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Soldat Talk => General Discussions => Topic started by: Clawbug on September 24, 2007, 02:38:13 am

Title: Trenchwars, why?
Post by: Clawbug on September 24, 2007, 02:38:13 am
I have been wondering why people hype the TW so much. What is so special in it? What makes it good? Is it better thatn normal INF/DM/CTF? Why?

Personally I can't find it interesting. It is quite slow, maps are huge and flags are unnecessary, the point may be more in the killing than in the capping. I have actually never seen a cap in 3v3+ TW game.

Once I brought some 4-5 Finns to eC TW server, we all were talking in Ventrilo, and in 15 minutes everyone had said that TW just sucks, so we went to public CTF and enjoyed it a bit more.

Why doesn't it attract clanners? At least it did not attract any of us who played there.

I just see TW as a gamemode which I can only play if tehre is nothing else to play, which is usually sometime between 5 AM and 6 AM. What about you?
Title: Re: Trenchwars, why?
Post by: Aquarius on September 24, 2007, 02:53:56 am
I like TW, with dominantion script TW is really fun IMO. It's all about how much terrain is in under your control. It's about defending your position and atacking enemy positions. It's fighting for the terrain not rushing for the flag. But I agree without domination TW is pretty boring.
Title: Re: Trenchwars, why?
Post by: Boots on September 24, 2007, 02:59:12 am
I have been wondering why people hype the TW so much. What is so special in it? What makes it good? Is it better thatn normal INF/DM/CTF? Why?

Personally I can't find it interesting. It is quite slow, maps are huge and flags are unnecessary, the point may be more in the killing than in the capping. I have actually never seen a cap in 3v3+ TW game.

Once I brought some 4-5 Finns to eC TW server, we all were talking in Ventrilo, and in 15 minutes everyone had said that TW just sucks, so we went to public CTF and enjoyed it a bit more.

Why doesn't it attract clanners? At least it did not attract any of us who played there.

I just see TW as a gamemode which I can only play if tehre is nothing else to play, which is usually sometime between 5 AM and 6 AM. What about you?

1. You really don't know how to play tw then...
2. Caps Dont always happen.. But most of the time there are people in TW they don't know how to play it, good tw players cap 2-3 or even 4 times in 1 game.
3. There probaly used to ctf... Ctf is alot different to TW, TW takes aniticpation, Trust on your team mates amd some luck.. In ctf you hardly see that.


TW is different, Good gamemode, Im aussie and unfortcently I play with 200+ ping. Enjoy the game, learn to play it or just plain old don't play it and stop whinging
Title: Re: Trenchwars, why?
Post by: EnEsCe on September 24, 2007, 03:14:37 am
People have different tastes. Your finn friends obviously don't like using teamwork and tactics to force your way to victory and prefer the less intelligent form of gaming - shooting randomly in a CTF pub hoping for the best outcome.
Title: Re: Trenchwars, why?
Post by: Clawbug on September 24, 2007, 04:18:57 am
People have different tastes. Your finn friends obviously don't like using teamwork and tactics to force your way to victory and prefer the less intelligent form of gaming - shooting randomly in a CTF pub hoping for the best outcome.
When playing in publics, I will just rather play for my own fun than for my team success, and I believe this goes for others aswell. Clans are for serious playing, publics for fooling around.

2 skilled clans play 5v5 in TW and there are more caps than in 5v5 public match? Dounds weird, as in normal traditional CTF it goes usually totally the other way. And it is also true that I don't know how to play TW, mostly due to the fact that I hate playing with teams in publics, and that there are 1 or maybe 2 proper EU TW servers, and also because I jsut can not find it so interesting as traditional CTF. :P
Title: Re: Trenchwars, why?
Post by: KorrupT MerC on September 24, 2007, 04:57:09 am
its really based on your mentality to why you like it... when i was younger, i hated anything that involved strategy/tactics... i just wanted to shoot it up, get it over with and be the top scorer, any kid loves that shit.

Now, i've matured a bit since then and i enjoy more realistic things, just because its realistic, its not really something to explain except maturity (not saying you have none, its just based on that) Its as close as realism as you can get in soldat... no jets, recoil on guns, long terrains, trench warfare... anything you'd see in a war is there. Its basically role-playing when people do it right... using military terms, tactics, etc. and i can get into that type of shit just because its different from the more popular ''run and shoot gaming'' that 90% of the soldat community revolve around. Its the closest thing to teamwork in public servers that your going to find, when you get the right players to play.

