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Soldat Interface Mods & Mod Making => Modding Ideas / General Discussions => Topic started by: Gnoblar on June 28, 2009, 03:01:03 am

Title: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)
Post by: Gnoblar on June 28, 2009, 03:01:03 am
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/AWESOME-1.png?t=1269162899)

Current aspect(s) being worked upon:

Video of me creating my mod. (http://www.youtube.com/watch?v=LMJDv5QrU3E)
More Delicious Modding (http://www.youtube.com/watch?v=6_7KOozIQAo)
Hey Guys.
It certaintly has been a while. I have now moved house and bought myself a new gaming rig (beastly thing) and now have internet!
I will hopefully be starting the mod very soon, I just need to start from scratch! Good thing I made back ups of most of the files.

Thanks for waiting guys!

PS: Help is still appreciated, screenshots and videos will comes as soon as I can get them!


Health Bar

New Screens!!!

(http://i245.photobucket.com/albums/gg66/Darkhawk_II/Untitled.png?t=1266393293)
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/Screens-1.png?t=1296707917)
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/screens2-1.png?t=1296707918)

That's the great hall currently.



Update, 24th of March:
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/Screenboard.png?t=1269403703)




Aim:
-To create a refreshing way to play soldat and have a good laugh at my silly jokes and hilarious cartoons.

Weapons:
So far the weaponry is (Not in any order):

-Ice Staff
-Sword
-Spear of Justice
-Repeater Crossbow
-Longbow
-Waylander's Crossbow
-Musket
-Blunderbuss
-Shuriken
-Black Magic
-Boiling Oil (Turrets)
-Fireballs

Features:

-Delicious Fruity cartoon graphics, including at least two maps.
-Fun filled offline bot environment that is hilarious and expansive.
-New way to play soldat
-Refreshing concept
-Cool cartoony sound effects
-Four different environments, with more coming!

Acknowledgments:
-DarkCrusades Delicious explosions
-MattH's fruity weapons
-Scout's awesome gosteks.
-Soldats

Screenshots so far:
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/Screenshot.png?t=1265514925)
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/Picture1.png?t=1266486531)
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/7.png?t=1265794098)
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/2.png?t=1265794099)
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/8.png?t=1265794100)
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/FF.png?t=1246183133)
(http://i245.photobucket.com/albums/gg66/Darkhawk_II/Foaije.png?t=1246274791)
Title: Re: 2nd Mod Announcement
Post by: DarkCrusade on June 28, 2009, 03:11:19 am
You may consider about reading your posts after writing this. Why do you announce a mod without any screens for the community to see? If you want it to be a secret you wouldn´t tell us you are going to do so ...
Title: Re: 2nd Mod Announcement
Post by: pavliko on June 28, 2009, 03:23:47 am
Post screens or something lol.after reading i get the fealing that i wasted my time and your a retard.
Title: Re: 2nd Mod Announcement
Post by: Gnoblar on June 28, 2009, 03:35:46 am
Right.

Screens will be posted today, in about 5 hours.
Title: Re: 2nd Mod Announcement
Post by: DarkCrusade on June 28, 2009, 04:35:04 am
You may consider about reading your posts after writing this. Why do you announce a mod without any screens for the community to see? If you want it to be a secret you wouldn´t tell us you are going to do so ...
Read your post again
Title: Re: 2nd Mod Announcement
Post by: Gnoblar on June 28, 2009, 05:01:34 am
There we are. All hypocrisy and bastardry out the way and a new screen.

Please keep in mind that's I've just started.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: ~Niko~ on June 28, 2009, 05:14:54 am
I just hope you end it. It looks like its gonna be different from any other mod.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 28, 2009, 05:49:09 am
I just hope you end it. It looks like its gonna be different from any other mod.

Well I actually like working on this mod, and it's good fun. It also  hone my drawing skills.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: scout on June 28, 2009, 06:04:37 am
well, if its a medieval mod we're talking about (wink) then, i would suggest you try to put in crossbows to replace each weapon maybe like a Ballista for the M2... i know its tough to think up of the weapons but oh well :D

In fact, i did try planning up of a medieval mod something like yours, but more of a wider scale, instead of medival only crossbows and such, why not add other crossbows from other countries? like the Chinese repeating crossbow- 10 round magazine bolt, quick rate of fire, and low damage. or maybe like a pistol crossbow for DE/socom.

IF the chinese weapons were included, i could try doing some chinese bowman as added effect? Heck it could be like an Ancient Soldat Mod XD
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: DarkCrusade on June 28, 2009, 06:10:52 am
Add also:

-spears
-stones
-burning oil
-bows (longbow, recurvebow)
-crossbows (wooden, repeating, metal)
-a sword (chainsaw), a rustical knife (knife)
-a cannon (M2)

Add different knights as gosteks, also look on the uniform of different countrys. Stepping sounds should sound like a heavy armored knight runs on stonewalls. If you need help with mapping consider asking me, I can help you with layouts and stuff. Will this map be playable for ctf or deathmatch?
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 28, 2009, 06:17:19 am
Hah, yeah, that repeater bow is a great idea.

It's a cartoon fantasy mod.

I've got flame balls as the grenades (Well, magic balls that a purple).

I've got a longbow (ruger), cross bow (barrett), repeater crossbow (thanks for the idea), longsword (chainsaw) throwing knives (knife...), flamebow, musket (M79) wizards staff (LAW), slings and a warhammer of justice.

I've decided to make different maps for different areas. The first section will be the castle and surrounding country, then I will make expansions such as the Chaos Wastes (I'm working on that already) and the icy hollows (also working on it).

There's also pirates and dinosaurs.

@ DarkCrusade: Boiling oil, awesome idea.


Everyone:

Keep in mind it's a CARTOON FANTASY mod. Not intended for realism.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: scout on June 28, 2009, 06:20:15 am
maybe both. like 2 castles separated by a large battlefield(maybe forest) for crossbow fights, and maybe small areas for CQC. Or maybe just one large field, with some hills or trenches for all out battle- much like the situations you face when playing Medieval- Total War

EDIT-I feel that this mod's gonna be something like Lord Ivahn's Heretic mod XD
EDIT again- Dark, if you were to make such a map, try also adding lots of cover, for the crossbow users to reload.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Shard on June 28, 2009, 06:21:20 am
I WANT THIS MODS BABIES! ZOMG. Sounds like awesome
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 28, 2009, 06:27:07 am
It's more for RPG style combat, but with a few huge battles thrown in.

There will always be a constant bot battle in "the battlefield" between crusaders and chaos warriors. There are siege towers (stationary, allowing access to the castle), manlets (archer cover for attackers) and a tunnel underneath the castle into the courtyard.

If you get bored of that battle, simply leave and pop into the village where you'll see some cool buildings, some cool characters and a dock. At the dock there is a ship that will lead you to an underground path (pretend it's the ships journey), that leads you to an island infested with pirates.

THE MOD IS FOR TEAM MATCH ONLY. You are red team, and it is your job to kill all the chaos and rescue the princess.

I'll release the recommended game mode and bot choices with the mod.

I WANT THIS MODS BABIES! ZOMG. Sounds like awesome

Thanks :D
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: pavliko on June 28, 2009, 06:30:24 am
I bet in the end it will be just a regular mod >:3
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: scout on June 28, 2009, 06:30:42 am
wow this sounds epic, i can't wait for this to be done :D ive actually have quite a number of medieval-ish or fantasy sounds. so this wouldn't be much of a problem. Gosteks will take abit, details a proportions would be difficult to get.

@pav well, by george i hope not :D
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 28, 2009, 06:40:10 am
I bet in the end it will be just a regular mod >:3

Crying face.

What'll make you like it?
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: pavliko on June 28, 2009, 07:04:32 am
nah just post a screen of it already :D
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: ~Niko~ on June 28, 2009, 07:09:19 am
Make the minigun throw boil oil. Just replace the bullet's speed to something like 5 and increase the damage a lot.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 28, 2009, 07:13:16 am
nah just post a screen of it already :D

First post???

Make the minigun throw boil oil. Just replace the bullet's speed to something like 5 and increase the damage a lot.

I was thinking of the M2 being oil (as it's stationary), and the minigun being a cannon with a long startup time. This'd make more sense in my opinion. You'd also look cool carting a cartoon cannon around.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: pavliko on June 28, 2009, 07:17:40 am
SRy didnt see ^^ .
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 28, 2009, 07:19:37 am
Some of my scenery is looking crap because soldat isn't anti-aliasing them. I'll look to fix this.

I updated my sig to fit the mod.

EDIT: Wow two pages in the announcement stage?
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: scout on June 28, 2009, 07:29:29 am
you better believe it :D this is a big breath of fresh air than all the common ones alreeady around. im actually getting quite bored of the whole WWII/Modern/Sci-fi types.

Added suggestion to the ranged weapons, maybe some pirate weapons would do too, since there is going to be pirates right?
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 28, 2009, 07:44:07 am
Damn right there's going to be pirates.

I'm bored of WW2/Sci-Fi/Modern as well.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: DarkCrusade on June 28, 2009, 07:45:30 am
Boiling oil, excuse me for my fail at english :'( Just kidding, try something for the minigun like an armageddon launcher or something like that. You hold a basket with clusters in it that you drop on a large startup time (maybe from a wall of a castle since the minigun is a supporting weapon and defensive) and you throw 10 cluster grenades to the ground making tons of damage and high bink.

Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: scout on June 28, 2009, 07:58:42 am
that sounds like an ownage weapon :O but would'nt it be weird if you saw someone running around with a basket on his back? XD


EDIT-
Oh nuts i totally forgot, if we were talking about a supermassive mod, with plenty of alternate weapons, we would need a config program, like Ivahn's mod config. Another problem is, it does'nt support the current soldat's weapon stats files.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 28, 2009, 08:06:26 am
Yeah to make this mod perfect, we'll need a weapon chooser program and a script on a dedicated server.

