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Soldat Maps & Mapmaking => CTF/INF maps => Topic started by: chutem on October 06, 2008, 04:15:59 pm

Title: ctf_Celeriac
Post by: chutem on October 06, 2008, 04:15:59 pm
ctf_Celeriac

By Chutem
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I am still making maps.... slowly.
Another shadowy map, though this time used a different method to get more realistic effects.
(http://tms.jrgp.org/?act=map_thumbnail&id=883) (http://tms.jrgp.org/?overview=883)
(^Click To Enlarge^)

Screenshots:

(http://tms.jrgp.org/?act=screenshot_thumbnail&scn=1&id=883) (http://tms.jrgp.org/?act=download&sa=scr&scn=1&map=883) (http://tms.jrgp.org/?act=screenshot_thumbnail&scn=2&id=883) (http://tms.jrgp.org/?act=download&sa=scr&scn=2&map=883) (http://tms.jrgp.org/?act=screenshot_thumbnail&scn=3&id=883) (http://tms.jrgp.org/?act=download&sa=scr&scn=3&map=883)

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Download (http://tms.jrgp.org/?download=883)(http://tms.jrgp.org/index.php?act=image_download_count&id=883) / Rate on TMS (http://tms.jrgp.org/?map=883)
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This map is hosted by jrgp's Soldat Mapping Showcase (http://tms.jrgp.org/)
Title: Re: ctf_Celeriac
Post by: Horve on October 06, 2008, 04:57:31 pm
slow gameplay in the in-doors due to the doorway obstacles
they could/should be a bit more run-friendly