Happy Ending: A Soldat Movie.
This movie, yet to be [started on], is a general revenge plot which is turned around immensely (here's hoping) due to the involvement of an unlikely hero, the companions, notorious enemies and some all-too-well informed company about the whole situation. As to how it began, that will be revealed duringthe progress of the story.
It is my intend to make full use of what soldat has provided along with the cooperation of a willing cast as well as the aid of some who can help me edit the script in regards to information fed and the plot as well. However there are many obstacles that I have yet to get over. To begin, I cannot recall everything capable as I have not found the freedom to explore the game's attributes fully.
So with testing from volunteers (which I hope will enroll in the cast), some field testing has to be done. Not only will this allow me to see what ideas of mine are possible to convey, it may also grant me the honor of presenting someone with the leading roles.
Scene Rough Drafts/Layouts.
- Prelude/Introductory/Trailer Script (http://forums.soldat.pl/index.php?topic=27935.msg332494#msg332494)
Act 1
- Scene 1 (http://forums.soldat.pl/index.php?topic=27935.msg372144#msg372144)
(* = susceptible to change/removal)
Cast:
Leaders[medikit] Sophitia (The Mother) Claudius
[medikit] Thessaly Olivia Loudinne
[medikit] Father Joseph Fryer
[berzerk] John (Admiral) Clide
[Predator] Vaugner (Bud) Haust
[vest] Mal Ah (Queen-B) Kaseem
[vest] Shud Rah (King-B) Mummad
[vest] Farleen (W-Queen) Rutherferd
[vest] Mustahd (W-King) Mickael
[flamekit] Marcus "Squall" Ackens[/list]
MainCorbin Citel
Grey (Grave) Citel
Felina Dulcia Belle
Monroe (Gale) Montgomery
Rogues[berzerk] Name: Gun. Socom.
[Predator] Camille (Chameleon) Lucross
[Predator] Monroe (Gale) Montgomery
[flamekit] Name: Shade. Spy.
[clusters] Major (First)
[vest] Name: Decoy. Misc.
[berzerk] Arty (Snake) Mungbean
[vest] Name: Slugger. None.[/list]
OthersAssassin 1
Radio 1
Variant 1
Major Extras
Civilian Extras
Soldier Extras
VeteransAdmiral
Billy
Blain
Boogie Man
Commando
D Dave
Danko
Dutch
John
Kruger
Pancho
Roach
Sgt. Mac
Sniper
Stevie
Terminator
Crew
*Server Administrator:
Requested for admin commands for in game special effects.
*Required to have a decent server
Off Screen Extra(s):
Requested for weapon props for some scenes.
Required to be swift in regards to mobility.
Protagonist(s) Roll:
Requested for the star rolls. (Yet to be named)
Required to be well rounded decently in soldat gameplay.
*Map Creator(s)/Editor(s):
Requested for the creation of realistic maps/edits
Required to be skillful.
This may be needed if I do not get the hang of it
Or if I can't find any realistic maps suitable.
*Music Composer(s)/Referral(s):
Requested for scene music (of different genres?)
Required to supply more than one genre (or referral).
Works in conjunction with the choreographer(s) when needed.
Or, simply put, sound director.
If I am one then I'll require a second, or third.
I know not if this is too demanding or not.
*Co-Director/Co-Producer:
Requested to be the first or second (or third?) of opinions
Required to be flexible in agreement (as I'll try to be)
This is for the purpose of coming to a decision through wise council.
I think.
*Choreographer(s):
Requested for fight scenes and other important moments.
Required ability to coordinate with others.
I may fill this role if not be one of them.
(In terms of the cast and crew, credit will go to who it is due.)
In Detail: Clans/Groups (http://forums.soldat.pl/index.php?topic=27935.msg345550#msg345550)
Name: Heaven's Cross.
Symbol:
[medikit]
Brief Description: Caretakers of the wounded
Name: Shadow Ops.
Symbol: [Predator]
Brief Description: Secret Organization
Name: The Chess
Symbol: [vest]
Brief Description: Policemen
Name: King
Symbol: [nades]
Brief Description: Warranted Vigilantes
Name: Major Clan
Symbol: [clusters]
Brief Description: Lab Accident
Name: Ill Luminous Graze
Symbol: [flamekit]
Brief Description: Investigation Team
Name: The Great Gunmen
Symbol: [berzerk]
Brief Description: Skilled Firearm Fanatics.[/list]
Questions:- Answered (http://forums.soldat.pl/index.php?topic=27042.msg319609#msg319609)
How does one cause slow motion moments? - Answered (http://forums.soldat.pl/index.php?topic=27935.msg332132#msg332132)
How long does a discarded weapon last on the field before it disappears? - Answered (http://forums.soldat.pl/index.php?topic=27935.msg360823#msg360823)
Is there a site that allows better quality (not requiring membership for viewers) for a movie than youtube? - Answered (http://forums.soldat.pl/index.php?topic=27935.msg360938#msg360938)
What other action taunts are there aside from victory, smoke, piss, remove cap and that other one activated by alt+2? - Where can I get the stats for all of the weapons?