TW isnt for everyone just remember that
Title: Re: Trenchwars, why?
Post by: EnEsCe on September 24, 2007, 06:07:21 am
Hahahaha, zzzzzzzzzZING
Title: Re: Trenchwars, why?
Post by: gedazz on September 24, 2007, 06:08:37 am
I don't really like TW either. I just don't like the design of the maps. They are long, flat, stretched, there are no mountains or tunnels. I like when the map has several routes, but there is only one route in TW. So it gets quite boring after some time.
Title: Re: Trenchwars, why?
Post by: Sytrus on September 24, 2007, 07:28:26 am
I have been wondering why people hype the TW so much. What is so special in it? What makes it good? Is it better thatn normal INF/DM/CTF? Why?
Nobody ever said it'd be better, it's just more realistic.

Quote
Personally I can't find it interesting. It is quite slow, maps are huge and flags are unnecessary, the point may be more in the killing than in the capping. I have actually never seen a cap in 3v3+ TW game.
The point really isn't capping, but when you manage to get into the enemies base which, afterall, is still the point of the game, so there should be a benefit - the cap.

Once I brought some 4-5 Finns to eC TW server, we all were talking in Ventrilo, and in 15 minutes everyone had said that TW just sucks, so we went to public CTF and enjoyed it a bit more.

Quote
Why doesn't it attract clanners? At least it did not attract any of us who played there.
There is a load of TW Clans.


Quote
don't really like TW either. I just don't like the design of the maps. They are long, flat, stretched, there are no mountains or tunnels. I like when the map has several routes, but there is only one route in TW. So it gets quite boring after some time.

This one route makes all the fun in TW. You need to get a good timing and usement of tactical advantages perfectly because both teams are hitting onto each other right away.
Title: Re: Trenchwars, why?
Post by: Avarax on September 24, 2007, 08:48:42 am
I like it, it's a nice alternative to my usual CTF, Hexer and R/S CS sessions.
Title: Re: Trenchwars, why?
Post by: Vilho on September 24, 2007, 09:29:29 am
Well, trenchwars is very good, but amusing? Nahh, I rather play CTF, DM and INF.
Title: Re: Trenchwars, why?
Post by: Cappy on September 24, 2007, 05:17:56 pm
I'm kinda' getting into TW's...I played a game about 2 nights ago. In regular CTF, I'm a rusher so when I played TW I kinda had that same mentality...boy did I get owned.

Offtopic: Does anyone know if theres a mappack for TW maps? Or something similar with the most popular maps used in TW.
Title: Re: Trenchwars, why?
Post by: El_Spec on September 25, 2007, 05:46:52 pm
I think Trenchwars as realistic combat.  The maps don't have default looks and you need teamwork to capture the other team's flag.  And its in realistic mode. 

Normal games get boring after a while, Trenchwars is something new.  Other sub-gamemodes (when created) were the greatest craze in the Soldat world but eventually they died.  Trenchwars is just popular at the moment but people will become bored of it and move on to something else.
Title: Re: Trenchwars, why?
Post by: LtKillroy on September 25, 2007, 06:07:07 pm
Trenwar is fun, but all too often it is just random spraying and/or sniping from the middle tower that is in nearly every map, not any moving up from any side. Then one side gets air striked and the other team moves in, but even then still doesn't score. It still is fun though.
Title: Re: Trenchwars, why?
Post by: Iq Unlimited on September 25, 2007, 06:31:35 pm
Trenwar is fun, but all too often it is just random spraying and/or sniping from the middle tower that is in nearly every map, not any moving up from any side. Then one side gets air striked and the other team moves in, but even then still doesn't score. It still is fun though.

