Official Soldat Forums

Soldat Maps & Mapmaking => CTF/INF maps => Topic started by: Suowarrior on March 20, 2009, 12:15:27 pm

Title: ctf_Coolbya ver. 3.0
Post by: Suowarrior on March 20, 2009, 12:15:27 pm
First map of me (and Kouleman) in these forums. One of my most popular maps. Made couple remixes already, that's why it's Coolbya3. The balance is tested a lot and I'm happy with it, that's why the release happens now.

When we planned the map we wanted to make non-mirrored map with entirely different bases. Also we hated the day when minigun surfing was nerfed, so we added ice slide boost element (whole bototm route), which makes this map fun and intense.

No waypoints, since it would require again new version, and cos I'm lazy to do them in this case (bots can't slide).

(http://suowarrior.fileave.com/ctf_Coolbya3.PNG)

Download: http://suowarrior.fileave.com/coolbya3.rar
Title: Re: ctf_Coolbya ver. 3.0
Post by: Xxypher on March 20, 2009, 12:20:22 pm
Could you please post some images of the map?
Title: Re: ctf_Coolbya ver. 3.0
Post by: Suowarrior on March 20, 2009, 12:23:11 pm
Just failed with the screen at the first time, took from wrong version...
Title: Re: ctf_Coolbya ver. 3.0
Post by: Xxypher on March 20, 2009, 12:24:08 pm
Oooh, nice. With some scenery and extra shading, it would look amazing!
Don't get me wrong, it looks great now, but you can always improve!
Title: Re: ctf_Coolbya ver. 3.0
Post by: DarkCrusade on March 20, 2009, 12:29:21 pm
Yes, map is cool, but looks almost empty. Waiting for v4 [pigtail]
Title: Re: ctf_Coolbya ver. 3.0
Post by: Xxypher on March 20, 2009, 12:39:09 pm
It seems icy and barren. Maybe add some textures that show that off?
Title: Re: ctf_Coolbya ver. 3.0
Post by: Suowarrior on March 20, 2009, 12:39:51 pm
Yah, actually I made these looks 8-9 months ago, while I was creating ver.2 which balance failed, so now I just made some huge changes in layout and stayed with theme.
Title: Re: ctf_Coolbya ver. 3.0
Post by: zakath on March 20, 2009, 12:40:00 pm
actually bots can slide ;) they do it now and then.
Title: Re: ctf_Coolbya ver. 3.0
Post by: Snipufin on March 20, 2009, 01:07:53 pm
Was actually pretty fun map when tested in #soldat.mapping . Need to try the bravo side someday though.
Title: Re: ctf_Coolbya ver. 3.0
Post by: Dusty on November 20, 2009, 05:03:15 pm
Bump for default
Title: Re: ctf_Coolbya ver. 3.0
Post by: Kouleman on November 21, 2009, 02:39:07 pm
Hard to say if it would be balanced enough.
Title: Re: ctf_Coolbya ver. 3.0
Post by: Dusty on November 21, 2009, 02:55:17 pm
Hard to say if it would be balanced enough.

I never found this too unbalanced, at least it's not from the worst end.

The map has pretty much every feature a new official map should have: it's unique, fun-to-play, it has the default look (which should be one of the main criteria while picking official maps, Soldat shouldn't be a game of fancy graphics) and I bet it would rock on a public server. It's one of the few maps where icy polygons are not a problem.
Title: Re: ctf_Coolbya ver. 3.0
Post by: Suowarrior on November 21, 2009, 04:04:13 pm
Never thought this as default cos of icy polys, I felt it being nonsoldatish. However I feel that a lot more weirder stuff is made these days, so I might give it a chance.

It's been popular map in custom gather and not really ever got bad comment about it.

We'll see, maybe someday :)
Title: Re: ctf_Coolbya ver. 3.0
Post by: jrgp on November 21, 2009, 04:34:18 pm
Never thought this as default cos of icy polys, I felt it being nonsoldatish. However I feel that a lot more weirder stuff is made these days, so I might give it a chance.

It's been popular map in custom gather and not really ever got bad comment about it.

We'll see, maybe someday :)

Hell, this map looks much, much better and fun than some of the terribly ugly and weird maps that are default, like Lagrange.