Official Soldat Forums

Soldat Talk => Game Improvements / Suggestions => Topic started by: Rambo_6 on July 09, 2006, 12:28:03 pm

Title: Armouries
Post by: Rambo_6 on July 09, 2006, 12:28:03 pm
A simple idea. A placeable station (with the appripriate scenery-gfx) that allows you to swap weapons. Just drop your weapon then run to the armoury to activate the weapon menu again.

Could be a useful little idea, no?
Title: Re: Armouries
Post by: Eagles_Arrows on July 09, 2006, 12:31:16 pm
Starseige:Tribes?

Sounds like a good idea, meguesses.
Title: Re: Armouries
Post by: Plonkoon on July 09, 2006, 12:44:31 pm
This would make inf maps a lot more fun I think.
Title: Re: Armouries
Post by: BondJamesBond on July 09, 2006, 01:34:40 pm
I dont see the harm, There should only be 1 per map - and inconveniently placed
Title: Re: Armouries
Post by: MofoNofo on July 09, 2006, 01:40:33 pm
I don't support or like this idea.
Title: Re: Armouries
Post by: Schweppes on July 09, 2006, 02:04:35 pm
I don't support or like this idea.

A reason for your dislike would definatly help :o?

I like this idea, but perhaps only for Infiltration, or Cature the flag. It wouldn't work well in DM matches I don't think...
Title: Re: Armouries
Post by: Twistkill on July 09, 2006, 02:10:14 pm
I definately support this. Sometimes I want to change my weapon mid-battle and I don't want to be bothered by killing myself to spawn with a new weapon. It would also make weilding 2 primaries much easier. ;)
Title: Re: Armouries
Post by: TDL on July 09, 2006, 02:28:37 pm
I support.

I think INF atleast should have them.
Title: Re: Armouries
Post by: jettlarue on July 09, 2006, 03:05:55 pm
why couldnt it just be a poly type? then you could have as many as a map needs and it wouldnt be plagued by only one type of map can have it.
Title: Re: Armouries
Post by: -Vis- on July 09, 2006, 03:30:28 pm
Hardly anyone would use secondaries anymore... snipers would keep having two barrets. People who like explosions would keep having two m79s... I think this is a bad idea... unless you can prevent choosing two primaries.
Title: Re: Armouries
Post by: Eagles_Arrows on July 09, 2006, 03:47:02 pm
Hardly anyone would use secondaries anymore... snipers would keep having two barrets. People who like explosions would keep having two m79s... I think this is a bad idea... unless you can prevent choosing two primaries.

Uhh.

I think he's saying that when you go to a stationpoint thing, the weapons menu will pop up again, allowing you to choose a different primary and secondary.
Title: Re: Armouries
Post by: ds dude on July 09, 2006, 04:00:55 pm
Supported. :)i like this idea and it would go great with inf.
Title: Re: Armouries
Post by: Captain Ben on July 09, 2006, 05:57:50 pm
Hardly anyone would use secondaries anymore... snipers would keep having two barrets. People who like explosions would keep having two m79s... I think this is a bad idea... unless you can prevent choosing two primaries.

Uhh.

I think he's saying that when you go to a stationpoint thing, the weapons menu will pop up again, allowing you to choose a different primary and secondary.

But what's to stop a player dropping their primary, getting another gun andn then picking up their original?
Title: Re: Armouries
Post by: Eagles_Arrows on July 09, 2006, 06:06:25 pm
Hardly anyone would use secondaries anymore... snipers would keep having two barrets. People who like explosions would keep having two m79s... I think this is a bad idea... unless you can prevent choosing two primaries.

Uhh.

I think he's saying that when you go to a stationpoint thing, the weapons menu will pop up again, allowing you to choose a different primary and secondary.

But what's to stop a player dropping their primary, getting another gun andn then picking up their original?