play some clanwars, there isnt so much random spray.
Title: Re: Trenchwars, why?
Post by: Mitak on September 25, 2007, 06:37:08 pm
Spraying is AKA Suppressing fire, a military tactic. Some people just don't know that a sprayer is someone who randomly flings bullets around, holding the fire button until the magazine falls down.
Firing with an automatic weapon at someone isn't spraying - this man has a target.
Title: Re: Trenchwars, why?
Post by: LtKillroy on September 26, 2007, 02:39:00 pm
To me, if the person is offscreen/ you miss a lot it is spraying. Not saying its a a bad thing, just saying its there. Its really really slow but really, I am starting to like it more and more. Trying to be objective here guys.
Title: Re: Trenchwars, why?
Post by: KorrupT MerC on September 26, 2007, 02:58:27 pm
There should be gathers for this type thing or a server for the more serious players because im in a clan but most my clan doesnt play TW, and it sucks :\
Title: Re: Trenchwars, why?
Post by: darkangel on September 27, 2007, 12:41:39 am
I HATE TW IS SO BORING, ALL THE GAME MODE IS LIKE IN SLOW MOTION, IT SUCK CAUSE U HAVE TO BE CAREFULL OF EVRYTHING FALLS , NO AIM LAWS , NO AIM BULLETS AND EVEN WALK IM MEAN WTF!!!!!!!
Title: Re: Trenchwars, why?
Post by: Boots on September 27, 2007, 01:12:21 am
Rofl... You make me sick... Grow up you idiot...
Title: Re: Trenchwars, why?
Post by: MoonWolf on September 27, 2007, 09:39:26 am
I may be new to the forums but I've played TW for a while, and all the other game modes as well.  Publics are much different from a clan game.  Publics usually bring in all skill levels of players, which results in almost no team work at all.  Same goes for a TW server usually.  Unfortunately, teamwork is usually the key to TW play.

As for clan wars, it gets very intense. Many clan war games end in no caps, or very, very few.  This, is where the domination script comes in hand.  The more land you cover and hold closer to the enemy's base, the larger amount of domination you get, same with more kills.  Also, clans usually have decent players, and the match is insanely hard and enjoyable.  So if you really want a TW experience, try to join a TW clan for a while and get into a Clan War match with them, then you'll see what I'm talking about.
Title: Re: Trenchwars, why?
Post by: Sytrus on September 27, 2007, 09:58:29 am
I HATE TW IS SO BORING, ALL THE GAME MODE IS LIKE IN SLOW MOTION, IT SUCK CAUSE U HAVE TO BE CAREFULL OF EVRYTHING FALLS , NO AIM LAWS , NO AIM BULLETS AND EVEN WALK IM MEAN WTF!!!!!!!

Let's talk again once your balls have dropped.
Title: Re: Trenchwars, why?
Post by: darkangel on September 27, 2007, 10:30:05 am
is my opinion idiot if u dont like it dont say a thig FOR ME TW SUCKS HARD OK????
Title: Re: Trenchwars, why?
Post by: O.R.I.O.N. on September 27, 2007, 11:22:32 am
*sigh* Try growing a functioning brain stem before posting again. I've had enough of dumbasses like you.

I'm a hardcore TW fan through and through. Those who have played it with good teams on both sides know what I mean when I say that TW is much more chaotic, and sometimes more intense, than a normal CTF match. You always have to keep your eyes open, and get pretty good at placing long-range shots out of memory (if you're fire support like I am). Long live Trenchwar.
Title: Re: Trenchwars, why?
Post by: KorrupT MerC on September 27, 2007, 12:13:21 pm
*sigh* Try growing a functioning brain stem before posting again. I've had enough of dumbasses like you.

I'm a hardcore TW fan through and through. Those who have played it with good teams on both sides know what I mean when I say that TW is much more chaotic, and sometimes more intense, than a normal CTF match. You always have to keep your eyes open, and get pretty good at placing long-range shots out of memory (if you're fire support like I am). Long live Trenchwar.

