

This patch includes:

o Completely reworked ranny
o The reworked gosteks from page 10
o Reworked Spartan Laser
o Revised Needler weapons-gfx
o Halo 3 Plasma Rifle
o Halo 3 M41 MAV/AW (Rocket Launcher)
o Halo 3 M7 SMG
o Tweaked weapons.ini (new one)

I nerfed the minigun slightly and buffed the Plasma Rifle slightly. The M41 has been nerfed and now also has a much better missile graphic. Needler received contrast boosts on the in-game graphic and the M7 has been changed to the Halo 3 version, with revisions to both in-game and menu graphics. The M6G menu graphics has also been revised.

Major change is the reversion from PNG menu-graphics to BMP, because 1.4.1 seems to have bugs resizing transparent PNGs (kill-log weapons have a ugly "halo" around them and look badly resampled). Therefore, you'll have to delete all the original PNG menu graphics for the new BMP ones to work.

Phew, I'm glad I finished this patch.

Pretty sure I included everything in the patch...erm, lemme know if some things aren't in the patch. I'll be working on revamped Objects (crates) next.

EDIT: Removed attached file; see post below for Filefront mirror
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: ScarabGun on July 07, 2007, 05:11:05 pm
Lol, alright. I'll try to give more ideas.

--
I dunno why the fuel rod cannon would be the m79 since it fires semi-automatically 6 rockets. Again, thats just me. Um.. the brute shot fires 4 grenades in halo 2 and 6 in halo 3 dunno how its concerned to be some sort of minigun.. it would be better as the ruger since the real brute shot fires 4 grenades while the spartan laser seems more suited for the position of a minigun; although it, obviously, isn't.
I think you should make the Carbine the Ak or Aug, since you implemented the needler as the rambo bow.
--
What is gonna be the turret?
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Espadon on July 08, 2007, 08:10:46 am

I dunno why the fuel rod cannon would be the m79 since it fires semi-automatically 6 rockets. Again, thats just me. Um.. the brute shot fires 4 grenades in halo 2 and 6 in halo 3 dunno how its concerned to be some sort of minigun.. it would be better as the ruger since the real brute shot fires 4 grenades while the spartan laser seems more suited for the position of a minigun; although it, obviously, isn't.
I think you should make the Carbine the Ak or Aug, since you implemented the needler as the rambo bow.

Lol, you don't seem know the creative power that weapons.ini gives me then.
The Halo 3 Brute Shot is in the M79 slot, because the AIE-486 is more suited to the minigun slot. However, in Halo 2, there is no AIE-486, so the Brute Shot fills up the slot, shooting grenades. The Fuel Rod is in the M79 slot because the M19 is down in the LAW slot and has already laid claim to the Missile graphic, and also, FRG shots in Halo don't have trails. I know that FRG shots in Halo also aren't round and don't spin, but it's an unfortunate and unavoidable compromise (I've experimented many times, but it seems that the kill-logs give credit to the bullets, not the gun; i.e. a deagle that shoots rockets will show up as a LAW kill).

Obviously, the Spartan Laser makes sense in the Barrett slot, but doing so would render the weapon tremendously overpowered, so I put it into the Ruger slot. The minigun slot is aligned to look underslung, so it definitely won't look right to put the shoulder-carried Spartan Laser there. The Carbine also shares the Ruger slot with the Spartan Laser (swapping will be done with a config file) but it has to be semi-auto, not auto (which would be the effect of putting the Carbine in a automatic weapon slot) to have it correspond with the repeated burst-fire pulsing that the BR55 requires.

The Needler is NOT the Rambo Bow -- the dual Drake Needlers are, and those are completely different. The "normal" needler is on the AUG slot.

Anyways, the Beta is the multiplayer aspect. That means both gostek sets are human-based (with 1 Elite headgear) and it has a fixed weapons set that makes sense when used with the default WM (thereby making it easier to use online).


Turret is the M247 GP right now, but I'm working on the Plasma Turret.

Sorry I'm countering all your ideas, but 2 years of working on this mod has shown me what works and what doesn't. Uh, what color is the Brute Shot bullet?
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Snake007111 on July 08, 2007, 10:19:49 am
Eh.. The patch link doesn't work here..
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Espadon on July 08, 2007, 11:16:23 am
Hunh, you're right, I got a 404 error too. Okay, here's the patch uploaded to FileFront:

Halo Cumulative Patch 1 at FileFront (http://files.filefront.com/HLT_Cumulative_Patch_1.zip/;7995205;/fileinfo.html)
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: ScarabGun on July 08, 2007, 11:48:58 am
:( Ah, alright..

I believe the Brute Shot bullet colour is, after watching some Halo 3 movies via youtube, I think is grey... can't really tell... o.O
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Snake007111 on July 08, 2007, 01:05:17 pm
Thank You :D
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: WeepinAngel on July 08, 2007, 01:11:54 pm
Hunh, you're right, I got a 404 error too. Okay, here's the patch uploaded to FileFront:

Halo Cumulative Patch 1 at FileFront (http://files.filefront.com/HLT_Cumulative_Patch_1.zip/;7995205;/fileinfo.html)

The Cumulative Patch 1 doesn't work either...it redirects me.  I tried manually typing it into my PSP to get it to work, but that didn't work.

Date Posted: July 08, 2007, 02:09:12 PM
NVM it's my network.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: HerGatiox on July 08, 2007, 01:54:49 pm
;( its very nice but... form where i can download this ;[
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: WeepinAngel on July 08, 2007, 01:56:53 pm
you can't.  You missed the BETA.  Wait 'til it's release later this year.

I know I hate it too.  :-\
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: HerGatiox on July 08, 2007, 02:02:41 pm
ekh :'( i want this now :D
then when i can download this :'(  ???
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Espadon on July 08, 2007, 02:22:48 pm
when i can download this

When I'm done with it. ;)

There may be more Betas, but I can't say for certain right now.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: fast_ede on July 08, 2007, 04:49:10 pm
I see you released the patch on Bungie Day, very subtle :P. Does the interface work with mod starter because in-game gfx and weapons.ini will work but the interface gfx doesn't work, which makes me sad. But from what I've played even without interface it's pretty nice. I've been putting in my own sfx since yours  aren't done and I already have a few halo sounds.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Espadon on July 08, 2007, 05:11:04 pm
I just checked, and unfortunately that's a no. But oddly enough, the menu graphics do run off the mod parameter.

I did include the interface in the Beta, so you can just move them to the default interface-gfx folder -- they won't overwrite the default Soldat interface because they're PNGs.

Yeah, I didn't realize I released the thing on Bungie Day until I saw it later. Maybe it was written in the stars (If you see a pun in there, pun-ch me. No pun intended).

AND, Blackburn, if you have any quality sounds on you, I want them lol. Hey, did you grab the BR55+Needler sound patch back there on page 9?
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: ScarabGun on July 08, 2007, 11:13:19 pm
Plasma Pistol fires HUGE plasma bursts, some sounds are too low (but I know its cause its hard for you to find sounds), and the energy sword just glows when you use it??
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Coolio on July 08, 2007, 11:22:03 pm
O' man this is going to be cool mod. I can't wait until it comes out. i wish it came out today. You are a master of suspense.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: fast_ede on July 09, 2007, 12:02:18 am
No I did not Espadon, Is it still there? I'll check and after I'll check If I have any good quality sounds you don't. I'll post up later

EDIT: got it now. I'll look through your sounds and mine and see whats what.

EDIT2: Okay,
I have a good S2-AM sniper fire and reload.
I have a really good M6D Pistol fire and reload.
I have a good fuel rod explosion sound, but I got the Halo 1 PC Fuel Rod while you have the Halo 2 Fuel Rod. My Fuel Rod has no background sound while yours has a tiny bit. (not very noticable though)
I have a good duel M7 fire.
I have a good M19 SSM fire.
I have a good Halo 1 MA5B ICWS fire.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Espadon on July 09, 2007, 06:47:10 am
Great, I'll take all of them [except Dual M7, no way to make that] because I'm making all the weapons anyways. Looking forward to the S2AM sound especially.

Scarabgun: Yeah I know the plasma shots are a bit big in proportion to the player, but its not possible to make it any smaller and still have a good-looking plasma blot due to the tiny size of things in Soldat. And the glowing energy sword's the best I can make it -- I mean, it's not gonna fit into the knife slot and I think I read somewhere that you could see the Halo 3 energy sword even when it's strapped on as a secondary. If you ever find any way to record sounds, please let me know, mine are all fudded up. ^^
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Hiro on July 09, 2007, 07:02:40 am
Hey, I'll have you guys know that I like the glowing sword.
Then again, I never actually clocked halo1 (got pretty far) and I've only played the first mission and a bit in halo2....

Getting the patch now.

[EDIT]
Ok, I think that mini gun needs work to make it fair. Almost a second startup? Its insane. Basicly to hit someone you have to know they're coming, or have them shoot allies for a while. I say take down some of the startup time. You can ballance it as you want from there but IMO 50 ticks is just too long.
Oh, and I think I liked the old needler better, but I need to compare them to get a better idea of what changed. This new one looks too...pixely? bumpy? not sure how to say it. I'll compare them tomorrow and say more.

BTW, I'm really tired right now (like, wasted tired) so if I sound a little harsh, thats why ;). Oh, and my opinion might be a little off because I'm tired and stuff. I just can't seem to play well with any gun right now. >.<;

P.S. The weapons.ini file can also go in the mods folder you know? It doesn't need to replace the default one like how you set it up in the patch and stuff.

P.P.S. The mods/interface-gfx/guns folder IS loaded by the mod, but the rest isn't if you were wondering.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Espadon on July 09, 2007, 09:20:31 am
Yeah, guns is loaded, but the interface isn't. For some stupid reason.

50 tick startup's the same as the default minigun actually, but I can take it down slightly. Hey, at least its a shorter startup than the Spartan Laser. Besides, the AIE's not an assault weapon, it's a defensive weapon, so I think the spraying-and-hurting-but-not-killing that the startup time imposes is okay, but, how about I move it down to 40 ticks?

The Needler, all I did was boost up contrast in Photoshop. So it may be why you're noticing the little needles on top. I'm still not satisfied with it though. The needler is THE hardest in-game weapon to do (shotgun is 2nd hardest) -- The needler was the first weapon I ever tried to create and 2 years later, I'm still working on it. *sigh*

And sorry, I was paranoid about the weapons.ini not working in the mods folder, since when I converted the mod to 1.4.1, the weapons.ini on the mods folder didn't work (because I didn't put in the Reload=X lines) but I haven't been trustful of the mod parameter ever since. Come to think about I never ever used the mod parameter myself. I've always "hard-installed" mods, like back in the old days of 1.2.1.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: ScarabGun on July 09, 2007, 10:49:05 am
Ah ok, but it just glows.. there is no slashing motion
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Espadon on July 09, 2007, 11:13:56 am
Uh hunh. There's no way to do that. Just jump, prone and fly to simulate lunging. Or run through your enemies.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: ScarabGun on July 09, 2007, 12:01:49 pm
Oh.... ok
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: mxyzptlk on July 09, 2007, 02:29:28 pm
No, there is actually an animation mod that simulates swinging. I'll try to find it.

Edit: No, never mind, it's for the knife, not the saw.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: pinOi32 on July 09, 2007, 02:29:47 pm
holy melancholy when does this come out?? and the patch attachment gets a 404 error so I cant download it!  :'(
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 Released 7.7.07]
Post by: Espadon on July 09, 2007, 04:00:22 pm
Ah there's a Filefront mirror for the patch below the post with the finked attachment...which I'm going to remove right now.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Hiro on July 10, 2007, 02:29:44 am
Yeah, the beta got closed.

Actually, where are all the other beta testers? Am I seriously the only one that knows what beta testers are supposed to do? (Give feed back)
I don't see much feedback. Maybe we(you) need beta2 so more people can test stuff.

Heh, is that all you did to the needler? Wow, I probably never paid it attention before... It's good once I think about it: It's SUPPOSED to be spikey. And about the mini gun, maybe I was just being a prick 'cos I was sucking? Dunno. Time to test it more!
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 10, 2007, 05:41:25 am
Actually, where are all the other beta testers? Am I seriously the only one that knows what beta testers are supposed to do? (Give feed back)
I don't see much feedback. Maybe we(you) need beta2 so more people can test stuff.

...and that's why I closed the Beta. I realized most people that were hopping around for the Beta were just going to take the Beta for the full mod. Once they've grabbed the Beta, they disappear. It's analogous to that woman that you sleep with that you find gone the next morning. So if there's any more Betas, they'll be privately issued to people I know are really interested.

Thanks for the feedback Hiro. The M7 should be nerfed and M6Gs buffed, don't you think?
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Oliver_1992 on July 10, 2007, 09:12:12 pm
when will this mod come out???????
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Hiro on July 11, 2007, 12:52:56 am
Hmm, I'm still a little fuzzy with the names. Hold on, I'll have a look.

[EDIT]

Yup, I think your right. Although less so on buffing the M6Gs and more on nerfing the m7.
BTW, that flamer makes my computer lag. >.<; I think maybe a little too overpowered? Then again, it IS a bonus thing so it's up to you.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Bunney on July 11, 2007, 03:56:40 am
Keep on with teh good work Espadon! w00t!! i cant wait ><
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Lance Corporal on July 11, 2007, 02:22:05 pm
brute shot rounds in halo 3 are a collage of colors, its like blue and pink, like an energy weapon or something, your prolly better off sticking with what you got, my memory is slightly fuzzy on that. (i never used the brute shot much in the beta, given that it completely and utterly sucked.)
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 11, 2007, 03:15:27 pm
Kinda weird how damage in the novels vary so greatly. In Halo: First Strike, the Brute Shot easily blew open Grace, a Spartan. In Halo: Ghosts of Onyx, Frederic-104 shot a Brute Shot into a elevator full of Brutes and did SQUAT. It's strange how a Brute can be easily killed by a 14.5 mm AP round through the head while a Brute Shot merely stuns them. And there's also a discrepancy where Fred gets a direct hit from a Fuel Rod on the chest and survives, while later, Will gets the same treatment and dies instantly.

So, do the ONI spooks pick favorites on who's shields are stronger?

I'll release another patch soon then. If anyone ha scrounged up any sounds, lemme know ~ Thanks.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Hiro on July 11, 2007, 04:07:55 pm
Lol, that's the problem with novels. The story must go as planned, nevermind what went on before. So if the author says someone dies, they die. ;)
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: fast_ede on July 12, 2007, 12:48:18 am
Yea, Also In Ghosts of Onyx he(I forgot his name) leaves his Mjolnir armor behind for the spartan 3's armor saying it was so he wouldn't be set apart from them. But then later when they meet up with more spartan 2's they say that they meld together with the spartan 3's to form a perfect group. Yet they use different armor... Also Espadon, I'm not much on MSN so you might have to wait a bit for the sfx. I've been working 12 hour days.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 12, 2007, 11:54:18 am
Yeah, no problemo Blackburn.

Kurt leaves behind his Mjolnir Mark IV armor on Onyx; but the thing I'm wondering about is what Kurt did to it. In First Strike, Master Chief rigs Grace's suit to blow up so to not leave behind any technology that could be copied by the Covenant. Sounds to me Kurt was kinda negligent to have simply left his Mjolnir IV suit in a simple steel safe, eh? Well of course it would have been destroyed either way when all the sentinels activated and blew the surface crust to smithereens.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: fast_ede on July 13, 2007, 02:32:07 am
Yea , I was thinking of that too. But all in all , good books. I got a few days off so I should be on a bit more. I'll put all the sfx into a .rar and when your on MSN I'll give them to you.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: HerGatiox on July 13, 2007, 08:18:04 am
When we can download Halo mod ?? 5-6 weeks ? or more :schock:
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 13, 2007, 12:52:32 pm
After 3 months or so.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: fast_ede on July 14, 2007, 01:56:57 am
I just had a thought...  You may have mentioned it already, I can't be bothered to look through all of the pages again, but are you going to have , say, the standard Mjolnir Mark V helmet as the gostek itself, or the helmet, so it can be shot off and whatnot. But I was wondering , if you had it as the helmet , then say the hat could be the Spartan 3's helmet with no visor and big lense and so on. Just a thought, it'd be sweet. Since Halo3 is going to have armor customization and all.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Hiro on July 14, 2007, 05:26:59 am
The spartan helmet is "normal" hairstyle ATM. The others are all different things but I'll let him say it.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 14, 2007, 07:13:15 am
Thanks Hiro.
Hrm, you must've missed the Beta, Blackburn -- no worries, I'll get it to you since I have a shortage of good Beta testers. I mean right now, Hiro's kinda lonesome.

Anyways, here's what I did:

(http://i78.photobucket.com/albums/j82/SGunny/hair.png)
The "Helmet" is the ODST helmet, and doubles as the CQB armor helmet right now (although I'll swap it for a hairstyle later), and the hat is the normal Marine helmet.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: -Skykanden- on July 14, 2007, 08:41:34 am
And why you don't add 2 gosteks?
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Bunney on July 14, 2007, 10:01:01 am
Oooooooo, nice, nice. ;)
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: fast_ede on July 14, 2007, 03:49:30 pm
Okay, cool. I have the original beta and stuff but I haven't hard installed it so all I could see was ingame gun gfx and the weapons.ini since mod starter didn't work with it. I'll hard install it all now though.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Hiro on July 14, 2007, 07:18:24 pm
mod starter didn't work? It works for me... Oh well. The only thing that doesn't work with the mods folder is the interface gfx (the guns do, but the rest doesn't). Maybe we should request that the mods/interface gfx also be used in the suggestions thread. Meh.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: fast_ede on July 14, 2007, 08:20:30 pm
Well , other mods I have work with mod starter. Like everything does. Interface Gfx, ingame gfx. Just like hard installing it. But for HLT it doesn't fully work. Same with my old mods. I have to convert all the weapons.ini's and stuff cause I can't use them right now. But I hard installed it and played it for a bit but I think I installed something wrong or missed something. The gostek doesn't look like the ones in the latest screens. Did I miss a gostek fix download?

EDIT: I did download the first beta and I downloaded the Cumulative patch. I probley did something wrong.

EDIT2: Maybe it has to be a clean soldat directory with no traces of other mods?
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Hiro on July 15, 2007, 06:07:37 am
Well, a clean soldat directory would probably help but it shouldn't matter for hard installing. Um, the reworked gosteks should have been put in. Try again and let us know if it works.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: fast_ede on July 16, 2007, 01:01:27 am
I tried it again and the it still looks funky. I'll upload a screen to show what I mean.
(http://img58.imageshack.us/img58/4687/untitledmp6.png) (http://imageshack.us)

It's the feet I'm looking at. It looks better now that I lightened my color, but the feet are weirdish? Maybe I'm being dumb



Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 16, 2007, 06:29:05 am
Looks okay to me. How do they look weird to you? (they're supposed to look like MC's boots)
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Shivorken on July 16, 2007, 07:20:19 am
Boots look fine. It the animation which makes the feet and legs look like that and changing it will make mod unplayable online. If your desperate, use the POA editor.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: fast_ede on July 16, 2007, 12:28:28 pm
K, it must be me then. I thought they just looked a little... thin at the ankles. Oh yea. If your using the SMG and the Needler your going to have to make the shell1 and shell2 sound just blank sounds because when your firing a needler/smg there isn't any shells but there is still the shells clinking. You rarely hear the shell sounds in Halo anyway.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 16, 2007, 01:47:44 pm
Good points, all taken. I might thicken up the ankles since there is that big "bracket" thing on the boot.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Coolio on July 16, 2007, 05:30:32 pm
Espadon this is like the second biggest thread. People really,really want this mod. Lol Well good luck. O yeah how wre the maps coming along?
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 16, 2007, 06:09:46 pm
I haven't made any maps in the longest time, so I was hoping that the mod would catch some mapmaker's eye, lol.

[And yeah, I kinda noticed quite a lot of people want it. But it has to be as perfect as I can make it first.]
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Hiro on July 16, 2007, 11:16:35 pm
Blood gulch blues all over again. >.^ I HOPE SO! ^.^
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: ScarabGun on July 17, 2007, 11:56:10 am
No Hiro! It's Coagulation now!!!
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: mxyzptlk on July 17, 2007, 12:02:11 pm
I haven't Played Halo 2. It'll always be blood gulch for me.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Hiro on July 18, 2007, 05:02:14 am
I haven't Played Halo 2. It'll always be blood gulch for me.
What ^he said.
Blood Gulch man, it's a classic.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Evil Noob on July 18, 2007, 09:14:28 am
Wow this is better than halo mod 3.5 for sure xD
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Dairy on July 18, 2007, 10:23:44 am
Nicely looking mod. Sadly it's kind of futuristic...but maybe some guns are my cup of tea...your color technique is unique and not simple...as I'm looking...even if it's zoomed I can't find out your style. Little bit chaotic but effective - suprisingly.

The (-) I would like to mention is that there are too many futuristic mods lately and there are much Halo mods out there - BUT ! this one is turning very nicely and looks really hot. This will be maybe the best Halo mod for soldat as well...

And for the Gosteks in this last pages...amazing. I'm just wondering ...how somebody can make so real-Halo-lookin' helmets just with few pixels...(I wonder 2 times more coz I'm trying to make gosteks and I'm such a noob in it)

And by the way thanks for the semi-transparency tip via PM.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Evil Noob on July 18, 2007, 10:26:05 am
hm..I like halo XD
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: adadqgg on July 18, 2007, 11:28:56 am
I just realized this: your MA5C shoots a little faster than halo3 version(make interval 7-8).
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 18, 2007, 12:53:57 pm
I just realized this: your MA5C shoots a little faster than halo3 version(make interval 7-8).

Now THAT's the kind of feedback I like! I'll change it and turn out a new INI file.


Nicely looking mod. Sadly it's kind of futuristic...but maybe some guns are my cup of tea...your color technique is unique and not simple...as I'm looking...even if it's zoomed I can't find out your style. Little bit chaotic but effective - suprisingly.

The (-) I would like to mention is that there are too many futuristic mods lately and there are much Halo mods out there - BUT ! this one is turning very nicely and looks really hot. This will be maybe the best Halo mod for soldat as well...

And for the Gosteks in this last pages...amazing. I'm just wondering ...how somebody can make so real-Halo-lookin' helmets just with few pixels...(I wonder 2 times more coz I'm trying to make gosteks and I'm such a noob in it)

And by the way thanks for the semi-transparency tip via PM.

Thanks Dairy. I absolutely agree that this is not the time to release a futuristic mod....but I'm actually aiming for the Halo 3 release date, and by then everyone will be grabbing for a Halo mod.

I know the style I used for this mod is very irregular -- kinda speckle-y if I do say so myself. I sample colors from Halo manual and other sources, but I don't like "flat" spots of one color -- I try to subtly vary it.

Thanks for the gostek compliments, Dairy, I spend a week or so on the helmet. The rest is kinda easy...sometimes you just gotta do it by feel. Being very discriminating about what the end result looks like is also a good thing.

Np for the transparency -- everyone helps each other XD
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: fast_ede on July 19, 2007, 01:45:33 pm
Some teaser pics that I asked Espadon I could show. Enjoy
(http://img407.imageshack.us/img407/2133/hltmj9.th.png) (http://img407.imageshack.us/my.php?image=hltmj9.png)

Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Coolio on July 19, 2007, 02:29:54 pm
I haven't made any maps in the longest time, so I was hoping that the mod would catch some mapmaker's eye, lol.

[And yeah, I kinda noticed quite a lot of people want it. But it has to be as perfect as I can make it first.]

YOu should ask Demonic or Keron. They are pro especially Keron.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 19, 2007, 03:41:34 pm
YOu should ask Demonic or Keron. They are pro especially Keron.

Thanks for the tip.

Sorry for not posting more often, as I am working on some major tweaks (like new flamer!).
(http://i78.photobucket.com/albums/j82/SGunny/flamer-1.png)

Nice pictures, Blackburn. ;)
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: I 4M D34TH on July 20, 2007, 02:28:35 am
AWSOME, I WANT IT
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: ace on July 20, 2007, 03:14:05 am
AWSOME, I WANT IT

MEE TOOO!!!   ;D
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Hiro on July 20, 2007, 05:21:53 am
Holy cow! Does that thing change color as it goes?! DUDE! O.O
I am in awe of the awesome. >.^
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 20, 2007, 05:26:05 am
Holy cow! Does that thing change color as it goes?! DUDE! O.O

Why, yes it does now. ^^
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Bunney on July 20, 2007, 06:21:16 am
cuuuwwwlllllll!!!!!! gj espadon :D
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: tep on July 22, 2007, 06:41:16 pm
So when exactly will this Mod be available for download?
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 22, 2007, 06:54:25 pm
Not for a while yet. There is still a lot to be done, eve though graphics are about 70% complete. Refining the graphics to near-perfection will take some time...  ...you can help speed it up by finding quality Halo 2 / 3 sounds, eh. ;)

Here is a small preview of the next patch in-game updates. Tell me how they look.

(http://i78.photobucket.com/albums/j82/SGunny/patch2.png)
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Master Chief43 on July 22, 2007, 07:03:36 pm
Can't really make out the picture since the background is black, but maybe you should make the background white and then I'll tell you what I think.
Title: Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
Post by: Espadon on July 22, 2007, 07:10:18 pm
Wait, Cambodia's background isn't black....it's teal...try adjusting your gamma? [My normal screenies that are made on Cambodia all look all right on the 3 other different computers I use...]
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on July 23, 2007, 02:30:46 am
Well, it's not black[/b] per se, but it is rather dark. And you're body colors being almost teal doesn't help. >.^
Uhm, what can I say? It looks good. I don't really know all those code names for the guns but that doesn't matter too much.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 23, 2007, 10:28:12 am
This ought to be better then. ^^

(http://i78.photobucket.com/albums/j82/SGunny/patch2_preview2.png)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Keron Cyst on July 23, 2007, 12:11:25 pm
The blood is kinda lame. It should be, like... sparks or something. But otherwise this is really very impressive work :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 23, 2007, 12:13:39 pm
The spewing blood or the ranny-blood? I've never touched Sparks-gfx before, but I indeed was thinking this morning that I should make the hit-spark flare up like a shield hit. I'm gonna have to get on that ASAP. [OMG I love 1.4.1 Alpha support soooo much!]
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Master Chief43 on July 23, 2007, 01:34:26 pm
Hm... Looks a bit bad when blew up, but I have a feeling that it looks way better in game.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 23, 2007, 07:02:49 pm
Lol, why did you blow up pictures that were already blown up 4x? ;)

Anyways, in response to Keron... I tried a new sparks effect:

[New Puff.png]
(http://i78.photobucket.com/albums/j82/SGunny/newparticle.png)
Notice the shield flare on the flood.
The blood is quite reasonable as there is quite a bit of blood in Halo, something that I was surprised at too at first.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on July 24, 2007, 07:50:58 am
Nice :D omg i wanna play this shizzle fizzle !
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Dairy on July 24, 2007, 07:56:18 am
Wth is that "creature" which are you shooting ? ...

Btw - Get the fucking "Art n00b" text out of there...it's not true.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 24, 2007, 10:05:07 am
It's a flood combat form, Dairy.

And what's wrong with being an art noob? :P
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Master Chief43 on July 24, 2007, 12:28:17 pm
Lol, why did you blow up pictures that were already blown up 4x? ;)
When I "blew up" I was talkng about the picture. I didn't blow it up at all if it alrdy blewn up, that idiotic...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: fast_ede on July 24, 2007, 03:08:53 pm
Lol, why did you blow up pictures that were already blown up 4x? ;)
When I "blew up" I was talkng about the picture. I didn't blow it up at all if it alrdy blewn up, that idiotic...

English?   Espadon was wondering if why you enlarged the picture if it was already enlarged. Anyway, It's looking pretty nice Espadon. As I already told you.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on July 25, 2007, 04:41:44 am
Going very well. How long before the next update?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 25, 2007, 06:29:36 am
Very soon. I'm still grappling with the shield flare, as now it looks, well, here:

(http://i78.photobucket.com/albums/j82/SGunny/shieldflare.png)

If you guys think it looks enough like the Halo shield flare...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pie on July 25, 2007, 06:45:13 am
Espadon, I rarely venture into the modifcations forum, but im glad i did, this is superb. So superb infact that you could use soldat to branch a new game with just this modification. I was wondering if you would like some maps made, or have you already got someone in mind for that. Im not very skilled at making maps in a short amount of time, but i can give it a shot all i would need is an outline to follow. Sir, if i was wearing a hat, i would tip it to you. Bravo on this modification and please continue the good work.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Keron Cyst on July 25, 2007, 08:07:01 am
... what's wrong with being an art noob? :P
The only problem here is that you aren't one ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: henry_12i on July 25, 2007, 08:36:05 am
Hi all. Espadon, what can I say, this mod looks pretty damn good. Like Pie above me I would also like to help out by making some maps, if that is alright with you, of coarse. Keep working on this mod and as far as I have seen this will probably become the soldat mod of the year.

Henry_12i
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 25, 2007, 11:05:08 am
The only problem here is that you aren't one ;)

Ah, the title of Art N00b was actually stolen by me from the leader of Mektek's Art Department.
I like the affectionately derogatory title. XD

Pie and Henry; thanks for your support. I've talked with Keron about making one map for this mod, and if you think you're up for the challenge, I'd love your mapmaking help. Just make sure that playability and action-filled maps (no TW map formats please) ranks foremost (so what I mean is no more tw_Rages; that was a bunch of eye candy but in practice, I really didn't enjoy playing the map). I'll warn you that I am very discriminating, so try to be a perfectionist with the maps if you aren't already one. ;)


Anyways, I think I'm finally happy with my Puff.png. Here are some looks at the shield flare effect:

(http://i78.photobucket.com/albums/j82/SGunny/shieldflare_final.png)

I used this picture as a reference:

(http://i78.photobucket.com/albums/j82/SGunny/halo-3-20070514032357898.jpg)

Now, if you guys think it's okay I'll get started gathering the stuff for the patch together.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on July 25, 2007, 12:03:02 pm
Hmm Espadon...damm that could be Amazing! making this a "new" game just by this mod...if u could get enough maps to replace the standard ones. and maybe make the menu blue instead of green and name it like: Halat (lol) it would be soldat, but liek, tottaly new. could that be done? cuz i would love to help on that!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 25, 2007, 12:06:54 pm
No, I'm not going to do anything like that. The mod itself is already ambitious enough, and I'm already half-tired doing and perfecting all the graphics to a polished level. Programming is just going to force the life essence out of me.

And Halat just sounds like Salad. Or... Halite (salt). If I make a game its going to be original. Like my DEV thing.

EDIT: W00t 500th post?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on July 25, 2007, 12:17:44 pm
EDIT: W00t 500th post?

God damm ur soul... :( im still low UR A FLAGRUNNER!!!!! AHHHH

But okay, no halat then :( Rofl.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: .Long-Range on July 25, 2007, 01:11:01 pm
ESPADON.
I've definitely gotta create a separate Soldat folder just for this mod when I get my home PC fixed.
I've read through some of the pages of this thread... and it sounds truly amazing.

