Official Soldat Forums

Soldat Talk => Game Improvements / Suggestions => Topic started by: MetalWarrior on October 28, 2008, 08:51:32 am

Title: Scenery Verification
Post by: MetalWarrior on October 28, 2008, 08:51:32 am
I would like to see some scenery verification (checksum?) similar to the map checking to make sure everyone is using the same scenery as the server.

I really think those people replacing their sceneries with transparent ones to gain an advantage over other players should have that privilege taken away from them. Anyone can do it but the 'good guys' and the ignorant are the ones that lose out.
Title: Re: Scenery Verification
Post by: KYnetiK on October 28, 2008, 08:57:01 am
cant argue with this.
Title: Re: Scenery Verification
Post by: ~Niko~ on October 28, 2008, 09:40:18 am
well, in fact i replace cloud sceneries, and the huge ones for lil' transparent pixels, but not trying to gain advantadge, it's because my computer is crap and it can't show up  maps with lots of sceneries -> lag. So don't touch this...
Title: Re: Scenery Verification
Post by: miketh2005 on October 28, 2008, 12:31:03 pm
F12, if you lag during custom maps, either A. Purchase another computer from Ebay for 50$ just to play Soldat on, or B. Play on servers with default maps. Maybe there should be an additional option to take away the scenery that are in the backround, but not hiding the player?
Title: Re: Scenery Verification
Post by: ~Niko~ on October 28, 2008, 01:30:02 pm
Maybe there should be an additional option to take away the scenery that are in the backround, but not hiding the player?
err i like it.
Title: Re: Scenery Verification
Post by: Rook_PL on October 28, 2008, 01:52:25 pm
This is absolutely great idea. Totally F12. I'm fed up with these guys seeing you behind their transparent sceneries...
Title: Re: Scenery Verification
Post by: homerofgods on October 28, 2008, 03:40:06 pm
f11, think people
Title: Re: Scenery Verification
Post by: Toumaz on October 28, 2008, 04:06:45 pm
Agreed muchly, this would be awesome to have.

f11, think people
'k.
Title: Re: Scenery Verification
Post by: jrgp on October 28, 2008, 04:21:40 pm
I really think those people replacing their sceneries with transparent ones to gain an advantage over other players should have that privilege taken away from them. Anyone can do it but the 'good guys' and the ignorant are the ones that lose out.
I'm willing to bet that a lot of people have replaced all of their sceneries with transparent ones. F12!

f11, think people
What? Surely, that f11 must be a typo, right?
Title: Re: Scenery Verification
Post by: BombSki on October 28, 2008, 06:12:48 pm
what about practical problems? eg: server doesnt have the scenery / file transfers are disabled and client is missing scenery
Title: Re: Scenery Verification
Post by: Toumaz on October 28, 2008, 06:17:28 pm
what about practical problems? eg: server doesnt have the scenery / file transfers are disabled and client is missing scenery
Client missing scenery could just be handled the way it is right now - a random rectangular bitmap would be created (might be mistaken about this, but I recall being explained this is what is done; a dev could most likely shed some light on that particular issue). As for the server not having a scenery file, I could imagine two scenarios: a checksum being generated for 'all' scenery files, or one of a relatively smaller size for every single one, that's then sent to the server which checks if it's the correct one.  ... Not that I know how the current map checksum is implemented whatsoever, but my two cent.
Title: Re: Scenery Verification
Post by: Ziem on October 29, 2008, 12:20:44 am
F12 of course...
Title: Re: Scenery Verification
Post by: Gotfryd on October 29, 2008, 02:01:07 am
For me it's F12.
Also I agree that
Maybe there should be an additional option to take away the scenery that are in the backround, but not hiding the player.

MetalWarrior/some mod - can you add a poll?
Title: Re: Scenery Verification
Post by: MetalWarrior on October 29, 2008, 10:02:00 am
can you add a poll?
Done.
Title: Re: Scenery Verification
Post by: Biscuiteer on October 29, 2008, 03:39:35 pm
This is a good idea, and perhaps even expand this for ALL graphics and sounds used, for example covering the weapon graphics so pink grenades can't be used anymore.

