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Soldat Talk => Game Improvements / Suggestions => Topic started by: Demonic on December 17, 2007, 04:41:20 pm

Title: Smoother movement
Post by: Demonic on December 17, 2007, 04:41:20 pm
Here's an idea.

Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.

What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
Title: Re: Smoother movement
Post by: adadqgg on December 17, 2007, 07:08:25 pm
Here's an idea.

Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.

What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
f12, but I think the saw will have to be nerfed.
Title: Re: Smoother movement
Post by: -Vis- on December 17, 2007, 07:34:04 pm
I'm not particularly keen on increasing movement speed, as I think it's already pretty easy enough to move around quickly.

However, I certainly wouldn't mind having the ability to backflip off walls.
Title: Re: Smoother movement
Post by: a-4-year-old on December 17, 2007, 08:01:03 pm
Here's an idea.

Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.

What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
f12, but I think the saw will have to be nerfed.
Nerfed? no. its not saw specific.

I like it, lets use those maneuvers for something other than impressing the ladies.
Title: Re: Smoother movement
Post by: FearTheReaper on December 17, 2007, 10:01:49 pm
F12 YESSSSSS!

I want to be able to do some more maneuvers.
Title: Re: Smoother movement
Post by: Kagesha on December 17, 2007, 10:36:30 pm
I like the sound of Wall Jumping!
Title: Re: Smoother movement
Post by: urraka on December 17, 2007, 10:43:45 pm
This sounds like a cool idea, movement skills rule!
Title: Re: Smoother movement
Post by: Kavukamari on December 17, 2007, 10:57:31 pm
F12, climb map maker distress FTW!!! :P
Title: Re: Smoother movement
Post by: Psycho on December 18, 2007, 01:49:54 am
I already suggested wall jumping in the past.

I dont know though. If this would mean people nade/m79 boosting constantly and flying everywhere, then no. People shouldnt be able to get accross the map in half a second in my opinion.

I thought the topic was something like make the walking speed on polygons faster. The current speed you get by walking along a polygon, is abysmal.
Title: Re: Smoother movement
Post by: Zero72 on December 18, 2007, 02:38:37 am
I like the idea of wall jumping, and I wouldn't mind, like, not bouncing off the terrain and coming to a dead stop while I'm holding a flag and all, so I pretty much support this.
Title: Re: Smoother movement
Post by: Thinkto urself on December 19, 2007, 09:48:39 pm
What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.

I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.
Title: Re: Smoother movement
Post by: Pie on December 20, 2007, 12:53:54 am
What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.

I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.
Exactly, IF you know how to do it then you've got an advantage over people who don't know how to do it.  It's a fairly good idea although there could be a downside such as on realistic if you move to fast you might hit a corner and instantly die, We like to call these poly bugs, but it's a good idea.
Title: Re: Smoother movement
Post by: Thinkto urself on December 20, 2007, 01:25:12 pm
What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.

I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.
Exactly, IF you know how to do it then you've got an advantage over people who don't know how to do it.  It's a fairly good idea although there could be a downside such as on realistic if you move to fast you might hit a corner and instantly die, We like to call these poly bugs, but it's a good idea.
I will never let new soldats be able to do awesome tricks like backflips,frontflips,and 60meters-per-10seconds jumps without even trying!
Title: Re: Smoother movement
Post by: ViN on December 20, 2007, 01:44:11 pm
Destroy 800+ climbmaps just because of that, you've got no clue what cannonball is and how fast you can move with it.
Title: Re: Smoother movement
Post by: PaFel on December 20, 2007, 02:13:50 pm
Smooth moveing - sounds nice ;)
Title: Re: Smoother movement
Post by: BombSki on December 20, 2007, 05:36:37 pm
as vin said, you can already move really fast in most maps. if you do a so called cannonball, u will do a horizontal flip which gains u very much speed. the climb people know this..
PM me on irc some time and ill show u some jumps u've never seen.
Title: Re: Smoother movement
Post by: -Vis- on December 20, 2007, 06:05:34 pm
I see people "cannonballing" all the time, and I don't climb. It's quite easy, and not as unknown as you climbers seem to think. I bet half the people who play Soldat regularly worked it out for themselves when backflipping was first implemented.
Title: Re: Smoother movement
Post by: FearTheReaper on December 20, 2007, 08:00:48 pm
How do you cannonball???
Title: Re: Smoother movement
Post by: Lord Frunkamunch on December 20, 2007, 08:16:03 pm
F12 for not slowing down when you roll/land, although I'm not sure about wall jumping...
Title: Re: Smoother movement
Post by: mxyzptlk on December 20, 2007, 08:40:00 pm
F12 for not slowing down when you roll/land, although I'm not sure about wall jumping...
I know that in 1.1.5, when the rolling still sped you up,it was abusable all over the place.

