Official Soldat Forums
Soldat Talk => General Discussions => Topic started by: Leo on July 29, 2009, 12:41:59 pm
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Last update was 25 of April. Hackers happily playing in my servers. What's up with that ?
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Let them play lul. Eventually they will get bored and leave themselves.
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Let them play lul. Eventually they will get bored and leave themselves.
Unfortunately most of them are so amused by finally getting kills (Lack of skill...) that they don't "just leave themselves" until they get kicked 50-100 times, or the admin gets in.
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Let them play lul. Eventually they will get bored and leave themselves.
Untruer words have rarely been uttered.
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Well, that's not the point guys. I would expect an update of the anti-cheat program. It's been 3 months...
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Ask from $able?
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Yes, they seem to get passed every BattlEye update
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BE is dead for sure. Sable doesnt care anymore. I have talked to him before and all he said was that he is too busy right now. Like 1.5's BE doesnt do anything right now. There has been hacks that have been turned into him but he hasnt done anything cause BE still isn't picking them up. I'm getting really sick of it, we need someone new who can do this.
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Hackers have got to be so bored. Hackers have got to be the most anit-social people around.
Let's hope BE get's a good kicking.
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BE is dead for sure. Sable doesnt care anymore. I have talked to him before and all he said was that he is too busy right now. Like 1.5's BE doesnt do anything right now. There has been hacks that have been turned into him but he hasnt done anything cause BE still isn't picking them up. I'm getting really sick of it, we need someone new who can do this.
I don't get why this is happening so often in games. Everyone starts with best indentions and after a few months all goes to hell. It's sad.
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It's called interest, and for most people, the interest will die away over time.
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i guess it's hardly entertaining to update hacks on BE, and he doesnt earn money on it, so there isnt any reason why would he want to work on that...
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Its like 1.3 all over again...
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This has been happening on my server too. I've seen infinite ammo, superman and a new one that I hadn't seen before.. some sort of warp to evade bullets? while they have stable ping.. looks like i'm gonna have to monitor the server more. :(
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Well, at least a shitload of hackers running around wild should motivate $able to get working soon.
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This has been happening on my server too. I've seen infinite ammo, superman and a new one that I hadn't seen before.. some sort of warp to evade bullets? while they have stable ping.. looks like i'm gonna have to monitor the server more. :(
Recently i also saw another thing that i haven't seen before, which is healing at any place of the map (i think it was some kind of teleporting and yes, the server had BE)...
just wanted to say it if that helps with the updating of BE, not trying to turn this into a hack or hackers topic.
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I'm just dropping an idea here I had a while ago, and of course it has been thought of before.
Most cheaters use only client-side hacks, meaning they alter stuff only on thier own system. This means in order to look for hacking techniques one needs a client-side anti-cheat system. Problem is, because it's client-side it's also hack-able and thus can be bypassed. This means that there is a "war" going on that's mostly about programming skills.
But there's a different approach. Instead of looking on the computer of the user to find and identify hacks and hacking techniques, one could look at player behaviour. All the information about that behaviour resided on the server, plus the developers of this system will only have to find out what the cheats "do", instead of "how they work". Simple things like warping around server, or mass kill are easy to detect, there were even serverscripts that could do that.
Basically this way the "field of war" is shifted to something that probably more people are able to quickly understand, thus meaning that a group of people could contribute or maybe even create an open source program.
Some things I found about this:
http://forums.soldat.pl/index.php?topic=8908.msg135336#msg135336
http://www.ghostrecon.net/html/interview-hackcam.htm
http://www.cognisafe.com/Home/tabid/36/Default.aspx
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Damn, this sounds bad. Is it possible to make BE, integrated into soldat.exe so it cant be messed with? Because its a file just sitting there that hows people can bypass it.
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I've no idea what I'm talking about, but apparently BE and Soldat are very tightly integrated to the extent that Sable has to cooperate with Enesce to release updates. And since Enesce has sodded off somewhere and just updates his blag I'd blame him mostly.
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Hmm...if BE was removed (since its apparently not doing its job) then Linux players could get on the servers again. X-D However, it would be nice to see more anti-cheat procedures taken (preferrably in Soldat itself)
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Its like 1.3 all over again...
