Official Soldat Forums

Soldat Talk => Game Improvements / Suggestions => Topic started by: D Unit on October 24, 2008, 05:59:05 am

Title: Count votes public.
Post by: D Unit on October 24, 2008, 05:59:05 am
I have a suggestion for 1.5...
When you call a vote, there should be counted the votes so everyone could see them.
Like, you vote for ctf_laos, when someone vote yes, there should be 1 under laos, and the number will raise when more people vote.
Title: Re: Count votes public.
Post by: KYnetiK on October 24, 2008, 10:13:31 am
I think that once everyone has voted, the console area should display the positive percentage (ie the % (or num players) supporting the vote).

This is more for map changes, but if the vote is successful, a prompt should display that the vote is being carried forward eg 'you will be warping to [map] in 54321'
Title: Re: Count votes public.
Post by: UnknownSniper on October 24, 2008, 10:46:13 am
Eh, this looks very pointless, what does it matter how many people voted for the map? Many servers edit the percentage needed for vote(s) to pass, so this wouldn't help in any way.
Title: Re: Count votes public.
Post by: Gotfryd on October 24, 2008, 11:19:51 am
Many servers edit the percentage needed for vote(s) to pass

Then percentage needed should also be shown.
F12, I support. It would be nice if it would show something like this:

map vote ctf_Laos
F12 - yes F11 - no
4 players voted yes (40%, 50% needed to pass vote)
3 players voted no (30%)
Title: Re: Count votes public.
Post by: UnknownSniper on October 24, 2008, 12:05:41 pm
What does it matter though if you can't see who did F11 or F12? The percentage isn't going to change any. =/
Title: Re: Count votes public.
Post by: Bjarne Betjent on October 24, 2008, 12:14:45 pm
Eh, this looks very pointless, what does it matter how many people voted for the map? Many servers edit the percentage needed for vote(s) to pass, so this wouldn't help in any way.

It's pretty usefull to know how ur vote is going.
Title: Re: Count votes public.
Post by: UnknownSniper on October 24, 2008, 12:18:07 pm
Eh, this looks very pointless, what does it matter how many people voted for the map? Many servers edit the percentage needed for vote(s) to pass, so this wouldn't help in any way.

It's pretty usefull to know how ur vote is going.

Well, I guess everyone has an opinion on it. Either way, this can be scripted, a climb server I used to occupy used something like this. :p
Title: Re: Count votes public.
Post by: KYnetiK on October 24, 2008, 12:19:10 pm
Knowing the % needed is always handy, and sometimes one is keen to know where the affirmative stand from it. You can know where votes are counting. Plus when it comes to kicking people, you can have that extra giggle when all players f12'd on the printscreen.

It makes the whole vote process seem less farcical when the entire status of it is displayed, and the result isnt just thrust upon you. Ergonomic design ftw
Title: Re: Count votes public.
Post by: Gotfryd on October 24, 2008, 02:35:36 pm
What does it matter though if you can't see who did F11 or F12? The percentage isn't going to change any. =/

I don't think we should see who voted, only how many people voted for yes and how many for no.
Why? Because we would like to know whether a vote failed because many people were against, or merely because no one voted.
Title: Re: Count votes public.
Post by: scarface09 on October 24, 2008, 05:22:48 pm
F12, it should have a count with a timelimit for voting - for example 30 seconds of voting.
Title: Re: Count votes public.
Post by: KYnetiK on October 24, 2008, 11:00:34 pm
F12, it should have a count with a timelimit for voting - for example 30 seconds of voting.

I thought it already did that? Or do you mean time per person rather than the vote as a whole?
Title: Re: Count votes public.
Post by: Wormdundee on October 25, 2008, 12:43:59 am
Sounds somewhat like how Rock the Vote works in Team Fortress 2.

It shows percentage of votes for each map listed and the percentage needed on various other types of votes (a usual one is alltalk on or off).
Title: Re: Count votes public.
Post by: Bjarne Betjent on October 25, 2008, 09:12:41 am
It's just like when you call a vote in Call of duty.
Title: Re: Count votes public.
Post by: amb2010 on October 25, 2008, 11:14:30 am
Well, I guess everyone has an opinion on it. Either way, this can be scripted, a climb server I used to occupy used something like this. :p

I think the topic is for the built in votekick/votemap not the nifty little !nextmap in most climb servers :P

I F12 this because it helps let you know why the vote failed(no one voted or more voted F11)
Title: Re: Count votes public.
Post by: BombSki on October 25, 2008, 01:02:17 pm
I F12 this because it helps let you know why the vote failed(no one voted or more voted F11)
voting f11 or not voting is the same

f12 for this anway
Title: Re: Count votes public.
Post by: Biscuiteer on October 25, 2008, 04:28:19 pm
I f12 this because it makes it harder for hackers to hide, with their fancy anti-vote-kick measures.
Title: Re: Count votes public.
Post by: Gotfryd on October 26, 2008, 05:39:38 am
I F12 this because it helps let you know why the vote failed(no one voted or more voted F11)
voting f11 or not voting is the same

