Official Soldat Forums

Soldat Interface Mods & Mod Making => Modding Ideas / General Discussions => Topic started by: Gnoblar on February 08, 2009, 10:05:15 pm

Title: Soldat 2057AD Redux Last update: 29th of June
Post by: Gnoblar on February 08, 2009, 10:05:15 pm
Soldat 2057AD
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/Banner.png?t=1240460917)

-A mod by Gnoblar-

People who have helped and/or helping with the mod:
Mangled* (http://forums.soldat.pl/index.php?action=profile;u=5192)
croat1gamer (http://forums.soldat.pl/index.php?action=profile;u=12001)
Blackheepboy (http://forums.soldat.pl/index.php?action=profile;u=4891)
HeavyMetal.Penguin91 (http://forums.soldat.pl/index.php?action=profile;u=13678)
-Skykanden- (http://forums.soldat.pl/index.php?action=profile;u=4760)
MattH (http://forums.soldat.pl/index.php?action=profile;u=10885)
scout
Niko

Update 29th of June:


Ok.

-Sounds are now being edited by scout, who is a legend.
-Interface is being made by Niko, who is a tank.
-gosteks by scout as well.
-weapons-gfx, map and weapons.ini are being completed.
-Tweaks made to MP-5, Ruger and Barrett variants in weapons.ini



Update June 2nd:

Official Trailer (http://files.filefront.com/13841280)
Official Trailer YouTube (http://www.youtube.com/watch?v=ylVy8vVLKk0)

What you must do to help me:
-Say it's cool
-Say the sfx are cool.
-COMMENT ON WEAPONS BALANCE fiddle with it, remember the roles of the weapons though. Don't just say what's bad, say how.
-Play it.
-Tell me the flaws in my map (there are a LOT)
-Tell me anything you'd like to see included.

You're off the map:     
HERE BE BETA (http://files.filefront.com/2057ADzip/;13767951;/fileinfo.html)

Oh whoops: Here be my map (Not yet finished, but close to it) (http://files.filefront.com/Berlinzip/;13767992;/fileinfo.html)


Update 15th of May:

Weapon Loadouts and jobs:

1. Deagle Variant (Current name: Dual X43 Kryteks)
Role: N/A
-Medium range assault weapon.
-High damage, slow fire, average reload.
-Movement Arc.

2. MP-5 Variant (Current Name: GGI Hellfire)
Role: Assaulting, attacking. Hellfire is very inaccurate and spray-and-pray applies to it.
-High fire-rate
-High Damage
-Very Inaccurate
-Low ammo, descent reload.

3. AK-74 Variant (Current name: X53 Railrifle)
Role: Defending/Attacking, used to finish off enemies and assault. Very deadly, and used to kill quickly, but low ammo let's it down, preventing you from killing en-mass.
-Very high damage, Accurate
-Longer reload
-limited ammo (21)

4. Steyr Variant (Current name: L36 Pulse Rifle)
Role: Pinning, damaging enemies from a distance. Being accurate and long-ranged, the L36 is very useful for shooting into packs of approaching enemies, weakening them all.
-High accuracy, low damage
-Lot's of bullets
-Slowish reload

5. Spas 12 Variant (Current Name: GGI 53 Shotgun)
Role: Assaulting on point. High damage, low range, the shotgun is used for getting rid of all enemies within close quarters (Buildings).
-High Damage
-Arcing Bullets, low range.
-5 bullets.

6. Ruger Variant (Current Name: X7 Gauss Rifle)
Role: Picking off enemies, use cautiously, it's not for attacking or defending, it's to hold the centre of the map with.
-Very accurate
-2-shot kill max.
-5 shots, descent reload
-Fire interval lets it down.

7. M79 Variant (Current Name L73)
Role: Bombarding/Decimating dug in troops.
-Accurate
-Startup time
-Longish reload
-Three missiles.

8. Barrett Variant (Current name: X98 Sniper Rifle)
Role: Camping and guarding. Slow reload and limited fire interval means that attacking with this weapon isn't going to happen. Camp at bases and guard flags, you'll only get one shot before getting pinned.
-5 shots.
-Extremely accurate.
-No start up time.

9. FN Minimi Variant (Current Name: L45 LMG)
Role: Pinning at range. Used to weaken enemies approaching.
-Very inaccurate
-Low damage
-Very fast rate of fire
-80 bullets.

10. Minigun Variant (Current name: GGI-97 HMG)
Role: To block corridors. To take full advantage of this weapon, lie down at the front of a hallway and shoot bursts through it.
-Loooong reload.
-100 bullets.
-Slow fire rate
-Start up time
-Pushes you back.
-Low damage.

That's all for now. Updating soon with M79 variant (w00t).

Update 13th of May:

Yay new weapons images. Check them out, aren't they just sexy?

I'll fix the story later, I know it's a bit lame.

Aim:
-To keep people pay soldat and give them a new way of playing.
-To give soldat a new feel with futuristic weaponry, but keeping the graphics in the same style as the vanilla soldat.
-To show off my Polyworking and weapon-editing skills.

Features:

-All new Weapons
-All new gosteks
-All new Interface
-All new weapons.ini, featuring an entirely new way of playing soldat.
-Three new highly detailed maps, specially designed to match teh weapons.ini, making for balanced gameplay.
-All new parachutes
-New explosions
-All new sounds
-A whole bunch of other tweaks. Including my own buffing of cluster nades and wait until you see the new berserker mode...

Completed, or at least finished, but not "proof-read":
-All weapons except M79.
-Explosions (They are all turquoise and futuristic)
-"Berlin" map, waypointed by Blacksheepboy. (Thanks to HeavyMetal.Penguin91 as well)
-Interface
-Various other things I can't remember

Currently Working on:
-2nd Map, set in a deserted Island resort hotel. It's looking quite good.
-Gameplay (weapons.ini)
-New scenery.
-Finding out if I can get a server running.
-Gosteks, at the moment they're pitch black and a bit skinny.
-Interface
-Polishing various weapons.
-Berlin map, fixing scenery, increasing eye-candy etc, polishing off really.

Need to start:
-3rd Map
-Weapons-gfx
-Secondary weapons (ANY IDEAS?)
-Various Primary Weapons
-Fine-tuning
-Finding sounds.
-Team2 gosteks.

I'm lost on (Please donate ideas for me):
-M79 Variant
-M2 Turret
-Flamer ( I was thinking plasma...)

Can you help?

Yes, I want to encourage forum interaction. If you want to create a weapon for me, I'll edit it so it matches my style. I will also we very happy to have anyone willing to have a server to play it on when it's out. If you want to make some maps, or map ideas, simply PM or even better, say them here! All criticism is welcome, as long as it's not flamecism. All advice appreciated. I would very much like to have some more people working with me, even if it's just ideas.