I don't know what an Armageddon weapon is, but it sounds cool.

The secondary weapons are:

-Sword
-Throwing knife
-Pirate musket
-Sling

Primary Weapons:

-Wizard staff (shoots lightning)
-Warhammer of justice (explosive)
-Firesword
-Crossbow
-Repeater Crossbow
-Longbow
-Cannon
-Musket
-Shadowball

Turrets:
-Boiling oil.

Nades:
-Fireballs.

They're not set in stone.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: scout on June 28, 2009, 08:12:10 am
you might to change the firesword to the repeater crossbow, while in replacement for the spas 12, would be a Blunderbuss- its basically a musket with a shortened but much larger barrel, stuffed with iron balls or anything you could find suitable as a projectile.. in a nutshell, a 18th century shotgun

more info on it here

http://blindkat.hegewisch.net/pirates/weapons.html
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 28, 2009, 08:26:58 am
Blunderbuss. Not a bad idea.


^^^They're not in any order by the way^^^

There's going to be more than the standard 10 primary. I'm thinking like 20, so feel free to give me ideas, I haven't even started the weapons on the interface.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: scout on June 28, 2009, 08:30:52 am
ah :D alright, theres actually alot of pirate weapons in the link i gave ya. currently looking for more types of weapons.

well, for the entire range of 'historical' weapons, i would suggest including weapons from the renaissance, medieval, ancient and Golden Age of Piracy eras.

As for fantasy, im not sure as much since alot of it has got to do with fancy versions of historical weapons and lots of magical spells.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 28, 2009, 09:22:43 am
I'm thinking of making one big sort of "main quest" map, and a whole bunch of "side quest" maps.

I don't like magic too much, so don't expect magic to play a huge part. Though flamegod mode will be fun to make into a super spell.

Powerups are perfect:

Cluster nades will be an archer power up, beserker will be a close-combat power up and flamegod will be magic. Vest is just better armour.

That's if I could script.

100 views already? Wow.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: DarkCrusade on June 28, 2009, 09:25:24 am
An armageddon weapon is ... cool, simply download Heretic Mod II and check out the armageddon scroll :)

When you make your map, put somewhere catapults like on ctf_Bomber (he used polygons for it) or some zombiemaps (I guess inf_Wither is a good example). Also you need many burrows and some dragons flying in the air (if you boost up you may stand on them, if you enter the mouth you get boosted like on ctf_Bounce). Add different saws, a firesword is cool, also add a necromancer gauntlet, a runespear and stuff like that :)
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: MattH on June 28, 2009, 01:34:11 pm
Tip: Don't start one mod when you aren't finished with the last one you were working on....


Mind you your lucky because there are a lot of people that seem to want to help you and they all have put a lot of work into your mod already and you owe it to them to try to finish and put good work into the mod that they helped you with and not go off and start a new one...

as for this "medieval mod" it looks like a good Idea and a fun project but PLEASE finish your last mod before starting this one....
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 28, 2009, 08:37:49 pm
Fine. I'll finish 2057AD then keep working on this.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Espadon on June 28, 2009, 11:49:33 pm
Tip: Don't start one mod when you aren't finished with the last one you were working on....

http://forums.soldat.pl/index.php?topic=35020.0
http://forums.soldat.pl/index.php?topic=34493.0

AHEM Speak for yourself.
Title: Re: 2nd Mod Announcement Screenshot posted.
Post by: Gnoblar on June 29, 2009, 05:30:23 am
Mod maps:

There will be one big offline botmap to muck around on, which will be the main focus. There will be some small maps attached for online play, including a map that is between two ships, one a navy ship and the other pirates, where the players must board the otehr ship, steal their flag and then return it to theirs. It's very fun at the moment, and I'm not using a weapons mod! Another map is two castles, with flags in them, there is a trenchy-tunnely-manlety battlefield in between, where the two armies duke it out! Good fun.

New screen posted as well.
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: DarkCrusade on June 29, 2009, 09:03:07 am
This seems to be online like Hide&Seek when I look at the size of the grass, but I guess I have to try it out :P When you give me your scenerypackage I can do another map for you if you say me what kind of map I should do
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: MattH on June 29, 2009, 10:41:47 am
Tip: Don't start one mod when you aren't finished with the last one you were working on....

http://forums.soldat.pl/index.php?topic=35020.0
http://forums.soldat.pl/index.php?topic=34493.0

AHEM Speak for yourself.
This is very simple.

1) I have already made 4 mods.
2) as I have said in other posts I'm taking the WWI mod very slowly.
3) the "Just for fun" thread is simply that as of yet I'm not even planning to make weapons gfx for those guns.
4) so far I have done ALL of the work on my mods
 wile he on the other hand is already starting to depend on other people to do his work for him.

Mind you I'm not bashing Gnoblar so far I like the work that he does and after talking to him on other things he seems like a good guy

In other words I'm trying to help him.
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: Dairy on June 29, 2009, 03:52:54 pm
Tip: Don't start one mod when you aren't finished with the last one you were working on....

http://forums.soldat.pl/index.php?topic=35020.0
http://forums.soldat.pl/index.php?topic=34493.0

AHEM Speak for yourself.
This is very simple.

1) I have already made 4 mods.
2) as I have said in other posts I'm taking the WWI mod very slowly.
3) the "Just for fun" thread is simply that as of yet I'm not even planning to make weapons gfx for those guns.
4) so far I have done ALL of the work on my mods
 wile he on the other hand is already starting to depend on other people to do his work for him.

Mind you I'm not bashing Gnoblar so far I like the work that he does and after talking to him on other things he seems like a good guy

In other words I'm trying to help him.

Man , I'm just going to be pathetic but Espadon you're really the one who should talk. xD

Now I shitted into my own nest but still I had to mention.
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: MattH on June 29, 2009, 04:06:42 pm
The point is that this is Gnoblars second mod and the last one took him forever even with

everyone's help but Espadon,Me and you Dairy have all made mods with out
anyone's help after all you dont learn from having people do things for you

All that I want is to help not to bash and I'm thinking that this is getting off topic...
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: Gnoblar on June 29, 2009, 09:26:10 pm
Sigh.

Recently I've been very troubled with my social life, and I just felt like I was letting the community down by leaving it sitting on my PC. I have no inspiration to work on 2057AD, but I have lot's of inspiration to work on this new one. I don't really want to work on 2057AD anymore. I will finish it, but it will be a chore more than anything, I'm not ditching it. I spend a lot of time on this forum looking for a break from the world and I play a lot of Halo 3 and 360 as an escape. I hardly work on the mod(s). That will change soon as i am going to speak to a certain girl and hope for the best (become friends?). If that goes well, I'll be happy and inspired and I'll be working on BOTH mods.

This new mod is fun to work on, and I like the drawing style, and I CAN DO IT. I can't shade guns now make weapon-gfx's very well at all. I simply just like getting ideas out their and testing them. This is why I'm going to be a programmer and get someone else to do the visuals.

This new mod is a breath of fresh air for me and fun to make. There is a lot of anticipation for it already, and I'm working hard to get some feasible screens out there.

2057AD was started when I was a soldat-crazed little boy. It is now a lot bigger than I thought, and there are many eager fans who I've let down by releasing an unfinished mod. I feel bad about that, I'm sorry. I now hardly ever play soldat, so decided to make a mod that I would actually use to play soldat. Inspiration came from the zombie RPG server and Castle Crashers, and my cartoon thread in "The Lounge". At the moment I'm not a very happy chappy and I need bright and cheerful things in my life, not depressing cold 2057AD things. You wonder why it's so black and white?

This is a new start, inspired by a girl at school who I greatly admire (who will appear in the mod as an elven queen). She had cheered me up and shpwn the colour in my life and pulled me out of the cold greyness it once was.

2057AD is that greyness, this new one is the colour. Talk about putting your heart in a mod...

So I'll finish 2057AD, but I'm going to cheer up and bring this new mod with me.

The community really wants 2057AD, so I will finish it, but it's not exactly a happy mod is it?
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: Espadon on June 29, 2009, 11:59:07 pm
lolz soldat mods r srs biznes

Don't let people pressure you into thinking you're obligated to finish any mods. You're not being paid for this.
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: scout on June 30, 2009, 12:23:41 am
It does'nt mean your asking alot of people's help that you AREN'T learning. Different people have different ways of learning.

Actually, the best way to learn isn't solo work, but group interaction. In group situations, your able to learn fast because one could ask their groupies things that one does'nt already know, at the same time, you can teach them things they don't get too.

So its actually a win-win situation AND you get to do things twice as fast. Take higher education for example, polytechnics and universities, being a lone wolf is suicide.

Well, yes doing a mod yourself has its advantages, you get to shape the mod entirely yourself, and can get full credit from that.. but after all thats done, what happens? Do another one again yourself? Isn't that boring? Even as a gostek modder I too get bored of doing the same thing every now and then. This is also probably why my gostek requests always take twice or even three times as long as i would normally plan.

So take this as an advice, whenever possible- ASK for help and you shall receive. Cutting out yourself from the outside world isn't the way to go.
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: Gnoblar on June 30, 2009, 03:02:47 am
scout you rock.


lolz soldat mods r srs biznes

ha. nice.
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: -Skykanden- on June 30, 2009, 03:11:52 am
Scout, maybe modding teams are not the best way to learn...

Gnoblar, if you have any problems on making it you know you have the community so post the problem and we will tell you what's wrong or how you can upgrade.

