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Soldat Talk => Game Improvements / Suggestions => Topic started by: viggoloniggolo on July 14, 2006, 11:02:46 am

Title: flashbangs and smoke grenades
Post by: viggoloniggolo on July 14, 2006, 11:02:46 am
(http://www.andrew.cmu.edu/user/tpattiso/ITB/flashbang.gif)
Should soldat have flashbangs as a bonus crate, if you throw a flashbang, you have about 3 seconds to take cover or get blinded, the further you are from the flashbang, the less effect it has on you
(http://www.keele.ac.uk/socs/ks62/images/dd/FLASHBANG!!!!!!!!!.jpg)

OR, also smoke grenades.
(http://www.csnation.net/content/csinfo/images/weapons/sgren_a.jpg)

after throwing, you have 2 seconds before they *crack open* and slowly release puffs that will cover the soldier and make you almost invisible to the opponent because you will be covered by smoke.
(http://newsimg.bbc.co.uk/media/images/41485000/jpg/_41485454_smokeafp416.jpg)
Title: Re: flashbangs and smoke grenades
Post by: Stalky on July 14, 2006, 12:51:05 pm
Smoke grenades wouldn't work because of Soldat being so linear and 2d, you'd be able to see people other side of the smoke, and it wouldn't be hard to shoot the people hiding inside it.

Flashbangs are also a no-no, because they're annoying enough in CS and I think Soldat players would just annoy the crap out of everyone with them.
Title: Re: flashbangs and smoke grenades
Post by: Sotija on July 14, 2006, 12:59:30 pm
I agree with Stalky...Its better we have one type of granades
Title: Re: flashbangs and smoke grenades
Post by: Serial K!ller on July 14, 2006, 01:10:02 pm
a Flashbang would be nice for a power up me thinks if you get 1 or 2 of them
Title: Re: flashbangs and smoke grenades
Post by: jbigz on July 14, 2006, 01:31:28 pm
I'm leaning on yes... but fell back over to no. I just dont like it.
Title: Re: flashbangs and smoke grenades
Post by: Will on July 14, 2006, 02:10:53 pm
Smoke nades would be cool.

Like call of duty when u try to get that flag while the enemy doesn't see you
Title: Re: flashbangs and smoke grenades
Post by: 2big4u on July 14, 2006, 02:14:39 pm
Smoke grenade would be a bad addition to the game, however flashbang would be pretty cool, it would make a nice blurr effect.

Soldat in no way is going to ever be close to cs. so stop comparing them!!
Title: Re: flashbangs and smoke grenades
Post by: -Vis- on July 14, 2006, 03:29:00 pm
Yay. Now I know what smoke grenades and flashbangs look like...................

Yeah I think these people have said all that needs to be said on this one.

No thanks.
Title: Re: flashbangs and smoke grenades
Post by: The_Ninja on July 14, 2006, 07:03:17 pm
i reckon both, becuase they would come in very handy in certain situations but with the flashies only have 1? and only 2 for the smokes... and only make the flashbang  have a small radius of blindness, not even whole screen, porbably half or less, and smoke grenades could have a cloud that takes up about umm bout an 8th of the screen so it would cover a fair area....

but these are just my opinions
Title: Re: flashbangs and smoke grenades
Post by: EnEsCe on July 14, 2006, 07:25:42 pm
Flashbangs would kick ass, See for yourself here...
http://archive.forums.soldat.pl/topic.php?topic_id=30651

(If your lazy, click here to download the WMV movie showing how it could be (http://enesce.com/flash/FlashbangDemo.rar))
Title: Re: flashbangs and smoke grenades
Post by: Tek+Lok on July 14, 2006, 07:26:32 pm
any kind of bomb that covers a small bit of the screen to throw everyone off would be cool.
Title: Re: flashbangs and smoke grenades
Post by: MofoNofo on July 14, 2006, 08:57:34 pm
Flashbangs are okay, but the smoke grenade would just be laggy.
Title: Re: flashbangs and smoke grenades
Post by: jbigz on July 14, 2006, 09:03:05 pm
Flashbangs are okay, but the smoke grenade would just be laggy.

true with the smoke grenades. Unfortunately, i used to play CS2D. they had hackers who had unlimited smokes, and it always crashed the server lol...
Title: Re: flashbangs and smoke grenades
Post by: -{Phoenix}- on July 16, 2006, 12:27:21 pm
i'd like to use smoke/flash nades. maybe you could choose which gnade you would like to use from the weapons menu. :P i support the idea.
Title: Re: flashbangs and smoke grenades
Post by: Mistercharles on July 16, 2006, 01:06:06 pm
Using EnEsCe's flashbang plugin, and some batch files, I made a mod that effectively used the flashbangs. In said mod, the max number of grenades (now flashbangs) was one, and they did very little damage and could be thrown farther than average grenades (yes, I did change the strings so that "grenade" became "flashbang"). I had a 1on1 lan with my friend, and it was a blast.
Title: Re: flashbangs and smoke grenades
Post by: Meep. on July 16, 2006, 02:42:29 pm
Meh, I don't really think Soldat  needs these things much.
Title: Re: flashbangs and smoke grenades
Post by: BondJamesBond on July 16, 2006, 04:17:22 pm
The Flashbang would require much testing to make it fair... And even then there's no pleasing people.