Acknowledgments:
Mangled* For Soldat Enhanced Explosions
Blacksheepboy and HeavyMetal.Penguin91 for waypointing (There'll be more to do...)
croat1gamer for wroking on my drop pods.
-Skykanden- for advice.
MattH for helping create weapons.
scout for gosteks
Niko for interface.

(http://i245.photobucket.com/albums/gg66/Darkhawk_II/preview-1.png?t=1245754215)

Title: Re: Soldat 2057AD REDUX
Post by: Gnoblar on February 09, 2009, 04:29:45 am
First Post updated.
Title: Re: Soldat 2057AD REDUX
Post by: Rook_PL on February 09, 2009, 07:47:23 am
Looks very promising. Looking forward to release date.
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: Gnoblar on March 19, 2009, 02:42:26 am
First post updated.
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: -Skykanden- on March 19, 2009, 02:52:19 am
And... no weapons?
Ohh cmon if you say that you have them done post them and we will help you if you have problems
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: Gnoblar on March 19, 2009, 04:00:22 am
And... no weapons?
Ohh cmon if you say that you have them done post them and we will help you if you have problems
They're not all done and I don't liek the look of most of them. I will finish the AK then I will post pictures. Do you like the HUD?
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: -Skykanden- on March 19, 2009, 04:07:28 am
Looks great. Will you make a REG one?

Hey if you don't like them, let us see and we will help
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: Gnoblar on March 19, 2009, 04:43:21 am
I'll post the few that I have done (they're in alpha stage) very soon. I don't have a registered soldat. I just copied and pasted the interface into the interface folder. I'll just include the HUD in a seperate folder so you can do what you wish.
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: -Skykanden- on March 19, 2009, 04:51:18 am
You don't have to be regged to create a reg interface, use Interface maker and it will be ok
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: croat1gamer on March 19, 2009, 09:08:03 am
how much jet fuel will the maps have?
they seem to me like tw_ maps
and i like that very much

i like the unreg interface, but the health icon isnt the best (seems more like ghost recon than bf2142)
i could help you for the weapon details (to prevent the weapon holidng problem)

p.s. i will experiment with the parachutes to create a drop pod like parachute
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: Gnoblar on March 19, 2009, 10:14:01 am
how much jet fuel will the maps have?
but the health icon isnt the best (seems more like ghost recon than bf2142)
i could help you for the weapon details (to prevent the weapon holidng problem)

p.s. i will experiment with the parachutes to create a drop pod like parachute
Cool beans. It is the GRAW symbol, I'm going to modify it though so as not to breach copyright. It's not supposed to be too 2142y as then it is just a 2142 mod! Ok weapons posted soon I promise.

Parachutes sound awesome, please do ;D. And my maps have low jetpack fuel, but with 3-5 bullets killing you, you'll have to think before you jet randomly.
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: croat1gamer on March 25, 2009, 09:26:52 am
uhh, the drop pods will need some more time, the poa editor wont save the parachute object, so i need to make it all with pictures being turned and adding free space
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: -Skykanden- on March 25, 2009, 09:31:00 am
They are great
4 is really nice, I love it and the same with 0
8's stock looks like ruger one, and some other weapons look like if they had parts from the defaut weapons
As I see you have the same bullet for all the weapons, maybe you should change the colour or the shape

The weapons are great for now, but as I said they need some updates
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: DarkCrusade on March 27, 2009, 12:35:24 pm
I think there should be black outlines at your 4, it looks prettier ;) Seems to be nice till now, keep the good work on!
Title: Re: Soldat 2057AD REDUX Last Update: 19th March
Post by: Gnoblar on March 28, 2009, 03:22:30 am
some weapons look like if they had parts from the defaut weapons

For the AK-47 variant, I simply got the AK-47 and modified it, I quite like the result. The Barrett Variant is just a purple Barrett modified.

The weapons are great for now, but as I said they need some updates

Thank you. As I post this I have paint.NET open...

I think there should be black outlines at your 4, it looks prettier ;)

Done. Thanks :D

I don't mean to brag, but I REALLY like my AK-47 Variant (X53). It's so much better than my first version.

I'm hoping 2057AD will be accepted in the SOldat Community and I also hope that it will be taken online where the maps will be able to deliver their full potential. The maps are quite small and I hope it will keep the soldat style of speed and gore. Just as a notice: The game will be modified, weapons are far deadlier and bullets are faster. Keep your head down.
Title: Soldat 2057AD sounds.
Post by: Gnoblar on April 06, 2009, 09:28:34 pm
First; a question:

Should I go for futuristic, lasery/plamsery/pulsy type sounds, should I go for modern sounds, or should I go for higher pitched sounds of low calibre, yet high powered weaponry (4mm Caseless will be a lot higher pitched then a .30cal M60 [7.62mm]). I think I shoul go for a mix. The bullet sprites will be very small by the way, except the sniper, so it will give the snipers position away (Just like Halo) so you'll have to watch out for the bullet hit marks and the small blue and white flashes of oyur screen.

Second: Where can I get these sounds?
Title: Re: Soldat 2057AD REDUX Last Update: 30th March
Post by: Gnoblar on April 07, 2009, 08:13:30 am
For comparison and lolz, here's my orginal AK47 variant: (http://i245.photobucket.com/albums/gg66/Darkhawk_II/x53Test.png?t=1239110177)
How horrible is that compared to my new one?
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/iwaufe.png?t=1237511223)

Also, all the mods weapons were going to look like that.
Title: Re: Soldat 2057AD REDUX Last Update: 30th March
Post by: croat1gamer on April 07, 2009, 08:41:10 am
the newer one is alot better

sorry for not making the parachutes yet, had some problems with school
ill try to do it this/next week, i should have enough time then
Title: Re: Soldat 2057AD sounds.
Post by: ~Niko~ on April 07, 2009, 09:04:07 am
I'd like few sounds to make the weapons look strong, instead of the shitty ones. I wanna feel powerful :)
Title: Re: Soldat 2057AD REDUX Last Update: 30th March
Post by: demoniac93 on April 07, 2009, 09:12:34 am
Aren't you going to give the weapons different names? :/
And i think the jet fuel shouldn't be longer than to give a 2 second boost.
As to the maps, i like the way it's looking, quite promising.
Title: Re: Soldat 2057AD REDUX Last Update: 30th March
Post by: Gnoblar on April 07, 2009, 09:25:54 am
Aren't you going to give the weapons different names? :/
And i think the jet fuel shouldn't be longer than to give a 2 second boost.
As to the maps, i like the way it's looking, quite promising.


1. Yes, just haven't got round to it, next update I promise.
2. Well if you use jets, you get slaughtered. The map(s) are designed for quick and unhindered ground movement, unlike trenchwars where boxes and bunkers slow you down.
3. Thank you.

@croat1gamer: don't rush, but I will very much appreciate them. Could you make them grey/white to fit in with the bleak terrain?

