(http://ttwforums.com/out_03.png) | General Ak47, Desert Eagles, Ussocom, Knife The general can conquer bunkers (/conquer). The team members will spawn at the bunker that was last conquered by the team general. It is of vital importance that your team has a general! The general also has a meal ready to eat at his disposal that replenishes 50% health (/mre). |
(http://ttwforums.com/out_05.png) | Medic Ak47, Steyr AUG, Ruger 77, M72 Law Can heal people by switching weapon. People can call the medic by yelling medic! The medic will then be notified of your position. Medic automatically regenerates health when not moving. Medic can also spawn a medical kit every now and then (/kit). |
(http://ttwforums.com/out_11.png) | Saboteur Desert Eagles, Spas-12, Ruger 77, Ussocom, Knife, Chainsaw Can rig both enemy and friendly statguns (/rig). Satchel will explode after four seconds. The saboteur also has a meal ready to eat. Furthermore, the saboteur can disarm mines from a distance (/rig). |
(http://ttwforums.com/out_09.png) | Spy Knife The spy can set 3 timed charges (/place time e.g. /place 3, and /activate to start the timers) and has one stealth pack available on command (/stealth) per respawn. Spies can detect eachothers presence. The spy can also observe the enemy tasks when he is nearby (/obs). The spy can also rig a stationary gun with /rig if he hasn't placed any bombs yet. |
(http://ttwforums.com/out_01.png) | Engineer Desert Eagles, HK MP5, Ussocom The engineer can build a statgun (/build) which he can also retrieve (/get). Note that when the enemy bombs or rigs a statgun you have to wait a specific period of time before you can build a new one. The engineer can also place mines when they are available (/mine). |
(http://ttwforums.com/out_10.png) | Elite Barrett, Ussocom The elite is a highly trained soldier that provides sniper cover. |
(http://ttwforums.com/out_04.png) | Long Range Infantry Ak47, Steyr AUG, Ruger 77, FN Minimi, M72 Law Long range infantry can use long range weaponry and have a meal ready to eat. |
(http://ttwforums.com/out_08.png) | Short Range Infantry Desert Eagles, HK MP5, Spas-12, Ussocom, Knife, Chainsaw SRI Short range infantry can use short range weaponry and have a meal ready to eat. |
(http://ttwforums.com/out_06.png) | Artillery M79 (modded), Ussocom The artillery crew can shoot mortars over long range. Can only be fired while in prone mode and not moving. When the heavy artillery cannon is ordered by the radioman, the artillery will be first in line to get it. The artillery can nuke the enemy base (/nuke) and spawn grenade kits every now and then (/nade). |
(http://ttwforums.com/out_07.png) | Radioman Ak47, Steyr AUG, Ruger 77, FN Minimi, Ussocom, Knife, Law The radioman increases the rate at which supply points increase. With radioman a supply point is gained every 14 seconds. Without 28 seconds. From these points supplies can be chosen by the radioman (the cost is indicated between the brackets). Supplies are delivered in the bunker conquered last by the team. The radioman can also tap into enemy teamspeak when the field battery is full (/tap). Lasts 40 seconds and recharges in 140 seconds. |
Grenades [2] | A simple grenade kit |
Cluster grenades [3] | Cluster grenade kit |
Medi kits [4] | Medical kit. |
Howitzer strike [8] | An airstrike in the form of large clusterbombs, shorter timespan but more fragments |
Airstrike [9] | An airstrike going from the currently conquered bunker all the way up to the enemy bunker |
Own sg[8] | The statgun can be bombed to be able to retrieve the stationary gun when it has been lost behind enemy lines. Note that it must be bombable from the sky for this to work. |
Enemy sg[9] | Bomb enemy stationary gun. This destroys both the stationary gun as well as the person on it. |
Paratrooper [10] | A heavily armored soldier that paratroops into the game above the enemy bunker. The paratrooper can be kicked by the radioman (/kick) |
Laws [8] | Spawn a few laws in your teams current bunker. |
Vest [8] | Spawns a bulletproof vest in your current bunker. |
HAC[10] | Spawns a HAC-25, which is a strong artillery weapon. If there is an artillery present he will get this weapon, otherwise it will be given to the radioman. Note that it replaces the weapon you are currently carrying. |
nice script. however sometimes the spawns dont seem to function right.. also some commands should be shorter, like /artillery and /general
Needs some more balancing overall, IMHO.
however sometimes the spawns dont seem to function right.. also some commands should be shorterYou mean at the start of a map? Or all the time? And in what way exactly?
Radioman has a field battery. Can be used to tap into enemy teamspeak for 20 seconds and recharges in 180 seconds (independent of dying).So the whole team can hear it or only the radioman?
well tbh i dont think that feature will be used very much.. most 'teams' dont have much more than 'incoming' or stuff like that
any progress is good tho ;]
As in the game eariler, put as an suggestion for the stupid minigun.
/ArtBarCan (Artillery Barrage Cannon) [lol abc..]
Speed= much more than M79's artillery,
Damage=[huge amount]
FireInterval=1 of course
Startuptime= 30 or so
Bink=-5 to give it a little spread
MovementAcc= Enormous amount to make sure that they squat to fire
Ammo= 15 shells
Reload= 600? Depends. Most soldiers/artillery are fast reloading.
