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Soldat Interface Mods & Mod Making => Modding Ideas / General Discussions => Topic started by: Espadon on February 18, 2008, 05:15:07 pm

Title: Halo Legendary Trilogy [WIP]
Post by: Espadon on February 18, 2008, 05:15:07 pm
(http://i78.photobucket.com/albums/j82/SGunny/HLTBanner.png)
"More action. More skill. More "if-you-get-caught-in-the-open-alone-you're-totally-dead"-ness." -- Hiro

Please be sure to read the FAQs below before discussing! For those who wish to review the original thread, it may be found here (http://forums.soldat.pl/index.php?topic=15896.msg179818#msg179818).
~ Espadon 2.18.08



[ Introduction ]

The Halo Legendary Trilogy was started as a private mod a few years back, due to discontentment with existing public Halo mod releases. While I've worked on many mods since, the HLT mod was my first real mod and still is my largest work to date. My aim with HLT is to create a modification that emulates Halo as closely as possible under Soldat's constraints -- it's coming close to a complete conversion at this point. The full release HLT will unpack into two aspects in the mod directories: A static "online" aspect that comes with weapons that make sense in online play, and an "offline" aspect that will allow weapons to be switched around via a configurator, similar to Mecha Mod or WWII: TCS.

[ Current Weapon Slots Allocations ]

Slot1: M6Cs / M6Gs / Maulers / Plasma Pistols
Slot2: M7 / MA5B / MA5C
Slot3: BR55 / BR55HB SR
Slot4: Needer / Spiker
Slot5: M90 / Mauler / M90 Mk.I / M90A
Slot6: Carbine / Beam Rifle / SRS99C
Slot7: Brute Shot
Slot8: SRS99C / SRS99D / Beam Rifle / M6D
Slot9: Plasma Rifle
Slot0: AIE-486 HMG / Spartan Laser / Plasma Cannon

Secondary1: Plasma Pistol / M6G / M6C
Secondary2: Combat Knife / Oddball
Secondary3: Energy Sword / Gravity Hammer
Secondary4: M19 SSM / M41 SSR / Missile Pod / Fuel Rod Gun



[ Current Stage: CP3-4 | 6.02.08 ]

Weapons

Currently these weapons are done:

[Halo 3]
Dual M6Gs
M7 / Caseless [Submachine Gun]
MA5C
BR55HB SR
SRS99D S2-AM
M90A
W/AV M6 G/GNR [Spartan Laser]*
M41 SSR MAV/AW [Rocket Launcher]
AIE-486 HMG [Heavy Machine Gun]*
LAU-65D/SGM-151 [Missile Pod]*
Carbine**
Spiker*
Brute Shot
Plasma Rifle
Needler
Gravity Hammer*
Particle Beam Rifle*
Mauler*

[Halo 2]
Dual M6Cs*
BR55
SRS99C S2-AM
M90 Mk. II
M247 GP MG [Stationary Gun]*
Brute Shot
M19 SSM
Plasma Rifle
Needler
Particle Beam Rifle
Fuel Rod Gun

[Halo 1]
M6D HE*
Fuel Rod Gun

[Core]
Combat Knife
Energy Sword
Plasma Pistol
Energy Cutlass
Drake Needler [Rambo]

*Requires sounds
**Requires reload sounds only

All other weapons are incomplete or on the to-do list.

Gosteks

The Spartan MJOLNIR Mk. VI armor gosteks are completely done. Mk. V is semi-complete; Mk. VI permutations are incomplete. Marine armor is under consideration. Marine helmet is done. Sangheili Combat armor is in final beta stages. Assault permuation is incomplete; all other permutations are under consideration. Flood Human combat form head still needs implementation. All other Halo species will be added on later via Bonus Packs.



[ Current CP4 Stage Screenshots ]




[ CP3 Screenshots [not much difference, really] ]




[ Pre-beta Screenshots ]

(http://i78.photobucket.com/albums/j82/SGunny/H2_Int2.jpg)

(http://i78.photobucket.com/albums/j82/SGunny/Spartan_Laser_Preview.jpg)

(http://i78.photobucket.com/albums/j82/SGunny/RvBDedicatedBots.jpg)



[ FAQs ]

Q: When is this mod coming out?

A: It's not like I'm a dedicated mod making robot that works on HLT 24/7. In addition to schoolwork, real life, and other games, I have other mods that I'm working on in parallel to HLT. Simply put, HLT will be out when it's ready. There's no tentative release date. I want to release HLT as soon as possible, too, but things have to be up to my rigorous standards.

Q: Is there any way I can get a copy of HLT early? Even if its not complete?

A: Yes, by being a beta tester.

Q: Can I be a beta tester?

A: Not at the moment. I'll decide when to send a PM inviting you to be a beta tester. By the way, spamming is not the way to do it. You'll have to actually give feedback after every beta update also.

Q: Will HLT have so-and-so? It's such a cool weapon!

A: HLT will have all Halo weapons in its final form. So I guess that's a yes.

Q: Will HLT have a configurator like Mecha Soldat?

A: Yes. Still looking for a dedicated one, though.

Q: Will HLT have dedicated maps?

A: That's still up in the air. I had some talks with Keron about maps, but I haven't followed up with map planforms yet.

Q: How can I help [speed up] the HLT project?

A: I'm currently looking for an experienced programmer to create a dedicated configuration program for HLT. Also looking for high-quality Halo [preferably 2 & 3] sounds. Finally, experienced Halo players as beta testers to help with weapon balancing.

Q: What does CP3 and CP4 mean?

A: CP stands for Cumulative Patch. Each CP marks a round of beta testing, and I use it similar to version numbers.

Q: What the hell is that pink thing in the knife slot!?

A: It's an "Energy Cutlass," a Covenant knife-esque weapon very similar to a needle from a needler. Appears in Halo: Contact Harvest.

Q: I don't remember there being any combat knives in Halo. Are you making stuff up here?

A: Not really. In the Halo novel there is mention of Spartans with combat knives [Halo: The Fall of Reach]. The design for the HLT combat knife is directly from the combat knife/machete that can be seen in some very early builds of the original Halo game. A very similar design can be seen worn by ODSTs in the Halo short films.

Title: Re: Halo Legendary Trilogy [WIP]
Post by: PapaSurf on February 18, 2008, 09:42:42 pm
Nice, stickied
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on February 18, 2008, 10:45:24 pm
Um, ok, general discussions it is then. ;)

Maybe it would be best to send the full patch to everyone you are gonna make a beta tester for CP4 since it'd be pretty easy to miss putting in a few files if you just made a partial patch for the current testers.

Oh, and I have a question. Will the config. app let you select weapons for slots other than the standard ones? Like for example, if I want to be able to play with both the BR55 and the MA5C, will it let me put the MA5C in slot 2 and remove the M7? Is that even possible?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Lord Frunkamunch on February 19, 2008, 12:32:19 pm
You could just make backup copies and paste one over the other.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on February 19, 2008, 03:35:32 pm
To answer your question, Hiro, I think not. It'll cause some conflicts with weapon-gfx graphics if I allow the config to freely swap the weapons in the slots.
To be honest, I'm kinda superstitious about how different auto slots behave differently, and they kind of do. I think the MP5 slot is just a bit more inaccurate than the AK slot, not to mention the reload animation does run faster for the MP5. I was contemplating making the MA5B/C also a MP5 alternative, seeing that currently I have no weapons allocated for that position other than the M7...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on February 19, 2008, 10:15:00 pm
Um, ok. I suppose you could always just add in the same guns for different slots manually. I don't know about the slots acting differently, but I guess they could since other slots do it (shotgun, sniper, law).

And yeah, some more things than just the M7 would be nice...spice things up. ;)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Nemihara on February 20, 2008, 03:35:23 am
Nice move.  Maybe you should edit the first post to contain a link to the old thread.  You know, for an archive?
I'm trying to get good quality firing sounds, but I'm always getting background noise.  I can still record it and such, but it won't be tip-top.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on February 21, 2008, 10:28:51 pm
Hmm, it would sound weird to have background noise. If you have the computer version of the game can't you just turn off BG music, have no bots and just shoot the sky to get sounds?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Nemihara on February 21, 2008, 11:19:23 pm
The background noise is very subtle, but definitely noticeable.  And I'm recording from H3.
Are there sound files in the mod for bullets hitting different surfaces?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Kagesha on February 22, 2008, 06:44:04 am
Question when this is finally realeased, How are you going to pack it? Like are you going to have Halo 1, 2, 3 Seperate folders in the one zip?

This mod is looking good so far, but in the interface i noticed that the W/AV M6 G/GNR text (CP4) looked really faint and hard to read fix it maybe?

And can you show us the combat knife ingame?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on February 22, 2008, 01:04:20 pm


This'll probably be what CP4 will look like; notice that lack of Gravity Hammer -- I don't like it enough to even put it on CP4.

BR55 as a 36-shot MA5C feels too much like the latter gun for my taste, but indubitably, since bots ignore self-bink on autos, the bink-burst version makes Tex and Fred-104 very OP'd. I could always tone down the damage though; but then BR55 would suck in Floodmatches. Mrrh.

Kagesha -- here's the combat knife shots you asked for. As for text fixing, go to MM for that. *mumbles about inexperience*



Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on February 22, 2008, 04:39:13 pm
Lol, the stupid bots are so cheap how they can aim so perfectly. If it weren't for the fact that I can exploit their AI and have pretty good dodging skills, they'd pwn me. ;D

The text thing...well yeah it may look a little odd, but that's not Espadons fault nor can he fix it. In game its not so noticeable though, those screen shots just have it over a bad colour background.

And is that knife smaller than CP3? 'Cos I think in CP3 it was pretty huge (I'm not sure....I play normally with the rocket launcher)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Llama on February 22, 2008, 08:17:10 pm
Ok, so Hiro finally purswaded me to get soldat again, and he said that I should get the HLT and tell them that he said I should.... um yeah. Looks cool though!
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on February 23, 2008, 05:10:46 pm
(http://i78.photobucket.com/albums/j82/SGunny/mk_m90br55.png)

So I thought that it was nil impossible to get a Masta Killa with the HLT WM but it turns out not the case; I was testing out SK's Tattoo explosion redux this morning when a train of Floods followed the enemy flagbearer into the blue flag area; I grabbed the blue flag and meleed two or three of the buggers with my M90 and blasted one or two at the most; backflip gave me a chance to throw a cluster under their feet which took care of them. Polygon slowed me down a bit, and the respawn cycle came and a pair or so respawned in my face; backflipping again I clustered them to weaken and then took them down with one more shell. Vest helped, of course.
Before, the only weapon that was able to handily get 4+ kills in a row was the sniper rifle, but I nerfed that, so now most weapons get about two kills per reload, three if you're lucky.

Anyways I was quite satisfied with the explosion and with SK's consent, It'll probably be what I'll use for the mod.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on February 24, 2008, 12:46:49 am
Lol, cool.

