Official Soldat Forums
Soldat Talk => Game Improvements / Suggestions => Topic started by: L[0ne]R on July 15, 2009, 02:38:46 pm
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This is a list of suggestions, which are meant to add more mapping possibilities. Most of them require map format change, but I really hope that the time for that will come soon enough. And when it does, I hope most of these suggestions will be implemented:
Polygons:
- More polygon properties,
Ability to set multiple properties to same polygon,
Polygons behind player, and more. (http://forums.soldat.pl/index.php?topic=35344.0) ~~~ L[one]R
Sceneries:
- aPNG support (http://forums.soldat.pl/index.php?topic=31980.0) ~~~ Serial K!ller
- Simple parallax background (http://forums.soldat.pl/index.php?topic=35346.0) ~~~ L[one]R
- Advanced Scenery Placement (http://forums.soldat.pl/index.php?topic=30784.0) ~~~ miketh2005
- Script-controlled sceneries (http://forums.soldat.pl/index.php?topic=35347.0) ~~~ L[one]R
Other:
- night and day (http://forums.soldat.pl/index.php?topic=35196.0) ~~~ fulro
- Advanced background gradient settings (http://forums.soldat.pl/index.php?topic=35051.0) ~~~ DarkCrusade
- INF - Primary & Secondary objectives (http://forums.soldat.pl/index.php?topic=35349.0) ~~~ L[one]R
- Ability to pick your spawn spot (http://forums.soldat.pl/index.php?topic=35577.0) ~~~ |_ancer
If there are any other threads that you think thould be included in this list - PM me.
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that looks good.
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Since these updates would require a mapping renovation anyway, may I suggest trigger effects for polygons? Player steps on polygon X, polygon Y turns to "Doesn't collide". Kinda like that switch climbing server but with much more versatility.
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Since these updates would require a mapping renovation anyway, may I suggest trigger effects for polygons? Player steps on polygon X, polygon Y turns to "Doesn't collide". Kinda like that switch climbing server but with much more versatility.
That sounds interesting. Make a separate thread and a more detailed description of how it will work and how it can be used. And then I'll just add a link to your thread