Recoil= None. It's a cannon anyway. So it's planted to the ground.
well tbh i dont think that feature will be used very much.. most 'teams' dont have much more than 'incoming' or stuff like that
any progress is good tho ;]
haha most ppl seem to like it ;) Sometimes you DO pick up usefull information about teams strategy!
Maybe it has something to do with the fact that it is a windows server.Indeed it does. For some reason, files being downloaded from a soldat server on Windows makes it throw up a heap of errors. It ends up with the server not having a map loaded and everything spawning in the centre.
I've only played TTW a couple of nights and already I have a ton of notes re: how far down the rabbit hole the Teamwork aspect of TTW goes!
http://forums.soldat.pl/index.php?topic=21431.msg248243#msg248243
It's a ton of stuff and it really only probably scratches the surface. Anyways, if you're gonna play TTW on my team, expect me to yell at you if you don't understand these basic principles of how to WIN at TTW!!!
Or eh, hey, you could just jump in and take your chances....
Maybe it has something to do with the fact that it is a windows server.Indeed it does. For some reason, files being downloaded from a soldat server on Windows makes it throw up a heap of errors. It ends up with the server not having a map loaded and everything spawning in the centre.
If you get a proper server (which will most likely be Linux), this problem will go away.
For some reason, something tells me that the General should only have a socom, nothing else.
A quick sneak preview of what's coming up:
(http://i3.photobucket.com/albums/y100/metaal/sneak.png)
Aaaaaand now we have statistics.The bars which indicate the score are broken in Firefox.
http://84.29.105.97/tacticalTrenchwar/ranking.php !!!
Note: stats are only acquired when there are more than 5 players in-game!
Aaaaaand now we have statistics.The bars which indicate the score are broken in Firefox.
http://84.29.105.97/tacticalTrenchwar/ranking.php !!!
Note: stats are only acquired when there are more than 5 players in-game!
(http://img452.imageshack.us/img452/5681/brokenbarsio5.jpg)
I've been playing it for 2 days now and i'm absolutely loving it!
Only thing which i find a bit overpowered is the engineer, maybe there should be a cooldown on /build after you've picked it up.
Because yesterday we just kept advancing and the turret was way too much help back then.
Ummm problem. I was unpacking a stat gun and I got banned, I thought it was only temporary but I cant get back on a day later, soo cna you please unban megoogle it, ... make sure u click on 1 of the links, or else u will get google's ip :P
Onyx Nightshade, have no idea what my IP is
Yeah, but don't you think this will soon attract hackers?
Date Posted: October 26, 2007, 07:11:57 pm
Added script that unbans everyone with statgun cheat kick automatically 5 seconds after they are kicked. Temporary solution.
This sounds like a barrel of fun, but your server is in europe :(
press F5 to refresh the page then its fixed!It still annoys me (even if I don't use it :P).
<td style="white-space: nowrap;">
It should stop it from putting anything onto a new line unless you use a <br> tag.
Suggestions:
LAW to be artillery, seems more appropriate.. Don't know about the M79 though.
Suggestions:
LAW to be artillery, seems more appropriate.. Don't know about the M79 though.
can't createbullet laws... its disabled.
Game rules:What great rules! "nub, u fuxed up the url."
http://www.climbing-soldiers.net/tw/tacticaltrenchwar.html
It is highly recommended that you read these before playing or it will likely be a sucky experience for you!
Because I have to log in with a remote admin tool which causes severe lag for everyone playing :pDon't you have ftp access o.O
Uhhhhh... Sorry for being a noob but I can't seem to find TTW, and the links and IP adresses (soldat://s2.ttwforums.com:23080, soldat://s3.ttwforums.com:24375, 75.126.114.114:23080Hey, they should work but alternatively you can just try to enter the IP address and port manually in soldat. That's 75.126.114.114 with port 23080 or 89.149.202.139 with port 24375. If it still doesn't work then there is either something wrong with your connection or the server is full.
) aren't working for me for some reason. Sorry, but can anyone help? I'm a poor uneducated noob :-
Download and install the latest mirc from mirc.com, or use another IRC client as you wish. to connect for the first time, type: /s irc.quakenet.org -j #soldat.ttw
about time you do ;)never tried gather.. or IRC.. Mainly because im lazy
be sure to visit on IRC and the forums, and of course the gather once youre any good :P
so the updated list of servers:
s1.ttwforums.com 23073 - private gather server
s2.ttwforums.com 23080 - NA Toumaz' public 10 slot
s3.ttwforums.com 24375 - DE Leos public 10 slot
s4.ttwforums.com - secret beta server
s5.ttwforums.com 23078 - TR xmRippers public 12 slot
thx a lot for all the support ;)
After some downage since Leo parted the community rumpel now hosts a TTW server. Thanks rumpel :)
ip: s3.ttwforums.com
port: 33873
slots: 10
maxping: 250
location: germany (selfkill)
soldat://s3.ttwforums.com/33873
Dude this is my favorite of all time. I love the team work, maps, commands, and pretty much all of it! I hope these servers never die off.And to get more fun, join #soldat.ttw and #ttw.gather @ Quakenet (the second one is more active for obvious resons ;)) and play a gather with more expirienced players (like me ;]) and have even more phun!