Official Soldat Forums
Soldat Talk => Game Improvements / Suggestions => Topic started by: TradeMAAK on March 09, 2009, 09:12:56 pm
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The thing is. If you fall from great heights in soldat, sometimes if you do not move a muscle, you just fall on ground and get some damage but survive.
This is because when falling you achieve certain fall speed and then do not accelerate any more. This makes the falling look kind of silly and not quite realistic.
I think it is easy to code and would improve the game as there would be less fall survivors in realistic games.
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I like realism therefore I vote yes!
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This actually goes together with my other recommendation which is when you are really close to ground and press crouch in the right time, you roll evading damage. This would be very fun for a realistic arcade game because would let you jump from big heights and leave everything in your hands - the faster you fall the less chance of rolling and surviving, but you still have chance so you might as well try it.
I think it would make the game a lot more fun, dynamic and cooler in general.
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This would be a bitch for map balancing issues, and for all the people used to shooting the way it is. Although I do like the idea.
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I like realism therefore I vote yes!
Like realism ey? Read up on terminal velocity
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This actually goes together with my other recommendation which is when you are really close to ground and press crouch in the right time, you roll evading damage. This would be very fun for a realistic arcade game because would let you jump from big heights and leave everything in your hands - the faster you fall the less chance of rolling and surviving, but you still have chance so you might as well try it.
I think it would make the game a lot more fun, dynamic and cooler in general.
That would give an actual very good use for the roll. F12 it.
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choose realistic mode
when you fall down you get a damage
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Because jets are completely realistic, right?
It's a good idea though.
choose realistic mode
when you fall down you get a damage
Don't post next time. ;)
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The thing is. If you fall from great heights in soldat, sometimes if you do not move a muscle, you just fall on ground and get some damage but survive.
This is because when falling you achieve certain fall speed and then do not accelerate any more. This makes the falling look kind of silly and not quite realistic.
I think it is easy to code and would improve the game as there would be less fall survivors in realistic games.
So, basically, increase the value of terminal velocity for the player? :P
I guess it would make things look a bit better (and keeping a parachute more worth it).
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Only in realistic mode F12, but it wouldn't do too much.
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F12, I'd really love to see it but only as an option.
I can't imagine how it would work, but it might dramatically change the feel of controls, and might cause map balance issues. Depends how this feature is implemented. There should still be a speed limit.
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I like realism therefore I vote yes!
Like realism ey? Read up on terminal velocity
Yeah it doesn't reach terminal that fast.
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f12
but i would rather like seeing that when you roll in realistic after falling from bigger heights that you dont get the same damage (its actually a small, almost unnoticable, difference)
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Terminal velocity takes a while to affect anything. I think no map in soldat has such a fail to reach this speed, unless it's a climbmap.
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propeling yourselw with an m79 on much inf maps would do the trick
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According to physics, you fall until you reach a certain speed, then you stop accelerating. F11.
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According to physics, you fall until you reach a certain speed, then you stop accelerating. F11.
Yup, that's true. When your pace gain some certain speed, gravity force (which causes things to accelerate) is balanced by resistance forces. I think that speed is called "terminal velocity".
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According to physics, you fall until you reach a certain speed, then you stop accelerating. F11.
Yeah...
well, the terminal velocity of a skydiver is roughly 56 m/s
Therefore, it takes roughly 6 seconds before it reaches terminal.
I don't think you fall for 6 sec straight in soldat before reaching terminal.
More like after 1s.
Like you, I like realism, but unlike you, I vote F12.(you should vote f12 too if you were solemnly base you vote based on realism)
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Think about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.
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According to physics, you fall until you reach a certain speed, then you stop accelerating. F11.
As long as there's air resistance.
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Think about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.
True, but you must admit that sometime you wish that you could land a little faster.
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F12. I would be good for realistic mode, the polybugs won't matter because you brake with jetboots in order not to die. This would make higher jumps deadly - when you don't have so much fuel to brake, and therefore would make parachutes really useful.
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Think about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.
True, but you must admit that sometime you wish that you could land a little faster.
True. But the bug possibilities would be worse then the wait. Getting stuck on polies takes longer to get out of then waiting to land.
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I think that this idea should, at least, be tested and shown us in a video like EnEsCe show us the
knifes with the direction gradient grenades with bullet trails (I think it's spelt that way) in a youtube video.
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If it's possible to somehow show it to us I totally agree on that.
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Think about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.
True, but you must admit that sometime you wish that you could land a little faster.
True. But the bug possibilities would be worse then the wait. Getting stuck on polies takes longer to get out of then waiting to land.
Right, but you get killed while landing, but you don't while stuck.
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F11, soldat is now good, dont change it :-\
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Think about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.
True, but you must admit that sometime you wish that you could land a little faster.
True. But the bug possibilities would be worse then the wait. Getting stuck on polies takes longer to get out of then waiting to land.
Right, but you get killed while landing, but you don't while stuck.
That is only on realistic mode. This would most likely go into the entire game if implemented.