Cheers! (except for the through and through part :D i just started enjoying the chaoticness bout 3-4 weeks ago, still got much to learn bout TW)
Title: Re: Trenchwars, why?
Post by: LtKillroy on September 27, 2007, 03:07:26 pm
I HATE TW IS SO BORING, ALL THE GAME MODE IS LIKE IN SLOW MOTION, IT SUCK CAUSE U HAVE TO BE CAREFULL OF EVRYTHING FALLS , NO AIM LAWS , NO AIM BULLETS AND EVEN WALK IM MEAN WTF!!!!!!!
I wonder how many rules you just broke.
I like TW quite a bit, the slower based makes it more fun for some reason. :/
Title: Re: Trenchwars, why?
Post by: adadqgg on September 27, 2007, 05:28:13 pm
Rofl... You make me sick... Grow up you idiot...
yeah, TW is the best game mode ever, I especially like the dead silence when no friend is around you(they are all noob and havent re-spawned yet) and you know that the enemies are coming, the airstrike, napalm, and artillary are also very cool, now I can actually hit someone far away when using LAW(in normal ctf there is too much crap like mountains and stuff getting in the way), also TW is realistic, and I am a Airsoft(MIL-SIM) fan, so I like the realistic game mode.
Title: Re: Trenchwars, why?
Post by: FliesLikeABrick on September 28, 2007, 12:38:37 pm
I HATE TW IS SO BORING, ALL THE GAME MODE IS LIKE IN SLOW MOTION, IT SUCK CAUSE U HAVE TO BE CAREFULL OF EVRYTHING FALLS , NO AIM LAWS , NO AIM BULLETS AND EVEN WALK IM MEAN WTF!!!!!!!

So don't play it, and stop spamming.  You've now been warned.

And to everyone else who replied to this: please don't give spammers attention, that hijacks threads and is not fair to the original author of the thread as well as anyone else who took the time to post in the thread.
Title: Re: Trenchwars, why?
Post by: Sytrus on September 28, 2007, 12:46:42 pm
is my opinion idiot if u dont like it dont say a thig FOR ME TW SUCKS HARD OK????

I didn't say that because you said your opinion, I say it because you failed to make a point, kid.
Title: Re: Trenchwars, why?
Post by: Spasm on September 28, 2007, 01:16:56 pm
TW is like college.  Not for everyone.  I play from time to time.  I feel it's not truly Soldat though.
Title: Re: Trenchwars, why?
Post by: a-4-year-old on September 28, 2007, 02:12:30 pm
I don't really know why people like it so much, or why there are so many servers. it seems 1 dimentional when compared to the strategy involved in any other CTF
Title: Re: Trenchwars, why?
Post by: Mitak on September 28, 2007, 02:14:12 pm
I love it after exausting non-stop battles on tight CTF maps.
You relax and enjoy teamchat and maybe strategy/teamwork :O
Title: Re: Trenchwars, why?
Post by: Plonkoon on September 28, 2007, 02:45:49 pm
I like having more options, even ones that only a few people like don't hurt anyone else.  Special gamemodes like TW and Dodgeball just give you one more thing to do if the other modes are getting old.
Title: Re: Trenchwars, why?
Post by: KorrupT MerC on September 28, 2007, 03:15:19 pm
TW is like college. Not for everyone. I play from time to time. I feel it's not truly Soldat though.

Straight up! Thats why so many enjoy it, its different, its tactics, its damn fun!
Title: Re: Trenchwars, why?
Post by: Amida2k2 on October 08, 2007, 07:51:26 pm
TW is very fun, and very strategic. A lot of people just need to learn that rushing in TW will end up in getting killed, and actually losing your team ground. That's my two cents.
Title: Re: Trenchwars, why?
Post by: BondJamesBond on October 08, 2007, 08:17:19 pm
TW is like college.  Not for everyone.  I play from time to time.  I feel it's not truly Soldat though.
Lol. Sorry, but that's a pretty bad analogy. But I do agree TW's feel is definitely not Soldat.
Title: Re: Trenchwars, why?
Post by: {LAW} Gamer_2k4 on October 10, 2007, 11:15:47 am
Like someone else said, the fact that there's only one path completely changes the gameplay.  Gameplay is much slower and more strategic, because the only route is always filled with defenders.  That means to gain ground, you need to move forward as a team, which requires a lot of communication.  The added tactics make Trenchwars a lot of fun, IMO.
Title: Re: Trenchwars, why?
Post by: O.R.I.O.N. on October 10, 2007, 11:21:25 am
TW is like college. Not for everyone. I play from time to time. I feel it's not truly Soldat though.
Lol. Sorry, but that's a pretty bad analogy. But I do agree TW's feel is definitely not Soldat.
Meh, iunno, he's got the general idea of the contrast. And, indeed, TW is a game in its own.
Title: Re: Trenchwars, why?
Post by: Dr. Zombi3 on October 10, 2007, 06:59:48 pm
I'm kinda' getting into TW's...I played a game about 2 nights ago. In regular CTF, I'm a rusher so when I played TW I kinda had that same mentality...boy did I get owned.