Next update will have some in game screenshots and a view of my awesome explosions, which are edited from 
Mangled's SE ones (I did ask and said it was fine)
Title: Re: Soldat 2057AD sounds.
Post by: -Skykanden- on April 07, 2009, 12:44:20 pm
Depending on how you want the weapons to be, real bullets or laser ones, I have a few if you want I could search for them
Title: Re: Soldat 2057AD REDUX Last Update: 30th March
Post by: croat1gamer on April 07, 2009, 01:47:44 pm
try finding some from bf2142, as they give a futuristic, but still a partially old school sound
also suggesting some from wh40k, when searching for pure power
for really futuristic sounds take quake/doom/ut

Title: Re: Soldat 2057AD REDUX Last Update: 30th March
Post by: DarkCrusade on April 07, 2009, 02:47:55 pm
Dont make all bullets the same!
Title: Re: Soldat 2057AD REDUX Last Update: 30th March
Post by: Espadon on April 07, 2009, 04:36:37 pm
Does not warrant making separate thread in help section.

Help is for technical assistance and not a request board.
Title: Re: Soldat 2057AD REDUX Last Update: 30th March
Post by: Gnoblar on April 08, 2009, 09:28:35 am
Does not warrant making separate thread in help section.

Help is for technical assistance and not a request board.

Fair enough. My mistake.

I'll try and get some 2142 sounds. I'm thinking more bullety than lasery. I'll get the sniper to sound really satisfying.

I'll ask for some of the 40K sounds, thanks guys. Update soon, with 2nd map screens, new weapons and weapon names.
Title: Re: Soldat 2057AD REDUX Last Update: 15th of April
Post by: Gnoblar on April 14, 2009, 09:17:31 pm
First post updated, this is my bump. Next update will feature pictures of the new map and a complete re-do of the original post, making it look more official.
Title: Re: Soldat 2057AD REDUX Last Update: 15th of April
Post by: -Skykanden- on April 15, 2009, 05:52:23 am
what you've done to 3's shading! I preffer the other one
8 is just lovely, I really like it
5 looks a bit strange IMO, you added so many of those lights
maybe you should add some trigger/trigger guard on it and btw Tau Pulse Rifle?
Title: Re: Soldat 2057AD REDUX Last Update: 15th of April
Post by: Gnoblar on April 17, 2009, 07:33:21 am
what you've done to 3's shading! I preffer the other one
8 is just lovely, I really like it
5 looks a bit strange IMO, you added so many of those lights
maybe you should add some trigger/trigger guard on it and btw Tau Pulse Rifle?

What do you suggest for the shading?

Thanks for the comment on 8.

5 is getting changed. THANK YOU that's it! I based it on a memory of a gun but I couldn't remember which; and then I was looking through a White Dwarf as I read your post and true enough I saw a pulse rifle! That's where it's from...

Yeah, trigger guard, no lights.
Title: Re: Soldat 2057AD REDUX Last Update: 15th of April
Post by: croat1gamer on April 17, 2009, 12:17:32 pm
sorry for the parachutes, i couldnt try it because the laptop couldnt start soldat (ugh, drivers) so i couldnt see the result

now i can play soldat, so ill try to make it now
Title: Re: Soldat 2057AD REDUX Last Update: 15th of April
Post by: Gnoblar on April 19, 2009, 06:28:43 am
sorry for the parachutes, i couldnt try it because the laptop couldnt start soldat (ugh, drivers) so i couldnt see the result


It's fine, the mods only about %50 done anyway.
Title: Re: Soldat 2057AD REDUX Last Update: 23rd of April
Post by: Gnoblar on April 22, 2009, 11:33:37 pm
First post completely revamped. Looks nice and professional now. Please comment.

This is my bump.
Title: Re: Soldat 2057AD REDUX Last Update: 23rd of April
Post by: Blacksheepboy on April 23, 2009, 07:05:52 pm
If you want me to take another look at those waypoints, I could see if I couldn't fix Bravo's eccentric take on where I told them to go =/

Btw, the first post looks nicer indeed.
Title: Re: Soldat 2057AD REDUX Last Update: 23rd of April
Post by: Gnoblar on April 23, 2009, 08:39:02 pm
Btw, the first post looks nicer indeed.

Thank you.

As for Berlin, I've come to the conclusion that the map isn't sexy enough. I'm redoing parts of it. I will ask for your help if you're willing to give it, my waypointing skills SUCK. Thank you, and I'll send the .PMS ASAP.
Title: Re: Soldat 2057AD REDUX Last Update: 23rd of April
Post by: Gnoblar on April 27, 2009, 09:12:11 am
Any ideas for the things I'm stuck on?
Title: Re: Soldat 2057AD REDUX Last Update: 23rd of April
Post by: MattH on April 27, 2009, 10:09:52 am
Well I'm working on the weapons you said that you didn't finish the

only problem I am having is that my style is diffrent from yours so

I'm afraid that they wont fit with the rest of the guns..... :-\
Title: Re: Soldat 2057AD REDUX Last Update: 23rd of April
Post by: Gnoblar on April 28, 2009, 02:37:27 am
Well I'm working on the weapons you said that you didn't finish the

only problem I am having is that my style is diffrent from yours so

I'm afraid that they wont fit with the rest of the guns..... :-\

Pah. I will edit them, don't worry. All I need is the basic shape to get me going, even if it ends up looking completely different, You're still in the credits. I'm editing first post now.

Oh yeah, there is a picture of my Gostek in one of the Screens.
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: demoniac93 on April 28, 2009, 07:52:10 am
Damn it gnoblar :(
This has been going kinda slow, even though I love where it's going, but I just cannot wait any more to try the full version >___<
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Gnoblar on April 28, 2009, 10:05:46 am
Damn it gnoblar :(
This has been going kinda slow, even though I love where it's going, but I just cannot wait any more to try the full version >___<

If you REALLY want I can send you my pre-alpha build. It's very raw right now as I'm working on the visual side.

I'm glad to see some anticipation, thank you.

I've been busy making Halo CE maps as well though, and drawing cartoons. I will work on this for a while now, as I finished my WW1 style halo map.

Expect a descent update by Saturday.
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Espadon on April 28, 2009, 10:06:01 pm
Looks pretty good. Do you think that the gostek [mostly legs] might be a bit on the thin side?
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Gnoblar on April 29, 2009, 05:34:13 am
Looks pretty good. Do you think that the gostek [mostly legs] might be a bit on the thin side?

I started with just sticks, the looked like stickmen, and I worked from there. I'm working ok it. They look skinny and black. I'm chunking them up and I'm going to "paint" them as it were (give them some colour). Thanks for the support though.
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: croat1gamer on April 29, 2009, 06:53:17 am
School problems, otherwise i would make the first steps, i think i know how the parachute placement goes now

Just to find which parachute is which side.
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Gnoblar on April 29, 2009, 09:32:38 am
School problems, otherwise i would make the first steps, i think i know how the parachute placement goes now

Just to find which parachute is which side.

