Changelog
v0.2.2 -> v0.2.3
-modified Airstrike to now use AppOnIdle, preventing crashs. Done by sai´ke
Changelog
v0.2.1 -> v0.2.2
-fixed Airstrikes bullettype to work with 2.6.2
-fixed Airstrikes starting condition
-fixed structure of .zip file to fit 2.6.2 scriptingcore file structure
-added Airstrike bullettype modability (open TrenchwarDomination.pas and change the line AirstrikeBulletType = 4;)
-added various ingame admin command:
'/airstrike' calls an airstrike
'/switch_domination' dis or enables domination calculation
'/switch_mines' dis or enables mines
'/switch_airstrike' dis or enables airstrikes
Changelog
v0.2 -> v0.2.1
-fixed messy Airstrike
Changelog
v0.1 -> v0.2
-fixed flaggrab & score domination bonus are no longer carried over rounds
-fixed Airstrike is now properly based on round time, not server time
-fixed Airstrike no longer happens on mapchange
-fixed Airstrike's countdown missing the 7
-added scoring now rewards you with a full mine
-added possibility to customzie the time between every bomb drop during an Airstrike
-modified flaggrab & score domination bonus are now divided into a substraction and addition for both teams, to keep total domination always at 100% sum
-modified domination display message now highlights the total dominating team in brighter color
CreateBullet(cell[i],flagheight - 800,0,0,25,8,Commander);
withCreateBullet(cell[i],flagheight - 800,0,0,25,12,Commander);
ive tested it but it says incomming airstrike take cover. i dont see any airstrike. and what about the mines. the dont work to.
...airstrike and mines only work 100% properly on www.enesce.com servers or with the upcoming 2.6.2 core...
I want to play it, any servers hosting it?+1
I want to play it, any servers hosting it?:
...
You suck then.
I am not going to guess a pasword just to play.
Yay, thanks Avarax, looks rockin'. Wow, I'm so glad you liked the idea......Most of that no one will agree with.
RE: the Hunt server, please play on it and give feedback here for Avarax consumption. The most important thing is the domination % and whether people feel it is a good means of deciding clanwars.
The mines and airstrikes is just gravy... but damn, that's some goooood gravy. More maps will be uploaded later. Also please excuse any server restarts, we will be playing with some of the numbers a bit.
Date Posted: July 31, 2007, 07:24:34 PM
RAWR, first batch of notes. Again, the Domination part is the only part I reaally care about atm... but I provided my Airstrike and Mine notes as well.
Domination:
- Bug - Total Domination appears to carry over from round to round. Avarax is aware. According to Avarax, the Total Domination should reset to 50/50 at mapchange.
- Idea - is it possible to have Total Domination always total 100%? Any bonuses gained by team A would be subtracted from team B.
- Poll - how do people feel about Total Domination bonuses for grabs and caps? Seems that either
a) there should be no bonuses. Total Domination would only be used to determine the result of a tie, for example the all-too-common 0/0 game.
b) there should be no caplimit. Flag grabs and captures are used solely to adjust the Total Domination, which is the final arbiter of victory.
- Idea - is it possible to give a fat 'Alpha/Bravo Team wins with x% Total Domination!' message at the end of round?... further, can the message for Domination be more clear on who is winning (slightly increased fontsize for winning team, or some kinda mark?) Anyways, some way to very quickly see whos winning.
Airstrikes
- Poll - do people like Airstrikes for cw? Should they benefit the winning side or the losing side? Based on kills or current Domination, or Total Domination? Which way should they run, if used for cw? Discuss!
- Bug? - I find the Arrows to be much more easily dodged than EC's Airstrike, so far. Might need tweaking.
- Bug? - the Airstrikes are not announced in advance, this kinda sucks.
Mines
- Bug? - mines carry over from round to round... while fun for public play, this will almost certainly not fly for cw's.
- Poll - mines in cw's in the first place? Err, probably not but what do other people think?
- Bug? - mine placement message says 'step away to activate'... but in fact, if you are killed while laying a mine the mine is still active... how easy would it be to make that a 'wasted' mine?
- ??? - do you keep mines if you get killed? I'd recommend no.