Um yeah, Espadon, Llama is a friend of mine who has (and has played) halo and halo2 so I thought he might work as a beta tester for CP4 if you'd like.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Thinkto urself on February 24, 2008, 02:46:02 pm
so now most weapons get about two kills per reload, three if you're lucky.
... You mean the weapons will be weak? What about the M90? How is that going to work out? And the S2-AM, does it still get a 1 hit ko with a head shot?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on February 24, 2008, 03:08:19 pm
Almost 1-hit KO with M90 and SRS. With the M90, you can get 1-hit if you build up the speed and hit them squarely on the head [or doing a DFA maneuver]; with the SRS, I have it doing pretty much 95% damage with the bullet, but a 1-hit headshot death occurs every so often.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on February 24, 2008, 10:45:44 pm
Lol, 2 kills per clip is not weak. I know, I've been playing the mod for a while now. I like how the sniper wont kill you first shot, but it fires fast enough that unless you're good, you'll still die before taking out the sniper dude.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: adadqgg on February 28, 2008, 06:39:30 pm
the mod looks great now, the only flaw is the sniper rifle's bullet... it just dosen't have the powerful feel... maybe it's too thin???

btw, where's my CP4?

another idea: make a halo2 fuel rod cannon for LAW replacement, because the M79 grenade spins...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on February 28, 2008, 10:18:45 pm
Lol, if you're wondering where your CP4 is, I could ask the same thing. ;) None of us have it.

And I didn't have so much of a problem with the sniper's bullet, I think like, it doesn't kill you one hit, why should it be heavy and thick? And it's not like its massive in Halo either...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: adadqgg on February 28, 2008, 10:43:27 pm
Lol, if you're wondering where your CP4 is, I could ask the same thing. ;) None of us have it.

And I didn't have so much of a problem with the sniper's bullet, I think like, it doesn't kill you one hit, why should it be heavy and thick? And it's not like its massive in Halo either...
so it's not out yet, sorry, I didn't know that...

Sniper rifle 's bullet should just be 3 pixels wide, that would be perfect.

because the current bullet looked too dark, in halo, the bullet is almost white.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on February 29, 2008, 03:25:15 pm
Well really, in Halo it had smoke trails. ;)

I'll try it with 3 pixels, but I think that it'll just make it look over sized (thats most of the size of your head you know ;) )..

[EDIT]

I tried it out (by stretching the bullet image to 3 pixels) and I didn't think it looked so great. Maybe its because I play on 1024*768, but the bullet already looks pretty wide to me ingame. With 3 pixels it didn't look bad, but it didn't make it look better either. I tried with two pixels wide too, if you really want the bullet wider I wouldn't cry if it was two not one...really, its kinda hard to tell the difference in game.

But yeah, IMO a thicker bullet makes it look more powerful, and the sniper isn't a one hit kill so I don't feel that it needs to be thick.

Just my 2c, feel free to try it yourself and see. ;) (I use wink too often...)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Llama on February 29, 2008, 03:42:58 pm
wait, you can HS people?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on February 29, 2008, 03:52:37 pm
Eh? Um... I dunno if it does more damage, but you can indeed shoot people in the head. ;) And if you kill them like that, their head goes flying, thats how you know.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Tough Tim on February 29, 2008, 10:25:45 pm
Oh.
My.
God.                                 :o
               This looks beautiful. Simply awesome.
I wanna beta test, but I've never beta tested before, so I'd probably suck... Grumble. >:(

Oh well, good luck, and I hope all goes well, cos this is looking like the beastiest mod ever. (That's a good thing.)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 01, 2008, 04:19:44 pm
Lol, to beta test all you have to do normally is try to do stuff that you shouldn't be able to do...
Since this is just a mod of soldat, which is stable, all we have to do is provide feedback on the ballance, correctness and looks of stuff.

I'm not such a great tester since my experiance with Halo is limited. XD
But ballance I can do...and some looks stuff.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: la resistance on March 01, 2008, 10:38:06 pm
Hey~! I'm loving the new thread all shiny and stuff!

I have gotten some sounds together and thought you should have a look at them. How would you like me to get them to you?

They are as follows:
Gravity Cannon
Missile Pod
Spartan Laser
Generic Explosion


If you can find videos on youtube provide links and moments in it to where the sound should come from and I can get them for you.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Arbiter on March 02, 2008, 04:36:23 am
What the heck is the Gravity Cannon?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Kiol of Tw on March 02, 2008, 05:05:34 am
I think the gravity cannon is the thing that the prophet of something uses to try to kill you in halo 2
Title: Re: Halo Legendary Trilogy [WIP]
Post by: adadqgg on March 02, 2008, 12:26:13 pm
Well really, in Halo it had smoke trails. ;)

I'll try it with 3 pixels, but I think that it'll just make it look over sized (thats most of the size of your head you know ;) )..

[EDIT]halo did make it look powerful...


I tried it out (by stretching the bullet image to 3 pixels) and I didn't think it looked so great. Maybe its because I play on 1024*768, but the bullet already looks pretty wide to me ingame. With 3 pixels it didn't look bad, but it didn't make it look better either. I tried with two pixels wide too, if you really want the bullet wider I wouldn't cry if it was two not one...really, its kinda hard to tell the difference in game.

But yeah, IMO a thicker bullet makes it look more powerful, and the sniper isn't a one hit kill so I don't feel that it needs to be thick.

Just my 2c, feel free to try it yourself and see. ;) (I use wink too often...)
and headshot does 25%(or 15%) more damage, so just boost the sniperrifle's power a little bit and we can have a 1-headshot and 2-body shot rifle.

maybe the bullet is just too dark, or 2 pixel just dosen't make that tracer effect look good, that's just me, but I do think that the bullet should be a little brighter if possible.

replying in this forum is tricky, I have posted alot of reply in a quote.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 03, 2008, 10:25:59 pm
Um, to quote you just hit the quote button next to a post.... Was that your problem? I didn't get what you mean by that last sentence...

And that's good to know about the sniper. :)

And, uh, the sniper smoke in Halo isn't really so bright you know? Have you seen it? Maybe this bullet could be a little brighter, but not too much. If it was pure white it would look off.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 05, 2008, 06:32:52 pm
Sorry for the massive delay; I've been trying to obtain some sounds [not mentioning lately a few inconvenient school projects came up]. Before I release CP4, I also want to redo the Splaser shot and flash. As for Llama...well, I'll think about it.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: adadqgg on March 05, 2008, 08:07:57 pm
Um, to quote you just hit the quote button next to a post.... Was that your problem? I didn't get what you mean by that last sentence...

And that's good to know about the sniper. :)

And, uh, the sniper smoke in Halo isn't really so bright you know? Have you seen it? Maybe this bullet could be a little brighter, but not too much. If it was pure white it would look off.
I kinda posted in your quote, then I fixed it...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 05, 2008, 09:13:04 pm
Okay, so here's the new SpLaser shot. Needs to be more transparent-ized? Can't really notice how opaque it is in real gameplay since the shot flies so fast, but eh.



Also... flamer..OP'd, anyone?



No?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 05, 2008, 10:22:27 pm
If that's the same flamer as in CP3, it's not OP'd. Well done on getting Cheater with it though, if you did. :)

And that new SpLaser bullet looks awesome! Although to me it looks more opaque than the old one, not more transparent.. And it has a darker red, which looks way more intense and cool.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Tough Tim on March 05, 2008, 10:24:30 pm
Hell, it's awesome.  :o
I agree with Hiro, it should be a touch more opaque, and darker red. That'd be beasty.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 05, 2008, 10:30:42 pm
I don't want to make it any more opaque; it'll start looking bad. I was just fearing if the opaque shot lacked the laser "glow."
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Tough Tim on March 05, 2008, 11:00:21 pm
Ahhhh.....

Genius.
                                   I think...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: adadqgg on March 06, 2008, 06:35:57 pm
Okay, so here's the new SpLaser shot. Needs to be more transparent-ized? Can't really notice how opaque it is in real gameplay since the shot flies so fast, but eh.

(http://i78.photobucket.com/albums/j82/SGunny/splaser_new.png)

Also... flamer..OP'd, anyone?

(http://i78.photobucket.com/albums/j82/SGunny/op_flamer.png)

No?
this is exactly what I wanted it to be.

and aren't you going to make a halo explosion? that napalm-ish explosion does not work well with your mod.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: inuyasha56 on March 06, 2008, 07:56:41 pm
Dude,that's not an explosion. He's using a flamer thrower.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 06, 2008, 08:10:23 pm
No, that is an explosion on the bottom. I'm using SK's alpha Tattoo redux explosion. I personally like it, but I'll leave it for CP4 to decide.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 06, 2008, 10:57:04 pm
Um, Tim, I didn't say that the laser should be more opaque OR more red. I said it looked better than before because of those things...

And yeah, thats the explosion not the flamer (you can see that he is 'glowing' greeny-blue a bit in that screen shot. That's 'cos he set himself on fire. The fire sprays out of the flamer blue, going through green to yellow flame at the end, and it looks awesome).
I havn't seen the explosions in action so I'll hold off commenting untill CP4.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Arbiter on March 06, 2008, 11:20:30 pm
Say, are you editing the para? Maybe you could replace it with the HEV's that ODST's use.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: pinOi32 on March 07, 2008, 06:14:52 pm
this is going to be one of the best mods of soldat I have ever seen. I hope this is getting better and better every day lol
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 07, 2008, 08:03:05 pm
Say, are you editing the para? Maybe you could replace it with the HEV's that ODST's use.

Sorry, it's not feasible due to how Soldat animates the parachute. Modifying the parachute POA is also out of the question, since it's just going to look bad in the end, anyways, since all para-ropes face the right. Besides, the "HEV" will be flapping about retardedly.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Eclipse on March 07, 2008, 08:44:28 pm
Esp, Id be happy to be one of your beta testers when this comes out


(Expericenced Halo player here, 15 Headshots with Rocket Pod and Counting)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 08, 2008, 02:18:31 am
Lol, how do you tell if its a head shot or not, wont it just kill them anyway?

And what's an HEV?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Eclipse on March 08, 2008, 05:04:33 pm
Lol, how do you tell if its a head shot or not, wont it just kill them anyway?

Headshot badge, or the player tells you 'Holy sh**, Nice headshot with the Rocket pod. (its more unlikely you'll get the headshot badge due to it as an explosion weapon.)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Tough Tim on March 08, 2008, 07:17:23 pm
Um, Tim, I didn't say that the laser should be more opaque OR more red. I said it looked better than before because of those things...

What? Damn.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Arbiter on March 09, 2008, 10:13:46 pm
Lol, how do you tell if its a head shot or not, wont it just kill them anyway?

And what's an HEV?
http://halo.wikia.com/wiki/HEV

Too bad it won't work. In fact, a further "Coffin" for the Elites would make it all the more epic. And, Flood Dispersal Pods.

Date Posted: March 09, 2008, 07:52:40 pm
Oh, if it isn't too late, I found a website with side views of ALL the weapons.
CLICK (http://mjolnirtactics.com/weapons.html)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 09, 2008, 10:40:40 pm
Hm, Ok. I understand now. Thanks.

Yeah, an HEV wouldn't really work with the soldat parachute system.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 10, 2008, 05:12:09 pm
I'm going to add a few more changes for CP4 before I release it [sorry!] for your evaluation. Among the to-do list is to fix some graphical issues [mostly gun proportions and coloring], the Spartan Laser sound, and changing the UNSC Combat Knife to Papasurf's almost prophetic "Stray Needle." From I gather from Blackburn's account of Halo: Contact Harvest, Needler spines were used as makeshift knives by the Covenant, so I think people will like that.