Hmm.  You got a point there...
Title: Re: Armouries
Post by: R@NDOM on July 09, 2006, 06:37:35 pm
You may only use the weapon station once per battle? And you must be holding a primary?
Title: Re: Armouries
Post by: Schweppes on July 09, 2006, 07:11:09 pm
You may only use the weapon station once per battle? And you must be holding a primary?

I don't know about once per battle, but holding a primary sounds like a good idea.
Title: Re: Armouries
Post by: VijchtiDoodah on July 09, 2006, 07:26:01 pm
It might be nice as a way to get one step closer to single-player campaigns, but other than that I don't really see people having the time to use one in the middle of the game -- even in slower r/s servers.
Title: Re: Armouries
Post by: RabidTreeFrog on July 09, 2006, 08:16:03 pm
This seems like a good idea, but the two barret and m79 idea ruins it.

Maybe it would prevent picking the same weapon you have?

Ex- Me carrying a minimini and Socom. I drop Socom. I go to armoury.
      I can't choose a minimini.
      Problem=Solved?
Title: Re: Armouries
Post by: viggoloniggolo on July 09, 2006, 08:18:01 pm
good idea, what about starting without weapons and reaching the point so you get your weapons?
Title: Re: Armouries
Post by: VijchtiDoodah on July 09, 2006, 08:34:01 pm
Yes...because we all love one-sided games where the enemy controls the weapons and you can't get any.
Title: Re: Armouries
Post by: Hootie hoo on July 09, 2006, 08:39:17 pm
This is a good idea, but would spawn some 'noob' attacks, such as barret, then minigun. Maybe a health or grenade sacrifice would be required?
Other than that, this sounds great. I support it. =D
Title: Re: Armouries
Post by: Sotija on July 09, 2006, 10:51:39 pm
I love the idea :).Its very cool idea
Title: Re: Armouries
Post by: Rambo_6 on July 09, 2006, 11:28:48 pm
Quote from: Hootie Hoo
Maybe a health or grenade sacrifice would be required?

"You just took a new SPAS-12, GIVE ME HALF OF YOUR HEALTH".

I think having one of these on large maps like ctf_run (you could place it where the stationary gun is) would be relaly cool. It'd kind of create a point of interest that attracts more players. It'd make soldat maybe more strategical in the sense that holding that armoury is crucial to a good defence/offence.
Title: Re: Armouries
Post by: Sotija on July 09, 2006, 11:32:58 pm
I think its good to RS too.But it have already waepons?
Title: Re: Armouries
Post by: Rambo_6 on July 09, 2006, 11:35:22 pm
Oh, another small idea for the whole armoury thing.

There could be an option allowing the admin to choose what guns the armoury offers. You could make it so that armouries only have secondary weapons, or just disable the barret/m79 from them...
Title: Re: Armouries
Post by: Nightcrawler on July 10, 2006, 12:54:27 am
I think in TrenchWars this would be ok, but otherwise, no.
Title: Re: Armouries
Post by: T-Bone on July 10, 2006, 01:57:46 am
i like this idea, but if it was used, there would def. need to be alot of map layout planning, so there is no unfair advantage on either team
Title: Re: Armouries
Post by: R@NDOM on July 10, 2006, 02:00:46 am
How long will this take to program? Think about that, MM stated in the 2005 interview that bugs come first.
Title: Re: Armouries
Post by: Fluffy on July 10, 2006, 09:42:16 am
I don't think it would take long to program, though MM sucks in coding.

