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Soldat Talk => Game Improvements / Suggestions => Topic started by: Zischer on August 06, 2008, 07:05:17 am

Title: Flamethrower as ordinary weapon?
Post by: Zischer on August 06, 2008, 07:05:17 am
Dunno, the idea just entered my brain when i took a look on my Soldat wallpaper which shows a soldier with a flame thrower..

..of course it would have to be modified then, so that it isnt that superior, perhaps with long reloading rate or sth, and of course without any health increase during use. But I figure it to be fun  ;D.

Perhaps just as a secondary weapon - although i'd like to keep my knife there, hrhr.
Title: Re: Flamethrower as ordinary weapon?
Post by: Shadow G-Unit on August 06, 2008, 10:30:40 am
No, not as a secondary weapon. Not even there at all except for flame-god mode.
Title: Re: Flamethrower as ordinary weapon?
Post by: Decaying Soldat on August 06, 2008, 10:38:39 am
Now why would we want that?
Title: Re: Flamethrower as ordinary weapon?
Post by: jrgp on August 06, 2008, 11:03:08 am
An interesting idea, I think you might be the first to suggest this. While this might be fun, it would require all of the Soldat Stats programs to be rewritten as this would cause major bugs in them. It would also offset Soldat's game play a lot. People hate being chased by players flaming them and the weapon totally screws up when there is lag.
Title: Re: Flamethrower as ordinary weapon?
Post by: LtKillroy on August 06, 2008, 11:19:10 am
Been brought up many times.
Only felt like fiding one. (http://forums.soldat.pl/index.php?topic=27246.0)
Title: Re: Flamethrower as ordinary weapon?
Post by: STM1993 on August 10, 2008, 07:59:48 am
Flamer will NEVER be a default weapon. Many threads made about it. Many threads say: F11 (No).

But, I'd like to see the weapons in the weapon.ini can be modded into a proper flamer ; when you put flame bulletstyle into the default weapons in weapon.ini, they shoot invisible projectiles, and they will become fire only when they touch a poly, instead of being like the original Flamer which shoots flames directly.
Title: Re: Flamethrower as ordinary weapon?
Post by: mxyzptlk on August 10, 2008, 11:18:19 am
I would like to see the flamer projectile fixed. Other than that, no, it'll never happen.
Title: Re: Flamethrower as ordinary weapon?
Post by: Graham on August 10, 2008, 11:40:14 am
http://forums.soldat.pl/index.php?topic=8352.0

Been mulled over. I have put up the idea for a script that will spawn the player with flame god or a flame god next to the player at respawn if this was made I would open up a 5-6 flamer DM server. However no one has stepped up to the scripting.
Title: Re: Flamethrower as ordinary weapon?
Post by: SpiltCoffee on August 11, 2008, 04:05:10 am
I have put up the idea for a script that will spawn the player with flame god or a flame god next to the player at respawn if this was made I would open up a 5-6 flamer DM server. However no one has stepped up to the scripting.
Until now. Just for you, I've gone ahead and made a script that forces every player to hold a flamer. :D

Enjoy.
Title: Re: Flamethrower as ordinary weapon?
Post by: Mindless on August 12, 2008, 09:42:51 am
I say "Nay". Even if you do descrease the damage, and take away the healing thing, I wouldn't like the health decrease part. It will make noobs go mad D: And take away some of the challenges of aiming in the game.
Title: Re: Flamethrower as ordinary weapon?
Post by: Shadow G-Unit on August 12, 2008, 12:04:00 pm
I have put up the idea for a script that will spawn the player with flame god or a flame god next to the player at respawn if this was made I would open up a 5-6 flamer DM server. However no one has stepped up to the scripting.
Until now. Just for you, I've gone ahead and made a script that forces every player to hold a flamer. :D

Enjoy.
You could put it in Script Releases, I think it would be fun in a server for a while though.

I say "Nay". Even if you do descrease the damage, and take away the healing thing, I wouldn't like the health decrease part. It will make noobs go mad D: And take away some of the challenges of aiming in the game.
Yes, I think it would really decrease the point of learning to aim in Soldat.
Title: Re: Flamethrower as ordinary weapon?
Post by: Graham on August 12, 2008, 02:51:08 pm
I have put up the idea for a script that will spawn the player with flame god or a flame god next to the player at respawn if this was made I would open up a 5-6 flamer DM server. However no one has stepped up to the scripting.
Until now. Just for you, I've gone ahead and made a script that forces every player to hold a flamer. :D

Enjoy.
Give me a tip on how to set this up so I can test it?
Title: Re: Flamethrower as ordinary weapon?
Post by: SDFilm on August 12, 2008, 03:35:47 pm
Well I'd like it as an orginary weapon. Though how overpowered it is depends on how bad the hit detection is; which in the case of the flamethrower, normally quite terrible. Sometimes I just jump over the Flame God box because my primary is just as affective, same with the Cluster grenades.