The maps are going to look like those screenshots? If it's going to be that 'massive' I would go for realistic things.
And btw... those features are the ones that you are specting to make... right? I say that because changes happenz

Maybe you could play a bit more with .ini, making from autos, semis, or other speciall things, there are not so much seen, so you can try and make a great mod
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: Gnoblar on June 30, 2009, 04:33:14 am
modding teams are not the best way to learn...

Maybe. You learn %90 of what you teach other people.

For this mod, the maps will be cartoony and awesome. I haven't set anything in stone other than that it's a fantasy cartoon mod.
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: ~Niko~ on June 30, 2009, 08:13:00 am
modding teams are not the best way to learn...
I thought you guys were modders to have fun? Or is this a job for you?
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: Gnoblar on June 30, 2009, 08:31:49 am
I do it to have fun. When I'm not having fun... I stop.
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: MattH on June 30, 2009, 09:59:39 am

I do it to have fun. When I'm not having fun... I stop.
Whatever I suppose different people find different things fun(personally I find a challenge fun even when it seems tedious)
lolz soldat mods r srs biznes

Don't let people pressure you into thinking you're obligated to finish any mods. You're not being paid for this.
In a way he is obligated to finish it...Not that anyone can force him (or would force him) to finish it but the fact is that a Lot of people have put there time and work into this mod...so for him to just "give it up because its not fun anymore" is not really fair to those people....

In conclusion:Yes modding soldat is just for fun  but please keep in mind the fact that other people don't want a bunch of half finished mods...
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: Espadon on June 30, 2009, 10:07:09 am
Stop being silly. The next person to tell someone they're obligated to do something on the internet -- on a game forum of all things -- gets a warning; no arguments.

If you want to be srsly srs, keep it to yourself. When you force yourself on others, I'll force myself on you.

Now get this topic back on track or else we'll be seeing even more spankings.
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: -Skykanden- on June 30, 2009, 12:55:33 pm
Don't judge yourself your mods.

And yes I'm modding for fun niko, but I also want to make people happy and to stop looking how someones are just thinking that they are so pro giving tips that might fail.

Try a modding team and see it with your own eyes, unless you have a modder friend (not from the forums, I mean somene who you can meet) it will be hard.
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: scout on June 30, 2009, 09:20:27 pm
this thread's sounding like a debate of modding styles, more than an actual discussion, please ffs get back to the damned topic. Or dear me, the only other way to stop is to lock it
Title: Re: 2nd Mod Announcement 2 screenshots???
Post by: Gnoblar on June 30, 2009, 10:12:36 pm
Espadon is right.

Started the pirate ship map.

Awesome, enormously fun, and there's no scenery yet!!!
Title: Re: Fantasy Mod (Nameless Currently).
Post by: Gnoblar on July 05, 2009, 08:20:20 am
Updated first post. Much neater and more profressional.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on July 05, 2009, 09:46:39 am
Without credits ;D Add catapults on the maps that boost nades and shoot them far away (they explode on touching polygons / corpses).
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: ~Niko~ on July 05, 2009, 03:37:20 pm
Without credits ;D Add catapults on the maps that boost nades and shoot them far away (they explode on touching polygons / corpses).
get a modded M2, that will do the job.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on July 06, 2009, 01:12:26 am
He wants the M2 to shoot boiling oil, so that won´t happen :(
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Blacksheepboy on July 06, 2009, 03:06:15 am
Recently I've been very troubled with my social life.

Sounds vesty, but of course I'm a retard that's interested in things like this because I tend to deal with wary social situations like I'm juggling glass orbs. I tend to go out of my way to help someone feel normal if the opposite is true; so I'm fascinated by hearing stories of various social situations going awry :-X

Uh, yus.

Mod sounds purely entertaining and fascinating. I agree completely with the "Work on something whilst having fun, but stop if it becomes a chore" (directly referring to Soldat related things - some things in life will be a chore).
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on July 06, 2009, 05:24:22 am
Don't we all BSB, don't we all.

EDIT:
The next person to tell someone they're obligated to do something on the internet -- on a game forum of all things -- gets a warning; no arguments.

Oh shut up, we don't have to be like you just because you're the admin.

EDIT 2: Hold on, i read that wrong. I though you meant I'm not obligated to tell people things, but you meant people aren't allowed to tell me I'm obligated.

My apologies. Sorry Espadon.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Shard on July 07, 2009, 07:38:43 am
I would really love to know how this mod is coming along. It seems like this is gona be epic and I will love you forever when I can download it lol

On a side note I looked at my clock and it said 13.37
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: F4||3N on July 07, 2009, 07:59:26 am
I don't understand. Is this a joke? Or real?
Are they the actual screenshots?
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on July 09, 2009, 10:06:11 pm
I don't understand. Is this a joke? Or real?
Are they the actual screenshots?

About as real as a screenshot can be.

On a side note I looked at my clock and it said 13.37

Hmmm.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on July 28, 2009, 07:50:13 am
Mod will continue later. Not inspired right now and Demonic shut me down, so updates will be scattered. I don't feel welcome here anymore, mostly my fault but hey, what can you do.

2057AD is in the works, as is this mod, so you will see them, but I have the process of removing the stick from my ass currently.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on July 28, 2009, 10:37:59 am
Mod will continue later. Not inspired right now and Demonic shut me down, so updates will be scattered. I don't feel welcome here anymore, mostly my fault but hey, what can you do.

2057AD is in the works, as is this mod, so you will see them, but I have the process of removing the stick from my ass currently.
Might I ask how Demonic shut you down, I mean really did he just disagree with you on something?

Well take your time, it is your life after all....but with 2057AD I don't understand, you are so close to being finished, I mean really what more is there?

And your Fantasy Mod, it looks like a fun project and there's a lot of inspiration out there,so I don't see whats up...
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on October 01, 2009, 07:12:14 am
Been a while since I logged in here. Seems I;ve missed a lot.

I am going to work on this mod a bit now.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on October 01, 2009, 08:56:53 am
Well good luck, and Welcome Back!
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: demoniac93 on October 01, 2009, 02:11:03 pm
I just hope this doesn't repeat itself as the 2nd 2057 AD  :-\
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on October 08, 2009, 04:44:50 am
I just hope this doesn't repeat itself as the 2nd 2057 AD  :-\

It might. 2057AD was a big flop on my part.
Well good luck, and Welcome Back!

Why thank you.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on October 30, 2009, 09:58:22 am
Oh hai guys.

Alright, after much deliberation and not going on this forum for aaages, it's been officially decided by me to continue this mod. Yes. Continue. My school holidays are up in two weeks so expect an update in three.

I won't repeat a 2057AD. I apologise for that mod.

I'll keep you posted.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on October 30, 2009, 12:40:36 pm
Nice to read from you again Gnoblar. I liked the comic styled idea behind this mod and would love to see it finished. I don´t think you need to apologise for 2057AD by the way. It´s your decision whether you create and finish a mod and it is your decision if you want to quit your project. I myself quitted 4 projects. 1 was finished. My ratio is bad ftw, but you can do some things here and there and you will finish it over time. Don´t freak out like before and set a deadline. Keep cool and you will do your best :)
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: tehsnipah on October 30, 2009, 02:27:21 pm
Nice art man!
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on October 30, 2009, 05:44:04 pm
I have a suggestion for you if you have much time. Try to remake all default Soldat maps from scenery base with your crazy style man. This would absolutly rock!
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on November 02, 2009, 08:46:09 am
Oh no, there will be three maps "shipping" with this mid. I'll tell you about one of them, it's an RPG style map that is huge and has many side adventures as you go from the castle (the one in the screen) to the chaos wastes and the wizards tower (my favourite). It'll be offline only with the idea to have 31 bots on different teams. Trust me, it'll be awesome.

The other two will be multiplayer awesomeness. The only clue you're getting for them are "Pirates" for map 1 and "Siege" for map 2.

I'm very excited with my progress, the RPG map (Called "The Kingdom") is looking gorgeous, a castle, a town a dock, a wizrds village...

The RPG map is an infiltration map. You must bring the princess (the flag) back to the castle, hence rescue her. But that's not as easy as it sounds...

I look forward to giving you guys some screens. Until then, Gnoblar out.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on November 09, 2009, 11:48:54 am
The RPG map is an infiltration map. You must bring the princess (the flag) back to the castle, hence rescue her. But that's not as easy as it sounds...

I tried out thinking that the flag is a pretty princess. Then I threw the flag against the wall. Several times. Now life is all empty. Waiting for screenshots :(
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on November 12, 2009, 09:24:42 am
Throwing princesses against walls is not recommended. It'll still be a flag. You'll understand better when those screens hit the web.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on November 18, 2009, 11:01:31 am
So Gnoblar, what exactly do you have finished for this mod so far anyway?
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Cake on November 22, 2009, 05:09:01 pm
This looks really interesting, hope you finish it!
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on November 24, 2009, 05:36:07 am
Well. My exams are over. I now have plenty of time to work on this.
So Gnoblar, what exactly do you have finished for this mod so far anyway?

Not much, just the maps.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on November 24, 2009, 10:01:35 am
:( I wanna see some crazy shit now or I will troll around ;)
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on November 29, 2009, 10:18:54 pm
Unfortuantley I have been banned from the PC again until i get another Job, so you'll have to wait again. I am really sorrt DarkCrusade, I know you were pumped fro some screens.

I'm posting this as I'm doing my resume. Please bare with me as I apply for 6 million jobs.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 06, 2010, 10:56:33 pm
First post updated.

Love Gnoblar
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Blacksheepboy on February 06, 2010, 11:06:27 pm
And what was the update... :o

glad regardless of what's been done. I've very curious to see this stylized map, and "fun mods" always peek my interest, and BOILING OIL YUS.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 06, 2010, 11:33:02 pm
And what was the update... :o

glad regardless of what's been done. I've very curious to see this stylized map, and "fun mods" always peek my interest, and BOILING OIL YUS.