Very good job, Espadon as usual :]
Title: Re: Halo Legendary Trilogy [In developement | Cumulative Patch 2 | 7.25.07]
Post by: Espadon on July 25, 2007, 01:40:41 pm
About time you came over and paid me a visit in my hovel here, Long. ^^

Anyways, I've released the awaited CP2.

Release notes:

o Fixes the "thin ankle" nogas.
o Includes new SRS, Plasma Pistol, M41 sounds, and includes the previous BR55+Needler sound patch
o New "shield" puff
o Slightly tweaked menu graphics
o Revised weapons:
>M7057 DP Flamer
>M6G Pistols
>M90 Shotgun
>Tweaked stat gun mount (just one pixel XD)
>~NEW~ PNG Muzzle flashes for Spartan Laser and Needler (and Carbine, not included)
o New flames
o Spartan Team bots -- Linda, Fred, and Kelly
o Updated Weapons.ini

Special thanks to fast_ede (Lt. Blackburn) for his M19/41, SRS, Plasma Rifle, and MA5B sounds.

Where's the download? Sorry, but I'm tired of consumers. If you want the beta, be a beta tester, goddammit. I am only releasing this, and future updates to active beta testers. If there is any beta tester I forgot to PM, let me know.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on July 25, 2007, 02:35:27 pm
dont forget to make more spartan bots, like: SII- Will, Kurt; SIII- Tom, Lucy, Ash, Mark, Olivia......
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on July 25, 2007, 02:36:24 pm
Btw, Those shield flare's look great.
Hmm maybe i wanna be a Beta Tester. but i dont have to much time.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 25, 2007, 02:37:22 pm
I have Tom and Lucy, but I didn't include any others because they are either dead or I don't have their serial numbers.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: brad on July 25, 2007, 02:47:16 pm
I am only releasing this, and future updates to active beta testers.

NOOOOOOOO!!!!!!!11111oneoneoneoneelevenone
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on July 25, 2007, 03:36:26 pm
Ill find it for you.

also, can I be a beta tester?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 25, 2007, 03:42:46 pm
You are already.

And I tried looking. Eric Nylund just never came up with the other serials.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on July 25, 2007, 08:22:05 pm
You are already.

And I tried looking. Eric Nylund just never came up with the other serials.
how about just make another spartan: [H3]Spartan A55 Ass
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on July 25, 2007, 11:41:30 pm
Man, this mod is really good right now. Just one thing: Is it only my computer that lags if you use the flame thrower for more than about 4 seconds straight?

[EDIT]
Ok, I've played around a bit:
Have you noticed that if you scope with the sniper and then fire as fast as you can, you don't follow each bullet as you should? It's really disorientating but I actually think it makes it fair since the sniper is quite powerful and has quite fast fire rate (also, you can't do anything about it without changing soldat >.^) So I guess it's not a problem, just an observation.
Um, I think the M6G Pistols are a little underpowered. Maybe I'm just not used to them, so it's not a big thing you have to change right away. I'll practice and get back to you.
Also, I think the minigun might be a little overpowered now. But its not by very much so only change it if everyone else thinks so too. ^.^

I like the needler now. I really do. It's all spikey and stuff and now I can see how it really is just like the halo version. You're doing a good job, you really are.
Lol, even if you don't want to you've already made a complete new game. This thing is better than the original soldat. >.^

P.S. I like the new spartan bots. With the code numbers and everything. Very nice. The RvB bots are still messed up a bit. I'll see what I can do about getting quotes. ^.^
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 26, 2007, 06:23:31 am
Glad you like it Hiro, and I always love waking up to your input every morning. XD

For me, the flamer doesn't lag unless I'm flaming more than 3-4 enemies at once. I'm not sure what the issue is, since I lowered the firing rate back to the default value I believe.

I'm glad to see you don't feel the sniper overpowered, since it really was considered that in Halo.
To me, the M6Gs are all right now, maybe even a bit overpowered IMO; I can easily knockout autos with the M6Gs... yes, I do recommend playing around a bit with them. ^^
AIE-486...okay, I'm probably going to add a bit of bink to it so that you can't just Rambo your way through enemies. Either that or lower damage...
Blackburn says the M90's (shotgun) speed can still be lowered. Any ideas on that?

...anyways the next thing to look forward to are new alpha-png blood graphics (actually they're done already, sitting in a zip in my folder), and a new weapons.ini that will attempt to address these issues.

The S-II bots aren't new actually, the RvB bots are "new." I just didn't want to release my original canonical botset with the Beta -- those are reserved for Beta testers. Once I get a few more patches out, I'll release my Marines (including Sergeant Johnson) and the Elites (with the Arbiter, of course).

And ada... can we try to be a bit more serious? ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: henry_12i on July 26, 2007, 07:14:17 am
Do you want me to post images of the map here or would you like me to pm you? I'm currently making Coag/Bloodgulch.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 26, 2007, 07:15:39 am
If you would PM them please, I'd appreciate it. ^^
Title: Re: Halo Legendary Trilogy [In developement]
Post by: fast_ede on July 26, 2007, 12:13:34 pm
Well, The shotgun Damage is fine to me but I can shoot it pretty far. If you take a look at halo2 the M90 has a effective range of like, 6 meters maybe? but when up close and personal it IS a one shot kill. But I'm still playing around. I may post more screenies soon :)

Oh yea, Was thinking we could have a private online match with all the beta testers as well. Talk to me on MSN about it.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on July 26, 2007, 12:19:10 pm
Espadon, Art N00b, can i beta test to pleas? (:P)
Title: NEW WEAPON-Mauler
Post by: CaptainTutle on July 26, 2007, 10:59:44 pm
hey, espadon. i made an acount just to tell you this. There is gonna be a new weapon called 'Mauler'. It is brute version of shotgon. It is weaker than M90 but it makes up for it by being duel-weildable. They showed the weapon in september issue of EGM. if anyone says that I am lying, here is the proof.-



http://ruliweb.empas.com/ruliboard/read.htm?table=game_xbox02&num=21676



go to the link and you should see it in the second picture. There's also gonna be a gravity hammer that is usable. and Espadon.... I missed the beta and i was wondering if you could send me the beta? it would be nice. but if you don't want to, it's okay.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on July 26, 2007, 11:35:36 pm
Well isn't that nice. Made a whole account just to give ya new info. >.^ Lol.
That gravity "hammer" looks more like an axe IMO. >.>

BTW Henry, Make sure to name it Blood Gulch, coagulation is a lame name. ^.^

About the pistols, after trying them out a bit I agree that they are actually ballanced. The shotgun...I dunno but it might be a bit fast if you're thinking of changing it. Lol, when I said 4 seconds with the flamer it was when I was mobbing people so that's probably it :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pie on July 27, 2007, 12:39:53 am
I'm having trouble deciding what map to start, because im not a big halo fan so i don't know what they even look like. And another problem is my laptop is so slow right now. It's been 20 odd minutes and the bungi home page hasn't loaded and i can't recount an entire map from memory. So if you are patient enough to wait for a few days, maybe a week at most, i May be able to get one fully done Without scenery. But i doubt it would be worth it. Another thing, you said no TW style maps, but you don't get jets in halo... What do you think the jets should be set at then?

Oh and another thing, what about a campaign mission map for an infiltration type theme. I was thinking the city level from #2 where you start at the court yard type place and work through the alley, what do you think?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: henry_12i on July 27, 2007, 01:54:56 am
^to Hiro,
I agree coagulation is not as good as blood gulch but they are essentially the same level so offering two names was what i thought of as a valid option. As for which will be the final name, i will let espadon be the judge of that.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 27, 2007, 06:35:37 am
if anyone says that I am lying, here is the proof.-

no worries, found it later on Halowiki:

(http://images3.wikia.com/halo/images/0/03/Brute_shotgun.jpg)

Apparently its  anew Brute item that even I have missed -- thanks!
------------------------------------------------------------------------------------

Call it Blood Gulch, because it goes with the RvB bots -- Blood Gulch Chronicles.

Another thing, you said no TW style maps, but you don't get jets in halo... What do you think the jets should be set at then?

You'll get jets in this mod, because its still Soldat. Not trying to make the game something it isn't. Remember, playability and fun is foremost in this mod, because I not only want to preserve the weapons of Halo1/2/3, but to also preserve the feel of the game.

So something with more degrees of freedom, like these:
(http://i78.photobucket.com/albums/j82/SGunny/map1.png)
(http://i78.photobucket.com/albums/j82/SGunny/map2.png)

As for campaign mode...maybe later. This mod already has enough snags that it'll be lucky if released by Late September/October.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: henry_12i on July 27, 2007, 08:14:23 am
Ok then, I'll make some adjustments. I'll put an underground part in or something just to spice things up I'll PM you when i have something made up (Most Probably on Sunday).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on July 27, 2007, 09:37:42 am
Espadon isent reading my posts :(
nice Gravity Hammer, i liek the things they do with it :P blast a vehicle away :P and grenades :P
Title: New Turret(?)
Post by: CaptainTutle on July 27, 2007, 11:44:45 am
Hey Espadon, It's me again. I saw this in Japanese gaming magazine. looks like Covie's arsenal of detachable turret. Here is the picture-

http://ruliweb.empas.com/ruliboard/read.htm?table=game_xbox02&page=2&num=21920&main=xbox&find=&ftext=


Should be in the last picture. Hope I'm helping you with this.

PS. I was wondering, are you going to have Silenced version of M7 SMG in the mod?


One more thing... at the last picture, it looks like they are gonna put map customizer in the game. is it true?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on July 27, 2007, 12:20:58 pm
you can name blood gulch map "bloodulation"

Espadon, can I get the new updates? i have only the first version of ur mod.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on July 27, 2007, 12:26:04 pm
me too me want also be beta tester!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 27, 2007, 02:56:16 pm
CaptainTutle, thanks for your interest, but right now, I'm still focusing more on hand-held weapons and their balancing instead of stat weapons -- the M247 is okay right now, and I'll add the stat AIE and the Covie plasma turrets later, since they really don't need that much balancing.

And no, I'm not including the silenced M7 since it's not an "official" weapon.

As for the map thing, I really don't know, since it doesn't pertain to this mod XD. I don't play Halo; I just love the story.
-----------------------------

Ada:
I'm not gonna call it bloodulation because it sounds like something a 12-year old would come up with. And besides, I'm gonna get thwacked by hard-core Halo fans. And you already have the newest update -- CP2; I pmed it to you >.<

-----------------------------

Bunney; I'm not going to let you play the Beta unless you can actually give me useful feedback (I don't want any finking "OMGWOWTHISPWNS," okay? I'm frigging tired of consumers).

-----------------------------

Anyways, here my latest:

[Halo 3 Reg'd Interface]
(http://i78.photobucket.com/albums/j82/SGunny/h3intreg1.png)
(http://i78.photobucket.com/albums/j82/SGunny/h3intreg2.png)
With the new alpha blood effects
(http://i78.photobucket.com/albums/j82/SGunny/h3intregos1.png)
Full health + Full Overshield
(http://i78.photobucket.com/albums/j82/SGunny/h3intregos2.png)
Drained health + Drained Overshield
(http://i78.photobucket.com/albums/j82/SGunny/h3intregos3.png)
Drained health + Full Overshield


Any ideas?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: brad on July 27, 2007, 04:13:04 pm
I don't like the health/grenade/bonus boxes from the 2nd to last screenshot. Those bright white edges are really bothering me. Maybe you should try softening up the edges. Also I really like the interface. Too bad I'm not registered. Oh well. Good job Espadon, it's looking really nice.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Coolio on July 27, 2007, 06:00:55 pm
I don't like the health/grenade/bonus boxes from the 2nd to last screenshot. Those bright white edges are really bothering me. Maybe you should try softening up the edges. Also I really like the interface. Too bad I'm not registered. Oh well. Good job Espadon, it's looking really nice.

Yeah i think you should fix the health/grenade/bonus boxes too. Plus i think you should get different textures for the last two pics. The texture to me doesn't really fit on that map. Plus add some scenary. But otherwise everything else looks good.  :)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: CaptainTutle on July 27, 2007, 06:29:48 pm
It looks like whatever weapon your holding, the picture in the weapon stat is plasma rifle. Will the picture change according to weapon your using?


and the motion sensor the motion sensor actually working? cause if it does, it would be sweet.


also, i think there is spartan you missed. Maria -062. She 'left' the army to raise a family.....wtf. She was shown in the Halo Graphic Novel-Armor Testing.



-------------------------------------------------------------------------------------------------------

As for the map thing, I really don't know, since it doesn't pertain to this mod XD. I don't play Halo; I just love the story.


I was asking to people in forum. It just has been announced that Halo 3 will support user-customized map using feature called 'Forge'.

I hate to bring this up again, but can I please join the beta?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: brad on July 27, 2007, 07:01:00 pm
Plus i think you should get different textures for the last two pics. The texture to me doesn't really fit on that map.

Agreed.
Title: Size of magazine for Mauler
Post by: CaptainTutle on July 27, 2007, 07:21:45 pm
By looking at some more leaked scan shots of halo, it looks like Mauler has 5 rounds in a mag. Hope all these infos are helping you!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Master Chief43 on July 27, 2007, 09:15:10 pm
Those boxes dont look good and the interface should be changed so the gun picture isnt there... and I think the radar is useless if it doesnt work and the weapon name is at a bad place...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 27, 2007, 09:36:44 pm
Nnnnnng... *twitch* *wobble* Interface...I said...Interface....not Objects...nnnnng....

The boxes...are not final. The boxes...were untouched for nearly a year. The boxes...are not the focus of those screenshots. The boxes...I said I was redoing them. Quite a few times.

And wtf is that comment about the texture about? Those are textures that I use for fun and are not part of the mod. And someone's REALLY inexperienced with Soldat to not recognize that the maps I used are Abel and Arena. Why the fink did you say I need more sceneries??? Pay attention to the right things...God, that's why I'm not letting people on the Beta, too many ****ing illiterate screwys walking around.

As for weapon names, I see where you're coming from. But I must be consistent with Halo. Go find a screenie yourself, there's really no other place to put it.

Motion sensor is just a creative place for me to put the ping dot. The dot will look like a motion contact on the sensor.

...Oh and I also fixed the alignment of the Vest-bar.

----------------------------------

CaptainTutle, good point with Maria-062, as always. But the canonical botset are consistent with the active on-duty Spartans of post-Ghosts-of-Onyx, so unless I find that Maria has redonned the Mjolnir armor, there's not gonna be a bot of her. (Either way, why would any man want to have children with a sexually underdeveloped she-he? Unless she went hormonal therapy, but that's highly unlikely because then she couldn't test the Mjolnir Mk VI)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lance Corporal on July 27, 2007, 11:54:24 pm
what would be funny as hell is if you could make the ping make a bunch of dots on the tracker, then, based on how ****ed it looks like you are, you know how bad your ping is. BUUUUUUUUUUT, i bet that cant happen.

but as far as your goal seems to be with guns, with what i saw, you had it. all you seemed to need was sounds (which i am incapable of providing).

though you may or may not have new things you went after, i dont know, cause i went awol and lazy (with anime on veoh and playing project sylpheed. mostly the former)

edit: oh also, about marine bots, do you want me to send you the values i have on mine so they use law in rambo match (and if you screw around too much, team match)? all thats wrong with them is they may overlap your marine work (i dont think i have johnson, but i have a few canonicals) and they also have the wrong hair and helmet sets
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on July 28, 2007, 02:44:47 am
Actually just as a side not to those not in the beta, the boxes actually look fine in-game. The only bad thing is that they all look the same at a glance. But that's why they're gonna be changed. >.^ Also, obviously you've never modded if you think the interface can change dynamicly with your guns. >.>
And I did recognise the maps lol. Who wouldn't?

That interface does look cool. And that ping dot? That's clever. :D

BTW
(http://i78.photobucket.com/albums/j82/SGunny/map2.png)
I like this map. It's sorta like blood gulch.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: -Skykanden- on July 28, 2007, 04:21:40 am
Really nice job Espadon :) when it will finish!
its a torture, i need it ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on July 28, 2007, 09:30:14 am
Well atm i cant give nice feedback, cuz i didnt played it before...i can give feedback about the picture's but that aint usefull, is it? :/
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 28, 2007, 10:00:38 am
You right Bunney, but really, I'm in need primarily of people who are very experienced with Halo to deal with weapon feel and balance... and a bit of graphical work, but I can deal with that easily since I do a ton of research on Halopedia. So...anyone who just wants to play this for eye candy isn't gonna get it until it comes out. =[ Sorry.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on July 28, 2007, 10:04:54 am
I played halo before ^^ played it for a time on the pc (halo 1) and on the xbox (halo2)
But nvm, i'll wait.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on July 28, 2007, 03:50:24 pm
I have a XBOX and a halo2, you want to borrow it(you are paying for shipping fee)?

you really should remove smg from the multiplayer, a smg dosent kill fast enough to be considered a primary, replace it w/ a BR or some brute weapon instead.

make the plasma rifle and needler dual weilded(make it just 3-4 pixels right and 1 pix up), b/c they will never stand a chance fighting a guy w/ a BR/AR.

change the bow into something else, maybe you can make it shoot fuel rod and make the bow's graphic into a hunter shield.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: CaptainTutle on July 28, 2007, 06:06:31 pm
Nah... SMG makes up for it by having fast firing rate. if you still think its not powerfull enough, maybe make it dual-weildable?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on July 28, 2007, 06:36:14 pm
Wow, weird. Everything was going fine and now we have to make everything duals? I can kill with any gun in the beta now. (BTW Espadon, I don't think the Pistols are overpowered because at long distance they are way harder to hit things with than the autos).
Besides, dualing all those things would probably make them look silly in-game.

The fuel rod gun as bow? But how would you make it shoot? If it was arrows and had the arrow graphic as the beam it would be stupid (arrows dont explode AND they stick into the ground). If you made it a rocket or m79 grenade....well, those graphics are NOT fuel rod beams.
Just saving Espadon from having to say that. (I'm a modder too so I know how it works).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ace on July 28, 2007, 08:45:41 pm
when can i download this?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: fast_ede on July 28, 2007, 08:59:38 pm
Ace, read more, it's good for you.

The plasma rifle and SMG both don't need to be dual wielded. Part of the balance in the Halo's is plasma rifles overheat, and since it doesn't overheat in soldat, you can blast off a very large amount of shots WITHOUT stopping, unlike halo, making it more powerful. meaning it will NOT need to be doubled. SMG can fire off so many shots and reload so fast that it doesn't matter that it's a single(and since you have a infinite ammo supply for most human weapons...). You can't compare Halo Balancing to Soldat balancing. so don't try.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on July 29, 2007, 04:07:03 am
Good point fast_ede (do I call you Fast or Ede? O.o). I didn't even mention the ammo thing. I really like how this mod makes you use the throw gun button for more than just knifeing stuff. It's a big part of the ballance for this mod; things like how the rocket launcher can't reload, or the spartan laser, or the plasma guns. It's really quite well done actually.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 29, 2007, 07:01:00 am
I have a XBOX and a halo2, you want to borrow it(you are paying for shipping fee)?

you really should remove smg from the multiplayer, a smg dosent kill fast enough to be considered a primary, replace it w/ a BR or some brute weapon instead.

make the plasma rifle and needler dual weilded(make it just 3-4 pixels right and 1 pix up), b/c they will never stand a chance fighting a guy w/ a BR/AR.

change the bow into something else, maybe you can make it shoot fuel rod and make the bow's graphic into a hunter shield.

You really got the weapons messed up don't you? First of all, if you couldn't tell, the Multiplayer set was based on Halo 3. In Halo 3, the SMG's a more powerful weapon. Uh, and I already have plans for the BR -- it's the AR replacement.
The "fake" dual-wield is an absolute modding faux-pas to me; I hate it, it looks bad, and you'll never see it on any of my mods.
And really, I can't see how a FRG+Shield is more graceful than the Drake Needler for the bow. Those reasons, in addition to the excellent points made above by Hiro and Blackburn, are why I'm not going to change the weapons so radically.
It's not that I'm against changes, its just the changes you suggested really don't make any sense.

Thanks but no thanks for the Halo 2 offer -- I'm really not allowed to play any kind of game at all, technically, so this mod is... clandestine activity.
-----------------------------------------

Here is my updated Registered Halo 3 interface. I blurred out some things so some of you can't go autistic on me. I'm sorely disappointed that said people didn't have faith in my perfectionist ways; surely I'm not going to release anything half-assed. I'm also disappointed that more took to staring at the boxes than noticing that there was no Jet-bar or Fire-bar...

...anyways this updated version sports a Vest-bar that drains vertically and a Jet indicator, and some refined alignments. Still no Fire-bar, as there's no such thing in Halo, but if you guys feel its necessary (I think it is for some things online, such as sniping), I'll contrive of a way to add it.

(http://i78.photobucket.com/albums/j82/SGunny/newh3intreg.png)

I'll release this soon...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on July 29, 2007, 04:12:35 pm
I know a great Idea on how to make fire bar, just make it like the heat indicater on plasma rifle(have some hole on the graphic and make the actual fire bar behind the plasma rifle graphic(I never modded a custom interface b4 so Im not sure If you can do that, sry if Im wrong).

Date Posted: July 29, 2007, 05:09:00 PM
two more Idea, make the blood into shield spark and make lil blood blood.
and make plasma rifle have 300 rounds.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Keron Cyst on July 29, 2007, 08:19:48 pm
Correct me on this: for the second map, the flags spawn over the bottom paths, which are shown as dead-ends.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 29, 2007, 08:44:03 pm
Correct me on this: for the second map, the flags spawn over the bottom paths, which are shown as dead-ends.

Oh no, not really; I was just showing the overall concept. It's just kind of like ctf_Equinox (I always thought the 1.3.1 version was better).

I know a great Idea on how to make fire bar, just make it like the heat indicater on plasma rifle(have some hole on the graphic and make the actual fire bar behind the plasma rifle graphic(I never modded a custom interface b4 so Im not sure If you can do that, sry if Im wrong).

Date Posted: July 29, 2007, 05:09:00 PM
two more Idea, make the blood into shield spark and make lil blood blood.
and make plasma rifle have 300 rounds.

I tried the spark thing on both Blood and Splat before I settled on using Puff. It really doesn't work with Blood and Splat. I mean, it looks so cheap. And as for the interface idea, I was thinking the exact same thing, but I scrapped it because it would clutter too much of the screen. I might make it an option though, but I'd have to first find a distortion-free Halo 3 screenshot first, which is something that doesn't exist right now. As a technical note, it'll be impossible to have the plasma gun ammo indicator drain downwards while the ammo indicator above drains leftwards.

On the Plasma Rifle ammo, I'm gonna say no to that, because it'll just make the PR too "useful." I want it to be a powerful but throw-away weapon, and having 300 ammo is just asking for Plasma Rifle lamers.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on July 29, 2007, 11:05:13 pm
I think it's good how it is, if you remember not to reload between skirmishes like I do for normal autos. >.^ It's good this way because it doesn't have to reload for quite some time, but it's not forever. >.^

Hmmm, no fire bar eh? But then again, even sniping in this mod doesn't really need a firebar. If you were to use it with normal soldat then it probably should have a fire bar. Is it just me or does the shield bar stick out a pixel or so on the left?
And how did you get the powerup text over on the left?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pie on July 30, 2007, 06:13:09 am
make it a radar type of blip, but it's for the fire bar, if not that then i don't know what else you could consider. Also about the campaign type question, i didn't mean it like that but meh. Map percentage complete= about 10%
*Almost all of the planning has been done, im up to placing poly's right now, i'll start the initial placing tomorrow(As it is my day off) Also, as for sceneries, what should i use, i'm doing the windmill level on halo 2(No idea what it is called) and i suck at making sceneries, like for instance, i need those boxes that explode if you shoot them, they've got a sort of blue line along them. I would need something like that.


Edit: I've reconsidered the map layout, im going to add some tunnles into it, so it isn't too much like Trench war. Im starting with the windmill section.
I'll tell you what i get up to tomorrow.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: henry_12i on July 30, 2007, 07:17:50 am
Im starting fixing my map, i havent really done much coz i have heaps of school work to do. Hopefully ill have some more done soon.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 30, 2007, 09:32:14 pm
Hmmm, no fire bar eh? But then again, even sniping in this mod doesn't really need a firebar. If you were to use it with normal soldat then it probably should have a fire bar. Is it just me or does the shield bar stick out a pixel or so on the left?
And how did you get the powerup text over on the left?

The health/vest bar looks funny on the left side due to some weird alpha-T differential; I'm working to fix it but so far, nothing's really been working. I'm still fiddling with alignments...eh.

Powerup text is on the left because I'm playing in windowed mode. ;) Don't be too expectant, I'm not that much of a miracle-worker.
----------------------------
Pie and Henry; thanks for all your help in the maps; the mod isn't going to be out for a while, so don't rush it.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on July 31, 2007, 04:33:53 am
Oh, ok. On my windowed mode the powerup text is still centered...
As for "alpha-T"....Good luck buddy, I have no idea what that means. XD
Title: Re: Halo Legendary Trilogy [In developement]
Post by: brad on July 31, 2007, 09:25:35 am
Alpha-T = Alpha Transparency
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on July 31, 2007, 09:47:33 am
here are some Ideas for fixes:

the gostek has a two-tone leg color(either make udo lighter or make the other one darker).

MA5C need a shorter barrel and you should make it fatter

when you edit sounds, note that in halo2(I havent played halo3) the plasma rifle's
firing sound
 has a metallic ringing in it.
needler has different sound too, but it has more of a spitting feel to it.

you should atleast make the AR more accurate now that its slower.

sniper rifle bullet needs to be longer and whiter,
 
you definitly need to take out the marine helmet, who cares about puny marines?
instead, you should make it either a infested spartan and then make the current flood head infested elite(the current one looks like a flower).

make AR, SMG, Plasma rifle's sounds louder.

put a little black on the back of the udo(if facing right, put black on the left side), that represents the ballistic under layer of the Mjolnir armor, do the same to reka(forearm, but put it on the top).

needler need to be alittle bit slower(+1 interval), and make it stronger.
here are the thing I think you should add to the mod after I played the newest version.
beta tester enough for ya?

dual needler(bow)'s non-explosive mode should have less damage.

minigun is good, add a little bit accuracy would be even better.

fisting animation should be sudden(the first four frame should be the fist/weapon already hitting the enemy, the rest of them should be arm pulling back, I'll mod it for you if you want).

grenades need less power and more range(speed - 7-15, and damage - 50000).

plasma pistol need a longer start-up time(start-up time should be 20), and the clip size should be 1(reload could be 120), you can increase some damage.

brute shot should fire clusters, also change the cluster's gfx.

fisting should be a 2-hit kill.

you can make jet into two jump pad, but it might look bad(changing lecistopa into boots w/ jump pad pointed down, and make jet totally transparant).

make grenade just four pixels w/ a grey pixel sticking up.

make boot bigger.

change SMG back to mat black, b/c it is matte black, then make it longer b/c when you are only holding one SMG its stock will be extended, and make its magzine shorter.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 31, 2007, 10:23:03 am
I think you're lacking in modding experience to suggest some of these tweaks; some are very good, but others are not feasible...

Keep in mind that this is the Multiplayer Beta, so any POA changes will be for the offline version (but I'll try to do it).

And I personally love marines. And flood helmets just won't look right... Uh, but I think I'm going to replace the SIII hair with the Arbiter's helmet.

Why does the Brute shot fire clusters? I see..oh, as in cluster frags. I was thinking just the too, but right now the fragments are blue for the plasma nade... I'll changed the brute shot to cluster if I can find a cluster alternative that has grey fragments.

Minigun inaccuracy is fine, I really don't care for overpowering. It already has enough ammo and image to blast through like 6 people at once.

And you're right about the explosive needler...will nerf that.

Nade coloring is directly from Halo 2 manual, and you're describing the Halo 1 nade, so that's a No also...nobody wants to play a Halo 1 mod you know? There are tons of those lying around.

MA5C is fine, you're still thinking about the old MA5B, which is stubbier. Get that Halo 1 crap out of your head. Same with the Udos, really no way to do two-toned accurately (and they can't be color changed independantly because of how they are animated), and Blackburn suggested having the boot bigger, but that's not possible, as it will cause even more alignment issues than the gostek already has. And the Jet thing...is just bizarre.

I'll consider the other stuff; the sfx advice is good. Thanks ada.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on July 31, 2007, 10:44:43 am
I think you're lacking in modding experience to suggest some of these tweaks; some are very good, but others are not feasible...

Keep in mind that this is the Multiplayer Beta, so any POA changes will be for the offline version (but I'll try to do it).

And I personally love marines. And flood helmets just won't look right... Uh, but I think I'm going to replace the SIII hair with the Arbiter's helmet.

Why does the Brute shot fire clusters? I see..oh, as in cluster frags. I was thinking just the too, but right now the fragments are blue for the plasma nade... I'll changed the brute shot to cluster if I can find a cluster alternative that has grey fragments.

Minigun inaccuracy is fine, I really don't care for overpowering. It already has enough ammo and image to blast through like 6 people at once.

And you're right about the explosive needler...will nerf that.

Nade coloring is directly from Halo 2 manual, and you're describing the Halo 1 nade, so that's a No also...nobody wants to play a Halo 1 mod you know? There are tons of those lying around.

MA5C is fine, you're still thinking about the old MA5B, which is stubbier. Get that Halo 1 crap out of your head. Same with the Udos, really no way to do two-toned accurately (and they can't be color changed independantly because of how they are animated), and Blackburn suggested having the boot bigger, but that's not possible, as it will cause even more alignment issues than the gostek already has. And the Jet thing...is just bizarre.

I'll consider the other stuff; the sfx advice is good. Thanks ada.
sorry about the halo1 crap, but I dont think I said anything about grenades color. I only said you should change the grenade's shape alittle.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on July 31, 2007, 11:48:50 am
The one you suggested was the first version of the grenade I ever made. Trust me, it doesn't look as good as you think it looks in your head.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on July 31, 2007, 11:24:04 pm
Ada: dual needler(bow)'s non-explosive mode should have less damage.
Espadon: And you're right about the explosive needler...will nerf that.

Does anyone else see something wrong here?  :)

I like the marine helmet. It's cool.

Minigun is already overpowered....no need to make it accurate to boot.

The Plasma pistol should not reload, it's a plasma gun. Giving it a clip size of 1 just wouldn't be fair. I think it's good as it is. Although maaaaybe the startup time should be a little longer to better emulate the charge up time for the fully charged shot it's shooting.

I agree that that jetting idea is just weird...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: mxyzptlk on July 31, 2007, 11:27:47 pm
Minigun is already overpowered....no need to make it accurate to boot.

Um....
It is possible to use, now, but by no means under any imagination is it possibly overpowered.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on July 31, 2007, 11:36:15 pm
Well, I seem to be able to rip anyone apart with it (unless I get unlucky) and then immediately go maul the next person.
It seriously can't be that I'm that good. Am I somehow missing an update?

