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Soldat Maps & Mapmaking => CTF/INF maps => Topic started by: MaVeRiCk/PaT0! on January 21, 2009, 10:49:31 pm

Title: 2 New CTF - CS maps
Post by: MaVeRiCk/PaT0! on January 21, 2009, 10:49:31 pm
ctf_FY_Pool_Day

By MaVeRiCk/PaT0!
__________________

(http://tms.jrgp.org/?act=map_thumbnail&id=1043) (http://tms.jrgp.org/?overview=1043)
(^Click To Enlarge^)

Screenshots:

(http://tms.jrgp.org/?act=screenshot_thumbnail&scn=1&id=1043) (http://tms.jrgp.org/?act=download&sa=scr&scn=1&map=1043) (http://tms.jrgp.org/?act=screenshot_thumbnail&scn=2&id=1043) (http://tms.jrgp.org/?act=download&sa=scr&scn=2&map=1043) (http://tms.jrgp.org/?act=screenshot_thumbnail&scn=3&id=1043) (http://tms.jrgp.org/?act=download&sa=scr&scn=3&map=1043)

________________________________________

Download (http://tms.jrgp.org/?download=1043)(http://tms.jrgp.org/index.php?act=image_download_count&id=1043) / Rate on TMS (http://tms.jrgp.org/?map=1043)
________________________________________

This map is hosted by jrgp's Soldat Mapping Showcase (http://tms.jrgp.org/)








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ctf_CS_747

By MaVeRiCk/PaT0!
__________________

(http://tms.jrgp.org/?act=map_thumbnail&id=1044) (http://tms.jrgp.org/?overview=1044)
(^Click To Enlarge^)

Screenshots:

(http://tms.jrgp.org/?act=screenshot_thumbnail&scn=1&id=1044) (http://tms.jrgp.org/?act=download&sa=scr&scn=1&map=1044) (http://tms.jrgp.org/?act=screenshot_thumbnail&scn=2&id=1044) (http://tms.jrgp.org/?act=download&sa=scr&scn=2&map=1044) (http://tms.jrgp.org/?act=screenshot_thumbnail&scn=3&id=1044) (http://tms.jrgp.org/?act=download&sa=scr&scn=3&map=1044)

________________________________________

Download (http://tms.jrgp.org/?download=1044)(http://tms.jrgp.org/index.php?act=image_download_count&id=1044) / Rate on TMS (http://tms.jrgp.org/?map=1044)
________________________________________

This map is hosted by jrgp's Soldat Mapping Showcase (http://tms.jrgp.org/)



They're old projects but I just started making them a few days ago. I finished the whole work today. Any suggestions, improvements, flaws, or anything plz post.


Bye!
sorry, bad English...

Title: Re: 2 New CTF - CS maps
Post by: zakath on January 22, 2009, 04:52:56 am
I like the look of these maps and all the details in the map I especially like that 747 map other then that I can't give you much constructive criticism as I dont play CS
Title: Re: 2 New CTF - CS maps
Post by: Ragnaros on January 23, 2009, 12:26:10 pm
ZOMGNESS!!! fy_poolday! xD
thats a legendary map in cs ;D and now i can see wonderful copy of it! yay! 10/10
and 747... thats freaky awesome too!
i wish too see inf_cs_747 at Leo's infiltration ;D
Title: Re: 2 New CTF - CS maps
Post by: MaVeRiCk/PaT0! on January 23, 2009, 10:38:51 pm
Quote
I like the look of these maps and all the details in the map I especially like that 747 map other then that I can't give you much constructive criticism as I dont play CS
yeah... I don't play CS too (my ping is too high)...

but since my tw_wildwest, I've been trying some maps for diferent gamemodes which I'm not used to.