F12
Title: Re: Scenery Verification
Post by: Ziem on October 29, 2008, 03:44:03 pm
This is a good idea, and perhaps even expand this for ALL graphics and sounds used, for example covering the weapon graphics so pink grenades can't be used anymore.

F12
It was discussed before... f11, Soldat should be moddable. Also, what's wrong with pink nades? I'd use gamma tweaks then, so it wouldn't really affect me (and others after certain time).
Title: Re: Scenery Verification
Post by: Gotfryd on October 29, 2008, 04:09:48 pm
perhaps even expand this for ALL graphics and sounds used, for example covering the weapon graphics so pink grenades can't be used anymore.

I think this could be used in some official matches, but not in everyday games - as Ziem said, Soldat should remain moddable.
Also, there once was a thread about something similar (http://forums.soldat.pl/index.php?topic=16766.0), created by me. Take a look if you want. And vote in the poll, I'd be glad to see some more votes :)
Title: Re: Scenery Verification
Post by: Ziem on October 29, 2008, 04:21:04 pm
No it shouldn't... It's allowed in every league, and there a lot of players who play league matches with their fav mods/mod mixes.
Removing scenery, however, isn't allowed.
Title: Re: Scenery Verification
Post by: MeMM00 on October 29, 2008, 04:24:28 pm
+1 soldat should remain mod able, i made a cool looking helmet for myself and now my guy looks like a paintball-ist, now i wanna make him some other things, like masks and camo and reaper cover and bivak mask, maybe i could make him a towel-ist! if ya know what i mean
Title: Re: Scenery Verification
Post by: scarface09 on October 30, 2008, 05:47:42 am
F12...mods should be able to be disabled on servers.

BTW!! Why did my previous post get deleted??
Title: Re: Scenery Verification
Post by: MetalWarrior on November 15, 2008, 11:50:58 am
+1 soldat should remain mod able
This is referring to scenery in particular, not other mods.

Consider a map that uses scenery heavily. If someone modifies the scenery (essentially changing the map) they can gain a clear advantage.

Two people in exactly the same scenario only one with modified scenery:

(http://www.lewymati.yoyo.pl/uploads/199s.JPG)

There is, however, a clear technical argument against something like this. Just thought I'd bring this up again to get some more opinions.
Title: Re: Scenery Verification
Post by: STM1993 on November 16, 2008, 09:57:20 pm
Soldat should remain moddable - there are reasons why I mod Soldat for my own preferences. But about scenery...

+1 soldat should remain mod able
This is referring to scenery in particular, not other mods.

Consider a map that uses scenery heavily. If someone modifies the scenery (essentially changing the map) they can gain a clear advantage.

Two people in exactly the same scenario only one with modified scenery:

(http://www.lewymati.yoyo.pl/uploads/199s.JPG)

There is, however, a clear technical argument against something like this. Just thought I'd bring this up again to get some more opinions.

At the same time, I've once played a map, whereby they actually put explicit pictures in them, and I found that very violating. So I edited away THAT scenery. If this system were to be made, it's gonna force us to see stuff we don't wanna see. Or perhaps I only wanted to change the colour of the grass from green to blue, nothing more.

Also, editting the scenery is actually a double-edged sword, not a 100% advantage. You can see others hiding, but if you wish to hide in the scenery, you're gonna have problems hiding because you may end up hiding in a position where you can be seen and you don't even know it. You also cannot really find/see crates which you can use to avoid bullets or have grenades thrown to them to create an instant explosion. Besides, it's gonna kill away some elements in Soldat.

I strongly detest the modifying of sceneries, but there are also disadvantages to modifying the sceneries, and the method to check the sceneries may be complicated.
Title: Re: Scenery Verification
Post by: Gotfryd on November 17, 2008, 02:41:13 am
STM, someone can change opacity only: that way he would see others through that scenery, but at the same time he would know where scenery is (and so he would be able to hide effectively).
But I see your point.
I think it'd be best to have the ability to change background scenery, and not being allowed to change scenery behind which players can hide (like Niko said).