Atleast 1.3 was less bugged and laggy ^____________^
anyway As any anti hacking protection,All of them fail in the end...But the most intresting thing is that be is actully good.
Why do people try to make hacks for this little game? Could it be that this game is so awsome?(i agree) ..
Hope BE will release an update and block all the hacking from soldat.
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If what JFK said has a high chance of working why not try it out? They MUST have thought of it before?
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They only make hacks cause its an easy game to hack, which is pointless. Why waste time and effort on this gmae when they could make sometihng that would f**k up another game, preferably one of EA's mainsteam s**t titles *cough* Fifa *cough cough*
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I asked $able when he was going to fix BE about a month ago and he said he was working on it... (since some things got bugged)
I think that the forum admins should also censor google, just like the thing that got naughty.
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They only make hacks cause its an easy game to hack, which is pointless. Why waste time and effort on this gmae when they could make sometihng that would f**k up another game, preferably one of EA's mainsteam s**t titles *cough* Fifa *cough cough*
Ffs, Fifa is unhackable and better that way. besides, this is soldat, a game developed by one man. Not a multimillion company like EA games.
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Isn't there some way to completely ban someone from every server, even if they can change their IP.
But only usable by one person, with plenty of evidence.
Or make it so you have to register (for free), and then gold version(for people who pay).
Make it so you don't register through hotmail or anything, something where it's only possible to register once on a single pc.
Then if someone screws up, they're gone with no way to register again on that pc!
Even make it a server option. So you have to activate it on your server, or you can leave it, and make it non registered players can join!
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well.. if you'r registrated... you have your adress there, you can't have unlimited adresses to send the registration to.
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I think, what he is saying is, like Hexer, you make an account(that's where similarities end) , and that authenticates you to use the lobby. So only by registering can you play, and if your caught hacking, BANHAMMER!
The thing where only allowing one reg on each computer I don't get. Seems like you would need to have a file that edited the registry's on your computer, like when you register soldat. I guess they would need a new email every time they wanted to register(effort lol)
After that, I guess your name would be saved along with your account name, and you wouldn't be able to change it, which would lead to the need to add a extra clan tag box the you put your clan tag in to appear b4 your name, more effort on the Dev's part.
All of this would over complicate soldat, and can be solved by anyone being bothered to update BE....
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Account system was mentioned in many topics. ;]
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No accounts system, F11. It's on the list of ignored suggestions. Besides, would be kinda too complicated for the non-regs.
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Thats what I said...
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Like I /care about non-regs. :P
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You can NOT have an account system on a free game. These systems only work at payed games like with Steam. Someone can just make as many accounts as he likes. This can only work if you have a payed for a game and you have to buy it again to have a new account.
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if you think account system would stop hackers in anyway, you're propably wrong. IP is changable, and i believe messing up with registries wouldnt be that hard for the people who know about hacking stuff.
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And this will never happen with Soldat.
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You can NOT have an account system on a free game. These systems only work at payed games like with Steam. Someone can just make as many accounts as he likes. This can only work if you have a payed for a game and you have to buy it again to have a new account.
PS3 has a free account system. Look at Xbox LIVE though, you have to pay, but people have more than one account, I know someone with 7 paid accounts. People are dumb. Though seeing as soldat has no ranking system, you'd only need one account.
Besides. Accounts are lame. There goes easy name changing...
BE is just like Spybot, obselete. We'll just have to vote Hackers out.
Shouldn't there be something in BE that means you can only run soldat itself without hacks, so if someone is killing everyone, it goes "Woah! that's not part of soldat's core! BANHAMMER". Unless a script is running, there should be no non-soldat things able to happen.
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It was just a suggestion.
What I meant with not registering with an email, you could;
register with these forums -
then register Soldat using forum account.
therefore you'd have to make a new email, a new soldat forum account.
and with all the admins, it wouldn't be too hard figuring out if someones making multi accounts.
but like you said, that's a big pain in the @$$, especially since hackers aren't that big of a problem!