[EDIT]

Ok, so maybe it's not that bad. I think it balances quite well ATM actually. Partially by dint of the fact that I can fire continuously for like 10 seconds.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 01, 2007, 07:12:58 am
Whoops, you're right, the non-explosives need to be nerfed. I must've forgotten to add the prefix XD (And there's really no way to nerf the explosives, other than by decreasing firing rate).

Minigun is...eh, all right ATM, but I find that I can rip stuff apart with it pretty easily too, like Hiro said. But after all, wasn't the AIE designed to do that?

Anyways I'm gonna be away fro the next 5 days, when I get back, look forward to seeing more alpha-T muzzle flashes. ^^
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 02, 2007, 01:50:52 am
Yay! Well, not so yay that you're going away but yay for new cool stuff to goggle our eyes at. :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: tool on August 02, 2007, 06:15:16 am
very nice, very neat, looks like you put alot of effort into this one
good job
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 05, 2007, 11:40:21 am
erm... can i download this now? (to lazy to read all xD im only looking at the picture ;D)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on August 05, 2007, 03:38:42 pm
erm... can i download this now? (to lazy to read all xD im only looking at the picture ;D)

Omgawd ur lazy, READ!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 05, 2007, 11:00:48 pm
>.>
If you read you would know that you CAN'T DOWNLOAD THIS yet.
There, now I hope people notice and stop asking. :)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 06, 2007, 04:41:19 am
>.>
If you read you would know that you CAN'T DOWNLOAD THIS yet.
There, now I hope people notice and stop asking. :)
are you sure? when can i download this then? (j/k ;D)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: -Skykanden- on August 06, 2007, 04:47:11 am
>.>
If you read you would know that you CAN'T DOWNLOAD THIS yet.
There, now I hope people notice and stop asking. :)
are you sure? when can i download this then? (j/k ;D)


Err.... man.... if you read you will know and stop spamming! [retard]

 Espadon you will add explsions¿
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on August 06, 2007, 06:16:52 am
Sure he adds explosions :D i hope from those realy cool nice neat ones :D sure they will be cool, stupid me...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 06, 2007, 09:17:53 am
All right, I'm back. Whew, I'm glad to see that after 5 days of stagnation, people are still checking this thread XD

Anyways, the mod is tentatively scheduled to roll out late September/October 2007, depending on how smoothly things go.

As for the flashes, I need to know some things:

o Muzzle flashes for Brute weapons -- they're pretty much same as human MFs, right?
o M90 Shotgun flash -- I've never seen it, so does it exist? If so, what does it look like?
o Plasma Pistol flash -- if anyone can find a screenie, I'd be obliged.
o M41 Rocket Launcher -- same as above, I'm having trouble finding a good picture showing the flash.

Thanks for all the help guys.  ^^
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 06, 2007, 05:49:26 pm
plz let uss download the beta! :P
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 06, 2007, 09:40:20 pm



No.

Title: Re: Halo Legendary Trilogy [In developement]
Post by: henry_12i on August 07, 2007, 01:05:06 am
lol, straight to the point...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 07, 2007, 02:04:45 am
Well actually I had to move my eyes across to the right and down a bit before I found the point. :D

Just be patient guys. This mod is awesome and Espadon is working to make sure that before it comes out it will be even awesomer! (that's a word?)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Shivorken on August 07, 2007, 02:54:53 am
PP is normally just a blurry roundish glob of plasma in both halo 1 and 2. not sure about 3. There is a wallpaper out there showing a running master chief in halo 1 and he is firing a pistol with muzzle flash. don't think thats the one you want though <.<
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 07, 2007, 09:09:50 am
this is unfair! :'(
Title: Re: Halo Legendary Trilogy [In developement]
Post by: -Skykanden- on August 07, 2007, 09:17:15 am
this is unfair! :'(

Can you stop spamming?

Say anything more, man!

  Espadon, why its all png, you will leave it .png?

if i use your mod i will put directly on c\: soldat ... and thatsa problem
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 07, 2007, 09:40:35 am
Yeah, pretty much the Beta's only going to be for people who will actively help in the mod... (I'll PM you the DL link when I get time, Henry) ...people who wish to play it will have to wait. ;)

Anyways, thanks for the info, Shiv, any bit helps...so maybe if you can find that poster now....
---------------------------------------------

Sky, the mod is largely PNG, yes, because PNG has some features that BMP just can't offer. What's the problem with PNGs? (You have probably the Pre-CP1 version with the all-PNG menu graphics, right?)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: fast_ede on August 07, 2007, 11:32:09 pm
Dunno if I'm just posting something you already know about but lots of these screen shots have muzzle flashes, check em out. http://media.xbox.ign.com/media/482/482228/imgs_1.html

EDIT: sorry for not posting/contributing more, I've been working/dirtbiking a lot and now I feel bad cause I haven't been helping :P.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 08, 2007, 03:06:21 am
i dont realy know... (i dont play Halo but maby http://media.xbox.ign.com/media/482/482228/img_2453000.html ? (i used the link Fast_ede linked, so thx to him ;D)

EDIT: Fast_Ede, i like your Avatar :D (how to you make animation (something like that) picture? (i know i sound stupid now... ;D))
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 08, 2007, 02:33:16 pm
I can do some maps for you.  I'm not trying to be arrogant, but I am pretty sure that I made the first Coag map.  Dunno where it is, I can show it to prove it.  I can make some maps, but I have no clue on waypointing, so you're on your own there.   :(  Which maps you want?  I'm working on Valhalla, Snowbound, and High Grounds from the beta, since my old ones look like carp since I was but a nub back then.  I'm reworking all of mine anyways.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on August 08, 2007, 05:53:02 pm
All right, I'm back. Whew, I'm glad to see that after 5 days of stagnation, people are still checking this thread XD

Anyways, the mod is tentatively scheduled to roll out late September/October 2007, depending on how smoothly things go.

As for the flashes, I need to know some things:

o Muzzle flashes for Brute weapons -- they're pretty much same as human MFs, right?
o M90 Shotgun flash -- I've never seen it, so does it exist? If so, what does it look like?
o Plasma Pistol flash -- if anyone can find a screenie, I'd be obliged.
o M41 Rocket Launcher -- same as above, I'm having trouble finding a good picture showing the flash.

Thanks for all the help guys. ^^
the shotgun's muzzle flash's front part is fatter than normal(2 pixels maybe?).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: henry_12i on August 09, 2007, 01:13:07 am
Espadon, i've sent you an image of a more 'open' version of the map via PM. I will only start way pointing when I get your OK.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 10, 2007, 08:41:18 am
can you give a hint/tip when this mod is finished? ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: fast_ede on August 10, 2007, 01:19:35 pm
can you give a hint/tip when this mod is finished? ;D

I'm pretty sure he only said around september 5 BILLION TIMES. kthnxbye.
Fast_Ede, i like your Avatar :D (how to you make animation (something like that) picture? (i know i sound stupid now... ;D))

You'd have to ask my friend :D . it has something to do with recording some of soldat , then taking frame by frame and making an animation of it
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 10, 2007, 05:19:25 pm
hehe oki doki ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 11, 2007, 11:22:59 pm
Hey fast_ede (and andrelie), press f8 to take demos and f8 again to stop them, then when you play it back (manually or with a fanapp) use the extract option turned on. Then go to the soldat/demos/extracted folder and cut out all the bits of the pics you dont want in the clip (make all the frames the same size at the end). Go download something like BMPtoAVI and make a movie of your heroism. :D

Well, I don't know an easy way to make a *.gif from that but this might help ya.


Espadon, check this: In the latest version of soldat most of the original bots seem to have bright blue/red face plates on their helmets. I don't think it was like that before so maybe you'd better see if something's changed.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 12, 2007, 02:56:29 pm
Well, I don't know an easy way to make a *.gif from that but this might help ya.


Espadon, check this: In the latest version of soldat most of the original bots seem to have bright blue/red face plates on their helmets. I don't think it was like that before so maybe you'd better see if something's changed.

Hrm, I just checked my 1.4.2 but its not giving me any problems. Screenie please?

As for giffing...you can either use the GIMP or MS Gif Animator. GIMP's the 'better, more hi-tech' way but I still use GIFanimator since GIMP's startup time just isn't worth it (I use PS so GIMP's rarely open, even tohugh I keep it on my HD).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 13, 2007, 12:16:31 am
Screenie... sure. This doesn't seem to happen to your specially made bots, and I have no idea why it happens to many of the default bots. It might interest you though.
See his helmet? His visor is solid blue.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on August 13, 2007, 07:48:10 am
hmmm, Fix! :(
Title: Re: Halo Legendary Trilogy [In developement]
Post by: henry_12i on August 13, 2007, 07:51:59 am
maybe its something t do with them being the 'Default' bots... try make some and test them. I'm sure there would be a perfectly logical reason for this.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 13, 2007, 10:09:25 am
I'll look into it.

Anyways I'm gonna take a tiny break from HLT and focus on my other Soldat pet projects for a bit so I can come back with a renewed perspective.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 13, 2007, 03:17:13 pm
omg no! let us download the beta then! let us come with comments and such things ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 13, 2007, 05:04:45 pm
Fine...I'll pm you a copy later...but you gotta promise to give feedback on weapons balancing and stuff.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on August 13, 2007, 05:09:59 pm
Why does it take so long for this project to get finished. A nice quality mod can be done in couple of  days. A couple of more days for weapon.ini balancing if it has one... I don't see a point in mods being developed for months. Atleast for soldat.

Anyways, love the graphics alto I haven't played halo 2 or 3. If you need any help with weapons.ini tweaking I can help. I have some ideas for plasma weapons and stuff...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 13, 2007, 05:29:25 pm
Fine...I'll pm you a copy later...but you gotta promise to give feedback on weapons balancing and stuff.
posting me? o.O omg yeah! ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 13, 2007, 07:14:37 pm
Why does it take so long for this project to get finished. A nice quality mod can be done in couple of  days. A couple of more days for weapon.ini balancing if it has one... I don't see a point in mods being developed for months. Atleast for soldat.

Do remember that I'm bogged down with all sorts of other stuff, like my clan, my clan's needs, my real life needs, my...etc. And...I don't think you're much of a perfectionist. What I've found is what looks good one day looks fugly when you look at it again...3 months after. And you are the last person to criticize me for not turning out mods quickly. Look at yourself...geez, I'm not even gonna say anything but anyone doing a search for mods that were done by a 'Will' would be disappointed. I haven't yet found one d/l link by you.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 13, 2007, 11:11:28 pm
Heh, nice. But no cat-fighting, alright?

Hmm, I might try looking at the .bot files for the default bots and comparing to the new ones.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: numgun on August 14, 2007, 10:08:29 am
Why does it take so long for this project to get finished. A nice quality mod can be done in couple of  days. A couple of more days for weapon.ini balancing if it has one... I don't see a point in mods being developed for months. Atleast for soldat.

Do remember that I'm bogged down with all sorts of other stuff, like my clan, my clan's needs, my real life needs, my...etc. And...I don't think you're much of a perfectionist. What I've found is what looks good one day looks fugly when you look at it again...3 months after. And you are the last person to criticize me for not turning out mods quickly. Look at yourself...geez, I'm not even gonna say anything but anyone doing a search for mods that were done by a 'Will' would be disappointed. I haven't yet found one d/l link by you.

And look at me with my EW, after even little interesting tweaks I make, I want to see how it looks ingame and what do you know... I've suddenly played 2-3 hours when It was supposed to take 2-3 minutes. And also, perfecting takes time. Alot.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on August 14, 2007, 10:24:06 am
Espadon, I'm sorry if you thought I was critcizing you. I just spoke in general...

As for my mods, as soon as I start something else pops up, bad grades, a girl, getting sick of soldat. You have to forgive me for getting sick of soldat, because paying it for so many years and see how much online community has degraded. I've done a couple of mods which I shared to my friends. One of my best friends, slayer dz, always does something better then me so I just give up. I'm more of a weapons.ini tweaking obsessed dude, and I'm constantly trying to find new ways of balancing weapons etc. I offer people some help if I really like somebodys work etc.

Good thing is, I have all the work I've done so far for soldat on my computer. Someday, maybe someday I'll use it. I'd say all of my sounds, graphics and various weapons.ini settings could very well be more than Dairy made with his graphics thread. Atleast quantity wise. The quality of my work is really questionable.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Torren on August 14, 2007, 04:20:58 pm
I can rip sounds directly from Halo PC's "tags" folder, but it would be Halo 1 only. (I don't know if this has been covered yet, as I stopped reading on page 15 and started again here.) Oh, and does any Halo 3 player know if the AR still has the the same firing sound as the AR from Halo 1?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 14, 2007, 05:40:33 pm
Oh, and does any Halo 3 player know if the AR still has the the same firing sound as the AR from Halo 1?

Good, that's exactly the kind of stuff I've been looking for. If only people answered more questions instead of asking 'when will this be done.'
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 15, 2007, 12:10:13 am
Oh, and does any Halo 3 player know if the AR still has the the same firing sound as the AR from Halo 1?
Pretty much.  It sounds a little more defined, though, a bit sharper and crisper, instead of the choppy 'baaakhhh' sound the Halo 1 AR makes.  It sounds like 'beeeeehhhk'.  Just extract the sounds and use Audacity to make it sound like that or something.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Torren on August 15, 2007, 12:45:15 pm
'Kay. And Espadon, I'm a bit confused, did you mean you wanted the sounds? [MP5]
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 15, 2007, 03:33:24 pm
Both xD

Anyways, I meant that instead of asking how soon this mod could be finished, people should try to do something that would accelerate the development of the mod.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 15, 2007, 09:33:54 pm
Who else is working on the maps, Espadon?
Oh, check this out.  Bungie added info on the fourth grenade and flamethrower.  Playing With Fire (http://www.bungie.net/News/content.aspx?type=topnews&cid=12699)

Erm...I might be able to get some maps ready if I can find someone to waypoint and shade them.  Those are two things I suck immensly at.  :P  Anyways, I have the Halo Art book.  Do you have it?  It's very...helpful.  Yes.  Very.
Helpful.
I don't know if anyone ever thought about this, but what about making gosteks that look like vehicles?  I don't tweak around with them, so I wouldn't know.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 15, 2007, 09:40:03 pm
Excellent Flamer update. Thanks.

I'm going to mobilize Keron into mapping soon, once I get off my lazy bum.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 15, 2007, 11:05:58 pm
Are you going to put those new 'nades in? Maybe as a cluster replacement or something?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 16, 2007, 02:41:59 am
ok, i will try to help, can you please tell me what you need? :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 16, 2007, 06:27:33 am
Are you going to put those new 'nades in? Maybe as a cluster replacement or something?

Yes, I think they will be excellent cluster alternatives.

ok, i will try to help, can you please tell me what you need? :D

Sounds xD
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 16, 2007, 06:31:48 am
oki doki! i will try to find some Hola sounds!
what kind of sounds do you need? :P

edit: from halo 1, 2 or 3 or 4 (dont know how many Halos it is ;D)

edit (again): i found a sound of a door opening ;D
http://www.bungie.net/images/news/inlineimages2007/DirtyDoor.mp3
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 16, 2007, 07:00:12 am
lol...way to go. Well, at least you have the right attitude xD. Looking for Halo 3 sounds preferably, and some high-quality Halo 1 sounds.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 16, 2007, 07:19:11 am
ok, i think i got all the weapon sounds, im waiting for them now, maby your lucky :D

edit: read that i THINK (!!!!!!!!) i got them, not sure ;D

edit another time: ok, i found some sounds, when you pickup things (health pack and some other things) hope you can use some of this ;D

many edits :D: i found a place with many pictures (screenshot) if you need them ;D
http://www.bungie.net/projects/halo3/asset_thumb_viewer.aspx?at=59&cc=21
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 16, 2007, 03:02:26 pm
Great. Thanks!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 16, 2007, 03:11:04 pm
o.O you needed that? if so, no problem! ;D im glad to help! what you need now?

love edits ;D: when you gone more this to Full Modifications? :P

woohoo! edit again!: i love to ask "when can we download this?" cause it so f**king nice!!!!!... so... i bet you think i will ask if we can download the full soon... but NO!... BUT... can you please send me a beta so i can comment your work and things? :D (i bet ill get a "HELL NOOOOO!!!" ;D)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Freedom on August 18, 2007, 06:15:27 am
buuu... i want it now :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 18, 2007, 06:23:16 am
buuu... i want it now :D
dont beg for it... ASK for it... so can i PLEASE have the beta? ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Freedom on August 18, 2007, 06:33:06 am
Can WE have the beta of this mod PLEASE PLEASE PLEASE :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 18, 2007, 06:34:40 am
nice signature  btw ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Freedom on August 18, 2007, 07:03:00 am
Thx BTW ;P
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 18, 2007, 09:03:15 am
Andrelie, have you played Halo 3 Beta? If not then no.

And Freedom. No.

I'm not passing out any more betas because all you people do is get a beta and disappear (very few exceptions).
NO MORE OF YOU SO-CALLED "BETA TESTERS!"
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 18, 2007, 09:29:35 am
Andrelie, have you played Halo 3 Beta? If not then no.

And Freedom. No.

I'm not passing out any more betas because all you people do is get a beta and disappear (very few exceptions).
NO MORE OF YOU SO-CALLED "BETA TESTERS!"
ok, i understand, but 1: "I'm not passing out any more betas because all you people do is get a beta and disappear", im not one of them. but i under stand, and good luck finish this ;D (just tell me if there is something you need then i will try get it)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 18, 2007, 09:53:54 pm
I'm actually working on a crapload of changes right now, from the new flamer to the incendiary grenade to new boxes and bullets. I think I'm going to replace the needler with the spiker for multiplayer since that'll work with the default WM much better.

Anyways here's the new flamer.
(http://i78.photobucket.com/albums/j82/SGunny/flamer2.png)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 18, 2007, 10:11:41 pm
I like this new flamer, looks awesome. And it does seem to look like the flamer screenies we've seen. Good job.
Um, what's wrong with the needler? I don't know a 'spiker' weapon so I don't know if it would be better. I'll happily test it out for ballance though. ^.^
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Whitehouse on August 19, 2007, 12:10:24 am
i dont know if u know about the scarab gun..but its a gun that was in halo 2 that was sorta like a easter egg...i was wondering if it be a better choice for any of the guns u have already selected especially the bow becuz it was the msot powerful gun in the game
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 19, 2007, 01:57:14 am
Andrelie, have you played Halo 3 Beta? If not then no.
I played the beta for H3.  'Twas awesome.
I agree with the spiker replacing the needler.  The flamer is pure burnination.
NO MORE OF YOU SO-CALLED "BETA TESTERS!"
Well said.  Personally, observing the progress is pretty cool.  I don't mind if I don't get a copy.  I mean, I will download it as soon as you make it a public release, and I like to help, but you must be under a load of crap already, what with real life, finishing the  mod, and trying to make it perfect.  I admire that.  So begging and hassling for a "beta" doesn't exactly relieve the workload.
By the way, do you want scenery for vehicles/destroyed wreckages?  I was making some for my maps.

And for Whitehouse...
I tried to do that myself.  It is unbalanced, even if it is the point. No.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 19, 2007, 05:40:55 am
:shock: nice flammer, 1 question... how can you get the time to make this? i tried to make some weapon changes but no... i finished with nothing... ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 19, 2007, 08:04:54 am
@ Andrelie

I'm modding faster than I did in the beginning because I've frankly been making mod (privately) for 3 years. My first needler back in 1.2.1 looked like a shriveled-up 'needler-jerky' and took almost 3 weeks, so experience is everything.

@ Hiro

I'm going to use spiker since we already have the Drake Needler, but mainly because online, the needler won't shoot arrow-needles like I have in my WM, but rather the bullets, which, despite all my efforts, refuse to look like needles. Spiker would be a reasonable alternative that allows for use of bullets instead of something 'radical,' like arrows.

I'm also contemplating big changes in the flames and eventually explosion so to look more like Halo. I need this to be perfect.

@Whitehouse

You know, I did say before I'd include every weapon (even an unofficial weapon -- Drake Needler!) but I think I'll leave the scarab gun out this time. If I include it, there's no way to make it 'hard-to-get' Easter-egg status, unless it's Rambo bow, but even then it won't work because Rambo bow only shoots arrows and doesn't accept bullet gfx. And if it's just a normal, albeit powerful gun, it'll just become a game killer because everyone would just scarab gun the whole place.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: fast_ede on August 19, 2007, 12:06:52 pm
The difference between the Drake and the Scarab gun is that the Drake was an actual weapon created for the halo universe but the scarab is just a plasma rifle gfx with massive ammounts of power (infinte shooting, no heat and huge damage) The scarab gun just isn't meant for acctualy playing in the game, it was just for fun :) . Oh , and the flamer, I like, I like. but I think the front need some tweaking, isn't the nozzle pointed up a touch?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 19, 2007, 12:22:16 pm
Oh , and the flamer, I like, I like. but I think the front need some tweaking, isn't the nozzle pointed up a touch?

It surely is. But the only way to show it is by shading it so it looks that way. You can't even notice it in-game, since the only place it shows up is in the kill-log and even then it's resized even smaller. ^^
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 19, 2007, 01:37:07 pm
I remember back from a post way back when, the G/GNR (Laser) was giving you trouble with the recoil.  Is it still?  I found a string of code you can put in the "weapons.ini" to take out recoil.
Quote
[Gugnir]
Damage=2500000
FireInterval=225
Ammo=10
ReloadTime=0
Speed=150000
BulletStyle=14
StartUpTime=180
Bink=10
MovementAcc=-12
Recoil=0

Specifically, in the realistic weapon ini, this makes it so when you fire it travels up.  Found out about it this morning, tweaked it a bit to work.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 19, 2007, 01:47:17 pm
...lol, sorry, you kinda got many things wrong here. Back then, I was talking about recoil with ada because ada wanted the "Gungnir" (that's the spear in Norse mythology, you spelled it wrong xD) to shoot really high velocity shotgun shells, and the kickback from that is totally unrelated to recoil (and increases proportionally to bulletspeed). And, eh, modding for 3 years has shown me most of the tricks with weapons.ini. ;)

G/GNR is also a 5-shot weapon and...I'll let you fiddle with it a bit before we discuss about it.

Thanks anyways.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 19, 2007, 02:16:55 pm
Quote
Gungnir
DAMN!  I knew I'd get that wrong.
Oh well.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 19, 2007, 11:08:01 pm
Oh, you mean if the mod was played online on a normal server. I understand now. Well, its good to know that you're thinking of everything. Its true that we will want to play this mod online. ^.^
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on August 20, 2007, 11:53:02 am
Espadon, haven't you noticed how the arrows act strangely when they are stuck in teh ground. I tried experimenting with them too but they are like, rotating when dissapearing. It looks sorta funky.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 20, 2007, 12:10:07 pm
It looks totally okay with the mod. It's been like that since the beginning of time. ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 20, 2007, 12:14:50 pm
erm... what? o.O
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Mr Killer on August 20, 2007, 12:36:02 pm
Nice mod! But I'm not fan of Halo ;P. And I prefer playing on my mods :P. But your gosteks rock!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on August 20, 2007, 01:27:08 pm
so you're okay with weird dissapearing arrows. If there is alot of them it looks weird
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 20, 2007, 03:06:48 pm
Well if you have too many active entities the FPS will drop faster than a porn star's panties, so arrows have to disappear after a while. I'd rather have 'realistic' sticky arrow-needlers than bullet-arrows, even if they do turn into the polygon to disappear.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Shagohod on August 20, 2007, 05:06:53 pm
Can I ask when will it be avalible? ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 20, 2007, 07:53:14 pm
After September 25th, I can guarantee that. xD
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 20, 2007, 11:02:49 pm
Espadon, haven't you noticed how the arrows act strangely when they are stuck in teh ground. I tried experimenting with them too but they are like, rotating when dissapearing. It looks sorta funky.
That's how the normal arrows act, I don't think Espadon can change that. Of course the only option would be to take out the bow and arrows. The latter is happening since the needler is being replaced, but the bow still should exist. I quite like how the needler works as the bow anyway.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Shagohod on August 21, 2007, 07:23:06 am
Oh cool I would of loved to be a Beta tester....lol ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 21, 2007, 07:37:59 am
Oh cool I would of loved to be a Beta tester....lol ;)
he said, no more betas ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: 57r1k3r on August 21, 2007, 09:39:49 am
Hey, I just wanna add two words -

The Gosteks Rule.


<Audience - "That's three words!">
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Shagohod on August 21, 2007, 12:51:21 pm
Ya ya I know I just said that like a joke but if you want I'm avalible ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: fast_ede on August 21, 2007, 12:57:38 pm
(http://img406.imageshack.us/img406/2315/hlt21vw9.th.png) (http://img406.imageshack.us/my.php?image=hlt21vw9.png)

Screens to drool over. Good ol' Red Vs Blue CTF action.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 21, 2007, 08:01:45 pm
Funny thing about the mod colors.txt.  You can't enter hex into the custom colors.  Gah!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 21, 2007, 11:58:06 pm
Yeah, I got stuck on that too. The way to do it is to go into the profile configuration file and input the values directly.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: numgun on August 22, 2007, 01:39:59 am
This needs a fancy new explosion in alhpa transparency sauce with a cherry of epicness on top of it.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 23, 2007, 11:08:43 pm
Hmm, yeah. This mod is missing very few things, one of which is explosions.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Coolio on August 24, 2007, 01:46:33 am
Just to let you know there is a rumour going around saying that there might be 4th type of gernade but its unknown.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 24, 2007, 07:03:58 am
It's known. ::) We have 1. Frags 2. Plasma 3. Spike 4. Incendiary
Title: Re: Halo Legendary Trilogy [In developement]
Post by: SirJamesaford on August 24, 2007, 07:05:45 am
Jeeeeeez espadon....i have never used a mod once nor wanted to but this mod has me curious lol So much hype....Good luck on the finish.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Coolio on August 24, 2007, 03:42:21 pm
Are you going to add in the gravity hammer from Halo 3?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 24, 2007, 03:43:36 pm
Maybe. I'm working on a crapload of things.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Coolio on August 24, 2007, 03:51:44 pm
Also are you going to add in any vehicles?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on August 24, 2007, 04:01:44 pm
This needs a fancy new explosion in alhpa transparency sauce with a cherry of epicness on top of it.

yeah but which explosion to choose? Plasma or frag?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Coolio on August 24, 2007, 04:08:30 pm
This needs a fancy new explosion in alhpa transparency sauce with a cherry of epicness on top of it.

yeah but which explosion to choose? Plasma or frag?

Plasma would be best because we already have explosions like frag.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 24, 2007, 09:21:06 pm
Frag...considering that none of my exploding stuff are plasma based.... ::)

And a big NO for vehicles. Coolio, you've been useless and you still are useless. Go post in some other thread. I'm tired tonight and hearing about ridiculous SH1T like vehicles is about all I can take.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 25, 2007, 03:10:21 am
Also are you going to add in any vehicles?
What do you think?
yeah but which explosion to choose? Plasma or frag?
Personally, the old mods that had plasma explosions were loads of crap.
Espadon, Bungie's updated info on the M6G pistol, M7 SMG, Frag grenade, and M90 Shotgun.
EDIT: Guess I was tired and forgot to add the link.  UNSC Weaponry. (http://www.bungie.net/News/content.aspx?type=topnews&cid=12704)
EDIT2: Damn!  I forgot to say this in the last edit.  I edited small portions of the weapons.ini file to better suit H3.  Specifically, I changed the shotgun rounds to 8, Brute shot fires faster but less damaging and more spread,  sniper rifle travels a bit faster and slightly less damage, and the plasma pistol only fires once, then you have to let it cool down.  I left the plasma rifle the same, because it fires auto.  I also increased rate of fire for the Stat gun, and as a direct consequence, lowered the damage.  Punching does a little more damage, you need three to four hits to kill.  I had fun with inf, pity Linda bots also like to run around.  For sanity's sake, I'm working on Will-XXX and Grace-XXX, simply because Will uses knives and fists, and Grace uses a rocket launcher.  Not to mention the pure comedy of the names together.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 25, 2007, 08:26:20 am
Excellent! This is the kind of good stuff that I really need. Sorry to have kept you guys in the dark with the weapons.ini myself; I had made the same change with the meleeing too. I would like your copy of weapons.ini to tweak the master copy a bit, although, what's with the change of shotgun rounds to  8...? It's still officially 6 rounds.

I still do have a Will bot, but Will-043 died on Onyx and I'm no longer having him part of the canonical botset. Ditto with Grace, she was killed on the Unyielding Heirophant and we don't have her serial number either. :\ Oh well, good luck with it anyways. ^^

I'm revising a LOT of the weapons, but I'm 90% done with the brute spiker. Forgive me if CP3 takes a bit longer to turn out than my last patches.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 25, 2007, 12:29:35 pm
But Will is teh pwnge!!!111
Ha, just kidding.  But I did make them for myself.  Oh, I read the Bungie thing wrong.  My bad.  And I forgot about beta.  I really did thought it was eight though.  I'll edit the weapons.ini before pming it to you.  Very personabally, it is rather annoying to accidentally hit the R key and lose the clip, though.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 25, 2007, 12:32:57 pm
Alas, we shall never understand alien technology... xD
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on August 25, 2007, 02:22:16 pm
sorry I havent posted for a while.

Espadon, your mod now have even more hype than the actual HALO3, GOOD JOB!

cant wait to play the completed version.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on August 25, 2007, 04:52:19 pm
I'd really like to help you with some stuff, but I only have Halo one, and you need stuff from the new ones right?

I was just curious, are you using the .png's for the interface and stuff (health, ammo, jet) and what interface will you use (1,2 or 3?) or a mix of them. Also, it is a really cool effect if you add a glow around the interface.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 25, 2007, 05:43:46 pm
Sounds like there will be quite a bit of testing to do in CP3. ^.^
Sounds fun. Hope I can be useful.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 25, 2007, 09:55:02 pm
Yes, Will. Registered users will be able to access a fully PNG-ized Halo 3 interface. Here's a sneak preview of CP3.

(http://i78.photobucket.com/albums/j82/SGunny/h3_cp3_preview.png)
Yup, that's the Type-25 Brute "Spiker" Carbine.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ace on August 25, 2007, 11:10:06 pm
I really like the spartan gosteks
Title: Re: Halo Legendary Trilogy [In developement]
Post by: The Specialist on August 25, 2007, 11:18:13 pm
Damn, this mod looks incredible Espadon.  I cannot wait until this is fully finished, I'm definitely downloading it.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Android id:073 on August 25, 2007, 11:19:21 pm
love the interface
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 26, 2007, 01:31:43 am
Heh, looks funny without the bright pink in slot 4. ^.^
Man, I don't know that gun so there wont be many comments from me on it apart from ballance.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on August 26, 2007, 08:34:04 am
I hate how people just stop posting in a thread after the initial hype. It clearly shows that they aren't going to help, but are just waiting for the mod to be finished and thats it. Just keep it up Espadon...