A picture. It's just to show that I'm still alive and that work had commenced once again.

This time with passion and vigor.

I'll be working on the project all Wednesday. It'll be fun.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 07, 2010, 03:55:03 am
Gnoblar, I am glad to see you back (and back to modding) :) Can we expect a playable version of your mod soon or not?
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 07, 2010, 08:04:27 am
Gnoblar, I am glad to see you back (and back to modding) :) Can we expect a playable version of your mod soon or not?


Thank you, but I am very sorry to say no, but you can expect a decent update very soon *cough* wednesday.

So far I have made the polygons for one multiplayer map I just need to sex it up with some pictures and scenery.

Be prepared for some magic spewing, flame sword wielding and ice shard shattering combat.

Did you like my teaser?
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 07, 2010, 08:16:11 am
Hell, yes, I like it. Kind of orgasmic.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 07, 2010, 09:31:39 am
Good luck with that  ;) 

Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 08, 2010, 03:21:55 am
I'm thinking of titles for the mod...

"The Kingdom" is the most promising.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 08, 2010, 08:18:29 am
What about
"The Comic Massacre"
"Comic kills Massacre"
"Fantastic&Orgasmic"
"Kingdom of Comic"
"Legend of Celsium"
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Henito Kisou on February 08, 2010, 08:42:52 am
The Fall of Kingdom Zariya.

Draco Brothers.

The art of runeblade.

Killing Gothic.

Suites of Dragon Lady.

Rape, Kill or Die.

Edge of Chaos.

Medieval Rampage.

King Must Die.

The Revolution of Admantics.

Royal Grounds Battle.

Swords and spells.

Heck-mate.

Borderline of Abyss.

Gothic Demise.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: -Skykanden- on February 08, 2010, 08:53:21 am
The one that you (Gnoblar) said is ok but watch out how its going to be, it's going to be fun put a fun name
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: the halo fan on February 08, 2010, 02:30:14 pm
You guys rely know how to make name no mistake there.

How about Fantasy Slayers (I think this mod could use a simple imaginary name)
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 09, 2010, 02:30:40 am
I like Medieval Rampage, the others are all far too serious for a cartoon mod.

Hack Attack

Magical Mayhem

Fruity fruits fruit fight.

Righteous Rampage.

Keep 'em coming.

Remember it's a fruity and fun mod, so no dark and mysterious names.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: -Skykanden- on February 09, 2010, 07:55:30 am
Magical Mayhem sounds nice
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 09, 2010, 08:54:45 am
Magical Mayhem sounds nice

yes I'm torn between Righteous Rampage and Magical Mayhem...

O have officially started work on the weapons interface. It's a PAIN.

By the way <3 to MattH for the pics.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 09, 2010, 09:54:00 am
Which weapons are you going to use?
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 09, 2010, 10:00:19 am
Which weapons are you going to use?


most.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 09, 2010, 10:18:38 am
Gnoblar, you could be interested in one of my mod creations in which I released explosions. I assume that you don´t have any gfx for the explosion yet so you might look through the different explosions. You may use any you want.

Link4You. (http://forums.soldat.pl/index.php?action=post;msg=390587;topic=32812.0;sesc=57641792385294c07be1a0e875e21459)

Title: Re: Fantasy Mod ( Currently Nameless).
Post by: SebaSOFT on February 09, 2010, 10:19:43 am
Castle Crashers . . . no, wait...  :P
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 09, 2010, 10:35:30 am
Gnoblar, I assume that you don´t have gfx for the grenade explosion and since this is going to be a comic mod I offer you to use any of my explosions I created and there are plenty. I released them before, here you have a link:

Link. (http://forums.soldat.pl/index.php?topic=32812.0)

Don´t forget to give me credits if you use one.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Henito Kisou on February 09, 2010, 11:07:37 am
Righteous Rampage is too serious if you want go fruity, Magical Mayhem is good for serious and fruity at the same time. Jus consider how much this mod has magic or swords. Also if this is closer to medieval gothic or heroic fantasy.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 09, 2010, 09:38:07 pm
It's heroic fantasy.

It is unadhamably based on Warhammer mixed with Castle Crashers.

"The Magical Medieval Mosh"

and DarkCrusade, I'll look into them.

Thunk yew.

From: February 10, 2010, 01:53:15 am
I really can not be bothered with the weapons-gfx

From: February 10, 2010, 04:28:41 am
Uh.. First post UPDATED

PLEASE tell me what you think.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Henito Kisou on February 10, 2010, 06:30:21 am
It's nice so far, weapons looking like cell-shaded, just need more shading and you will get polygon like 3-D effect. Good design and idea.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 10, 2010, 07:05:10 am
I will shade them some more, but cellshading is nice and cartoony.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Shard on February 10, 2010, 10:26:32 am
Zomg. I love it! This mod will be awesome, I can pheell it. The boiling oil looks really good. Maybe you could throw in some black somewhere cause its all fiery, a bit hard to tell its oil.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 10, 2010, 12:17:32 pm
A good set of gosteks, and this mod will be AWSUM!!!!  ;D  (http://i47.tinypic.com/2hnbazo.png)
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: -Skykanden- on February 10, 2010, 01:35:54 pm
I'm with MattH this can be an awesome mod. For now I'm in love with the boiling oil :P
Great job with the weapons, I think they are a good choice, and I really love the comic'ish style
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 10, 2010, 06:34:34 pm
Does anyone know which set of images the flame arror uses as it's trail?

Thanks for all your comments by the way, it makes me want go work on it even more.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 10, 2010, 06:50:15 pm
I think its plomyk.bmp but I'm not certain....
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 11, 2010, 05:11:08 am
Yes it is, Thunks

From: February 11, 2010, 09:02:17 am
DarkCrusade, I used your firestorm explosion then cartooned it up, you'll get credits, MattH, all weapons barring the ram crossbow were originally yours, you get credits too.

All help is welcome and appreciated.

First post overhaul coming soon (far sexier layout and probably some new pics)
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 11, 2010, 09:19:52 am
NEW PIC's Yehy!!!!  ;D  (I can't wait  ;D )

if you need my help with anything just tell me  ;)

From: February 11, 2010, 09:23:00 am
BTW the sniper is a Swedish Baltic flintlock
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 11, 2010, 01:21:15 pm
awesome progress coming along mate, keep it up :)

oh an just a suggestion, the pike can be used as the chainsaw, while the sword- knife

As for gosteks, i could try doing a more cartoony version of my knights .I might give them a much more bulky body for fantasy style armor.

Blood effects could be removed because of the overall fruity-ness of this mod... Fairy dust as a replacement maybe? xD
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Henito Kisou on February 11, 2010, 03:24:19 pm
awesome progress coming along mate, keep it up :)

oh an just a suggestion, the pike can be used as the chainsaw, while the sword- knife

As for gosteks, i could try doing a more cartoony version of my knights .I might give them a much more bulky body for fantasy style armor.

Blood effects could be removed because of the overall fruity-ness of this mod... Fairy dust as a replacement maybe? xD
If this is family mod it's supposed to be green blood like they did in Doom RPG.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 11, 2010, 03:49:15 pm
awesome progress coming along mate, keep it up :)

oh an just a suggestion, the pike can be used as the chainsaw, while the sword- knife

As for gosteks, i could try doing a more cartoony version of my knights .I might give them a much more bulky body for fantasy style armor.

Blood effects could be removed because of the overall fruity-ness of this mod... Fairy dust as a replacement maybe? xD
awesome progress coming along mate, keep it up :)

oh an just a suggestion, the pike can be used as the chainsaw, while the sword- knife

As for gosteks, i could try doing a more cartoony version of my knights .I might give them a much more bulky body for fantasy style armor.

Blood effects could be removed because of the overall fruity-ness of this mod... Fairy dust as a replacement maybe? xD
awesome progress coming along mate, keep it up :)

oh an just a suggestion, the pike can be used as the chainsaw, while the sword- knife

As for gosteks, i could try doing a more cartoony version of my knights .I might give them a much more bulky body for fantasy style armor.

Blood effects could be removed because of the overall fruity-ness of this mod... Fairy dust as a replacement maybe? xD
If this is family mod it's supposed to be green blood like they did in Doom RPG.
Ummmm....Why did you feel the need to quote him 3 times??  :P

I like the idea of pixie dust  ;)
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Henito Kisou on February 11, 2010, 03:57:34 pm
It's not me, my browser did, by data from older  pages.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 11, 2010, 04:34:37 pm
awesome progress coming along mate, keep it up :)

oh an just a suggestion, the pike can be used as the chainsaw, while the sword- knife

As for gosteks, i could try doing a more cartoony version of my knights .I might give them a much more bulky body for fantasy style armor.

Blood effects could be removed because of the overall fruity-ness of this mod... Fairy dust as a replacement maybe? xD
If this is family mod it's supposed to be green blood like they did in Doom RPG.

IMO, Green blood won't fit in this since its a very cartoonish mod. I woud'nt want to see enemies blow up in greenish goo in a mod like this :S  Green blood fits more for sci-fi style mods, since lets face it, aliens/mutants and stuff liek that bleed blood other than red.

I'd rather see fairy dust(just like in 'The Golden Compass' where a character's demon dies by disintegrating into dust.)


Title: Re: Fantasy Mod ( Currently Nameless).
Post by: croat1gamer on February 11, 2010, 05:10:47 pm
Flowers.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 11, 2010, 05:38:47 pm
Stars.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 11, 2010, 05:48:36 pm
Cheese.

PIXIE DUST FTW!
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 11, 2010, 07:21:10 pm
It's still blood, but it's really bright and bubbly, it fits the game.

But that's subject to change...

awesome progress coming along mate, keep it up :)
As for gosteks, i could try doing a more cartoony version of my knights .I might give them a much more bulky body for fantasy style armor.

