Official Soldat Forums
Soldat Talk => Game Improvements / Suggestions => Topic started by: Demonic on December 17, 2007, 04:41:20 pm
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Here's an idea.
Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.
What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
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Here's an idea.
Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.
What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
f12, but I think the saw will have to be nerfed.
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I'm not particularly keen on increasing movement speed, as I think it's already pretty easy enough to move around quickly.
However, I certainly wouldn't mind having the ability to backflip off walls.
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Here's an idea.
Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.
What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
f12, but I think the saw will have to be nerfed.
Nerfed? no. its not saw specific.
I like it, lets use those maneuvers for something other than impressing the ladies.
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F12 YESSSSSS!
I want to be able to do some more maneuvers.
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I like the sound of Wall Jumping!
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This sounds like a cool idea, movement skills rule!
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F12, climb map maker distress FTW!!! :P
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I already suggested wall jumping in the past.
I dont know though. If this would mean people nade/m79 boosting constantly and flying everywhere, then no. People shouldnt be able to get accross the map in half a second in my opinion.
I thought the topic was something like make the walking speed on polygons faster. The current speed you get by walking along a polygon, is abysmal.
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I like the idea of wall jumping, and I wouldn't mind, like, not bouncing off the terrain and coming to a dead stop while I'm holding a flag and all, so I pretty much support this.
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What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.
I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.
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What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.
I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.
Exactly, IF you know how to do it then you've got an advantage over people who don't know how to do it. It's a fairly good idea although there could be a downside such as on realistic if you move to fast you might hit a corner and instantly die, We like to call these poly bugs, but it's a good idea.
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What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.
I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.
Exactly, IF you know how to do it then you've got an advantage over people who don't know how to do it. It's a fairly good idea although there could be a downside such as on realistic if you move to fast you might hit a corner and instantly die, We like to call these poly bugs, but it's a good idea.
I will never let new soldats be able to do awesome tricks like backflips,frontflips,and 60meters-per-10seconds jumps without even trying!
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Destroy 800+ climbmaps just because of that, you've got no clue what cannonball is and how fast you can move with it.
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Smooth moveing - sounds nice ;)
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as vin said, you can already move really fast in most maps. if you do a so called cannonball, u will do a horizontal flip which gains u very much speed. the climb people know this..
PM me on irc some time and ill show u some jumps u've never seen.
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I see people "cannonballing" all the time, and I don't climb. It's quite easy, and not as unknown as you climbers seem to think. I bet half the people who play Soldat regularly worked it out for themselves when backflipping was first implemented.
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How do you cannonball???
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F12 for not slowing down when you roll/land, although I'm not sure about wall jumping...
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F12 for not slowing down when you roll/land, although I'm not sure about wall jumping...
I know that in 1.1.5, when the rolling still sped you up,it was abusable all over the place.
I do, however, approve of this in it's entirety.
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f12, but I think the saw will have to be nerfed.
Ya, because the Saw is already overpowered as it is, we don't need it to be stronger [/sarc]
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What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat.
I see people "cannonballing" all the time, and I don't climb. It's quite easy, and not as unknown as you climbers seem to think. I bet half the people who play Soldat regularly worked it out for themselves when backflipping was first implemented.
i was just replying to demonics initial post. to me, everything that hes saying is already possible.
and sure, 'normal' players might do an occasional semi-accidental cannonball, but try beating the first jump in my map kz_5jumps for instance
http://forums.soldat.pl/index.php?topic=16707.0
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BombSki, you can get off the high horse. Trust me, as a clanner, I know very well how to move fast; this suggestion would make soldat's movement more advanced, hence new challanges could be made on climb maps for example. Have you ever played Warsow (http://warsow.net/)? The movement in that game is extremely awesome, and the best players can outrun missiles or make half-map-long leaps. Now wouldn't that be awesome in Soldat?
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'normal' players might do an occasional semi-accidental cannonball, but try beating the first jump in my map kz_5jumps for instance
http://forums.soldat.pl/index.php?topic=16707.0
Tried it, did it. The first jump is piss easy. Sorry to break it to ya, but cannonballing is nothing special.
