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Soldat Talk => Game Improvements / Suggestions => Topic started by: 7th_account on November 18, 2007, 09:06:31 am

Title: Chainsaw Adrenaline
Post by: 7th_account on November 18, 2007, 09:06:31 am
The idea is, if you get hit by a bullet while spinning your saw, you only take 50% of the push effect from that bullet.

Often when you lunge at someone with a saw, you can't reach them because they push you away with sheer volume of bullets (mp5, steyr etc.) and you die a few meters infront of them. With this modification sawers will be more feared and it'll be a more popular secondary.
Title: Re: Chainsaw Adrenaline
Post by: SDFilm on November 18, 2007, 09:21:06 am
Yes. I totally support this! I did have an idea to make the chainsaw have a chance of deflecting the bullets Jedi style, but it could be too open to abuse (just using it for the shield ability) and too hard to code. This is a much more practical solution as it only gives you a benefit if you plan on charging with the saw.

F12!
Title: Re: Chainsaw Adrenaline
Post by: mxyzptlk on November 18, 2007, 09:38:21 am
Agreed. I have experienced this effect much too often. It would also make zombie matches more fun.

F12.
Title: Re: Chainsaw Adrenaline
Post by: Ziem on November 18, 2007, 10:56:20 am
F13 ftw!
<I wanna saw you spaztarrrdd!1!!11>

It'll be still only for fun weapon anyway...
Title: Re: Chainsaw Adrenaline
Post by: excruciator on November 18, 2007, 11:20:44 am
why dont you just make sawers unaffected by push?

and sometime the problem is more of the dmg, not the push, sawer should take less dmg also.
Title: Re: Chainsaw Adrenaline
Post by: Psycho on November 18, 2007, 04:56:36 pm
If sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.

It would probably be a very popular secondary among the pro's though.
Title: Re: Chainsaw Adrenaline
Post by: BondJamesBond on November 18, 2007, 05:43:03 pm
If sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.
Damage is still 100%. Also, the push effect is reduced only if the chainsaw is being fired/running - so during the reload, you are extremely vulnerable.

But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.
Title: Re: Chainsaw Adrenaline
Post by: SDFilm on November 18, 2007, 05:51:38 pm

But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.

Especialy with the Saw's engine sound, it doesn't take much for the opponent to turn around and shoot.
Title: Re: Chainsaw Adrenaline
Post by: El_Spec on November 18, 2007, 06:09:50 pm
The chainsaw might be overused and overpowered if this is implemented.  But I might wrong.  This should be tested to see how much it'll effect game-play.  Most games tend to balance the chainsaw.  But this is a change.  I'll just have to see how much this will effect gameplay, I support this though.
Title: Re: Chainsaw Adrenaline
Post by: BondJamesBond on November 18, 2007, 09:53:20 pm

But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.

Especialy with the Saw's engine sound, it doesn't take much for the opponent to turn around and shoot.
That should be all the time needed to saw the guy. Besides, you should be diving from short distances, not trying long range saw. Basically I think this addition is an attempt to make a weapon easier to use. Practice, practice. Change it up if something's not working and practice more.
Title: Re: Chainsaw Adrenaline
Post by: Pie on November 19, 2007, 03:40:38 am
If sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.
Damage is still 100%. Also, the push effect is reduced only if the chainsaw is being fired/running - so during the reload, you are extremely vulnerable.

But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.
In NonR servers, you can see everyone anyway so, sneaking up from behind is useless...
practice doesn't stop you from getting mp5d by 2 more people and not being able to reach someone, You can't practice being shot at and not dying can you?
Title: Re: Chainsaw Adrenaline
Post by: blackdevil0742 on November 19, 2007, 03:46:35 am
I like it. Though the knife should also have this.
Title: Re: Chainsaw Adrenaline
Post by: Pie on November 19, 2007, 03:50:44 am
I like it. Though the knife should also have this.
hmm... I dissagree.