- Suggestion - mines should be (slightly) visible. A mine in tall grass or in a bush should be difficult or impossible to see, i would think... but they shouldn't be invisible on a flat bunker floor.
- Suggestion - mines should be destructible? Is this hard to do?
Changelog
v0.1 -> v0.2
-fixed flaggrab & score domination bonus are no longer carried over rounds
-fixed Airstrike is now properly based on round time, not server time
-fixed Airstrike no longer happens on mapchange
-fixed Airstrike's countdown missing the 7
-added scoring now rewards you with a full mine
-added possibility to customzie the time between every bomb drop during an Airstrike
-modified flaggrab & score domination bonus are now divided into a substraction and addition for both teams, to keep total domination always at 100% sum
-modified domination display message now highlights the total dominating team in brighter color
Yay, thanks Avarax, looks rockin'. Wow, I'm so glad you liked the idea......Most of that no one will agree with.
RE: the Hunt server, please play on it and give feedback here for Avarax consumption. The most important thing is the domination % and whether people feel it is a good means of deciding clanwars.
The mines and airstrikes is just gravy... but damn, that's some goooood gravy. More maps will be uploaded later. Also please excuse any server restarts, we will be playing with some of the numbers a bit.
Date Posted: July 31, 2007, 07:24:34 PM
RAWR, first batch of notes. Again, the Domination part is the only part I reaally care about atm... but I provided my Airstrike and Mine notes as well.
Domination:
- Bug - Total Domination appears to carry over from round to round. Avarax is aware. According to Avarax, the Total Domination should reset to 50/50 at mapchange.
- Idea - is it possible to have Total Domination always total 100%? Any bonuses gained by team A would be subtracted from team B.
- Poll - how do people feel about Total Domination bonuses for grabs and caps? Seems that either
a) there should be no bonuses. Total Domination would only be used to determine the result of a tie, for example the all-too-common 0/0 game.
b) there should be no caplimit. Flag grabs and captures are used solely to adjust the Total Domination, which is the final arbiter of victory.
- Idea - is it possible to give a fat 'Alpha/Bravo Team wins with x% Total Domination!' message at the end of round?... further, can the message for Domination be more clear on who is winning (slightly increased fontsize for winning team, or some kinda mark?) Anyways, some way to very quickly see whos winning.
Airstrikes
- Poll - do people like Airstrikes for cw? Should they benefit the winning side or the losing side? Based on kills or current Domination, or Total Domination? Which way should they run, if used for cw? Discuss!
- Bug? - I find the Arrows to be much more easily dodged than EC's Airstrike, so far. Might need tweaking.
- Bug? - the Airstrikes are not announced in advance, this kinda sucks.
Mines
- Bug? - mines carry over from round to round... while fun for public play, this will almost certainly not fly for cw's.
- Poll - mines in cw's in the first place? Err, probably not but what do other people think?
- Bug? - mine placement message says 'step away to activate'... but in fact, if you are killed while laying a mine the mine is still active... how easy would it be to make that a 'wasted' mine?
- ??? - do you keep mines if you get killed? I'd recommend no.
- Suggestion - mines should be (slightly) visible. A mine in tall grass or in a bush should be difficult or impossible to see, i would think... but they shouldn't be invisible on a flat bunker floor.
- Suggestion - mines should be destructible? Is this hard to do?
Err, just a semi-random thought, but why has the Flamer never been introduced into TW? The ultimate anti-bunker weapon in RL. To be honest I've never understood why this weapon has always been relegated to the status of a powerup.
Just played in it. A problem has arose regarding the air strikes. Airstrikes have gone haywire and I mean instead of light bombing as usual it strikes the target area over and over again moving from Alpha to Bravo (or visa versa) and causes massive lag while doing it.
The message doesn't go offscreen for me.
So what? Mines are a part of the game.
You complain about everything you don't like about it.
Why is that? Its not your game is it? No.
Avarax is awesome...
it sounds more like... encouragement to make more awesome scripts.Avarax is awesome...
your spam is awesome...[/sarcasm]
The airstrike works not right. it brutalkills only. i dont see incomming nades or arows from the sky nor explosions. mines work perfect. can you pm me when its fixed.