I'm in no real rush. I'm hoping to release a beta ASAP so I can see if I'm heading down the right path. It will have 1 map (Berlin) and probably all the weapons.
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: MattH on May 06, 2009, 10:57:44 am
If you want to make your weapons look better try adding lighting to them
you can see the diff it makes if you look at SA II compared to SA III. :) ;)

(SA stands for Soldat Apocalypse)
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: demoniac93 on May 06, 2009, 11:17:33 am
Thanks, I'll wait for the beta, to see a more controlled perspective of the mod, anyways, just let me know by PM when the beta is good to go..
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Gnoblar on May 07, 2009, 03:46:31 am
If you want to make your weapons look better try adding lighting to them
you can see the diff it makes if you look at SA II compared to SA III. :) ;)

(SA stands for Soldat Apocalypse)

I will add lighting. Good idea, but it's hard.

EDIT: 1000 views. Thanks guys.
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Gnoblar on May 07, 2009, 10:00:31 pm
Ok. bumpies time. And a welcomed update I'm sure.

I'm going to push myself to get the mod out in beta stage by Sunday. I will release pictures of the weapons I've done on Saturday Afternoon to give you a peak at it. I'll also update the first page, showing what's in the beta and also I'll  show what I've done and also what I've don and not done, and what I'd like for you as my fellow beta-testers to comment on. If I have time, I'll also make a trailer that will be epic. But that's just icing, I'll bake the cake first.
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Blacksheepboy on May 08, 2009, 01:32:34 am
Looking forward to it :)
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Gnoblar on May 08, 2009, 05:06:36 am
S**t. Sorry guys, I went over my download limit. It may take longer than I thought to upload. I'm going to upload it on Monday at school hopefully, or at a friends house.

EDIT: God Dammit. I am in the process of getting some sfx. But I'm out of Downloads. I'm really really really sorry, but the beta won't be released until NEXT Sunday, as I will have my downloads back. I'm really sorry guys, but 6kbps just won't cut it. I feel really bad. I'll try to make the mod twice as kick-arse now. I really am sorry guys.
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Gnoblar on May 12, 2009, 05:45:12 am
Right. I'm going to release the beta on Sunday. If it's not released. I give you permission to flame me. You've been loyal enough without me taking too long. I thank you.

I'm working hard. Prepare for the beta!
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: demoniac93 on May 12, 2009, 08:29:21 am
Right. I'm going to release the beta on Sunday. If it's not released. I give you permission to flame me. You've been loyal enough without me taking too long. I thank you.

I'm working hard. Prepare for the beta!

Just hold your mouth and deliver already xD
Can't wait!
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Gnoblar on May 12, 2009, 09:48:48 am
Yeah I know. I didn't know my mod is so anticipated, even if only by 4-5 people, it's still a good feeling. MattH is shading my weapons as we speak, as I simply suck at shading.
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: MattH on May 12, 2009, 11:23:35 am
I'll be sending the weapons to you soon.

I did change some things I know you didn't want me to but I think you will like the changes. :-\
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Gnoblar on May 12, 2009, 07:58:24 pm
We'll see.
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: MattH on May 12, 2009, 10:03:23 pm
Message sent Enjoy (look out people here comes the beta version  ;)).
Title: Re: Soldat 2057AD REDUX Last Update: 28rd of April
Post by: Gnoblar on May 13, 2009, 04:16:07 am
Ok. I'll update the weapons soon. At the moment they look SWEET. Many thanks to MattH. You are a tank.

First post will be updated when I've done my Physics Homework.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: Gnoblar on May 13, 2009, 05:32:15 am
Bumpies. First post updated.

Oh yeah. Check out the new weapons. Please comment. I know some are a bit contrasty.

Boomchikka boomchikka...
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: ChaoticEnvoy on May 13, 2009, 05:36:52 am
Sexy weapons, the shading is superb. Anyway, I think the M79 could become some sort of Multi-shot grenade launcher, say like a logical evolution of XM25?

The M2 could become a stationary railgun.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: Gnoblar on May 13, 2009, 05:45:40 am
Sexy weapons, the shading is superb. Anyway, I think the M79 could become some sort of Multi-shot grenade launcher, say like a logical evolution of XM25?

The M2 could become a stationary railgun.

Thank MattH for the shading, I just tinged it orange and increased the contrast. I also made all the weapons fit my style.

Thank you MattH!

Anyway, M79, I was thinking Hi-tech missile launcher, and the LAW the other side's Launcher (You'll know what I mean by other side soonish).

As for M2 Railgun. Done.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: Gnoblar on May 13, 2009, 07:44:36 am
Small Update.

Added a cool story.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: demoniac93 on May 13, 2009, 10:15:43 am
Btw, change the names of the DE's and the Spas, there won't be any of those in 2056...Maybe call them PsEG.223? Or some other crazy names...Same goes for the spass, the mod should have no bullet shooting weps at all, at least that's my opinion, but I think the minigun can stay, as it is quite futuristic...Also, maybe have a light saber instead of the saw? And the knife seems kinda sucky, got any other ideas?
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: croat1gamer on May 13, 2009, 11:47:12 am
I might have an idea for the m79.
As you mentioned bf2142, also, you have there the clark 12 rdx, you know, the heavily modified shotgun that shoots some kind of grenades.

Also: shorten the spas and give it an bigger barrel, and maybe a different color tone/shading.

As for parachutes, ill try to do them today, as i finally have some spare time (god bless the school syndicate that is on strike).

edit:
And thank you for making the topic where you placed your vector art, the program for vectors is helping alot with changing the angle of the parachutes (as the object modification doesnt work)

edit:
Allright, found a way to modify the po files, but the closer they are to the body the smaller they are, i would need a help from an profesional on this part.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: Gnoblar on May 14, 2009, 01:41:35 am
Btw, change the names of the DE's and the Spas, there won't be any of those in 2056...Maybe call them PsEG.223? Or some other crazy names...Same goes for the spass, the mod should have no bullet shooting weps at all, at least that's my opinion, but I think the minigun can stay, as it is quite futuristic...Also, maybe have a light saber instead of the saw? And the knife seems kinda sucky, got any other ideas?

The knife is unmodified from MattH's design. I'm going to change it to a katana and maybe edit the POA?

All weapons are getting a name change. the default ones are still there as I haven't gotten round to it yet...

croat1gamer: Cheers. I look forward to the designs :D
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: Espadon on May 14, 2009, 11:17:02 am
Well, the battle axe is pretty creative IMO. Be aware that modifying the POA stands a high chance of not being able to play the mod online.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: croat1gamer on May 14, 2009, 11:50:07 am
I could help for the poa files.