Unlike saw, you have the option of throwing a knife, which is what most people do so it is kind of classified as a range weapon. Maybe if you had to get up close-r to kill them, i mean like no other way but stab them in the head, then yes, but seeing as you can throw it, i can see people getting angry because they waste a clip into you and you still get knifed in the face and the guy rans past and steals your flag/gun/babies/pie/cake ect.
Title: Re: Chainsaw Adrenaline
Post by: .::Blaze::. on November 19, 2007, 06:26:39 am
than throw the saw lol..im sure a saw to the face wouldn't feel so good.
Title: Re: Chainsaw Adrenaline
Post by: blackdevil0742 on November 19, 2007, 06:30:34 am
The knife is still very short ranged and it has a start up time. If a guy with any machinegun stands on the other side of the screen the knifer is not able to do anything as he's too far away and pushed back by the bullets.
Title: Re: Chainsaw Adrenaline
Post by: Aquarius on November 19, 2007, 06:40:35 am
knife is a secondary it can't be to strong against primary weapons

chainsaw is secondary too, but it's weaker than other secondaries which you can't say about knife
Title: Re: Chainsaw Adrenaline
Post by: Arbiter on November 19, 2007, 07:21:04 am
It'd make zombies just a whole lot of dodging.
Title: Re: Chainsaw Adrenaline
Post by: valion on November 19, 2007, 07:47:29 am
sorry, i say no. otherwise it just makes it unbalenced. all the adrenaline rush would do is keep you charging, you still would be pushed back by bullets.
plus the chainsaws good enough already, you just need to dodge and roll with it.
bad idea.
Title: Re: Chainsaw Adrenaline
Post by: BondJamesBond on November 19, 2007, 09:44:30 am
If sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.
Damage is still 100%. Also, the push effect is reduced only if the chainsaw is being fired/running - so during the reload, you are extremely vulnerable.

But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.
In NonR servers, you can see everyone anyway so, sneaking up from behind is useless...
practice doesn't stop you from getting mp5d by 2 more people and not being able to reach someone, You can't practice being shot at and not dying can you?
No. (in Normal) People who are moving forwar will only a see a little bit on the edge behind them, unless they're specifically waiting for you in which case you shouldn't attack.

Also, you're going to try and saw through two people?

And yes, practice can help because you can practice agility and speed. Instead of being shot at, try thinking how to avoid the shot.

How about this, we give the Barret quicker fire intervals because every time I rush with it, people kill me easily.
Title: Re: Chainsaw Adrenaline
Post by: Bug on November 19, 2007, 09:57:24 am
F13 ftw!
<I wanna saw you spaztarrrdd!1!!11>

It'll be still only for fun weapon anyway...

Bullshit, I (Predikt) have used chainsaw in clanwars effectively. Multikill is not fun if you are it's victim!

More to the topic: This is an excellent suggestion. I'd love to see something like this added to the new version.
Title: Re: Chainsaw Adrenaline
Post by: Fraggy on November 19, 2007, 01:52:16 pm
The knife is still very short ranged and it has a start up time. If a guy with any machinegun stands on the other side of the screen the knifer is not able to do anything as he's too far away and pushed back by the bullets.

you don't really get the point..
Title: Re: Chainsaw Adrenaline
Post by: blackdevil0742 on November 19, 2007, 01:57:53 pm
you don't really get the point..
I get it but I still want the knife to have it if the chansaw gets it. End of story.
Title: Re: Chainsaw Adrenaline
Post by: SDFilm on November 19, 2007, 02:04:10 pm
I like it. Though the knife should also have this.
hmm... I dissagree.

Unlike saw, you have the option of throwing a knife, which is what most people do so it is kind of classified as a range weapon. Maybe if you had to get up close-r to kill them, i mean like no other way but stab them in the head, then yes, but seeing as you can throw it, i can see people getting angry because they waste a clip into you and you still get knifed in the face and the guy rans past and steals your flag/gun/babies/pie/cake ect.

Exactly. When using the Saw you are the weapon; which is why this adrenaline buff is needed. The knife already has the throw ability.

If sawers had a decrease in damage delt to them, everyone would use saw to last longer while running back with the flag, or rushing into the base into the medpack pile, because they wouldn't be slowed down or damaged much.
Damage is still 100%. Also, the push effect is reduced only if the chainsaw is being fired/running - so during the reload, you are extremely vulnerable.

But why would you lunge at someone when they're facing you? That's a poor tactic, which is the player's problem not the game's.
In NonR servers, you can see everyone anyway so, sneaking up from behind is useless...
practice doesn't stop you from getting mp5d by 2 more people and not being able to reach someone, You can't practice being shot at and not dying can you?
No. (in Normal) People who are moving forwar will only a see a little bit on the edge behind them, unless they're specifically waiting for you in which case you shouldn't attack.

Also, you're going to try and saw through two people?