There are a few of the people here that can and will help, but only a small portion.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 26, 2007, 09:21:03 am
i dont know what he needs O.o tell me and i will try to help
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on August 26, 2007, 09:45:02 am
he said he needs sounds... you told us you are maybe getting some sounds...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on August 26, 2007, 09:50:01 am
ye, im still trying to get them, but as i think atm im not geting them :( sorry
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 26, 2007, 11:31:00 am
No problem. Sounds are always hard to get and I'm gonna try to scrounge around for some sounds myself.

Date Posted: August 26, 2007, 12:27:33 PM
EDIT: Hiro, have you solved your blue-visor problem?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on August 26, 2007, 11:31:58 am
Espadon could u tell on how much % ur already with the mod? like maybe 60% or 80%?? im curious!!11!1one!1
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 26, 2007, 02:16:45 pm
Hrm. Yeah, 60% sounds right. I still need to kick myself to give Keron the map materials and to coordinate the Configurator with Shereb. Gah. I'm too damn lazy.

Date Posted: August 26, 2007, 12:46:49 PM
(http://i78.photobucket.com/albums/j82/SGunny/cp3_spiker.png)
(http://i78.photobucket.com/albums/j82/SGunny/spikerclosup.png)

Done with the Spiker. Here it is in action. You'll also see that I updated the interface.

Also, I've finished redoing all of the muzzleflashes for CP3. ^^
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Shagohod on August 26, 2007, 03:15:22 pm
Holy crap  :o i love it

I like the interface how its transparent but especioly the soldier but will the radar work?

Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 26, 2007, 06:43:52 pm
"Radar" is a place to put the ping dot. Eh.

Date Posted: August 26, 2007, 04:38:27 PM
(http://i78.photobucket.com/albums/j82/SGunny/h3_needler.png)

Halo 3 Needler.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Shagohod on August 26, 2007, 08:16:19 pm
ah ok cool

How many hours did you spent to date doing this (if you counted them)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 26, 2007, 09:48:04 pm
Dunno. Hundreds. It's all spread out over 3 years (you can tell I'm terribly proud of this fact).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 26, 2007, 11:03:52 pm
Sweet looking guns. Can't wait to test them.

Oh yeah, the visor thing. It turns out that its the helmet. None of your custom halo bots use the helmet so it didn't show up but the default bots do wear helmets so that's why it looked like a probelm with them. Its just that in the helm.bmp graphic the visor is solid white, meaning it gets turned solid blue or red depending on the team. It's not much of a problem but I would suggest putting some shading or something in just to make the visor a little more interesting and a little less flat (unless its supposed to look like that  ;) ).

[EDIT]
Hey, after playing with the Spartan Laser for a bit I think its kinda strong (I got lucky and killed all 5 of their team in 3 shots, yay). I think it ballances well in combat (as in, when two people meet it doesn't give one an advantage) but I would suggest making it's ammo count 6 and then stopping it from reloading.
Your thoughts, Espadon (and other beta testers)?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 27, 2007, 05:35:24 am
But the Spartan Laser has a confirmed ammo of 5 I say. And it used to be non-reloadable, but that was kind of goofy for a 5-shot primary, you know? Unfortunately since 1.4 or so there was a reload time limit of 10 seconds so you can't have reloads now beyond 600 ticks.

And I don't think I've ever fixed the ODST/CQB helmet in a patch (cuz I'm still not happy with it). I'll try to address that in CP3.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on August 27, 2007, 10:02:24 am
OMGAWD! Masterchief looks realy good. damm thats realy nice Espadon ;)
And the spiker looks amazing ! :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 27, 2007, 05:45:23 pm
[New Fist]
(http://i78.photobucket.com/albums/j82/SGunny/newfist.png)
On the Left is the in-game PNG in the killlog. Right is the original BMP from which the PNG was resampled.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Tosty on August 27, 2007, 06:51:55 pm
BTW
you can to make the relode time over 600

I made my laws 9000 to se if it would work and it did
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 27, 2007, 10:59:37 pm
He's right, you can make it over 600.
If the ammo count is supposed to be 5 then that's final. It might be just me, but I just thought it might be a bit fast reloading (even though it is long). Tell me if its just me and I'll shut up. >.^ I thought about it and having no reload with only 5 ammo isn't fair, making it shoot better isn't fair: the only thing I can think of to change is the reload time.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 28, 2007, 01:19:58 am
I also don't like how it's hard to aim and fire; the sniper rifle is obviously better.  As much as I hate to admit it, this is a weapon that has got to go.  Only 5 shots, long reload, start up time, etc.  I personally suggest a portable Gauss turret (It's unquestionably awesome!) or the Battle Rifle, though it fires singles only.
As for the helmets, I've never tried.  It always ended looking funny.  For an example, my original setup before the Mod ends up as a splattered, bloody helmet/torso.  Very odd.
EDIT: Bah.  I just thought of something.  Since the Spartan Laser (which I propose we now call it the laser; it's easier for me to type since I'm lazy) basically overcharges when it's shot, why don't you make it fire once, then 'overheat'?  Whiile it's reloading, play the sound clip.  That way, you can overpower it a little.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Android id:073 on August 28, 2007, 02:35:05 am
Does the gold part on the helmet stay gold even if you change the shirt colour?


(http://i78.photobucket.com/albums/j82/SGunny/alpha-t_esword.png)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 28, 2007, 03:36:32 am
Pretty sure it doesn't matter; I changed everything to MJOLNIR VII color, and it looks no different.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 28, 2007, 11:01:02 pm
That helmet there isn't actually even a helmet. It's a hairstyle. I meant the helmet that is when you select "helmet" in the options menu.
No, that /helmet/ (normal hair) will not change the gold bit if you change shirt color. At least I'm pretty sure it wont.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lapo on August 29, 2007, 12:32:18 am
Great work so far! Keep it up, I wanna see this come through ( :!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ace on August 29, 2007, 01:07:03 am
That helmet there isn't actually even a helmet. It's a hairstyle. I meant the helmet that is when you select "helmet" in the options menu.
No, that /helmet/ (normal hair) will not change the gold bit if you change shirt color. At least I'm pretty sure it wont.

So say if you made everything  black in SSCC (soldat skin colour changer) it would still be gold?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 29, 2007, 11:54:19 am
My Spartan Laser replacement is working rather nicely; however, I'll upload pics when I feel it looks better.  Still no sound.
Espadon, check your PM.  I sent you some redone files.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 29, 2007, 05:11:58 pm
So say if you made everything  black in SSCC (soldat skin colour changer) it would still be gold?

Yep. Visor color = skin color + a bit of yellow.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 29, 2007, 10:59:09 pm
My 'unofficial'   :P replacement to the Spartan Laser, partially finished.
(http://img504.imageshack.us/img504/9538/gauss2fp9.png)
Hard to tell, but I did make some small graphical changes, especially the screen thing.
(http://img504.imageshack.us/img504/3867/gaussnh8.png)
(http://img504.imageshack.us/img504/1707/gauss3gr9.png)

I like it.  It has a clip of ten, which will recoil the barrel up considerably.  No start-up time, and the shots are adjusted a bit to better match H2.  Not sure if I got it right.  It's just a thought out weapon, because I'm not sure if Bungie's going to include it in the final.  But it functions just as well as the Spartan Laser.  In fact, it makes it less of a weak weapon.  Because we all know that the laser has 5 rounds.  And 5 rounds, plus the fact it can't scope, plus it was supposed to be for anti-vehicles, plus you have to charge it before firing, makes it somewhat...sucky.  Compared to the Sniper Rifle, anyways.  So this tuneup is just another reason to use it again.  Had to increase speed a bit, it looked slow.  And all these changes don't make it a 'god' weapon either.  It still only has 10 bullets, and then you have to reload it.
Anyways, this is my own private version, so unless Espadon wants to include it in the CP3, it'll stay that way.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on August 30, 2007, 02:28:28 am
Wait what? That doesn't look like a spartan laser to me (well, not if Espadon's one DOES look like it  ::) )
THAT thing looks to me like a remake of the LAAG minigun's interface graphic. And that in-game looks like it used to be the LAAG aswell IMO (or is it just me?  [retard]).

And just for the record, you need to practice with the laser some more  :D. I once killed all 5 of the enemy team in 3 shots with it (granted I did get pretty lucky, but THEY didn't manage to kill me in the time it took me to plug them all).
I actually suggested that the laser was too powerful because it can reload (which I guess I'll take back because it is a long enough reload time for a fairly hard to use weapon).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 30, 2007, 02:42:38 am
THAT thing looks to me like a remake of the LAAG minigun's interface graphic.
Granted, I do suck in Soldat and could never kill more than one guy in a life :P, and again, yeah, I 'borrowed' some of the LAAG graphics.  I did modify it though; I can send you a nicer pic of the actual file itself.

And darn, I was typing fast because I accidentally posted instead of preview on that post.  I thought I said you can't.  Nonetheless, I do agree with your point there.  Compared to the Spartan Laser, it is a LOT more powerful.  However, I didn't like the fact I had to charge up and snipe, especially for more than a second.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 30, 2007, 02:40:48 pm
Spartan laser is damn powerful, what are you talking about? I can wipe out a 4-person team with one shot. Besides, if you guys haven't noticed, the gun doesn't have any movementacc so you're kind of supposed to be jumping around with it. If I gave it a scope, it would be way too annoying.

Nem, the gauss...you keep it for yourself. Gauss just isn't going to make it into the mod because it's not a wieldable weapon in Halo. Only way I might put it in is for the stat gun, but even then it'll be a long shot.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on August 30, 2007, 05:50:10 pm
And I will.  I'm a gauss fan, myself.  I get your point though.  It's just I've never killed two of their team without being slaughtered.  :P  I prefer the Gauss in real gameplay; however, in Soldat, I love the Spartan Laser's graphics.
Anyways, Bungie's announced Halo 3's gone GOLD.  They're manufacturing everything now.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ace on August 31, 2007, 04:01:09 am
Anyways, Bungie's announced Halo 3's gone GOLD. They're manufacturing everything now.
What does that mean "GOLD"?   ???
Title: Re: Halo Legendary Trilogy [In developement]
Post by: yamo on August 31, 2007, 06:42:55 am
it means the game is ready for the public, ready to be sold.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: moomoo on August 31, 2007, 09:28:56 pm
it should be ready by now.. geez isnt it coming out like September 24 or 25?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 31, 2007, 09:32:56 pm
::)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ace on August 31, 2007, 09:53:47 pm
Hey espadon i like ur new avatar.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on August 31, 2007, 10:23:35 pm
Lol thanks? There's like a thread for it down in the testing forum.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ace on September 01, 2007, 01:46:46 am
oh ok ill repost there :)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Tosty on September 01, 2007, 01:50:01 am
Hey...whats the relese date for the halo mod
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on September 01, 2007, 05:10:39 am
So, are you gonna use .png files only? I can confirm that there's no problems with using only those. They will make make the download smaller. I think that soldat handles png files differenty ingame. I noticed that with bullets. Can anyone confirm this?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on September 01, 2007, 08:23:58 am
Yes, I think PNGs have slightly different transparencies compared to BMPs. And no, BMPs still have their uses. Too many PNG files sometimes gives a smudged effect, so most of the gosteks and weapon files that don't need alpha-T will stay BMP. I'm not sure if 1.4.2 also fixed the weapons-gfx PNG-foil effect but I'll go test it ASAP.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on September 02, 2007, 04:24:40 am
yeah, I reckon gosteks don't need to be png images, but all other stuff can, like weapons-gfx and interface stuff.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on September 02, 2007, 01:43:46 pm
Hmm...
Based off of your CP3 pictures, I think you've basically got most of it together.  I don't see much use of me yet, so I'm going to retreat into making maps for a while.  When you need me, PM.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Vhati on September 04, 2007, 05:41:49 pm
I hate you for this. because now I want to download it. And I didn't get to play the beta, so now I want to do that. Thanks, Espadon, and others. Thanks. ;) [/griping] Seriously, best Halo mod. I want it. Now. =)

(I'm not even that big of a Halo fan.)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on September 04, 2007, 08:01:45 pm
Sorry for nearly neglecting this thread, but I was busy with my clan sub-administrative duties. I'm going update my stuff on the first page with more current pictures and CP3 soon. Damn, someone whack me with a broom so I can get people to help me make a configurator.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Shivorken on September 04, 2007, 10:04:16 pm
I'm not sure if 1.4.2 also fixed the weapons-gfx PNG-foil effect but I'll go test it ASAP.

I believe it is still there much to my dismay.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Laser Guy on September 05, 2007, 01:13:06 pm
Just can't wait till the reliese date... And nice to know yamo still visits the forums.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: PaFel on September 05, 2007, 01:16:09 pm
I'm not sure if 1.4.2 also fixed the weapons-gfx PNG-foil effect but I'll go test it ASAP.

I believe it is still there much to my dismay.

Guys what you mean by that? (I think I can help).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: O.R.I.O.N. on September 05, 2007, 01:28:50 pm
*starts beating Espadon with a broom*
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on September 05, 2007, 02:50:52 pm
Yeah, unfortunately PNG-foil is still plaguing the files that need it the most.

(http://i78.photobucket.com/albums/j82/SGunny/pngfoil.png)

As you can see, the PNG version naturally includes a "plastic-foil" halo around the weapon, even though there is no feathering/antialiasing. There's currently no remedy for this, other than to stick with BMPs.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: xtishereb on September 05, 2007, 03:33:19 pm
What program are you saving the files as .PNGs with? Have you tried, say, Paint or another image editing program other than the one you currently use?

I'd love to help you with the config thing, but I know nothing about GUIs. I could probably write some algorithms, though, if that'll help you.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on September 05, 2007, 04:14:39 pm
I'm using Photoshop, and I tried GIMP. Maybe I should try optimizing the PNG with PNGout, could be extra palette colors?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ace on September 06, 2007, 01:41:07 am
What is GIMP? and what do you mean by plastic foil? :-\
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on September 06, 2007, 03:24:53 am
Well Espadon, try to work with Paint.net. The guns look ok to me. Maybe it's because of the high contrast or the difference beetween the colours that soldat handles them differently. Could be an issue with the image loader that soldat is using. It's not the same loader that loads bmps I think.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on September 06, 2007, 03:57:08 pm
Eh, the BMPs look a lot more clean-cut in game anyways. So I'm just not going to use PNGs unless I have a good reason, like for flare effects -- muzzle flashes.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on September 08, 2007, 05:32:07 pm
Bungie.net's updated info on Covenant weapons.
Covenant Weapons (http://www.bungie.net/News/content.aspx?type=topnews&cid=12753)

^Ace
GIMP is a free photo editor.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on September 08, 2007, 07:32:47 pm
Gee thanks Nemi -- extremely useful.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on September 12, 2007, 11:13:19 pm
So what's new?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ace on September 13, 2007, 01:46:37 am
ty nemihara

w00t 100th comment! :D I know am a soldier and i have 2 stars :)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: numgun on September 13, 2007, 03:18:52 am
Bungie.net's updated info on Covenant weapons.
Covenant Weapons (http://www.bungie.net/News/content.aspx?type=topnews&cid=12753)

^Ace
GIMP is a free photo editor.


I like the new look of the beam rifle. : 3
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Bunney on September 13, 2007, 09:19:56 am
Espadon, can i ask how many weapons u have made atm for this mod? like how many are finished (in rough numbers, dont need to be precise ;)) and what is ur current weapon ur working on to get it perfect?

Thnx :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on September 22, 2007, 05:05:06 pm
Hello? Espadon? Any new updates or do we let the topic slide into the abyss?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Yes on September 22, 2007, 05:49:41 pm
Hey Espadon did you get flame thrower ready yet? Heres some images.
http://www.youtube.com/watch?v=HuF7nbwnPFw&mode=related&search=
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on September 22, 2007, 05:54:46 pm
Rolls eyes. If you'd just look a few pages back...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on September 23, 2007, 04:36:09 pm
HE LIVES! :D
Maybe all the screenies and stuff should be put on the first page... But that is a waste of time that could be spent tweaking weapons and stuff.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on September 23, 2007, 07:47:07 pm
Maybe all the screenies and stuff should be put on the first page

Will do as soon as I complete yet-another-DEV-concept-artwork.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on September 29, 2007, 05:25:35 pm
I've been playing through the game for a while.  Being the rather obsessed individual, I made a few small graphical changes.  Eg., the overshield is red, and square-ish round.  The camo is a electrical blue sphere.  Turret actually looks like the turret in-game.  Also, I want to change the Brute Shot into the missle pod, as soon as I get around to finding the old pictures.  It already kind of acts like it, I've only got to change graphics and sounds.
Hey, does anyone wanna play H3 online?  My GT is Nemihara.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Sgt.Colwell on September 29, 2007, 11:18:29 pm
is the mod out yet?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Laser Guy on September 30, 2007, 07:09:37 am
HOLY SHI* NICE!! (and to think u invited me into ur clan...)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on September 30, 2007, 07:15:15 am
Uh, no, sounds haven't come, nor have I been diligent with collaborating with people on the maps and configurator. And if I were to include all the new armor permutations... (...maybe I shouldn't)

Nem, yeah, could you tell me the exact nature of the new Overshield powerup? AFAIK, it looks like a hazy red cloud.

I'm probably going to nerf the Br00t Shot a bit, since even with the massive movementacc it still just pwns in tunnels (think equinox), and perhaps move the MisPod as a AUG replacement. Why? Well, if we really have an 8-shot missile launcher, that's just be way too overpowered for Soldat. So...as I heard the MisPod's just not that effective versus infantry, so the missiles aren't going to arm...so they get shot, either they hit and do KE damage or they bury their noses into the ground.

Also, I need to know if the Spiker's spikes also embed into walls like a Needler into flesh. From the small real-life movie clip of those two ODSTs, looks like the Spiker rounds do embed.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on September 30, 2007, 11:43:38 pm
You pretty much hit it right on the dot.  The new OS is a cloud of red stuff floating around.  But in a weird, invisible box. 
From 'reference' trials, Spiker nails seem to glow white-hot when they're fired.  When they lodge into a persons body, it slowly cools to a dull gray.  Good luck trying to do that.   :p  The spikers won't stick to the ground, though. 
The only way you could possibly kill someone with one shot using a Missle Pod is by acing a direct hit.  I think that it shouldn't reload, IMHO.  Same with the turret and Flamer.  (Ammo for Flamer is 100, I think.)
And to add a small suggestion so you can keep the last remaining shred of your sanity...Don't add all of the permutations!  There's eleven helmets, seven shoulders and seven bodies.  That would be insane to complete.  Finish everything else up first, then you should make it as 'added content' later.
I'm trying to finish up my Camo and Overshield gfx, as well as the goddammed turret.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ace on October 06, 2007, 12:22:41 am
After September 25th, I can guarantee that. xD

How much after September the 25th?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: SirJamesaford on October 06, 2007, 12:26:00 am
This had better be the greatest mod for any game of all time with all this god damn build up lol
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ace on October 06, 2007, 12:41:22 am
I wonder what would happen if this mod was released in one go.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on October 06, 2007, 04:08:28 am
I wonder what would happen when people stopped asking when the mod comes out.   :P
Yeah, anyways Espadon, I retooled some of those gfx.  I think I can send it to you when I get around to uploading it.  It's the OS, Camo, grenades, & turret stand.
"If this Elephant goes over five miles an hour, IT WILL EXPLODE!"
Crazy Xbox-Live fiends...  :)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on October 06, 2007, 07:49:18 am
Oh man, people want this mod so much, I regret how much I hyped this thing up....

Thanks in advance, Nem.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on October 06, 2007, 03:12:42 pm
'Tis uploaded for you, Esp.  Any more 'reference' you need straight from game?
Also, if it counts, my head hurts with all the weird names when you choose weapon, like the SSRNM9082 whatever.  Me no like!!!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on October 06, 2007, 03:34:56 pm
But those are the actual names.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on October 06, 2007, 03:39:01 pm
Lol, can't deny that.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: andrelie on October 19, 2007, 08:39:46 am
i havent seen any update lately? geting a bit to lazy? :P
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on October 19, 2007, 02:41:01 pm
Sorry, I have. I just booted it up the other day though, and then I noticed how fast-paced the action was. But I think I'm still gonna have to tweak the reloads and stuff. Do you want the semi slow-reload weapons (that make gameplay a bit more tactical, like in MechaSoldat) or like fast-reload (as in Halo)?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: O.R.I.O.N. on October 19, 2007, 03:03:57 pm
Fast reload would be better. If you want it to be true to Hao, you'll want to keep the fast pacing.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: gedazz on October 19, 2007, 03:50:08 pm
It's a Halo mod, so keep it Halo - make it fast-reloading.
Although I don't really care about it because I'm gonna play this mod online, not with bots.

One question, will this work with "Soldat Mod Starter"?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: numgun on October 22, 2007, 07:39:58 am
Fast-pace all the way. I remember playing the mecha mod and even trying the same ''tactical'' weapons in ERA but I found it very BORING. Soldat is made for fast-paced action hands down and I love to have my barret kill someone with 1 shot rather then many like in mecha 2.3.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on October 22, 2007, 08:11:59 pm
Yep, keep it like it speedy.  Slow is bad.
Also, I was wrong: the spiker rounds do stick to the ground.  Well, at least walls.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on October 23, 2007, 08:38:11 pm
Speeded up, just in time for CP3. Check your PM boxes, boys! (released on Mole day! =D)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on October 23, 2007, 08:49:02 pm
Thanks.  Will work on after school.  CP3 FTW!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on October 23, 2007, 10:06:41 pm
I got it. Now time to play.

[EDIT]

First impressions:
The m7 caseless is too weak.
The LAAG is a bit too weak.
The new needler in-game graphic is more red, but unless I'm mistaken the bullet graphic isn't which makes them look a little odd. Not sure on that one, but it seemed like it.
I don't like how the plasma sword can't reload anymore. I don't use it enough to know how bad/good it is though. ;)

The new flamer is...interesting. I think its pretty cool because the flame looks so much more 'together' and also it doesn't make my computer slow down anymore. :) Not sure how good the stop-start way is in combat though (I only got to use it once so far [retard])
Also, I love the flamer's graphic just so you know. :D

So there you have it. This is only after 20 minutes of playing though so don't take any of it to heart if its bad.  8)
Great job.

P.S. I forgot to use the new interface XD

[EDIT again]

I tried the new interface but... because I use a much higher screen resolution (because I'm registered) it looks WAAY off. The box that I think would look really cool around the screen doesn't reach right around the screen. It's like a square that covers the top left corner. XD
I wish it was at 1024*768  :-\
*hint*  ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lapo on October 25, 2007, 06:25:36 am
Dude I can't take it anymore! I want this mod :P
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Laser Guy on October 25, 2007, 09:00:40 am
COME ON!!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on October 25, 2007, 08:55:41 pm
The mod is really cool!  Can't check the new interface, because I didn't register, but so far, I'm having lots of fun!
I'm kinda sad you got rid of the spiker, though.  :(
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Freedom on October 28, 2007, 03:45:41 am
OMG man, give us this mod :D
We want it :D
How long you think we can wait? :D
We want it! :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on October 29, 2007, 03:43:57 am
Hmm, Espadon, I think the brute shot needs a longer fire interval. Right now it can be shot really really fast which I don't feel adds well to how it plays. It sort of... fires so fast it is uncontrollable. I guess it might be my own fault for firing as soon as I can, but against bots it becomes a little bit unreasonable to dodge a bot that can fire explosives so fast that three are in the air at any one time.

Anyone else have thoughts on this?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Shivorken on October 29, 2007, 04:01:59 am
Make the brute shots fire clusters? Then you can actually survive 1 or 2 before you die. I think it should stick to how the actual game plays.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: O.R.I.O.N. on October 29, 2007, 11:04:46 am
Making weapons fire clusters never works correctly. The damage is always goofed up.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lord Frunkamunch on October 29, 2007, 11:38:38 am
Making weapons fire clusters never works correctly. The damage is always goofed up.

Yeah, the cluster damage value is directly linked to that of the nades, it's like 1/2 or 1/3.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on October 29, 2007, 02:51:14 pm
Also, cluster graphics will be dedicated to [currently plasma grenade] the firebomb, and using clusters either way will result in a cluster being showed as the weapon in the kill-log [I hate how kill-log registers kills by entity].
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on October 30, 2007, 10:22:02 pm
Yeah true. Just to note: you may want to change the text for cluster grenades to something else (ie. plasma grenades or whatever you make them to be)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: mozzer on October 31, 2007, 11:24:54 am
This mod has taken way too long to make TBH...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on November 01, 2007, 01:34:39 am
Meh. It still rocks. :P
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Cappy on November 01, 2007, 08:25:01 am
Well just as long as its awesome when it comes out. :p
Title: Re: Halo Legendary Trilogy [In developement]
Post by: fast_ede on November 04, 2007, 02:07:04 am
Yea , smg needs to be stronger , halo 2 smg's < halo 3 smg's . I need to make my screenshots soon. And i think the mod isn't taking too long. It took me like a year to make my mod and HLT is much better then that.  Ill give more feedback when I'm not so busy Espadon XD
Title: Re: Halo Legendary Trilogy [In developement]
Post by: gingerspam on November 05, 2007, 11:30:36 am
hey espadon i look 4ward to this i have been checking evry night to see id the download is here ... but evry night i still wait.. SOOOOO COOL! cant wait lol
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Arbiter on November 06, 2007, 08:43:43 pm
You could make the Energy Sword a replacement for your knife. Then knife.mp3 (or something like that), which sounds like FWOCK, could be replaced by the SSKKHH of activating the sword and the stab sound as the KASSSH of killing someone.

@fast_ede your avatar's file size is too big.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 07, 2007, 03:52:56 pm
I really do need to make a FAQ. Before I do, let me explain one LAST time why a energy sword won't work in the knife slot: It just doesn't FIT, okay? I'm not gonna make some unaligned POS knife just because you greens think it'll be 'cool.' Get some experience, dammit.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on November 07, 2007, 10:12:00 pm
Or read the topic guys. Plenty has been suggested that just wont work. Or stuff that people think we (ok, just Espadon) don't know. I like the saw how it is anyway.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 07, 2007, 10:28:23 pm
The whole hiatus is attributed to lack of quality sounds. I know all of you love to hear your combat accompanied by glorious sounds, so even if it means I'll get pelted by tomatoes, I'm not going to let this mod fly with POS sounds.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: numgun on November 08, 2007, 09:57:55 am
Try audacity + HD halo videos around the net. Should get some decent sounds that way.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on November 09, 2007, 03:21:07 am
Sound is one of those issues that tend to be worked on last minute.  I think I will work on them, so it doesn't end up like total carp.  Maybe maps to, but I'm kinda doing them only for fun.  Actually, I've been really busy with school lately, so I need to make up lost time here.

By the way, is anyone here a good bot waypointer?  I need someone to waypoint for me, because I suck.

I'm might work on a few new maps, like an original idea.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Detector on November 09, 2007, 02:59:47 pm
So, where is the link to download?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: LOL on November 10, 2007, 09:12:35 am
I cant wait for this mod ;D it looks amazingg !
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on November 11, 2007, 10:05:13 pm
So, where is the link to download?

READ THE TOPIC! PLSKTHXBAI.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on November 12, 2007, 12:41:24 am
Espadon, is there a way to add to the title that HLT is not available for download?  This is getting a trifle annoying.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Yes on November 12, 2007, 12:49:57 am
Wow hopefully this mod will be good as everybody suspects it to be.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lord Frunkamunch on November 12, 2007, 10:54:41 am
What's more overhyped: The Halo trilogy, or the Halo trilogy mod?

You decide.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ShadowHunter on November 12, 2007, 11:49:52 am
The Halo Trilogy
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on November 12, 2007, 10:14:19 pm
This isn't hype...This is people repeatedly asking random stuff that's been asked before. XD

And for the record, yes this mod is looking sweet! (There's your hype :D)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: mxyzptlk on November 12, 2007, 10:15:48 pm
Holy crap, this thread passed thirty pages?

Geez.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lord Frunkamunch on November 14, 2007, 10:18:34 am
This isn't hype...This is people repeatedly asking random stuff that's been asked before. XD

And for the record, yes this mod is looking sweet! (There's your hype :D)

HOLY CRAP THIS MOD IS GONNA BE SO SWEET I CANT WAIT! FINISH IT FINISH IT! OMG I JUST GOT A BONER LOOKING AT THE WEAPONS!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: excruciator on November 14, 2007, 11:55:22 am
Shouldn' t there be a download at least? just to give people something other than pngs to get boners from?? maybe some actual action?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lord Frunkamunch on November 14, 2007, 11:59:21 am
You could always print scrn the preview screens...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: excruciator on November 14, 2007, 12:34:45 pm
I mean a beta.. at least a taste of the real deal.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lord Frunkamunch on November 14, 2007, 01:07:05 pm
Yeah, I've always considered making a beta pointless. I mean, if you've got enough to release just call it version 0.3 or something and set up a download.

My point was that until then, that's the best you can do.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 14, 2007, 10:02:01 pm
I did. But like, I found people just running off thinking it was the real deal, tons of greenbags not even giving feedback, you know?

I see tons of people with torches and pitchforks. I assure you all, it's getting there. Working on the sounds...   ...will update screenshots to current version soon.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: echo_trail on November 15, 2007, 05:05:17 am
This is such an awesome project.. I'm really looking forward to see what it's like. Will it be [REG], [UNREG] or both?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on November 15, 2007, 04:03:27 pm
Well, there is an [UNREG] interface and a [REG] interface, so I guess its both!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: pinOi32 on November 15, 2007, 06:51:16 pm
thread started: June 14, 2007
current date: November 15, 2007


lol.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lord Frunkamunch on November 15, 2007, 08:25:50 pm
I did. But like, I found people just running off thinking it was the real deal, tons of greenbags not even giving feedback, you know?

I see tons of people with torches and pitchforks. I assure you all, it's getting there. Working on the sounds...   ...will update screenshots to current version soon.

Ehh, you'd still get more feedback than from a beta, right?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Freedom on November 16, 2007, 09:18:18 am
When u gonna release it?
Man...

thread started: June 14, 2007
current date: November 16, 2007

-.-
Title: Re: Halo Legendary Trilogy [In developement]
Post by: mxyzptlk on November 16, 2007, 09:19:40 am
When u gonna release it?
Man...

thread started: June 14, 2007
current date: November 16, 2007

-.-
Just wait, man. He'll release it eventually.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: O.R.I.O.N. on November 16, 2007, 05:03:56 pm
Incredibly, he has a life. >_>
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lapo on November 17, 2007, 12:02:36 am
Want... >_<
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 17, 2007, 03:40:15 pm
Updated screenshots to reflect CP3. Please check it out ^^

Will add a poll later...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: LOL on November 20, 2007, 12:38:59 pm
You could start a zombie thing! bravo being the flood and alpha the spartans  :P
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 20, 2007, 04:35:38 pm
Thank you, Captain Obvious, you've made my life so much easier by pointing out that fact!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: numgun on November 22, 2007, 11:02:45 am
Updated screenshots to reflect CP3. Please check it out ^^

Will add a poll later...

