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Soldat Maps & Mapmaking => Mapping Help / Resources => Topic started by: VirtualTT on May 01, 2009, 11:43:45 am

Title: Animated sceneries
Post by: VirtualTT on May 01, 2009, 11:43:45 am
So here is some good resources:
Metal slug sprites (http://www.metalslugsprites.net/) - tonns of animated sprites that fit soldat just well
just some random sceneries (http://www.4shared.com/file/102822478/2e080ad5/ani_sceneries.html) from zakath animaps pack, and some stuff i found on the internet, moon and fire are nice...
zakaths animated sceneries pack (http://www.inc-soldat.se/zak_ani.rar0) - Might be useful, included polyworks list.

Auto Gif (http://forums.soldat.pl/index.php?topic=34293.0) - fast-and-easy gif scenery replacer.
Title: Re: Animated sceneries
Post by: Underworld on May 07, 2009, 03:08:02 pm
but how do we get them into the map ?
btwn ; great scenery love it!
Title: Re: Animated sceneries
Post by: Gnoblar on May 08, 2009, 07:04:22 am
I like the fire. Very nice.
Title: Re: Animated sceneries
Post by: zakath on May 08, 2009, 07:46:20 am
but how do we get them into the map ?
btwn ; great scenery love it!

if you have a animated gif of something that is say 40x40 pixels big you make a png that is the same size that you place out on the map with the same name as the gif except for the extension. then you use a hexeditor after you have compiled it to edit the map and change .png to .gif
Title: Re: Animated sceneries
Post by: Underworld on May 08, 2009, 04:28:23 pm
but how do we get them into the map ?
btwn ; great scenery love it!

if you have a animated gif of something that is say 40x40 pixels big you make a png that is the same size that you place out on the map with the same name as the gif except for the extension. then you use a hexeditor after you have compiled it to edit the map and change .png to .gif
damn all this trouble :/
ok so afetr ive done this and i host the map,does the player get the right file when downloading via soldat?
Title: Re: Animated sceneries
Post by: RatBoy on May 08, 2009, 05:48:08 pm
Yes, as you edited the map you can also delete the previous png placeholder file, the one that the map asks for now is a gif.
Title: Re: Animated sceneries
Post by: Blacksheepboy on May 19, 2009, 03:41:32 pm
Somebody should totally make an INF map using those Metalslug train cars.  That would be pretty rockin'
Title: Re: Animated sceneries
Post by: MyiEye on May 30, 2009, 12:10:04 am
good finds old chap
Title: Re: Animated sceneries
Post by: Moirae on June 09, 2009, 02:11:38 am
I have another question. When you have the placeholder .png when making your map in PW you can set attributes like opacity and colour. Do these carry over to the animated .gif file?

Example: I have a white circle in .png format which I set to blue and opacity to 50%. When I set the .png to the animated .gif in a hex editor does the animated scenery remain blue and semi-transparent?

Thanks
Title: Re: Animated sceneries
Post by: zakath on June 09, 2009, 02:37:11 am
I have another question. When you have the placeholder .png when making your map in PW you can set attributes like opacity and colour. Do these carry over to the animated .gif file?

Example: I have a white circle in .png format which I set to blue and opacity to 50%. When I set the .png to the animated .gif in a hex editor does the animated scenery remain blue and semi-transparent?

Thanks

yes
Title: Re: Animated sceneries
Post by: re_link on June 30, 2009, 06:43:12 pm
how do you find the .png in the hex file???
Title: Re: Animated sceneries
Post by: VirtualTT on July 01, 2009, 01:23:49 am
Just use Auto Gif (http://forums.soldat.pl/index.php?topic=34293.0) - fast-and-easy gif scenery replacer.
Title: Re: Animated sceneries
Post by: jrgp on July 01, 2009, 06:26:02 am
Just use Auto Gif (http://forums.soldat.pl/index.php?topic=34293.0) - fast-and-easy gif scenery replacer.

Is it possible for someone who has VB6 installed to modify the PW source to include .gif files as usable scenery files and then compile and distribute the updated binary?
Title: Re: Animated sceneries
Post by: VirtualTT on July 01, 2009, 07:54:48 am
I think it is possible, but the problem is that there is no *someone*. (Btw i heard that VB6 doesn't work under Vista...)
Title: Re: Animated sceneries
Post by: zakath on July 01, 2009, 09:11:40 am
I think it is possible, but the problem is that there is no *someone*. (Btw i heard that VB6 doesn't work under Vista...)

I've tried, however VB isn't my language to begin with ...
+ loading a gif into directx turned out to be no easy task :/
Title: Re: Animated sceneries
Post by: zakath on July 02, 2009, 06:43:54 am
actually an update in the polyworks department my clanmate Fryer has started fixing some issues with it including the support for gifs.
Title: Re: Animated sceneries
Post by: Biggles on July 02, 2009, 09:46:52 am
nice I'm loving it, I saw some animated sceneries in Zakath's Ash remake I hope to see some more :)
Title: Re: Animated sceneries
Post by: Biggles on August 22, 2009, 07:34:17 am
the Metal slug sprites site don't wana work for me :s
Title: Re: Animated sceneries
Post by: VirtualTT on August 22, 2009, 08:10:39 am
the Metal slug sprites site don't wana work for me :s
I've fixed the link. The site got updated so old one didn't work anymore.
Title: Re: Animated sceneries
Post by: homerofgods on August 22, 2009, 11:20:38 am
thx, downloading
Title: Re: Animated sceneries
Post by: Biggles on August 22, 2009, 04:22:10 pm
pretty much awesome sceneries from metal slug, ty for the link
Title: Re: Animated sceneries
Post by: F4||3N on August 22, 2009, 08:59:56 pm
Haven't looked yet, but gj.

P.S. What's all this talk about hex editors?
I just put the .gif in my scenery folder and it works.