And yes, practice can help because you can practice agility and speed. Instead of being shot at, try thinking how to avoid the shot.

How about this, we give the Barret quicker fire intervals because every time I rush with it, people kill me easily.

Sure you can practice those 'shock tactics' of running down a hill or quickly equipping the chainsaw when they aren't suspecting it, but that's the thing- with other weapons you don't need to jump out and use 'shock tactics', you just shoot or throw. Using the run-shock tactics will always rightfully be part of the Saw, but the current 'bullet sheild' effect is just too much.
Title: Re: Chainsaw Adrenaline
Post by: BondJamesBond on November 19, 2007, 06:33:14 pm
So basically the bullets are effectively eliminating the only tactic that the chainsaw has? Just trying to clarify, because that's the only tactic I am familiar of.

Also, besides all my previous posts, if this were to be implemented I betcha crap would hit the fan down at weapon balance. And, like you've seen with Blackdevil, people are gonna ask this for their weapon too.
Title: Re: Chainsaw Adrenaline
Post by: Pie on November 19, 2007, 07:59:58 pm
So basically the bullets are effectively eliminating the only tactic that the chainsaw has? Just trying to clarify, because that's the only tactic I am familiar of.

Also, besides all my previous posts, if this were to be implemented I betcha crap would hit the fan down at weapon balance. And, like you've seen with Blackdevil, people are gonna ask this for their weapon too.
But, you see, The saw does need some type of buff, it's almost perfect in the sense that you can still kill gunners if you are good enough and people need to realise that it isn't an easy weapon to learn/use.

And what you just said is called "keeping up with the jones'" I want everything you have...and more because that will make us equal. in this case it's the weapons, I want to be able to knife you and live an extra 10 seconds when i rush, because that's what sawers can now do. Just because one weapon gets tweaked doesn't mean they all need to be. Look how hard it is to get kills with a saw and only a saw... compared to a socom or a knife, the saw gets less kills then most on your normal typical ctf or inf server.
Title: Re: Chainsaw Adrenaline
Post by: KorrupT MerC on November 19, 2007, 10:24:39 pm
So basically the bullets are effectively eliminating the only tactic that the chainsaw has? Just trying to clarify, because that's the only tactic I am familiar of.

Also, besides all my previous posts, if this were to be implemented I betcha crap would hit the fan down at weapon balance. And, like you've seen with Blackdevil, people are gonna ask this for their weapon too.
But, you see, The saw does need some type of buff, it's almost perfect in the sense that you can still kill gunners if you are good enough and people need to realise that it isn't an easy weapon to learn/use.

And what you just said is called "keeping up with the jones'" I want everything you have...and more because that will make us equal. in this case it's the weapons, I want to be able to knife you and live an extra 10 seconds when i rush, because that's what sawers can now do. Just because one weapon gets tweaked doesn't mean they all need to be. Look how hard it is to get kills with a saw and only a saw... compared to a socom or a knife, the saw gets less kills then most on your normal typical ctf or inf server.

Disagree, they mostly spawn and top the charts in kills.

I disagree with this whole idea, the push effect should be implemented into the game or taken out as a whole, not have one weapon invunerable to the push effect. Roll/jump/backflip/superman your way out of the line of fire, if not, take your death and try again with a full clip of your primary. If all else fails, join another server.
Title: Re: Chainsaw Adrenaline
Post by: BondJamesBond on November 19, 2007, 11:22:13 pm
So basically the bullets are effectively eliminating the only tactic that the chainsaw has? Just trying to clarify, because that's the only tactic I am familiar of.

Also, besides all my previous posts, if this were to be implemented I betcha crap would hit the fan down at weapon balance. And, like you've seen with Blackdevil, people are gonna ask this for their weapon too.
But, you see, The saw does need some type of buff, it's almost perfect in the sense that you can still kill gunners if you are good enough and people need to realise that it isn't an easy weapon to learn/use.

And what you just said is called "keeping up with the jones'" I want everything you have...and more because that will make us equal. in this case it's the weapons, I want to be able to knife you and live an extra 10 seconds when i rush, because that's what sawers can now do. Just because one weapon gets tweaked doesn't mean they all need to be. Look how hard it is to get kills with a saw and only a saw... compared to a socom or a knife, the saw gets less kills then most on your normal typical ctf or inf server.
You're right, just because on weapon is tweaked doesn't mean another has to be. I agree with that, but there are plenty of people who will create a big enough whine that will be hard to shut up. That's just the nature of ... people.