Looks damn nice. The ingame stuff looks extremely good, but the ''photorealistic'' style on the interface weapons look kinda wierd though. Dont know how to really explain it bt they look kinda grainy, cramped and some of the even deformed. Also the scaling looks wierd between the small weapons and the big ones make it look kinda cramped.

The interface is hot. Too bad Im not regged so I'll be using the unregged one. But I dont see much that you could improve it any way. Its perfect.

But as I said, the ingame stuff looks amazing.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 22, 2007, 01:00:06 pm
Aight nummy, tell me which guns are distorted and I'll fix them.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: LOL on November 22, 2007, 02:45:01 pm
new screens look amazing. All the wepons look real nice this obvisouly gonna be the best halo mod for soldat  ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on November 22, 2007, 04:36:35 pm
Looks damn nice. The ingame stuff looks extremely good, but the ''photorealistic'' style on the interface weapons look kinda wierd though. Dont know how to really explain it bt they look kinda grainy, cramped and some of the even deformed. Also the scaling looks wierd between the small weapons and the big ones make it look kinda cramped.
What? To me the guns look about as close as you can get to the proportions in halo. The only one that looks anything out of shape IMO is the MA5C which I think should have less butt and more barrel part...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Shadow G-Unit on November 22, 2007, 05:05:41 pm
I really don't think this will be released anytime soon.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: -Vis- on November 22, 2007, 06:00:49 pm
The only one that looks anything out of shape IMO is the MA5C which I think should have less butt and more barrel part...

I noticed that too. Definitely looks a bit out of proportion.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 23, 2007, 04:01:30 pm
All right, will fix. Thanks for pointing it out.

Date Posted: November 22, 2007, 09:55:01 pm
Update! CP4 is seeing some major changes; No more wimpy Plasma Grenades -- Santa hands out Firebombs for Christmas this year.
[Firebomb]
(http://i78.photobucket.com/albums/j82/SGunny/firebomb.png)
(http://i78.photobucket.com/albums/j82/SGunny/firebomb002.png)
(http://i78.photobucket.com/albums/j82/SGunny/firebombkills.png)

As you can see, I've also done some work with the kits. The new overshield and camo boxes are really nice. Since Soldat wraps textures to the boxes, you can have the game automatically resample large texture images into small boxes -- works well for the respective powerups since the resampling causes a nice scintillating effect.
[New Kits]
(http://i78.photobucket.com/albums/j82/SGunny/newkits.png)

Finally, I might move the Spartan Laser down to the minigun slot. It'll give those Carbine fans a break, and also add a nice wind-up sound to the Spartan Laser [which I find satisfying]. The only gripe I have is with how the minigun slot makes it look as if you're shooting from the hip. Pl0x vote so I know what I should do about the Big Green Laser Gun. ;)
[Hip-fired Spartan Laser???]
(http://i78.photobucket.com/albums/j82/SGunny/lowslung.png)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on November 23, 2007, 07:19:59 pm
[Hip-fired Spartan Laser???]
(http://i78.photobucket.com/albums/j82/SGunny/lowslung.png)

well, Master Chief is a super-cool cybernetic solider(spartan), he can hip-fire ANY weapon.

and now you can make the laser to shoots multiple lasers(like a shotgun...like I suggested  in the earlier development of this mod).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: mxyzptlk on November 23, 2007, 07:26:17 pm
Having it as minigun sounds great.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 23, 2007, 09:55:25 pm
(http://i78.photobucket.com/albums/j82/SGunny/newma5c.jpg)

Better?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Boots on November 23, 2007, 10:40:47 pm
That looks sweet, Love the interface D:!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on November 24, 2007, 01:06:29 pm
(http://i78.photobucket.com/albums/j82/SGunny/newma5c.jpg)

Better?
put the spartan laser in the minigun slot would be even better...

also, how did you make the letters glow?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on November 24, 2007, 04:54:19 pm
(http://i78.photobucket.com/albums/j82/SGunny/newma5c.jpg)

Better?

Um..Well I like the old design better actually (oh man I sound like a whiney customer don't I?). The old one had better shape, just that horizontally I think the barrel needed one or two more pixels. XD
Vertically it was fine IMO.

About the spartan laser... I think the LAAG is too hard to ballance right so having the laser in the minigun slot could aleviate that. Also, which gun is the carbine? Is that the one that's like a battle rifle with a scope? Or is that the covenant sniper thingy?

Also, new boxes = looking great. :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ShadowHunter on November 24, 2007, 07:14:13 pm
looks awesome, and yes Hiro, the Carbine is the "Covenant Sniper Thingy" lol
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Shadow G-Unit on November 24, 2007, 07:34:02 pm
Great, NOW FECKING RELEASE IT ALREADY! Make the gfx of the Secondary weapons a little bit bigger.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 24, 2007, 09:14:32 pm
Meh, getting conflicting messages here. The polls indicate the Spartan Laser should still be ruger, while most posters are advocating for the minigun. Hope pollers can give their side of the argument ;)

Anyways, Hiro, here's the MA5Cs compared. The new one, yeah I think it's ugly too but the old one needed to get slimmed down a bit and also had a shroud that was a tad too tall, don't you think?

(http://i78.photobucket.com/albums/j82/SGunny/ma5cevo.png)

Haha, anything for the sake of accuracy.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Shadow G-Unit on November 25, 2007, 01:03:04 am
Better, nice.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: -Skykanden- on November 25, 2007, 02:59:42 am
Uh, long time without posting there, but i followed the news

I love that new MA5Cs, you will ad config?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on November 25, 2007, 04:40:13 pm
Hmm... I took that comparing image and stuck it in photoshop so I could compare them better.
The new gun is more accurate to that outline, but the size of the butt to the barrel looks unballanced. The old gun is less accurate and is too ballanced in size. So I thought I should mix-match them to see what it looks like.
I discovered that it looks pretty good if you use the old butt on the new barrel. But it's not perfect, since the old butt isn't too accurate (I'm taking mostly about the hole where the handle is, on the new butt it is better). So I figured if you merge them it looks best.

In paint I cut and pasted the bottom half and the hole of the new butt onto the old butt and then did a slight edit to the lower left edge which was looking odd. Here is what I got:
Unfortunately this is too big to go into the game as it is...

[EDIT]
Ok I got a setting on photoshop that made it smaller without bluring it. Here is the interface graphic if you want to see.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Kavukamari on November 25, 2007, 09:09:00 pm
what exactly is the knife? a katana?

<3 the mod, can't wait for release
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 25, 2007, 09:45:59 pm
Thanksmuch Hiro -- you could have asked me for the originals, though. ;)

Kavu -- the Combat Knife was somewhat improvised -- graphic though, is the 'official' combat knife graphic used on Halo KBs like HaloLibrary [defunct] and Halopedia.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on November 26, 2007, 03:16:19 pm
Wow, I didn't know Halo had an official knife. I've never seen a knife weilding masterchief before lol. Good job finding that out.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 26, 2007, 03:37:35 pm
(http://images1.wikia.nocookie.net/halo/images/thumb/7/7b/CombatKnife.jpg/150px-CombatKnife.jpg) (http://halo.wikia.com/wiki/Combat_Knife)
[Click on image for original context]

I'll probably refine the knife soon, eh.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pie on November 26, 2007, 08:05:00 pm
The spartan laser hmm.... big windup, supa powerful... it doesn't seem like middle of the order gun, i think it should be at the bottom... but, i never really liked the carbine anyways.
Without playing it/seeing most of the screenies( it's that time of the month for my internet)
I think the laser should be at the bottom personally, and it could conflict in other servers on the internet, like say if everyone is using rugers on a server and you've got this mod, you're laser will be firing 4 shots with not wind up, where as if it is in the minigun spot, there will be some small amount of wind up. But in anycase, i think you should just release it :D
I can't wait to shoot you with a plasma pistol :D

Also, that weapon going in the place of the Ak (3) is a bit big, like it looks front heavy. Just so you know.. Imo.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 26, 2007, 09:36:05 pm
(http://i78.photobucket.com/albums/j82/SGunny/SLASnew.png)?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Stiff_Ninja on November 26, 2007, 11:20:55 pm
ESP!!!!!!!!!!! WAS DIS?????????????, any new cumulative patches?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Kavukamari on November 27, 2007, 01:24:26 am
if only we could do this in CG so we could add vehicals
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pie on November 27, 2007, 05:48:41 am
(http://i78.photobucket.com/albums/j82/SGunny/SLASnew.png)?
Looking good so far, one question, don't laugh at my stupidity, but in the place of the mini gun, is that the "big gun that fires heat seeking missiles that lock onto vehicle's" in halo 3, because i'm not sure, but the end of it looks round, the same as the one in halo, i wasn't sure if it was, and i also can't remember the name if it :S
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on November 27, 2007, 05:02:27 pm
You're thinking of the Missile Pod [currently that's the Spartan Laser up there as #0]. I might make the Missile Pod a primary and dumb-fire arrow-missiles [nonexplosive] 'duds' that just stick into the ground instead of as the LAW option currently [since it's way OP'd compared to the RL]. I need to revise that carbine's shading, looks pretty terrible.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on November 28, 2007, 10:33:17 pm
I am in love with your shading style, but I sort of think that the M90A should have a few more details. Also I have a source for some very good Halo sounds. It's youtube. But...
Ever since Bungie implemented the replay system [retard] People are able to capture gameplay videos and even make small TV shows(MACHINIMA) with these high quality replays. Here's a link.
http://youtube.com/user/machinima
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on November 29, 2007, 12:15:50 am
You're thinking of the Missile Pod [currently that's the Spartan Laser up there as #0]. I might make the Missile Pod a primary and dumb-fire arrow-missiles [nonexplosive] 'duds' that just stick into the ground instead of as the LAW option currently [since it's way OP'd compared to the RL]. I need to revise that carbine's shading, looks pretty terrible.

What do you mean here? Are you saying that the missile pid will be put in but you will make it fire arrows that don't explode because they are duds...?

I think the law is good at the moment if you were thinking of removing the rocket launcher...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: R!ckster on November 29, 2007, 05:24:19 pm
Oh wow, this looks really awesome I hope you finish it soon! :]
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on November 29, 2007, 11:58:26 pm
I'm not liking the fire from the hip, although it would indeed sound good compared to the LAAG.  Is there a way to raise the graphic up?  Like, add a couple low-alpha pixels to the bottom or something?
Edit: Missile pod for RL?  Nah, I'd say use that to replace the Brute Shot instead.  And for some reason, I can see myself holding the BR a lot cooler than the carbine, but that would depend on image quality, I suppose.
Sorry for not being too helpful; school's a beach.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on November 30, 2007, 04:49:06 pm
Hmm, I kinda like the BR55 too, but it doesn't fit in soldat because of it's 3 shot fire rate. The only way I can think of to make the ruger slot do that is have 3 bullets in the bullet graphic, but that's cheating and doesn't actually make 3 bullets.

Carbine is fine for a ruger slot.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Slayer DZ on November 30, 2007, 05:22:01 pm
when this out?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on November 30, 2007, 08:51:13 pm
when this out?
If you have read atleast 5 pages of the thread, you'd know this isn't released. It says, In developement. Also I want the Spartan laser still in Ruger slot.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: -Skykanden- on December 01, 2007, 04:15:23 am
Ok... Espadon, can you give us a 2nd beta? ::)
But the Spartan should stay at Slot 6, you change a little bit the .ini and: uber creation :P
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pie on December 01, 2007, 05:43:02 am
The only hip fire gun i can think of is the detachable turret.
So you could just use that i guess?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 01, 2007, 09:35:11 am
Well, I fixed the hip-shot thing for the minigun slot... and I agree with my beta testers, it is currently working very well in the minigun slot. I don't know, its still very much in the air, but I'm digging the wind-up right now.

Sky -- I'll think about it.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: -Skykanden- on December 01, 2007, 09:41:21 am
who are the beta testers'?
Please yes think about it! :)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ShadowHunter on December 01, 2007, 02:10:38 pm
Hmm, I kinda like the BR55 too, but it doesn't fit in soldat because of it's 3 shot fire rate. The only way I can think of to make the ruger slot do that is have 3 bullets in the bullet graphic, but that's cheating and doesn't actually make 3 bullets.

Carbine is fine for a ruger slot.

agreed
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 01, 2007, 03:32:55 pm
Yeah, I've already stated that 3-in-1 bulleting is a no-no for me. So I think I'm still going to stick with the BR's oddball superbink/startup time thing -- I'll put it in the CP4 so you guys can test the balance.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 01, 2007, 04:13:29 pm
So where is the BR going to go then? Like, it can't be a ruger so which gun would it replace? the M7?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 01, 2007, 04:26:40 pm
It's a highly modified AK. 3-4 RoF, ~13 startup, -90 bink. Forces you to shoot between 2-4 rounds a burst, which I feel is acceptable.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on December 01, 2007, 05:52:34 pm
Well, I fixed the hip-shot thing for the minigun slot... and I agree with my beta testers, it is currently working very well in the minigun slot. I don't know, its still very much in the air, but I'm digging the wind-up right now.

Sky -- I'll think about it.
good job, now there will be balance in the force/game.

you might want to change the poll a little bit, since the spartan laser in slot 0 is not hip-firing anymore...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 01, 2007, 05:53:12 pm
So, Espadon, The BR55, Are you done tinking with the Ini. To find an acceptable Balance and not make it an auto? Also I noticed that bots dont care about bink or movement acc. So if you play single player with this the bots are gonna be really stupid with the BR55.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 01, 2007, 06:49:16 pm
Yeah I know, and that's a problem -- BR55 in the hands of bots is serious OP'd. So I'm really really not sure. It's all very annoying.

Then again I might go the traditional way with the 3-shot magazine... eew...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 01, 2007, 07:15:18 pm
Yeah I know, and that's a problem -- BR55 in the hands of bots is serious OP'd. So I'm really really not sure. It's all very annoying.

Then again I might go the traditional way with the 3-shot magazine... eew...
We all hate the 3 round magazine.

Edit:We would really love to see a gameplay video, mainly because as non beta testers, we don't see OR HEAR ::) Much of the beta. And I have never heard a single 1 of the sounds that you are going to use in the mod. I'm sure most of us would love to see a gameplay video.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 01, 2007, 07:41:52 pm
Espadon, want me to show it off for you? I have fraps...

[EDIT]

BTW Espadon, have I ever mentioned to you that the grenade launcher is really powerfull? Well, in the hands of bots at least. The rate of fire is really fast.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 01, 2007, 08:06:24 pm
Yeah, go ahead, go ahead. I must have forgotten to tone down the RoF for the Br00t shot, but I'll do it for the next patch. Can you give me a rough estimate of how many ticks feel right but also preserves the feel of the actual weapon? Thanks.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: LOL on December 02, 2007, 07:28:14 am
Got a question wich has been bothring me.

What are you gonna do for blood?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 02, 2007, 02:51:01 pm
Got a question wich has been bothring me.

What are you gonna do for blood?
You.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Havoc on December 02, 2007, 05:17:26 pm
I have my own Halo mod running too. I made the battle rifle a fully automatic weapon. It acts as a "heavier" version of the MA5C; with a slower RoF, better accuracy at long range and more powerful bullets. I also gave the weapon a 20 round magazine. I think of the battle rifle as the modern version of WWII's BAR (Browning Automatic Rifle).

Here are the weapon files:
BR55HB SR
[FN Minimi]
Damage=78
FireInterval=9
Ammo=20
ReloadTime=100
Speed=450
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=2
//The Battle Rifle 55 Heavy Barrel 'Sniper Rifle' is another versatile UNSC troop combat weapon. Despite its named versatility, this weapon is best used from a far.

MA5C
[Steyr AUG]
Damage=85
FireInterval=5
Ammo=32
ReloadTime=100
Speed=350
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=2
//The MA5C Individual Combat Weapon System (Assault Rifle) is arguably the most versatile troop weapon in the UNSC. This weapon has no 'niche' to speak of and can be used effectively in just about every engagement.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lapo on December 03, 2007, 03:33:55 am
The weapon balance doesn't phase me. Can we just release it so I can play the damn thing online with the default server settings! ( :

Who plays offline anyways!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 03, 2007, 03:46:59 am
Cool, now that the hip fire is fixed, I'm totally for replacing the LAAG.  Thing was weak.
I guess I could give some information to you 'non-beta testers', but all I can really say is that you should look at the screens and imagine Halo guns shooting.   :P

BTW, in Halo: Landfall, the ODSTs fire the BRs in full-auto.  That helps very little, doesn't it?
So, replace it with the Carbine.  Or single shot BRs, like in the original Halo 2 trailer.

^I do.   ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: LeetFidle on December 03, 2007, 11:25:58 am
wow. best halo mod ever.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: .::Blaze::. on December 03, 2007, 05:43:49 pm
(http://i78.photobucket.com/albums/j82/SGunny/SLASnew.png)?

just my thought i think the plasma rifle shouldn't take the place of the minium or w/e i think the plasma rifle should take the place of the HK mp5 and put the Battle Rifle in the minmum place.

just my idea. i think it would make more sense.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 03, 2007, 06:46:22 pm
just my thought i think the plasma rifle shouldn't take the place of the minium [sic] or w/e i think the plasma rifle should take the place of the HK mp5 and put the Battle Rifle in the minmum [sic] place.

just my idea. i think it would make more sense.

It makes totally NO sense for the online weapset. Why would you put the PR in a slot with a quick-reload when the real thing doesn't reload at all? And why would you put the BR in that place when it fits the AUG or AK slot much better?

BTW, in Halo: Landfall, the ODSTs fire the BRs in full-auto.  That helps very little, doesn't it?
So, replace it with the Carbine.  Or single shot BRs, like in the original Halo 2 trailer.

I was just about to suggest it. The thing I'm not sure about is how to make all the crapbags know that we're using the 'real' BR55 instead of the triplet-shot BR that everyone knows. And hell no, the BR is never going to be a single shot. Ruger -> Carbine in the online weapset, and that'll be final.

@ Havoc
Balancing can be done without resorting to weird and inaccurate stuff like a 20-round mag. It'll never fly. Not on my watch.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 03, 2007, 08:32:40 pm
I still like the three bullet graphics idea, but then how would it make the clip of 36 decrease by 3?
Then there's the full auto, but either you explicitly state that its full-auto (i.e. the BR55 Automatic), or make a new weapon name entirely.
Or what about this weapon (http://halo.wikia.com/wiki/MA5K_Assault_Rifle)?  I think it's called the MA5K, or something.  Not sure whether it's non-cannon or not.  I don't like it, personally.

And I was thinking of replacing the Plasma Rifle with a Sentinel Beam.  Or Spiker.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 03, 2007, 09:56:19 pm
Spiker = AUG replacement.
Sent Beam might be a Ruger or a Minigun replacement. Totally unsure yet.

MA5K is canon, used by S-IIIs in Ghosts of Onyx. That's a really low-res image you got there. It's not game canon though, so I think it'll be relegated to a bonus pack if I ever get the time.

I'll just let you guys test the delay-bink BR55 once I get the damage balanced, then we'll talk. It'll make sense anyways for the bots in HLT to fire full-auto since the bots in Halo have fired the BR in auto mode, too, right?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 04, 2007, 12:36:19 am
Quote
That's a really low-res image you got there.
Well, that's the only picture of it.   ;)
Quote
It'll make sense anyways for the bots in HLT to fire full-auto since the bots in Halo have fired the BR in auto mode, too, right?
Not that I remember, no.  But, doesn't matter I suppose.  Hell, just make it full auto already.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 04, 2007, 12:44:35 am
Wait, spiker can't be AUG. MA5C is AUG isn't it? Or are there going to be multiple options?

As for suggestions for a Brute shot fire rate...I havn't really played halo 2... XD
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lapo on December 04, 2007, 06:04:26 am
(http://i78.photobucket.com/albums/j82/SGunny/SLASnew.png)?

I think the compressed '3' in the Secondary Weapons menu looks out of place. Get rid of it imo, one 3 is enough.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: numgun on December 04, 2007, 06:57:30 am
Espadon, the energy blade/sword look ugly as hell with the black outlines. I hate those.
What I'd suggest is to smoothen up with a self-made gradient to make it look like its made out of energy and replace the black outlines for the blade part with a gentle blue outline and if possible, make it glow on the menu with the alpha transparency thing.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: LOL on December 04, 2007, 11:04:26 am
Got a question wich has been bothring me.

What are you gonna do for blood?



You.



umm....?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: -Vis- on December 04, 2007, 11:06:51 am
I think the compressed '3' in the Secondary Weapons menu looks out of place. Get rid of it imo, one 3 is enough.

I don't think it's possible to remove the squashed 3, without removing the main one too. There's only one image file for the background, back.bmp, and it uses that for both sections, as well as the scoreboard.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Havoc on December 04, 2007, 06:14:47 pm
I just thought that this bit of information would be interesting, Espadon, to your response saying that the 20 round magazine is completely innacurate (taken from Halopedia). It's something to chew on and think about:

It is interesting to note the ammo used for the Battle Rifle. It uses a new 9.5mm x 40 Experimental Round. The 7.62 x 51 mm NATO round is a rather high-powered round used on the MA5B and on modern-day marksman rifles and machine guns. The 7.62 mm already has a history of having too much recoil because of the rounds high power, which made it hard to fire fully-automatically in assault rifles. While the BR55's larger 9.5 mm round would be heavier and would thus presumably generate even more recoil than the 7.62 mm NATO, this is not necessarily the case. Since the Battle Rifle's rounds have a noticeably shorter case length than the 7.62 mm NATO (40 mm vs. 51 mm), they most likely contain much less powder than the 7.62 mm NATO, which would yield less muzzle energy and thus less recoil, making the weapon more manageable.

However, the size of the ammo would have a problem fitting in the 36-round magazine of the current Battle Rifle. If a Heckler Koch G3 (which is chambered in 7.62mm x 51) has a standard magazine count of 20 and be the size that it is, it would be hard to see a cartridge much wider than the 7.62mm fit inside of a magazine of the Battle Rifle's size and with a capacity of 36 rounds. The Battle Rifle's magazine would have to be about twice as long as it actually is to hold that many rounds. This is a continuous pattern with UNSC assault rifles as a similar instance occurred with the MA5B. The MA5B has a magazine of 60 rounds chambered in the 7.62mm x 51 with a rather "small" magazine size, which looks to be smaller than the Battle Rifle's magazine.

Note: Please see discussion about the further speculation about this ammunition at http://halo.wikia.com/wiki/Talk:BR55_Battle_Rifle
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 04, 2007, 06:32:32 pm
I just thought that this bit of information would be interesting, Espadon, to your response saying that the 20 round magazine is completely innacurate (taken from Halopedia). It's something to chew on and think about:

It is interesting to note the ammo used for the Battle Rifle. It uses a new 9.5mm x 40 Experimental Round. The 7.62 x 51 mm NATO round is a rather high-powered round used on the MA5B and on modern-day marksman rifles and machine guns. The 7.62 mm already has a history of having too much recoil because of the rounds high power, which made it hard to fire fully-automatically in assault rifles. While the BR55's larger 9.5 mm round would be heavier and would thus presumably generate even more recoil than the 7.62 mm NATO, this is not necessarily the case. Since the Battle Rifle's rounds have a noticeably shorter case length than the 7.62 mm NATO (40 mm vs. 51 mm), they most likely contain much less powder than the 7.62 mm NATO, which would yield less muzzle energy and thus less recoil, making the weapon more manageable.

However, the size of the ammo would have a problem fitting in the 36-round magazine of the current Battle Rifle. If a Heckler Koch G3 (which is chambered in 7.62mm x 51) has a standard magazine count of 20 and be the size that it is, it would be hard to see a cartridge much wider than the 7.62mm fit inside of a magazine of the Battle Rifle's size and with a capacity of 36 rounds. The Battle Rifle's magazine would have to be about twice as long as it actually is to hold that many rounds. This is a continuous pattern with UNSC assault rifles as a similar instance occurred with the MA5B. The MA5B has a magazine of 60 rounds chambered in the 7.62mm x 51 with a rather "small" magazine size, which looks to be smaller than the Battle Rifle's magazine.

Note: Please see discussion about the further speculation about this ammunition at http://halo.wikia.com/wiki/Talk:BR55_Battle_Rifle
Wow. You are one huge halo techy fan :o. But not to really Put you down but... We're not doing R/S, We can't pick bullet types in the Ini., And I dont like the 20 round Clip either, but Espadon knows that it is 36. I just think you took the 20 round magazine suggestion from someone else(*COUGH*YOURSELF*COUGH*)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Havoc on December 04, 2007, 06:51:20 pm
Actually it's one of the many paragraphs in the BR55HB SR Battle Rifle description (I'm not actually a "techy fan"). I did not put the article together. I just thought it would be interesting to throw this into the discussion.

You can simulate different ammunition types by using the speed, recoil, bink, RoF and damage variables in the weapon files.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: excruciator on December 05, 2007, 11:53:53 am
simple question: can you give us a rough % of how much of the work has been done and the % of time left till the release?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 05, 2007, 08:26:51 pm
Got a question wich has been bothring me.

What are you gonna do for blood?



You.



umm....?
Sorry. Just bored, wanted to do something worth it :P
Also Espadon, how are your sounds coming?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 05, 2007, 11:07:04 pm
simple question: can you give us a rough % of how much of the work has been done and the % of time left till the release?

I doubt it. As far as I know there isn't really a set amount to be done before release. Also, are you talking about % time or % content? 'Cos % time is in the air...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 06, 2007, 01:17:36 am
Stop asking when this comes out.
I'd say, based on the amount of work I've seen, maybe 72+% of the content is done.  But there's nothing wrong with being a perfectionist, huh?
Hiro, are you going to work on the video for the kiddies?  If not, I might.  I also have a game recorder, but not a demo version.  No stinking watermarks for me.
Edit: For those wondering who's in the beta, I'm think I'm in it.  I'm not too sure, though.  I guess I'll have to check.   :)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 06, 2007, 10:38:22 pm
People with the image that me and Nemi have in our sigs, they are the testers.

And I just got out of school (I had an extra intense last week so I've been busy) so I'll do a quick video for them. I'll see.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 07, 2007, 01:24:25 am
And I just got out of school (I had an extra intense last week so I've been busy) so I'll do a quick video for them. I'll see.
Good, because I have a really aggravating next week studying for finals.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on December 07, 2007, 10:19:37 pm
Espadon, you need to do some serious weapon balancing.

also, I tried making Spartan Laser the replacement for Minigun, it worked VERY well, sure you can't reload it, but you can't reload Spartan Laser in Halo3 either.

the human weapons(guns)'s bullets need to fly faster, they are also too weak.

so either buff the human weapons or nerf the nades(and make them faster).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: gingerspam on December 08, 2007, 12:53:49 pm
FAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCKKKKKKKKKKKKK!!!!! cant wait for this!!!!

Date Posted: December 08, 2007, 12:51:07 pm
'twitch'  'twitch' need 'twitch' h..h...'twitch' h...HALO TRILOGY!!!!!!!!!!!GAGAGAGAHJHGAJSAD  *runs off into distance screaming incoherantly*
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 08, 2007, 03:31:30 pm
FAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCKKKKKKKKKKKKK!!!!! cant wait for this!!!!

Date Posted: December 08, 2007, 12:51:07 pm
'twitch'  'twitch' need 'twitch' h..h...'twitch' h...HALO TRILOGY!!!!!!!!!!!GAGAGAGAHJHGAJSAD  *runs off into distance screaming incoherantly*
Eh?
My boredom and lack of anything to do for the next 4 days leaves me with open time to finish my map.  It'll the last part of the Storm, from the storage building to the portal.
As for the film, fellow Beta-Testers, I could just assemble a montage, so if you want, you all can just send me some video clips of HLT in action.
Though I guess we should wait for CP4.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 08, 2007, 04:26:04 pm
Yeah, since CP4 looks like it's going to change quite a lot.


As for ballancing, I thought it was quite well ballanced. Although the M7 is a little weak and the brute shot in the hands of a bot is rambo.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on December 08, 2007, 05:47:42 pm
Yeah, since CP4 looks like it's going to change quite a lot.


As for ballancing, I thought it was quite well ballanced. Although the M7 is a little weak and the brute shot in the hands of a bot is rambo.
I didn't really mean balancing, I just wanted a bit more of HALO feel to this mod, because bullets(hits instantly) in HALO are always faster than plasma/needles.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 08, 2007, 06:11:37 pm
Aw, okay, since I lowered the speed since the first beta because i wanted to reduce the range to Soldat-like, you know. Real weapons fire like hitscan too, but bullet dodging is part of Soldat's game mechanic, since you have one less degree of freedom to move in. I'll fiddle a bit with velocities then, if I can still have the game feel fun with the quick bullets, I'll shoot up an update, otherwise... I just want to keep this mod feeling fun.

Also, the M7, it's going to be tough to make it balanced without turning it into a mini-minigun with its 'massive' 60-round mag.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on December 08, 2007, 06:12:32 pm
Aw, okay, since I lowered the speed since the first beta because i wanted to reduce the range to Soldat-like, you know. Real weapons fire like hitscan too, but bullet dodging is part of Soldat's game mechanic, since you have one less degree of freedom to move in. I'll fiddle a bit with velocities then, if I can still have the game feel fun with the quick bullets, I'll shoot up an update, otherwise... I just want to keep this mod feeling fun.
just about 300 for the speed of AR's bullet would be perfect.

for M7, just make the speed at 250-ish and make it more accurate, and probably less powerful.

or you could replace the M7 with a BR since the M7 is only a H2 replacement of H1's AR(inaccurate... VERY inaccurate), since the AR in your mod is H3's AR... get rid of that little M7 and replace it with a BR(the M7 is going to get pwned by every other weapon anyway).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 08, 2007, 06:48:41 pm
or you could replace the M7 with a BR

Wouldn't make sense during online play.

I'll consider the BR in slot 3 for the offline set though. Good idea, only gripe I have is that I think that there's a subtle intrinsic inaccuracy inherent in the MP5 slot. Then again it could just be me.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Zeating on December 08, 2007, 10:38:05 pm
Whens this expected to be finished?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 08, 2007, 10:45:42 pm
Whens this expected to be finished?
You havn't read this thread, haven't you?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Zeating on December 08, 2007, 10:47:28 pm
Umm..no i dont feel like reading 36 pages, thank you
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 09, 2007, 04:38:59 am
Whens this expected to be finished?
I suppose that you thought that after 36 pages, asking when this comes out would be rather novel.
Replace the SMG with the Battle Rifle?  Natch, just up the recoil a bit more.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on December 09, 2007, 04:45:39 am
or you could replace the M7 with a BR

Wouldn't make sense during online play.

I'll consider the BR in slot 3 for the offline set though. Good idea, only gripe I have is that I think that there's a subtle intrinsic inaccuracy inherent in the MP5 slot. Then again it could just be me.