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Yes, and now all soldat players would have to register here.
And if they get banned, just make a new account on a new email.
With anti hacks and hacks its like with copy protection and cracks.
After some new version gets released, there should follow a crack/hack for the same.
Its like the rule 35 of anti-*name goes here* programs.
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if you think account system would stop hackers in anyway, you're propably wrong. IP is changable, and i believe messing up with registries wouldnt be that hard for the people who know about hacking stuff.
Actually, it would stop hackers, but only if you have to pay for the game to start with, as Leo said.
Besides. Accounts are lame. There goes easy name changing...
Why? You could just have a username and a handle, problem solved.
It was just a suggestion.
What I meant with not registering with an email, you could;
register with these forums -
then register Soldat using forum account.
therefore you'd have to make a new email, a new soldat forum account.
and with all the admins, it wouldn't be too hard figuring out if someones making multi accounts.
but like you said, that's a big pain in the @$$, especially since hackers aren't that big of a problem!
You really think that would stop someone? scarface09 would prove you wrong there.
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With anti hacks and hacks its like with copy protection and cracks.
After some new version gets released, there should follow a crack/hack for the same.
Its like the rule 35 of anti-*name goes here* programs.
Okay..enough "hack" talk. That kind of thing is forbidden on these forums anyway.
Locked.
@leo: next time see if you can take this up somewhere else.
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That kind of thing is forbidden on these forums anyway.
In fact, only references to specific hackers or the hacks that they use are forbidden. General discussion on hacking is not prohibited under the forum rules (nor should it be). As such (and after consulting with jrgp)—unlocked.
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It's time for the scripters to make anticheat-scripts. I bet it's possible, come on...
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It's do-able, but does anyone have the time and dedication to try this? We should see if we could get together a team and have a shot at it.
Pubs need this a lot
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ye :DDDDDDDDDD, lets bind the account to a phone number which you call upon registration! fool proof system!! \o/ Damn I'm good.
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BE is running currently, but its missing one of its vital features, which is detection of the WriteProcessMemory winapi function (http://msdn.microsoft.com/en-us/library/ms681674%28VS.85%29.aspx). This detection usually picks up the most common .exe hacks. BE is however still detecting d3d hooks and any code changes to soldat.exe's memory.
I have no idea why WriteProcessMemory detection is missing in the current version, possibly sable somehow broke it by accident? Anyway, hope this clears things up a bit :)
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It's do-able, but does anyone have the time and dedication to try this? We should see if we could get together a team and have a shot at it.
Pubs need this a lot
The issue with things such as anti cheat scripts that detect large amounts of warp etc. and ban people for it (as was suggested somewhere earlier in the thread) is that while it would be a good method for banning obvious cheaters, it would be utterly useless for detecting hackers who do not want to be found.
For example in sctfl 13 and srl 6 a large number of people were using aim bots, no bink hacks etc. these would be impossible to detect without some form of client side anti cheat to detect them, since there are no obvious effects from the hacks (such as excessive warp) that would be detectable just through server side anti cheat.
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Couldn't it detect if a player is shot, and no bink is caused?
For every hack made, there MUST be some way of detecting it, even aimbot.
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Couldn't it detect if a player is shot, and no bink is caused?
For every hack made, there MUST be some way of detecting it, even aimbot.
they were detected \o/
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You can detect them with a client side app (BE), but with a serverside script (as people have been suggesting) it would be very hard to do and also very ineffective.
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Couldn't it detect if a player is shot, and no bink is caused?
For every hack made, there MUST be some way of detecting it, even aimbot.
Bink is only stored clientside, and since bink makes your shots randomly go off there's every chance they could still go straight.
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Bink is only stored clientside, and since bink makes your shots randomly go off there's every chance they could still go straight.
Not detecting if the bullets caused by bink are shot randomly (the effect from bink)
but have a bink meter, like ping meter.
if the bink meter isn't moving, then a no bink hack must be active.
