Official Soldat Forums

Soldat Talk => Game Improvements / Suggestions => Topic started by: rumpel on April 13, 2008, 03:01:42 pm

Title: limited ammo?
Post by: rumpel on April 13, 2008, 03:01:42 pm
hey

what about limitied ammo? like in soldat.ini
limited ammo (or sth like that) = 1/0

and then you can define how many clips each weapon has
eg ak = 5 , ruger = 10

would be rly cool at realistic (TW)

but then you should can add supply kits to the maps (like medi kits)
and then you get 1 - x random clips
and you can pickup others ammo but only when it comes from the same weapon you arecarriyng =/

sry for my english
Title: Re: limited ammo?
Post by: The Bone Collector on April 13, 2008, 03:42:17 pm
Been suggested by me and others, even as a server option (or changable in singleplayer games).
unfortunately it was rejected for... I can't think of the reason.
Title: Re: limited ammo?
Post by: -Major- on April 13, 2008, 03:49:32 pm
no, too much work for only the minority of the community (TW players). and this would be redicoulus in normal mode as you wouldnt run out of ammo before you've died.
Title: Re: limited ammo?
Post by: Isengoth on April 14, 2008, 12:09:35 am
I don't see the problem, even in normal. Make it a serverside option, or an option in the weapons.ini .

I'm sure that many R/S and TW players would appreciate reduced spray. Normal would be fun, too.. Having to scavenge somebody else's ammo to feed your ravenous consummation of cordite. :D
Title: Re: limited ammo?
Post by: Snow on April 14, 2008, 01:13:35 am
Perhaps more strategy may be required then (which keeps bad noobs out), but everyone would constantly have to keep scrambling for more ammo. So, I dunno if it would be a good idea. I'm between F11 and F12 on this one. F11.5?
Title: Re: limited ammo?
Post by: Boots on April 14, 2008, 01:15:47 am
Would make the game to slow..
Title: Re: limited ammo?
Post by: rumpel on April 14, 2008, 01:30:08 am
nah it would be serverside option then...

but TBC said it was rejected... :/
Title: Re: limited ammo?
Post by: Hair|Trigger on April 14, 2008, 02:58:22 am
When I started playing I loved that you couldnt run out of reloads... that's one of the many things that make the game like it is.  Maybe for realistic though, for a server option, but definately not for DM and regular CTF.
Title: Re: limited ammo?
Post by: rumpel on April 14, 2008, 03:25:02 am
yeah thats what i meant: optional
Title: Re: limited ammo?
Post by: STM1993 on April 14, 2008, 04:17:28 am
If it can be scripted, then good.

If not, its pure F11. Sorry, but with limited ammo it kinda breaks the feel of Soldat.
Title: Re: limited ammo?
Post by: rumpel on April 14, 2008, 04:36:04 am
thats why it should be optional man :P

but yeah any of yo scripters here: is it scriptable? :/
Title: Re: limited ammo?
Post by: -Major- on April 14, 2008, 05:06:48 am
well I supose this is possible, but you'll probably lose your weapon when you're out of ammo (only way I can think of it).
Title: Re: limited ammo?
Post by: DorkeyDear on April 14, 2008, 05:31:13 am
If it can be scripted, then good.
It could be scripted, although not very smooth as if it were implemented into Soldat itself.
And if you want every weapon to have a clip amount, you would need to spawn the weapons (to get id of weapon), not selected via weapons menu.
Title: Re: limited ammo?
Post by: O.R.I.O.N. on April 14, 2008, 09:31:04 am
Limited ammo/reloads would throw off the pacing of the entire game, no matter how you dice it. F11.
Title: Re: limited ammo?
Post by: Tactical Sniper on April 14, 2008, 09:56:34 am
This would make the knife the most popular secondary.  Fisting would become a needed skill.  ;D
Title: Re: limited ammo?
Post by: Xxypher on April 16, 2008, 09:33:44 pm
F12 for realistic.
Title: Re: limited ammo?
Post by: Maek| on April 17, 2008, 09:12:15 am
Optional F12!
Title: Re: limited ammo?
Post by: Hershey on April 17, 2008, 09:14:03 pm
NO!