It's because the screen shaes and obviously, your cursor changes coordinates slightly. It's more eagarated with the minigun tho...
And Steyr's bullets tend to go off the real aim path (the first is always a little lower)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 09, 2007, 01:04:16 pm
Umm..no i dont feel like reading 36 pages, thank you
Well Zeating, you better start, cause I did.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 10, 2007, 09:17:15 pm
Something that I only realized now, but the Spartan Laser does not sound like the Beam Rifle.  It sounds like an explosion.  Also, it would be cool if there was a way to put in the laser pointer, but I doubt it.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 11, 2007, 05:21:07 pm
I could put an alpha-t 'laser' pointer on the S-laser but I'd have to see if I get the plastic-film bug first.

And I know it doesn't sound like the Beam Rifle, but I have neither the Carbine sound nor the S-laser sound, ya know? ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Psycho on December 11, 2007, 06:04:17 pm
Why isnt the assault rifle steyr?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ICanCount2Purple on December 11, 2007, 06:25:56 pm
How About changing the knife to a gravity hammer and changing the anim to a swing or smash instead of a stab
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 11, 2007, 08:08:33 pm
I could put an alpha-t 'laser' pointer on the S-laser but I'd have to see if I get the plastic-film bug first.

And I know it doesn't sound like the Beam Rifle, but I have neither the Carbine sound nor the S-laser sound, ya know? ;)
Is there a way to use the sniper line as a supplement to the laser pointer?

I could get a Splazer firing sound, but I'd have to figure out a way to get rid of background noise.
How About changing the knife to a gravity hammer and changing the anim to a swing or smash instead of a stab
Natch.  I like the knife.  Since when can you throw hammers?   :P
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 11, 2007, 11:37:57 pm
Since the hammer throw sport came into being...? :P

Yeah...I think the hammer thing could work, but changing animations is both difficult and normally results in a mod unplayable online.

So knife is good, ya?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pyro on December 12, 2007, 09:55:29 am
hey :D this mod looks absolutely incredible, i can tell you put a whole lot of work into this mod. i cant wait for it to come out (can i apply for beta testing or something?).

when i saw you were discussing about the spartan laser, one thing popped into my mind immediately;
LAW. it would be incredibly awesome if you could put the spartan laser into the law spot. when i think about it, it fits perfectly. there is a small start-up time, it is shoulder fired (isn't it in halo too? I'm not sure) it has a long reload time, and it would be SO cool if you were playing online, almost getting slaughtered and then whipping out a HUGE spartan laser and blowing him up.

also, if you could (i don't think you would like it), maybe add a alpha shaded laser sight to the spartan laser, by extending the weapon graphic. it would make people *try* to dodge as they see a laser being aimed at them.

i would also like to suggest to add that minigun from halo, that you can rip out of its stand (i don't know much about halo), to the minigun spot. that would be pretty cool. and then have an improved version of that weapon as an actual stationary gun.

thanks for this great mod, cant wait for it to finish :D

and sorry 'bout my English errors, if any

EDIT: oh, sorry, now i read the complaining about everyone asking about the beta a few pages back. even though i would give active constructive feedback (:P), ill just ask you to ignore the request, and don't start flaming :D

i think its cool that you really got me interested in this, even though I'm not a halo fan :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 12, 2007, 03:31:32 pm
Eh, despite the popular belief that the LAW is 'shoulder fired' because it resembles the shoulder-fired WWII-era Bazooka, the LAW is in actually normally hip-fired from a crouched position (or sideways while prone, I believe). Also, for many reasons that I won't take the time to outline, the LAW slot is better for several weapons other than the splaser. So you probably won't be seeing the splaser as a LAW at all.

I did suggest the laser beam, but due to the natural weapons shake inherent in Soldat, the splaser will look very light and cheap. Don't worry about it, it doesn't have the scope, so really it's kinda underpowered considering you have to wait for the laser to prime while the other guy is already in range and chipping away at you.

The rip-out minigun, if you would please flip to the first page... is a usable gun. Ahem, please bear in mind that the offline compilation will have all in-game guns from Halo 1 up to Halo 3.

I'll think about another Beta testing round... *grumbles*
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pyro on December 12, 2007, 04:31:15 pm
well i still believe that it fits perfectly, but i think you have a better understanding of the entire situation/project. i really hope this turns out well (im almost sure it will). by the way, when i first knew about the needler as bow, which makes the arrows stick, i knew this was going to be awesome :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 12, 2007, 11:26:59 pm
i would also like to suggest to add that minigun from halo, that you can rip out of its stand (i don't know much about halo), to the minigun spot. that would be pretty cool. and then have an improved version of that weapon as an actual stationary gun.
We're already thinking about removing the LAAG and replacing it with the Splazer.  No one liked the LAAG.  But I already made a turret change to look like the LAAG small turret.  Espadon, I think I sent it to you a while ago.
Hiro:  That's not true.  {Throws hammer}
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pyro on December 13, 2007, 01:44:32 pm
LAAG = the turret which you can rip out? i like that one, keep it :D

i don't want to whine, but since you just said you were considering another beta round, it would be nice if someone could notify me, so i can try to prove myself. but ill keep an eye on this thread anyway (it's hard not to).

I'd like to start out helping here (I'm new to this forum), so i tried to help you with some audio, since you need it the most. actual weapon sound are extremely hard to find (at least for me they are, many of you have halo 3 and can record), but i found a page where you can get all kinds of dialogue of the game, and i thought that would be cool to add (like when you commit suicide, or when you die).

so here it is:
http://nikon.bungie.org/misc/dialogue.html
its a pretty large database of halo's dialogue.

i also found a single sound of an m60 shot (i don't know what it is, never heard of it before, sorry if this is way off):
http://halo.bungie.org/misc/m60_9.wav

i really hope I'm of any help here.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 13, 2007, 03:59:24 pm
Thanks, I'll check out the sounds later. I'll probably have the big AIE for the H3 Stat, and the 247 as the stat for the H2 set.

I redid some menu graphics:

[Current Menu]
(http://i78.photobucket.com/albums/j82/SGunny/newmenu.png)

Changes include:

o Shotgun [test]
o Alpha glow for Needler, PRifle, PPistol
o Revised Needler
o Revised sniper rifle bipod
o Revised Splaser stock [internal texture]
o Revised Brute Shot [color corrected and proportion adjustments]
o Revised Carbine [the last version sucked]
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on December 13, 2007, 04:19:29 pm
Thanks, I'll check out the sounds later. I'll probably have the big AIE for the H3 Stat, and the 247 as the stat for the H2 set.

I redid some menu graphics:

[Current Menu]
(http://i78.photobucket.com/albums/j82/SGunny/newmenu.png)

Changes include:

o Shotgun [test]
o Alpha glow for Needler, PRifle, PPistol
o Revised Needler
o Revised sniper rifle bipod
o Revised Splaser stock [internal texture]
o Revised Brute Shot [color corrected and proportion adjustments]
o Revised Carbine [the last version sucked]
nice, have you modded anything in game(like the weapon the soldaten holds?because on the CP3...the smg is silver on one side and matte-black on the other side).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 13, 2007, 04:22:47 pm
'Silver' is the magazine/clip thing, right? Because I can't do it really if it's like that. Unless someone's willing to overlook the fact that no magazine drops when reloading while facing left.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on December 13, 2007, 04:28:53 pm
'Silver' is the magazine/clip thing, right? Because I can't do it really if it's like that. Unless someone's willing to overlook the fact that no magazine drops when reloading while facing left.
I thought black is the mag thing.
they won't notice it if the mag is the same color as the gun, people don't usually notice the mag on the SMG in halo.

mat-black PWNS!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 13, 2007, 04:38:16 pm
I think the SMG is good as is, but when there is a side difference (like the shotgun) I do have individual graphics for each side.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Anubis on December 13, 2007, 04:50:23 pm
Wow Feels good to be back......

 Espadon my friend you have come a Long way...Looks Very Good
Looking forward to seein this mod finished
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Rangedmage14 on December 13, 2007, 05:36:19 pm
Wow, I want this done soon :p Can't wait xD
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 13, 2007, 09:16:53 pm
No offense Espadon, but the interface graphics look beautiful. Just 1 thing, where are the little glowing white spots on the M90-A's sight and, why in holy hell did the needler's needles so short and ugly now?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 13, 2007, 11:40:04 pm
Uh....

I think the only thing 'wrong' with the needler now is that it looks (without closer inspection) like the needles only come out of the top edge of the gun, rather than coming up out of all of the top surface. But if I'm right they do come out of the rest of that plate (I can see some more pink bits in the zoomed up version), just that they are a little too low alpha maybe.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 14, 2007, 02:00:08 am
s
No offense Espadon, but the interface graphics look beautiful.
I doubt anyone would take offense to that.   ;)
Espadon, I am currently recording some of the weapon firing, like the plasma pistol, Splazer, spikers, etc.  Does anyone know how to remove background noise, like those stupid seagulls on Last Resort?  >_<
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 14, 2007, 05:48:10 pm
Maybe audacity could do it? I've never used it myself but I've heard that you can mute certain layers of sound.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 14, 2007, 06:05:40 pm
(http://i78.photobucket.com/albums/j82/SGunny/newguns.png)

Do you prefer this needler over the 'glow' one?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ShadowHunter on December 14, 2007, 06:54:56 pm
i think the particle beam rifle is sweet, an option instead of the SRS99d S2-AM? just an option would be cool
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 14, 2007, 07:00:47 pm
groan *dies*

Yes, yes of course it will be an option...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 14, 2007, 07:01:43 pm
(http://i78.photobucket.com/albums/j82/SGunny/newguns.png)

Do you prefer this needler over the 'glow' one?
Very much, although is that the halo 2 NEEDLER?? In halo 3 they slimmed down the needler so it wasn't as fat. Downsize it but dont kill the needles?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pyro on December 15, 2007, 10:26:24 am
i think the particle beam rifle is sweet, an option instead of the SRS99d S2-AM? just an option would be cool
i believe espadon said that he would try to include every single weapon in halo. so there will be loads of options, one of which surely is the particle beam rifle.

espadon, i dont know why, but i also seems to like the old needler (with the black outlines around the needles) better. but im sure most people will like the new one better.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 15, 2007, 12:44:05 pm
Okay, added a poll on that then. Devi, you're right, needler is a bit fat. I'll work on it. Needler's definitely the toughest weapon to make, because it's the first weapon I modded on Soldat. Like... ever. And that was 3 years ago xD
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 15, 2007, 12:58:58 pm
Okay, added a poll on that then. Devi, you're right, needler is a bit fat. I'll work on it. Needler's definitely the toughest weapon to make, because it's the first weapon I modded on Soldat. Like... ever. And that was 3 years ago xD
Thx 4 putting that poll up.
(P.S. posting from my Wii.)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: SkY_BoY on December 15, 2007, 02:07:00 pm
Wow, nice!Hope it comes out soon!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ace on December 15, 2007, 06:45:30 pm
Does it have a config program were you can select from elite or spartan, and select interfaces and guns and stuff like that? And why is everyone fighting over guns, why not include them all or something.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 15, 2007, 07:16:42 pm
I think the non-outlined needles are more accurate for the semi-transparent look the needles normally have, but the needles need to be bigger and the gun smaller (but you already know that...).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Firefly. on December 16, 2007, 04:44:57 pm
Dude, this looks sexy.

I seriously want this.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Mutino on December 18, 2007, 04:37:12 pm
this mod looks awesome!
Just wondering could you give us a estimate as to when we could be expecting this mod to come out?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 18, 2007, 06:01:29 pm
this mod looks awesome!
Just wondering could you give us a estimate as to when we could be expecting this mod to come out?
Dude, this looks sexy.

I seriously want this.
By the time you read this entire topic,it'll be released.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ShadowHunter on December 19, 2007, 06:48:16 pm
nice
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 19, 2007, 11:44:57 pm
nice
Thank you for the pointless post?KTHXBAI

Thank you for the pointless post?KTHXBAI

;P

Any word from Espadon on CP4?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 20, 2007, 12:51:58 am
*Lurks around all the tw servers looking for Blak|'nEspadon* No. No idea where the hell he is.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on December 20, 2007, 04:34:34 pm
*Lurks around all the tw servers looking for Blak|'nEspadon* No. No idea where the hell he is.
he might be playing on DO tw server.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 20, 2007, 04:41:50 pm
Genius! I LOOKED THERE ALREADY  >:( >:( >:( >:( >
WHERE ARE YOU ESPADON?
[/size]
Title: Re: Halo Legendary Trilogy [In developement]
Post by: excruciator on December 20, 2007, 09:24:22 pm
ehm.... I dont think knife has to be a KNIFE... you could make it into a ehm.... bubble shield, only kills and retreavable.
it would be cool to see some kind of babble activating and kills your enemy. In a flash.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 20, 2007, 10:14:30 pm
... A bubble shield? ??? You arent serous are you? Bubble shields are for defense, if you get hit with 1 in halo, the bubble shield traps you and protects you from enemies, its also a device, 1 use and its gone.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: excruciator on December 20, 2007, 11:37:57 pm
... A bubble shield? ??? You arent serous are you? Bubble shields are for defense, if you get hit with 1 in halo, the bubble shield traps you and protects you from enemies, its also a device, 1 use and its gone.

ehm.... I dont think knife has to be a KNIFE... you could make it into a ehm.... bubble shield, only kills and retreavable.
it would be cool to see some kind of babble activating and kills your enemy. In a flash.
please read the whole thing, I am aware that bubble shield is a shield and that its also single use.

I suggested it because a knife or sword does not really fit the halo theme.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 21, 2007, 02:22:51 pm
I suggested it because a knife or sword does not really fit the halo theme.

You know what also doesn't fit?
Your lame ideas.

Oh, and you won't see me in the DO serv, since Cheese doesn't like BLAK.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 21, 2007, 02:27:14 pm
Lol, a knife doesn't fit so he puts in a killer shield...


For the record, IMO that halo knife fits halo. They just don't seem to use them in the games ;) .
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 21, 2007, 02:29:08 pm
It's too complex for the Halo game mechanic. Ideally, you'd shove the knife through a armor juncture, but it's too hard complex to program that into a game, and slashing with a small knife in Halo is just silly.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Zeating on December 21, 2007, 02:29:31 pm
Knife-Stray needle? lol
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Will on December 21, 2007, 02:36:10 pm
Small prototype Plasma blade? :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ShadowHunter on December 21, 2007, 02:51:40 pm
Lol, a knife doesn't fit so he puts in a killer shield...


For the record, IMO that halo knife fits halo. They just don't seem to use them in the games ;) .


i see someone reads books, i read 'em too, and i agree, a combat knife will work


and yes, i was reffering to the halo trilogy books
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 21, 2007, 03:24:52 pm
F12 4 combat knife. Good to see you aren't dead Espadon. Thanks for posting.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: excruciator on December 21, 2007, 04:55:22 pm
I just think its weird that you need 10 shots of needler to kill someone, and you pull out a ancient knife, and with one stab, goes through all the armor, even the shield that MC has, and kills him. thats just bad.

+ your knife looks more like a scimitar to me

Date Posted: December 21, 2007, 04:50:26 pm
It's too complex for the Halo game mechanic. Ideally, you'd shove the knife through a armor juncture, but it's too hard complex to program that into a game, and slashing with a small knife in Halo is just silly.

exactly, silly. you got a bunch of tecnologically advanced weapon, and a knife, doesnt seem to fit very well.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 21, 2007, 06:11:05 pm
I just think its weird that you need 10 shots of needler to kill someone, and you pull out a ancient knife, and with one stab, goes through all the armor, even the shield that MC has, and kills him. thats just bad.

+ your knife looks more like a scimitar to me

Date Posted: December 21, 2007, 04:50:26 pm
It's too complex for the Halo game mechanic. Ideally, you'd shove the knife through a armor juncture, but it's too hard complex to program that into a game, and slashing with a small knife in Halo is just silly.

exactly, silly. you got a bunch of tecnologically advanced weapon, and a knife, doesnt seem to fit very well.
Teh needler is teh pwn! 4 the luv o' gawd, THEY EXPLODE WHEN IMPLANTED IN2 FLESH!!!(Srry 4 my gay talking 2day. bored.) Ofcouse the freaking knife goes through flesh! What do you want? a little Bubble shield that protects instead of damages?? Maybe We could make the combat knife a mental transfigurator  :o.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: excruciator on December 21, 2007, 06:25:39 pm
mind you, there is armor? there is also energy shield, I mean sure, this is just a mod, but since you are making a HALO mod, most if not everything should go with how it supposed to be. and in my world, a knife does not go through the damn high teched suit that MC is wearing.


maybe we should make the knife into some kind of pill that cures retardation. of course, you get that for free seeing how you turned out
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 21, 2007, 06:42:36 pm
maybe we should make the knife into some kind of pill that cures retardation. of course, you get that for free seeing how you turned out

Speak for yourself.

Knife's there, and that's final.
If you wanna far-shot it, go whine to the Bungie guys that the oddball, a skull ffs, can knock out a one ton superhuman. Give up already, okay?

Zeating -- Stray needler = not canonical; it's a Papasurf thing.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 21, 2007, 08:42:14 pm
mind you, there is armor? there is also energy shield, I mean sure, this is just a mod, but since you are making a HALO mod, most if not everything should go with how it supposed to be. and in my world, a knife does not go through the damn high teched suit that MC is wearing.


maybe we should make the knife into some kind of pill that cures retardation. of course, you get that for free seeing how you turned out
I shall prove you wrong With one of my beautiful pictures.
Sorry link is dead, anyways, you stab him where the helmet doesnt cover the neck or some stupid part of there face. either way they're fecked.
The bubble shield isnt a portable sheild if thats what your thinking excruciator -.-.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on December 21, 2007, 11:50:52 pm
If you wanna far-shot it, go whine to the Bungie guys that the oddball, a skull ffs, can knock out a one ton superhuman.
I wonder what would happen if you did that to a 250 lb. human?  :p

Found an old image from the pre-Halo-was-a-RTS? era.
No hotlinked image for you! (http://nikon.bungie.org/guns/machete2.jpg)
That, by the way, is the original machete planned for Halo.  (Before you kids were playing Halo 2 and 3, there was, in fact, a Halo game with no number!  Gasp!)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 22, 2007, 05:08:08 am
mind you, there is armor? there is also energy shield, I mean sure, this is just a mod, but since you are making a HALO mod, most if not everything should go with how it supposed to be. and in my world, a knife does not go through the damn high teched suit that MC is wearing.

Just for the record, as high tech as MasterChief's armour is, this knife is just as high tech. Lol. ;)

And ShadowHunter, I never read the books ;P . But Espadon has, and he mentioned them back when the beta started and people asked why there was a knife. I never actually finished Halo either...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ShadowHunter on December 22, 2007, 10:50:02 am
lol, oh well, at least this mod looks great and I'm sure no one will be disapointed.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 22, 2007, 12:55:39 pm
Thats it. Just for excruciator!Gravity hammer just came back to mind, you cant stab with it, but you can crush the sh*t out of your enemies. Here's what I suggest for the gravity hammer. Ask "Field general" If you can use his knife poa file. Its a overhead slash Poa, if you want to make your own, go to the Anims file and search for, bije.poa. you need a special editor to edit them. Espadon, I don't care. You could probably beat the feck out of the Chief if you threw a f*cking gravity hammer at him. Why not just slow the throw speed down. If you're really angry with it, just get rid of the throw speed entirely.Just don't set it to 0. Gravity hammers look awesome. They're awesome like your sudden mastery of png. Give it a png glow at the top for petes sake.
http://halo.wikia.com/wiki/Gravity_Hammer

The Gravity Hammer is essentially an oversized blunt hammer that serves as an excellent mêlée weapon because of its tremendous weight and through the 'brute' strength of the enemy. It can also manipulate gravity, altering it to propel objects and living beings alike away from its bearer.

The Gravity Hammer was first seen in Halo 2, although it was unusable at the time. In Halo 3 the Gravity Hammer can be used.

It is primarily used by Brute Chieftains, although Brute Captains have been seen using it in Starry Night and the Halo 3 E3 2007 Trailer.

The most notable Gravity Hammer is the Fist of Rukt, which was wielded by the greatest[1] Brute Chieftain, Tartarus[2].
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Scorpio on December 22, 2007, 01:11:01 pm
I am propose this suggestion:
Alpha Team - SPARTAN
Bravo team - Covenant
Charlie team - Flood
Delta team - marines

When is the end of production of mod?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Aarni Valkea on December 22, 2007, 01:16:03 pm
Alpha and Charlie have the same gosteks. Same goes for Bravo and Delta, if I'm not mistaken.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 22, 2007, 02:44:46 pm
I am propose this suggestion:
Alpha Team - SPARTAN
Bravo team - Covenant
Charlie team - Flood
Delta team - marines
When is the end of production of mod?
Congratulations, You have pointed out the Obvious.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 22, 2007, 03:01:14 pm
Devi, reducing throw speed also reduced the effectiveness of the knife until it's inferior to the fist.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 22, 2007, 03:08:26 pm
Well...It would be 1 hit KO though. And you don't have to modify it so it has no speed.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Scorpio on December 22, 2007, 03:14:16 pm
Can you give more screens? I want to see this mod in action.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pyro on December 22, 2007, 03:33:00 pm
f12 for the gravity hammer and f12 for more screens. great to see that this project is so active. :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Aarni Valkea on December 22, 2007, 03:42:25 pm
Almost 800 messages, you can call that alive.

Agreed, more screenies. I've yet to play Halo, but this looks worthy of my divine attention ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: excruciator on December 22, 2007, 04:22:47 pm
Thats it. Just for excruciator!Gravity hammer just came back to mind, you cant stab with it, but you can crush the sh*t out of your enemies. Here's what I suggest for the gravity hammer. Ask "Field general" If you can use his knife poa file. Its a overhead slash Poa, if you want to make your own, go to the Anims file and search for, bije.poa. you need a special editor to edit them. Espadon, I don't care. You could probably beat the feck out of the Chief if you threw a f*cking gravity hammer at him. Why not just slow the throw speed down. If you're really angry with it, just get rid of the throw speed entirely.Just don't set it to 0. Gravity hammers look awesome. They're awesome like your sudden mastery of png. Give it a png glow at the top for petes sake.
http://halo.wikia.com/wiki/Gravity_Hammer

The Gravity Hammer is essentially an oversized blunt hammer that serves as an excellent mêlée weapon because of its tremendous weight and through the 'brute' strength of the enemy. It can also manipulate gravity, altering it to propel objects and living beings alike away from its bearer.

The Gravity Hammer was first seen in Halo 2, although it was unusable at the time. In Halo 3 the Gravity Hammer can be used.

It is primarily used by Brute Chieftains, although Brute Captains have been seen using it in Starry Night and the Halo 3 E3 2007 Trailer.

The most notable Gravity Hammer is the Fist of Rukt, which was wielded by the greatest[1] Brute Chieftain, Tartarus[2].

we are making progress! but still, I dont think gravity hammer fits as a knife because you dont tecnically throw them, and they are not used for stabbing, you swing those things, and last time I checked, you cant "swing" a knife in soldat.

So whatever, knife stays knife. I don't really care about it. The only thing I liked about this mod is the needler and the bullets, the covenant carbine and its bullets, and maybe the sniper rifle.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pyro on December 22, 2007, 06:36:29 pm
Thats it. Just for excruciator!Gravity hammer just came back to mind, you cant stab with it, but you can crush the sh*t out of your enemies. Here's what I suggest for the gravity hammer. Ask "Field general" If you can use his knife poa file. Its a overhead slash Poa, if you want to make your own, go to the Anims file and search for, bije.poa. you need a special editor to edit them. Espadon, I don't care. You could probably beat the feck out of the Chief if you threw a f*cking gravity hammer at him. Why not just slow the throw speed down. If you're really angry with it, just get rid of the throw speed entirely.Just don't set it to 0. Gravity hammers look awesome. They're awesome like your sudden mastery of png. Give it a png glow at the top for petes sake.
http://halo.wikia.com/wiki/Gravity_Hammer

The Gravity Hammer is essentially an oversized blunt hammer that serves as an excellent mêlée weapon because of its tremendous weight and through the 'brute' strength of the enemy. It can also manipulate gravity, altering it to propel objects and living beings alike away from its bearer.

The Gravity Hammer was first seen in Halo 2, although it was unusable at the time. In Halo 3 the Gravity Hammer can be used.

It is primarily used by Brute Chieftains, although Brute Captains have been seen using it in Starry Night and the Halo 3 E3 2007 Trailer.

The most notable Gravity Hammer is the Fist of Rukt, which was wielded by the greatest[1] Brute Chieftain, Tartarus[2].

we are making progress! but still, I dont think gravity hammer fits as a knife because you dont tecnically throw them, and they are not used for stabbing, you swing those things, and last time I checked, you cant "swing" a knife in soldat.

So whatever, knife stays knife. I don't really care about it. The only thing I liked about this mod is the needler and the bullets, the covenant carbine and its bullets, and maybe the sniper rifle.
there is a lot more to like than just that :P

and i dont think you read the text you quoted, excruciator. because thinkto urself mentions adding new animations. also, the throwing part is just what attracts me. could you imagine someone missing with a sniper, then whipping out one big mother effin hammer and throwing it to crush you? teh awesomenes ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Flacid Assassin on December 22, 2007, 06:49:02 pm
how the hell can u use the Brute Shot as the Minimi?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 22, 2007, 07:15:06 pm
Espadon, I don't care. You could probably beat the feck out of the Chief if you threw a f*cking gravity hammer at his ass.

Title: Re: Halo Legendary Trilogy [In developement]
Post by: Scorpio on December 23, 2007, 06:17:18 am
http://halo.bungie.org/faq/characters.html
Can we play at marines in this mod?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Pyro on December 23, 2007, 07:53:54 am
how the hell can u use the Brute Shot as the Minimi?
where did you get this information? the plasma rifle is the minimi
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ShadowHunter on December 23, 2007, 09:19:39 am
it'd be sweet if we could be helljumpers (Orbital Drop Shock Troopers, ODST's for short)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 23, 2007, 04:28:57 pm
http://halo.bungie.org/faq/characters.html
Can we play at marines in this mod?

Yes. And please tell me you are at least partially blind, since if you'd read the topic you would have seen that there are in fact marines. And flood. And covenant.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 23, 2007, 05:08:12 pm
The Major difference between the hair styles is, they aren't hair styles, but different helmets.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on December 23, 2007, 05:42:51 pm
could you imagine someone missing with a sniper, then whipping out one big mother effin hammer and throwing it to crush you? teh awesomenes ;D
I couldn't.
because the knife is invisible when un-equipped, so the hammer will have to appear from thin air, and people will wonder: where the F**k did you pull that big hammer out of???lol(hint: your ass)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 23, 2007, 06:48:36 pm
could you imagine someone missing with a sniper, then whipping out one big mother effin hammer and throwing it to crush you? teh awesomenes ;D
I couldn't.
because the knife is invisible when un-equipped, so the hammer will have to appear from thin air, and people will wonder: where the F**k did you pull that big hammer out of???lol(hint: your ass)
Course its from your ass, it only makes sense!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 23, 2007, 09:41:45 pm
Wish you'd stop your near-spamming of this mod thread, I mean, comon, I know you want the Grav Hammer as the knife, but maybe it would be wise to not drive it in enough times to make me pissed about it, comprende?

Date Posted: December 23, 2007, 09:31:45 pm
@ Aarni Valkea: Good luck at winning my oh-so-worthless attention first, highness.

@ Flacid: learn to mod WMs, poser.

@ No speed knife dipwads: It's obvious you have no WM modding experience at all. I'm not even gonna start to tell you why it won't work. Go find out for yourself.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 23, 2007, 10:18:46 pm
Espadon, We submit to you! You're supreme awesomeness has put all of us down as retarded ideas. We forgive you Espadon, Forgive us for being retarded.

Edit:GUESS WHAT! THE BR55HB SR Battle rifle is *Drum roll* AUTOMATIC! It turns out, the only reason it fires 3 round bursts in the game is because...*Drum roll* The Gun is EXTREMELY Inaccurate When automatic!  :o :o!!! It's only automatic in certain cut scenes, Give it -40 bink and 2 movemant accuracy with a 8 fire interval value, wallah, a not stupid replacement for the battle rifle. Wiki says that atleast, it can turn automatic or 3 round burst, so whatever.

Double edit: Espadon. You could've TOLLLDDD us that anything lower than 10 speed for the knife makes nades go through polygons! Why didn't you tell us? :'(
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Scorpio on December 24, 2007, 06:12:13 am
http://www.youtube.com/watch?v=LK4qNoh9E9M
Human Weapons.
http://www.youtube.com/watch?v=Xt_9kl8MklE&NR=1
Human Vehicle overview part 1
http://www.youtube.com/watch?v=jfx8kcS0KiU&NR=1
Human Vehicle Overview part 2
http://www.youtube.com/watch?v=ncGCKsVIjuE&NR=1
Covenant Vehicle Overview
http://www.youtube.com/watch?v=F_tI1l7Gk5Q&NR=1
Weapons Overview - Equipment
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Aarni Valkea on December 24, 2007, 08:33:05 am
Quote
@ Aarni Valkea: Good luck at winning my oh-so-worthless attention first, highness.

Ouch.

What do you mean, grenades go through polygons? If it works properly, I could use it.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 24, 2007, 09:07:04 am
*sigh* the knife and chainsaw's range is determined by its speed. If you lower the speed to a very low value, their kill-zone becomes so small that any melee weapon would become a harmless foam stick.

Devi -- that's what Nemi and I were talking about. The BR55/HB has been in that configuration in the mod for as long as I even had the weapon. Just don't know if people would accept it.

Oh, and those movies were pretty good for helping me time the firing rates of the weapons. Thanks Scorpio.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Scorpio on December 24, 2007, 11:28:55 am
I want to help you in production this mod:-)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 24, 2007, 01:40:10 pm
*sigh* the knife and chainsaw's range is determined by its speed. If you lower the speed to a very low value, their kill-zone becomes so small that any melee weapon would become a harmless foam stick.

Devi -- that's what Nemi and I were talking about. The BR55/HB has been in that configuration in the mod for as long as I even had the weapon. Just don't know if people would accept it.

Oh, and those movies were pretty good for helping me time the firing rates of the weapons. Thanks Scorpio.
Espadon, I gave you the link to that website in the first place :P Credits Scorpio?
http://forums.soldat.pl/index.php?topic=15896.640
Go to the middle of the page, find my post WITH THAT WEBSITE SCORPIO!!!! YOU STOLE MY ESPADON LUV CREDIT T.T
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 24, 2007, 03:29:10 pm
Credits Scorpio?
Go to the middle of the page, find my post WITH THAT WEBSITE SCORPIO!!!! YOU STOLE MY ESPADON LUV CREDIT T.T


Wth... who cares about that? >.> Okay, thanks for those too... problem is you gave me a link that let me to just the start page and I don't feel like browsing.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 24, 2007, 04:05:27 pm
Ok update, I'm pretty sure combat knife is gonna stay on knife slot right? How many options do you have for each weapon slot now?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Dairy on December 24, 2007, 04:18:24 pm
Will this ever be released ? Or it will end like abadonded work ?

I wish you good luck but with so long time of developement you could make it. Can I know how much weapons it will have ?