No smoke grenades because.. of what everyone's said so far
Title: Re: flashbangs and smoke grenades
Post by: Gold on July 17, 2006, 12:24:42 am
I like the smoke grenade idea.
Title: Re: flashbangs and smoke grenades
Post by: Hootie hoo on July 17, 2006, 12:44:19 am
I voted no, smoke grenades would actually give away your position, as everyone would know someone is hiding in there. Same with flash grenades, and too many of one could create lag...
Title: Re: flashbangs and smoke grenades
Post by: The_Ninja on July 17, 2006, 01:32:37 am
smoke grenades would actually give away your position, as everyone would know someone is hiding in there.

ahh, but what if you just threw one randomly to distract ppl?
Title: Re: flashbangs and smoke grenades
Post by: Nightcrawler on July 17, 2006, 03:52:15 am
Flash Bangs and Smoke Grenades are too CS.
Title: Re: flashbangs and smoke grenades
Post by: EnEsCe on July 17, 2006, 03:56:52 am
man some of the reasons you guys come up with are just lame... ^^
Title: Re: flashbangs and smoke grenades
Post by: Mr. Domino on July 17, 2006, 04:48:05 am
I think smoke grenades could be interesting as a means to obscure the vision for one hit weapons. With all the complaints that those weapons receive, I'm surprised more aren't behind this idea. Being able to obscure your position from an enemy is always a good thing.
Title: Re: flashbangs and smoke grenades
Post by: Nfsjunkie91 on July 17, 2006, 08:23:30 am
You may say they're too CS, but CS was one of the main inspirations for MM. Also, have you noticed that  a lot of the guns' sounds are from CS? Hmmmm? Saying it's too CS supports the cause!

I vote yes for both of 'em.
Title: Re: flashbangs and smoke grenades
Post by: Sotija on July 17, 2006, 09:00:15 am
What sounds? didnt noticed.
Title: Re: flashbangs and smoke grenades
Post by: Plonkoon on July 17, 2006, 10:26:11 am
I used to be a supporter of more nade types but now I just think it would complicate soldat.
Title: Re: flashbangs and smoke grenades
Post by: Will on July 17, 2006, 11:21:03 am
Why are u guys always against complicating soldat???
Title: Re: flashbangs and smoke grenades
Post by: air139 on July 17, 2006, 04:10:50 pm
Flash bang could bling like when you lose your hearing with a reg nade, and smoke could obscure vision like polies do in a realistic game... I like the idea... but now that I think about it, know how many smokes and strobes would be going off!?!?!?
Title: Re: flashbangs and smoke grenades
Post by: Hello There on July 17, 2006, 08:57:21 pm
No, no. They are too pwnage and you could easily win any match  :-\
Title: Re: flashbangs and smoke grenades
Post by: -Vis- on July 18, 2006, 11:27:19 am
Like those annoying 11 year olds on CS, hitting me with a flashbang then slashing me up with a knife.  >:( I suck at CS. I don't want soldat to get like that  :-[
Title: Re: flashbangs and smoke grenades
Post by: tjg92 on July 18, 2006, 06:44:22 pm
I think it would be a good addition. Mainly for realistic though.

Smoke grenades aren't usually used for cover, but for signalling, distractions, and to confuse the hell out of someone.

For instance, you can kind of control where someone goes with smoke grenades. Just plop one over a path you don't want the enemy to take and wait with teamates in the other path and they'll go to you instead of to the smoke. People usually don't run through massive clouds of smoke because you don't know if someone could be lurking in there with a chainsaw or whatever.

Flashbangs are ok, but not as good as smoke grenades. I personally wouldn't use them that much. They can be really usefull in realistic mode though, since enemies can't see you lob one over a corner. Then you can just run in and shoot 'em up while they can't see.

Title: Re: flashbangs and smoke grenades
Post by: a-4-year-old on July 18, 2006, 07:35:27 pm
Like call of duty when u try to get that flag while the enemy doesn't see you
That is exactly what we dont want. We want a game that isnt just a copy of some other game. otherwise we would just all go buy a game with the same shit in it and better graphics.
Title: Re: flashbangs and smoke grenades
Post by: -WildBill- on August 24, 2006, 03:01:04 pm
yeah, flashbangs would be abused, like teamflashing n such. smokes could work in realistic, i guess, like if it acts like a couple of polygons with "no collide" that sorta follow the smoke, but you cant see past them (as if there was a wall there or something)
Title: Re: flashbangs and smoke grenades
Post by: Gold on August 25, 2006, 06:38:14 am
well 29 people vote yes for atleast one and only 26 vote no, Flashbang is a no no, smoke grenade is a good idea because it would just create a mist of some sort?
Title: Re: flashbangs and smoke grenades
Post by: {LAW} Gamer_2k4 on August 25, 2006, 09:25:20 am
Soldat in no way is going to ever be close to cs. so stop comparing them!!

Of course it's never going to be close.  Soldat is much better than Counterstrike (I own both of them).  I don't think the action is as intense in CS, and when it is, it's the wrong kind of intensity ("wow this is intense" *dies*).
Title: Re: flashbangs and smoke grenades
Post by: Commander Kitsune on August 25, 2006, 10:52:42 am
Meh turn to argue  ;D

I voted both no because (as some of you may have seen before) NADE SPAMMERS...even if there are only one or two of either nade think about it. *2smoke 1flash 4nades* equals one laggy game...think 'bout it. soldat doesnt need anymore nades...its fine as is right now  >:(
Title: Re: flashbangs and smoke grenades
Post by: The Bone Collector on August 25, 2006, 01:59:06 pm
Flash nades would come in handy for them campers. Throw a flashbang, take cover..*poof*...Camper: "ZOMG HAXXORZ, U FLASHED ME!" *knife kill the sucker while he's blinded*

sounds like fun :D
Title: Re: flashbangs and smoke grenades
Post by: Will on August 25, 2006, 02:05:34 pm
Hmm I think smoke nades would be balanced if there was only one man to carry em. I mean if a guy picks up the powerup then there bare no  smoke powerups spawning until he's dead