Ah, espadon, you are a modding pro, also, could you help me with the para.po problem i mentioned.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: -Skykanden- on May 14, 2009, 12:04:49 pm
Few people has modified any animations or something out of graphics, some graphics start in different possitions and maybe you make the full graphic of the drop pod and would be like that

0 - Drop pod
| - Soldier

So it would be always over the soldier, try to modify the parachute ropes
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: ChaoticEnvoy on May 14, 2009, 12:13:06 pm
Few people has modified any animations or something out of graphics, some graphics start in different possitions and maybe you make the full graphic of the drop pod and would be like that

0 - Drop pod
| - Soldier

So it would be always over the soldier, try to modify the parachute ropes

But as the parachute "disintegrates" when you activiate your jet... if a drop pod disintegrates during a retrodrop.... it could be dangerous....
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: -Skykanden- on May 14, 2009, 12:15:40 pm
Dangerous? In what way?
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: MattH on May 14, 2009, 12:17:05 pm
Actually the parachute is made of 2 pieces and it breaks in half when you hit the ground so the idea could work fairly good.You could have an egg shaped pod that would open to let the guy out....

He is getting a bit to realistic.Hes saying that if a real pod were to disintegrate the occupant would be killed.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: ChaoticEnvoy on May 14, 2009, 12:19:21 pm
Dangerous? In what way?

The droppod is supposed to be falling from the orbital space/dropship/whatever at a very high speed, and delievers the trooper inside to the ground safely. If the droppod disintegrates in the mid-air... uh-oh.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: demoniac93 on May 14, 2009, 12:35:07 pm
Dangerous? In what way?

The droppod is supposed to be falling from the orbital space/dropship/whatever at a very high speed, and delievers the trooper inside to the ground safely. If the droppod disintegrates in the mid-air... uh-oh.

This is soldat, a game, mate, it's supposed to be ridiculously impossible and logic defying...
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: -Skykanden- on May 14, 2009, 12:41:21 pm
Dangerous? In what way?

The droppod is supposed to be falling from the orbital space/dropship/whatever at a very high speed, and delievers the trooper inside to the ground safely. If the droppod disintegrates in the mid-air... uh-oh.

This is soldat, a game, mate, it's supposed to be ridiculously impossible and logic defying...

And this is a mod so he can do or think whatever he wants.


That of the parachutes might be able to make it with scripts, just post about it.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: Gnoblar on May 15, 2009, 06:13:17 am
As long as I get them I'll be fine.

Ok. Beta release for sunday.

Things that won't be done fully:

-Drop pods
-sfx
-weapons-fx
-Gosteks
-Only one map released in the beta.
-Completed Interface.
-%100 completed explosions
-Weapons.ini in very basic form, not completely finished at all. I need to you testers to comment on them and make changes as you like, discuss it, I need constructive criticism.

Beta will probably end the following Sunday, though I am willing to let the link stay there.

Prepare for an onslaught!!!

Sorry if I don't get them out on time
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: croat1gamer on May 15, 2009, 06:21:50 am
Make me the drop pods, each is 1/2 of the pod, their size should be a bit bigger than the gostek, name them para and para2, they should be equal sized, the size doesnt matter too much.
Only the positioning is bugging me.
Can someone tell me what means which parameter in the .po files?
The first is the x axis, i dont know the second one, while the last is the y axis (and it seems it changes the size also)

Espadon, could you help me with that, as you should know it (otherwise, is lord ivahn active anyhow, doesnt need to be the forums, msn, email, whatever)
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: Gnoblar on May 15, 2009, 06:34:07 am
This mod is really taking off! I didn't know the community was this friendly (no offense). Thanks guys. ;D

By the way, I have exams soon, and I have a mountain of assignments. Please bare with me, I am trying to balance things. I am working on this.

croat1gamer: I really appreciate this by the way, thank you.

EDIT: YEEEEEEEEEEEEES, I got soem 2142 sounds.

EDIT 2: Ok. Look at first post.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: MattH on May 15, 2009, 08:37:44 am
Looking very nice  ;)

Now if only I had been as smart as you and given some "suspense" with my mod...
I'm loving the new weapon names keep it up and maybe we will see the full mod come out soon.
Title: Re: Soldat 2057AD REDUX Last Update: 13th of May
Post by: Gnoblar on May 15, 2009, 08:44:00 am
Looking very nice  ;)

Now if only I had been as smart as you and given some "suspense" with my mod...
I'm loving the new weapon names keep it up and maybe we will see the full mod come out soon.

Fingers crossed next week.

The new sounds are EPIC, they really fit the mod.

I was playing an INF game on a new map layout I'm trying, and the cross fire between buildings looked so cool...
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: MattH on May 15, 2009, 08:55:03 am
STOP! (People are going to start trying to murder you for you mod ;D).

Or at any rate don't rub it in  :P
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: Gnoblar on May 15, 2009, 09:01:39 am
It doesn't look that good does it?

Flashback: I was looking at the old thread for 2057AD. It's horrible. It's so much better now.

Update of sorts: depending on how much Halo 3 I play and how much Physics homework I do tomorrow, I might be able to sneak in two maps for the beta. I shall see.
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: demoniac93 on May 15, 2009, 12:18:36 pm
I love the names and the story is epic :D
Btw, the AK should have a slightly higher fire rate. (Balance opinion)
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: Gnoblar on May 15, 2009, 07:45:03 pm
I love the names and the story is epic :D
Btw, the AK should have a slightly higher fire rate. (Balance opinion)

Whoops. Forgot about that. It has a higher fire rate currently. I'll edit that in. The spas is ridiculously over powered currently. I'm shortening the range.
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: Blacksheepboy on May 16, 2009, 12:26:08 am
Hey, those weapons are pretty wicked if ya know what I mean?  Glad to see you stepped it up a notch ;)
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: Gnoblar on May 16, 2009, 02:30:30 am
Hey, those weapons are pretty wicked if ya know what I mean?  Glad to see you stepped it up a notch ;)

Oh yeah.
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: demoniac93 on May 16, 2009, 08:38:09 am
I love the names and the story is epic :D
Btw, the AK should have a slightly higher fire rate. (Balance opinion)

Whoops. Forgot about that. It has a higher fire rate currently. I'll edit that in. The spas is ridiculously over powered currently. I'm shortening the range.

Thanks, @Spas: Maybe slower the bullet speed, that'll be easier as speed->distance.
Oh and I think your idea about making it shoot some sot of really small bombs or something is great, as I doubt people will be using pellets for that xD
Maybe mini C18's?
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: Espadon on May 16, 2009, 08:40:54 am
Spas cannot be modded to shoot anything other than pellets.
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: Gnoblar on May 16, 2009, 10:24:20 am
The spas shoots pellets, and is a one-hit kill. To balance this, fire interval increased and also range decreased. Using it in close range is unbelievably effective, but at longer ranges, it's useless. I think it's pretty balanced.
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: demoniac93 on May 16, 2009, 11:00:22 am
Spas cannot be modded to shoot anything other than pellets.

Thanks for that info.
@Gnoblar: Nice thinking with the Spas there, just don't lower the DOT...Please.
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: MattH on May 16, 2009, 11:19:22 am
Personally I would re-make the Aug because it really does not look very aggressive infact it looks more like a sniper rifle or a ruger...
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: croat1gamer on May 16, 2009, 02:25:07 pm
2 minute work.
M79, as i would like to see it, now i need the ingame gfx-es to mod them also.