Offtopic: Does anyone know if theres a mappack for TW maps? Or something similar with the most popular maps used in TW.
well you should play more often, i heard that if you have kz skills you can rush forward faster, like jumping on building and stuff.

offtopic: just download them straight from ec tw or other tw servers.
Title: Re: Trenchwars, why?
Post by: excruciator on October 11, 2007, 08:34:11 am
TW is pretty fun but it takes way too much teamwork for it to work.
Title: Re: Trenchwars, why?
Post by: whitelie on October 12, 2007, 05:05:42 pm
The thing with TW is that its a TEAMWORK kind of mode so most of the people that say its rubbish probbaly like going off on thier own on a mad one lol. but really TW is probbaly the best thing to come to soldat(personal though).
Title: Re: Trenchwars, why?
Post by: pinOi32 on October 12, 2007, 06:41:34 pm
I dont like TW because of the extremely long maps, places where u lose hp which isnt really at all obvious, and small jetpack fuel amounts.
Title: Re: Trenchwars, why?
Post by: {LAW} Gamer_2k4 on October 13, 2007, 02:34:23 am
places where u lose hp which isnt really at all obvious

It's barbed wire or water.  Seems obvious to me.

small jetpack fuel amounts.

Yeah, I remember back in the trench days of WW1, everyone had their own jetpack.  It was pretty sweet.
Title: Re: Trenchwars, why?
Post by: Lord Frunkamunch on October 13, 2007, 06:41:54 am
I dunno, no matter how much you rant about it being more  team based and strategic it still seem like restricting strategy to a single dimension. Instead of being able to sneak around enemies with different paths, strategy is reduced to A: Camping. B: Rushing. C Spraying.

It's not getting around the enemy in the fastest way possible, it's beating them down, then beating them down again when they respawn.
Title: Re: Trenchwars, why?
Post by: Pie on October 13, 2007, 08:51:21 am

I dunno, no matter how much you rant about it being more  team based and strategic it still seem like restricting strategy to a single dimension. Instead of being able to sneak around enemies with different paths, strategy is reduced to A: Camping. B: Rushing. C Spraying.

It's not getting around the enemy in the fastest way possible, it's beating them down, then beating them down again when they respawn.

It's not always like that...you do have teamwork and tactics that aren't just spray spray spray... at least i don't usually see people consatly using these tactics...

Okay TW is about the closest thing to tactics you will ever find in soldat. And now with the medic script, You acctually have to rely and count on your teammates to support you. In TW without a team you're nothing (Unless you are me, cause i'm like a one man army XD) Playing Tw is about tactics. Most CTF maps have OPEN gameplay the map layout is open and fast paced, you aren't expected to run in and stay in the enemies base you just grab the flag and run and jet away. IN TW, Map layout is the all important. In TW you think about things, you plan things(in most cases) You play for team glory, not personal gain. If you cap a flag, the team gets a moments repreive of "Wow, nice cap!" "Good job man" and "Thanks ___(insert name here) for coving me, Good work team". In any other CTF match people don't care if you cap most CTF games that aren't TW are played for personal gain. Infact the only other gametype that comes close to TW is CS servers, where people care about teams.

If you like playing as a team then play TW, If you like running around solo then play CTF puplic.
Title: Re: Trenchwars, why?
Post by: {LAW} Gamer_2k4 on October 13, 2007, 02:01:56 pm
I dunno, no matter how much you rant about it being more  team based and strategic it still seem like restricting strategy to a single dimension. Instead of being able to sneak around enemies with different paths, strategy is reduced to A: Camping. B: Rushing. C Spraying.

A, B, and C are generalizations that describe any game type.  It's like saying, "No matter how strategic soccer may be, it always seems like it's just a bunch of players kicking a ball around."

Besides, there's no "sneaking around" in CTF.  There's only "taking a less used path and hoping that there are no enemies."  That reduces the game to randomness, not strategy.  If there is strategy to that approach, it lies with the individual, not the team.  True strategy in CTF involves teamwork: rushing as a team, protecting the FFC, etc.