But for the majority of this discussion we've mostly been discussing how the saw kills people - but the saw might not always be best used as a hunting weapon. Let's look at it from a tactical viewpoint. How is the saw an asset to the team as it is now?

1) If you think about it, it can be the greatest intimidation tool. Really. Greater than any other firearm. People underestimate sawers, many times.

2) Sawers will disperse crowds, creating gaps and allowing an ally to exploit them. If a sawer rushes the flag, the opponents will disperse, and a FFC can just swing in and swing back out.

3)  An EFC running from a sawer might not turn around to shoot back (fearing that the saw will catch up) - so an ally with a firearm can deliver unanswered bullets. In fact, the EFC might not shoot at someone in front of them because they don't want to take chances with the saw.

4) Sawers are unpredictable. I know situations where a guy with a barret misfires, and I think 'wow. Free kill'. I waltz up to him prepared to pop his head off, and *bam* a saw in my face.

Basically the saw doesn't have to be solely for killing people.
Title: Re: Chainsaw Adrenaline
Post by: Pie on November 20, 2007, 02:24:35 am
So basically the bullets are effectively eliminating the only tactic that the chainsaw has? Just trying to clarify, because that's the only tactic I am familiar of.

Also, besides all my previous posts, if this were to be implemented I betcha crap would hit the fan down at weapon balance. And, like you've seen with Blackdevil, people are gonna ask this for their weapon too.
But, you see, The saw does need some type of buff, it's almost perfect in the sense that you can still kill gunners if you are good enough and people need to realise that it isn't an easy weapon to learn/use.

And what you just said is called "keeping up with the jones'" I want everything you have...and more because that will make us equal. in this case it's the weapons, I want to be able to knife you and live an extra 10 seconds when i rush, because that's what sawers can now do. Just because one weapon gets tweaked doesn't mean they all need to be. Look how hard it is to get kills with a saw and only a saw... compared to a socom or a knife, the saw gets less kills then most on your normal typical ctf or inf server.
You're right, just because on weapon is tweaked doesn't mean another has to be. I agree with that, but there are plenty of people who will create a big enough whine that will be hard to shut up. That's just the nature of ... people.

But for the majority of this discussion we've mostly been discussing how the saw kills people - but the saw might not always be best used as a hunting weapon. Let's look at it from a tactical viewpoint. How is the saw an asset to the team as it is now?

1) If you think about it, it can be the greatest intimidation tool. Really. Greater than any other firearm. People underestimate sawers, many times.

2) Sawers will disperse crowds, creating gaps and allowing an ally to exploit them. If a sawer rushes the flag, the opponents will disperse, and a FFC can just swing in and swing back out.

3)  An EFC running from a sawer might not turn around to shoot back (fearing that the saw will catch up) - so an ally with a firearm can deliver unanswered bullets. In fact, the EFC might not shoot at someone in front of them because they don't want to take chances with the saw.

4) Sawers are unpredictable. I know situations where a guy with a barret misfires, and I think 'wow. Free kill'. I waltz up to him prepared to pop his head off, and *bam* a saw in my face.

Basically the saw doesn't have to be solely for killing people.

Yeah, but what about people who use saws and only saws, I mean it's hard for us to get kills if we are fighting a good team or a good player, i've only played a handful of good sawers and that's compared to a massive amount of other good players, if the saw had more going for it more people would use it and it would be more popular.

Personally i think it should get a sort of adrenaline type of thing or something of that like.
It's not like it would make us die less, it would just give us, the sawer, a better chance to grab that one kill that was just that little bit to far for us to reach.
Title: Re: Chainsaw Adrenaline
Post by: BondJamesBond on November 20, 2007, 09:49:54 am
>_< you can't just use the same weapon all the time and expect kills. Anyways, I'm going to leave it at that. I think we pretty much hit on everything.
Title: Re: Chainsaw Adrenaline
Post by: SDFilm on November 20, 2007, 11:33:15 am
So basically the bullets are effectively eliminating the only tactic that the chainsaw has? Just trying to clarify, because that's the only tactic I am familiar of.

Also, besides all my previous posts, if this were to be implemented I betcha crap would hit the fan down at weapon balance. And, like you've seen with Blackdevil, people are gonna ask this for their weapon too.
But, you see, The saw does need some type of buff, it's almost perfect in the sense that you can still kill gunners if you are good enough and people need to realise that it isn't an easy weapon to learn/use.