Quote
ZOMGNESS!!! fy_poolday! xD
thats a legendary map in cs ;D and now i can see wonderful copy of it! yay! 10/10
and 747... thats freaky awesome too!
i wish too see inf_cs_747 at Leo's infiltration
Thx, but an inf version is not in my plans at the moment. ;D

I made some little improvements on both maps today. cs_747 get I just uploaded the updated versions into TMS. Download links still the same I guess and I did not update the screens because the maps haven't changed their visuals drastically.

Bye!
srry, bd nglsh...




edit: 747 updated
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I looked for some obstacles in the map which I think might confuse the player.
http://img144.imageshack.us/img144/4412/747insideaj4.jpg (http://img144.imageshack.us/img144/4412/747insideaj4.jpg)
Inside the plane, I increased the transparency of bg chairs and the contrast with the obstacle chairs are more visible.
With those bags in the lower part I changed the colors and increased the transparency of the bg too.
http://img145.imageshack.us/img145/2720/747tunnelgc0.jpg (http://img145.imageshack.us/img145/2720/747tunnelgc0.jpg)
The collumns inside the tunnels doesn't have colliders anymore, and to prevent spraying or easy-camping I added those boxes. I also fixed the glasses on that room which gives access to the tunnel (they were in front of the player, when should be behind it, as part of the background).

Thanks. 
Title: Re: 2 New CTF - CS maps
Post by: scarface09 on January 24, 2009, 09:20:22 am
747, omg brings back memories, and the fy_poolday looks sweet!
Title: Re: 2 New CTF - CS maps
Post by: Avarax on January 25, 2009, 08:23:40 am
a problem that I see with 747 (although beautifully designed), is that it doesn't feature enough routes. most cs maps give the player a huge variety of options where to go, where to camp and where to backstab the enemy. This map looks like it consists of only 2 routes that aren't even really connected to each other. I would suggest making the cockpit accessable. you could be able to climb through its window and then access the airport build through some vent.
Title: Re: 2 New CTF - CS maps
Post by: smiluu on January 25, 2009, 03:20:17 pm
Yay! Pool day my favorite cs map! Looks nice, good work!
However, I wonder why people has a huge fetish into cs maps, why not doing quake3 maps for example?
Or better.. Doing your own maps! :oo

3/5
Title: Re: 2 New CTF - CS maps
Post by: MaVeRiCk/PaT0! on January 25, 2009, 05:46:02 pm
a problem that I see with 747 (although beautifully designed), is that it doesn't feature enough routes. most cs maps give the player a huge variety of options where to go, where to camp and where to backstab the enemy. This map looks like it consists of only 2 routes that aren't even really connected to each other. I would suggest making the cockpit accessable. you could be able to climb through its window and then access the airport build through some vent.
Well in my original sketch I planned some connections between those routes and a possibility to enter the plane by the top but I thought that many routes could be a problem into some CS maps. Thx for this tip. =]
 
I worked on a new update today, trying to create more possibilities for players move through the map (I hope that this could solve the problem):
http://img110.imageshack.us/img110/5243/747arj9.jpg (http://img110.imageshack.us/img110/5243/747arj9.jpg)
http://img294.imageshack.us/img294/6710/747bbi0.jpg (http://img294.imageshack.us/img294/6710/747bbi0.jpg)

Quote
Yay! Pool day my favorite cs map! Looks nice, good work!
However, I wonder why people has a huge fetish into cs maps, why not doing quake3 maps for example?
Or better.. Doing your own maps! :oo
I started an adaptation of DM-Deck16][ from UT once, but my pc broke and I lost the file (and the motivation). =(
But those are my first CS-style after a few years making maps. I think I like to create my own maps... XD



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edit:
I also uploaded a version of pool day with more jet, for non-R/S. (http://tms.jrgp.org/?map=1049)



Thanks and Bye!
sorry, bad English
Title: Re: 2 New CTF - CS maps
Post by: gens on November 16, 2009, 09:04:40 pm
747 looks najs
Title: Re: 2 New CTF - CS maps
Post by: duz on November 16, 2009, 10:58:58 pm
Woooow! Nice Maverick!