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Soldat Maps & Mapmaking => CTF/INF maps => Topic started by: As de Espada on March 07, 2009, 05:38:44 pm

Title: ctf_Desert
Post by: As de Espada on March 07, 2009, 05:38:44 pm
ctf_Desert

By As de Espada
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Thanks for the ones that gave me suggestions

(http://tms.jrgp.org/?act=map_thumbnail&id=1084) (http://tms.jrgp.org/?overview=1084)
Click To Enlarge

Screenshots:

(http://tms.jrgp.org/?act=screenshot_thumbnail&scn=1&id=1084) (http://tms.jrgp.org/?act=download&sa=scr&scn=1&map=1084) (http://tms.jrgp.org/?act=screenshot_thumbnail&scn=3&id=1084) (http://tms.jrgp.org/?act=download&sa=scr&scn=3&map=1084)

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Download (http://tms.jrgp.org/?download=1084)(http://tms.jrgp.org/index.php?act=image_download_count&id=1084) / Rate on TMS (http://tms.jrgp.org/?map=1084)
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This map is hosted by jrgp's Soldat Mapping Showcase (http://tms.jrgp.org/)
Title: Re: ctf_Desert
Post by: Suowarrior on March 07, 2009, 05:52:52 pm
Was testing this map. Map worked nice, good balance there. I would use some stiffier places in some parts of map, the map is a bit samelike everywhere.

Not my favourite texture, got one failed map in memory with this texture :S. Looks are okay.

Can't see much idea in this map, except that it's not mirrored, basically it's box with a few polyislands :S. Anyway I had 10 mins of fun there, that's always good thing.
Title: Re: ctf_Desert
Post by: As de Espada on March 08, 2009, 02:55:02 am
thanks for feedback

the main idea of this map is to be a fast combat, for x2/x3 and then you can choose nades low, fastness mid, or safety and slowness high
I'm very proud of the island in the right-bottom: great launching of and receiving of players

ps.: deserts can be boring too :(
Title: Re: ctf_Desert
Post by: Stahlkaiser on April 01, 2009, 02:49:12 pm
this map is seriously well done