Soldat is not halo/CS/cod4/GTA/etc.

Limited ammo is only for 3d games!
F11
Title: Re: limited ammo?
Post by: Crimson Goth on April 18, 2008, 06:22:17 am
I don't like to fist fight nor search for ammo. F11. Sorry.
Title: Re: limited ammo?
Post by: Zabijaka on April 18, 2008, 06:36:41 am
F12 in realistic mode
Title: Re: limited ammo?
Post by: El_Spec on April 18, 2008, 03:08:41 pm
Limited ammo/reloads would throw off the pacing of the entire game, no matter how you dice it.

Scripting also is an answer to this request. 
Title: Re: limited ammo?
Post by: thatperson1 on April 18, 2008, 10:26:50 pm
i would just like 2 say, i think having limited ammo WOULD be pretty cool, at least only on realistic mode, or make another mode for just that feature

Date Posted: April 18, 2008, 10:25:43 pm
it may only be an option for most people in human vs computer games, but i think it would add and extra bit of fun and adventure/"zest" to online games
Title: Re: limited ammo?
Post by: Krack on April 18, 2008, 10:30:08 pm
who ever opposes this is just friggin lazy. lazy to test. lazy to code. lazy for what ever reason. there's no real reason why this shouldn't be out in as just an server option as a 'Test Option' or beta or whatever. my point is... why not try it out?
Title: Re: limited ammo?
Post by: thatperson1 on April 18, 2008, 10:33:44 pm
i agree with Krack, it would be a great feature if somebody were to just DO it... unless the game creator guy (sry i forgot ur name, dude (great game, btw ;D)) has to do all the work, in which case, it wouldnt b that much of a big deal, cause hes already making the best game possible and better all the time
Title: Re: limited ammo?
Post by: BondJamesBond on April 18, 2008, 10:34:22 pm
Well... That can be said for any suggestion.
BTW: Game creator = Michal Marcinkowski
Title: Re: limited ammo?
Post by: thatperson1 on April 18, 2008, 10:37:42 pm
true, but it would be one of those things that makes for a great photo finish, like in the movies: 2 guys r left alive, out of ammo, and 1 shot form death. they c a box of ammo, they both rush for it aaaaannnndddd.... BLAM! the slower guy gets his head shot off. now THAT would be a good reason 2 add it in. i mean, who doesnt like dramatic ends that are so rare, only a few pro players can do it?  ;) it probably will even increase the amount of posts/topics in the "Best SOldat Moments" part of the forums
BTW: thx dude, i thought i had it memorized. guess not!
Title: Re: limited ammo?
Post by: Ziem on April 19, 2008, 01:08:51 am
F11...
Now we're taking nadeboxes. With limited ammo we will take nadeboxes and ammo packs. Meh.
Title: Re: limited ammo?
Post by: Krack on April 19, 2008, 10:12:09 pm
-_- I would love to see this implemented in Soldat as just a Beta OPTION. If you don't like limited ammo then don't friggin play with it! It's just like me hating Non-Real mode. Or somebody else hating Real Mode. Who cares!!! I'm just saying... Why Not Just Try It Out! You'll never know what will happen... Sure there might be alot of balance testing but that's the way things work. It's like you guys just hate the fact that there's work to be done. Where's the community support people? Help out by testing and balancing. If Michal [or any other person working on Soldat] wanted it to be done then i would love to test and help with balancing. You guys who don't want it can just be left out. Who cares...
Title: Re: limited ammo?
Post by: thatperson1 on April 20, 2008, 09:23:27 pm
i HIGHLY agree with Krack, at least TRY it. TRY it BEFORE you BUY it. I would LOVE to TEST this FEATURE (hang ON, my MACHNINE'S stuck. *click...click...click...clickclickclickclickclickclick. BANG! BANG!KABOOOOOOMMMMM!!!!!*... ok, fixed it ;D) but i would not be able to help implement it because i cant script or nething, even though i want to learn how and stuff. if i could help in any way, though, i would really like to do just that.
Title: Re: limited ammo?
Post by: LtKillroy on April 22, 2008, 08:11:30 pm
who ever opposes this is just friggin lazy. lazy to test. lazy to code. lazy for what ever reason. there's no real reason why this shouldn't be out in as just an server option as a 'Test Option' or beta or whatever. my point is... why not try it out?
More like friggin busy. They have better things to do then test some random thing, like test new balances, test bug fixes, test other options, not spend their entire lives to soldat developement, etc. So I guess you could call that lazy, but not really, it's not like they have to test anything, they are pretty much doing this out of the goodness of their hearts and have better things to test and waste time on.
Title: Re: limited ammo?
Post by: thatperson1 on April 23, 2008, 07:56:45 am
wow, you are just......bleh. this is "SUGGESTIONS", not "SHOOT DOWN EVERYBODYS IDEAS JUST BECAUSE YOU DONT LIKE THEM OR THINK THEY HAVE NE USE"
Title: Re: limited ammo?
Post by: O.R.I.O.N. on April 23, 2008, 08:24:28 am
The key is to make suggestions that:
1) Are feasable for use in-game.
2) A majority of people can enjoy.
Title: Re: limited ammo?
Post by: thatperson1 on April 23, 2008, 04:51:25 pm
well then that key has been used. MANY people could enjoy this feature were it added, because MANY people like a challenge and like some variety
Title: Re: limited ammo?
Post by: Ray on April 24, 2008, 01:17:53 pm
NO!

