Description: Normal Flipper is a mapping tool to make one-way-through polygons, that is impossible with PW or any other map editors.
See demo map (http://tms.jrgp.org/?map=1132) and demo map 2 (http://tms.jrgp.org/?map=1133) and demo map 3 (http://tms.jrgp.org/index.php?action=map_rate&map=1136). And some real maps that are using this feature: ctf Glory (http://forums.soldat.pl/index.php?topic=33256.0) and ctf Adacia (http://forums.soldat.pl/index.php?topic=33620.0)
(http://img199.imageshack.us/img199/5085/normalflipper.png)
Requirements: none.
Installation: unrar to Soldat folder.
Download program: attached (http://forums.soldat.pl/index.php?action=dlattach;topic=33508.0;attach=21625) | mirror 1 (http://www.4shared.com/file/132146706/2d153b90/normal_flipper_v115.html) 58 kb
Download source (cpp): attached (http://forums.soldat.pl/index.php?action=dlattach;topic=33508.0;attach=21626) | mirror 1 (http://www.4shared.com/file/132146707/5a120b06/normal_flipper_v115_source.html) 33 kb
FAQ:
Q: Never heard of any one-way-through polygons. How does it work?
A: It inverts normal to сertain side of the polygon so collision won't be detected.
Q: Are one-way-through polygons glitchy?
A: Of course this feature isn't official, but they work almost without any problems. Using OWT polygon is much more relible then to use teleport.
Q: How to use Norml flipper?
A: Open compiled map, select wanted polygon and flip normal to the side you whant to make OWT. Save the map. You can see number of selected polygon in PW's properties pannel. (http://tms.jrgp.org/index.php?action=download&map=1132&sa=pic)
Q: Why nobody ever used them before?
A: Dunno. This idea isn't my actually. About two years ago Anna showed me some experimental map with such polygons made with some hex editing.
Q: Is there any problems with Normal flipper?
A: Do not recompile compiled maps with fliped normals - they are getting screwed. If you want to update your map compile uncompiled version and then use flipper with compiled version again.