TW takes teamwork to the next level - involving the entire team instead of involving only two people.  The most organized team wins.  Because there's only one path, anyone attempting to capture the flag needs to get through the entire enemy team (which takes more skill and more teamwork than getting around the one guy in the path that you chose).  If you need to get past an entire team, you need to rush as an entire team.  If an entire team is rushing at you, you need to defend as an entire team.  That's where the strategy comes into play.

TW is fundamentally different from CTF, which means that it employs a different sort of strategy.  Yes, there's an absence of standard CTF strategy.  No, that does not mean that strategy is non-existent.
Title: Re: Trenchwars, why?
Post by: Lord Frunkamunch on October 13, 2007, 02:45:07 pm
I guess I've been playing with the wrong people. Last TW match I played, my teammates' idea of "teamwork" was firing LAWs into the air at ranges where it was 4 times more likely to TK a team member than get a kill, or having 3 snipers in the same building, guarding the same unoccupied territory. Always having a retarded team probably definitely warped my view of it. I still like CTF better though, if simply for the fact that I don't really like realistic mode.


Title: Re: Trenchwars, why?
Post by: Boots on October 13, 2007, 04:34:39 pm
Most likely there shit at tw to.
Title: Re: Trenchwars, why?
Post by: Pie on October 13, 2007, 05:57:35 pm
Most likely there feck at tw to.


Yeah, Quick everyone camp in my pants while i grenade you all!
Teamwork is fail sometimes...
Title: Re: Trenchwars, why?
Post by: Magic Odd Effect on October 15, 2007, 10:27:16 am
Trenchwars. My beloved game mode. She beckons every time I see a slot open in eC's servers!

It's the perfect opportunity for my sniping skills. Long, open ranges, plenty of room for the boom...And a good view of the target upon impact of that big 'ol .50.

I'm weird, in the sniper sense. I'm a rushing sniper. I use the SOCOM like I would an assault weapon, decimating the enemy in a fell stroke. For me, the barbed wire is an advantage. Pouncing upon an almost certainly wounded enemy from behind while he heals or aims, that's what I live for!

Bam! He is struck down by a swift bullet. I aim to KILL.
Title: Re: Trenchwars, why?
Post by: O.R.I.O.N. on October 15, 2007, 02:12:50 pm
TW is all about balance and maps. Typically, I'll stick to a Ruger or Barrett, and always tote a LAW unless I'm really bored. Maps are the great equilizer. One weapon set will never get you through every map, so you have to compensate. Where in one map you may have elevated areas overlooking a long stretch of trenches and a kill-zone, sniping is the way to go. These are my favorite kinds of maps. However, in congested areas, you have no choice to use a shorter ranged weapon. Personally, I'll just bring a Ruger to close-in fights, being a decent 1-hit weapon at close range, but when the shit hits the fan, I'll just pull of an old-fashioned chainsaw rush and confuse the crap out of everyone on the other team. Stealthy...like a ninja.

It's all about balance. And having a twitchy trigger finger.
Title: Re: Trenchwars, why?
Post by: Pie on October 15, 2007, 07:00:37 pm
It's all about balance. And having a twitchy trigger finger.

Or they other team sucking...
There is nothing better then the feeling of ripping through some poor sap with a chainsaw, only to impale the next poor sucker that runs straight through the door.


ahhh, fond memories.
Title: Re: Trenchwars, why?
Post by: {LAW} Gamer_2k4 on October 15, 2007, 07:03:02 pm
I prefer the shotgun on Trenchwars.  With all of the trenches, combat can usually be avoided until you're right next to the guy, then you have the advantage. 
Title: Re: Trenchwars, why?
Post by: Dizzy So 1337 on October 16, 2007, 03:48:43 am
I dunno, no matter how much you rant about it being more  team based and strategic it still seem like restricting strategy to a single dimension. Instead of being able to sneak around enemies with different paths, strategy is reduced to A: Camping. B: Rushing. C Spraying.

It's not getting around the enemy in the fastest way possible, it's beating them down, then beating them down again when they respawn.

As a matter of fact, you've hit it squarely on the head.  Camp. Rush. Spray*.  Beat them down.  Beat them down again when they respawn.  Yup, couldn't have said it better myself! 

