Official Soldat Forums

MM's Other Games => R, Crimson Glory => Topic started by: hubisiowy on July 10, 2007, 09:42:05 am

Title: Crimson Glory mods
Post by: hubisiowy on July 10, 2007, 09:42:05 am
I liked this game really :) I have some fun with reading, modyfing Crimson Glory. Is any1 currenty working on modyfing/continuing this game ? I see today no1 is writing anythin about it. Everyone got borred with it  ????

@MM: Are we allowed to continue/modify Crimson Glory :) ?

(http://img76.imageshack.us/img76/8438/clipboard02vh7.jpg)
Title: Re: Crimson Glory mods
Post by: FliesLikeABrick on July 10, 2007, 09:44:35 am
as per his post at http://mm.soldat.pl, he's still deciding whether or not he wants to hand out the source code.  I'm guessing he will decide to.
Title: Re: Crimson Glory mods
Post by: rfreak on July 10, 2007, 10:06:16 am
I'm not sure he will releasse them. Because it's the engine he will be using for his next game
Title: Re: Crimson Glory mods
Post by: FliesLikeABrick on July 10, 2007, 11:35:15 am
yes, but enough stuff (like all netcode) hasn't been written yet, and enough code is going to be removed/changed that it really won't matter
Title: Re: Crimson Glory mods
Post by: hubisiowy on July 10, 2007, 11:53:39 am
4Fun  ;D

(http://img236.imageshack.us/img236/1579/clipboard05qa4.jpg)

That shoud help...
(http://img70.imageshack.us/img70/2997/clipboard04to5.jpg)
Pimp my ride :)

If this scrshots are anoying for you, just say :).


Code:

addBot();
listPlayers();
listEntities();
Title: Re: Crimson Glory mods
Post by: Michal Marcinkowski on July 10, 2007, 01:16:05 pm
Cool!
There is code for vehicles in the source, wait for the announcment about it.
Title: Re: Crimson Glory mods
Post by: hubisiowy on July 10, 2007, 01:32:50 pm
I was going to ask about it :D

About that is there any code like - addObjcect("buggy.ms3d"); or something, becouse my method is making me crazy.  Anyway is there any code for adding objects?

For example i want to put a hydroplane.

Code: [Select]
addActor( "hydroplane", "Scripts/hydroplane.gm", 0, 0, 0, -37, "Hydroplane" );
is that correct?

Code: [Select]
Pozdrawiam :)
Edit: Oh, i get it. Now i think i know how to make a script for adding other model and define it's weight and so on.  :P

Edit2: Damn... All the time i find out more questions...  :P

Code: [Select]
    global hydroplane_proptimeout = 30000;
    global hydroplane_maxpropsplits = 10;
global hydroplane_splitfactor = 17.0f;

Proptimeout - depends of that endurance of objcect until it crashes ?
Propsplits - Is that number of parts after crash? 
And what is spilt factor ?xD
Title: Re: Crimson Glory mods
Post by: rfreak on July 10, 2007, 02:08:35 pm
"hubisiowy" Do you know how to code? I like your Mod

If the source his releasse just add couple of thingĀ  would be cool I would take a look at that.
Title: Re: Crimson Glory mods
Post by: hubisiowy on July 10, 2007, 02:26:10 pm
I am currently uploading on rapidshare my "moded" game :). I have to ask Marcin before posting it. I think i will add it today :). It's not much, i had added for myself this car.

I had learned all today ;D. I never had seen this sripts. I am changing things by method of mistakes... I change something - it doesn't work. I change it again - it works. A so on....
Title: Re: Crimson Glory mods
Post by: rfreak on July 10, 2007, 03:25:48 pm
I meen C++ coding
Title: Re: Crimson Glory mods
Post by: hubisiowy on July 10, 2007, 04:08:35 pm
No I dont. But i also woud be loved to see this game i playable version... There has to be someone who can continue this game some way. There are thousnts of ideas to make it great and simple. For example there can be made airplane football match. On right team A on left team B. It can be one of modes of this game... :)

btw: I am currently going to have first year at high school where headmaster is learnig C++. Ppl are saying that i will have to work hard in there...

Do you know C++ ?

Title: Re: Crimson Glory mods
Post by: Coolio on July 10, 2007, 08:04:15 pm
Well if you want to C++ i think you should learn an easier language first like ruby. Ruby is so easy that it can be learned in 20 min. Just go to google and write ruby 20 minutes.
Title: Re: Crimson Glory mods
Post by: rfreak on July 10, 2007, 09:14:35 pm
Coolio If you read some post discution etc. of Masters in C++ on meny site they clearly say that you don't need to start with easier language because you loose time to learn c++ and it don't help that more for the only reason it's not the same and you don't need a teacher to learn C++ there's so many tutorial on the net to learn and you can buy books to + download free compiler libreries c++ is so world wide that you can get info on that anywhere any time so... good luck  hubisiowy need help to know where to start. PM me
Title: Re: Crimson Glory mods
Post by: who flung poo on July 31, 2007, 02:14:22 pm
do you actually have to know a lot of computer languages to mod CG? because I would love to mod this game but I can't even learn script :P
Title: Re: Crimson Glory mods
Post by: Kavukamari on September 14, 2007, 04:35:32 pm
About that is there any code like - addObjcect("buggy.ms3d"); or something, becouse my method is making me crazy. Anyway is there any code for adding objects?

For example i want to put a hydroplane.

Code: [Select]
addActor( "hydroplane", "Scripts/hydroplane.gm", 0, 0, 0, -37, "Hydroplane" );
is that correct?

answer his question NOW!!!!!!!! I need to know how to do that!

(anybody)
Title: Re: Crimson Glory mods
Post by: who flung poo on October 07, 2007, 06:19:43 pm
answer my question first ive been waitin since july
Title: Re: Crimson Glory mods
Post by: Michal Marcinkowski on October 08, 2007, 04:32:57 am
who flung poo: To make simple mods it's enough to know how the scripting works (it's based on Game Monkey).
If you want to edit the game code you'll need advanced knowledge of C++ programming.
Title: Re: Crimson Glory mods
Post by: Laser Guy on October 09, 2007, 03:24:12 pm
All i know i how to simply use "Imagine" (Logomocja)