@Arbiter: Same photos are on halo.wikia. Thanks though.

@Tim: pl0x dunt spam okthxbi
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 10, 2008, 10:19:20 pm
What? I thought there were no stray needles in halo...
Oh well. Can we have the knife as an option?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Nemihara on March 11, 2008, 05:36:33 am
Weren't they energy knives?

And whoa, I feel like I haven't been here in a looooong time.
As for the whole Splazer opacity, it's actually too dark, your version.  It's whitish in the middle, and it gradually goes from pink to a light shade of crimson.
And the entire firing sequence is more like shooting a rocket than an actual laser.  In fact, there's an explosion when it hits something.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 11, 2008, 02:32:16 pm
Okay then, how about the Splaser as M79 replacement, shooting fast, invisible M79 nades with the laser being the flash ehh? I really don't want to have it as the LAW since it would just nerf the gun into non-awesomity.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 11, 2008, 10:08:32 pm
Isn't it good as minigun?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Nemihara on March 11, 2008, 10:41:22 pm
Decisions, decisions...
I think that there's no real way to fix that.  You can either go with the explosion, or the windup sound.  Your choice.

Oh, and I vote for energy knives!
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 12, 2008, 08:24:12 pm
Found out... It's called an "Energy Cutlass" and it's pretty much... a needler needle. I mean, it even explodes when you stick it into guy. As they say, "If it looks like a duck and sounds like a duck..."

Anyways, time for the next slew of graphical updates:



I haven't added the Energy Cutlass yet. What I did change are:

[] Extended SRS barrel length
[] Darkened Brute Shot "wheel" grip
[] Reworked Spiker proportions and color
[] Completely reworked Plasma Rifle
[] Tweaked M7 SMG
[] Fixed greenish pixels in M6D mag outline
[] Changed the M41 proportions so they're now right. It's ugly, but it's right.
[] Slightly modified SRS shot

Not visible updates were:

[] Updated Flamer [fixed proportions]
[] Updated AIE-486 HMG [fixed proportions]

[Plasma Rifle - CP4]



I completely reworked the Plasma rifle this time. As you can see, I removed the cooling fins from the menu graphic, not only because it doesn't detract [I think it looks better, in fact], but also because any way it's done, it will look awkward, lest I resort to PNGs for menu graphics, which has the annoying resampling bug that bothers the hell out of me -- so that's a 'no.'
I also changed the in-game to a less bright-blue graphic, which I think looks a lot better and like the real thing.

[Fixed AIE-486 HMG]


CP4 has gone completely Halo 3 now that I slapped the old M247 aside in favor of the AIE-on-a-tripod. I might replace it with the Covenant Plasma doodad, but that'll cause issues with the tracers for all weapons, something that I'm not too keen on messing with.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: fast_ede on March 12, 2008, 08:54:30 pm
Looking good as per usual Esp.  Yea, there was an cutlass type energy weapon that Jackals used when Sgt. Johnson and the other marine (Can't remember the name) fight the jackals in a cargo ship, but in the end as well the grunts had the needler shards(that did explode when thrown or stabbed into a marine). I think they were different weapons but I could try and figure it out again...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: adadqgg on March 13, 2008, 01:29:42 pm
the Sniper rifle's barrel needs to be even longer(it looks BIG in Halo2)...

I love the new bullet gfx.

everything looked VERY nice.

can't wait to get the CP4.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: O.R.I.O.N. on March 13, 2008, 01:32:34 pm
Agreed on the rifle. The new statgun looks great. Though, I have no idea what this whole energy cutlass deal is supposed to be.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 13, 2008, 03:09:50 pm
the Sniper rifle's barrel needs to be even longer(it looks BIG in Halo2)...

Agreed on the rifle.

I'm going to have to smite that one down because the gun needs to fit. It's already past the 42-pix long standard.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 13, 2008, 11:04:56 pm
Lol, Soldat has its limitations...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 24, 2008, 08:56:34 am
I think I should give you guys the current status, since really it's been a while, eh?

Lately I've kinda gotten bogged down with playtesting. I'm not liking the WM, namely things as:

>Bink rate for BR55
>Carbine DPS balance [underpowered]
>Needler DPS balance [slightly overpowered]
>Spartan Laser [needs to be more useful w/o being OP'd]

Also did some FRAPS footage of CP4, but it's like 70 Mb so and it's not even really high quality. I hate WMV compression... >.<

Oh well. I've also been fiddling with sounds. La Resistance gave me a few nice sounds but I'm right now in a morass trying to get the Spartan Laser sound to sound delicious.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 24, 2008, 04:18:59 pm
Heh heh. That's the problem with fraps I suppose. Do what you must; it'll all just be greater for the extra time spent right?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Llama on March 24, 2008, 09:26:27 pm
hmm, does anyone else use the m7/caseless thing? im only playing cp3 i think (its the one that hiro sent me) but the gun really sucks. at vclose range with any other auto-gun it loses (PR, the no3 slot) and its useless at long range because of its low speed
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 24, 2008, 09:41:32 pm
Frankly I find it useful for anti-flood duty since it pushes back hordes, has a quick reload, and has a generous clip size.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 25, 2008, 10:14:14 pm
Meh, I found it had merits if simply for its large clip. You can pop out while they are reloading. Admitadly it is weak, and a little hard to aim with, but if you use it for a while and get used to it then you can hold your own against most enemies.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Scorpio on March 26, 2008, 01:48:54 pm
I like you man... you are the best moder in the world... i am waiting...;) lololololllollolololololol
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Nemihara on March 27, 2008, 09:56:34 pm
kthxbai

Whenever I play, I never use the SMG.  It seems, and feels, too weak to use.

And the knife is only really useful to me when I throw it.  Other than that, it's too short ranged to really allow it to compete against something like a rocket launcher.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 27, 2008, 11:56:55 pm
Well, same can be said about default soldat right? Who stabs with the knife? You can use the saw for that, but you can't throw the saw. ;)

I use it when I'm reloading and have to kill someone at close range quickly. I'm pretty sure it takes less time to charge than the rocket launcher right?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 28, 2008, 02:37:44 pm
Pretty much. Knife tends to be more versatile, since RL only has 2 shots, and the E-Sword only has 100. Plasma Pistol would be my candidate for 'most useless,' though.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Llama on March 28, 2008, 02:54:36 pm
hmmm, i spose lol. its ok for finishing off a enemy who youve damaged but ran out of clip and couldnt kill.

btw is there anyway of improving bot AI when using the energy sword? ive noticed since they fire even when not at close range they run out of ammo very quickly
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 28, 2008, 05:02:09 pm
Lol, improving soldat bot ai? If you could do that, we'd all have done it already.

The only thing to be done about that is remove the no reload from the saw.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Shiny Pennies! on April 20, 2008, 06:32:17 pm
I think you should make the knife the oddball, or a "Skull" from halo 3, becausei don't like its look right now, and its not from the game. I liike the interface a lot, with the helmet, and i think you should keep that. Also, why is spartan laser where the minigun is? that doesnt make much sense, other then they both have to be charge-fire. It probably looks cool shooting a thousand lasers, so nevermind. Keep up the good work, and ill keep waiting...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on April 27, 2008, 05:30:53 am
Thats for the offline mode, where weapons wont need to act like they do in soldat (except for unchangeable stats like scope). For the online mod (where the weapons.ini will have to be default) the weapons will be in a different place.

BTW, I'm back from Japan now guys, did ya miss me?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 08, 2008, 04:53:41 pm
wow! nice omg i cant wait to use it!!! its sooooo sweet(ima halo fan :p)

btw.. u may notice i have one post but i look threw mods to see new mods out and i just had to make a acc and say this lol its just so... so...awesome!
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on May 10, 2008, 05:59:58 am
Lol. It is very sweet indeed. Unfortunately I havn't heard from Espadon in quite a while (most of a month)....
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hair|Trigger on May 10, 2008, 06:18:38 am
Wow, this is a geat looking mod.

(Yes I have finally gotten around to saying something xD)

Who are the current beta testers? if there is any?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: The Bone Collector on May 10, 2008, 06:34:01 am
heh... and you judge others for their mods?
Dude... its not as good as you make it out to be.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 10, 2008, 01:50:21 pm
(http://forums.soldat.pl/index.php?action=dlattach;topic=26877.0;id=15106;image) <-- your crappy avatar is an indication of your underwhelmingly superior taste.









Oh wait, you're an Australian.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: The Bone Collector on May 10, 2008, 02:21:17 pm
Jealous much?
Discriminate much?
Whine much?

if you answered yes to the above questions, then you should go away.

Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on May 10, 2008, 05:08:30 pm
Espadon lives! O_O
Any news for us?

@Bone Collector: Lol. NZ FTW.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 10, 2008, 06:41:37 pm
 I really do wish you'd tell me what guns you have issues with, TbC, since I'd like to see if I can fix the ones with proportional or detail issues. I do have an odd sense of deja vu though... *peers into old thread*
 Thought I might update this thread after an extended period of neglect. Well, not really neglect, there just wasn't much to report on. Got bogged down with some Photoshop projects. Anyways, after some extensive testing I decided that I really didn't give the Covenant weapons enough punch -- the needler's been great since the last update, but the carbine has much to be desired and the plasma rifle was a bit on the weak side.
 To give the Covies a bit more love in development I made another copy of Soldat so I can quickly develop the Covie weapons without being distracted by the Human [kickass] guns... so that should alleviate some problems since one of the main reasons why the mod's behind was because the Covie weapons were underdeveloped. Would be nice also if someone could find a picture of the Plasma Cannon's shot in-game.

 Wondering whether or not to also implement pure stationary guns such as the Shade turret since it would cause some problems with bullet trails.
Also considering a menu graphical change which would circumvent the nasty fact that kills are attributed to bullet-entity instead of gun-entity. However that would mean that you won't be able to tell who was killed with what on the kill-log. Opinions?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hair|Trigger on May 10, 2008, 06:52:56 pm
heh... and you judge others for their mods?
Dude... its not as good as you make it out to be.

What? ...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Boots on May 10, 2008, 11:44:13 pm
heh... and you judge others for their mods?
Dude... its not as good as you make it out to be.

What? ...
Tbc, just shut up.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Acheron on May 11, 2008, 08:14:29 pm
Kinda looks like a crap mod. I think you need my help. Look me up on xFire. My name is Onewinged37.


(Joke btw... This is Josh. This is the only place I could remember how to find you. Please look me up)

And so My post don't get deleted, I think the mod has come a long way since you first brought it up to me. I would love to chat with you =)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 11, 2008, 08:28:30 pm
Why don't you show up on MSN anymore, Josh!?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on May 11, 2008, 11:33:30 pm
Lol. Why would you want to change the bullet-entity against the gun-entity thing outside of wanting the kill log to show right? If you kill the kill-log in the process is there a point?

What actually is left in the kill log if you change that? It seems like it would take out almost everything...

