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Soldat Talk => Game Improvements / Suggestions => Topic started by: Maek| on June 19, 2007, 07:25:08 am

Title: Limited ammo mode
Post by: Maek| on June 19, 2007, 07:25:08 am
I got idea that there should be limited ammo mode like realistic or survival.  It would be like, that for example you have 2 extra magazines with ak74, fn minimi, mp5 and steyr aug, with deagles 5 extra magazines, ruger 7, m79 8, barret 3, spas 35 shelss, minigun 1, socom 4, law 3 and chainsaw unlimited. And if limited ammo mode would be on there should be some kind of ammo crates. This would be fun when playin trenchwars!

Good idea?
Title: Re: Limited ammo mode
Post by: imacheater2k7 on June 19, 2007, 07:32:57 am
Try out Tactical Soldat in the Full Mods section for this.
Title: Re: Limited ammo mode
Post by: Maek| on June 19, 2007, 07:44:20 am
Oh there is alrealy mod for it.. :P But I think this mode would be nice to be in Soldat without need to change whole game.
Title: Re: Limited ammo mode
Post by: Espadon on June 19, 2007, 07:48:09 am
F12 F12 F12!
Title: Re: Limited ammo mode
Post by: EnEsCe on June 19, 2007, 07:51:33 am
Somebody could easily just script this.
Title: Re: Limited ammo mode
Post by: Mangled* on June 19, 2007, 08:13:42 am
It's a nice idea..

But I think the law should have no additional shots like in real life.. because it's actually a single-shot, disposable anti-tank weapon.
Title: Re: Limited ammo mode
Post by: Taehl on June 19, 2007, 11:44:03 am
Full support, but with one addition:

In weapons.ini, you can specify how many extra clips you have.
Title: Re: Limited ammo mode
Post by: Super Vegeta on June 19, 2007, 11:53:07 am
Like Taehl said. But then, what about the ammo crates? They refill both weapon slots additional clips to max? And yeah, the reservoir clips quantity should also be shown.
Title: Re: Limited ammo mode
Post by: Chariot on June 19, 2007, 11:58:56 am
Try out Tactical Soldat in the Full Mods section for this.

Except that mod only gives you one clip.
Title: Re: Limited ammo mode
Post by: Taehl on June 19, 2007, 12:16:51 pm
Yea, crates would fill both slots to max. Or, perhaps, only fill the ammo of the weapon you have selected to max.
Title: Re: Limited ammo mode
Post by: Xxypher on June 19, 2007, 12:27:01 pm
Somebody could easily just script this.
Sounds like a good idea for your TW server enEsEc...
Title: Re: Limited ammo mode
Post by: imacheater2k7 on June 19, 2007, 02:03:08 pm
Try out Tactical Soldat in the Full Mods section for this.

Except that mod only gives you one clip.

True, but this is currently the only mod with this feature. And, since certain weapons such as the M79 type one are reloadable a couple of times, I suppose it's possible to add clip amounts within the mod.

EDIT:Oh yeah, and the ammo crates shouldn't be implemented. That would destroy the level of strategy that you need in order to use OTHER weapons after you're out of ammo. If someone finds a way to make multiple clips in the MOD or makes a mod of their own as such, then F12, but I don't think it should be in an actual Soldat update, unless MM feels like adding "Clip Mode" or something.
Title: Re: Limited ammo mode
Post by: Super Vegeta on June 19, 2007, 05:00:16 pm
"That would destroy the level of strategy that you need in order to use OTHER weapons after you're out of ammo."
Well, true, but now imagine everyone runnin' with their Dragon Fists cause they're all outta ammo. ^__^

Nah, seriously, I agree. Maybe ammopacks could be as a bonus or somethin', not ordinary like grenades or medikit.

Now, this would be hella interesting, especially with team weapons. "God-dammit, this alien rifle sux! How can those friggin' alphas use it?" =)

Or yeah, imagine having this feature with team weapons, but... you can't use the weapons of the another team. Omg. :P   Here the ammo crates could be implemented, like "I'm outta ammo, gotta refill", but it still would have sense only on long maps like TW, where it isn't like 15 seconds from one base to another.

So, limited clips - yes. Ammo crates - only as a bonus. And with team weapons - this would make the game very iteresting.
Title: Re: Limited ammo mode
Post by: Shivorken on June 20, 2007, 01:12:34 am
My mod only has one clip, but it makes up for it with the realism (2-3 shots kills a soldat) and weapons like the the M79, I have modded it to become an RG-6 which holds more than 1 grenade in the barrel. The Ruger and Barret has 2 clips. Secondary has unlimited ammo. And i take advantage of the fact that you can now pick up weapons with out the need to reload. All in all, one clip for my mod is more than enough for most weapons. Nearly dry? kill someone and take their gun. There will be plenty everywhere.

