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Soldat Talk => Game Improvements / Suggestions => Topic started by: L[0ne]R on January 13, 2009, 01:58:15 pm

Title: Nade detonation
Post by: L[0ne]R on January 13, 2009, 01:58:15 pm
You know how in Soldat grenades explode on impact when they hit a scenery or enemy's head? Of course that's cool and effective and makes grenades much easier to use but that's not how grenades really work (at least ordinary grenades). I think Soldat could use an option to change this setting. This would be a great addition to realistic servers or TrenchWars.

I'd like to hear your thoughts on this topic - Cons? Pros? Where, when and how would it be useful? Should this be implemented at some point? Is there anything you don't like about the grenades we have now?
Title: Re: Nade detonation
Post by: Sir Jeremy on January 13, 2009, 02:08:54 pm
I in my opinion like how the grenades are currently. 

Dont real grenades explode on impact too..at least some of them, I believe.
Even though it's an interesting idea L[0ne]R, I think people like how the nades are currently. ;)
Why don't you add a poll or something so people can vote. ;)
Title: Re: Nade detonation
Post by: Banksey on January 13, 2009, 02:31:37 pm
Soldat's not supposed to be realistic...
Title: Re: Nade detonation
Post by: Sir Jeremy on January 13, 2009, 02:42:14 pm
True, so it might just be a good idea for realistic servers/players..mhm. ;)
Title: Re: Nade detonation
Post by: LtKillroy on January 13, 2009, 04:13:57 pm
Option: Yes.
Forced: No.

Being turned on it would be a major nerf to grenades, but being an option is obviously a better choice. Maybe just a WM option
Explode on Contact, 1=yes, 0=no. Something like that.
Title: Re: Nade detonation
Post by: xurich on January 13, 2009, 04:18:12 pm
I in my opinion like how the grenades are currently. 

as opposed to, "I, in somebody else's opinion, like how the grenades are currently"??// weirdo

anyway I can see its purpose in trenchwars and what have you, but I don't like the idea at all for normal
Title: Re: Nade detonation
Post by: Serial K!ller on January 13, 2009, 05:09:27 pm
I would like this idea if you would be able to 'time' the explosion by holding the throw button like in some FPS games(the longer you hold it the closer it will explode when you throw it), would make grenades more tactical.
Title: Re: Nade detonation
Post by: Lord Frunkamunch on January 13, 2009, 05:30:44 pm
^You know, that could actually work. How would you throw it different distances, though? Maybe flicking the mouse in the direction you want to throw it, and the speed at which you do so determines the speed the grenade flies...

Would be nice to try out just to see if it's feasible; if it was done right it could give a more interactive feel to nade throwing, but if is was under sensitive or too much so it could ruin nades.
Title: Re: Nade detonation
Post by: L[0ne]R on January 13, 2009, 05:53:18 pm
Oh, I never said that the original nades suck and should be replaced with ones I mentioned. I'm totally happy with the ones we have now, but I think there should be more customisation of how they work. Lots of Soldat's features can be set to be more realistic (fall damage, weapon recoil), but there are no options for grenades.

Soldat's not supposed to be realistic...

It's sad that coments like this one are in every thread that mentions "realistic" features.
Yes, Soldat is not supposed to be realistic, BUT it has real guns, somewhat real physics, bullet drop-off, ricochet, realistic mode, those kinds of things that a completly "unrealistic" shooter wouldn't have. A LOT of things in Soldat are realistic, so why not to have few more?


P.S. added poll (thx Sir Jeremy for suggestion ;) )
Title: Re: Nade detonation
Post by: ZomgProniss on January 13, 2009, 07:01:41 pm
Dont real grenades explode on impact too..at least some of them, I believe.

depends on how hard you throw them =P

but i like this idea
Title: Re: Nade detonation
Post by: chutem on January 13, 2009, 07:27:51 pm
I think it would be good, F12. As an option, not default though.

It would make colliders so much more useful and tactical
Title: Re: Nade detonation
Post by: tehsnipah on January 13, 2009, 10:13:10 pm
I like your idea, definitely. First time when I played soldat, I've always hated when I was hiding in bunker, then they nade me and kill me; usually, I said "hacker!!". Hmm.... But the body part suggestion is similar to my suggestion...
Title: Re: Nade detonation
Post by: croat1gamer on January 14, 2009, 11:15:26 am
well, i would f11 cause it would ruin my beautiful kamikaze tactics
but it would help on some other occasions, like hiding behind coliders, so its 50% good 50% bad
but because it would be adjustabe for the nades to blow on impact, i f12 this one
Title: Re: Nade detonation
Post by: STM1993 on January 14, 2009, 11:27:58 am
I'd F12 this as an option. No explanation needed.
Title: Re: Nade detonation
Post by: daphenomena on January 14, 2009, 12:05:49 pm
That would be a really nice feature, yes for this one :D
Title: Re: Nade detonation
Post by: Gotfryd on January 14, 2009, 02:19:17 pm
I think it would be good, F12. As an option, not default though.

