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Soldat Maps & Mapmaking => Mapping Ideas / General Discussions => Topic started by: Prisma on October 14, 2008, 09:10:47 am

Title: ctf map
Post by: Prisma on October 14, 2008, 09:10:47 am
Here is a concept of a map.

(http://d.imagehost.org/0931/map.png)

It's the left half.
As you see it's a cave.
Title: Re: ctf map
Post by: ~Niko~ on October 14, 2008, 09:30:35 am
It's not a cave, it's a building underground, apart from it, there's no space to move anywhere, and i don't see any clear route. i'd delete that immediately.
Title: Re: ctf map
Post by: homerofgods on October 14, 2008, 09:50:50 am
simply put the red flag on the red flag.
Title: Re: ctf map
Post by: Ekoz on October 14, 2008, 01:31:17 pm
i do not understand what is going on at all in this map.
Title: Re: ctf map
Post by: As de Espada on October 17, 2008, 01:44:14 pm
the flag has only one entrance, that's bad
Title: Re: ctf map
Post by: Blacksheepboy on October 29, 2008, 05:58:24 pm
If I were you, I would take the flag, delete it's little room and put the flag at the current flag-room's entrance (right under the top-route entrance).
Title: Re: ctf map
Post by: Blue-ninja on October 29, 2008, 06:14:27 pm
Well, it's a zombie map, right? That one room the red flag is in is going to be an arbiter-fest, and therefore must need a escape route.

Niko: This map is in it's early stage, evidenced by the grid-based polygons. If he says it's a cave, it's going to be a cave. At least until he starts splitting polygons in half to make it more cave-like. :)