Soldat is not halo/CS/cod4/GTA/etc.

Limited ammo is only for 3d games!
F11
Agreed.
Title: Re: limited ammo?
Post by: Ziem on April 24, 2008, 01:44:45 pm
well then that key has been used. MANY people could enjoy this feature were it added, because MANY people like a challenge and like some variety
MANY? Where are those MANY people you've mentioned?
Or just "many=me" syndrom?
Title: Re: limited ammo?
Post by: BRADEN on April 24, 2008, 02:44:18 pm
That's what I hate about the majority of you people. You are not open-minded and reject every new idea. WHy is limited ammo for 3D games? Is there any label on 2D games which says "ONLY UNLIMITED AMMO!"? No. SO why not try new things.
Title: Re: limited ammo?
Post by: LtKillroy on April 24, 2008, 02:47:56 pm
That's what I hate about the majority of you people. You are not open-minded and reject every new idea. WHy is limited ammo for 3D games? Is there any label on 2D games which says "ONLY UNLIMITED AMMO!"? No. SO why not try new things.
I used to think this. But then I realized there is a reason. Like I said, they(the devolepers) don't have time to make random stupid thing that any average joe suggests every day, that would take ages. Look at all the hundreds of things that have been suggested, trying all of them would be impossible. Plus, we try to keep the same basic formula for the game so it doesn't evolve into something it didn't start as, that's what new different games are for. Look how long it takes for each new patch, and how relatively little is on it. Plus, balancing limited ammo would be a complete nightmare.
Title: Re: limited ammo?
Post by: Zabijaka on April 24, 2008, 04:06:03 pm
Limited ammo is good idea and developers dont need make all sugested idea, only this good idea needs work.
Title: Re: limited ammo?
Post by: .::Blaze::. on April 24, 2008, 08:08:10 pm
i dunno if anyone said this cause i really don't wanna read all this...but id suggest limited ammo in r/s or w.e I don't play them but umm limited ammo is REALISTIC. don't ya think?

Title: Re: limited ammo?
Post by: Krack on April 24, 2008, 09:39:04 pm
NO!

Soldat is not halo/CS/cod4/GTA/etc.

Limited ammo is only for 3d games!
F11
Agreed.

Oh My God! Then why the h3ll is Transhuman Design making a game with friggin limited ammo? Explain that? All the 3D games only uses limited ammo bullsh!t. Is that your reason for real? Is that seriously your reason? -_-

Hey. I'm not saying this idea will be implemented in like a few seconds. I just want to know why you guys oppose it? [Who ever opposes it that is]

Date Posted: April 24, 2008, 10:31:50 pm
well then that key has been used. MANY people could enjoy this feature were it added, because MANY people like a challenge and like some variety
MANY? Where are those MANY people you've mentioned?
Or just "many=me" syndrom?