As for the covie weapons...Well I don't have your build but the plasma rifle looks pretty good to me. Well, there is always room for improvement I suppose. ;)
Keep at it, you're the best there is for this.
(Oh, and thanks for a reply :) )
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 12, 2008, 02:54:51 pm
The main reason would be the only place I would add a Mauler would be as either the SOCOM or Deagle replacement -- it would be too underpowered as a Spas replacement. However, having the Mauler shoot Spas rounds like it should would cause conflict in that the kill-log would show Mauler kills as Spas kills.

What it comes down to, though is knowing whether or not Mauler shots can be seen in-game in Halo 3. If yes, then I'll scrap the idea and put the Mauler as the Spas replacement. If not, then this idea might still be open to debate.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 12, 2008, 03:06:25 pm
i got one question when is the mod gonna come out?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 12, 2008, 03:34:57 pm
...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Boots on May 12, 2008, 04:20:22 pm
3 dot's = 3 day's
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 12, 2008, 05:17:47 pm
··· --- ···
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Acheron on May 12, 2008, 07:25:43 pm
That's SOS In Morse code. =)

btw Im on MSN right now, and Ill log on everyday untill I see you. =P
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 12, 2008, 07:27:07 pm
Decided to revert recent Morse posts since it started to get annoying typing stuff in Morse all the time. I could have used a translator but nooOOOoooo...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on May 12, 2008, 10:59:53 pm
Yeah, Kitty, that question is way out of date. Try to read at least a little of a topic before asking questions.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Lord Frunkamunch on May 13, 2008, 09:22:38 pm
However, having the Mauler shoot Spas rounds like it should would cause conflict in that the kill-log would show Mauler kills as Spas kills.

But the weapon is pretty obviously a shotgun. Don't forsake gameplay for the sake of appearances. If anything just get a balance for both the normal bullet and shotgun versions.

*edit*

Jealous much?
Discriminate much?
Whine much?

if you answered yes to the above questions, then you should go away.

You kinda deserved that. The "whine much" part is especially funny since your post before that was just sour grapes over Espadon not liking your mods. If you don't like the mod, help him out by telling him what's wrong with it. If you don't like him, keep the hell out of his mod thread*. And, no offense, but accusing him of being jealous borders on delusional, at the very least because he never gave any clue of it.


Also, just to clarify, he wasn't being serious with that "Australian" bit. That was baiting.
*yesirealizethatpartcouldbeinterpretedasbeingincrediblyhypocritical.shutup


FURTHER EDIT: Wait, "go away"?


From his own mod thread?

You really didn't think that one out, did you?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on May 13, 2008, 11:13:25 pm
Lol. Whatever guys, lets keep the flaming out of it ok? Its over.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 14, 2008, 04:09:30 pm
However, having the Mauler shoot Spas rounds like it should would cause conflict in that the kill-log would show Mauler kills as Spas kills.

But the weapon is pretty obviously a shotgun. Don't forsake gameplay for the sake of appearances. If anything just get a balance for both the normal bullet and shotgun versions.


I totally agree with you, but I'm really wondering at this point how many people are going to come at me constantly asking why I made the Mauler show up as M90 on the killconsole. Wait, did you mean that I should put the Mauler in the Spas slot or...?

Really need to kick myself in the ass to keep working on the Covie guns. Muh.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Lord Frunkamunch on May 14, 2008, 05:15:26 pm
I totally agree with you, but I'm really wondering at this point how many people are going to come at me constantly asking why I made the Mauler show up as M90 on the killconsole.

Shouldn't be as much of a problem as people wondering why it only shoots one bullet. And adding it as a spas slot option couldn't hurt.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 14, 2008, 05:47:16 pm
Okay, you're suggesting putting the single Mauler as the Spas replacement instead of dual shotgun deagles, right?

EDIT: Uh, Missile Pod. Auto or Semi?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Lord Frunkamunch on May 14, 2008, 07:33:31 pm
I'm suggesting both.

*edit* In regards to the mauler, not the Missile Pod.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 14, 2008, 07:37:28 pm
That could work. My original idea was to do Dual Mauler and Single Mauler for Deagle and SOCOM, respectively, since that's the format I have for the M6C/G and Plasma Pistols. Mainly I think single Mauler for SOCOM would feel more comfortable to me since single Mauler for Spas might be a bit underpowered for a primary weapon [I am not foot-in-mouthing because the M7 is darn useful as a support weapon...!].

Think I should put up a poll for it?

If you really do think Deagle/Spas is better than Deagle/Socom I'll probably have it that way.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 14, 2008, 07:46:03 pm
well excuse me lol ima not gonna read threw 6 pages of replies just to know when it comes out its just easier to ask :)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 14, 2008, 09:13:51 pm
It's on the first page. And since you're too damn lazy [excuse me, Hiro and Nemi read through 50 pages on the old thread] I'm just not going to tell you. That's a damn shame.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Lord Frunkamunch on May 14, 2008, 09:28:20 pm
That could work. My original idea was to do Dual Mauler and Single Mauler for Deagle and SOCOM, respectively, since that's the format I have for the M6C/G and Plasma Pistols. Mainly I think single Mauler for SOCOM would feel more comfortable to me since single Mauler for Spas might be a bit underpowered for a primary weapon [I am not foot-in-mouthing because the M7 is darn useful as a support weapon...!].

Think I should put up a poll for it?

If you really do think Deagle/Spas is better than Deagle/Socom I'll probably have it that way.

If you're not going to have a config program then I'd just stick with deagle/SOCOM. Although shotgun bullets are a must.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on May 14, 2008, 11:43:30 pm
I'd just put the mauler as the shotgun, and if it is underpowered, up the damage or something. So far you've done a good job of getting everything to feel well balanced without being too far from halo ballancing. I think you could do the same for another shotgun.

(and lol, I remember those 50 pages fondly...)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 15, 2008, 06:35:15 pm
well i guess i cant read good cuz i read threw 3 pages D:
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 15, 2008, 06:56:32 pm
Have you read the FAQs? It's on the first post.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 16, 2008, 06:48:01 pm
hey u know how theres like human weps and cov weps it would be cool if u can like make a mod config that can make like all weps human or all cov or u can just make a wep set your self?im just saying that if u dont already have that :o
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 16, 2008, 07:13:28 pm
Good thinking. Damn why didn't I think of that first?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 16, 2008, 10:47:44 pm
ok.. im not sure if u are hypercriting or something or u didnt think of that first :p
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Blacksheepboy on May 17, 2008, 03:30:29 am


Er, do you mean "sarcasm?" Yes, he was being sarcastic.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 17, 2008, 07:00:01 am
Hiro... I need you...

And dammit, there has to be someone that plays Halo 3 who remembers if the Missile Pod was auto or not..!
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 17, 2008, 10:26:01 am
hmm espadon
 i dont think so


Date Posted: May 17, 2008, 11:20:02 am
but i dont play halo 3 but i watched alot of vids and to me it dosent look like its auto

Date Posted: May 17, 2008, 11:20:32 am
and blacksheep ty for a min i thought i actually helped  :'(
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Laser Guy on May 17, 2008, 11:03:22 am
Stop damn spamming... and Esp, will you add the ERC3 gostek gfx? <3
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on May 17, 2008, 05:44:39 pm
Hiro... I need you...

And dammit, there has to be someone that plays Halo 3 who remembers if the Missile Pod was auto or not..!

Yo? I'm here every day, :) . Just say the word.

And sorry, I havn't played Halo 3. My friend who has played most of the campain says he thinks the missile pod is auto.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 17, 2008, 06:48:31 pm
tell him to go to like sandtrap and find the missle pod and shoot it lol.. then he can figure it out :o
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 17, 2008, 06:58:13 pm
Got wind that the pod is semi. Er... firing rate? Realized I don't have the firing rate for the FRG and Beam Rifle either. Need to find screenshots fast...

Btw I don't like Halo 1/2/3 and I don't have an Xbox [or console for that matter]. PC ftw. Now stop acting like you're smart or something.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 17, 2008, 11:20:32 pm
im not :p btw ima average in school :p
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Nemihara on May 18, 2008, 10:41:32 pm
It's been a while since I've even touched Soldat.  I haven't been here since late March; I've been busy with other things, and I've joined a new forums.  Unsurprisingly, it's Halo related.

Let me see...

Missile Pod is semi auto, the firing rate between each missile is like...A third of a second?  I'll go check.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 21, 2008, 07:58:53 pm
i told u espadon.. gosh.. but no.. u neva listen to me >:p

Date Posted: May 21, 2008, 08:55:14 pm
hey i just noticed some btw :p srry for double post but the smg on cp4 stage the back handle thing is kinda to close to the handle were trigger is(srry i dont know the right words :p)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 21, 2008, 09:22:34 pm
For the record, C-37 told me about the mispod rate way before you did. Second of all, the M7's stock can be extended and is usually shown such in Halo 3 renders.

So thanks, but no thanks.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 25, 2008, 09:02:52 am
hey espadon i just got  a xbox360 and halo 3 so if u need anything just ask kay? i check this thread daily :)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Exodus on May 25, 2008, 09:07:48 am
Missile Pod is semi auto, the firing rate between each missile is like...A third of a second? I'll go check.

Yeah, it's one  re-click of the trigger, which I'd guess is about that
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on May 25, 2008, 03:21:01 pm
ye

everytime u click it fires
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Exodus on May 25, 2008, 03:37:16 pm
no ****, but you can't hold fire, so it takes about 1/3 of a second between clicks, which I belive has been already said..

EDIT: KittyCat, are you like 10?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on May 31, 2008, 07:33:13 pm
Been working on the Covenant weaponsets. Ah, need to perfect the Beam Rifle and do the Mauler in-games, and the entire Cov Statgun [yuk], but otherwise the Halo 3 aspect is pretty much complete.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: numgun on June 01, 2008, 03:45:15 am
Looking extremely good, love the beamrifle and the FRC most. Also are you going to include a brute version of the plasma rifle? I liked it back in halo 2. Also whats going to be in the knife slot?

In any case, thats totally perfectionist content I see here. The battlerifle looks a bit blurred/smudged/undetailed compared to the others on that list, maybe a few higher contrast details that you could bring out of it?

P.S Cant wait to try this out. : )
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Pie on June 01, 2008, 03:55:20 am
I hope you just don't delay the release date, I'll start calling you fecking nintendo if you do...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: numgun on June 01, 2008, 04:30:51 am
I hope you just don't delay the release date, I'll start calling you fecking nintendo if you do...

He does reserve his rights for that one, but I think 1 month is plenty of time to finish and perfect this mod.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 01, 2008, 08:15:45 am
I hope you do understand there are only 30 days in June. :)

I'll see what I can do with the BR. Not totally happy with the bottom shading on the Beam Rifle yet, but getting there... honestly that gun is the toughest gun to outline since I'm refusing to use PNG menus. Stupid tapering.

Btw, ah, knife slot is the Energy Cutlass [read: Stray Needle]. Haven't agreed on an 'official' graphic for it, but currently using a PNG graphic only to mirror the Energy Sword.