I think you might be the first to suggest this.

You're serious?
Title: Re: Flamethrower as ordinary weapon?
Post by: SpiltCoffee on August 14, 2008, 05:43:19 am
I have put up the idea for a script that will spawn the player with flame god or a flame god next to the player at respawn if this was made I would open up a 5-6 flamer DM server. However no one has stepped up to the scripting.
Until now. Just for you, I've gone ahead and made a script that forces every player to hold a flamer. :D

Enjoy.
Give me a tip on how to set this up so I can test it?
Download the latest Soldat Dedicated Server, chuck the attached script into the scripts folder, and fire her up... after tweaking everything in the soldat.ini file first.
Title: Re: Flamethrower as ordinary weapon?
Post by: Zischer on April 24, 2009, 05:22:54 am
I have put up the idea for a script that will spawn the player with flame god or a flame god next to the player at respawn if this was made I would open up a 5-6 flamer DM server. However no one has stepped up to the scripting.
Until now. Just for you, I've gone ahead and made a script that forces every player to hold a flamer. :D

Enjoy.

OMZ, just saw this!!

Thanks, I will try it out!!!
Title: Re: Flamethrower as ordinary weapon?
Post by: echo_trail on April 24, 2009, 06:04:08 am
Glad you found what you were looking for, mate. However, please refrain from necroposting unless it's something contributing to the thread.
Title: Re: Flamethrower as ordinary weapon?
Post by: SpiltCoffee on April 24, 2009, 08:52:35 pm
I have put up the idea for a script that will spawn the player with flame god or a flame god next to the player at respawn if this was made I would open up a 5-6 flamer DM server. However no one has stepped up to the scripting.
Until now. Just for you, I've gone ahead and made a script that forces every player to hold a flamer. :D

Enjoy.

OMZ, just saw this!!

Thanks, I will try it out!!!
I'm not sure if it will still work on the 2.6.4 server, especially with the ForceWeapon bug. You might have to wait one version.
Title: Re: Flamethrower as ordinary weapon?
Post by: poodleinacan on April 29, 2009, 01:14:54 pm
if flamme goes in soldat it could like a chalumeau .....(the flamy thing used in sudering)
and it wouln'd do huge flames.
Title: Re: Flamethrower as ordinary weapon?
Post by: Zischer on April 30, 2009, 03:28:45 am
Quote
I'm not sure if it will still work on the 2.6.4 server, especially with the ForceWeapon bug. You might have to wait one version.

Ye, I also have no free server atm to try it out :D.. but the concept is nice overall.
Title: Re: Flamethrower as ordinary weapon?
Post by: HeavyMetal.Penguin91 on May 02, 2009, 12:45:58 am
NO! it's a bonus weapon because its more powerful than the default weapons. Plus multiple people with flamethrowers, especially online would laaaaaaaaag soooooooo muuuuuuuuuch
Title: Re: Flamethrower as ordinary weapon?
Post by: STM1993 on May 02, 2009, 07:30:54 am
The lag problems have recently been fixed for your info, plus the terrible reg of the Flamer (unless everyone has low ping) makes the Flamer next to useless.
Title: Re: Flamethrower as ordinary weapon?
Post by: SpiltCoffee on May 02, 2009, 07:20:44 pm
Or unless the person you're attacking is standing still for long enough.
Title: Re: Flamethrower as ordinary weapon?
Post by: HeavyMetal.Penguin91 on May 04, 2009, 12:53:09 am
The lag problems have recently been fixed for your info...

I use Soldat 1.5 and the flamer lags. WTF?
Title: Re: Flamethrower as ordinary weapon?
Post by: STM1993 on May 04, 2009, 04:16:26 am
^ That's interesting, post that up on the bugs section with more details on how it lags, maybe that'd help.
Title: Re: Flamethrower as ordinary weapon?
Post by: poodleinacan on May 04, 2009, 09:42:55 am
And how about a blow-torch ?
Title: Re: Flamethrower as ordinary weapon?
Post by: MetsuriTossavainen on May 10, 2009, 09:58:18 am
Every noob would use that. Totally F11