• Don't post other people's sketches "for" them, heh.
• Sketches can be anything that can be a generic layout for a map, ranging from Paint pencil-scribbles to elaborate graphics with color and text.
• Please try to abide by the artists' preferred name of map, in-game description, gamemode, atmosphere, conditions (like "use VirtualTT's vegetation scenery" or "no jets" or whatnot), etc.
• Feel free to take any of these sketches and realize them, tweaking landscape as needed/desired (unless the author wants his map constructed in a specific way).
• Please give credit to the concept artist if you do release a map based off of one of these sketches.
• Completed sketches will then be crossed off here, and linked to the corresponding map.
• OPC = Only Player Collides
• OBC = Only Bullets Collide
• DC = Doesn't Collide
• etc.
... everytime i make a map its ground is flat and i want a circler/smooth-bumpy ground!Use a lot more polygons. Study htf_Dusk's polygonal layout for an example.
Score the flag.
-As you can see you need 2 alpha and 2 bravo flags. Soldat only allows 1 of each.
-The teleports (4 of them) take over 800 polygons together. <- liek zomg.
What is the Sub Gamemode called?Are you for real?
i love those sketches!Thanks, feel free to add any opinion on either one.
i can't help you, I'm not a good mapper, sorry =/
Ha, that looks like a pretty neat inf. blueprint. My only complaints I think are the straightness of the halls on the second & third stories (you can shoot too easily from one side to the other with no problem), and the one lone route into the basement; split that into two somehow and this could be a great drawing to execute.Thanks for advice! :)
.................yes a study on high-quality something.
(http://i14.servimg.com/u/f14/11/07/35/23/study_10.jpg) (http://www.servimg.com/image_preview.php?i=266&u=11073523)
remove uper tunnel, it's zombie map xD