Date Posted: June 01, 2008, 08:27:38 am
Did some more work. I think I'm liking the current Beam Rifle in-game now -- used PNG for the taper; thankfully the graphic didn't plastic-foil. Seems to me that the game will plastic-foil flat rows of non-AA'd pixels and also has disagreements with, eh, rounded profiles. Long tapering shapes like the E-sword and Beam rifle appear to be more agreeable to Soldat. Dunno, could just as well be my graphics card. >.>



Also tweaked shotgun grip and cranked the BR a bit. Slight tweakage on the bottom of the Beam Rifle.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: numgun on June 01, 2008, 10:10:03 am
Some suggestion on perfecting the brute spiker:

(http://bp2.blogger.com/_OrD07_i-yIE/RvfO_jmD4XI/AAAAAAAAAAo/eAqLlSOXIXE/s320/Spiker.jpg)

First look at the blade of the one in this pic. The edge is brighter than the blade itself, so you should bring that out on yours. And then at the top-right theres the tiny "aiming thing", a tiny tooth on the top right of the gun. Its missing on yours. Just a tiny pixel there would do the job.

The battlerifle looks better now, but now I realized that the beam rifle has the same issue. If you could add some detail below it, it would make it fit better.

Btw, isnt the energy blade too short?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 01, 2008, 10:56:29 am
To answer your questions, you must understand that with pixel work, and I stress the fact I'm not using AA [that would be another story], you can't include every detail because if you do, it exaggerates way too much. So if I added the forward sight, instead of making the Spiker look like it should, it'll instead make it look as if the front shroud has been 'jerked up.' The character of the gun is the most important thing. I can make a super-detailed MA5C but get all the proportions wrong and even if I have all the right detail elements, the gun won't have 'the MA5C feel' to it -- I hope you understand what I'm getting at. Of course, as I said above, if I was using PNG then I could just put on a dot at, say 30%, to simulate a 'half pixel' for the sight.

Brightened up the blade edge... do remember I still have to keep it relatively dark due to the fact when you make a smaller version the colors need to kind of average out [and the semi-AA going out to the outline to retain the curved aspect]... Added some shadows to the underside of the Beam Rifle. The H3 Beam Rifle is a lot more bland-looking than the H2 version [fewer greebles]... redid the scope. I like it now.


Title: Re: Halo Legendary Trilogy [WIP]
Post by: numgun on June 01, 2008, 11:19:45 am
Yeah, no worries mate, I do understand what youre saying on the too much detail, I had alot of complications when back when I was doing the old gundam 3 mod as I was trying to squeeze the most of the details I could find on the lineart picture I based the weapon on from mahq.net.

The list does look much better now, I dont see anything to change this time infact. Great work!
Title: Re: Halo Legendary Trilogy [WIP]
Post by: fast_ede on June 01, 2008, 01:22:34 pm
Herro Espadon. Looks amazing. Par for the course I would say ;).
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 01, 2008, 03:02:41 pm

Plasma Cannon.. check.
Maulers... done.
MA5C... revised.

Plasma Cannon's a ugly piece of metal... I looked at it before I did the pixel work and I'm like, gosh! That's a finking slug on wheels.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Scarab on June 01, 2008, 03:08:06 pm
I think Barret should be Spartan Laser.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 01, 2008, 03:14:15 pm
If everyone was as conventional as you there would be no Spartan Laser. Deal with it; it's for balance purposes.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on June 01, 2008, 07:18:25 pm
Lol, the Splaser is done and gone. Had that discussion ages ago.

:D Espadon! You rule. All of a sudden I see a whole bunch of new pics that all look awesome and all build on the last. I like! What is that I see in the 0 slot of the latest pic BTW? I don't recognise it (not the fault of the art, I just havn't played H3 ;) ).
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 01, 2008, 07:24:22 pm
Plasma Cannon. Covenant waist-fired slug... add salt and you're set xD.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: numgun on June 02, 2008, 05:00:05 am
Everything else is nice, but the plasma cannon... not sure what, but it seems to look way too smooth compared to the other convenant weapons around. Maybe some extra details like you did on the beamrifle in the end? Its awesome, but seems to be colliding with the other stuff somehow.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 02, 2008, 03:30:08 pm
Hrm. Probably needs more pure black. I'll get to it.

Date Posted: June 02, 2008, 03:33:19 pm
All right. How's this?

Title: Re: Halo Legendary Trilogy [WIP]
Post by: Exodus on June 02, 2008, 03:49:55 pm
What's the purple line for knife s'posed to be?
Doesn't look like anything from Halo 3, but I've not played the others.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 02, 2008, 03:53:28 pm
For the last time it's the Energy Cutlass. It helps to always read the first page, then the last few pages to get an idea of what's going on. >.>

Anyways, tweaked the E-sword. Hopefully it's better...

Title: Re: Halo Legendary Trilogy [WIP]
Post by: numgun on June 03, 2008, 05:22:37 am
The front part of the plasma cannon just doesnt seem right. The funny needle things on its front are almost like the actual energy, like on the e-sword. Also near the front just from where the needles stick out, theres a small section that is missing from the cannon. If you cant fit that in, then atleast make the needles on the cannons front be without the black outlines and more like the e-swords energy.

Also imo that energy cutlass is a tad too fat. If its almost like the needle pulled out of a needler, then I think it should be thinner and (maybe) shorter.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: mozzer on June 03, 2008, 12:22:47 pm
I suppose another possibility for the knife could be the katana that you unlock, eventhough it is onlt part of the armour.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Exodus on June 03, 2008, 12:26:10 pm
hehe, that'd be awesome, although throwing it would look silly  [pigtail]
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 03, 2008, 12:30:12 pm
be thinner and shorter.

LOL. I'm not even going to comment on that.

I'll play around with the PC's front end a bit and see how it turns out without resorting to PNG usage. Regardless of how accurate I make it, a butt-ugly gun is still a butt-ugly gun.

Oh yeah. Katanas -- forget about it. I have personal reasons against it.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on June 03, 2008, 05:38:53 pm
Lol. That plus the throwing is almost the only use of the knife ever, and throwing katanas is dumb. :)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Exodus on June 04, 2008, 11:46:52 am
Oh yeah. Katanas -- forget about it. I have personal reasons against it.

What?

Can't you unlock it on H3?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 04, 2008, 12:27:19 pm
So what?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Exodus on June 04, 2008, 12:29:17 pm
I was just wondering what your problem with the Katana was  [pigtail]
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 04, 2008, 12:30:50 pm
Just drop it. I don't want to hear about it ever again.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Exodus on June 04, 2008, 12:32:12 pm
Ok O_o
Title: Re: Halo Legendary Trilogy [WIP]
Post by: numgun on June 04, 2008, 01:56:09 pm
KA-TA-NAAA!!!

No seriosly, that "energy cutlass" looks like shit. I mean look at it: a purple line without any definition what it is except for the text "cutlass". Remove it, replace it or redo it completely to make it look interesting. Infact, why'd you go make a weapon that has no proper picture/description of it.

Also the plasma cannon is not ugly, it looks completely different from any other weapon I've ever seen in the halo series. The front energy shards make it really pretty and you ruined that part with black outlines, oh joy.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 04, 2008, 02:37:35 pm
except for the text "cutlass"

Pulling stuff from your ass, eh? I don't see any text. In fact *opens Soldat* it says... hunh. Combat Knife [wtf!?]. I think I shoulda finished the weapon first before anything >.>

Actually you're pissing me off enough right now with the katana crap that I'll probably lock up this thing. There are plenty of Halo mods -- go make one yourself [probably not worth it because Halo is so passe].
Title: Re: Halo Legendary Trilogy [WIP]
Post by: numgun on June 04, 2008, 05:11:16 pm
except for the text "cutlass"

Pulling stuff from your ass, eh? I don't see any text. In fact *opens Soldat* it says... hunh. Combat Knife [wtf!?]. I think I shoulda finished the weapon first before anything >.>

Actually you're pissing me off enough right now with the katana crap that I'll probably lock up this thing. There are plenty of Halo mods -- go make one yourself [probably not worth it because Halo is so passe].

I aint pulling anything out of my arse, you said yourself its an energy cutlass and you didnt mention changing it or anything so Im just pointing out it looks bollocks just being a simple purple line like that. Atleast make it look like its actually safe to hold like that by adding a custom handle (even if there really isnt, just for the better looks) or shape it somehow to make it look like something fun to throw.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 04, 2008, 06:30:25 pm
Yeah, yeah, I know. I didn't say it was complete either -- I wanted to focus the attention to the Beam Rifle/Spiker/FRG/PlasmaC. Actually... I know squat about the E-Cutlass -- only thing I heard about it is that it's pretty much a needler needle. So I'm going to go do some research...

Don't you have your own mod to work on, nummy?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: NinjaGimp369 on June 04, 2008, 08:42:59 pm
I haven't checked this thread in a while now, but it looks delicious.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: numgun on June 05, 2008, 06:06:44 am
Don't you have your own mod to work on, nummy?

: )

Sure, but its not for soldat.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Boots on June 05, 2008, 06:55:48 pm
I haven't checked this thread in a while now, but it looks delicious.
Have to agree....




Li3k weans t gna b otu?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 05, 2008, 07:06:14 pm
Hrm. I need to work out a weapons changer and... pretty much as soon as I get that off my back then it's a matter of a week or less [from that point] before it comes out. All the configurators right now are not compatible since they don't move around PNGs and that's not going to cut it.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on June 05, 2008, 11:09:47 pm
Hmm. Wasn't someone going to make you one?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 07, 2008, 08:00:02 pm
Haven't found that person yet. xD
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Exodus on June 08, 2008, 03:30:03 am
Try Ivan, seems as he does good configs
Title: Re: Halo Legendary Trilogy [WIP]
Post by: -Skykanden- on June 08, 2008, 03:47:51 am
Ivahn is not there now Exodus.
Well, Espadon if you can contact FMBM he can tell you how to modify Ivahn's mod config.
I can give to you the configurator
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Exodus on June 08, 2008, 04:28:14 am
ok  :(
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 08, 2008, 06:50:59 am
Ivahn is not there now Exodus.
Well, Espadon if you can contact FMBM he can tell you how to modify Ivahn's mod config.
I can give to you the configurator

That's not the issue; Ivahn's doesn't work with PNGs. Or are you talking about source code... Did Ivahn release the src...?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: -Skykanden- on June 08, 2008, 08:04:09 am
I don't think so.
I still thinking that FMBM haves it, because he used that program for his mods and he changed it

If not ask Philantropist
Title: Re: Halo Legendary Trilogy [WIP]
Post by: PhantomHunta on June 09, 2008, 06:49:55 am
im really looking forward to the release of this. it looks really really awsome.
cant waaaiiiittt  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Irorunin27 on June 09, 2008, 07:47:42 pm
very much looking forward to this halo mod espadon
looks jaw-dropping, great work
Title: Re: Halo Legendary Trilogy [WIP]
Post by: The Philanthropist on June 10, 2008, 11:38:07 am
Is there any config source codes available? Most configs written in VB6 will need an extra library of code to support .PNG, it would just be a matter of switching a few things around to recode for .PNG's
Title: Re: Halo Legendary Trilogy [WIP]
Post by: ZomgProniss on June 10, 2008, 11:51:18 am
may i be a beta tester?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 10, 2008, 12:43:35 pm
Is there any config source codes available? Most configs written in VB6 will need an extra library of code to support .PNG, it would just be a matter of switching a few things around to recode for .PNG's

I don't believe there is -- pretty sure the few people who have created configs jealously keep the src to themselves so to control distribution.


may i be a beta tester?