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Think about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.
True, but you must admit that sometime you wish that you could land a little faster.
True. But the bug possibilities would be worse then the wait. Getting stuck on polies takes longer to get out of then waiting to land.
Right, but you get killed while landing, but you don't while stuck.
That is only on realistic mode. This would most likely go into the entire game if implemented.
The key to that sentence is while landing. Not at landing.
I meant you get shot while landing, but you don't while stuck.
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Especially in realistic mode and r/s
It's just realistic :D
10 m/s^2
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Yes, I know you're thinking about a lot of normal servers, but if falling acceleration was added, a lot of climbing ctf maps would become impossible/useless. I'm all for the realistic thing, but keep in in realistic mode, not in normal :P
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climb maps are never played in realistic mode
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Think about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.
True, but you must admit that sometime you wish that you could land a little faster.
True. But the bug possibilities would be worse then the wait. Getting stuck on polies takes longer to get out of then waiting to land.
Right, but you get killed while landing, but you don't while stuck.
That is only on realistic mode. This would most likely go into the entire game if implemented.
The key to that sentence is while landing. Not at landing.
I meant you get shot while landing, but you don't while stuck.
The added speed of you falling would increase the chance of poly bugs.
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On the second thought, it would look weird to see a soldier fall down at an enormous speed and survive (in normal mode).
We already have falling acceleration, it's just terminal velocity is quite low. But i think it's slow enough for others to be able to hit a falling soldier and fast enough for it to look like falling and not floating. I'd say, it's fine as it is now.
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I swear, apart from L[0ne]R, few of you seem to think about terminal velocity.
You DO accelerate with gravity, but you reach your terminal velocity too soon.
Increase the terminal velocity. This will allow you to reach a greater speed when falling, but there is still a reasonable limit to how fast you will travel.
Collisions in games take into account your velocity to calculate where you will be in the next frame/instance and check whether that position is at/in a wall and then offsets you accordingly.
In other words, just because you are travelling a little bit faster wont cause the game's collision detection to collapse into itself. You will always get polybugs in some situations because thats the maps design, not the physics.
I support this idea. Faslling a little faster is a good thing, and it adds something dynamic to how people must aim at falling targets, because their speed can vary.
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I don't really care about realism, but it would make the game feel a bit better. The only problem it would increase polybounces so much- when you hit the ground at full speed you're quite likely to bounce weirdly as it is, and increasing falling speed could exacerbate this.
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It does make sense. And realastic definitely should be realistic. I voted F12.
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I think we should start fixing the problem instead of dodging it.(polybug)
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f11...but if u make longer jetting faster, with same acceleration like falling, then f12.
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I like realism therefore I vote yes!
Like realism ey? Read up on terminal velocity
Yeah it doesn't reach terminal that fast.
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I swear, apart from L[0ne]R, few of you seem to think about terminal velocity.
You DO accelerate with gravity, but you reach your terminal velocity too soon.
Increase the terminal velocity. This will allow you to reach a greater speed when falling, but there is still a reasonable limit to how fast you will travel.
Collisions in games take into account your velocity to calculate where you will be in the next frame/instance and check whether that position is at/in a wall and then offsets you accordingly.
In other words, just because you are travelling a little bit faster wont cause the game's collision detection to collapse into itself. You will always get polybugs in some situations because thats the maps design, not the physics.
I support this idea. Faslling a little faster is a good thing, and it adds something dynamic to how people must aim at falling targets, because their speed can vary.
Great point!
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f12. I like the concept, and I don't believe in real life you reach terminal velocity in less than a second.
I would like to see this put to use.
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This actually goes together with my other recommendation which is when you are really close to ground and press crouch in the right time, you roll evading damage. This would be very fun for a realistic arcade game because would let you jump from big heights and leave everything in your hands - the faster you fall the less chance of rolling and surviving, but you still have chance so you might as well try it.
I think it would make the game a lot more fun, dynamic and cooler in general.
Heh, that reminds me of zelda. You jump off of an insanely tall building, but take no damage because you roll when you hit the ground. :p
I do like this idea! F12
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Cool, we will see if this gets implemented.
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There NEEDS to be a point at which you dont accelerate.
Actually, I dont like this at all.
F11
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There NEEDS to be a point at which you dont accelerate.
Actually, I dont like this at all.
F11
I agree, but I believe that point should be raised, a lot.
F12
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That would ruin TW for me and many others.
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There NEEDS to be a point at which you dont accelerate.
Actually, I think that is already the case for Soldaten (and the time to reach a constant velocity is pretty small). For weapons however, it'd just keeps increasing as far as I see.
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That would ruin TW for me and many others.
Since where in the hell were there high places in TW maps? You seldomly need to think about height in TW.
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Maybe we should set it on specific gamemodes? Could be handy in a few tho.
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If you add it, only in realistic. But I fail to see this effecting gameplay unless it is a very large amount.
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I like being able to survive large falls by shooting downward and then rolling. This will destroy that.