As for aug, add to it a bigger clip.
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: demoniac93 on May 16, 2009, 03:30:00 pm
2 minute work.
M79, as i would like to see it, now i need the ingame gfx-es to mod them also.

As for aug, add to it a bigger clip.

The texture seems kinda sharp, can you fix that?
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: croat1gamer on May 16, 2009, 04:12:12 pm
Meh, its just my vision of it.

So gnoblar, when will you release the beta?

I wont be able to evaluate the sounds as someone broke my headset, so i have to use shitty 3rd grade headphones, everything is sooo shallow.
Title: Re: Soldat 2057AD REDUX Last Update: 15th of May
Post by: Gnoblar on May 16, 2009, 09:10:32 pm
Meh, its just my vision of it.

So gnoblar, when will you release the beta?


When my brother finishes his Uni homework.
Title: Re: Soldat 2057AD Redux BETA RELEASED
Post by: Gnoblar on May 16, 2009, 11:46:59 pm
I have a gift for you all.

Read first post.

Love, Gnoblar

Tell me if link is broken.

EDIT: oh snap, forgot to add the map. There, there's a link there now.
.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: croat1gamer on May 17, 2009, 06:26:37 am
This is your 2nd mod, right?
Looks amazing, there are 2-3 flaws on the weapon alignment, i will try to fix them (so it will be even more awesome).

The m79 clip needs to be blank, and the m79 and law have the worst alignment (ill try to fix, ill send you the fix via pm)

The socom, saw, spas and deagles would need their ingame gfx-es.

The sfx-es are perfect.

And if you dont mod something, dont include it in the zip file, it makes the overall size smaller.

Ill test the wep mod later.

As for map, some advert signs dont look like they are in the right setting.
And much less fuel, and the most places should be able to reach without using fuel, more like with backflipping.

Also, place the map in a topic in the map making subforum.

Also, i can run a server with the wepmod later.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: -Skykanden- on May 17, 2009, 06:53:10 am
Well SFX are great but all those are from BF2142
Maybe you should make propper folders to select the weapons (interface ones) because it's kind of 'untidy' use Mod config
the GFX looks really nice, specially the fires
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: Gnoblar on May 17, 2009, 07:50:21 am
OK. All taken into account. I didn't put much effort into the weapon-gfx unfortunately.

All the sounds are from 2142, I'm not very good at sound editing. I have some new sounds though, like Minimi reload (it's the sound of my cars boot opening and closing.)

Thank you for fixing the weapon alignment, and the map shall recieve it's own topic, where I shall discuss all the maps. I am going to make all the maps larger as well, really large.

How's weapon balance?

This is my first mod by the way.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: MattH on May 17, 2009, 09:20:17 am
It looks (and sounds) very nice so far there are still little things that need work here and there.
And oh yes the flamer is the best I've ever seen.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: Gnoblar on May 17, 2009, 09:25:16 am
The flamer image, or the fire it shoots?

Thanks :D
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: MattH on May 17, 2009, 09:29:22 am
The fire it shoots duh  :P

It looks SO cool  :o I gotta say SWEET BUBBLE GUM THAT'S COOL (sorry for the rant)
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: ds dude on May 17, 2009, 10:33:10 am
It looks good, for the final release I would recommend the "fall of the clip" animation." When you reload, the clip falls, but the clip on the gfx doesn't, like in the original soldat. Also, the X58 Rail Gun, the rail in the gfx can be a little higher, because in some backgrounds it doesn't look like it has a rail.

All in all good work, I'm impressed with it.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: Blacksheepboy on May 17, 2009, 02:02:30 pm
I've gotta say, the X7 Gauss Rifle is usually always a one-hit kill, unless I always shoot my opponents in the head... either way, I think it's a little too powerful.  I'd say, try for a one-hit kill to the head, and 2 shots for the body?  I'll test it again to make sure that's not what you already have.

Edit:  Never mind, that's already how you have it set up. Well, I really like the sounds. The explosion sound especially. But the "FRAG!" sound-fx is kinda annoying. If you were able to turn down the volume of the sound, that would be real nice.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: Gnoblar on May 18, 2009, 03:51:19 am
Frag edited, it's a lot quieter now. I lowered the X7's damage slightly, but at the end of the day, you're just a good shot. Also fixed first post a little.

Can I rely on the community to align my weapons, or will I do it (I don't mind either way, it just means longer if I do it)?

Ok, Berlin map subway looks better now, and the size is increased by about 1.5x. Blacksheepboy, I'm going to need to borrow your waypointing skills soon...

Things being worked on: Weapons.ini, sfx, gfx, map(s), Official Trailer for 2057AD, various minor things.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: ChaoticEnvoy on May 18, 2009, 05:31:57 am
Just tried the mod.

The battle is tight and intense, I love it. But I think that some weapons are overpowered, for example the rocket launcher, I think you have to nerf it a little.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: Gnoblar on May 18, 2009, 05:34:19 am
I'll drop it's power. How's the shotgun everyone? Is the range TOO pitiful?
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: demoniac93 on May 18, 2009, 12:12:38 pm
I'll drop it's power. How's the shotgun everyone? Is the range TOO pitiful?

Increase it by 0.4
Oh and the weapon balance still seems to be awkward.
@the idea with lessening the jets, I have to disagree, as in the future:
1.They'd probably have super high tech that makes fuel out of black space material...The way that tech looks like.
2.The maps are really big and could use those jets to get from a certain point A to B. Just my opinion though, other than that it looks sweet my friend :)
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: croat1gamer on May 18, 2009, 12:15:54 pm
Lower the jets to very low/minimum and ill add it to my server.
And place those flags.
Also, it could use more colider sceneries.
Alot of them.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: MattH on May 18, 2009, 12:38:41 pm
I noticed that the map only works in Rambow mode you need to set it to CTF.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: Blacksheepboy on May 18, 2009, 06:07:00 pm
Blacksheepboy, I'm going to need to borrow your waypointing skills soon...

Glad to help.

Personally with the shotgun, I like it.. but I never use it.  I know I'm scared when bots come rambo'ing at me with it.

Oi, and "yay!" for the quieter frag sound (:
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: Gnoblar on May 18, 2009, 06:32:07 pm
Alright... Jets with lots of fuel or no fuel?

Was that increase shotguns range by 0.4?

You're not supposed to be building-hopping by the way.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: croat1gamer on May 18, 2009, 06:35:09 pm
Very low fuel.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: Gnoblar on May 19, 2009, 06:21:09 am
Very low fuel.

Good. High fuel would screw up my latest map, which is basically an "attack the mountain" type map.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: demoniac93 on May 19, 2009, 01:33:02 pm
Very low fuel.

