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Soldat Interface Mods & Mod Making => Modded Interfaces => Topic started by: a fool on July 16, 2008, 03:44:27 pm

Title: NAN0 2.2 [reg]
Post by: a fool on July 16, 2008, 03:44:27 pm
first of all... I TAKE NO CREDIT FOR THIS AT ALL, all I did was move things... edit here and there... delete file  :D

anyways... this isn't 100% awesome. still some minor bug, but less annoying then 2.1.

NOTE: the change in this version is only a better resolution capacity.

ok... so here are the most important thing to say: there is no more orb thing :P I removed it because even if I placed it with the FIRE-BAR-R.png/bmp, it wouldn't stay where it should on resolution higher then 640x480. I expected it to move along the x axis, but not the y axis until I realized that it was relative to the lower screen. otherwise, it's not a BIG loss, was more of a eye candy then anything else :P also. I know that the placement of the weapon name in bigger name can be rather annoying O,,o but it's not that distractive... just use interface maker to turn it off :P (which can be found here! (http://www.soldat.pl/downloads/soldatintmaker10.zip)) the "team box" is less of an annoyance though...

and the main health, ammo, jet and grenade hud... are... perfect! 8D

this should work on any screen size. but do note this is not perfect... it was made for those who wanted this interface for other resolution then 640x480... but, it should work perfectly on 640x480 :3

I hope it works

Ehhh it better work or else I'm not putting on my 'seal of approval.'  :P

I don't think that it will be approved D:>

[EDIT] also I know the screeny might be annoying for it's size... DEAL WITH IT, it's not annoying when your screen is 1920x1200 :3

[EDIT2] hehe, got that little bug Espadon pointed out fixed :P
Title: Re: NAN0 2.2 [reg]
Post by: Espadon on July 16, 2008, 06:00:43 pm
Fire-bars are badly aligned. I knew it would happen [/facepalm]. On the other hand I guess a lot of 640x480 haters would be happier now?
Title: Re: NAN0 2.2 [reg]
Post by: a fool on July 16, 2008, 06:19:16 pm
Fire-bars are badly aligned. I knew it would happen [/facepalm]. On the other hand I guess a lot of 640x480 haters would be happier now?
1st: didn't noticed that :O thank you for pointing it out, easy to repair :3
2nd: that was my main goal :O
Title: Re: NAN0 2.2 [reg]
Post by: Espadon on July 16, 2008, 06:59:49 pm
Nade icons are also a bit wonky? Or is that your personal touch >.>
Title: Re: NAN0 2.2 [reg]
Post by: a fool on July 16, 2008, 07:09:34 pm
Nade icons are also a bit wonky? Or is that your personal touch >.>
wonky? what do you mean?
btw, I fixed you misplacement thing :P

btw, I just noticed that in your signature on the thing, it says 2.1, should I change that?
Title: Re: NAN0 2.2 [reg]
Post by: Espadon on July 16, 2008, 07:50:23 pm
Erh...just delete the version number. Kinda ironic this is like a fan mod of a fan mod.
Title: Re: NAN0 2.2 [reg]
Post by: a fool on July 16, 2008, 08:00:24 pm
suit your self. Though I do understand another concept. would be better if you would be the one keeping the numbers rolling, since this isn't a work we worked together :P but only something you made, then I asked if I could edit it. to please more people whining about bigger resolution...

hehe, the noflag indicator is kinda funny...
Title: Re: NAN0 2.2 [reg]
Post by: NinjaGimp369 on July 17, 2008, 03:26:02 am
I want the sniper line! Espadon's crazy red sniper line!
Title: Re: NAN0 2.2 [reg]
Post by: Espadon on July 17, 2008, 08:30:03 am
I think the sniper line should be in there. Or you can just overwrite NAN0 2.1 with this?

I mean really it's not something I released so maybe it shouldn't be labeled as the successor of 2.1 anyways. Like 2.1e or something :P
Title: Re: NAN0 2.2 [reg]
Post by: a fool on July 17, 2008, 09:15:39 am
I didn't find a snipe line (sight.bmp/png) in there....
so I decided to make one. You'll probably hate it :D
Title: Re: NAN0 2.2 [reg]
Post by: Espadon on July 17, 2008, 10:40:10 am
Pretty sure this was the one I used in the screenshot.

Team box flags are now not aligned, ehhh? And the text and stuff are all over the place /facepalm
Title: Re: NAN0 2.2 [reg]
Post by: a fool on July 17, 2008, 01:34:41 pm
ah, that's impossible to fix :B I already stated that they were misplaced, unless it's 640x480, it's not.
Title: Re: NAN0 2.2 [reg]
Post by: freestyler on July 17, 2008, 03:40:34 pm
We just need a new Interface Maker which would support higher resolutions.
If only MM read this etc.
Title: Re: NAN0 2.2 [reg]
Post by: a fool on July 17, 2008, 07:27:24 pm
or maybe he could post the source so someone could make it able to support more then one resolution :O