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Anything that improves gameplay I'm up for.
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Demonic: in my opinion exactly everything you describe is already in soldat.
walljumps, backflips, rapid rolls, advanced manouvres? better players outrunning newbs? imo its all there. reason to increase/add movements? dunno, its still a shooter. imo its balanced as it is, and time could be spent on other things.
@vis: u tried the other ones too? ;)
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@vis: u tried the other ones too? ;)
No... do they also involve nothing more than a cannonball? That was the topic of discussion, after all. ;)
There's no point in me completing that map. It's not the least bit fun trying to perform pre-defined stunts that require lots of attempts to master (aside from cannonballing, which is easy), because there's simply no use for them. I'm speaking mainly of jump number 2 (I think), where you have a small n-shaped gap to jump over, without touching the walls.
If I played the map for long enough, I would undoubtedly finish it from beginning to end. And the only thing I would gain from it is the knowledge required to complete it, which is useless to me. Normal CTF/DM/other gametypes don't require me to make perfectly planned movements through tunnels of death.
I still want to see wallflips implemented. :)
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this would rule...
stop baggin on the saw.. its not the issue if everyone can do this then dodging sawers would be easier
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This sounds more like Gunz-The duel. But still a good idea, i would love to be able to wall jump :D
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This sounds more like Gunz-The duel. But still a good idea, i would love to be able to wall jump :D
You can wall jump if you're good enough.
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This sounds more like Gunz-The duel. But still a good idea, i would love to be able to wall jump :D
You can wall jump if you're good enough.
Show me.
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Anyone can walljump. But it's impossible to do it if the angle makes the wall a ceeling rather than floor... geez I can't word it properly.
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So anyone is good enough. Thinkto urself should have said that "You can't wall jump if you are good enough". It takes skill to be that bad you can't jump.
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I overlooked this thread. In order to implement the "smoother" movement, there would have to be compensation for every small "advancement", resulting in the entire physics engine having to be re-written, reverting Soldat back to version 0.1.0. Another few years would be needed for new bug-fixes resulting.
The current physics engine is pretty advanced and is pretty much HALF of Soldat. Players would have to re-learn how to maneuver properly. If this happened, then for the first time in gaming history, a noob could kick a pro's ass, since well, a pro or long time player being acustomed to the old physics/movement would have break old habits and reactions. A new player, not having played older versions wouldn't have these habits, skills, etc. So, a new player wouldn't have trouble with old habits/reactions. Despite, I know what you're getting at, this idea was not thought through, pretty much like "knife-blocking" (which, I am unfortunately, the author of.. >.<)
F11'd with a sledgehammer.
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Anyone can walljump. But it's impossible to do it if the angle makes the wall a ceeling rather than floor... geez I can't word it properly.
\
\ i -possible
/
/ i - not possible :P
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I overlooked this thread. In order to implement the "smoother" movement, there would have to be compensation for every small "advancement", resulting in the entire physics engine having to be re-written, reverting Soldat back to version 0.1.0. Another few years would be needed for new bug-fixes resulting.
The current physics engine is pretty advanced and is pretty much HALF of Soldat. Players would have to re-learn how to maneuver properly. If this happened, then for the first time in gaming history, a noob could kick a pro's ass, since well, a pro or long time player being acustomed to the old physics/movement would have break old habits and reactions. A new player, not having played older versions wouldn't have these habits, skills, etc. So, a new player wouldn't have trouble with old habits/reactions. Despite, I know what you're getting at, this idea was not thought through, pretty much like "knife-blocking" (which, I am unfortunately, the author of.. >.<)
F11'd with a sledgehammer.
On the contrary, before 1.2.0, the physics were a bit more loose on soldiers grabbing terrain, and in some version you could even run up some small walls. This wouldn't need a complete rewrite of the code, only some additions to it, like the speed value being remembered and re-added to your movement if you pull the right move.
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Good idea imho, it will add something to soldat...