As for ammo crates, bad idea. I would presume this would take too much effort to implement and in the end not very practical since soldat is a fast paced shooter. It would be wiser to just have limited no. of clips with polygons on the map which restock you with clips. I'm pretty sure that would take a while to script as well XD.

[Edit]: My idea is just as impractical as the ammo crates <.<

'Clip mode' would be hectic.
Title: Re: Limited ammo mode
Post by: adadqgg on June 26, 2007, 06:17:34 pm
F12, just make grenade box give u clip and re-design it(texture).
Title: Re: Limited ammo mode
Post by: Espadon on June 26, 2007, 08:01:26 pm
Clip mode would give people more of a chance to play Soldat tactically, like how TW was originally supposed to be played [nowadays it's been degraded to the rush-me snipe-me OMGFFSBBQ-HAX! routine].

 I say make it a weapons.ini control, and to not have ammo crates. People who hate snipers will hate ammo crates because snipers will be able to fall back [actually increasing their survivability] to re-arm, and snipers who hate rushers will be able to occasionally see one running out of ammo at key times.
Making people scavenge weapons would be great.
Title: Re: Limited ammo mode
Post by: Gotfryd on July 01, 2007, 11:58:07 am
I like this idea. Can you make a poll to see how many people support it?
I think that it should be another mode, just like realistic and advance. In both weapons.ini and weapons_realistic.ini should be a line: magazines=, and it'll be used when "ammo mode" is on (so if "ammo mode" would be off, all weapons will simply have unlimited magazines).

And I think that there shouldn't be ammo crates, because players should focus on picking enemies' weapons (which should contain amount of ammo that enemy left).

And maybe with this mode anti-spray could be turned off - you can spray effectively, but you'll run out of ammo quickly. Like in real life.

Oh, there will be one problem except for coding: bots. MM would have to teach them how to use weapons in this mode :)
Title: Re: Limited ammo mode
Post by: ChromedGun on July 01, 2007, 12:26:11 pm
Grenade kits could simply become supply kits, that gives both clips and grenades. There should however be some kind of max number of clips too.

I like this idea, F12.
Title: Re: Limited ammo mode
Post by: Mastadi on July 01, 2007, 04:33:31 pm
And what about a "stationary" ammo boxes? Have you ever played BF 1942? There you've got limited amount of ammo, and if you shooted them all, you need to find one of these ammo suplys and stand near them and refill your ammo. I think it could work like healing polys, or could be done with scripting.
Title: Re: Limited ammo mode
Post by: fishfood on July 01, 2007, 04:47:16 pm
The nade boxes should be retextured as general ammo boxes when limited ammo mode is enabled.  Just have them refill both clips and nades. 

F12.
Title: Re: Limited ammo mode
Post by: Protoman on July 01, 2007, 05:39:37 pm
I agree, however, the clips you recommended should be moddable for those who will complain about the amount of clips.
Title: Re: Limited ammo mode
Post by: Nfsjunkie91 on July 01, 2007, 06:57:40 pm
I agree, however, the clips you recommended should be moddable for those who will complain about the amount of clips.

Definitely, it's highly partial to semi-automatics.

Actually, it'd probably be better to just have a server script for this, because then magazines would be another factor to balance.
Title: Re: Limited ammo mode
Post by: dumdum31 on July 01, 2007, 10:30:26 pm
F12 - but not for MM, too much coding with the bots. It should just be scripted. But no ammo boxes or anything like it because picking up enemy weapons would just be way better. If anyone makes script for this I'll make a server and run it. XD
Title: Re: Limited ammo mode
Post by: Spec. Ops on July 06, 2007, 01:16:02 pm
After thinking about this i wonder why we DONT have it. In any r/s clan war you can get stuck in spray wars. Where both teams spray and spray and that can last 5 minutes and longer. Its annoying and can be easily stopped with ammo. Look at cs some people go Spraying walls but they dont spray them for 5 minutes because they only have about 5 clips. If we had a ammo limit in soldat it would be less about spraying the whole map and more about rushing and flanking the opponent. I rly think we should put this in, unless you guys like to spray like madmen.
Title: Re: Limited ammo mode
Post by: Blacksheepboy on July 07, 2007, 02:57:44 pm
Flanking pssh, only in 3d games, unless you made some really secretive hard-to- get-to path in the map.

I support this. If there were ever ammo crates (not that they ever will be), they should only fill up a certain # of clips so that you might have to pick up several to completely fill up your supply.

Another idea, to make it so that guns using the same ammo type, when you ran across them, it'd just fill up your supply with the remaining ammo of the other weapon. Basically, just transferring ammo from one gun to another (take Halo for example, meh..Halo...).

I support not having ammo crates just as much as having them. It would be dandy either way. Just...the mappers placing the ammo crates would have to be tactical as to where to place them. It could also be like how the health tiles are worked in Tw maps, having a health box next to the health area, but having a crate box next to the area signifying...etc.