Also the interface is really neat.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Scorpio on December 24, 2007, 04:25:09 pm
Espadon, Can you give me more screens? I must see it. Maybe I can help you in interface? or Weapons? or MAPS?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 24, 2007, 06:54:48 pm
Whats a MAPS?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: excruciator on December 25, 2007, 12:02:02 am
Thats it. Just for excruciator!Gravity hammer just came back to mind, you cant stab with it, but you can crush the sh*t out of your enemies. Here's what I suggest for the gravity hammer. Ask "Field general" If you can use his knife poa file. Its a overhead slash Poa, if you want to make your own, go to the Anims file and search for, bije.poa. you need a special editor to edit them. Espadon, I don't care. You could probably beat the feck out of the Chief if you threw a f*cking gravity hammer at him. Why not just slow the throw speed down. If you're really angry with it, just get rid of the throw speed entirely.Just don't set it to 0. Gravity hammers look awesome. They're awesome like your sudden mastery of png. Give it a png glow at the top for petes sake.
http://halo.wikia.com/wiki/Gravity_Hammer

The Gravity Hammer is essentially an oversized blunt hammer that serves as an excellent mêlée weapon because of its tremendous weight and through the 'brute' strength of the enemy. It can also manipulate gravity, altering it to propel objects and living beings alike away from its bearer.

The Gravity Hammer was first seen in Halo 2, although it was unusable at the time. In Halo 3 the Gravity Hammer can be used.

It is primarily used by Brute Chieftains, although Brute Captains have been seen using it in Starry Night and the Halo 3 E3 2007 Trailer.

The most notable Gravity Hammer is the Fist of Rukt, which was wielded by the greatest[1] Brute Chieftain, Tartarus[2].

we are making progress! but still, I dont think gravity hammer fits as a knife because you dont tecnically throw them, and they are not used for stabbing, you swing those things, and last time I checked, you cant "swing" a knife in soldat.

So whatever, knife stays knife. I don't really care about it. The only thing I liked about this mod is the needler and the bullets, the covenant carbine and its bullets, and maybe the sniper rifle.
there is a lot more to like than just that :P

and i dont think you read the text you quoted, excruciator. because thinkto urself mentions adding new animations. also, the throwing part is just what attracts me. could you imagine someone missing with a sniper, then whipping out one big mother effin hammer and throwing it to crush you? teh awesomenes ;D

and teh unrealism
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 25, 2007, 12:15:24 am
Tsk.. Tsk... Tsk... Excruciator and your negativity... You don't have any Imagination at all don't you?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Flacid Assassin on December 25, 2007, 12:17:06 am
Ok one question

im not going to read through all the posts

When or How Soon? is this mod coming out?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 25, 2007, 12:25:31 am
We hate your kind flacid.
The grunts do nothing in halo but give us fun easter eggs. Fun easter eggs. If you notice all grunts say something retarded when they're fighting. They are heckv small and they die in 1 shot from a battle rifle. I hate the grunts...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Flacid Assassin on December 25, 2007, 12:29:57 am
why u think im called Gorby The Grunt, i say stupid things like them lol.....



anyone seen the New halo coming out in March?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 25, 2007, 04:21:41 am
Hmm, I think I'll post some new screenies since CP4 doesn't look to be coming too soon to make them outdated right away. (prove me wrong :D)

[EDIT]
Ok, here you go. 15 screenies at 1024*768. High quality photoshop jpgs. (High quality, but do not be alarmed. In total the screenies are only about 3MB. That's about 150-200KB per image ;) )

http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-01.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-02.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-03.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-04.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-06.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-07.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-08.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-09.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-10.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-11.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-12.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-13.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-14.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-15.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-16.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-20.jpg

I decided to put up as links anyway. People seem to have issues with me when I post nice big screenies on forums. :P

Enjoy! And have good holidays everyone.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 25, 2007, 10:34:19 am
Ok one question

im not going to read through all the posts

When or How Soon? is this mod coming out?
Oh waah, shame on you, you told me you're making your own Halo mod. Or are you just one of those people who just has a big mouth and no skills?

And Devi... please stop your spamming or some mod will come sooner or later and end it himself [although the Mod moderators are usually pretty laid back].

Still need to get someone to make a config...working on that. Need to also get Keron on the maps, stupid me >.< I'll push out CP4 ASAP. Hiro, you didn't patch in the new powerup boxes or are those pre-CP3?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 25, 2007, 01:08:05 pm
What's so wrong with using Ivel's configuration system?


Edit: Thanks for the Photos Hiro, but I sort of think that... well the plasma rifle appears a little to big, and the
S2-AM looks like a slowly deceasing tube... Wheres the scope on the S2-AM and the little things that hold it up? It looks REALLY dark from those screen shots. 
Title: Re: Halo Legendary Trilogy [In developement]
Post by: C-37 on December 25, 2007, 06:03:16 pm
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-08.jpg

Does the Brute Shots ammo go always like that?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 25, 2007, 06:47:16 pm
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-08.jpg

Does the Brute Shots ammo go always like that?
... C-37, yet another person registered just to comment on this topic. Espadon, you have a fan club. C-37, M79 bullets are naturally of ballance from there center and rotate at the END of there gfx, Don't blame Espadon, blame mm for that horribly ugly rotation system. Also Espadon, Not accusing you or anything... Are you just using gradients for those plasma bullets/brute shot bullets?

Edit: I see... THAT YOU BELIEVE... That the plasma rifle is un-reloadable. LIES! The plasma rifle has a battery charge of 120, not 200. It is reloadable, its just instead of having rounds, you have batteries. Like a Duracell. You pop one in, you cant put more energy into it from another battery and you have to pop a new one in. Was that useful?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: C-37 on December 25, 2007, 07:11:09 pm
^

Off-Topic: Nope, I forgot my other accounts pass what was called Bardock, and I made this one yesterday if I remember correctly.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 25, 2007, 09:33:36 pm
Okay, 120 shots, that'll help. And the non-reloadable is for balancing reasons. Adds flavor. If the Beta Testers [and that's Hiro, Nemi, Adad, and Blackburn] yell for it then I'll give it a long load time.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on December 25, 2007, 10:42:40 pm
Wait what? In Halo 1 (the only one I've really played much of) Master Chief did not have the knowledge of the technology of how to reload covenant weapons, excluding the needler. Or something like that, you couldn't reload plasma rifle or plasma pistol. Thats how it works in this mod too, so I don't see a problem. (Unless later on MC learned how to reload...)

I really like how the plasma rifle can just keep firing even when the enemies are reloading, but you better hope you kill someone before you run out of bullets. :D Its cool how it works just like Halo 1 (except for overheating, but that wouldn't work in soldat)

And Espadon, I never recieved new powerup boxes as far as I know. There are no textures in the CP3 folder.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Scorpio on December 26, 2007, 08:42:17 am
http://halo.bungie.org/flood/
Flood Anatomy
http://halo.bungie.org/misc/gun_schematics.html
gun schematics
http://nikon.bungie.org/misc/thissideup.mapdesigns.html
Maps
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 26, 2007, 10:27:14 am
O_o

Okay I'll be sure to include those, Hiro... My memory must be playink tricks on me.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: excruciator on December 26, 2007, 12:37:31 pm
Tsk.. Tsk... Tsk... Excruciator and your negativity... You don't have any Imagination at all don't you?

what is it :D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 26, 2007, 03:50:12 pm
Hiro, In halo 1 The Chief was a dumbass, Until halo 2 the covenant weapons weren't even being researched. Reloading the plasma rifle is so simple a-4-year-old could do it, The battery of the plasma rifle/any plasma covenant gun/flashlight, is located where the glowing part of the gun is, AKA. The energy from the battery seeping out to make plasma, understand?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 26, 2007, 04:45:15 pm
Bull, Master Chief got dumber as he went. He was smart in FoR novel, but by the time he got to Halo he went 'omgz0r lets rush rush rush liek a g4mer n00b.' Last time I checked you couldn't reload a PR in the Halo, so unless I've super-slacked, then GTFO of here. Useless!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Scorpio on December 27, 2007, 03:26:25 am
So, Do you want more links?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 27, 2007, 10:15:32 am
Sounds...must...have...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Scorpio on December 27, 2007, 12:02:39 pm
Maybe this:
http://nikon.bungie.org/music.html
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on December 29, 2007, 03:02:10 am
i love the needler and the way that it shines. Keep up the good work! ;D
Oh and btw the spartan laser pwns!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Kiol of Tw on December 29, 2007, 07:28:31 am
OMG This mod is almost perfect !!!!!!

maybe you should do like human weapons as default and convenant weapons the other side... it'll be more better
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 29, 2007, 09:29:40 am
it'll be more better

It'll be more better if you everyone knew how the weaponset works... but no, it's not possible, sorry.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 30, 2007, 05:36:41 pm
Espadon, sorry if this counts as spam to you but, have you done the covenant's version of the human portable turret? What about dual maulers for deagles?

Edit: Also, what weapons do you have "Good enough sounds" for yet? Which ones do you need sound for?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on December 30, 2007, 10:38:51 pm
Yeah, there'll be dual maulers for deagles. It'll be fun. Although it'll probably mean that spas would have to equal single mauler. Dunno how the balancing would work.

Sound-wise? All except, ah, MA5C/B, SRS, and PRifle.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on December 30, 2007, 11:07:00 pm
http://www.youtube.com/profile?user=FlamingRain231
http://www.youtube.com/watch?v=_uM912gDTR0&feature=related
http://www.youtube.com/watch?v=wnx7V904vEI
http://www.youtube.com/watch?v=kWxdcA3aSAE
http://www.youtube.com/watch?v=i3H6T4Q4G2s&NR=1
http://www.youtube.com/watch?v=uodg-VC_bL0&feature=related

Hope those help in your accuracy checks, theres also a good SMG and Sniper rifle sound in there.(Don't use the sniper rifle fire sound though, it's artificially rendered) If you have a sound editing system you could use those with ease and other High def halo videos.

Edit:     
Yeah, there'll be dual maulers for deagles. It'll be fun. Although it'll probably mean that spas would have to equal single mauler. Dunno how the balancing would work.

Give the Dual maulers a much higher bink probably 90-100 bink and lower fireinterval=28 to compensate for recoil in the real halo game, Mauler for spas will probably look weird cause the pellets will come out farther then the barrel/muzzle, simply because the Mauler is so much smaller.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 02, 2008, 03:45:25 pm
Jesus Christ.
I'm gone for a week, and this thread has already gone to hell.
Anonymous quotes I've picked up from the last three pages:
"We want hammers!  Lots and lots of hammers!"
"We don't want to read through forty-plus pages of people whining about not wanting to read through forty pages of people whining!"
"I would have known this if I had just read ten pages into this topic but I didn't, so now I'm going to post even more obvious and useless information!"
"I'm oblivious of what even the weapon sets are and one of the Beta-testers (obviously not Nem, of course not!) has a feeling that you didn't even read through the first page!"
"I wanna Beta!"  (I'm actually surprised that the number of requests seemed to go down.)
"I've never modded Soldat before unless I made a superpowered gun that throws exploding rockets at full auto!"

I like some of the ideas that people have been putting out.  Of course, I'd like a gravity hammer.  They're cooler than some Rambo-esque machete that has little relevancy to the game.  But there's still a lot of technical issues surrounding it.  For one, throwing it.  Also, imitating the shockwave, making it visible, etc. 

Also with the reloading Plasma Rifle.  Actually, Humans did start studying Covenant weapons before the first game, a little bit before the Fall of Reach.  But not even the Covenant know how to reload their own weapons, so it's kinda at a drop at that, game-wise.  But in Soldat, there's the issue with not being able to install overheating, so the entire clip is 200.  Actually, if you count, you can fire a little less than 200 shots.  There's about 1.5 shots in one percent of the battery.  If you count, there's roughly 150 shots in one full battery.  So a clip of 150 shots would be nice. 

Dual maulers, I suppose, will be one of the alternatives you can choose in the configuration.  Dual-wielded, maulers do more damage than a shotgun, but with slightly less range.  It also seems more dispersed.  Technically, there's no recoil.  However, in game, you can see that the gun flies up, but it looks like your character pushes it back down.  I guess that counts.

>Scorpio: The link you published goes to the actual music of the RTS game, not the gun firing and such.
>Espadon: I'm recording a couple sound clips for you.  There might be a little background noise, but I'll try to minimalize it.
>Hiro: I made some slightly crappy, but nonethelss new versions of the powerups.  'Cept for flame grenades.  I could send them to you through PM if you want.

If you people want HLT CP3 that badly, click here. (http://forums.soldat.pl/index.php?topic=15896.0)
If you can't at least read through this, then please, leave.  We just need people to understand what's already been talked about so this topic doesn't become a hundred pages.

Edit: Didn't add my other reply to this.
The battery of the plasma rifle/any plasma covenant gun/flashlight, is located where the glowing part of the gun is, AKA. The energy from the battery seeping out to make plasma, understand?
Incorrect statement.  Plasma is ionized gas.  The battery is used to convert gas into plasma, which is temporarily stored in the muzzle of the gun.  This is possible with powerful electromagnetic coils.  When it reaches the maximum charge, the electromagnetic coils move the plasma cloud into the target.  Upon impact with the target, the cloud of superheated plasma ignites on the target.  The plasma travels in a straight line; however, the gun can track multiple plasma rounds.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: LOL on January 02, 2008, 05:11:12 pm
Confusing talk about plasma weps   :P
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 02, 2008, 07:12:30 pm
Confusing talk about plasma weps   :P
We're trying to figure out how many rounds/charges it has per battery. If you look in halo 3 videos with the PR, You see it has 4 cylindrical batteries where the ammo should be.*COugh*CHARGES*COUGH* I think it has a charge of 120 shots, It's in the stats many players report and halo wiki. Lol, LOL, another pointless reply that has forced me to check this thread. >:(

@ Espadon,Also... Balancing will be a HUGE priority in Soldat. Remeber, We can't make certain weapons overpowered by making them just like in the real halo. Why balancing will be a crazy high priority in Soldat mods like this? Because in halo, you have to search for strong weapons/ammo/guns. In soldat, God lays out a table of 10 guns for you when you spawn. If you put a scarab gun in.... Everyone will choose it, Understand?(DON'T HATE ME!)

Edit:
Quote
Mauler for spas will probably look weird cause the pellets will come out farther then the barrel/muzzle, simply because the Mauler is so much smaller.
[/size]
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 02, 2008, 10:17:28 pm
@ Espadon,Also... Balancing will be a HUGE priority in Soldat. Remeber, We can't make certain weapons overpowered by making them just like in the real halo. Why balancing will be a crazy high priority in Soldat mods like this? Because in halo, you have to search for strong weapons/ammo/guns. In soldat, God lays out a table of 10 guns for you when you spawn. If you put a scarab gun in.... Everyone will choose it, Understand?(DON'T HATE ME!)

Thanks for reminding me that I'm dumb.

AFAIK, PR ammo is a floating number between around 120 and 150, depending on how fast you fire, I think. The more you fire, the consumption will go up a little bit. In practice, you'll probably get 120 shots or so out of the PR, which if you try to accurately measure, you get 150. At least that's how it was in Halo 1 methinks, they always said the 'ammo' was a range. I'll set it to 120, I think, that'll balance the weapon out a bit. And no, it won't be reloadable, I don't care what. 120 rounds that you can reload in a few seconds at the most? OP ftl.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 03, 2008, 02:05:19 am
Confusing talk about plasma weps   :P
We're trying to figure out how many rounds/charges it has per battery. If you look in halo 3 videos with the PR, You see it has 4 cylindrical batteries where the ammo should be.*COugh*CHARGES*COUGH* I think it has a charge of 120 shots.
What?  Sure, 120 shots/4 batteries=30 in each of the four batteries; but 100 percentage/4 batteries=25 percent in each battery, 1.5 shots*25 percent in each battery=37.5 shots in each battery, and 37.5 shots per battery*4 batteries=150 shots.  You can actually just equate that as 1.5 shots in one percent charge*100 percent total=150 shots, or 1.2 shots in one percent per battery*100 percent total=120 shots.  Therefore, 1.5 shots per charge, 150 shots total.  For your idea to work, each percent must contain 1.2 shots.  Relative to the game (not your "statistics"; me actually counting every single effing shot), that's too little.  I got 152 shots.  I think that was lucky on my part.  I mean, you're free to try.
Though your methodology still works, I suppose.  But 1.5 is closer than 1.2.

>Espadon: Sorry, can't do the weapon sounds with all of the background noises.  I can give you the raw files though.



(My God, how can you people stand quick reply?  Too small.)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 03, 2008, 02:18:30 am
I like quick reply. :D It does have a scroll on it...

I don't know much about the ammo for PR thing, all I think I know was that the battery had a "100" maximum. Based on what I've read here, that is a percentage?

I think if Nemi really did count all the shots then 150 could be a good amount of ammo to have for the PR. I don't know if that is still a little overpowered though...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Scorpio on January 03, 2008, 01:49:11 pm
Can I be a beta tester?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 03, 2008, 02:21:29 pm
W/E You can edit the Ini anyways so if your un satisfied with the Default Ini. you can modify it there. (I'm talking of course about the plasma rifle's reload/ charge amount. Still no reports on the amazingly awesome covenant portable turret?
Can I be a beta tester?
If you get to be one, Lucky you XD.
Edit:
Thanks for reminding me that I'm dumb.
Did I tell you useless information, or did I help there? You're sort of hard to understand cause of the lack of sarcastic expression on forums.

Double Edit:Wait... Is it just me or is everybody forgetting that they can customize the mod themselves by opening up the Weapons Gfx/sounds/ini folders to do what they think is right? Why are people getting lazy and Etc. I changed halo 3.5 So it has accurate gfx and ini...
I should kill myself.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 03, 2008, 04:35:59 pm
Can I be a beta tester?
Jesus Christ.
I'm gone for a week, and this thread has already gone to hell.
Anonymous quotes I've picked up from the last three pages:
"I wanna Beta!" (I am was actually surprised that the number of requests seemed to go down, until you just asked.)
Yeah, I just quoted myself.
I figure repeating myself is the best way to penetrate through the nearly ten inches of skull into your head.

W/E You can edit the Ini anyways so if your un satisfied with the Default Ini. you can modify it there. (I'm talking of course about the plasma rifle's reload/ charge amount. Still no reports on the amazingly awesome covenant portable turret?
The plasma rifle needs either no reload, or a stiflingly long reload time.  Already OP.
And no, no reports on the, 'quote', amazingly awesome covenant portable turret, 'unquote'.

I like quick reply. :D It does have a scroll on it...

I don't know much about the ammo for PR thing, all I think I know was that the battery had a "100" maximum. Based on what I've read here, that is a percentage?

I think if Nemi really did count all the shots then 150 could be a good amount of ammo to have for the PR. I don't know if that is still a little overpowered though...
Yeah, but then I'd have to type in all of the BB code manually.  That sucks.   :(

Maximum battery charge is 100, and 1.5 shots per charge...doesn't that mean 100 percent?
I mean, it's not like if you got a flashlight, you can only use it a hundred times.  Unless you use Energizer batteries.
If the Covenant weapons used Duracell, now that would be OP.  Kinda unfair to have infinite ammo.

150 shots is an estimate.  I got 152.  It's probably a little more than 1.5; maybe 1.55 or something. 


I hate math.

Edit:  You fool!  Why must you edit your post right when I'm adding mine!  Now the meaning of mine is completely useless!  Dammit!!!

Edit:
Thanks for reminding me that I'm dumb.
Did I tell you useless information, or did I help there? You're sort of hard to understand cause of the lack of sarcastic expression on forums.

Double Edit:Wait... Is it just me or is everybody forgetting that they can customize the mod themselves by opening up the Weapons Gfx/sounds/ini folders to do what they think is right? Why are people getting lazy and Etc. I changed halo 3.5 So it has accurate gfx and ini...
You're telling him useless information.  Very uselss information.

It's just you.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Eclipse on January 06, 2008, 05:02:47 am
Esp, I reckon the knife should be a dead energy sword. I just dont like the idea of a knife in halo as the master chief or the marines dont use any.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: sgt jackhammer on January 06, 2008, 02:12:43 pm
damn espadon, this mod is awesome
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 06, 2008, 02:33:51 pm
Esp, I reckon the knife should be a dead energy sword. I just dont like the idea of a knife in halo as the master chief or the marines dont use any.
he already said that the energy sword can't be the knife already because it doesn't match. For example the energy sword will look like it will cut someone but it won't because the sword is too long.

Oh and btw read the entire damn thread. I just finished reading it yesterday >.> uber long.

crap spelling mistakes...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Eclipse on January 06, 2008, 02:45:05 pm
Esp, I reckon the knife should be a dead energy sword. I just dont like the idea of a knife in halo as the master chief or the marines dont use any.
he already said that the energy sword can't be the knife already because it doesn't match. For example the energy sword will look like it will cut someone but it won't because the sword is too long.

Oh and btw read the entire damn thread. I just finished reading it yesterday >.> uber log.

Erm, Wtf. Its a DEAD energy sword. Dead energy swords have no blade, thus only the grip. Havent you played Halo 2 or 3?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 06, 2008, 03:18:24 pm
Eclipse, The freaking dead energy sword is merely a weak useless, stick. The stick creates magnetic power(Or what ever the feck the stupid covenant call that) Which bonds with the other side of the energy sword stick's polarity to make a sword of "Energy"(I won't say Plasma because Hiro has no Imagination and convinces us that "Plasma" is Ionized gas.) If you threw that stick at someone, just that weak, useless stick. Unless your enemy was some freaking retard, that Stick of a dead energy sword would do fecking nothing.
Thus, effectiveness of the knife until it's inferior to the fist.

Edit: I saw your needle Png file, and thought It was a little to large to be a needle, so I went ahead and made my own, try it out!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 06, 2008, 03:21:23 pm
Esp, I reckon the knife should be a dead energy sword. I just dont like the idea of a knife in halo as the master chief or the marines dont use any.
he already said that the energy sword can't be the knife already because it doesn't match. For example the energy sword will look like it will cut someone but it won't because the sword is too long.

Oh and btw read the entire damn thread. I just finished reading it yesterday >.> uber log.

Erm, Wtf. Its a DEAD energy sword. Dead energy swords have no blade, thus only the grip. Havent you played Halo 2 or 3?
no i haven't i've only played halo 1...
i was just using my common sense a dead energy sword to me is like a energy sword that doesn't glow.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 06, 2008, 07:44:12 pm
The sword hilt can still kill you in 2-3 hits.  Wouldn't make sense though, if you have an active sword too.  'Sides, I like the knife.  Sure, it's never been in any game, but it's still in all of the books.
Congrats, Inuyasha56, for reading through these pages.  Really.  Thank you.  This is a great achievement that merits you 5 G points.   :P
Eclipse, The freaking dead energy sword is merely a weak useless, stick. The stick creates magnetic power(Or what ever the feck the stupid covenant call that) Which bonds with the other side of the energy sword stick's polarity to make a sword of "Energy"(I won't say Plasma because Hiro has no Imagination and convinces us that "Plasma" is Ionized gas.) If you threw that stick at someone, just that weak, useless stick. Unless your enemy was some freaking retard, that Stick of a dead energy sword would do fecking nothing.
Geez, what language.  Anyways, the 'stick' creates electromagnetic fields, not magnetic fields.  The difference is that magnetic fields are just those that surround magnetic ore, like magnetite.  Electromagnetic fields are those that surround electromagnetic coils.  The coils are basically wire wrapped around in coils, hence the name, that generate an electromagnetic field when electricity is flowing through.  Seriously, have any of you people passed middle school science?
Oh, and what's with this, 'Hiro is saying plasma is ionized gas'?  That was me.  And that is right.
The title of the weapon, officially, is the Energy Sword.  But in technicality, it is plasma.  Which is ionized gas, where the nucleus of the atoms of the gas has been stripped it's electrons, the negative charge in an atom.  (The positive charge is the protons, and the neutral charge is the neutrons.)  Anyways, it has enough distinctive properties to be it's own state of matter (like solid, liquid, gas).
If you were to say that it uses 'energy', your explanation would be pretty vague.  Energy can create matter, and cannot be destroyed.  Plasma is matter; therefore, we can assume that it is created with energy.  Which is true.
Quote
Edit: I saw your needle Png file, and thought It was a little to large to be a needle, so I went ahead and made my own, try it out!
...
Why is it blue?

Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 06, 2008, 08:25:26 pm
Well... The blue is Transparent so you can only see a small amount of it.(Stop Whining. Looks awesome In game)

Is this a tech ramble now?

http://www.youtube.com/profile?user=FlamingRain231
http://www.youtube.com/watch?v=_uM912gDTR0&feature=related
http://www.youtube.com/watch?v=wnx7V904vEI
http://www.youtube.com/watch?v=kWxdcA3aSAE
http://www.youtube.com/watch?v=i3H6T4Q4G2s&NR=1
http://www.youtube.com/watch?v=uodg-VC_bL0&feature=related

For sake? And I'm pretty sure the sword hilt will be pretty fugly!
The sword hilt can still kill you in 2-3 hits.
Thus, effectiveness of the knife until it's inferior to the fist.

Edit:Yipee, my needles look awesome.

Also:Smoothen the top of the S2-AM's sniper bullet.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 06, 2008, 10:08:05 pm
How can you have Fred-104 if you don't have a combat knife? It's like... dunno. Chuck Norris without a truck. Or leg. Read the Halo novels, eh.

I'll look into fixing the needles.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 07, 2008, 02:38:47 am
Well... The blue is Transparent so you can only see a small amount of it.(Stop Whining. Looks awesome In game)
But, it's blue.  :p
Anyways, what my point is with the sword hilt thingy is, yes, it is ridiculous, so keep the knife.  That's what I've been saying.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 11, 2008, 02:08:41 am
Hee hee, me and Nemi are one now apparently. XD

For the record, I think the knife is cool. At least, way better than the idea of throwing around a handle.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 11, 2008, 08:18:11 pm
Hee hee, me and Nemi are one now apparently. XD

For the record, I think the knife is cool. At least, way better than the idea of throwing around a handle.
I agree that the knife is way better than throwing a handle and its a knife from the future! Who knows they could have made the knife extra sharp or have nanotechnology in it that burns a hole in the armor O.O and btw the other sentence was....weird.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 12, 2008, 05:17:18 am
Heh, that's 'cos someone quoted me, with Nemi's quote. ;D
As (I'm assuming) an anime fan, do you know the Japanese implications of 'being one'? >:D
(Don't worry Nemi, I wont pull anything weird). ;)

And yeah, as I said before, the knife is as advanced as the armour, so it can cut it easy, right?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 12, 2008, 11:20:45 am
(http://images1.wikia.nocookie.net/halo/images/thumb/b/b8/Odst_2.jpg/150px-Odst_2.jpg)

You can see a combat knife in its sheath on the ODST's shoulder. Knife is oriented toward the NE corner.

Quote from: Halopedia

The Combat Knife (UNSC CQCWS) is a United Nations Space Command infantry-sized knife.

Overview

The multi-purpose combat knife has a 20 centimeter (8 inches) blade made of high carbon steel coated for corrosion resistance and is 43.3 centimeters (1 foot, 5 inches) sheathed. All UNSC troops are issued with a combat knife for close quarters combat or in situations when ammo is scarce. It is also balanced for throwing. It only appears in the novels and on the backs of ODSTs in Halo 2.

Appearance

It cannot be used in the games. The only time a combat knife is seen is on the backs of Orbital Drop Shock Troopers and on the chest of the C.Q.B Armor Permutations, though they are never used in combat.

Trivia

    * The ODST Action Figure, made by Joyride Studios, has a Combat Knife that can be held by the figure.
    * It was Spartan-104's favorite weapon.
    * You may also notice that it appears in difficulty level badges from Normal to Legendary.
    * In Halo 3 Concept Art for EGM, a Spartan is shown with a combat knife on his right leg, however this was just an artistic look for the ODST armor.
    * The combat knife can be seen in its sheath on the breastplate of the CQB armor.

Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 12, 2008, 12:56:59 pm
(http://img442.imageshack.us/img442/2638/osakarp2.png)Knives > Sword Handles
Heh, that's 'cos someone quoted me, with Nemi's quote. ;D
As (I'm assuming) an anime fan, do you know the Japanese implications of 'being one'? >:D
(Don't worry Nemi, I wont pull anything weird). ;)
For some reason, people think that Anime is directly associated with Japan.  I'm ashamed of my nationality.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 12, 2008, 04:20:34 pm
Anime, being the Japanese abrieviation for animation. That plus the fact that most of the stories are based in Japan...
I learn heaps of random things about Japan from them, things like what the kanji of "being one" means (actually, that was manga, but nvm).
(Nice Azumanga pic BTW, did you draw it? In the anime she only had one knife...)

Anyway, I think the knife is firmly established here. Any other guns people would like to talk about?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 12, 2008, 04:32:45 pm
Portable plasma turret, Brute shot, Statgun bullets/Bullet trails, and finnaly stat guns!

1st of all: Is it gonna have that lovable plasma turret?
2nd: The brute shot's bullets look fugly! FUGLY GRADIENT! JUST FUGLY! STOP USING GRADIENTS FOR ALL YOUR GFX!
3rd:They're just ugly.
4th: What kinds will we haves?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 12, 2008, 05:03:59 pm
Then what's manga abbreviated for?  :3
Anyways, the only anime(s?  What the hell is the plural for this anyways?) I've watched (and liked) was Akira and Death Note.  Akira, I liked better.
The Azumanga image of...Osaka, I think, was found off of Google Images, under the keyword 'azumanga osaka knife'.  I then deleted the background and made it translucent png, and uploaded to my imageshack.us account.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 12, 2008, 07:00:02 pm
2nd: The brute shot's bullets look fugly! FUGLY GRADIENT! JUST FUGLY! STOP USING GRADIENTS FOR ALL YOUR GFX!
3rd:They're just ugly.

