Official Soldat Forums
Server Talk => Scripting Releases => Topic started by: KwS Pall on December 22, 2007, 08:06:19 am
-
Script Name: Quake Mod
Script Verision: 1.2
Script Description: Fly around map and look for weapons
Original Author(s): KwS Pall
Core Version: 2.6.3 (newest)
Settings:
[GAME]
GameStyle=0 // recommended gamestyle because of real quake (not tested at other gamestyles)
Survival_Mode=0 // recommended
[NETWORK]
Disable_AntiCheat_Kick=1
BattlEye_Anti_Cheat=1
READ ReadMe.txt before running this script (located in scripts/quake)
when coords not stated, you'll be playing a default gamestyle. (all weapons enabled)
Default coords for Arena included. (how to add coords - ReadMe.txt)
if you are an admin you can create more spawns.
1.1 -> 1.2
added how to play without weapons (OnMapChange)
fixed spawning weapons - it was spawning 32 spawns so it was spawning previous weapons
fixed onjoingame -> when playing a quake map you could choose a weapon
1.0 -> 1.1
added command '/add x' to add coords to file.
fixed spawning weapons with previous coords when coords don't exist for map
UNPACK THIS FILE IN/AT soldatserver/ NOT IN soldatserver/scripts - added default coords.
Quake mod 1.0 still can be downloaded from Quake (http://pl2vcs.yoyo.pl/releases/quake.zip)
Quake mod 1.1 still can be downloaded from Quake1,1 (http://pl2vcs.yoyo.pl/releases/quake1,1.zip)
-
Disabling BE is most likely not necessary, and would just be a daft thing to do. And you might wanna consider using SetArrayLength to go a bit easier on the memory allocation as well. Not that it really makes a huge difference, but still. ;)
-
i should disabe be because you'll get kick when you pick up weapon when you have enabled picking...
-
BE doesn't detect that. It's the built-in anticheat protection, which can be turned off with Disable_AntiCheat_Kick; just as you posted. Disabling BE wouldn't help preventing that at all.
-
so as you said i have turned it on...