I think this has been suggested (probably in this topic); would integrating BE completely into Soldat make a difference?
though that'd require complete reformat of Soldat; (Zoh Mai GAWD! Every fix requires a complete change in code)
>;[
What we need is some super rich spoiled kid to buy Soldat then hire someone to do it! That kinda talk gives me butterflies! ;D
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Is soldat had a better management, and if MM hadn't lost his interest with it, and maybe cared about it and wanted it to become something big, he'd advertised it better and maybe sold it to someone with the money for an investment like that.
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Let them play lul. Eventually they will get bored and leave themselves.
That's fucking rich coming from you mister hacker.. You were playing r/s for months with hacks and never got bored.
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BE is running currently, but its missing one of its vital features, which is detection of the WriteProcessMemory winapi function (http://msdn.microsoft.com/en-us/library/ms681674%28VS.85%29.aspx). This detection usually picks up the most common .exe hacks. BE is however still detecting d3d hooks and any code changes to soldat.exe's memory.
I have no idea why WriteProcessMemory detection is missing in the current version, possibly sable somehow broke it by accident? Anyway, hope this clears things up a bit :)
I told that to him like a month ago, I think he's working on a game where he gets paid.
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Let them play lul. Eventually they will get bored and leave themselves.
That's fucking rich coming from you mister hacker.. You were playing r/s for months with hacks and never got bored.
Alright...locked.
Xurich, don't unlock this again.
edit: nvm, again. any further posts like Errol's will be deleted with the user warned.
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I appreciate that $able is doing this for free and everything, but BE used to detect most hacks, now there are hackers everywhere using teleport >without< a BE bypass. It's undetected. I could understand if they were bypassing BE, at least $able is doing something, but these guys are going undetected.
I would much rather pay for BE like $able wanted than have hackers invading my servers.
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Allow me to direct you to two weeks ago. (http://forums.soldat.pl/index.php?topic=35543.0) Yes its a problem.
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It's do-able, but does anyone have the time and dedication to try this? We should see if we could get together a team and have a shot at it.
Pubs need this a lot
Actually, this has been made. Look in script releases, i think. I knows a anti-teleport script has been made, but i dunno if it was realeased on this forum. I think it was. The problem with it was that it detected laggers, also, because when people lag the seem to be teleporting. Anti-mass flag is already built into soldat. There really isn't much left. Anti Mass Kill would be impossible to detect because a person can very well have loads of kills in a row.
P.S. Since when did jrgp get admin O.o was there an announcement I missed? He even has higher authority than Xurich who is just a mod O.O.
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Yeah, you've been hiding under a rock, miketh2005. He's been an admin for a while.
The most problematic hacks end up being radars and aimbots, and a server side script can't really pick up either of those things.
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Merged the topic $able isn't doing anything... by miketh2005 with this one.
P.S. Since when did jrgp get admin O.o was there an announcement I missed?
aye (http://forums.soldat.pl/index.php?topic=33398.msg401444#msg401444)
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It wasn't merged?
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correct
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Hackers have got to be so bored. Hackers have got to be the most anit-social people around.
Let's hope BE get's a good kicking.
Well not really. It's interesting to create hacks, not use them.
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Hackers have got to be so bored. Hackers have got to be the most anit-social people around.
Let's hope BE get's a good kicking.
Well not really. It's interesting to create hacks, not use them.
I consider a hacker a person who uses hacks, not make them.
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Well, I have tried to contact $able, no answer until now. I must assume BE for Soldat as abandon, it's a pity and takes us many steps back.
Got an answer, I hope we'll see an update soon.
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He browses the forums (and is browsing them right now, in fact) and has undoubtedly seen this topic, so I don't know why he doesn't just make a quick post to let us know BE's status, even if it's only to tell us that he's finished with it.
Come on, Sable—there's no reason to keep us totally in the dark.
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Alright, the reason is I didn't have lots of time lately and also wasn't too motivated because of internal problems (you might know what I am talking about). I will probably update BE soon, but I can't tell you when.
Sorry for trouble.
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thanks man!
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And here I was thinking BattleEye would die before soldat had a chance to xD
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Hmmm, good news.
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yea theres huge amount of hackers right now. imo we need an update.
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Looking forward to it Sable :)
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We all love this hack war oO anyway someone should help sable if he isn't really motivated anymore.