Good. High fuel would screw up my latest map, which is basically an "attack the mountain" type map.

Different fuel settings for each of the 3 maps?
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: MattH on May 19, 2009, 06:51:05 pm
(http://i39.tinypic.com/oshldh.jpg)

Here's a banner I made....

Enjoy.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: Gnoblar on May 20, 2009, 03:46:51 am
Here's a banner I made....

Enjoy.

That's quite cool, but my mod is more snowy, grey and turquoise than red and black, but I shall put that image in my signiature as soon as I get on the nearest PC.

EDIT: SODAT?


Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: demoniac93 on May 20, 2009, 07:45:00 am
Here's a banner I made....

Enjoy.

That's quite cool, but my mod is more snowy, grey and turquoise than red and black, but I shall put that image in my signiature as soon as I get on the nearest PC.

EDIT: SODAT?

And that's an M16 in your banner, it's today's weaponry....We need something more futuristic. (Btw the red thing actually looks cooler, besides, i's gonna be a blood bath right? So...)
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: MattH on May 20, 2009, 07:51:15 am
You see an M16?

Were because I don't... ???

SODAT LOL!!! I'm Sorry  ;D

Update.

(http://i40.tinypic.com/2jdjgu8.jpg)
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: Gnoblar on May 20, 2009, 09:18:34 pm
Ok, I'm hoping to release it in two weeks. That's after my exams.
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: MattH on May 20, 2009, 09:31:20 pm
You mean you have all the bullets and weapon gfx ready?

Or is that what needs to be finished?
Title: Re: BETA - Soldat 2057AD Redux - BETA
Post by: Gnoblar on May 21, 2009, 08:34:44 am
They need to be finished...
Title: Re: Soldat 2057AD Redux Last update: 15th of May.
Post by: Gnoblar on June 02, 2009, 04:58:26 am
Ok, update of sorts: I finally managed to do some soldat work. Exams over after this week! Mod release date announced!

Sorry for the triple post.

EDIT: Trailer RELEASE!!!!!!!!!!!!!!!! Look in first post.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: MattH on June 02, 2009, 08:20:43 am
Awesome trailer you did a very good job with it...

And yes Triple posting is a Big no no  :P but I guess it is your thread.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 02, 2009, 08:26:50 am
It's now a double post.

That trailer was slapped together in about ten minutes, the release trailer will be better.

So please guys, try out the beta and please tell me what needs improving!!! Time is running out!

croat1gamer: Drop pod status?

And is anyone going to do my weapons-gfx, or will I have to do them myself?

Thank you all for being so patient, I really appreciate it.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: MattH on June 02, 2009, 08:41:53 am
I Hate making Weapons gfx so I don't think I'll be helping much with that....

I'll have to re-look at your mod to study the weapons ini.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: DarkCrusade on June 02, 2009, 09:23:31 am
I guess I could do your weapons-gfx, which gfx are ready and which not?
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 02, 2009, 09:29:53 am
I guess I could do your weapons-gfx, which gfx are ready and which not?

Most of them aren't. All the bullets are fine, and everything is the right size, they just need to be aligned correctly.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: croat1gamer on June 02, 2009, 11:52:26 am
I have also school yknow?

Next week ends school, so i would have more time, also im having a summer job, so im on the same, but i wont have to learn, so i will have additional 3 hours.
The para gfx-es are partially ready, im not sure if ill leave them, as i think this will need some serious size changing and rotating.

Also, i can do the aligning too.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: demoniac93 on June 02, 2009, 12:33:09 pm
Lol have someone with a bit of sony vegas (Or other video editor) experience help you out with adding effects to the trailer. Make it longer.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 02, 2009, 07:05:12 pm
Don't worry crost, I know about school. Next week will see me working hard on this mod though.

Demoniac: the release trailer will be 2:30 approx and be mainly gameplay.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: demoniac93 on June 03, 2009, 08:54:44 am
Don't worry crost, I know about school. Next week will see me working hard on this mod though.

Demoniac: the release trailer will be 2:30 approx and be mainly gameplay.

If it's about team play make it fast, if it's about solo skills (A vid of your own playing) make it slow. (I just know...)
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 03, 2009, 09:09:57 am
What do you mean by "make it fast"? Do you mean the gameplay or the video (fast paced)?

 It's about teamplay and I've tried to make the weapons have different rolls (suppresion, attacking, defending) unlike normal soldat which all weapons are "even" and require you to be good with it. A good 2057AD player will pin the enemy down and weaken dthem, whilst an MP5 (Hellfire) will mop them up, and while they reload the support covers them. I've put a lot of thought into this though I'll need to see it played online to perfect it.

I can't wait to see how the community welcomed it.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: demoniac93 on June 03, 2009, 09:46:43 am
What do you mean by "make it fast"? Do you mean the gameplay or the video (fast paced)?



The video itself, if it's a solo man view then make it play slow, if it's about team play make it roll a bit fast, with occasional slow motion actions...
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 03, 2009, 09:53:39 am
Good idea. I'll need to find a good song, but that's later. On with the mod!!!
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: demoniac93 on June 03, 2009, 10:57:34 am
Yeah, we don't wanna hold you back any more man, do your work. (If you want I can look for a few kick ass music tracks as I got about 5gigs of those on my PC and more on the web)
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 03, 2009, 09:14:18 pm
It'd need to be epic and probably vocaless. Maybe strings? Yet it'd need to have soldat style guitaring like the current trailer.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: demoniac93 on June 04, 2009, 12:53:35 pm
It'd need to be epic and probably vocaless. Maybe strings? Yet it'd need to have soldat style guitaring like the current trailer.

I got just the stuff, if you need it send me a pm and I'll send the links in a reply...
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 06, 2009, 09:58:44 am
I'm one exam away from being free. That's on Wednesday so Monday I'll be working on the mod. Tuesday it's study time...
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 12, 2009, 05:08:59 am
Exams done, but my IP want to do maintenence on the 14th, so we'll be seeing 2057AD probably on Monday. Sorry about that.

When am I getting my weapons-gfx?

I've been fixing the current one, but it's not that good, I can't get the weapon alignment very good.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 15, 2009, 05:21:54 am
Hmmm. It seems I've been abandoned. I'll release 1.0 for 2057AD on wednesday, as that's when i'll have access to my PC.

Sorry for the delay, it seems life (and Halo 3) have a way of replacing soldat modding.

Version 1.0 is good though, have no fear!
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: demoniac93 on June 15, 2009, 09:45:10 am
Hmmm. It seems I've been abandoned. I'll release 1.0 for 2057AD on wednesday, as that's when i'll have access to my PC.

Sorry for the delay, it seems life (and Halo 3) have a way of replacing soldat modding.

Version 1.0 is good though, have no fear!

This is about the 10th delay already man, maybe you should stop worrying about us and simply try and work oyt the details right now.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 15, 2009, 06:34:11 pm
Yeah it's starting to be like Starcraft II.