- For the purpose of appearance, is it possible to get a full listing of the player's colors?
- More questions to come
Last words (for the moment, I guess.): It's likely that, if anything, this will be a time consuming project but I will try to do this in bits and pieces, meaning that this movie (or series of episodes, I haven't decided yet) will be made in segments instead of the whole movie. My purpose for that is to ensure some level of better quality for viewing, if it does help. I am not fond of the quality that I've viewed on youtube. But is it possible to get better? In regards to my second topic in this section, I made this one for the purpose of an organized appearance since the previous one is gone to hell (excuse my language). But if either or is to be removed, please let it be the first one. I may be the only one writing the script. But I may need an editor since I'm not the best at the technicalities of my own English language. :-[ And I am uncertain if I should try and form a clan of some sort, the SMC (Stunt Man Clan), for the fun of soldat and such projects, to discuss this among instead of broadcasting to the public. I am only uncertain because, of all my years playing, I have only operated in groups within team play, never a clan per say.
Well I know that it needs work but opinions are welcomed. This is something that I have had in mind and this post is the fullest extent to which I have laid it out, for the first time anyways.
That's not a bad idea. I can possibly use it for my second zombie scene. It needs to have a dead air about it though for what I have in mind.
Date Posted: June 24, 2008, 01:14:43 am
Opening
Game Mode: Death Match.
Survival Mode: On
[[Screen fades from black to the scene described.]]
Birds chirp the end of daylight away (SFX required) as a short haired gentlemen of a slightly dark complexion, dressed in a warm green jacket and blue jeans, stands at the trunk of a tall autumn leafed tree while admiring the sun set as if tomorrow would change everything. However he does not remain idle only for the view. Anticipation of a very special occasion holds him steadily against the bark. However that very anticipation throws him back into habits he's been encouraged to abandon, for his health and more of all expected company [ alt+1 = smoke ]. Almost breathless by the view, and the newly lit cigarette, he begins to let a moments of contemplation leak from thought.
"One year...three months...and fourteen days. Heh. Not only did I survive working for those bratwursts afterwards and succeed those zealots, I'm to be the luckiest man as of tomorrow." His gaze lowers at the smoking filtered package of tobacco settled before him.
[[Screen to black: Main character's credits fill the scene. Now back to the scene...]]
"Yeah...tomorrow." After those words summoned his resolve to fulfil the last request made of him, he tosses his cigarette aside, with speculation about what he did. A sigh ends the easy moment of contemplation as he begins to walk forward expecting someone. Liesurely distancing himself from the tree, something startles the song birds, once above him, causing them to disperse with the beating of feathered wings fast against the air.
[[Screen to black: The sound of a sniper rifle's shot echoes. Now back to the scene...]]
Already beyond the sight of the tree, before a stone shadowed by the sun, [ prone position ] lies the same man in the tall grass, bloodied and barely able to move. "I..." He struggles to find the breath to speak, pushing himself to keep conscious a little longer for some kind of escape from this twisted turn of events. "I...*huff* can't die like this. I've..." he says as he begins shuffling forward [ in prone position still ]. "Got to live *huff* for her..." He gains five seconds more worth ground before a female figure, in army fatigues with a Barrett strapped to her back and red hair hidden beneath her cap, approached him. Before the other, neither moved. Neither spoke a word for a moment that passed.
As a plea for his life were the intent of what could be his last words, he spoke. "Gale..." but was immediately silenced as she removed her cap [ alt + 3 = cap/hat on/off ], took hold of her riffle and crouched with the hollow tip of the barrel barely touching his head. "WE LOVED YOU!" Her abrupt words stole the moment and enforced silence. Attempting to regain some ground on a day already lost, he spoke. "I...". Yet to no avail, he was interrupted once again as he could not ignore that she reloaded her weapon. "I loved you..." She said.