I mainly support limited ammo with crates, because then theres the option to either have the crates or not yet still have the limited ammo.
Title: Re: Limited ammo mode
Post by: Vilho on July 07, 2007, 08:48:53 pm
I say no. I just don't like the idea, simple.
Title: Re: Limited ammo mode
Post by: pinOi32 on July 09, 2007, 01:50:34 pm
this sounds stupid
Title: Re: Limited ammo mode
Post by: haha on July 12, 2007, 06:46:12 am
this sounds stupid
go play realistic and think of something else to add
Title: Re: Limited ammo mode
Post by: ~Niko~ on July 12, 2007, 08:37:35 am
This will be great on TW. F12. MM should put a limited ammo mode.
On weapons.ini
Damage=120
Speed=340
Clips=2
...

Date Posted: 12 July 2007, 10:36:09
But don't add crates, you will have the clips when you respawn.
Title: Re: Limited ammo mode
Post by: Protoman on July 12, 2007, 10:01:25 am
You should be able to run over dropped like weapons of your enemies to get a clip, like how in almost every FPS game in existance.

Shoot a ruger user. Run over his gun. "Picked up 11 hunting rifle rounds".

Shoot a Ak-74 user. Run over his gun. "Picked up 80 .300 rounds".
Title: Re: Limited ammo mode
Post by: Master Chief43 on July 12, 2007, 10:04:17 am
OMGz that's a good idea Photoman! Good idea man... NOW DIE! ;D I really hope MM puts limited ammo onto Soldat. Not as a replacement of unlimited ammo just a add-on you know?
Title: Re: Limited ammo mode
Post by: muzikman on October 19, 2008, 09:14:09 am
I don't really think this sounds fun- It would ruin gameplay for things like the law which have massive reload times anyway, to compensate for unlimited ammo
Title: Re: Limited ammo mode
Post by: croat1gamer on October 20, 2008, 08:26:43 am
I don't really think this sounds fun- It would ruin gameplay for things like the law which have massive reload times anyway, to compensate for unlimited ammo
and dont forget spas reload, i think it would be hard to do that
f13
not sure bout that, cause then it would be even more balancing needed
but id like to see once tw such like
Title: Re: Limited ammo mode
Post by: decoy. on October 20, 2008, 12:29:42 pm
f12

This would be interesting actually. I would definitely go for it but only under the conditions aforementioned in the thread.

If realistic: A couple of boxes of ammunition lying around in the image of a grenade box or its own custom appeal. This would leave such weapons as the socom and the deagles to come in handy.

If realistic with survival mode: Modified ammunition amounts with no extra clips on the field. Also for limited ammunition mode with survival and realistic, for weapons that still have ammunition in them (from dead people), they should not disappear until the end of the match.

And I'm all for the use of the chainsaw but I would not suggest unlimited ammo. Instead, give it about twice as much gas or more to last the session with compensation for its usage. Just like chainsaws can run out of gas when even on (and not in use) the same thing should happen to the limited ammunition mode for the chainsaw. It will run out of fuel faster with use but until then your gas storage counts down like seconds on a clock, or at half the speed.

Chain Saw = 300 - 450 gas. (automatically depletes when equipped, one count of gas every second or two seconds, normal depletion of ammunition/gas remains.)

Law = 3 - 5 (With approx. 30 seconds in between firing intervals. Alternative is 1 min.)

Socom = 12 - 18.

Dasert Eagles = 12 (with slightly longer interval in between each shot)

MP5 = 40 - 50

AK47 = 40

Steyr Aug - 30 - 60

Spas = 20

Ruger = 7 but with longer intervals in between each shot.

m79 = 4 - 6

Barret = 10

Minimi = 50 (as is)

Minigun = 100 (As is. Use discretion)

M2 Stationary Gun = 30 - 40 (longer intervals of fire in between each round.)

Bow = 15 = 30 (Use discretion)

FlameThrower = 200 (As is. Use discretion) or maybe more.
Title: Re: Limited ammo mode
Post by: ~Niko~ on October 20, 2008, 04:13:14 pm
Usual configuration is more than enough, all weapons should have same shots, not giving any advantadge, reloadtime=99999. As you can see, having 5 law is quite senseless since you may get killed whitout shooting them all, also, no1 would wait to reload it, it's better /kill.

This gamemode MUST be played realistic, because of the lack of ammo, and it fits more TW. Idle on #soldat.lm on QuakeNET to know more about this.
Title: Re: Limited ammo mode
Post by: The Goliad on October 20, 2008, 04:28:24 pm
F12. This would prevent people from spray camping in trench wars.
Title: Re: Limited ammo mode
Post by: ~Niko~ on October 20, 2008, 04:41:14 pm
Also, here's my server for testing this, though nobody gets in...

81.34.79.1:23073

Also, you can idle on #soldat.lm @ QuakeNET for further details, and if you want to make part of the team...