YES. I officially fail at gosteks and weapons-gfx.

Officially. I've been trying to line up weapons and I just gave up. I'll finish the interface (which is being worked on!) and the weapons interface and then three maps it'll be released with then I'll owrry about the weapons-gfx.

Also, boiling oil is now black. I was considering making it boiling soup but nah...
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 11, 2010, 07:27:35 pm
Soooo do you have a ETA for this mod, or is that still up in the air?
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 12, 2010, 04:40:26 am
Not soon. But not too[/] far.

Probably May, if not sooner. t depends, I mean TAFE is going to get hectic and busy really quickly.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 13, 2010, 05:46:39 am
alright, im already working on the gosteks, both for the Good team and the Evil team.

Each of these gosteks will have their own unique headgear, while retaining the 'knightly' look.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 14, 2010, 05:37:27 am
Bad guys get horns pl0x
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 14, 2010, 09:16:43 pm
Will those gosteks be grey-scaled or already colored?

Good guys: Crusaders
Bad guyz: Spiky armor

Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 14, 2010, 10:12:10 pm
Good guys: Crusaders
Bad guyz: Spiky armor

Already on it. Im giving the 'crusader's bright silver armor, while retaining some gold, wing shaped ornamants.
Their headgears are as follows-

Normal- Winged Helmet
Punk- Warrior's Hood
Dreds- Spartan helm (subject to change)
Mr.T- King's Crown

While as for the Black knights, im already planning to give them a very pale or flushed skin colour and RED glowing eyes.
their armor would be the dark version of the Crusaders, with sharp-edged body armor & possibly dark red 'vein' motifs, not forgetting about their spikes. Helmet wise, it would be much more detailed- ive not confirmed what im gonna do for that.


EDIT- also for the rambo headband, i would replace it with some kind of an intense(greenish) helmet which also gives them purple glowing eyes.

Will those gosteks be grey-scaled or already colored?
The gosteks will be coloured. but ive tweaked the brightness of the gosteks such that they'll look good with any colour scheme
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 14, 2010, 10:40:04 pm
make sure that the head, is a bit out of proportion with the rest of the body...that will give it a more cartoony look.

From: February 14, 2010, 11:52:36 pm
I'm drawing some concept art for the characters. I'll post em when I'm finished.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 14, 2010, 11:53:23 pm
You can´t make the head bigger without making it look stupid. If your head-gfx is 1 pixel too big it looks really too big, like 1/3 too big.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 15, 2010, 08:50:42 am
Scout I owe you monies.they sound EXACTLY how I wanted then.

Up with community mods!

It's better for the community if we all pitch in anyway. Feel free fir suggestions. I read all the comments.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 15, 2010, 09:39:47 am
I want to see mine throwers. And teleporters. Both work by changing the WM :)
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: demoniac93 on February 15, 2010, 10:39:24 am
What you guys need for the head's is someone who's very, very skilled at coloring taste, using the right colors, depths, etc, you can make anything seem smaller/bigger than it is.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 15, 2010, 10:49:12 am
What you guys need for the head's is someone who's very, very skilled at coloring taste, using the right colors, depths, etc, you can make anything seem smaller/bigger than it is.

But he wants it to LOOK bigger.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 15, 2010, 10:53:23 am
Correction make the HELMET look bigger, not the head...

From: February 15, 2010, 11:45:38 am
(http://i50.tinypic.com/539zpl.png)

From: February 15, 2010, 12:38:27 pm
here is some of the concept art...
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 15, 2010, 02:02:56 pm
That´s some good stuff, Matth, but you need them turned 90°. But as an example it´s nice.


We need big pictures of the gostek with transparent background for the mod release.

____           ____
|...|            |...|      Those pillars are the two different characters from Matth´s post but colored with
|...|   Text   |...|      that wicked anime style (not many colors). It will be awesome :)
|...|            |...|
|...|            |...|

Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 15, 2010, 02:22:21 pm
(http://i49.tinypic.com/64ezxu.png)

some more..
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 15, 2010, 03:15:18 pm
I think no gostek is able to weild a shield.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 15, 2010, 03:18:42 pm
Its just concept art  ::)  and considering the fact that I'm the one that's making the interface weapon(Gnoblar tweeks them to fit the mod better) I think that
i would know that.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 15, 2010, 04:44:17 pm
It sounds like you create the interface weapons for Gnoblar? Sure you know it, I just wanted to say it.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 15, 2010, 06:33:45 pm
He creates them, I complete them.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 15, 2010, 06:35:55 pm
as I said, you tweak them to fit the mod better.

On another note. How do you like the concept art so far?
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 16, 2010, 12:39:33 am
On another note. How do you like the concept art so far?

It's pretty good.

From: February 16, 2010, 08:38:38 am
1000 views in a week.

I love the modding community.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 16, 2010, 10:52:54 am
Soooo when do we get the next set of update pics?  ;D

I am really looking forward to the finish of this mod. Its GUNNA B EPICPWNROFLCOPTERBBQWIN!! <----- Enthusiasm  ;) 
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 17, 2010, 02:49:35 am
First post updated.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 17, 2010, 05:26:04 am
Ah well, since everyone's posting something, id might as well update you guys on my progess

Images attached show the Holy knights wearing the Winged/Spartan/King's Crown respectively.

Ill attach the other headgears when im done with them.

namely- the Warrior's Hood and the 'Eternal Helm of Destruction' rambo headband replacement :)


PS- The winged helm was'nt so successful, as making the wing ornament of the helmet stand out is quite difficult. Thus, what you see here is quite a cluttered lump :\

Side note, this whole gostek was mainly modified from my old Knights Templar plate armor gostek, as seen below.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 17, 2010, 05:47:34 am
I think they aer too bright, but it can be that I think so because of the dark background. But those gosteks look nice! Absolutly nice!
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 17, 2010, 05:50:11 am
agreed, i was quite concerned that if i put the gostek in a somewhat bright background, the details would be hard to see, hence the dark background ;) Thanks anyway XD
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 17, 2010, 07:02:54 am
Sexy, but not very cartoony. We'll see how it looks in-game.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 17, 2010, 09:46:20 am
I'm with Gnoblar on this, although they are really nice they are not as cartoony as I had hoped they would be...

The main reason for that I think is, that most of Gnoblars work is cel shaded which makes these look "overly detailed".


One more thing that I forgot... AWESOME Vid Gnoblar  ;)  I really enjoyed watching it  :)

Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 17, 2010, 09:55:13 am
I suggest using no shading. Use only 4 or 5 colors for the gosteks and it should be fine.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 17, 2010, 09:58:48 am
and you probably should outline the parts with black (that will make it look more like it fits with the mod).

From: February 17, 2010, 10:36:16 am
Now my profile is in the right mood :)
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 17, 2010, 01:43:27 pm
huge problem when outlining gosteks, is that it takes TOO much space. Even if its 1 pixel.  a good outline would be 1/3 pixels wide.

Ill try the cel shading idea as you guys suggested. Ive always did'nt like undetailed things, hence why i always do 'overly detailed' and messy gosteks.

From: February 17, 2010, 02:11:47 pm
Alright, dunno if you can see from here, but ive reduced the number of tones by about 2 fold. Also increased contrast between specific regions so you woun'dt see a lump in-game
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 17, 2010, 02:23:23 pm
Looks Much better to me.... but in the end its Gnoblars decision.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 17, 2010, 02:28:15 pm
yep yep. won't be able to work on the next set of gosteks now, maybe tomorrow.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 18, 2010, 03:59:48 am
Very sexy.

You know you can make them larger right? There's no need to keep exact soldat sizes, look at my scenery.

I'm very greatful scout, thank you.

This mod rocks.

Chaos castle pics coming soon. Maybe a new video as well. Maybe so delicious fruit juice thrown in.

From: February 18, 2010, 04:49:34 am
Chalk that, Chaos Castle added to pics!
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: OmicronAlpha on February 18, 2010, 09:57:47 am
Dude, nice mod-can't wait to see how it turns out.(really i'm not real big into fantasy, but this looks pretty cool)

good luck
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 18, 2010, 10:38:09 am
Wow that is pretty awesome  ;D  can't wait for this mod to be finished...

From: February 18, 2010, 10:41:42 am
Btw, what is the name of the song in your youtube video? I recognize it from somewhere.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 18, 2010, 06:39:28 pm
"Glorious Morning" By Waterflame, you may have heard it from the flash game "Age or War".

Waterflame also did a whole ton of music for Castle Crashers.

I got it from his Newgrounds page.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 19, 2010, 02:36:19 am
You know you can make them larger right?

if i actually tried enlarging the gosteks itself, the knight won't look like a knight.. but more of an extremely fat knight with size issues. Think about it, you would'nt want knights to be hugely fat don't you? :P

Another work around is to decrease the size of the sceneries and create the illusion the map(s) are much larger than they look from just pictures.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 19, 2010, 03:40:28 am
I suppose I could do that.

I've already severely downgraded true size, but some things mist remain huge for cartoon effect (castles).

Fat knights would be funny, but no awesome. Anyway of elongating them?

From: February 20, 2010, 01:06:41 am
New Video added. It'll be the last one of that sort.

Did some work on the interface today. Did some weapon-gfx.

Found some sounds.

I HATE doing the weapons-gfx
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 20, 2010, 04:34:47 am
Fat knights would be funny, but no awesome. Anyway of elongating them?

nope, gostek graphics are all afixed to one area. so if tried making long thighs for the knights, it would overlap the shin area, same goes for the chest, head, etc, etc.

New Video added.
watched the video, and i must say, i love how the castle is coming around, and the songs' are really  addictive too O.o

Back to topic,  ill start on the black knights asap. hopefully i can finish em within an hour or so.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 20, 2010, 05:48:44 am
Thank you, and there's no rush :)
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 23, 2010, 10:03:33 pm
My interface editor doesn't work.