A still air froze time, of a different type of anticipation. "I loved you t..." Interrupting again, she continued. "How could you betray us Grave. HOW COULD YOU!" Now, more so delirious than what the nervousness of his anticipation left him, he believed that the right words could earn him redemption this very moment. He believed that he was taking advantage of this silence and her uneasiness, causing hesitation in lone index finger, to stall by choosing his words carefully. Unfortunately his judgement was off point. "For us...G" he said.
[[Screen to black: The sound of the last shot fired, with the force of the bullet slicing through his head and ricocheting from the dirt, are as clear as day. The words "Happy Ending" appear in the middle of the screen in white text on cue of the shot fired. Given a second to allow what just happened register, the screen and the words fade for the sound of hard foot prints to sound just as resolute. Now back to the scene...]]
The fresh, bloodied, corpse is abandoned in scene as a visual source, another young lady with [ dreads ]long brown hair and a teal outfit, of a slightly lighter complexion, appears to recognize the corpse's face without hesitation. "Grey?" She said, not knowing what to make of her fiance's corpse. She kneels [ crouch ] by his side immediately after, and the last words, being hers, marked the end of the scene."...No."
[[Screen to black: End of opening scene.]]
[RD] = Rough Draft
[RD] Act 1.
Scene 1.
Black was the dress code for this occasion. Gloomy was the mood, inescapable by what news rings all too true of the scenery. Gray were the skies in mourning the loss of one particularly beloved individual. Grey was the host for this rainy evening. And thus, Gray was the attire in which Father Joseph Fryer was clothed.
Saturday was indeed the sadder day.
This was especially true for one Ms. Felina Dulcia Belle, who was intent on becoming Mrs. Belle-Citel. Grey Citel, the one she poured her all into over the course of a year, was at rest for reasons she did not know. The loss was too unprecedented. The turn of events struck her cold and she was believed to be ill after. But her well being takes focus much later in this tale. As she did her best to stand strong beside her fiance's coffin, the figure of a young man, dressed accordingly, integrated himself into the rest of the funeral attendants.
It was Corbin, Grey's younger brother, who was accompanied by two suits, none of which intended to make a scene. Father Joseph's aged expression would boradcast a warm smile [ chat: (:; ] when he saw Corbin and company finding their place among others had it not been for his intent to not make a spectacle of the boy's late arrival. So an acknowledging look was given to the boy before he was to say his piece. "Dearly beloved..."
[[The actual words spoken at a burial by an ordained priest are needed here for part of the dialog. Edit later]]
During the ceremony, also before the coffin was to be lowered, one of the people accompanying Corbin tapped him on the shoulder. Attempting to be covert about it, he kept his words to a whisper only meant for Corbin's ears only. "Are you sure you want to do this?"
Attempting to follow the same means through a response, the boy did not turn to face him and whispered in reply. "Yes. My brother was a good man....He did not deserve it." The gentlemen replied. "Your brother was aware of the risks. And falling out of sync with the system, you see what it earned him." Almost shocked at what his ears heard, he turned immediately, like he was set to hit him with a cross. But second thought left him to reply in a different manner at the last minute. "What!" but to diffuse the notion of betrayal on Grey's behalf, he replied before more could have been said. "But even we could not foresee this." Saying nothing else, he met the boy's gaze for a good few seconds to enforce reassurance of his words. Corbin turned back to the Father. The man continued. "Which is why we have been against your involvement. Just as these people here, you are a civilian who has no business in a war not concerning you directly."
"But I'll be of age next..."
"Regardless, this is a serious matter to be handled by the people who are equipped to handle the situation, not by people with grudges. Plus your brother's death was not sustained under ordinary circumstances. A battlefield is one thing. The matters in which your brother was involved in were much worse."
"So train me."
His voice raised unintentionally "Train you?". "Both of you. Some respect please?" His partner, the darker gentlemen who also accompanied Corbin spoke to settle the two. A moment passed like a stork soaring over head. They continued.
"Son, we came to comfort you, not recruit you. And I understand your loss. But if anything, now is not the time for revenge. Just let the Chess handle the matters as we conduct our investigation. Your intervention would only put your remaining family in jeopardy."
"At least let me find out why and how he died. Give me that at least."
Once again, his partner spoke up.
"I'll tell you what we'll do. And this is me being generous. Once we find out what caused this then we will let you know what we can afford to let you know alright. But for now, no more questions out of you about the matter. And Jude, you know damn well compromise works best, even when we were sent to give condolences."
Marque said this when he knew that the both of them were sent to that region for more than that. They were the two conducting the investigation. Jude might have hinted at this but for the meanwhile, Corbin was none the wiser.