Ask me on June 31st, okay?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Laser Guy on June 10, 2008, 12:52:47 pm
Is there any config source codes available? Most configs written in VB6 will need an extra library of code to support .PNG, it would just be a matter of switching a few things around to recode for .PNG's

I don't believe there is -- pretty sure the few people who have created configs jealously keep the src to themselves so to control distribution.


may i be a beta tester?


Ask me on June 31st, okay?

I sure will :D
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 10, 2008, 01:34:35 pm
Remember, June 31st is your only chance to ask me. No sooner, no later.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: mozzer on June 10, 2008, 01:46:10 pm
Halo Legendary Trilogy [Releasing 6.31.08]

i lol'd
Title: Re: Halo Legendary Trilogy [WIP]
Post by: The Philanthropist on June 10, 2008, 02:18:06 pm
Once school is done for the summer I will start working much harder on these progeramming projects.

Do you have a link to a config you like the most so I can see what they did with it?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 10, 2008, 02:46:06 pm
Phil, if you want to, I can give you a set of parameters and we can talk about what can and can't be done...

Glad you understood, moz. :)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: X74 on June 10, 2008, 08:44:33 pm
Got a question about this mod...

When it comes out will it be one of those .RAR files,because whatever that is it's impossible for me to download mods with that...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on June 10, 2008, 11:56:42 pm
...How is it impossible to download a rar file? Its kinda just like every other file type...you know...comes in a stream of 1s and 0s...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: X74 on June 11, 2008, 12:32:06 am
Well im guessing .rar is a component or something,because every time i go to download a rar file it doesnt give me a choice of OPEN file.Instead it says SAVE or FIND,find doesn't help because it just leads me to some rubbish crap I dont understand at all...and the save one downloads the stuff but turns it into a file that instead of having a folder on the side when downloaded turns into a paper symbol thing that's IMPOSSIBLE TO OPEN and the mod doesn't work because it doesn't fully download the mod or make it playable...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 11, 2008, 06:13:18 am
No, I use ZIP instead of RAR. But for your RAR troubles, try downloading a dedicated unpackaging software like 7zip or [I think it's still free] Ultimatezip.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: mozzer on June 11, 2008, 09:45:24 am
Thnaks espadon :)
http://www.rarlab.com/download.htm

free download of winrar
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Boots on June 12, 2008, 05:42:40 am
Can I be a beta tester please?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Krack on June 16, 2008, 07:14:34 pm
Did you mod the flags? Would be sweet.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 16, 2008, 08:33:28 pm
Actually I have, but I'm wondering if having both sides with the same emblem is any better than none at all...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on June 16, 2008, 11:35:49 pm
Modding flags is hard >.< you can't control much, just shape and shade of blue/red.

Well if its a halo based emblem that would work. If its supposed to be team based...that wouldn't really work. It has to be generic halo type.
I'd say put it in, and if people don't like it...take it back out? It would be cool to see what you came up with anyway.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Boots on June 18, 2008, 06:59:41 am
Sifn't answer my uber lame sarcastic question yet.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 18, 2008, 08:17:05 am
You can wait until June 32 to hear the answer to that. :3
Title: Re: Halo Legendary Trilogy [WIP]
Post by: -Skykanden- on June 18, 2008, 08:53:52 am
Lol i want to wait June 32, or 32... at least i would like
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Boots on June 18, 2008, 04:41:42 pm
Cool, 32 is my lucky number :3
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Nemihara on June 19, 2008, 08:41:51 pm
The flags look like this, both of them.
(http://www.haloforums.net/wp-content/themes/forerunner/images/bg_flag.png)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on June 20, 2008, 06:27:00 pm
Umk? UNSC, eh. Cool.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Snake007111 on June 21, 2008, 04:44:50 pm
Darn, it looks so much better since the Beta ;)
[Yes I still have all Beta files xD]
Title: Re: Halo Legendary Trilogy [WIP]
Post by: X74 on June 21, 2008, 09:51:14 pm
Well thanks Espadon...I wouldn't be able to miss out on getting this when it comes out :D
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hair|Trigger on June 21, 2008, 10:09:02 pm
It looks alright, but the big #3 in the background of the weapon menu looks weird on secondaries menu. 

but ah.. it really doesnt look like anything special :/
Title: Re: Halo Legendary Trilogy [WIP]
Post by: T101 on June 22, 2008, 12:09:11 am
Wow.. you are... amazing
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on June 22, 2008, 08:20:51 am
Hey T! Now all I need is for Hawk to sign here and then everything will be complete! xD

Yeah, for the big 3, I have an idea for it. Just... haven't figured out how I want to exactly do it without crapping up the other guns.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on June 22, 2008, 11:17:59 pm
I'm sure you'll find a good way Esp. You always do. :)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Sgt. Dismemberment on June 23, 2008, 11:51:51 am
This mod looks awesome everytime I look at this thread. And there's not much longer we have to wait for it. Great!
Title: Re: Halo Legendary Trilogy [WIP]
Post by: ds dude on July 01, 2008, 09:12:49 am
Cool! It looks like today its going to be released.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on July 01, 2008, 12:31:09 pm
It isn't June 31st yet. Someone didn't get the message xD
Title: Re: Halo Legendary Trilogy [WIP]
Post by: CaptainTutle on July 01, 2008, 12:33:04 pm
June 31st doesn't exist. Well, it actually does, but it's a name of movie. When is it going to be released? Please, I'm desperate.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: ds dude on July 01, 2008, 04:24:21 pm
It isn't June 31st yet. Someone didn't get the message xD
Oh, I'm terribly sorry, my calendar says July 1st.. and I was so confused.

My apologies, I guess I'll wait another day.  :)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: T101 on July 01, 2008, 05:11:27 pm
Dont worry, it says 08 as the year its released....
So... its sometime this year :D
Title: Re: Halo Legendary Trilogy [WIP]
Post by: CaptainTutle on July 01, 2008, 08:19:49 pm
Is it going to be released anytime this summer?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on July 01, 2008, 11:51:06 pm
Dont worry, it says 08 as the year its released....
So... its sometime this year :D

And thats as close as we know. ;)
Unless Esp has any new ideas?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: ds dude on July 02, 2008, 10:10:49 am
Dont worry, it says 08 as the year its released....
So... its sometime this year :D

And thats as close as we know. ;)
Unless Esp has any new ideas?
Oh! I looked at Espadon's sig, and it says 6.31.08 so I thought.

lol, I was confused.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Android id:073 on July 04, 2008, 08:04:03 am
WHAT KIND OF A SICK JOKE IS JUNE 31ST I MEAN SERIOUSLY WHO DOES THAT, SOME CRAZY CREATOR OF THE HLT WHO IS MAKING HIS ZOMBIE SLAVES MORE HUNGRY. YEAH THATS WHO


Title: Re: Halo Legendary Trilogy [WIP]
Post by: mozzer on July 04, 2008, 09:35:37 am
This mod isnt life, calm down. I cant wait though :> (im just not psycho)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on July 04, 2008, 12:05:28 pm
... I never thought it would spark such controversy...

Er...still working towards getting very presentable version out. Don't go liberator on me! xD
Title: Re: Halo Legendary Trilogy [WIP]
Post by: ReteroX on July 04, 2008, 05:12:01 pm
Throw them a scrap of meat and they fight for it, AND expect more.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hair|Trigger on July 04, 2008, 06:36:26 pm
Pleeease tell me your gonna do something about the background on weapons menu :|
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on July 04, 2008, 07:57:33 pm
Pleeease tell me your gonna do something about the background on weapons menu :|

I'm telling you, I'm gonna do something about the background!

[shuffles over and erases a pixel]
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on July 04, 2008, 08:03:30 pm
Heh heh heh. Nice. I still find it funny how people didn't notice that there is no 31st of June, but I suppose at a glance I woulda been taken in too.

Oh and BTW, the background of the weapons menu really isn't that noticeable in-game, normaly you don't look at the weapons menu except for the second or two it takes to choose a gun.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hair|Trigger on July 04, 2008, 08:43:31 pm
Well I hope it turns out really good :}

Looking forward to hearing the sounds and gosteks and crap
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Lapo on July 05, 2008, 03:08:12 pm
Ok so the release date was 31/6/08
Where can I download this already, I've been waiting 6+ months ffs
It will never be perfect no matter how hard you try, just release it!!

Espadon you are insane

Dear Jesus of Nazareth
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Thinkto urself on July 05, 2008, 04:05:26 pm
6/31/08 NOT EXIST PPL.
AND THERE IS NO 31'ST MONTH
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Serial K!ller on July 05, 2008, 04:37:09 pm
6/31/08 NOT EXIST PPL.
AND THERE IS NO 31'ST MONTH

In some parts of the world like US the notation  (http://en.wikipedia.org/wiki/Date_and_time_notation_by_country)is dd/mm/yyyy instead of the mm/dd/yyyy you are used to
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on July 05, 2008, 05:16:02 pm
I think he was pointing to this: mm/dd/yyyy

31/6/08

I know I've been dragging this thing forever >.> Sorry...I'm a busy person.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Boots on July 05, 2008, 05:59:03 pm
6/31/08 NOT EXIST PPL.
AND THERE IS NO 31'ST MONTH
We fuckin' know ya stupid retard..
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Pie on July 05, 2008, 07:32:33 pm
I hate you.
Sigh, I was assuming it would be done by now, apparently not though...

You let me down esp... and it made me die a little on the inside.

hopefully it's done soon, but like 1.5.0, i'm not holding my breath...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hair|Trigger on July 05, 2008, 08:22:40 pm
You never know when 1.5.0 will come out so its un wise to use it as a time reference..
Title: Re: Halo Legendary Trilogy [WIP]
Post by: T101 on July 06, 2008, 12:29:53 am
Lols Pie, ur sounding more and more emo...
DONT DIE INSIDE! ILL GIVE YOU PIE XD
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on July 06, 2008, 05:11:45 am
Lol, maybe you shoulda invented a date that looked like it would be further away Espadon. ;)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Pie on July 06, 2008, 06:03:25 am
Lol, maybe you shoulda invented a date that looked like it would be further away Espadon. ;)
Or perhaps a REAL one would of been a good way to start >_>
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Boots on July 06, 2008, 06:06:13 am
Who cares, go make your own mod if you can't be bother waiting.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on July 06, 2008, 07:15:44 am
This has all turned into a horribly bad and twisted joke *groans*
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Pie on July 06, 2008, 08:53:13 am
Forgive my earlier nastyness, It's just a lot of good things have been delayed recently and it was a pit of a kick in the teeth to find out that after looking forward to the date that the date was just a joke.
And boots, go make YOUR own mod :P
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Exodus on July 06, 2008, 10:38:36 am
And boots, go make YOUR own mod :P

Ehm.. (http://forums.soldat.pl/index.php?topic=26969.0)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on July 06, 2008, 11:48:48 am
And boots, go make YOUR own mod :P

Ehm.. (http://forums.soldat.pl/index.php?topic=26969.0)

I think he meant for Bootz to stay on his own topic. "Ehm."
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Exodus on July 06, 2008, 12:23:52 pm
meh
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Blacksheepboy on July 07, 2008, 04:11:26 am
This has all turned into a horribly bad and twisted joke *groans*

I'm not so sure about twisted.

