What's a gostek? What's a WM? A gostek is the name for the player skin in Soldat. WM is the abbreviation for "weapons mod," which refers to the file weapons.ini and [to a lesser degree] weapons_realistic.ini. These files control the actual behavior of the guns in-game. |
Tip: While making weapons-gfx -2 versions is often just a matter of simply copying, pasting, and flipping, Gostek alignments can be different and will need to be made slightly different for the "-2" version in order for it to look similar to the other side in-game. Notable examples include ramie [upper arm] and biodro [pelvis]. |
Be aware that modifying animations can prevent online play.i think that you can use modified animations in online games, but i dont know exactly cause the most of mine tries have failed, i think lord ivahn should know it (mecha soldat mod)
You haven't wrote anything about the maximum size of parts of gostek and weapons-gfx (for gostek it's as I good remember 48x48 and for weapons-gfx 64x64.In-Soldat message is wrong, because real limits are:
- Fixed weapon and gostek graphic restrictions (weapons no larger than 64x64, gostek 16x16).
In-Soldat message is wrong, because real limits are:Quote from: Soldat - Manual- Fixed weapon and gostek graphic restrictions (weapons no larger than 64x64, gostek 16x16).
One thing that amazed me is that you wrote about that interface-gfx can't be used too make good weapon-gfx. For weapons in standard size (like for e.g. are made by me) can be easily done by resizing into 30% size of int-gfx and then filled with the colour pixels from the int-gfx in places where black lines are.
Why you wrote that rest of sounds except weapon sounds are not very important? I'd say that in good mod the good sounds of steps, flag capture and all that stuff makes better feeling of climete of mod than weapon-sfx.
You haven't wrote anything about the maximum size of parts of gostek and weapons-gfx (for gostek it's as I good remember 48x48 and for weapons-gfx 64x64.
You haven't wrote anything about sparks-gfx.
Nothing about bots? Any little word about ranny graphics? Short touturial about how too make good placement of parts of guns in weapons-gfx (magazines can make a lot of trouble sometimes)? Nothing about how to prevent bigger problems or some strange situations when modding weapons.ini?
Btw: Anims can be used online when changed but it really depends of it's type and what you've changed.
In general people who used resized interface gfx to make ingames haven't been that successful: SAC is a prime example. You can make it work the same way you can resize actual images for menu guns, but isn't it then kind of ironic that most modders seem to be against resizing for menu guns yet feel that doing it for ingames is okay?
I'll take it off the day I see resized ingames looking better than what I can do.
why not some guides on weapon shading and such..
One thing I do want to stay away from are tutorials, especially menu gun tutorials. I'll leave that up to you guys, since those are techniques and they tend to be a bit biased depending on each person's own style. I'm really against the whole infatuation with menu gun graphics, since I've downloaded too many mods that look pretty good at first but turn out to be total crap gameplay-wise.