****ed up
Changelog
v0.2.1 -> v0.2.2
-fixed Airstrikes bullettype to work with 2.6.2
-fixed Airstrikes starting condition
-fixed structure of .zip file to fit 2.6.2 scriptingcore file structure
-added Airstrike bullettype modability (open TrenchwarDomination.pas and change the line AirstrikeBulletType = 4;)
-added various ingame admin command:
'/airstrike' calls an airstrike
'/switch_domination' dis or enables domination calculation
'/switch_mines' dis or enables mines
'/switch_airstrike' dis or enables airstrikes
I hope so :DMaybe they don't work if the map has a roof?
EDIT:
OMFG this rox!
It work in 100% [retard]
But on map ex. Ash, Laos it doesn't :(
But in maps like tw_Rime it works!! ;D
07-08-15 20:18:54Then after a while, it starts spitting out errors nonstop. Just an example:
- [Error] Trenchwar Domination -> (OnPlayerSpeak): Out of Global Vars range
07-08-15 20:22:23
- [Error] Trenchwar Domination -> (Airstrike): Out Of Range
07-08-15 20:22:23
- [Error] Trenchwar Domination -> (AppOnIdle): Out Of Range
07-08-15 20:34:28
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 08098E1E, accessing address 0000000C
07-08-15 20:36:28
- [Error] Trenchwar Domination -> (AppOnIdle): Out of Global Vars range
07-08-15 20:38:28
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 08098E1E, accessing address 0000000C
07-08-15 20:38:28
- [Error] Trenchwar Domination -> (Airstrike): Access violation at address 08098E1E, accessing address 0000000C
07-08-15 20:41:28
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 08098E1E, accessing address 0000000C
07-08-15 20:41:28
- [Error] Trenchwar Domination -> (Airstrike): Access violation at address 0809E63B, accessing address 00000109
07-08-15 20:46:52And so on.
- [Error] Trenchwar Domination -> (OnPlayerSpeak): Access violation at address 0809E6C4, accessing address 00000370
07-08-15 20:46:52
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0809E6C4, accessing address 00000380
07-08-15 20:46:53
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0809E6C4, accessing address 00000390
07-08-15 20:46:54
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0809E6C4, accessing address 000003A0
07-08-15 20:46:54
- [Error] Trenchwar Domination -> (OnWeaponChange): Access violation at address 0809E6C4, accessing address 000003B0
07-08-15 20:46:55
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0809E6C4, accessing address 000003C0
07-08-15 20:46:56
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0809E6C4, accessing address 000003D0
07-08-15 20:46:57
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0809E6C4, accessing address 000003E0
07-08-15 20:46:57
- [Error] Trenchwar Domination -> (OnWeaponChange): Access violation at address 0809E6C4, accessing address 000003F0
07-08-15 20:46:58
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0809E6C4, accessing address 00000400
07-08-15 20:46:59
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0809E6C4, accessing address 00000410
07-08-15 20:46:59
- [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0809E6C4, accessing address 00000420
07-08-15 20:46:59
- [Error] Trenchwar Domination -> (OnPlayerKill): Access violation at address 0809E6C4, accessing address 00000430
07-08-15 20:46:59
- [Error] Trenchwar Domination -> (OnWeaponChange): Access violation at address 0809E6C4, accessing address 00000440
07-08-15 20:47:00
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0809E6C4, accessing address 00000450
07-08-15 20:47:00
- [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0809E6C4, accessing address 00000460
07-08-15 20:47:00
- [Error] Trenchwar Domination -> (OnPlayerKill): Access violation at address 0809E6C4, accessing address 00000470
07-08-15 20:47:00
- [Error] Trenchwar Domination -> (OnWeaponChange): Access violation at address 0809E6C4, accessing address 00000480
07-08-15 20:47:00
- [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0809E6C4, accessing address 00000490
07-08-15 20:47:01
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0809E6C4, accessing address 000004A0
Have someone same problem like me ? When is realistic mode ON a can see m79 bullets only when i get killed from them.did you actually add the bot file?
@Flying Dutchman:
I'd guess this is a serverside problem regarding ThreadFuncs, the script uses those for the airstrike in a combination with the sleep() function which is generally a tricky job. Are you sure that there were no Airstrikes overlapping each other (I mean 2 happening at the same time)?