It'll be out by the end of this week. I promise. I finished the Berlin map, it just needs waypointing. I have finished the interface. I have also almost done the weapons-gfx. Sfx are also done.


Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: DarkCrusade on June 16, 2009, 09:31:13 am
Well, if you did everything that you had to do to release a first version you may think about adding some special stuff. Special stuff is everytime a good way to complete a mod really :) Maybe add some funny gosteks or fun weapons like having instead of a LAW something that throws mines that explode just after 8 seconds and you can walk through without getting damage while your enemies die ;) There are a lot of things you can do about that stuff [pigtail]

I will download the first version for real 8)
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 17, 2009, 04:18:46 am
Yay.

Yay 8 pages.

And nay my PC is still defragging.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: demoniac93 on June 17, 2009, 04:55:45 am
Well, if you did everything that you had to do to release a first version you may think about adding some special stuff. Special stuff is everytime a good way to complete a mod really :) Maybe add some funny gosteks or fun weapons like having instead of a LAW something that throws mines that explode just after 8 seconds and you can walk through without getting damage while your enemies die ;) There are a lot of things you can do about that stuff [pigtail]

I will download the first version for real 8)

No, at this point going off the course would mess it up, don't screw with the original idea to keep the feel of the mod, this might be the first mod I'll actually keep after downloading. Let it stay at that...
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 17, 2009, 06:00:27 am
No, at this point going off the course would mess it up, don't screw with the original idea to keep the feel of the mod, this might be the first mod I'll actually keep after downloading. Let it stay at that...

I must say comments like that really inspire me. Thanks mate. But does this mod really look that good? I mean, it's not that revolutionary or new?
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: croat1gamer on June 17, 2009, 06:05:36 am
Well, its just your 2nd mod, and as such it looks really amazing.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Blacksheepboy on June 18, 2009, 01:55:37 am
You're just a silly person Gnoblar.

Don't feel bad. I postpone releases for things all the time... Instead of focusing on finishing one map, I start working on 3 or 4. Two of the maps permanently become unfinished ideas; the other 1-2 don't get finished/released for several months. I bide my time ;)
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 18, 2009, 04:55:03 am
Well, its just your 2nd mod, and as such it looks really amazing.

By that you mean first...

You're just a silly person Gnoblar.

Well I just want to get it out there, instead of collecting virtual dust on my PC as a %98 finished mod...
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: demoniac93 on June 18, 2009, 05:35:45 am
No, at this point going off the course would mess it up, don't screw with the original idea to keep the feel of the mod, this might be the first mod I'll actually keep after downloading. Let it stay at that...

I must say comments like that really inspire me. Thanks mate. But does this mod really look that good? I mean, it's not that revolutionary or new?

Take that humble of yours and kick it in the nuts...This mod is fantastic.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 18, 2009, 08:30:36 am
You liked the beta

So should I release what I have as a 1.0?

Or leave it until perfected. I'm thinking release it now and then update it with fixes.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: demoniac93 on June 18, 2009, 05:03:34 pm
You liked the beta

So should I release what I have as a 1.0?

Or leave it until perfected. I'm thinking release it now and then update it with fixes.

If you finished the basic structure.
Including weapons, sounds, sceneries, gosteks, and all that, release it, an upload a patch or something later.
If there's still basic work needed hold it of a week or two.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 19, 2009, 01:27:49 am
If you finished the basic structure.
Including weapons, sounds, sceneries, gosteks, and all that, release it, an upload a patch or something later.
If there's still basic work needed hold it of a week or two.

That makes sense. Well this weekend I'm playing in an MLG tournament. I'll release it very VERY soon.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: croat1gamer on June 19, 2009, 04:48:06 am
Give us just the 0.94 version so we can tell what is left to fix.
Better to have a bugged beta than a bugged release :P .
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 21, 2009, 04:43:50 am
That's a moot point.

Offtopic: Ooo! Shiny new iPhone soldat forums!
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 23, 2009, 05:58:56 am
Hey guys. Just like to announce v0.95 released. Check it in "Full Modifications". Thank you for all the support. You guys rock!
Title: the map: Berlin
Post by: Blacksheepboy on June 26, 2009, 10:40:01 pm
If you don't mind me saying... frankly, your map is kinda terrible.

The polybugs are wicked, and those crates are a bad addition to that tunnel. The bridge thing to the right: it's hard to tell where it ends; you fall off and you're like "wtf..?" The Halo signs are superfluous, and uh.. shall we say, out of place? I suppose if it were to simulate advertising in a city, then that's okay; they pass.

It could use some work.

You might start to think, "Hey look pal, if you're going to be crit-" but then that's where I come in and say, "Don't worry, I'll give you a sketch with critiques in due time." Then you'll have something to work off of. Until then, good luck!
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: MattH on June 27, 2009, 08:47:56 am
The biggest problem I have with the map is the red spawn (you start at the end of a long tunnel which will be sniper spawn killing heaven)
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 28, 2009, 02:02:05 am
If you don't mind me saying... frankly, your map is kinda terrible.

The polybugs are wicked, and those crates are a bad addition to that tunnel. The bridge thing to the right: it's hard to tell where it ends; you fall off and you're like "wtf..?" The Halo signs are superfluous, and uh.. shall we say, out of place? I suppose if it were to simulate advertising in a city, then that's okay; they pass.

It could use some work.

You might start to think, "Hey look pal, if you're going to be crit-" but then that's where I come in and say, "Don't worry, I'll give you a sketch with critiques in due time." Then you'll have something to work off of. Until then, good luck!

Right. Tell me what to do.

The biggest problem I have with the map is the red spawn (you start at the end of a long tunnel which will be sniper spawn killing heaven)

Its kinda hard to get there and snipe, and with the team spawn feature you'd be dead in no time.
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: ~Niko~ on June 28, 2009, 05:29:58 am
The map structure is also very simple, VTT could lend you a hand? Or is he busy with the Nuubia remake?
Title: Re: Soldat 2057AD Redux Last update: 2nd of June
Post by: Gnoblar on June 28, 2009, 05:47:00 am
The idea is for super fast combat with not too much manuvering required to get from A to B.
Title: Re: Soldat 2057AD Redux Last update: 29th of June
Post by: Gnoblar on June 29, 2009, 05:27:29 am
First post edited, with acknowledgments changed, some spelling errors fixed and old images gone.

EDIT: More fixes to first post.
Title: Re: Soldat 2057AD Redux Last update: 29th of June
Post by: scout on June 29, 2009, 10:41:07 am

..Sounds are now being edited by scout, who is a legend..

 :o your too sweet  :'( <33

Back to reality, doing the sounds isn't easy >.> im having troubles finding the right sounds to fit the right era. At the same time, most of the sounds i own, have been used in my old mods. So i might be forced to reuse them
Title: Re: Soldat 2057AD Redux Last update: 29th of June
Post by: Gnoblar on June 30, 2009, 03:08:30 am
People won't care I'm sure.