Eh, whate'er. I'd still be fine if this never came out...

That was a pretty inspirational comment there, huh.

offtopic: From what I take it, you live either in Kansas, Texas, or somewhere in Canada. The other places in that timezone don't matter :P. Except for Oklahoma... Well, so I take it that you've been working on this for about 10 months? You joined about exactly a year ago, and unless you got started on this right away...

Good luck with the rest of this project. I'd say just wrap up some loose ends and call it good. (I can say that only because I do not know how much else to need to finish)...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on July 07, 2008, 06:46:35 am
Well I think Esp worked on this (in a form) even before he joined these forums..
But its come a long way from there. ;)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Mr.Shoess on July 15, 2008, 11:22:40 pm
Hey I've been following this mod since the first post and i remember when i first saw the 6/31/08 and i was like "YES FINALLY" i even checked the calender to see if there was a 31st and i saw one D: must have been on July lol, but well yeah that kinda sucks not a cool joke D:   *Removes Bookmark*
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Boots on July 15, 2008, 11:34:20 pm
And boots, go make YOUR own mod :P

Ehm.. (http://forums.soldat.pl/index.php?topic=26969.0)
Lol pie,  your a fool..
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Pie on July 16, 2008, 06:55:50 am
And boots, go make YOUR own mod :P

Ehm.. (http://forums.soldat.pl/index.php?topic=26969.0)
Lol pie,  your a fool..

hehehe, I know right :D
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on July 24, 2008, 04:28:22 pm
Updated the menu screenshots on the first page. Let me tease you more with that Fuel Rod Gun!!! =.='

Sorry I haven't even touched this thing in a month or so. These screens are from the last time...haven't been bothering myself to work :(
Title: Re: Halo Legendary Trilogy [WIP]
Post by: ace on July 26, 2008, 02:36:52 am
...
CMON DUDE RELEASE IT
UR MAKING ME SAD & ANGRY >:(

and are u talking about this picture?
(http://i78.photobucket.com/albums/j82/SGunny/H2_Int2.jpg)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on July 26, 2008, 04:46:01 am
Hey! Espadon lives! :D

Man, that opening post is getting huge! o.o
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Arbiter on July 27, 2008, 06:55:51 am
If I remembered correctly, the plasma rifle and pistol have no reload right? I've an idea - enable reloading as overheating.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Pie on July 27, 2008, 07:33:15 am
If I remembered correctly, the plasma rifle and pistol have no reload right? I've an idea - enable reloading as overheating.
No they just run out after 100 shots, or however many shots are determined. You can assume that the bink being produced is due to the weapon over heating, and as it overheats it becomes more inaccurate, thus making you stop firing to reduce bink an effectively make it seem like you're waiting for it to cool down.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on July 27, 2008, 09:49:10 am
I took away bink on the plasma weapons to give people more incentive to use them. The no-reload should be in itself enough to make you not want to always spray indiscriminately, right?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: blackdevil0742 on July 27, 2008, 01:53:11 pm
I haven't been following this so much but will all the weapons have limited ammo or just the plasma weapons? I, myself like to play with limited ammo so I'm curious.

Oh if I haven't said it before (i don't remember as this mod is old 8)) it looks good just as all your other stuff.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on July 27, 2008, 02:08:16 pm
Heh, right now I'm having only the plasma weapons have limited ammo, since 4-shot no-reload sniper is kind of a ripoff.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on July 27, 2008, 11:10:08 pm
Yeah. And some of the guns have to have unlimited ammo otherwise if you last for ages you wont be able to get more ammo really...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Konf1ikt on August 08, 2008, 09:34:02 pm
Dude, this mod is amazing. You really should release it... not that you haven't heard that one 64,000,000 times. It's looking amazing, i can't imagine a thing that could be un-releaseable about it. (at least the visuals anyway).

Seriously.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on August 09, 2008, 03:15:55 am
Rice Krispies says believe that Espadon is a very good perfectionist who wont release something he feels is second rate. ;)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: ItsNotDavid on August 12, 2008, 03:45:36 am
hey can u not make it into a bunch of files because i don't really get how to edit or mod soldat

Date Posted: August 12, 2008, 04:41:18 am
i mean im haveing trouble with it
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Boots on August 12, 2008, 06:37:53 am
hey can u not make it into a bunch of files because i don't really get how to edit or mod soldat

Date Posted: August 12, 2008, 04:41:18 am
i mean im haveing trouble with it
huh? :|
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on August 12, 2008, 08:03:27 am
I think he wants a exe setup instead of your usual zip unpack.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: .Long-Range on August 12, 2008, 11:58:26 am
dang espy, you being a perfectionist works out really well with this mod. beautiful work!
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Sgt. Dismemberment on September 03, 2008, 10:37:01 pm
Almost a month later...

I understand we all have a life and what not and we got things to do but can we get some updates? It's been a while
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on September 06, 2008, 12:31:18 am
Mmmm...it has been a while.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: adadqgg on September 06, 2008, 08:26:56 pm
Mmmm...it has been a while.
Come on, give him more ideas...etc

He is not just going to keep releasing info if you guys are not giving ideas on how to make it better(IF that is possible...).
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on September 07, 2008, 06:10:37 pm
Oh yeah, I'm kind of waiting on some sounds. Not too much new stuff to show you graphically, just a slightly improved beam rifle in-game which I expect no one will be able to really appreciate the subtle improvements anyways xD

I'll post screenies when there are noticeable changes.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on September 09, 2008, 11:03:28 pm
Suppose thats fair. XD
Title: Re: Halo Legendary Trilogy [WIP]
Post by: felipegoes on September 17, 2008, 07:58:56 pm
No Noticeable changes yet?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on September 17, 2008, 11:25:12 pm
I suppose not.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: felipegoes on September 20, 2008, 07:22:19 am
So, let's camp here and wait :D
Title: Re: Halo Legendary Trilogy [WIP]
Post by: excruciator on September 20, 2008, 11:20:37 am
This mod is dead.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on September 20, 2008, 07:27:03 pm
If its dead then why are you here?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on September 20, 2008, 08:18:37 pm
Inching along very slowly. I'll post new pics of the particle rifle soon; I finally managed to get the PNG working without suffering resampling pooties. Most of the time I get to work on HLT is the massive task of converting all my extensions so that config programs will work right.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on September 22, 2008, 04:26:21 am
Lol. On that note, what news as far as a configurator program thingy is there? Did anyone offer to make it?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on September 22, 2008, 06:11:19 pm
Here we go:

[Needler Update]
(http://i78.photobucket.com/albums/j82/SGunny/reworkedneedler.png)

The needler in-game got a facelift; now it's a lot more, well, needler-like. I'm still really messing around with the WM for it, so that the DPS isn't annoyingly high while not making the total damage output ridiculously low.

[Particle Rifle]
(http://i78.photobucket.com/albums/j82/SGunny/particle1.png)

Final version of the particle rifle.

[Spiker]
(http://i78.photobucket.com/albums/j82/SGunny/spiker.png)

The spikes are still a bit rough but it's okay for now.

[Gameplay]
(http://i78.photobucket.com/albums/j82/SGunny/splaser2.png)
(http://i78.photobucket.com/albums/j82/SGunny/splaser1.png)
(http://i78.photobucket.com/albums/j82/SGunny/priflestam.png)

The more or less gimped weapons can actually be pretty good when used right. I'm pretty happy with the DPS balance for the Plasma Rifle so it's not too high while preserving the stamina that makes it a great weapon for floodmatch. The splaser can be a tricky weapon to use, but can be used to great effect to rapidly clear out areas like spawn, haha.

Config is still up in the air, but right now I'm focusing on completing the sfx and gfx aspects.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hair|Trigger on September 22, 2008, 07:28:00 pm
Lookin good, I like the texture on Voland

the weapons look nice in-game too (Particularly the needler and spiker, nice muzzle flash etc)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on September 22, 2008, 07:32:31 pm
Ah, the texture isn't mine and most likely won't be included -- it from the ol' UT ubermod.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on September 22, 2008, 11:18:21 pm
Well, that texture does look interesting...but I don't think it fits with halo so much. And I'm guessing the brute spiker will be another 'hard to do online' weapon? It looks like it uses arrows.
Nice rifle too. The png transperancy really helps doesn't it? Can give it a really nice smooth look.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: excruciator on September 25, 2008, 07:03:04 pm
If its dead then why are you here?

Why am I here?

To tell you all the truth.
Espadon, what is the point posting pics of something that will never be released?

Postin those pics is like teasing hungry people with no money in their pockets with Daily Queen's flyer..
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hair|Trigger on September 25, 2008, 09:31:50 pm
Only everybody lost anticipation for the mod looong ago.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: mxyzptlk on September 25, 2008, 09:41:32 pm
It WILL be released, just like Duke Nukem Forever WILL be released.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on September 25, 2008, 11:14:32 pm
Except DNF has had years...and this has had months. Difference.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: excruciator on September 26, 2008, 11:11:14 am
It WILL be released, just like Duke Nukem Forever WILL be released.

thanks for telling me the principle of causality.

Except DNF has had years...and this has had months. Difference.

Thanks for clearing up the concept of time, you are usually not that helpful.

The point of this mod is the hype, and "somehow" you lost it. I would recommand changing WIP to RIP as the mod lost it's purpose already.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Dairy on September 26, 2008, 11:56:31 am
Honestly and sadly I have to agree with Excruciator. This took more than one year and I guess it's even more than two...

Espadon you could release at least a BETA or alpha or whatever these things are called.

Give to the fans some hope.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on September 26, 2008, 11:11:03 pm
Did you miss the beta Dairy...? XD

And the point of a mod is not hype, the point is to change the game into either something more fun, or something that looks like something else; or both, as the case for this mod.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: T101 on September 27, 2008, 02:46:52 am
Eh... I can wait. Or ill just play Halo 2 Online :3
Title: Re: Halo Legendary Trilogy [WIP]
Post by: excruciator on September 27, 2008, 09:03:05 am
Since there is no link, I'm guessing that there is no beta. But still it wouldn't explain why you mentioned it, so the question is, where is the link?

EDIT: there is no beta. I guess I'll make my own needler and covenant beam rifle.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on September 27, 2008, 07:03:40 pm
It was a closed beta ;)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on September 28, 2008, 04:45:54 am
Lol. Yeah. People who got it have this picture in their sig (like mine).

I can tell you the weapon ballancing in this is more fun to play than vanilla soldat. And it all looks very cool.

And CP4 looks even better. :D
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hair|Trigger on September 28, 2008, 05:18:27 am
CP4 = ? >_>
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on September 28, 2008, 09:15:15 am
Hush. I'll start packing it up now.

After I eat breakfast.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: excruciator on September 28, 2008, 12:13:24 pm
It was a closed beta ;)

There is no beta if I can't get it. The arguement stands.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on September 28, 2008, 05:33:18 pm
Lol. Point noted. xD

CP4 = Cumlative patch 4. So we dont have to download all the little tiny changes one by one. ;)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on September 30, 2008, 07:16:25 pm
CP4. Go, banana.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on October 02, 2008, 05:16:36 pm
Awesome! :D
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Lapo on October 13, 2008, 04:36:35 am
So is this thing out yet?
Lieber gott im himmell
Title: Re: Halo Legendary Trilogy [WIP]
Post by: adadqgg on October 14, 2008, 06:51:44 pm
Since there is no link, I'm guessing that there is no beta. But still it wouldn't explain why you mentioned it, so the question is, where is the link?