Maybe we should have a poll then?

I know I mentioned it back in page one like... last year, but if this could be done with scripting, I want to see it.

Limited Ammo.
People are just flaming the idea without mentioning the reasons why it sucks.

But, I think this could be used as a feature to turn on/off. It would change the way people play soldat. No, it wouldn't limit spraying, because you will always get some idiot spraying the absolute crap out of something, and running out of ammo. While limited ammo could ruin some parts of the game, it could benefit others.
Realistic would be changed. Though you don't really live all that long in most matches, if you run out of ammo... you have to drop your gun and pick up another.
Scriptage? or worth putting in the game as a on/off feature?
Title: Re: limited ammo?
Post by: Pie on April 24, 2008, 09:59:06 pm
Fine, you say no one is making a plausible argument against your idea.

Before we delve into the reasoning of why it is/ is not a good idea, you need to ask yourself a few questions.

Why is it that you consider this a good idea?
What does it bring to soldat?
Is what it brings to soldat a good thing?
Can it be achieved by other means, i.e Scripting?
Will it gain popularity and be a good use of the dev's time?
WILL IT BE FUN?


In regards to the whole limited ammo doohicky, why do we need it?
And before you say "Duuurrrrrrr, Jst try it out lol!!! if u dont u r lazy lol!!" What would be the point of implementing something that may not be used, it would be like adding an airbag to a lawnmower, it would be unnecessary. I'm not necessarily  saying this will be a bad idea, i'm saying that it will more than likely be an unnecessary add on to an already well built game. Take the dodgeball genre of soldat, which I might add has pretty much died, When both players lose the knives they need to kill each other with, one of them has to suicide to keep the game moving. I can see this happening with this particular type of structure.

Player starts with X amount of ammo and once X amount of ammo is depleted, that player is out of ammo and must either pick it up or do Y action for it to reload.
That seems unnecessary and slows down the game play of soldat in itself, soldat is a fast paced game, it's supposed to be that you live for 5 seconds and for you to kill as many people as you can. And when you used Linkdead as an example of limited ammo usage, you forgot to mention it is a completely different genre of gaming, in that, it is more strategy based gameplay, more team based. So it is inevitably slower and requires players to think more about a sniper sitting 150 yards out instead of trying to spray his ass with a minigun.

Th whole point is that this would be pushing soldat back a few steps, it would be stopping the game to progress the way the developer intended it to progress, and therefore, is a bad idea in itself.

Title: Re: limited ammo?
Post by: thatperson1 on April 25, 2008, 03:48:59 pm
good idea, krack, im gonna put up a poll that says:
would you like it if there was a limited ammo feature?
yes: (100% ;D)
no: (0% also ;D)

Date Posted: April 25, 2008, 03:48:32 pm
no, jk, but i WILL make a poll that asks if they would like it
Title: Re: limited ammo?
Post by: Pie on April 25, 2008, 09:29:12 pm
You're just delaying the inevitable, It's not going to happen, there's not enough support.
Just let it go...
Title: Re: limited ammo?
Post by: chutem on April 26, 2008, 08:48:45 pm
It's not going to happen

I am working on a script right now so all you people can see if the limited ammo thingy is fun, when CTF was suggested, most people opposed it, but now it has grown into the most widely played gamemode.
Title: Re: limited ammo?
Post by: Krack on April 26, 2008, 10:32:57 pm
................................................. .................................................
Eh screw it. You guys obviously don't want it in Soldat I see so... Oh well.
Everyone who wants limited ammo will just have to wait til Link-Dead comes out.
Title: Re: limited ammo?
Post by: Scarab on April 27, 2008, 11:54:00 am
F11...
Now we're taking nadeboxes. With limited ammo we will take nadeboxes and ammo packs. Meh.
Ill only take this in if theres ammo packs.