The dualwielding problem could be solved by making the weapon you've thrown (before going to the armory thingie) disappear after you've selected a new one. Of course, if you're already wielding weapon/weapons, they would also disappear to make space for the new ones.
Title: Re: Armouries
Post by: System Decay on July 10, 2006, 11:52:57 am
I don't support, you're suppose to pick a weapon that will be good in your battle situation and look at what your little soldat buddies pick so you can have a balance of autos, rugers, spas and snipers. to me it would make everyone act more on their own than they already do :P and while I want ideas to make this game more tactical having this wouldn't thrill me.
Hell if it is implied make it an option or something but don't ruin RS Ctf plz.
Title: Re: Armouries
Post by: Will on July 10, 2006, 12:14:02 pm
I think that armory should be activated with a  certain key (eg. caps lock) and then your player automatically drops weapons on a special polygon that weapons dissapear on and then u get the weapons menu
Title: Re: Armouries
Post by: Zegovia on July 10, 2006, 04:14:57 pm
Sounds pretty nifty...

How about that when you change your weapon at the weapon stand, you replace it with the weapon your holding, and ONLY for PRIMARYS!!!

So people wont start shooting of a law, and then pick a new one at the stand.....
Title: Re: Armouries
Post by: Nicholas on July 10, 2006, 07:22:51 pm
I don't think it would take long to program, though MM sucks in coding.
I'm sure he thanks you for your kind words.
Title: Re: Armouries
Post by: iDante on July 10, 2006, 07:35:41 pm
Instead of dropping your gun just hold on to it. The station detects if you are carrying a primary and if you are then it will swap that out. Trading your secondarys shouldnt work.
Title: Re: Armouries
Post by: T-Bone on July 10, 2006, 08:14:58 pm
i dont see why people are opposed to this, i like this idea. I will sometimes pick a gun on accident(i dont know why i do it sometimes), then ill have to /kill to get the one i wanted. :(
Title: Re: Armouries
Post by: Stroganoff on July 11, 2006, 03:57:18 pm
I like the idea, if you accidentally chose the wrong wepon, you can change it without having to kill yourself.  You can chose whatever weapon you want anyway, so i dont see the harm in something like this.
Title: Re: Armouries
Post by: jettlarue on July 11, 2006, 04:02:27 pm
I don't think it would take long to program, though MM sucks in coding.
I'm sure he thanks you for your kind words.
when he started soldat he wasnt the best but now he is great. and yeah i want armouries.
Title: Re: Armouries
Post by: jrgp on July 11, 2006, 04:17:51 pm
I like this idea alot.

But it take too much to work, and will probably never be implemented. :-\
Title: Re: Armouries
Post by: Shadow G-Unit on July 11, 2006, 04:27:33 pm
Great Idea! How about..you tell that to Michal Marcinkowski.
Title: Re: Armouries
Post by: brother in arms on July 11, 2006, 06:29:08 pm
yes, gr8 idea i think may of lost your weapon knocking someone out with your fists and need to get another weapon :P
Title: Re: Armouries
Post by: H31MU7 on July 12, 2006, 07:49:21 am
Hardly anyone would use secondaries anymore... snipers would keep having two barrets. People who like explosions would keep having two m79s... I think this is a bad idea... unless you can prevent choosing two primaries.

Uhh.

I think he's saying that when you go to a stationpoint thing, the weapons menu will pop up again, allowing you to choose a different primary and secondary.
Yeah but if they drop the guns outside the go back out and drop secondary and replace with there old primary.
If there was a way to prevent it be asweseome. Though that doesn't effect my thoughts I love the idea.
Title: Re: Armouries
Post by: Candyman on July 13, 2006, 12:18:27 am
The solution is simple (it requires MM's programming, sure):

You enter the armoury, and you automatically lose your weapons, as if you just respawned unarmed. Weapons menu pops up.

Then you get to select your new (or previous) weapons, both primary and secondary. There would be no "two primaries" selected, the same way you cannot select two primaries when you respawn after killed.

Besides, if you dropped your gun before entering the armoury, that one could dissapear (so you don't stack a pile of weapons just outside it, just to go back an select new ones to stack).

I like this idea, but only in team maps like inf or ctf.
Title: Re: Armouries
Post by: Rambo_6 on July 13, 2006, 05:55:48 am
I think Candyman's idea is the most suitable one i've seen so far.