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Wait for 1.5.1, which will have an overkill in BE updates.
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Wait for 1.5.1, which will have an overkill in BE updates.
No, that's soldat 2.0
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Wait for 1.5.1, which will have an overkill in BE updates.
No, that's soldat 2.0
Naw man! That'll be soldat 2.9.2!
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Alright, the reason is I didn't have lots of time lately and also wasn't too motivated because of internal problems (you might know what I am talking about). I will probably update BE soon, but I can't tell you when.
Sorry for trouble.
Nice to see you still remember about Soldat. You've already done a lot for Soldat, so thank you for your continued support. I hope you fix your problems soon as well. :)
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Alright, the reason is I didn't have lots of time lately and also wasn't too motivated because of internal problems (you might know what I am talking about). I will probably update BE soon, but I can't tell you when.
Sorry for trouble.
Nice to see you still remember about Soldat. You've already done a lot for Soldat, so thank you for your continued support. I hope you fix your problems soon as well. :)
This.
Amen to that.
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I say screw BE. We need Punkbuster. Seriously. It is being used be everything now and we need something that works, bad.
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I say screw BE. We need Punkbuster. Seriously. It is being used be everything now and we need something that works, bad.
Many people have problem with punkbuster. How many games have you played that use PB? Soldat already is buggy enough. Imagine what it would be like with buggy anti-cheat.
Not to mention that it'll cost quite a lot to add PB support for Soldat.
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Punkbuster: You're a punk, so get lost!
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15 days so far and still nothing? I look at these hacking websites and see that a hack for soldat has like 2,000 views and over one hundred downloads, and usually the first thing I do is send it in to sable to get detected. But i done that a handfull of times during the summer and those hacks probably still work today. I rarely even play soldat anymore cause this shit. I would go into a server and see this no name player just popping off head shots and talking like hes pro. Maybe back in the day when BE worked I might of thought he was that good, but now I dont trust anyone.
I been really wanting to get more active with my clan and CW more, but with over 1,000 hacks downloaded its just too shady to play because you never know if the other clan is that good, or just using a hack.
This is just another example why one person shouldnt be incharged of a major part of soldat.
This game just keeps on going down hill.
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15 days so far and still nothing? I look at these hacking websites and see that a hack for soldat has like 2,000 views and over one hundred downloads, and usually the first thing I do is send it in to sable to get detected. But i done that a handfull of times during the summer and those hacks probably still work today. I rarely even play soldat anymore cause this s**t. I would go into a server and see this no name player just popping off head shots and talking like hes pro. Maybe back in the day when BE worked I might of thought he was that good, but now I dont trust anyone.
I been really wanting to get more active with my clan and CW more, but with over 1,000 hacks downloaded its just too shady to play because you never know if the other clan is that good, or just using a hack.
This is just another example why one person shouldnt be incharged of a major part of soldat.
This game just keeps on going down hill.
Aimbots are not publicly available as far as I know, so you don't have to worry about it much unless they pay. Anyway, lets not making this about hacking and get everyone banned...
Punkbuster: You're a punk, so get lost!
Isn't punkbuster the anti-hack for BFH?
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Ontopic:
Hope 1.5.1 beta should fix the BE problems, so it can be updated.
Some offtopic:
/backseat 1
1st. to all: Please read the rules, as the evil, EEEVIL, bloodthirsty (and bannhammerthirsty) mods will ban you for not doing that.
/backseat 0
Isn't punkbuster the anti-hack for BFH?
God, i love you miketh. I f**king love you.
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Sorry, I'll stay with the BE I knew back at the days of 1.4.2...
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It's confirmed by EnEsCe, that he knows how to fix the demo problem. No need for a BattlEye client update either. Should be great for the next upcoming version.
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Yeah, yeah, all nice expectations and shit, but when?
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Ontopic:
Hope 1.5.1 beta should fix the BE problems, so it can be updated.
Some offtopic:
/backseat 1
1st. to all: Please read the rules, as the evil, EEEVIL, bloodthirsty (and bannhammerthirsty) mods will ban you for not doing that.
