When mapmaking, option: "Enable walljump?"I probably go for that idea.
Climb would change too much otherwise :P
Actually, it's fairly easy to walljump off of all but the most vertical walls. The second you land on it, do a backflip.
I have the game "N+" on my pc....but if we put the wall jump in soldat, well alot of player who does jumping attacks and stuf, so it would only be more pissing because they would be able to do more anoying jumping maneuvers....
have the game "N+" on my pc....When I first heard of "wall jumping" it reminded me of the N game. I don't play it much, but it has the same concept.
Hmm, how about introducing a new polygon type called "sticky". This would allow players to stick to vertical walls and even tilted walls without falling down and without ruining the gameplay of current maps. Not to mention the possibilities introduced in custom maps (which might find their way to default eventually).
It is possible at the moment, only if the wall is broken into segments (polystructure-wise). Its not really reliable and you have to land exactly on where the 2 edges meet for it to make your gostek kick off the wall.Some time ago I was trying to do it in this way - it works crappy!