I don't agree. Some people are "narrow-minded" (I don't mean by this that they're stupid, but when they focus on something (killing enemies for example), they hardly notice other things), so they don't notice vote at all and that's why they don't vote (vote "window" is realtively small).
Title: Re: Count votes public.
Post by: BombSki on October 26, 2008, 10:14:23 am
I F12 this because it helps let you know why the vote failed(no one voted or more voted F11)
voting f11 or not voting is the same

I don't agree. Some people are "narrow-minded" (I don't mean by this that they're stupid, but when they focus on something (killing enemies for example), they hardly notice other things), so they don't notice vote at all and that's why they don't vote (vote "window" is realtively small).

im just saying that, afaik, the server doesnt even know wether someone presses f11 or doesnt press anything at all, it only counts the f12 votes.
Title: Re: Count votes public.
Post by: KYnetiK on October 26, 2008, 11:31:43 am
As far as Im aware, once a vote started, a timer will begin, and people must vote within that alotted time.

Once everyone has voted the timer ends, however if someone hasnt voted in that timeframe then their votecounts as  F11.

The game should imo differentiate between the 3 - positive, negative, and null. I know this shouldnt be a drama to program.
Title: Re: Count votes public.
Post by: Gotfryd on October 26, 2008, 11:42:17 am
im just saying that, afaik, the server doesnt even know wether someone presses f11 or doesnt press anything at all, it only counts the f12 votes.

All right, now i understand what you wanted to say.
If you're right, then it'd be nice if game'd differentiate between F11 and nothing, as KYnetiK said.
Title: Re: Count votes public.
Post by: BombSki on October 26, 2008, 02:26:36 pm
i still dont agree with it. people who dont want to change map shouldnt be bothered in their gameplay for pressing f11 everytime someone votes. it would be nice to see how many people voted for f12, but the vote system isnt great as it is anyway. for example people who join after the vote has started cant vote
Title: Re: Count votes public.
Post by: Gotfryd on October 26, 2008, 02:38:20 pm
I put myself not clear. I do agree that no vote should count as F11 in calculating vote pass; I'd only want Soldat to know if it counts someone's vote as no because he did vote F11 or because he just didn't vote at all. Then that knowledge could be displayed for players, as I've described above.
Title: Re: Count votes public.
Post by: echo_trail on October 27, 2008, 03:29:59 am
Added a poll for ya'll to enjoy.
Title: Re: Count votes public.
Post by: Gotfryd on October 27, 2008, 03:33:31 am
Thanks, echo_trail.
Title: Re: Count votes public.
Post by: STM1993 on October 27, 2008, 07:38:50 am
A strong F12, for all the simple reason: Helps to see why a vote has failed/succeeded, and whether it fails when its suppose to succeed, and succeeds when its supposed to fail.

One more problem though: What if new players were to join the server halfway?
Title: Re: Count votes public.
Post by: KYnetiK on October 27, 2008, 08:15:12 am
Quote
i still dont agree with it. people who dont want to change map shouldnt be bothered in their gameplay for pressing f11 everytime someone votes.

Im not saying they should be bothered. What i meant was, the engine would differientate between a no-vote and F11 for statistic display purposes. So a no-vote would effectively function as F11, it would just display the number of those who physically chose F12, F11, or those that left it.





Quote
people who join after the vote has started cant vote

This makes sense IMO. Like I said, when a vote initiated a timer began. They cant participate in the current vote if they join the server and that timer is active. They can vote on the next vote.


Quote
Helps to see why a vote has failed/succeeded, and whether it fails when its suppose to succeed, and succeeds when its supposed to fail.
Title: Re: Count votes public.
Post by: Bjarne Betjent on October 27, 2008, 10:19:02 am
A strong F12, for all the simple reason: Helps to see why a vote has failed/succeeded, and whether it fails when its suppose to succeed, and succeeds when its supposed to fail.

One more problem though: What if new players were to join the server halfway?

They shouldnt be able to see the vote imo. And they should count as neutral.
Title: Re: Count votes public.
Post by: Gotfryd on October 27, 2008, 03:37:33 pm
One more problem though: What if new players were to join the server halfway?

Afaik players cannot vote during two minutes after they joined, so i think problem doesn't exist.
Title: Re: Count votes public.
Post by: Ziem on October 28, 2008, 11:56:49 pm
One more problem though: What if new players were to join the server halfway?

Afaik players cannot vote during two minutes after they joined, so i think problem doesn't exist.
They can't *cast votes* but still they can *vote*.
Title: Re: Count votes public.
Post by: Gotfryd on October 29, 2008, 01:52:20 am
They can't *cast votes* but still they can *vote*.

Thanks for correcting me.
In that case I think they shouldn't be able to vote. One reason to do so is that they cannot know if a votekick is deserved or just a stupid joke. Another reason is that if they join for example 3 seconds before the end of the vote they wouldn't have time to vote, but still they would be counted as F11.
Title: Re: Count votes public.
Post by: Bjarne Betjent on October 30, 2008, 10:39:32 am
Bump this gg idea.