And what you just said is called "keeping up with the jones'" I want everything you have...and more because that will make us equal. in this case it's the weapons, I want to be able to knife you and live an extra 10 seconds when i rush, because that's what sawers can now do. Just because one weapon gets tweaked doesn't mean they all need to be. Look how hard it is to get kills with a saw and only a saw... compared to a socom or a knife, the saw gets less kills then most on your normal typical ctf or inf server.

Disagree, they mostly spawn and top the charts in kills.

I disagree with this whole idea, the push effect should be implemented into the game or taken out as a whole, not have one weapon invunerable to the push effect. Roll/jump/backflip/superman your way out of the line of fire, if not, take your death and try again with a full clip of your primary. If all else fails, join another server.

The Saw needs to get ultra-close to the opponent. You can use the roll/jump/backflip/superman to get close to them, but there's the point where they just can't miss and you just can't get to them.
Title: Re: Chainsaw Adrenaline
Post by: Pie on November 20, 2007, 11:36:20 pm
>_< you can't just use the same weapon all the time and expect kills. Anyways, I'm going to leave it at that. I think we pretty much hit on everything.
I know but there ARE some hardcore people out there that do... like back in the cyborg days, that guy was extreme with a chainsaw. :D
Title: Re: Chainsaw Adrenaline
Post by: freeloader on December 09, 2007, 05:56:40 pm
The saw is one of the least popular secondaries, right next to the Socom or lower. The saw requires a large amount of practice if you plan on getting good with it rather then goofing around. You need lots of mindgames and twitch reflexes to not die by a quick 'rett shot (and kill people in the process). This idea might make the saw more friendly to newbies.
Hell, I'd like to see the saw used more often period.
Title: Re: Chainsaw Adrenaline
Post by: imacheater2k7 on December 09, 2007, 06:10:28 pm
Basically, if you can't kill someone with the saw and you think this should be implemented, maybe you should just invest some time practicing with a weapon that you're actually good with. I happen to know that if someone is good enough with a saw, this s*it isn't needed for them to get some good kills. And besides, the saw's main purpose isn't to run around killing people with just IT. It's a SECONDARY, so it's obviously planned as a BACKUP weapon. If you run around with nothing but a chainsaw, that's YOUR problem. If the team you're going up against is too good to kill with the saw, SWITCH WEAPONS. Simple as that. Leave the saw alone.
Title: Re: Chainsaw Adrenaline
Post by: Eclipse on December 09, 2007, 06:50:09 pm
F12. Great idea.
Title: Re: Chainsaw Adrenaline
Post by: di0xygen on December 10, 2007, 11:43:41 am
Saw is awfully easy when you compare it to the pure stabbing knife. I used to play only knife with no throw. It needs fast approch great reflex and and crazy timing to hit. Saw is only hold key and touch opponent.

I think saw is fine, when i use it in a match i'm usually top 3, especially in arena and arena 3
Title: Re: Chainsaw Adrenaline
Post by: Rai-Dei on December 10, 2007, 01:27:14 pm
I'm slowly starting to saw, even in cws and such, I think this would help a lot. Fully agree.
Title: Re: Chainsaw Adrenaline
Post by: Avis on December 10, 2007, 01:51:11 pm
Agreed.
Title: Re: Chainsaw Adrenaline
Post by: O.R.I.O.N. on December 10, 2007, 03:39:38 pm
F12. My random saw-tard moments in TW compell me. On a side note, this would make zombie matches a helluva lot harder, if anyone actually cares.
Title: Re: Chainsaw Adrenaline
Post by: FearTheReaper on December 11, 2007, 10:05:18 am
F12. I love saw, but in underground passages and such, I have run into MP5, Steyr or Minimi and been about two feet short of kill. Which really sucks, because even n00b like me can spray a sawer and push them back. I think this way it would incorporate more tactics into defending against saw.

Plus I want more kills :).

Also, while I'm thinking about it, F11 to damage cut on sawer. This would make it easy for n00bs like me to just run around the map and chop people to little bits without death.
Title: Re: Chainsaw Adrenaline
Post by: YoMammasMamma on December 16, 2007, 12:50:53 am
As someone who sometimes uses only the saw, this is definitely an interesting idea.  There are plenty of times when something like this would have been meant the difference between victory and defeat, yet I doubt it would make as big a difference as some people seem to think--after all, the best defense against a chainsaw isn't to sit there and shoot at the guy, but rather to be on the move yourself.  Simply getting into the air increases your chances of surviving the encounter by no small margin.

