Script Name: | Map Specifications |
Script Description: | Quick and "easy" way to mod your server with a bunch of mini modifications... A list is available below.. |
Original Author: | Curt |
Core Version: | 2.6.3 |
Enable/Disable flags (ability to pickup flags)
Active/Inactive/Ignore Weapons allowed for each team (0-4)
Allow/Disallow people to pickup disallowed weapons (goes with above)
Team balancer (*look below) (0-5)
Damage hit/deal multipliers for each team (0-4)
Startup commands when the map first starts
Welcoming messages for people who join
-1 = Players are not allowed on this team
0 = No balancing, but allowed on this team
1+ = Ratio to other teams
Ex: from teams 0 to 5, balance numbers being -1, 2, 3, -1, -1, 0 means nobody can join dm team, charlie, nor delta; anybody can join spectator; and the ratio of people in alpha to bravo team is 2:3 (so when there are 6 alphas, there should be 9 bravos)
[Groups]
GHigh=1
G0DisableFlags=false
G0IgnoreWeapons=true
G0T0Weapons=11111111111111
G0T0AllowPickup=true
G0T0Balance=-1
G0T0DealDmgMtp=1
G0T0RecvDmgMtp=1
G0T1Weapons=11111111111111
G0T1AllowPickup=true
G0T1Balance=1
G0T1DealDmgMtp=1
G0T1RecvDmgMtp=1
G0T2Weapons=11111111111111
G0T2AllowPickup=true
G0T2Balance=1
G0T2DealDmgMtp=1
G0T2RecvDmgMtp=1
G0T3Weapons=11111111111111
G0T3AllowPickup=true
G0T3Balance=-1
G0T3DealDmgMtp=1
G0T3RecvDmgMtp=1
G0T4Weapons=11111111111111
G0T4AllowPickup=true
G0T4Balance=-1
G0T4DealDmgMtp=1
G0T4RecvDmgMtp=1
G0T5Balance=0
G0CHigh=2
G0C1=loadwep weapons
G0C2=say No mod available on this map
G0WHigh=1
G0W1=Welcome! No mod on this map.
G1MHigh=1
G1M1=ctf_*
G1M1Style=mask
G1DisableFlags=true
G1IgnoreWeapons=false
G1T0Weapons=00000000001000
G1T0AllowPickup=false
G1T0Balance=-1
G1T0DealDmgMtp=0
G1T0RecvDmgMtp=10
G1T1Weapons=11111101101100
G1T1AllowPickup=false
G1T1Balance=0
G1T1DealDmgMtp=1
G1T1RecvDmgMtp=10
G1T2Weapons=00000000000010
G1T2AllowPickup=false
G1T2Balance=0
G1T2DealDmgMtp=10
G1T2RecvDmgMtp=0.25
G1T3Weapons=00000000001000
G1T3AllowPickup=false
G1T3Balance=-1
G1T3DealDmgMtp=0
G1T3RecvDmgMtp=10
G1T4Weapons=00000000001000
G1T4AllowPickup=false
G1T4Balance=-1
G1T4DealDmgMtp=0
G1T4RecvDmgMtp=10
G1T5Balance=0
G1CHigh=2
G1C1=loadwep zombies
G1C2=say Zombies! Alpha for humans; Bravo for zombies
G1WHigh=1
G1W1=Welcome to ZOMBIES! Alpha=humans; Bravo=zombies
[Groups]
GHigh=1 ;the number of groups there are (excluding 0)
G1MHigh=1 ;number of maps to check for show as G#M#=...
G1M1=ctf_* ;the map's name; when G#M#Style=exact, it checks for the exact name; =mask, * and ? wildcards added; and =regexp, for those who know regular expressions (you should have it starting and ending characters, i forget what they are atm though)
G1M1Style=mask ;used to determine what type of check to check G#M# for; possible values: exact, mask, regexp
G1DisableFlags=false ;when false, doesn't allow flags to be grabbed
G1IgnoreWeapons=true ;basically ignores G#T#Weapons=... (in case you have another script which uses SetWeaponActive)
G1T0Weapons=11111111111111 ;allows for all 14 menu weapons to be used (in order, left to right, item numbers, 1-14; )
G1T0AllowPickup=true ;lets people pickup not-allowed weapons as shown in G#T#Weapons=... being 1=allowed, 0=not allowed
G1T0Balance=-1 ;balance number, *look above
G1T0DealDmgMtp=1 ;multiplier of damage the enemy receives
G1T0RecvDmgMtp=1 ;multiplier of damage you receive
G1T1Weapons=11111111111111
G1T1AllowPickup=true
G1T1Balance=1
G1T1DealDmgMtp=1
G1T1RecvDmgMtp=1
G1T2Weapons=11111111111111
G1T2AllowPickup=true
G1T2Balance=1
G1T2DealDmgMtp=1
G1T2RecvDmgMtp=1
G1T3Weapons=11111111111111
G1T3AllowPickup=true
G1T3Balance=-1
G1T3DealDmgMtp=1
G1T3RecvDmgMtp=1
G1T4Weapons=11111111111111
G1T4AllowPickup=true
G1T4Balance=-1
G1T4DealDmgMtp=1
G1T4RecvDmgMtp=1
G1T5Balance=0 ;only balance is available for spec team
G1CHigh=2 ;number of commands to look for when the map first starts (listed below as G#C#=...)
G1C1=loadwep weapons ;the command to run when the map first starts
G1C2=say No mod available on this map
G1WHigh=1 ;number of welcome messages to look for when a player joins
G1W1=Welcome! No mod on this map. ;the message to send to the player when they first join
thank you even tho i wont be using itWhats your gamemode gonna be?
Date Posted: January 04, 2008, 11:11:59 pm
hmmmmmm.... on second thought i can use this for my new gamemode.....
thank you even tho i wont be using it+1 !
Date Posted: January 04, 2008, 11:11:59 pm
hmmmmmm.... on second thought i can use this for my new gamemode.....