Official Soldat Forums
Soldat Maps & Mapmaking => Mapping Help / Resources => Topic started by: VirtualTT on May 01, 2009, 11:43:45 am
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So here is some good resources:
Metal slug sprites (http://www.metalslugsprites.net/) - tonns of animated sprites that fit soldat just well
just some random sceneries (http://www.4shared.com/file/102822478/2e080ad5/ani_sceneries.html) from zakath animaps pack, and some stuff i found on the internet, moon and fire are nice...
zakaths animated sceneries pack (http://www.inc-soldat.se/zak_ani.rar0) - Might be useful, included polyworks list.
Auto Gif (http://forums.soldat.pl/index.php?topic=34293.0) - fast-and-easy gif scenery replacer.
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but how do we get them into the map ?
btwn ; great scenery love it!
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I like the fire. Very nice.
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but how do we get them into the map ?
btwn ; great scenery love it!
if you have a animated gif of something that is say 40x40 pixels big you make a png that is the same size that you place out on the map with the same name as the gif except for the extension. then you use a hexeditor after you have compiled it to edit the map and change .png to .gif
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but how do we get them into the map ?
btwn ; great scenery love it!
if you have a animated gif of something that is say 40x40 pixels big you make a png that is the same size that you place out on the map with the same name as the gif except for the extension. then you use a hexeditor after you have compiled it to edit the map and change .png to .gif
damn all this trouble :/
ok so afetr ive done this and i host the map,does the player get the right file when downloading via soldat?
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Yes, as you edited the map you can also delete the previous png placeholder file, the one that the map asks for now is a gif.
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Somebody should totally make an INF map using those Metalslug train cars. That would be pretty rockin'
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good finds old chap
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I have another question. When you have the placeholder .png when making your map in PW you can set attributes like opacity and colour. Do these carry over to the animated .gif file?
Example: I have a white circle in .png format which I set to blue and opacity to 50%. When I set the .png to the animated .gif in a hex editor does the animated scenery remain blue and semi-transparent?
Thanks
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I have another question. When you have the placeholder .png when making your map in PW you can set attributes like opacity and colour. Do these carry over to the animated .gif file?
Example: I have a white circle in .png format which I set to blue and opacity to 50%. When I set the .png to the animated .gif in a hex editor does the animated scenery remain blue and semi-transparent?
Thanks
yes
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how do you find the .png in the hex file???
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Just use Auto Gif (http://forums.soldat.pl/index.php?topic=34293.0) - fast-and-easy gif scenery replacer.
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Just use Auto Gif (http://forums.soldat.pl/index.php?topic=34293.0) - fast-and-easy gif scenery replacer.
Is it possible for someone who has VB6 installed to modify the PW source to include .gif files as usable scenery files and then compile and distribute the updated binary?
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I think it is possible, but the problem is that there is no *someone*. (Btw i heard that VB6 doesn't work under Vista...)
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I think it is possible, but the problem is that there is no *someone*. (Btw i heard that VB6 doesn't work under Vista...)
I've tried, however VB isn't my language to begin with ...
+ loading a gif into directx turned out to be no easy task :/
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actually an update in the polyworks department my clanmate Fryer has started fixing some issues with it including the support for gifs.
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nice I'm loving it, I saw some animated sceneries in Zakath's Ash remake I hope to see some more :)
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the Metal slug sprites site don't wana work for me :s
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the Metal slug sprites site don't wana work for me :s
I've fixed the link. The site got updated so old one didn't work anymore.
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thx, downloading
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pretty much awesome sceneries from metal slug, ty for the link
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Haven't looked yet, but gj.
P.S. What's all this talk about hex editors?
I just put the .gif in my scenery folder and it works.