Agreed.

Soldat's not supposed to be realistic...

Soldat has real guns, somewhat real physics, bullet drop-off, ricochet, realistic mode, those kinds of things that a completly "unrealistic" shooter wouldn't have. A LOT of things in Soldat are realistic, so why not to have few more?

I agree! And there's Realistic mode in Soldat after all, I hope it's name is self-explanatory :)

Do you know there's another thread about the same topic?
http://forums.soldat.pl/index.php?topic=31617.0
(I've asked SatH to merge them)
Title: Re: Nade detonation
Post by: L[0ne]R on January 14, 2009, 05:25:18 pm
Do you know there's another thread about the same topic?
http://forums.soldat.pl/index.php?topic=31617.0
(I've asked SatH to merge them)

No, sorry, I didn't know. :/ Since there's no common name for this kind of topic, I couldn't really check if there is one already..
Title: Re: Nade detonation
Post by: Gotfryd on January 15, 2009, 09:34:47 am
No, sorry, I didn't know. :/ Since there's no common name for this kind of topic, I couldn't really check if there is one already..

Don't worry, some admin will fix it and there will be no problem.
The funny thing is that in your thread poll shows 70% support, whereas in the one I mentioned poll shows only 35% support :P
Maybe it's because you suggest it to be optional.
Title: Re: Nade detonation
Post by: homerofgods on January 15, 2009, 11:40:58 am
this is soldat, not real life.
Title: Re: Nade detonation
Post by: L[0ne]R on January 15, 2009, 09:29:00 pm
this is soldat, not real life.
NO WAI! You're lying!



Don't worry, some admin will fix it and there will be no problem.
The funny thing is that in your thread poll shows 70% support, whereas in the one I mentioned poll shows only 35% support :P
Maybe it's because you suggest it to be optional.

Could be. I've read the other post and IMO it's not as clear about how this feature should be added. I guess people understood it differently from what author had in mind.


Title: Re: Nade detonation
Post by: Lt. Sprizz on January 15, 2009, 09:50:31 pm
this is soldat, not real life.
   Wow, why does every1 say that when a realistic idea is presented to the pbulic? Do you think the developers sat in a room thinking about soldat, saying things like "One gun needs to be an Ak," and some1 standing up and shouting "This is Soldat, NOT real life! We need to make up a kind of laser cannon that shoots kittens at a high enough velocity that they can blow up walls and put THAT in the game!" (btw, that would be a cool game improvement ;D)

   No. No one thinks like that. I'm tired of ideas being shot down because "this is soldat, not real life." Maybe we can make it more like real life. I think that's kind of what we're going for, actually :-\

I think it would a cool option to have, especially for different servers. F12
Title: Re: Nade detonation
Post by: boer on January 16, 2009, 09:02:02 am
Havent read the other posts.. but the developers should disable the nade proxy explode, play and report to us whether its more fun or not. Chances are that it sucks...
EDIT : Sucks because its soo easy to disable it, it must have been tested already and idea discarded.
Title: Re: Nade detonation
Post by: tendulker on January 20, 2009, 10:05:08 pm
Don't real grenades explode on impact too..at least some of them, I believe.

Nope, not in war movies. They just sit there with the victim staring at the nade until it blows their face off. Only problem is that it nerfs nades a lot. No more throwing a nade at someones feet in midair or throwing a nade at someone hiding in a box or something. The only way to kill those guys would be with a saw, m79, or law, but what if you don't have any of those? For this reason, this should be only realistic.

f11, unless only realistic.
Title: Re: Nade detonation
Post by: Gotfryd on January 21, 2009, 04:59:57 am
There are two types of grenades: one explode only after certain amount of time, another type explode when they hit anything.

Personally I think grenades are somewhat overpowered, so this nerf may be not pointless.
Title: Re: Nade detonation
Post by: tendulker on January 22, 2009, 07:03:08 pm
Yeah, but this would mean a very big change in gameplay, which might be a good thing, and probably, the generally conservative soldat community wouldn't accept it.  :'(