/backseat 0
Isn't punkbuster the anti-hack for BFH?
God, i love you miketh. I f**king love you.
... Umm... ? .... I love you, too? xD Ok, I didn't know what punkbuster was when I read the prvious posts, I just started playing BFH and I saw punkbuster was the anti-cheat. When I posted again, I didn't bother re-reading the previous posts, all I saw was the post at the top of the page :P
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Aimbots are not publicly available as far as I know, so you don't have to worry about it much unless they pay. Anyway, lets not making this about hacking and get everyone banned...
Sadly the aimbot that needs paying is way too easy to crack. People are probably sending it aroudn to eachother
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Aimbots are not publicly available as far as I know, so you don't have to worry about it much unless they pay. Anyway, lets not making this about hacking and get everyone banned...
Sadly the aimbot that needs paying is way too easy to crack. People are probably sending it aroudn to eachother
That's not good at all! Shouldn't there be a serial system so only you can use it?
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With hacks, you don't want any formalities involved miketh ;/
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Aimbots are not publicly available as far as I know, so you don't have to worry about it much unless they pay. Anyway, lets not making this about hacking and get everyone banned...
Sadly the aimbot that needs paying is way too easy to crack. People are probably sending it aroudn to eachother
That's not good at all! Shouldn't there be a serial system so only you can use it?
There shouldnt be any hacks at all lol.
But the serial system is very crappy.
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Aimbots are not publicly available as far as I know, so you don't have to worry about it much unless they pay. Anyway, lets not making this about hacking and get everyone banned...
Sadly the aimbot that needs paying is way too easy to crack. People are probably sending it aroudn to eachother
That's not good at all! Shouldn't there be a serial system so only you can use it?
There shouldnt be any hacks at all lol.
LOL! You should talk! (you know what I mean)
You know we cannot eliminate hacks, although we would all want to. We should at least keep hacks from spreading like wildfire! We should keep hacks down to a minimum.
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It's not spreading like wildfire!
It's a f**king meteor in Aus servers!
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Battleye is so alive in fact, that in the latest update, everytime someone joins the server, it spams the console with 'BattlEye Server: Player #*number* *name*'. I've disabled it on both my servers now, it's nothing but spam and false banning.
It's not spreading like wildfire!
It's a f**king meteor in Aus servers!
I agree. And yet people still get shitty with me because I'm so strict with even the remote chance someone's hacking....
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Battleye is so alive in fact, that in the latest update, everytime someone joins the server, it spams the console with 'BattlEye Server: Player #*number* *name*'. I've disabled it on both my servers now, it's nothing but spam and false banning.
It's not spreading like wildfire!
It's a f**king meteor in Aus servers!
I agree. And yet people still get s**tty with me because I'm so strict with even the remote chance someone's hacking....
So what ? Big fucking deal. At last we got an update.
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So what ? Big f**king deal. At last we got an update.
I won't go into a flame of BattlEye, but any spam is bad spam and even if it's just leftover de-bugging material (which it doesn't seem to be...), it's still spam and that's bad. Get my drift?
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I think BE updated. Am I correct?
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I won't go into a flame of BattlEye, but any spam is bad spam and even if it's just leftover de-bugging material (which it doesn't seem to be...), it's still spam and that's bad. Get my drift?
It's no spam, it's a regular information about the player that joined. For example it contains the player ID that can be used to kick the player via BE later. In other games it also includes the BE GUID.
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Well I'm glad it got updated. However five mins after I started playing and BE updated I saw a hacker having some fun on leo's INF....Campy got rid of him. Hopefully it can stop most of them.
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YAY! FINALLY updated, I wish $able would post here of what he did, but he prob won't since it could lead to a bypass. I just wonder how many of the hacks are detected now, I hope that one big public one is detected, I can finally stop worrying about hackers in my server.
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We should at least keep hacks from spreading like wildfire!
And the best way of doing that is to not draw attention to them. :P
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Dude, why do you keep changing your avar and sig, lol. I like the avatar, not the sig. Your PM is dirty O.o
Meh, I don't think that small post will make more hackers :/
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ok... there is something wrong with my computer when the BE messages come up. It starts my Dell Webcam Center all the time...
