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Official Content => News => Topic started by: EnEsCe on May 19, 2009, 02:35:00 pm

Title: Soldat Dedicated Server 2.6.5
Post by: EnEsCe on May 19, 2009, 02:35:00 pm
The Official Soldat Dedicated Server 2.6.5 is now ready for download.

Primary focus was ofcourse on bugs for this release. Unicode has been fixed in this binary, so I recommend everyone upgrades. There has also been a modification to the structure of the RefreshX remote admin command. All remote admin programs such as ARSSE (http://arsse.u13.net/) must be updated to accommodate this change.

Read more @ my blog (http://enesce.com/228/soldat/soldat-server-265-released/).

Changelog:
Code: [Select]
////// 2.6.4 -> 2.6.5 //////
{fixed things}
- Fixed excessive blank log creation when port already in use.
- Fixed ForceWeapon(), MovePlayer(), MD5String() related script errors
- Fixed Deaths appearing as 65535 when switching from Spectator to any other team
- Fixed server crash when using /pm and /setteam incorrectly.
- Fixed Unicode chat messages not working (+blank lines in console)
- Fixed USSOCOM kills appearing as Selfkill in logs
{added things}
- Afew Script Core changes, see change log at http://enesce.com/help/
  (A new website is available for all script authors/users to upload scripts, http://soldatcentral.com)
- Added DownloadMapslist=0 option to server.ini.
- Added -bl parameter to limit the number of bots allowed on a server.
- Modified RefreshX structure. Added "Flags: array[1..32] of byte" after Kills

http://soldat.pl (http://soldat.pl) will be updated whenever somebody with access gets around to it.


 (http://enesce.com/wp-content/plugins/wp-downloadmanager/images/zip.gif) Official Dedicated Server 2.6.5 (http://enesce.com/?dl_id=6) (3.1 MiB)
 (http://enesce.com/wp-content/plugins/wp-downloadmanager/images/zip.gif) Server Patch 2.6.4->2.6.5 (http://enesce.com/?dl_id=7) (722.1 KiB)
Title: Re: Soldat Dedicated Server 2.6.5
Post by: Irlandec on May 19, 2009, 02:46:27 pm
Finally ;) Big Kudos to you, EnEsCe

Found bug, console spams with numbers , but server dont crash.
Title: Re: Soldat Dedicated Server 2.6.5
Post by: AntiHero on May 19, 2009, 02:49:27 pm
I dont get it whats this download going to do?? I really didnt get it to much :|
Title: Re: Soldat Dedicated Server 2.6.5
Post by: Leo on May 19, 2009, 03:10:50 pm
"- Added DownloadMapslist=0 option to server.ini." Can you explain a bit about this option ?
Title: Re: Soldat Dedicated Server 2.6.5
Post by: croat1gamer on May 19, 2009, 03:19:25 pm
<3 u eC.
Title: Re: Soldat Dedicated Server 2.6.5
Post by: EnEsCe on May 19, 2009, 03:20:50 pm
"- Added DownloadMapslist=0 option to server.ini." Can you explain a bit about this option ?
If you have a program that uses the File Download protocol, you can request /mapslist.txt from the server via the Download port (Port + 10). Was a custom request by another server admin.

This does NOT signify any kind of Soldat Client feature.
Title: Re: Soldat Dedicated Server 2.6.5
Post by: Leo on May 19, 2009, 03:29:12 pm
I also noticed you changed ThreadedUDP to default 1. We keep it that way then ?
Title: Re: Soldat Dedicated Server 2.6.5
Post by: xmRipper on May 19, 2009, 03:34:34 pm
Ah unicode fixed :) Thank you very much.
Title: Re: Soldat Dedicated Server 2.6.5
Post by: EnEsCe on May 19, 2009, 03:34:56 pm
I also noticed you changed ThreadedUDP to default 1. We keep it that way then ?
Up to you really, a moderate bug was found with it set to 0. Server drops all ping requests until somebody sends a join request twice. Unable to fix it due to it being a component issue that would need to be fixed by Indy (It is most likely fixed, but newest Indy version is incompatible with the ancient server netcode)

Ah unicode fixed :) Thank you very much.
I tested it using the alt codes you provided in the Bug Tracker, can you confirm its definitely fixed when typing proper Unicode sentences?

Finally ;) Big Kudos to you, EnEsCe
Found bug, console spams with numbers , but server dont crash.
Can you paste to me the full console output, including the numbers? And if they occur on a certain ingame event etc. It is just debug output I forgot to remove.
Title: Re: Soldat Dedicated Server 2.6.5
Post by: xmRipper on May 19, 2009, 04:53:51 pm
(...)
I tested it using the alt codes you provided in the Bug Tracker, can you confirm its definitely fixed when typing proper Unicode sentences?
(...)
It's working perfectly.