Are you sure that there were no Airstrikes overlapping each otherIt would be a good idea to set a boolean when it starts and ends to make it so only one can happen at a time, thats if you are still using the ThreadFunc thing in next version. If not, then nvm.
Have someone same problem like me ? When is realistic mode ON a can see m79 bullets only when i get killed from them.did you actually add the bot file?
Have someone same problem like me ? When is realistic mode ON a can see m79 bullets only when i get killed from them.
I have the same problem, when its realistic i see only M79 bullets. And then coming errors and Airstrike doesnt woek anymore.
I am using 2.6.3 server.
And there heres error log:Quote(14:05:18)
- [Error] Trenchwar Domination -> (OnPlayerKill): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADA8
(14:05:18)
- [Error] Trenchwar Domination -> (OnWeaponChange): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADB8
(14:05:19)
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADC8
(14:05:19)
- [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADD8
(14:05:19)
- [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADE8
(14:05:19)
- [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADF8
(14:05:20)
- [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE08
(14:05:20)
- [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE18
(14:05:20)
- [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE28
(14:05:20)
- [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE38
(14:05:20)
- [Error] Trenchwar Domination -> (OnPlayerKill): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE48
(14:05:20)
- [Error] Trenchwar Domination -> (OnWeaponChange): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE58
(14:05:20)
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE68
(14:05:21)
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE78
(14:05:22)
- [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE88
(14:05:23)
And so on... Any help? Maybe turn off Realistic?
Can someone tell me how to host it on my server? I use ARRSE to controle my server.control*
OK I got it on my server now. Just tell me what map is the best for this scriptNo idea ^^
it calculates wrong on the first map sometimes, but usually for me it fixes itsself if I nextmap or the map changes.
Is it possible to make it so that grenades could trigger mines also? I hate having to avoid a mine all map after seeing some1 plant one. Why not just nade it out or something? I think everything needs a counter...Unfortunately, no. Can't check when a grenade explodes.
MaxDominationRange = 10000;
CountDownTime = 6; //Airstrike warning time
StrikeSpeed = 60; //Strike speed the lower the value the faster, the smallest is 1, recommended and max valute is 60
NumBombs = 6; //Number of bombs, default = 6 (recommended)
DistBomb = 40; //Distance bombs in airstrike
Rand = 30; //Through random offsets bombs
DominanceInterval = 30; //The number of seconds calculated domination
AirstrikeInterval = 4; //What how many minutes to run airstrike
AirstrikeBulletType = 4; //Airstrike bullet style, default = 4 (recommended), see bullet types list here: http://wiki.soldat.pl/index.php/CreateBullet
FlagGrabBonus = 6; //Flag grab bonus percent
FlagScoreBonus = 10; //Flag score bonus percent
KillsPerMine = 8; //Number of kills needed to create mines, set to 0 to disable mines
DistanceMinesToFlag = 200; //Distance from flags to create mine
MineMaxDuration = 160; //Seconds to automatic detonate mines
cAlphaBright = $FF3520; //Colors:
cBravoBright = $233BFF;
cAlphaDark = $B60000;
cBravoDark = $0000BF;
cAirstrike = $EE7700;
cMine = $00AF78;
cTie = $444444;
17-01-25 08:39:25 Leo has joined spectators.
17-01-25 08:39:37 [*] [TrenchwarDomination] Unhandled exception occured:
17-01-25 08:39:37 [*] [TrenchwarDomination] In unit TrenchwarDomination.pas(81:5) [CALCULATEDOMINATION]: In unit TrenchwarDomination.pas(81:5): Out Of Range
17-01-25 08:39:37 [*] Disabling TrenchwarDomination
17-01-24 22:35:18 Count[E-]r has joined spectators.
17-01-24 22:35:46 [*] [TrenchwarDomination] Unhandled exception occured:
17-01-24 22:35:46 [*] [TrenchwarDomination] In unit TrenchwarDomination.pas(81:5) [CALCULATEDOMINATION]: In unit TrenchwarDomination.pas(81:5): Out Of Range
17-01-24 22:35:46 [*] Disabling TrenchwarDomination