=D

gess wat!?





j00 kan go mak ur 0n mod srsly kthxbi
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 12, 2008, 07:56:12 pm
Espadon, Why isn't the plasma rifle in the ak slot? The reason It should be there is because the AK in real life is held closer to the shoulder, minimi, is held farther from the shoulder, thus, it looks like you're holding the plasma rifle from the "Flaps". If you use it as an ak, the poa fiel will hold it form the middle=Yay.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 12, 2008, 09:12:29 pm
But it'll make more sense when you're playing the online version of the mod, won't it? I mean, as a skin pretty much. The PRifle makes more sense to be the high-damage, long-reload weapon. Besides, with the way Soldat creates the sprites, you're not going to have much of a difference when you move it to the AK slot.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 12, 2008, 11:08:52 pm
Hey just asking but is there going to be font for this mod?
Or you're going to leave it as default?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 13, 2008, 12:42:29 pm
Probably. Windows XP SP2 does some weird crap to the font and it looks ugly no matter what. I might change it to Denmark/Lucida Sans, but that's still up in the air. Halo fonts just look stupid and aren't really used in anything other than the logo, amirite?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 13, 2008, 02:48:52 pm
Yes... Imagine soldats speaking in halo font, the halo font was more of a drawing then a font itself...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Laser Guy on January 13, 2008, 04:35:43 pm
So, when is it going to be finished? (Just a prediction in months)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 13, 2008, 07:28:13 pm
Maybe in a couple of months, ESP might release another beta.  Beg for it.  Or plead.  Or beg and plead.  Or bleed and peg.
Yeah, don't use the Halo font, please.  It sucks.
>Laser Guy: Nice stolen sig.  I can't read the site descrip.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 13, 2008, 10:49:54 pm
Maybe in a couple of months, ESP might release another beta.  Beg for it.  Or plead.  Or beg and plead.  Or bleed and peg.
Yeah, don't use the Halo font, please.  It sucks.
>Laser Guy: Nice stolen sig.  I can't read the site descrip.
Yeah now that I think about it halo font in game would really look bad in Soldat. I was just wondering about it for some reason and had to ask. I'm very eager for another beta since I never got the first one. I don't want to beg or plead for it. I don't like to sound too whiny and something else. Uh....bleed and peg? O.o
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 14, 2008, 01:21:10 am
Why not?  When I was like you, a mere groveling peasant, I pleased Espadon sufficiently enough by enduring shameless acts of kiss-ass-ing, and look where I am now?  High above you. laughing at all of your pathetic attempts at getting a copy of beta.   ;D
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 14, 2008, 02:53:37 am
I think the brute shot grenades look fine. The weapon trail isn't in the center, but that's only an issue with soldat itself (plus you don't notice in-game).

And Nemi, don't be mean. :P

PS. Esp, the main font used in Halo isn't the one in the halo logo is it? It's more like Aerial or something. That one might be ok to use.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Laser Guy on January 14, 2008, 09:22:21 am
Maybe in a couple of months, ESP might release another beta.  Beg for it.  Or plead.  Or beg and plead.  Or bleed and peg.
Yeah, don't use the Halo font, please.  It sucks.
>Laser Guy: Nice stolen sig. I can't read the site descrip.
huh?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 14, 2008, 03:30:37 pm
Well if you won't use a halo font how about making the font sorta sky blueish(if its possible) so it'll match with the interface. I haven't asked for the beta nemi >.>
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 14, 2008, 06:01:41 pm
The halo font(If even used) Should only be used in the menu.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 14, 2008, 06:45:47 pm
Closest font I could find in my fontlist is Lucida Sans, not Arial/Helvetica. "Finish the Fight" slogan is written in Denmark, and I know that because Denmark's been my signature font ever since computers were running on WinXP.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hershey on January 14, 2008, 07:00:12 pm
Pretty good modTHE BEST mod I've ever seen.
Rate is 11/10
How can I get signature?
Whens it coming out?


P.S. Halo3 is my favorite game.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 14, 2008, 07:57:20 pm
The Halo: LT sig (like the one I have) is for the fortunate people that are beta testing. Esp spends much of his free time making this mod as perfect as possible, so it's really really good. Everything actually looks and (mostly) acts like Halo.

Only Esp knows when it'll come out. It could be a couple of months away.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 14, 2008, 08:39:59 pm
Only Esp knows when it'll come out. It could be a couple of months away.
.......................................................................................





I'm sorry Hiro, I didn't hear you there, Did you say a couple of months?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 14, 2008, 10:34:43 pm
He said a couple of months.   :P
Sorry, Laser guy, thought it was something else.  nvm.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 15, 2008, 03:30:31 pm
AFAIK can't change in-game text color.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 15, 2008, 06:49:25 pm
Hmm, it's not in that ini file. Maybe if you found a font that was made in a certain colour, then that might show up. I'll look into it for you (since it might not even work, plus is probably quite a bit of effort)

What font/s did you say would be best to use in soldat for a halo mod?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ShadowHunter on January 18, 2008, 04:28:37 pm
hey, just a random thought, what if we could use spikers, thought it may be cool.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 18, 2008, 05:22:38 pm
Hey, not so random thought: Read the topic.


No, really, read it.

Spikers are gonna be in.







No, really, read the topic.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: ShadowHunter on January 20, 2008, 10:03:39 am
meh, i must have overlooked it, whoops.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: pinOi32 on January 20, 2008, 04:04:47 pm
started: June 14, 2007
current: January 20, 2008
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 20, 2008, 05:11:04 pm
lol, yeah I know. I'm one for procrastination. The graphics are pretty much now release-state, but if I release it everyone's going to start mobbing me about bad sounds, etc. So. What will it be, bad sounds, or good sounds?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Lord Frunkamunch on January 20, 2008, 05:49:45 pm
Bad sounds. Just release it and update later ffs.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 20, 2008, 08:02:46 pm
I'll rather wait for good sounds. I want to have great first impression from this mod. ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 20, 2008, 09:36:25 pm
I couldn't tell if the sounds were bad...Unless it was obvious (like hearing background sound too)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 21, 2008, 05:11:59 am
Sounds aren't bad enough to merit an over-haul.  Just release it and release update patches, if you plan on continuing.  Otherwise people will be too irritated to wait this long.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: -Vis- on January 21, 2008, 05:22:58 am
The trouble with waiting forever is that expectations will be that much higher. When you finally release it, even though it'll probably be a great mod, I'm sure some people will think that content doesn't quite match up to all the time it took. Overhyping a little, maybe.

Still, I'm looking forward to it, even though I'm not a Halo fan. :)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 22, 2008, 02:36:24 am
Well, it must be considered that after an initial release, incentive to work on the mod will go down for Esp. (or atleast, I can imagin it happening that way). Resulting in a possibly unfinnished mod. That would be sad.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 22, 2008, 02:59:04 am
Dude i found a halo font! Anyway....I guess that means we should wait for it.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 22, 2008, 03:52:49 pm
Oh, and by the way, I found out that font files are only black and white. So I couldn't just make it blue as a default colour. Heh, ohwell.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Zeating on January 22, 2008, 03:56:49 pm
Bad sounds. Just release it and update later ffs.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 22, 2008, 07:46:47 pm
About the font thing....now that I know that we can't change the font color. Does halo font really look that bad? Heres a pic.
http://img167.imageshack.us/img167/8848/ranwk5.jpg
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 22, 2008, 09:19:18 pm
That's SK's Halo mod. I'm going to opt for a more boldfaced sans-serif typeface though. Halofont is much too ornate and is a pain on the eyes.

Date Posted: January 22, 2008, 08:34:08 pm
I have 2 that I like. First of all Pirulen. It has a very nice future/tech look but isn't too ornate and tawdry.
(http://i78.photobucket.com/albums/j82/SGunny/pirulen_menu.png)
(http://i78.photobucket.com/albums/j82/SGunny/pirulen_combat.png)
(http://i78.photobucket.com/albums/j82/SGunny/pirulen_combat2.png)
Second is Battlefield. It's bigger and I think looks less tasteful than Pirulen but it may have its uses.
(http://i78.photobucket.com/albums/j82/SGunny/bf_menu.png)
(http://i78.photobucket.com/albums/j82/SGunny/bf_cmobat.png)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 22, 2008, 11:25:48 pm
The top one looks much better on the weapons menu in my opinion.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 22, 2008, 11:46:14 pm
I think the first one looks better than the second. What's going to be the second font? Battlefield?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 23, 2008, 09:02:52 pm
I <3 the second font, download links? Anyways... wtf is with your BR55.... did you change it to fugly essence while we were gone? and what happened to the covenant carbine? It's to fat and short.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 23, 2008, 09:38:04 pm
fugly essence

You[/b] make me a better BR55 and I'll gladly use it.

covenant carbine? It's to fat and short.

Same with the Carbine.

(http://i78.photobucket.com/albums/j82/SGunny/carb_workspace.png)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 23, 2008, 11:22:11 pm
I <3 the second font, download links? Anyways... wtf is with your BR55.... did you change it to fugly essence while we were gone? and what happened to the covenant carbine? It's to fat and short.
Dude just google the fonts...its that easy. The carbine matches perfectly..don't know what you were talking about.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 24, 2008, 12:00:11 am
First font.  It's clean and simple.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Blacksheepboy on January 24, 2008, 02:38:07 am
First font. It's clean and simple.

Agreed. Makes it look perty for some odd happy reason :P

Yes, carbine looks fine.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Navy0zkr on January 25, 2008, 05:39:43 pm
PASS THE LINK TO DOWLOAD :D!!!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 25, 2008, 07:51:56 pm
PASS THE LINK TO DOWLOAD :D!!!
fail
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 25, 2008, 09:08:29 pm
(http://i78.photobucket.com/albums/j82/SGunny/spamkabobs.png)


Yeah, anyways, Pirulen's pretty much going to be the in-game font at the time of writing. I've been tweaking the BR55. I'll send out both the slow-fire and the bink-burst versions in the next CP.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Sgt. Dismemberment on January 26, 2008, 11:19:27 pm
I haven't been here in awhile but I do remember hearing about this mod and I wanted to know, has there be any effort to create the maps from Halo? If so, I have a blood gulch map I made back when I played the 3.5 mod.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Scorpio on January 27, 2008, 10:49:11 am
Espadon, maybe some films from this mod? You can use fraps:-)
http://www.fraps.com/download.php
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 27, 2008, 02:40:14 pm
Espadon, maybe some films from this mod? You can use fraps:-)
http://www.fraps.com/download.php

Do you know you can only record up to 30 seconds with the free version?!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 27, 2008, 03:10:02 pm
And the full version that I got from a less than legal source didn't record at all. I'll leave the demos and stuff to Hiro and Nemi.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 28, 2008, 12:31:04 am
I use ZGame Record, also not-so-legal.  ::)  I'll do a quick demo as soon as I can find it.

Date Posted: January 27, 2008, 10:43:03 am
I made a demo video finally!  It might have crappy quality, but it's youtube, so who cares.  Here's the link: The Video! (http://www.youtube.com/watch?v=5z5gjuT62PM)
Obviously, the video quality isn't great, so I'm going to upload the video file for download later.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on January 28, 2008, 05:28:42 pm
I use ZGame Record, also not-so-legal.  ::)  I'll do a quick demo as soon as I can find it.

Date Posted: January 27, 2008, 10:43:03 am
I made a demo video finally!  It might have crappy quality, but it's youtube, so who cares.  Here's the link: The Video! (http://www.youtube.com/watch?v=5z5gjuT62PM)
Obviously, the video quality isn't great, so I'm going to upload the video file for download later.
You didn't show us the plasma rifle!
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 28, 2008, 08:55:10 pm
Did I say that I filmed all the weapons?  No.  Besides, I just realized this was CP2, and not CP3 in all it's glorified fashion.  I'll have to re-record it anyways.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 28, 2008, 09:29:51 pm
And you used the old crappy PNGs. I'm not using PNGs for the interface weapons anymore, so you ought to remove them.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 28, 2008, 10:04:01 pm
Yes! More videos! Nemi in the video you got killed by "Tex" so many times >.>.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 28, 2008, 10:24:13 pm
That's because I suck at Soldat, except for camping with chainsaws and rocket sniping.  [retard]
Yeah, I re-downloaded the entire CP3 to make sure.  Filming will commence shortly after I finish some homework.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 29, 2008, 03:21:37 am
Heh, CP3 is cooler. :D

I like this halo mod more than default soldat. More action. More skill. More "if-you-get-caught-in-the-open-alone-you're-totally-dead"-ness.  [retard]
And since Nemi is doing the demos this time, I'll just sit back and watch.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on January 29, 2008, 11:06:20 pm
More "if-you're-me-you're-dead-because-you-suck-at-Soldat".
Jeez.  You lazy arse.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: poopdogg on January 29, 2008, 11:16:33 pm
can u xplain this poll?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: -Vis- on January 30, 2008, 01:10:12 am
can u xplain this poll?


If you read the poll title, it will lead you to page 45, specifically:

http://forums.soldat.pl/index.php?topic=15896.msg282123#msg282123
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on January 30, 2008, 02:24:47 pm
Oh noes! I almost failed my math class! People, read the topic to find stuff out so you don't appear like a _________ ok?
If you didn't click on the link from -Vis- i'll just tell you.
Its about the font that the mod is going to use.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on January 30, 2008, 07:43:21 pm
Good news -- using audacity to record sounds now.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on January 30, 2008, 10:09:29 pm
Is it good at recording? I've only used it to convert music from oggs to mp3s and vice-versa. I heard that you can cut out certain layers of sound, such as background music; thereby making it perfect for getting noises. Is that true?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Henito Kisou on January 30, 2008, 11:16:40 pm
Audacity - undisputed king of the sound, if you want confirmation, Hiro. Maybe there's bigger, true sound demons, but this is best in simplicity and functionalicity at the same time, also freeware.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: pinOi32 on February 01, 2008, 03:02:03 pm
fail? this isnt school.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 01, 2008, 05:21:32 pm
Eh? What was that?

And Henito, after trying to record sound with audacity I find that unless I missed something, it isn't possible to cut out certain layers of sound. So it can't cut out background music and such. But that's ok, since I just muted the music to record anyway.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: gingerspam on February 02, 2008, 08:31:38 am
 um i  know this isnt relly related but i made this and i need u espadon's help on what parts to improve-please
and please i know but dont rant at me for posting this! :)thx
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on February 02, 2008, 03:31:28 pm
You're missing the scope on top.   [retard]
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on February 02, 2008, 05:19:04 pm
Im not a modder or something like that...but based on looks....it needs more details. It looks plainish.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 02, 2008, 05:28:03 pm
Should be in General Discussion or modding help -- not in here. And your avatar is very distracting, not to mention that it violates the forum rules.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: gingerspam on February 03, 2008, 07:55:51 am
fiiinnneeee
Title: Re: Halo Legendary Trilogy [In developement]
Post by: MrKhan on February 03, 2008, 07:38:45 pm
Lol, alot has changed since I did the SCS mod for Soldat :)

Awesome mod guys
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Arbiter on February 06, 2008, 09:25:51 am
Say, Esp, what sounds do you still need? I've Halo CE, and some map I found had sweet H3 weap replacements- and it sounds exactly the same. Could record it, for H2 and Halo, too.

EDIT: Recorded sounds ANYWAY.

Date Posted: February 04, 2008, 07:42:50 pm
Post so other peeps can see this post- sorry if this becomes a double post.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 06, 2008, 04:47:59 pm
Doesn't look like a double post to me. ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 06, 2008, 07:37:58 pm
Quite nice, although the carbine reload has a nasty echo. I've implemented most of them, sans the sniper rifle sound [I think the one I have is quite good already]. You you think you can get some Brute weapon sounds and the Spartan Laser windup/fire/no power sounds? I'd appreciate it Arby.

By the way. Some weapons have a third sound in addition to their fire and reload sounds, like "pistol.wav." Is that the "activation" sound?

Date Posted: February 06, 2008, 07:12:26 pm
(http://i78.photobucket.com/albums/j82/SGunny/cp4intbr55desat.png)

Probably what you'll see for CP4. I completely outlined the pistols, changed the BR55 [thumbs up down mid?] and used a PNG for the E-sword. Minor change to the Splaser.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on February 06, 2008, 08:04:20 pm
I'm lovin' the new e-sword look. :)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Arbiter on February 07, 2008, 12:14:08 am
Yeah, the plain ones are those when you pull em out. Can't get Spart laser sounds though. It's kinda bugged. I'm guessing you need the shotty, brute shot and PR?

Edit: No shotty.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 07, 2008, 07:38:59 pm
Yes, when you switch to the pistol you get a different sound than normal. I think it happens for the deagles and knife too, but I can't remember.
Of course, you could just make them the same as the normal sound...

BTW, for CP4 will the BR55 be automatic or burst fire? Or both and we can switch?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 07, 2008, 07:42:06 pm
BTW, for CP4 will the BR55 be automatic or burst fire? Or both and we can switch?

That'll be part of the evaluation. I'll have probably 2 copies of inis for you guys, one for the bink-burst and one for the automatic fire.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Sgt. Dismemberment on February 08, 2008, 11:28:44 pm
Every other day I come here, I get more excited for this mod.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 09, 2008, 04:54:24 am
What about the days that aren't other days? Do you just not come here or does it just do nothing for you on those days?
;D

Back on topic:
Mmm, ok. Sounds good. We can test them both and ballance both if all goes well. I'll have to remember to switch them every so often. :)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Sgt. Dismemberment on February 09, 2008, 05:27:01 pm
Heh, long story.

But yeah are there going to be new maps?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on February 09, 2008, 07:20:00 pm
Espadon's HLT mod is so popular, it poses as a threat. (http://forums.soldat.pl/index.php?topic=18691.msg214343#msg214343)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 09, 2008, 09:04:27 pm
I like that, Devi. I like that a lot.

CP4's coming around. Might draw up one or more beta testers. Hiro, Nemi, Adad, any of you want a complete up-to-date HLT package instead of just CP4?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 09, 2008, 11:43:00 pm
Um, I think I have everything thats not CP4 so far, so I probably wont need a complete package, just the patch should be fine.
And um, where is the "Devi" you're talking to?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Arbiter on February 10, 2008, 12:31:36 am
Say, could I have the complete package?

After all, I provided a chunk of the sounds.  [retard]

Oh, and "Devi" is short for Deviant, a.k.a Thinkto urself.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Yes on February 10, 2008, 01:24:09 am
Wait has the mod been released yet. I haven't been here for a while so yeah.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: inuyasha56 on February 10, 2008, 02:30:19 am
Wait has the mod been released yet. I haven't been here for a while so yeah.
No the mod has not been released yet.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on February 10, 2008, 11:34:51 am
Um, I think I have everything thats not CP4 so far, so I probably wont need a complete package, just the patch should be fine.
And um, where is the "Devi" you're talking to?
Me.

Also, I still think your M90-A is still a little to thin to be that p0wn stick that every player camps with in Halo, also, maybe you could give it a png glow at the sights, for the fact of the lighted internal sights? And how's the Ini going? Is it balanced yet? If so, Will you be releasing a "weapons_realistic.ini"?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 10, 2008, 09:50:29 pm
Ok, so Thinkto urself used to be called Deviant? Interesting.

And I thought the shotgun looked fine. It looks a bit thin in that screen shot because only the top half in light grey shows up against the dark background but if you look close its fine. I don't know about 'lighted internal sights' or anything though...

And Arbiter, if you look in the topic name it clearly says "[In developement]", which is also restated each time someone posts a reply where it says "Re: Halo Legendary Trilogy [In developement]" ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on February 11, 2008, 01:05:42 pm
Ok, so Thinkto urself used to be called Deviant? Interesting.
There is a part of me that barely anybody on this forum knows of....

Anyways,
I don't know about 'lighted internal sights' or anything though...
Teh sights are lighted

(http://www.bungie.net/images/News/InlineImages2007/h3shotgun.jpg)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 11, 2008, 04:46:40 pm
Oh, like that. Um, maybe just a blue pixel or two would work?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on February 11, 2008, 07:51:06 pm
Oh, like that. Um, maybe just a blue pixel or two would work?

I was thinking of a png glow.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 11, 2008, 08:00:59 pm
It will look disproportionally stupid, sorry.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: fast_ede on February 12, 2008, 09:00:42 pm
It will look disproportionally stupid, sorry.

1x Agree. That small of a picture even one pixel is too big for that tiny detail. You barely even notice it in the REAL game. :). Looking good so far Esp
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 12, 2008, 09:45:51 pm
Yay, CP4's nearing completion. Things to look forward to include:

+ New sounds! [partially courtesy of Arbiter] sans Splaser sounds [sorry]
+ Tweaked interfaces -- including new E-sword
+ Complete object textures
+ 3 weapons: BR55HB SR, Brute Spiker, Gravity Hammer

Add more as they come to mind...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on February 13, 2008, 12:26:27 am
Poor me.  I forgot my password. [retard]

Disregarding my momentary lapse of logic, I fail to see the humor in linking to my three-four month old map topic, which I haven't updated at all.  H3 Forging is consuming.

The shotgun already had the blue lighting, methought.

CP4's coming around. Might draw up one or more beta testers. Hiro, Nemi, Adad, any of you want a complete up-to-date HLT package instead of just CP4?
As a side-thought, you should also add other contributors, such as Deviant and Arbiter, to the Beta.  They provide great insight.  Also, I need help with videos.  Plz h3lp!!!1shift+1lolz

And Espadon, your sig makes me seem stupid and bad at Soldat.  Where in the world did you get that assumption?  [retard]
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 13, 2008, 02:03:47 am
What, you mean that quote he got off me? :D He can't help it if by some random stroke of luck I managed to describe the mod perfectly. ;)

And I don't really mind about the blue on the sights (I think Espadon is right, but I wouldn't cry if it got put in) but I'm a fair man: I decided to quickly draw up (using paint, the shotgun on page 47 and the halo shotgun pic. on page 48) an approximate of what the shotgun would look like with a one pixel light.

Here is what I got (The one on the left is for comparason):
The one in the middle has the blue over the last pixel of the sight on the left side of it. (sight is the same length, but one of the black pixels is now blue)
The one on the right has the blue one pixel over from the end of the sight on the right side of it. (Increases the length of the sight. Like as if you can't see the light, but you can see the light coming from it...or something).

I think no light is a better proportion, what about you all? ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Sgt. Dismemberment on February 13, 2008, 06:50:47 am
Will the Assault Rifle be available as an alternative weapon in this mod?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 13, 2008, 08:20:58 am
The shotgun probably just will have a slightly blue-ish pixel to simulate the effects of bicubic resampling of a shrunken down picture of the M90.

And Nem, don't worry, I'm no SCTFL [or whatever it's called] competitor either.

*shakes head at Dismemberment* You mean you missed out on all those screenshots of the MA5C?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 13, 2008, 10:46:26 pm
Isn't the MA5C called a 'battle rifle' in the game? (I always thought it looked more like an assault rifle anyway..)

And the BR55 is the 'assault rifle' isn't it? (Like I said, I always thought this looked more like a battle rifle, but my friend insists...)

Either way, both of those will be in the mod so I guess you're all covered. ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Arbiter on February 14, 2008, 02:31:51 am
The other way round. MA5C's AR, while BR55's the BR.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 14, 2008, 09:27:31 pm
Kinda says it in the name. MA = Military Assault [Rifle, Model] 5C; BR = Battle Rifle, [Model] 55.

Date Posted: February 14, 2008, 03:32:08 pm
Update: New Sangheili Gosteks.

Tried making Halo 3 Elite armor, like the one Ntho Sraom wears, although at this point I think it looks a bit more like Taham's armor...

[Halo 3 Elite Gostek]
(http://i78.photobucket.com/albums/j82/SGunny/eltminor_gostek.png)

Tell me what you think.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 14, 2008, 10:13:13 pm
Oooh, nice. Dam man, you rule at making gosteks and stuff look good!
And I didn't know you had bought the game.. (I see coloured jets there).
If anything, only the boot looks a little funny to me. Then again, I don't really know what an elite's foot looks like so I could be wrong. But it looks like he has human boots (with soles even).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Blacksheepboy on February 15, 2008, 12:54:57 am
Not another noob to ask this question ::)?

When do you plan your lovely release date for this great mod. Many people are waiting as I'm sure you know. I also am sure you might have some form of a date/time in your first post, but I've read it in the past too many times to want to look over it again (and I'm forgetful).

Brilliant mod and very inspirational. You ought to release the gfx of a helmet so that I may see how to orientated things, since I'm working on my Geeked mod thing. Or, I could simply just find out.

A question less noobish that the previous: when making a helmet, ingame (for me) the Soldat turns and the helmet moves itself one pixel on the guys head. I'm sure it's an easy fix, but my mind won't wrap itself around the simple proportions and ideas right. Capeesh?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 15, 2008, 09:01:15 am
Oh, for the alignment thing, hehe. You're going to have to move the set of gostek parts facing upwards all down one pixel. All...except for your helmet. That should do the trick.

Detailed explanation: What's happening is that your helmet is too long to fit on the stock gostek dimensions. You see how the gostek pieces flip over to make them face the other way? Well, since it's too long, while it works fine with facing the right, when you face left, the helmet gets 'pushed' one pixel to the left, since the orientation point for the left-facing helmet is on the front instead of the back, and is static, so you can't really change it. Therefore the only remedy is to align ALL your other left-facing gostek parts down a pixel [although you can ignore that for ramie and reka, since arms don't align the same way the body does] so they are aligned with the head. I guess a list of ones that need to be pushed back to make the thing work are:

klata2
biodro2
morda2
udo2
noga2
stopa2 [don't forget the lecistopa]
all -2 versions of hair
all -2 versions of headdresses that are not same length as your helmet
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 16, 2008, 05:08:37 pm
Heh heh. Since Esp. didn't answer it, I suppose I will.
When will this mod come out? When its ready. ;)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 16, 2008, 05:16:10 pm
Yeah, I've already adapted to the question. What that means is that I can't even see the question when people ask it! Like today, I think some guy PM'ed me about it, but his message field looked like a blank to me.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 16, 2008, 05:39:58 pm
Heh heh, awesome.

I mean, I can understand not wanting to read 49 pages of posts, but this question is asked so frequently that you only have to read a little to know the answer. We need more people to do that.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 16, 2008, 05:49:30 pm
Okay, Hiro, changed my sig to reflect. Especially considering that the 31rst day of June doesn't exist.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on February 16, 2008, 06:36:43 pm
I'm not going to wait until summer for this mod. *loses interest*

For I shall be having fun outside when Summer starts! Real fun! Not computer generated fun! It will be in the masses! By then! I'll use my imagination to make awesome png graphics! *babbles gayly*
Title: Re: Halo Legendary Trilogy [In developement]
Post by: adadqgg on February 16, 2008, 08:44:11 pm
Kinda says it in the name. MA = Military Assault [Rifle, Model] 5C; BR = Battle Rifle, [Model] 55.

Date Posted: February 14, 2008, 03:32:08 pm
Update: New Sangheili Gosteks.

Tried making Halo 3 Elite armor, like the one Ntho Sraom wears, although at this point I think it looks a bit more like Taham's armor...

that armor is a little bulky, it looks more like a jiralhanae armor...
[Halo 3 Elite Gostek]
(http://i78.photobucket.com/albums/j82/SGunny/eltminor_gostek.png)

Tell me what you think.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Nemihara on February 17, 2008, 01:18:33 am
Why'd you just quote him?  Makes no sense.
Well, the elite's legs are supposed to bend backwards first.  I can't really tell from the helmet that that's an elite.  I looks like some idiot playing Hayabusa.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 17, 2008, 09:23:51 am
He actually wrote: "that armor is a little bulky, it looks more like a jiralhanae armor..." in my quotation, Nemi.

I agree, it doesn't really give the Elite feel. I'll work on it.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: PapaSurf on February 17, 2008, 10:20:41 am
Espadon, that gostek thing I just read was GENIUS.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 17, 2008, 10:03:56 pm
Spent a few hours doing these. I hope the time has paid off. Digitigrade legs are tough. Did the toes best I could. I might still have to fix up the shading a bit though.

[New Sangheili Gosteks v2]

(http://i78.photobucket.com/albums/j82/SGunny/sangheili_new1.png)
(http://i78.photobucket.com/albums/j82/SGunny/sangheili_new2.png)
(http://i78.photobucket.com/albums/j82/SGunny/sangheili_new3.png)
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 17, 2008, 10:26:58 pm
Hmm, I think I'd need to see it on the ground/walking to get a better idea of what the legs look like and stuff. And maybe a zoom in.
At the moment I think it might be ok, but since its in a weird position in those screen shots it looks funny to me...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 17, 2008, 10:36:04 pm
Okay, I sent the gosteks to all beta testers. Check your PM boxes.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 17, 2008, 11:05:28 pm
Ok, I had a look. Granted, my colour scheme wasn't best suited to looking like an elite, but still I did notice some odd things.

For starters, there must be some alignment issues or something, because when I look left I have 2 arms, but when I look right the arm that's supposed to be holding the underside of the guns disappears (I wasn't holding a gun at the time, thats how I know). And I think there may be some head-bobbing, but I'm not sure on that since it could just be that the missing arm made the neck stand out more when facing right.
Another thing: despite that I know (think) that elites have quite thin ankles and wrists, it just looks weird to me to see a soldat with thin as wrists and feet. That may be just personal preferance, but hey, thats me. ;)

Oh, and what the heck is the head doing when I have a hat on or with army style hair? XD It looks like an odd ball or something.. Maybe a convenant helmet that I don't know about/don't recognise?

P.S. After looking at it in all blue (I was on blue team of course, so I matched the colour scheme) I think it looks pretty good, but those 2 things up there are the only issues I can see (and that head thing, I'd like to know what it is ;) ).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 17, 2008, 11:09:53 pm
Oh, the oddball thing is an incomplete Arbiter helmet or something. I was testing some stuff... eh. The leg issue can't really be helped. I tried. I'll... try harder though. And the alignment thing...well, can't really get the elite to crane its head right because facing left pushes the stuff below the head to the left. It's aggravating. Soldaten are never really symmetrical. But are the feet okay?

Edit: 50 pages! Uh oh...
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Thinkto urself on February 17, 2008, 11:33:39 pm
Oh, the oddball thing is an incomplete Arbiter helmet or something. I was testing some stuff... eh. The leg issue can't really be helped. I tried. I'll... try harder though. And the alignment thing...well, can't really get the elite to crane its head right because facing left pushes the stuff below the head to the left. It's aggravating. Soldaten are never really symmetrical. But are the feet okay?

Edit: 50 pages! Uh oh...

Admin attack.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Hiro on February 18, 2008, 02:08:27 am
Why? What's 50 pages...?

Um, if the legs are gonna be about that size I think the feet could be a little smaller, but I guess they're ok. I dunno, I think the legs are mostly fine, its just the sudden thin shins that are weird when I'm looking at them. Maybe a pixel wider or something?
Title: Re: Halo Legendary Trilogy [In developement]
Post by: PapaSurf on February 18, 2008, 08:14:38 am
LOCK AT 50!!!

just kidding, keep up the good work.  Might I suggest moving everything important (images, descriptions, etc.) to a new topic?  Consolidate it all in the first post so more people can appreciate this.  A 50 page monolith is kind of intimidating and it's hard to sift through all the fluff posts to find the important things.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 18, 2008, 10:08:12 am
I can do that. What do you suggest, Surf? General Discussion?

Hiro -- unfortunately there's no way to keep the digitigrade looks while thickening up the shins without causing major alignment issues. Making feet smaller also loses the feel. I'm not happy, however, so I'll see what I can do.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: PapaSurf on February 18, 2008, 10:38:32 am
Here or general discussions.  I'll lock the old topic one that one's made.  I'll sticky it for ya too.
Title: Re: Halo Legendary Trilogy [In developement]
Post by: Espadon on February 18, 2008, 08:27:52 pm
That's flattering xD.

Yeah, anyways HLT discussion has been restarted here (http://forums.soldat.pl/index.php?topic=24703.msg290853#msg290853).
Title: Re: Halo Legendary Trilogy [In developement]
Post by: PapaSurf on February 18, 2008, 09:43:49 pm
Locked. For Great Justice.