I do, however, approve of this in it's entirety.
Title: Re: Smoother movement
Post by: SDFilm on December 20, 2007, 08:48:08 pm
f12, but I think the saw will have to be nerfed.

Ya, because the Saw is already overpowered as it is, we don't need it to be stronger [/sarc]
Title: Re: Smoother movement
Post by: BombSki on December 21, 2007, 11:19:49 am
What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat.

I see people "cannonballing" all the time, and I don't climb. It's quite easy, and not as unknown as you climbers seem to think. I bet half the people who play Soldat regularly worked it out for themselves when backflipping was first implemented.

i was just replying to demonics initial post. to me, everything that hes saying is already possible.
and sure, 'normal' players might do an occasional semi-accidental cannonball, but try beating the first jump in my map kz_5jumps for instance
http://forums.soldat.pl/index.php?topic=16707.0
Title: Re: Smoother movement
Post by: Demonic on December 21, 2007, 12:09:55 pm
BombSki, you can get off the high horse. Trust me, as a clanner, I know very well how to move fast; this suggestion would make soldat's movement more advanced, hence new challanges could be made on climb maps for example. Have you ever played Warsow (http://warsow.net/)? The movement in that game is extremely awesome, and the best players can outrun missiles or make half-map-long leaps. Now wouldn't that be awesome in Soldat?
Title: Re: Smoother movement
Post by: -Vis- on December 21, 2007, 12:54:33 pm
'normal' players might do an occasional semi-accidental cannonball, but try beating the first jump in my map kz_5jumps for instance
http://forums.soldat.pl/index.php?topic=16707.0

Tried it, did it. The first jump is piss easy. Sorry to break it to ya, but cannonballing is nothing special.
Title: Re: Smoother movement
Post by: El_Spec on December 21, 2007, 07:22:39 pm
Anything that improves gameplay I'm up for.
Title: Re: Smoother movement
Post by: BombSki on December 21, 2007, 07:49:02 pm
Demonic: in my opinion exactly everything you describe is already in soldat.
walljumps, backflips, rapid rolls, advanced manouvres? better players outrunning newbs? imo its all there. reason to increase/add movements? dunno, its still a shooter. imo its balanced as it is, and time could be spent on other things.

@vis: u tried the other ones too? ;)
Title: Re: Smoother movement
Post by: -Vis- on December 21, 2007, 08:53:54 pm
@vis: u tried the other ones too? ;)

No... do they also involve nothing more than a cannonball? That was the topic of discussion, after all. ;)

There's no point in me completing that map. It's not the least bit fun trying to perform pre-defined stunts that require lots of attempts to master (aside from cannonballing, which is easy), because there's simply no use for them. I'm speaking mainly of jump number 2 (I think), where you have a small n-shaped gap to jump over, without touching the walls.

If I played the map for long enough, I would undoubtedly finish it from beginning to end. And the only thing I would gain from it is the knowledge required to complete it, which is useless to me. Normal CTF/DM/other gametypes don't require me to make perfectly planned movements through tunnels of death.