Except you've missed the point.  The reductive tactics of TW are exactly and precisely its strength and appeal.  Timing, tactical decisions, situational awareness, intel-sharing, all become more magnified and all-important when playing TW as compared to traditional CTF.  WHEN and WHERE to camp.  WHEN and WHERE to rush.  WHEN and WHERE to Spray*.

Given two dedicated and learned TW clans going head to head at one another, the game becomes almost like a very high speed game of Chess.  Advance.  Threaten.  Fade back.  Cover your buddy.  Create a situation of tactical superiority, then capitalize upon it.  There are a lot fewer creative options in TW than in traditional CTF, its true.  Essentially, TW takes a 2d game and reduces it to a 1d game, strategically at least.  You got that right as well, but again, you miss the point.  The game becomes more about decisions and judgment and timing and discipline and teamwork.

I'm not at all surprised that some of you don't 'get' TW, I completely agree that it is an acquired taste.

But eh, once you're in it, I mean really in it... the thunder of incoming StatGun fire, the hiss of outgoing LAWS, hoping that your team's Snipers don't miss as you charge forward across the barbed wire and the bodies of your fallen teammates.  The brief comfort of a bunker you've taken, as you furiously reload your weapon and check your healthbar and the minimap, praying sometimes beyond all practicality that you MIGHT be able to hold it against the inevitable enemy counterattack, long enough for reinforcements to arrive....  ahhh... now THAT'S TRENCHWARS.




*BTW: Us Support Fire Specialists dun like it when you call it 'spray'; we prefer the term Tactical Suppressive Fire and some of us are real geniuses at it, we actually put a lot of thought into where and when we expend our precious reserve of 50 Minimi bullets before we need to hole up and go through that longass reload time.  We base our decisions on where to put down that hail of fire based on current situation, covering our Assaulters' approach, binking the snipers based on where we predict or know that they will be, and in general getting our team TO THE FLAG.

Simple rule of thumb:  IF IT KILLS YOU ITS NOT SPRAY.  There's an art to it.  I have a minimap, a kill console, and a brain.  I know where every single one of my bullets land, and every single one lands EXACTLY where I intended it to.  Believe me when I say that just because you don't understand how I killed you, doesn't mean I don't understand how I killed you :D

Title: Re: Trenchwars, why?
Post by: Boots on October 16, 2007, 04:54:27 am
Well said dizzy, Really good read, and that is really what tw is.
Title: Re: Trenchwars, why?
Post by: Magic Odd Effect on October 16, 2007, 09:50:25 am
Amen!
Title: Re: Trenchwars, why?
Post by: sai`ke on October 16, 2007, 11:24:22 am
...It is quite slow, maps are huge and flags are unnecessary,...
You should come play Tactical Trenchwar on our server sometimes if you think regular TW is slow :D. I will post a message in the advert section with the rules when spkka and I have tested it enough to no longer call it beta. In tactical trenchwar every team member has a very distinct role in the group.
Title: Re: Trenchwars, why?
Post by: ShadowGhost64 on October 16, 2007, 11:25:29 am
Dizzy, that was great, really well put, Trench Wars is becoming my favorite mode, just because the teamwork involved, Capture The Flag has some teamwork, but not much. You know what, I think it is time to play so Soldat.
Title: Re: Trenchwars, why?
Post by: spkka on October 16, 2007, 11:42:58 am
...It is quite slow, maps are huge and flags are unnecessary,...
You should come play Tactical Trenchwar on our server sometimes if you think regular TW is slow :D. I will post a message in the advert section with the rules when spkka and I have tested it enough to no longer call it beta. In tactical trenchwar every team member has a very distinct role in the group.

yea i love it :) Luv ec's servers aswell but this is something different then the usual trenchwar!
We should get the advert up tonight sai`ke!
Title: Re: Trenchwars, why?
Post by: Xaero on October 19, 2007, 02:07:03 pm
I've tried it like once..
There were hurting polygons everywhere and I had no jet, so I switched to a normal server as fast as possible.
After reading this, I won't try again and not even thinking about it.
Title: Re: Trenchwars, why?
Post by: Pie on October 20, 2007, 08:43:08 am
I've tried it like once..
There were hurting polygons everywhere and I had no jet, so I switched to a normal server as fast as possible.
After reading this, I won't try again and not even thinking about it.

You should give it more time, it can be quite fun when you get the hang of it.