EDIT: there is no beta. I guess I'll make my own needler and covenant beam rifle.
If there is no beta, then I would not be playing Halo Legendary Trilogy CP4 last week.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: PhantomHunta on October 17, 2008, 06:27:27 am
i would have liked to play this mod in the beta. none the less, the public will get it one day =D awsome progress aswell btw, it looks very, very nice. infact, it probly looks like a new game with all the modding that youve put into it haha, but yeah it looks like a piece of art.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on October 17, 2008, 06:34:48 pm
Yeah, it plays and looks so different that it could be a new game. But really, its still good ol' soldat underneath it all. ;)
I like how it actually feels nicer to play (IMO) than vanilla soldat. And the looks and sounds are so good it could really be the halo world.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: PhantomHunta on October 17, 2008, 06:41:34 pm
yeah i know what you mean, its like bungie staff actually produced this mod ;D

but you should seriously show this to bungie, its awsome, if you have a copy of halo 3 and have xbox live, they will probly give you recon armor or something, not to get your hopes up, but bungie give recon to anyone that impresses them, and im sure this adaptation of the halo universe in soldat would at the very least make them Wow. ;D ;D because i cant believe how much work youve put into this, and im sure bungie will be impressed too  ;D
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on October 17, 2008, 08:04:34 pm
No good since I don't play Halo1/2/3 on PC or XBL :P This isn't even fanwork; I guess I just wanted to prove to myself that I could do it haha.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: PhantomHunta on October 18, 2008, 05:10:57 am
i think youve proved well enough to everyone else, but its your decision if you proved it to yourself, cause everyones gagin' over this mod, so by my standerds youve done a better job than i could ever achieve ;D
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Laser Guy on October 18, 2008, 04:30:31 pm
Just
can't
wait
!
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on October 18, 2008, 05:35:14 pm
Being the perfectionist I am, I decided to do a redux on the lame old bullet graphics since they weren't 'vibrant' enough.

BR55 and MA5C bullets are next on the revamp list.

(http://i78.photobucket.com/albums/j82/SGunny/ingamebulletredux.png)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: PhantomHunta on October 18, 2008, 06:28:16 pm
lookin good! i like what youve done with the needles too btw. making them arrows and everything, im suprised you know so much about the halo universe wthout actually being a fulltime player?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Dairy on October 18, 2008, 06:33:40 pm
Where are the weapons fire ? :)

Honestly, good mods deserves to be released. So.... release it.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on October 18, 2008, 07:02:19 pm
Where are the weapons fire ? :)

I have bad screenshot reflexes xD

you know so much about the halo universe wthout actually being a fulltime player?

I have to do research... That's why it's such slow going @_@
Title: Re: Halo Legendary Trilogy [WIP]
Post by: PhantomHunta on October 18, 2008, 07:29:33 pm
shame. havent you got anyone on your team doing research for you?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on October 18, 2008, 08:24:57 pm
The current betatesters qualify, although it's been a while since Nemi came on. I haven't bothered with modding too much lately, CP4 was just way overdue.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: PhantomHunta on October 18, 2008, 11:33:50 pm
that kinda sucks then lol, what else is there to finish in this mod? by the looks of it youve coverd everything over 3 or 4 times haha
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on October 19, 2008, 03:06:02 am
xD

Hey adadqgg, could I get the full HLT patch off you? I recently reformatted and hadn't saved the soldat mods folder, so since the CP4 is just a patch it doesn't have everything from the mod in it.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Nemihara on November 02, 2008, 03:47:55 am
Man, I haven't been here in forevers.

I'll be checking the new beta out, but to be honest, I don't really know what's new about it.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Pie on November 03, 2008, 01:26:34 am
Look, I hate to be the one to say this but i can see this being one of two things.
Dead or incomplete.

Either release something or unsticky it because as far as i can tell you're no closer to finishing this since the last time i posted in this thread. Even the fans of the series can't hang out for this long. I would be inclined to not give you grief if you were constructing an entire game, but you're not, you're modifying an already existing game. While you may be changing pretty much all of it, there is only so much people are willing to wait.

It's either dead or incomplete.

Prove me wrong.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on November 03, 2008, 08:13:35 pm
The time you took to post could have gone towards getting me some sounds :)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Pie on November 05, 2008, 05:46:23 am
The time you took to post could have gone towards getting me some sounds :)
So you're saying that the reason your mod is delayed is because other people aren't pulling their weight?

sounds like empty excuses to me.

It's YOUR mod and therefore YOUR responsibility to be in charge of it. You can't imply that it;s someone else fault it's not done.
But whatever, after you refused to release a public beta I lost any real concern for this being done and after the mod had past it's first few months I figured it'd never be done, and so far i'm correct.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on November 05, 2008, 10:04:14 pm
Its HIS mod and HIS responsibility so therefore HE will release it when HE feels like it.
Go bumb some other thread. He doesn't care that you don't care, so don't tell him.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Blacksheepboy on November 05, 2008, 10:18:45 pm
Pie has a point, you know.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on November 06, 2008, 06:09:53 pm
But unfortunately he has no control over this. :)

I will unsticky though, since these days fall production is taking up way too much time.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Dairy on November 06, 2008, 06:50:42 pm
Maybe Pie wasn't really gentle, but seriously got a point. Espadon, can't you just release it as an ordinary mod ? Not with all those sparkling extra stuff but just one weapon set, sounds for those weapons (at least you could have sounds for one set which means 14 weapons) the gosteks and interface ? From the screenshots it looks like all these things are ready for release.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: adadqgg on November 08, 2008, 02:25:09 am
xD

Hey adadqgg, could I get the full HLT patch off you? I recently reformatted and hadn't saved the soldat mods folder, so since the CP4 is just a patch it doesn't have everything from the mod in it.
still want it?

Pie, stop being a ******, Espadon is the Mod, he is busy even when he is on the forum... spend the time to get him some good sounds and he just might finish it quickly.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on November 08, 2008, 05:04:03 pm
Yeah. I have exams coming up but I'd still play it in my breaks (I just hope it wont kill my marks xD ).
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Pie on November 09, 2008, 07:53:48 pm
No, because it seems like the only reason he is delaying this is for the config program specially designed for this mod. You'd think this would be done by now. Besides, why are you defending him, he doesn't care about you, in the slightest. A modification isn't an entire game. You're taking longer than some complete games, granted they only program and design, but still. Enough is enough.

Notice how all the "fans" are those with pre-release betas? Of course you can't bitch, you've got your game. What about the rest of us? Why can't the public get what you have? Why release it to a small group and then after a few months not release it to the public, that's how it goes. Private beta for a few months, then a public beta. It's been fucking ages and that hasn't happened. So don't give me shit for calling it out, stop being fucking fanboys and go cry in your pretzels.

Also espadon, even though i'm bitching, if you ever complete it i'll probably give this mod a go. If i'm still playing soldat in a few years time that is...
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on November 09, 2008, 08:58:32 pm
I couldn't care any less right now. Locking until further notice. :)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on February 11, 2009, 09:55:39 pm
Due to lack of sounds [and probably not going to get any sounds that would satisfy my standards] and lack of config [more like lack of a programmer that could prog one that satisfies my standards] and general laziness [and because Halo is so yesteryear], I'm just going to start releasing HLT assets slowly [only because you guys were following this so long and need some kind of recompense]. I'll try to package individual weapons as completely as I can, but there are a lot of guns that won't have appropriate sounds, so expect to be disappointed.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on February 11, 2009, 10:48:24 pm
Haha. It played out fine when I played the beta. Havn't played it in a while since I never got a working version of CP4.. But the gameplay of CP3 was really intense. Who needs a loader and good sounds? :) (it sounded fine when I played..)
(Note: yes, I did visit this forum everyday in the hope that you'd release something  [pigtail] )
Title: Re: Halo Legendary Trilogy [WIP]
Post by: croat1gamer on February 12, 2009, 06:11:25 pm
oh god, FINALLY, finally it will be released

and who cares so much for the sound, the ingame gfx is the main thing all modders should think

hope it hasnt that pesky animations bug with the weapons gfx
Title: Re: Halo Legendary Trilogy [WIP]
Post by: gladiator2 on February 12, 2009, 06:22:03 pm
Sounds great!

By the way, you wouldn't happen to have a S. Laser sfx, would you? Mine got screwy during recording, and it's such a pain to carefully record it.

Thanks,

G2
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on February 12, 2009, 08:47:21 pm
oh god, FINALLY, finally it will be released

and who cares so much for the sound, the ingame gfx is the main thing all modders should think

hope it hasnt that pesky animations bug with the weapons gfx

Sfx are just as important as graphical aspect. Animation bugs like misalignments can't really be addressed with Soldat current moddability; deal with it.

And no I don't have a splaser sfx; mine sounds like TV static.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Blacksheepboy on February 13, 2009, 12:40:38 am
That does seem to be the problem with certain modifications: the lack of a specific weapons loading goodness.  So then, assuming as much with the lack of a "loader," the player would have to manually switch weapons?  Or you do have a "loader," just not suiting up to standards...?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on February 13, 2009, 12:42:55 am
No loader, I'm just going to release stuff as they are and not as a mod package in any way.

Still finishing up another little project first though.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Blacksheepboy on February 13, 2009, 12:54:35 am
You did a good job in setting this up to be something amazing.

Hell, kudos for the amount of work you packed into this. 

I'd like to say I could help, but no.  For one, I don't know what is going on in terms of incompleteness, and getting me to help in something like this.. you'd have better luck with a pile of stones.

Simply put: this is pretty top notch.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Laser Guy on February 13, 2009, 05:37:50 pm
All I can say is "finally"... :)
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 08, 2009, 10:38:02 pm
Any joy on getting these out?
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 09, 2009, 02:35:12 pm
In a bit. I finally got my exhibition and stuff over with. You don't know how messy HLT got in the end; there are so many duplicates and stuff that I have to figure out which one is the final version, etc.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Hiro on March 10, 2009, 02:05:00 am
Ah yup. Yeah, I know how real life creeps in on things. ><;
Cheers :D
Title: Re: Halo Legendary Trilogy [WIP]
Post by: kittycat on March 17, 2009, 02:48:30 pm
finally! months and months of waiting! and its almost done Woot! hey i got a question you gonna add SMG-silenced- because of halo3:odst? scratch that srry :P
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Shivorken on March 18, 2009, 04:56:20 am
in the end; there are so many duplicates and stuff that I have to figure out which one is the final version, etc.

I hear you.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Xxypher on March 19, 2009, 11:33:00 am
IT looks great! My only problem with it is the background for the weapon selection.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Dairy on March 19, 2009, 05:36:07 pm
You don't have to use the one he makes. Problem solved.

Release it ,please.
Title: Re: Halo Legendary Trilogy [WIP]
Post by: Espadon on March 19, 2009, 05:45:03 pm
You don't have to use the one he makes. Problem solved.

You've got a good point there dairy.


Not releasing.