Official Soldat Forums
Soldat Talk => Game Improvements / Suggestions => Topic started by: Centurion on May 24, 2008, 12:53:49 pm
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I know it was fixed in some version and now it's back. Could anyone fix it? And permanently this time. Thx. <3
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You mean nades, passing through (thro?) polygons?
That seriously all depends on the maker of the map, and map glitches themselves, moreso than Soldat.
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Yeah. I mean nades going through thin walls. IN some cases you can't make all polygons that thick.
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let alone nades being stuck inside polys, it's making the whole game a bugfest. Especially in deathmatch.
I don't know anything about this but.. try sort of enhancing the nade bounce protocol or whatever it is. So it's impossible for it to go past an edge or a poly. Forgive me, I don't know anything about it.
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It also depends on the player, abuses of polygons are mindless players looking for a cheap kill. I must agree, the polybugs really should be worked on in the future versions.
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It also depends on the player, abuses of polygons are mindless players looking for a cheap kill. I must agree, the polybugs really should be worked on in the future versions.
The mindless players really can't be blamed when it's the poly's fault
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I'm talking about people who purposely abuse the bug...
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Well, it's more a map bug than a Soldat bug...
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I'm talking about people who purposely abuse the bug...
But still, if not for the poly bugs, we won't have people doing that :/
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hmmm dont fix it >.< its a cool bug....its a skill in tw!!the best one ..without it.....
it will be boring
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If you make maps so that player's can't walk on any intersecting poly points, just about all poly bug problems are solved. It's a very particular style though, hard to do convex shapes and still look/perform good.
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Yesh, it looks like someone got doornaded in TW.
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It sucks in r/s...