(...)
Can you paste to me the full console output, including the numbers? And if they occur on a certain ingame event etc. It is just debug output I forgot to remove.
When a player changes the weapon, the weapon number is shown in console three times.
Title: Re: Soldat Dedicated Server 2.6.5
Post by: EnEsCe on May 19, 2009, 04:59:34 pm
Updated Linux/Windows binary.
- Removed the leftover debug output (Numbers)
- Fixed server crash on join game when enabling Survival + Friendly Fire.

Download either patch or full zip, both contain it as of this moment.
Title: Re: Soldat Dedicated Server 2.6.5
Post by: xmRipper on May 19, 2009, 05:22:59 pm
"0000277: Deathmatch - Invisible nick in the "F1" list when playing multiplayer" (http://bugs.soldat.pl/view.php?id=277)

Oh still not fixed. Is it Client related bug ?
Title: Re: Soldat Dedicated Server 2.6.5
Post by: DorkeyDear on May 19, 2009, 07:37:51 pm
MD5String was bugged? I've been using it and seemed to be fine afaik.
Nevermind.. I see what was noted on the enesce.com/help page, and the "fix" functions created for it made it not come about very often.

Quote
- Added DownloadMapslist=0 option to server.ini.
lol ;D and had a good reason to add it too!

I shall update my home test servers.... tomorrow.

GetPlayerStat(Id, 'WepCount')? Count of total weapons a person has ever picked up? :P (just a note its not included on the enesce.com/help page; if you get around to it ..)

Title: Re: Soldat Dedicated Server 2.6.5
Post by: n2j3 on May 20, 2009, 01:21:29 am
Thanks for utf8 and ASE fixes :)
Title: Re: Soldat Dedicated Server 2.6.5
Post by: scarface09 on May 20, 2009, 03:19:13 am
Looks good! Also, will that Deathmatch bug be fixed?
Title: Re: Soldat Dedicated Server 2.6.5
Post by: Avarax on May 20, 2009, 09:47:24 am
Awesome. Aetherwalk in Hexer now finally seems to work again. Still having trouble with Body Double but I'll see wether that could be caused scriptwise.
Thanks for releasing!
Title: Re: Soldat Dedicated Server 2.6.5
Post by: Irlandec on May 20, 2009, 09:59:43 am
... Aetherwalk in Hexer now finally seems to work again...

Sometimes it causes to drop weapon
Title: Re: Soldat Dedicated Server 2.6.5
Post by: Avarax on May 20, 2009, 01:06:07 pm
No... it's fixed since this was released.
Title: Re: Soldat Dedicated Server 2.6.5
Post by: y0uRd34th on May 20, 2009, 02:18:01 pm
well done EnEsCe :)
Didnt think that can fix it so fast :)
Title: Re: Soldat Dedicated Server 2.6.5
Post by: Quantifier on May 21, 2009, 01:32:42 am
"- Added DownloadMapslist=0 option to server.ini." Can you explain a bit about this option ?
If you have a program that uses the File Download protocol, you can request /mapslist.txt from the server via the Download port (Port + 10). Was a custom request by another server admin.

This does NOT signify any kind of Soldat Client feature.

Also this option is useless when server was started with -m parameter. When asked for /mapslist.txt it shouldn't send contents of actual mapslist.txt file, but the currently used list instead.
Title: Re: Soldat Dedicated Server 2.6.5
Post by: Maliken on May 21, 2009, 02:11:57 am
Quote from: Index
Download the Latest Dedicated Server

Version 2.6.4

Eheh edit pls =)
[2.6.5]
Title: Re: Soldat Dedicated Server 2.6.5
Post by: Avarax on May 21, 2009, 05:50:41 am
Hm. Have to recall my statement. MovePlayer is not fixed. Still does the same weapon drop stuff. It seems map dependant. It didn't happen on ctf_Laos while it happened on some other maps.
Title: Re: Soldat Dedicated Server 2.6.5
Post by: NTxC on May 23, 2009, 07:37:59 am
Thank you so much for fixing MD5String which was returning garbage sometimes. ;)

You rule.
Title: Re: Soldat Dedicated Server 2.6.5
Post by: KeNNy` on May 23, 2009, 05:32:15 pm
Code: [Select]
- Fixed server crash when using /pm and /setteam incorrectly.

Uff... good to see this.