At all. Don't try and help me fix it. I'm not doing it.

I'll make the interface icons and all, but could someone re-arrange them to make it look nice?
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Henito Kisou on February 24, 2010, 11:20:50 am
Just make everything in default interface sizes and copy .sif file from Cabbage, it has settings exactly like unregistered one.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 24, 2010, 11:21:08 pm
Prog check Pl0x?

How are you on sfx?
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 25, 2010, 10:03:13 am
Game name: "Quest for the tasty mango".
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: demoniac93 on February 25, 2010, 02:54:24 pm
This was the face I had when I read the mod name:  :|
Too "fruity", try going with something, less of that.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 25, 2010, 06:59:19 pm
Maybe a little too fruity.

Back to square one.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 25, 2010, 07:01:25 pm
Maybe a little too fruity.

Back to quare one.
Alot too fruity, maybe something a little medieval sounding...
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 25, 2010, 08:43:38 pm
Massively Magical Medieval Mayhem
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 25, 2010, 09:11:43 pm
too long maybe? something shorter and more to the point.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: scout on February 25, 2010, 10:54:13 pm
Fantastical Mayhem?
The Kingdom of Zelm? <random name
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 26, 2010, 12:11:56 am
Magical Mayhem is still the most promising.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: demoniac93 on February 26, 2010, 03:34:38 am
Medieval Mayhem...
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 26, 2010, 12:34:42 pm
Fantasy Mod ...
Mod Fantasy ...
Grey´s Random Quest ...
Medieval Rampage ...
Medieval Massacre ...
Medieval FRUITY Massacre ...

If you take any of those I want credits for the name ffs!
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 26, 2010, 08:15:25 pm
It's really dumb be ause I keep checking here fir updates then remembering it's my mod.

On the progress side of this, one of the multiplayer maps is being polished and I've started to work of the large singleplayer one.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Blacksheepboy on February 27, 2010, 03:07:34 pm
A stretch of iMagication (eh, I hate ripping off iPod's name)
Soldat's Stereotypical Medieval Warfare De-figuration (mod)
Boiling Oil + Cauldron = invariable fun, m'kay?


I feel there are no combination of words, large or small, to embody this mod ):<
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 27, 2010, 11:59:30 pm
maybe something short and to the point.

since soldat is the German word for soldier why not use Ritter (the German word for knight) or chevalier (the french word for knight).

You could add something to the end of the word (as ritter is not the greatest sounding word for a mod name) just for the extra "flare".
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Blacksheepboy on February 28, 2010, 12:09:25 am
Considering there's magic and all that craziness...

Ritter magische Marke

Eh, just don't pick any joe-schmo of a name.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 28, 2010, 06:02:29 am
The mighty fruit fight.

Anyway. I'm really struggling on working on this mod as I don't know what to do so I just go and edit my maps.

I need interface, weapons-gfx and sfx. I'm making the interface guns but I'm struggling with the weapons-gfx a lot. Please help I don't know how to align bows and spears and swords. I might have a great mod idea but I'm not very good at modding.

Sfx are starting to arrive by the way.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: croat1gamer on February 28, 2010, 06:11:59 am
I can try the weapons-gfx, but i need to finish my mod as first.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 28, 2010, 09:51:58 am
<3

But yeah.

Seriously, with this mod, I honestly believe that this is THE soldat mod. I made the idea, but I can't actually bring it to you, my faithful friends, by myself. I need your help. Even if you do one thing, you get credit. It'd be awesome to see "Fantasy Mod, designed by Gnoblar,  brought to life by" then a long lost of names. It'd be awesome.

I am doing all I can by myself, but this mod would be infinitley better with the community pitching in, because that's what we're here for.

I this mod is as much yours as it mine.

And yes Espadon, soldat mod r srs buzbiz. ;)
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 28, 2010, 09:58:57 am
What help do you need, with the interface weapons? I might be able to make you more, if you give me a wish list of what you want.

(but you will have to add that "Gnoblar" flare to it to mach the rest of the mod.)
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: demoniac93 on February 28, 2010, 11:17:48 am
Beyond time-THE fantasy mod
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 28, 2010, 11:23:22 am
I'm glad I have a flare! I'll add it. Don't worry. :)

By the way, I still have the 2057AD mod...

Yeah.

THE Fantasy mod.

Fantasoldat... no...


I need a wizards stick (a happy one) and IDEAS for jets fuel/health bar etc.

And any map ideas.

And sfx, I'm finding some but it's hard to find over 20 different sounds.

But weapons-gfx. That is hell.

I was hoping for sword fighting but the soldat gameplay, even nodded wouldn't support it well. There's still bots running around with swords only besieging your castle, but the chainsaw is the only sword. The rest are magic or projectiles. This is still very cool, fruity and fun. So don't worry.

By the way, all the maps work really well with bots just aimlessly charging down the middle with swords. A few bowman are fine, but there's the big brawl in the middle. It looks awesome.

I love this mod.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 28, 2010, 12:24:19 pm
Had an idea for a map.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: demoniac93 on February 28, 2010, 01:07:44 pm
Jets, you say?
Make it farts?
The only thing I could think of for something as "fruity" as this was farts, so...
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: MattH on February 28, 2010, 01:52:09 pm
jet is where the pixie dust idea could work (farts are just to lame IMO).
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: DarkCrusade on February 28, 2010, 02:08:21 pm
Who thinks farts are funny and has a app for his iphone that produces the sound of different farts is premature in my eyes. Stick with pixie dust.
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: demoniac93 on February 28, 2010, 03:00:59 pm
Who thinks farts are funny and has a app for his iphone that produces the sound of different farts is premature in my eyes. Stick with pixie dust.

Wait, what?
I didn't say it's funny, and I sadly don't possess an iphone :C
Title: Re: Fantasy Mod ( Currently Nameless).
Post by: Gnoblar on February 28, 2010, 08:22:30 pm
I'm writing this on an iPhone. And no. Farts are lame.

I meant the jet interface bar.

Pixie dust FTW.

Mod name: Magic and Pixie Dust?
Title: Re: Fantasy Mod (Name Pending...).
Post by: Espadon on February 28, 2010, 10:03:53 pm
How about THIS MOD IS AUSTRALIAN
Title: Re: Fantasy Mod (Name Pending...).
Post by: MattH on February 28, 2010, 10:59:40 pm
How about THIS MOD IS AUSTRALIAN
O....M.....G!!!!!!!!! Espadon YOU SIR ARE A FREEKIN GENIUS truly a MASTER of All that is soldat.... Were greatful to have such a Brilliant Forum mod like yourself to be our leader and mentor... TODAY SOLDAT FORUMS TOMORROW THE INTERWEBS!

Norly, how about this... Krusader krushers ? (leik in castle crashers but more 1337  :) )
Title: Re: Fantasy Mod (Name Pending...).
Post by: Gnoblar on March 01, 2010, 01:02:35 am
How about THIS MOD IS AUSTRALIAN

how about calm down.
Title: Re: Fantasy Mod (Name Pending...).
Post by: demoniac93 on March 01, 2010, 08:05:12 am
Meh, already reeks of hypocrisy, and ass-hattery, but whatever...
On topic: I was thinking about the flamer bonus, and maybe changing the flamer to look like wand/dragon's head/etc... Since you can't mod the flames (Afaik).
I want to see more fiery things, since in the medieval ages fire was almost worshiped...
Title: Re: Fantasy Mod (Name Pending...).
Post by: DarkCrusade on March 01, 2010, 10:45:50 am
I think the flamer should be somewhat a healing bonus. You get invincible for 10 seconds and the healing flames of the FruitGod will help your allies. Just decrease the flamer damage to about -25, decrease the flamer speed and you have a healing flamer! Don´t forget to mention that the flamer will heal enemies, too, so use it wisely.
Title: Re: Fantasy Mod (Name Pending...).
Post by: Gnoblar on March 05, 2010, 12:03:59 am
Working in a delicious desert map.

Worked on .ini.

Worked on interface weapons.

Named weapons so far

Worked on interface-fx

Worked on sound

Worked on maps again

It's low and I apologize for the slowness, but it's being done.

Hopefully some screens coming soon.

Title: Re: Fantasy Mod (Name Pending...).
Post by: Blacksheepboy on March 05, 2010, 11:01:17 pm
Fruitgod = not medieval. And I like to think of this mod as being half-relevant to reality, or at least half witty, and

healing flames of the FruitGod will help your allies

is neither.
Title: Re: Fantasy Mod (Name Pending...).
Post by: fulro on March 06, 2010, 08:17:14 am
Gnoblar stop being a ninja..i rarely see you online that much for updating..plz tell us abot ur nexy update ;)
Title: Re: Fantasy Mod (Name Pending...).
Post by: MattH on March 06, 2010, 10:30:10 am
Working in a delicious desert map.

Worked on .ini.

Worked on interface weapons.

Named weapons so far

Worked on interface-fx

Worked on sound

Worked on maps again

It's low and I apologize for the slowness, but it's being done.

Hopefully some screens coming soon.


I consider this to be "telling us about his next update"  ::)

he has a busy life and has more to think about the a silly gaming forum.
Also...I was thinking about the name for this mod and really The Fantasy mod is what we all know it by
Title: Re: Fantasy Mod (Name Pending...).
Post by: fulro on March 06, 2010, 11:35:48 am
true true lmoa he have life  8)
Title: Re: Fantasy Mod (Name Pending...).
Post by: Gnoblar on March 06, 2010, 07:24:31 pm
You'll get an update soon enough, but until then, being a ninja will suffice.

What do you want an update of?

I'll work on that as a priority.