I still want to see wallflips implemented. :)
Title: Re: Smoother movement
Post by: Chainsaw Jimmy on December 21, 2007, 10:49:36 pm
this would rule... 

stop baggin on the saw.. its not the issue if everyone can do this then dodging sawers would be easier
Title: Re: Smoother movement
Post by: Zeating on December 21, 2007, 11:28:22 pm
This sounds more like Gunz-The duel. But still a good idea, i would love to be able to wall jump :D
Title: Re: Smoother movement
Post by: Thinkto urself on December 22, 2007, 01:14:26 pm
 
This sounds more like Gunz-The duel. But still a good idea, i would love to be able to wall jump :D
You can wall jump if you're good enough.
Title: Re: Smoother movement
Post by: Clawbug on December 22, 2007, 01:30:38 pm
This sounds more like Gunz-The duel. But still a good idea, i would love to be able to wall jump :D
You can wall jump if you're good enough.
Show me.
Title: Re: Smoother movement
Post by: 8th_account on December 22, 2007, 04:36:11 pm
Anyone can walljump. But it's impossible to do it if the angle makes the wall a ceeling rather than floor... geez I can't word it properly.
Title: Re: Smoother movement
Post by: Clawbug on December 22, 2007, 04:59:17 pm
So anyone is good enough. Thinkto urself should have said that "You can't wall jump if you are good enough". It takes skill to be that bad you can't jump.
Title: Re: Smoother movement
Post by: Snow on December 22, 2007, 06:29:47 pm
I overlooked this thread. In order to implement the "smoother" movement, there would have to be compensation for every small "advancement", resulting in the entire physics engine having to be re-written, reverting Soldat back to version 0.1.0. Another few years would be needed for new bug-fixes resulting.

The current physics engine is pretty advanced and is pretty much HALF of Soldat. Players would have to re-learn how to maneuver properly. If this happened, then for the first time in gaming history, a noob could kick a pro's ass, since well, a pro or long time player being acustomed to the old physics/movement would have break old habits and reactions. A new player, not having played older versions wouldn't have these habits, skills, etc. So, a new player wouldn't have trouble with old habits/reactions. Despite, I know what you're getting at, this idea was not thought through, pretty much like "knife-blocking" (which, I am unfortunately, the author of.. >.<)

F11'd with a sledgehammer.
Title: Re: Smoother movement
Post by: Will on December 22, 2007, 06:55:30 pm
Anyone can walljump. But it's impossible to do it if the angle makes the wall a ceeling rather than floor... geez I can't word it properly.

\
  \  i     -possible

  /
/  i       - not possible :P
Title: Re: Smoother movement
Post by: Demonic on December 23, 2007, 01:39:31 pm
I overlooked this thread. In order to implement the "smoother" movement, there would have to be compensation for every small "advancement", resulting in the entire physics engine having to be re-written, reverting Soldat back to version 0.1.0. Another few years would be needed for new bug-fixes resulting.

The current physics engine is pretty advanced and is pretty much HALF of Soldat. Players would have to re-learn how to maneuver properly. If this happened, then for the first time in gaming history, a noob could kick a pro's ass, since well, a pro or long time player being acustomed to the old physics/movement would have break old habits and reactions. A new player, not having played older versions wouldn't have these habits, skills, etc. So, a new player wouldn't have trouble with old habits/reactions. Despite, I know what you're getting at, this idea was not thought through, pretty much like "knife-blocking" (which, I am unfortunately, the author of.. >.<)

F11'd with a sledgehammer.

On the contrary, before 1.2.0, the physics were a bit more loose on soldiers grabbing terrain, and in some version you could even run up some small walls. This wouldn't need a complete rewrite of the code, only some additions to it, like the speed value being remembered and re-added to your movement if you pull the right move.
Title: Re: Smoother movement
Post by: Ziem on December 26, 2007, 03:18:39 pm
Good idea imho, it will add something to soldat...