If anything, anyone that's smart will just jet into the air more often.  I think even a 50% decrease in stopping power wouldn't be enough to keep the shotgun from stopping a sawer in their tracks, anyway, and it's those that a sawer really has to look out for.

There's also the fact that anyone using the saw as a backup weapon (like it's intended anyway) is probably whipping it out after they've already gotten into a confrontation with an opponent, in which case they're gonna need all the help they can get.
Title: Re: Chainsaw Adrenaline
Post by: Despair on December 16, 2007, 01:48:04 pm
you don't really get the point..
I get it but I still want the knife to have it if the chansaw gets it. End of story.
but nobody cares about you
on topc: this is a great suggestion: f12
Title: Re: Chainsaw Adrenaline
Post by: Xxypher on December 16, 2007, 02:59:01 pm
F11, this would be horrible, it can already be tough to plow someone down with a gun that is running at you with a saw, and then having it only hurt 50% of normal damage? This would be agonizingly hard and stupid.
Title: Re: Chainsaw Adrenaline
Post by: SDFilm on December 16, 2007, 03:06:04 pm
you don't really get the point..
I get it but I still want the knife to have it if the chansaw gets it. End of story.

And I want a golden toilet and the Minimi to have 120 damage, but it's just not in the cards now is it?
Title: Re: Chainsaw Adrenaline
Post by: FearTheReaper on December 16, 2007, 03:21:41 pm
F11, this would be horrible, it can already be tough to plow someone down with a gun that is running at you with a saw, and then having it only hurt 50% of normal damage? This would be agonizingly hard and stupid.

Not 50% damage, 50% push.

Big difference.
Title: Re: Chainsaw Adrenaline
Post by: llamaman on December 16, 2007, 06:17:22 pm
nah i don't need it....it's not terrible....but just sawproning people fixes this problem
Title: Re: Chainsaw Adrenaline
Post by: Eagle on December 17, 2007, 03:31:24 pm
F12

I think it'd make the Saw a lot more balanced with the other secondaries.  I agree that it probably isn't meant to be a primary, but nevertheless.  The fact is this:  I'm significantly more afraid if I'm being attacked by a person with a knife or SOCOM than of a person with a saw.  (With a LAW, of course, there's little time to be afraid.  You either die very soon or they miss completely and are open to get slaughtered.) 

Against a chainsaw, all you have to do is avoid getting close to them.  Against a good SOCOM user, they can get you from a screen away.  Against a knife, they can get you from close or lodge it into your eye from a distance, depending on skill and luck.  In many ways, a knifer with good timing is far better than a sawer, because you can still stab people with melee if you have good timing, and you can throw it.  A saw is like a melee-only knife for those who don't want to hone their timing.

I'm a pretty heavy INF player, and I think that this would much better.  As blue, I get bored of people coming at me with saws and getting killed too soon to do anything by a person with a SPAS or whatever.  As red, I get sick of my sawer teammates getting the crap kicked out of them.
Title: Re: Chainsaw Adrenaline
Post by: Snake on December 17, 2007, 04:06:09 pm
F12

I thinq its a good idea, cz I use the M79 and when I shoot and miss the dude then I reach for my saw and it happends a lot
Title: Re: Chainsaw Adrenaline
Post by: Will on December 17, 2007, 04:12:25 pm
Because of the tedious timing skills required to make a good stab with the knife, I always throw the knife, even if I'm really really close to the target. Increases the chances of killing the target for like 60% (bad gues I guess:P)
Title: Re: Chainsaw Adrenaline
Post by: Xxypher on December 17, 2007, 06:35:40 pm
Push? I would have to say it would slow you down. Have you ever ran with a sharp heavy object? You want to be slow on the chance you cut yourself.
Title: Re: Chainsaw Adrenaline
Post by: a-4-year-old on December 17, 2007, 07:56:54 pm
I don't think it is a very good idea. Saw is screwed no matter what if he gets hit by a spas, and the weapons like ruger or barret or m79 don't get that advantage or it doesn't matter.

Hey! I got an idea, how about we get rid of 50% of the push for every weapon!