Right now I'm focusing on making the world(s) you will lose yourself in.
Title: Re: Fantasy Mod (Name Pending...).
Post by: DarkCrusade on March 07, 2010, 08:14:59 am
Create a bow that shoots 3 arrows at once :)
Title: Re: Fantasy Mod (Name Pending...).
Post by: Gnoblar on March 08, 2010, 04:51:21 am
Been playing Bad Company 2.

Go play it. Right now.
Title: Re: Fantasy Mod (Name Pending...).
Post by: Gnoblar on March 12, 2010, 10:42:58 am
I'm lost. I don't know what to work on. Please guide me.
Title: Re: Fantasy Mod (Name Pending...).
Post by: DarkCrusade on March 12, 2010, 12:46:46 pm
Maps.
Weapons.
Ini.

How can we know what you need to work on when we have no files that we can download?
Title: Re: Fantasy Mod (Name Pending...).
Post by: MattH on March 12, 2010, 04:05:33 pm
Post some over view pics of the map that you have been working on.

Finish the weapons interface.
Title: Re: Fantasy Mod (Name Pending...).
Post by: scout on March 12, 2010, 07:51:18 pm
Offtopic

Create a bow that shoots 3 arrows at once :)

you have OBVIOUSLY been JQing too much with the Splinter barrage build... which i have been lately too..
Title: Re: Fantasy Mod (Name Pending...).
Post by: DarkCrusade on March 12, 2010, 08:58:03 pm
Is it that obvious? :P

Post some over view pics of the map that you have been working on.

Finish the weapons interface.

Sounds even better. Stop teasing us with

Been playing Bad Company 2.

Go play it. Right now.
Title: Re: Fantasy Mod (Name Pending...).
Post by: Gnoblar on March 13, 2010, 12:55:12 am
Hmmm.
First post updated with a quick look into my new map.
Title: Re: Fantasy Mod (Name Pending...).
Post by: Gnoblar on March 16, 2010, 03:46:19 am
What is a hood replacement for the automatic weapons?

I have repeater crossbow and ice staff, but the other two?
Title: Re: Fantasy Mod (Name Pending...).
Post by: DarkCrusade on March 16, 2010, 10:33:13 am
A) Portable Medikit (long reload, short distance, negative damage)
B) Mud balls (clusters with low damage)
C) Pistol
Title: Re: Fantasy Mod (Name Pending...).
Post by: scout on March 17, 2010, 02:20:11 am
A) Portable Medikit (long reload, short distance, negative damage)
B) Mud balls (clusters with low damage)
C) Pistol

a)Portable Medkit-
 another alternative is to give short reload times for this, but has a very low amount of healing. also, a different name for this would be much more 'fitting' lets say, a "Healing Orb/Chest/Scroll/"?

b)Mud balls-
 does'nt seem to fit the bill of.. exploding when thrown.

c)pistol-
 leave it to single fire weapons, i would have somesort of 'death ray' laser like weapon. With extreme bullet speed , extreme rate of fire, extreme damage, very low ammo count, and extremely low reload time. More fit for the law replacement.. but yeah.
Title: Re: Fantasy Mod (Name Pending...).
Post by: the halo fan on March 17, 2010, 07:28:37 pm
Create a bow that shoots 3 arrows at once :)

this is possible in soldat
Title: Re: Fantasy Mod (Name Pending...).
Post by: Gnoblar on March 17, 2010, 11:22:11 pm
The healy gun is an good idea. Staff of...healiness... Name can come later.

I've already got three arrow "guns", I think that's enough arrows flying around.
Title: Re: Fantasy Mod (Name Pending...).
Post by: scout on March 21, 2010, 03:31:51 am
quick update on this mod regarding the gosteks, ive already sent gnob the gostek files, the screenshots of them are as shown below.

EVIL  Knights- Punk headstyle is still being planned.

Army, Normal, Dreds, Mr.t

(http://img221.imageshack.us/img221/8964/ekarmynormdredsmrt.png)

Good Knights

Army, Normal, Punk, Dreds, Mr.t
(http://img52.imageshack.us/img52/533/gkarmynormdredsmrt.png)

Original readme in the folder-

 
Quote
Gosteks are somewhat grey scale. But still best seen in white.

Good Knights Headgear-

Army: No headgear (chainmail coif)
Normal: Winged Helm
Punk: Spartan Helm
Dreds: Warrior's Hood
Mr.T: King's Crown


EVIL Knights Headgear-

Army: No headgear (Forbidden Markings- includes glowing eyes :D)
Normal:  Destroyer Helm
Punk: Spartan Helm- (subject to change)
Dreds: Executioner's Mask
Mr.T: Battle Lord's Helm


Note: Helm and kap have been erased, so using them isn't recommended.

Enjoy, and good luck with the mod.


Regards,

Scout

@Gnoblar, ill send you another version of the files soon.
Title: Re: Fantasy Mod (Name Pending...).
Post by: Gnoblar on March 21, 2010, 04:12:57 am
I have a name for the mod, and a rough banner.

First post updated and

SCOUT THEY ARE AWESOME.
Title: Re: Ye Olde Fantasy Mod
Post by: Espadon on March 21, 2010, 09:47:34 am
Punk: Spartan Helm
Dreds: Warrior's Hood

Looks the other way around if the pic and its corresponding description are anything to go by.
Title: Re: Ye Olde Fantasy Mod
Post by: scout on March 21, 2010, 10:00:58 am
Does'nt really matter, its was just a quick write up.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on March 23, 2010, 11:09:03 pm
Some delicious fruity screens added to first post.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: killzonea59 on March 23, 2010, 11:30:00 pm
i like those gosteks Scout, Great job   ;D
but where's the link download for this mod?
looks interesting and entertaining XD
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on March 24, 2010, 01:31:56 am
Not finished. It'll be in the full mods section when it's done.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: scout on March 24, 2010, 02:48:48 am
i like those gosteks Scout, Great job   ;D
but where's the link download for this mod?
looks interesting and entertaining XD


if you'd want, i could send you a copy of the gosteks :) just ask and you shall receive :D
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on March 24, 2010, 03:38:02 am
All this praise is well deserved scout.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: killzonea59 on March 24, 2010, 11:54:45 am
YES, i was hoping you'd say that XD
Scout, could you please send me a copy of those gosteks?
Thank you  ;D
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: tehsnipah on March 24, 2010, 05:33:37 pm
Ho man, this looks fucking awesome! Dude please hurry! I cannot wait for your awesome mod! I also like your weapon names and idea XD
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on March 24, 2010, 10:22:55 pm
Ho man, this looks f**king awesome! Dude please hurry! I cannot wait for your awesome mod! I also like your weapon names and idea XD

I'm trying to work on it at least an hour a day.

I'm doing all the bullet-gfx and attempting to get some fruity sounds.

I'm getting there.

It's hard.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: MattH on March 24, 2010, 11:24:19 pm
Just keep going dude, if you stop its the hardest thing in the world to get started again.
How are you with interface gfx?
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on March 25, 2010, 05:37:30 am
How are you with interface gfx?

I can't move them around, but I dunno. I sort of like what I've got done, but please, feel free to give me some ideas/images.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 04, 2010, 10:29:51 pm
I'm such a bad pixel artist.

Ideas for minigun?

I'm starting to get really pissed off with bot waypointing, they keep running the opposite way I tell them.

I want to release a big update soon, but I'm stuck.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Blacksheepboy on April 04, 2010, 10:42:52 pm
I would waypoint, er, but .. eh. I'd have to remote-desktop control my old-pooter-with-XP to waypoint. Not gonna bother making Polyworks/Soldat work on this OS
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: the halo fan on April 04, 2010, 10:51:21 pm
Quote
Ideas for minigun?
hand held rock/dust/s**t launcher xD
lol if you put a s**t launcher it would be so damn funny.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 04, 2010, 11:08:57 pm
Quote
Ideas for minigun?
hand held rock/dust/s**t launcher xD
lol if you put a s**t launcher it would be so damn funny.

Gnoblars throw "sharp stuff" in Warhammer.

A "sharp stuff" launcher.

Maybe.

Flower power cannon.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: the halo fan on April 04, 2010, 11:19:19 pm
Flower power.......?  sounds like power puff girl crap don't we want manly stuff?
like.......*thinking*


.....a pea shoter like some ice shards yea a ice shard shoter launching thingy or some thing..... SOME THING MANLY XD

From: April 04, 2010, 11:25:44 pm
idea for interface
 maybe...
(http://secondlife.blogs.com/photos/nwn/hud_by_esprite_xavier.jpg)

or...

health bar icon can be like a wizard orb
ammo icon can be pixie dust like 3-4 sparkles
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: MattH on April 05, 2010, 12:13:48 am
Ideas for minigun?

Rusty nails and a powder keg?
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 05, 2010, 12:57:38 am
I already have an ice shooter.

RUSTY NAIL.

Maybe.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: DarkCrusade on April 05, 2010, 02:07:43 am
Pixy dust thrower (very short range, many bullets)

Hilarious Gun (no damage, no bullets, no range)
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 05, 2010, 04:45:31 am
Prank gun. Shoots pink flowers does no damage.

That'd be a lol.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: DarkCrusade on April 05, 2010, 09:19:44 am
And there would be a bot whos name would be "StrongBot" or "Hippy" or "Meatshield"
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: the halo fan on April 05, 2010, 03:43:31 pm
*puzzled*.....*brain melt down*
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 06, 2010, 08:57:15 am
*puzzled*.....*brain melt down*

Relax, there's no sugar.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 15, 2010, 04:36:57 am
Going nowhere with this mod.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: DarkCrusade on April 15, 2010, 09:40:27 am
Come on. Do something here and there and you´ll get results. If they are bad go on until it´s perfect. Learn that you do not need to do everything right, many modders take months or years to develop a mod (for instance LandWarrior).
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Espadon on April 15, 2010, 06:17:32 pm
Take a break, you'll come back when you're ready.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 15, 2010, 09:49:53 pm
Take a break, you'll come back when you're ready.

Yeah it's time for a break.

Mod WILL be finished.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Blacksheepboy on April 16, 2010, 10:49:56 pm
I've done it with maps. A lot. I make something but it's a rough draft. I come back to the map a year er so later and work on it some more. It's only been recent that I've resorted to "sticking it through" and finishing stuff. Simple example being that I had to re-edit the weapon.ini's I'd lost for mods I've made.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 24, 2010, 09:30:22 am
I still check this thread if anyone has ideas.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: scout on April 25, 2010, 01:57:18 am
actually, what other ideas should there be? the mods nearly finished, inclusive of the weapons, gosteks, maps and maybe sounds?

if i were you gnob, i would use the already listed weapons. Create them, make em 'interesting'- whether your up to it or not, its up to you. Once your done with the base and released it, you can add some mod patches like additional weapons maps and other stuff.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Blacksheepboy on April 25, 2010, 02:35:22 am
^True that.^ Once again, I've released plenty of unfinished stuff, then decide to continue the project, or not, after I've at least released whatever I've put time and effort into.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 26, 2010, 05:22:07 am
Like 2057AD right?

I'll release a small sample soonish, maybe before the Halo: Reach beta.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: the halo fan on April 26, 2010, 03:27:19 pm
the "Halo: Reach beta" with be done soon
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 26, 2010, 08:37:03 pm
the "Halo: Reach beta" with be done soon

I r b good at english?
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: the halo fan on April 27, 2010, 01:54:02 am
i uploaded 6 pictures to the Halo Reach topic
am i doing go Gnoblar .>_.>
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 28, 2010, 07:37:22 pm
i uploaded 6 pictures to the Halo Reach topic
am i doing go Gnoblar .>_.>

You are doing go.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: MattH on April 28, 2010, 08:57:03 pm
i uploaded 6 pictures to the Halo Reach topic
am i doing go Gnoblar .>_.>

You are doing go.
Yup...He is doing go.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Espadon on April 28, 2010, 09:40:55 pm
Getting old at warp speed. I don't want to hand out more warnings for spam kthx
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: croat1gamer on April 29, 2010, 07:01:10 am
Are the ingame-gfx'es done?
if yes, gimme for evaluation.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on April 30, 2010, 12:51:57 pm
Are the ingame-gfx'es done?
if yes, gimme for evaluation.

Not %100 no.

Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: the halo fan on May 08, 2010, 02:42:53 pm
evaluation will be needed for this mod for there are many evaluators here
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on May 09, 2010, 06:13:39 am
I'll be resuming working on this mod in a week. All the candy will be delicious then.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: the halo fan on May 09, 2010, 12:57:46 pm
yay yay......yay?
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Espadon on May 09, 2010, 01:58:08 pm
Halo fan. Stop. Spamming. Please.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: the halo fan on May 10, 2010, 06:23:10 pm
im sorry espadon i don't know i was spaming
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on May 11, 2010, 03:42:27 am
Ok, I'll be posting as many pictures as I can next week.

Thank you for your patience, and thank you Espadon for not locking.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on May 24, 2010, 03:48:22 am
My computer is in for servicing.

Thank you for your patience.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: DarkCrusade on May 24, 2010, 04:42:49 am
Good to see you back and alive, Gnoblar. Hopefully you'll be able to finish this mod :P
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on June 03, 2010, 03:02:56 am
Q:Gnoblar! Why aren't my images here!

A: My PC is currently graphicscardless and is not operational. New graphics card is being put in this week.

See you then.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on June 22, 2010, 05:01:26 am
Sup Guys, I have decide that I will only make the maps for this mod.

Recently I've been doing A LOT of video editing and effects, I have started Parkour training (6 months into it) and I have a TAFE course in Games devleoping.

I am going to make some very sexy maps, but i'm afraid the Weapons-gfx and sounds will be up to other people.

I apologise, but I don't have the time and I don't enjoy making weapons-gfx.

Very dull. I made the Interface and maps, and I really enjoy that, so I will continue.

If anyone would like to take the reins and make some weapons and sounds and all that, then please do.

<3
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Aelois on December 20, 2010, 05:03:40 pm
Well I know this game sounds really bad and horrible but theres this game called Fat Princess (FP)...has very 'fruity' graphics. The game also has many cartoony sounds though it might require sound extraction software...well just a idea.
NOTE: NO it's not what you think it is alright! There is BLOOD and other stuff...especially blood.
Download the demo if you have an Xbox 360 or PS3.
When i first saw this this was my interpretation of the mod.
Worth at least checking it or just see video's of it.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Gnoblar on January 07, 2011, 12:39:03 am
Well I know this game sounds really bad and horrible but theres this game called Fat Princess (FP)...has very 'fruity' graphics. The game also has many cartoony sounds though it might require sound extraction software...well just a idea.
NOTE: NO it's not what you think it is alright! There is BLOOD and other stuff...especially blood.
Download the demo if you have an Xbox 360 or PS3.
When i first saw this this was my interpretation of the mod.
Worth at least checking it or just see video's of it.

Strangest adbot ever.
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Foxconn on January 07, 2011, 08:38:10 am
Strangest adbot ever.

OMG GNOBLAR U AR BACK :O
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: DarkCrusade on January 07, 2011, 09:50:34 am
Any chances for a playable version? Soonish if possible :P
Title: Re: Ye Olde Fantasy Mod (Updated: 24th of March)
Post by: Snow on January 07, 2011, 12:27:19 pm
I'm definitely looking forward to this mod. I love that simple art style. NEVER change it.
Title: Re: Ye Olde Fantasy Mod (Updated: 10th January 2011!)
Post by: Gnoblar on January 10, 2011, 10:09:26 am
Any chances for a playable version? Soonish if possible :P

I could just release what I have now so people can have a looksee and play but what's the fun in that ;)?

Actually there isn't much to play on so it's pretty much back to square one right now :(

NEVER change it.

<33333
Title: Re: Ye Olde Fantasy Mod (Updated: 10th January 2011!)
Post by: Gnoblar on February 02, 2011, 05:37:55 am
Well I've been working all day on the mod. Right now I am working on the RPG level where you start in the castle. And it's under attack! You wait to see the adventure I have lined up for you guys.

Hopefully screenshots will arrive shortly as I think it's a bit ugly for now.

Multiplayer levels will come after the RPG level is done.

Thanks for the support guys!
Title: Re: Ye Olde Fantasy Mod (Updated: 10th January 2011!)
Post by: Monsteri on February 02, 2011, 06:29:33 am
Waiting..
Title: Re: Ye Olde Fantasy Mod (Updated: 10th January 2011!)
Post by: demoniac93 on February 02, 2011, 09:38:48 am
Patience is a virtue.
That being said, I've been as virtuous as a saint waiting for this, and a few screens, no matter how ugly, would help a lot :/
Title: Re: Ye Olde Fantasy Mod (Updated: 10th January 2011!)
Post by: Gnoblar on February 02, 2011, 10:29:05 am
I'll whip some screenshots up for you tomorrow afternoon. I just had a shock when I tested my map and discovered that everything I made was amazingly out of scale. I need to sleep, rescale and then take screenshots.

Thanks for the support demoniac93!

EDIT:  Look at a video on youtube that says "This video is private, sorry about that". Look at the face, that's my face!

From: February 02, 2011, 11:41:27 pm
Just put a few new screenshots up, it's not much but you can see where I'm going.
Title: Re: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)
Post by: Gnoblar on February 12, 2011, 11:07:12 pm
Having to draw each room individually is taking it's toll.

This is enduring stuff.
Title: Re: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)
Post by: Gnoblar on February 10, 2012, 07:09:07 am
Yeah ok so this mod is dead. I apologise to everyone who was looking forward to it.

HDD failures, computer changes, house changes, life changes.

This stuff happens.

I have a few of the images I drew still on a backup HDD so if anyone wants a background or anything, give me a message.

Also, my art style lives on, I draw comics now, as well as I edit videos, so if you want to see those comics, send a message my way.

Again, I apologise for taking so long to reply and to the fans of this mod who waited with baited breath.
Title: Re: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)
Post by: Snow on February 12, 2012, 04:08:49 pm
Dude, I'll help you with it if necessary... don't kill it.
Title: Re: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)
Post by: Gnoblar on May 16, 2012, 05:34:43 am
I have none of the original files.
Title: Re: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)
Post by: Gnoblar on December 12, 2013, 09:10:47 am
Imagine if that Gnoblar dick actually released this mod.
Title: Re: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)
Post by: Adam on December 12, 2013, 03:09:45 pm
Imagine if that Gnoblar dick actually released this mod.
Why not use your skills to help make a campaign that fits soldat's theme?
http://forums.soldat.pl/index.php?topic=43141.0 (http://forums.soldat.pl/index.php?topic=43141.0)
Title: Re: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)
Post by: Gnoblar on December 13, 2013, 08:31:42 am
Imagine if that Gnoblar dick actually released this mod.
Why not use your skills to help make a campaign that fits soldat's theme?
http://forums.soldat.pl/index.php?topic=43141.0 (http://forums.soldat.pl/index.php?topic=43141.0)


Maybe I will.
Title: Re: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)
Post by: Blacksheepboy on December 24, 2013, 07:25:35 pm
asdasdasd

Hecks no is Knoblar a duck?
Title: Re: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)
Post by: Gnoblar on December 25, 2013, 10:54:09 am
asdasdasd

Hecks no is Knoblar a duck?

Now now
Title: Re: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)
Post by: Blacksheepboy on December 28, 2013, 12:16:44 pm
:)