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I won't go into a flame of BattlEye, but any spam is bad spam and even if it's just leftover de-bugging material (which it doesn't seem to be...), it's still spam and that's bad. Get my drift?
It's no spam, it's a regular information about the player that joined. For example it contains the player ID that can be used to kick the player via BE later. In other games it also includes the BE GUID.
That's not quite true, is it. For example, a player 12 joined the server, thus filling it, with a BattlEye player ID of 1. Then someone leaves and someone else joins and fills the server with an ID of 2. Then a few people leave and someone else joins and oh look, he has an ID of 1.
Secondly, how is something that is meaningless to anything but BattlEye (in fact, seemingly meaningless to it too) not spamming the console?
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You can probably script it to remove it...
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You can probably script it to remove it...
I did... BattlEye_Anti_Cheat=0 :P
But in all seriousness, it shouldn't be there to begin with, so there shouldn't have to be a dedicated script to remove it.
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Sable, did this BE update actually change any cheat detection. From what I can tell all cheats still worked and the only change is the extra console messages
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Sable, did this BE update actually change any cheat detection. From what I can tell all cheats still worked and the only change is the extra console messages
Yeah, and it seemed to work fine for me. Strange how it broke several installations, or so I heard.
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Hmm indeed.
It has been upgraded to v.1.049 now!?
I wonder if it actually worked out..
I only want to know if actually more anti hack protection has been added.
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Me too. That would be great.
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Afaik there was a bug in BE which was the reason for corrupted demo files and $able fixed that.
Dunno what else has been fixed but I read that some people had problems after the first update which he fixed once he knew about them.
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I haven't noticed a difference! Did it auto update?
I thought I saw a message in the server.
But all the same hackers are using the exact same hacks.
Last time I checked, pressing demo kicks you from the game!
hmmm!
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Son of a bitch, I warned EnEsCe or jrgp about this happening few months ago! It's just sad that I didn't have the proof -_-
So damn, it really did happen huh....
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Son of a b***h, I warned EnEsCe or jrgp about this happening few months ago! It's just sad that I didn't have the proof
Wait, what?
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Don't you remember the PM I sent you?
I don't know FLAB or EnEsCe that well, so I decided to tell you.
I'm not positive, but there is something wrong, really wrong in 1.5. I saw a player spawning where ever he wants in a CTF map. We kept killing him, but he spawns back close to our base. It didn't seem like a bug, because that would only happen once. It actually looked more like a hack.
I'm sensing that some people passed through the Battle Eye; and it will be wise to get a new version of anti-hack detector(?).
I know I'm not allowed to make a thread about this, so I decided to PM a moderator. You were close to FLAB and an understanding person.
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Oh, my Spidey sense is tingling!
Wait, no...just my obvious sense.
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tehsnipah, oh, right, yeah.
Thing is, the soldat hacking "community" always seems to have programs out that pretty much zeroes out BE's effectiveness, and that's *possibly* because of sable's absence. Maybe now that he's back he'll change stuff around and make it harder for them to get around it.
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@ tehsnipah- Well, if you have once 3 lvl 50 really good hexer players (in one of the best hexer clans) spawning at a single point in 1.4.2, you ask yourself...
Iirc, it was linked to a bug in aetherwalk/body double, as it started when one of them used one of those powers, killed the flagger and simultaneously returned their flag and got our flag.
Then they started just popping out at the point where he used the power.
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Bug or no bug, the current BE is still un-reliable to kick hackers. I need to start learning how to make anti-hack systems and maybe help $able out :D.
What language would you use to make an anti-hack? I'm totally confused now that I think about it...
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[retard]
This is some text, so that this post wont be considered spamming
The other problem is that players dont vote kicks properly, or just vote kick some others for being too good.
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What language would you use to make an anti-hack? I'm totally confused now that I think about it...
Anti hacks are built inside Soldat / the server, so they might just be in Delphi or possibly c++ loaded via a module of some sort. They work by making sure no one has altered Soldat's memory or are controlling it oddly, and seeing if players are doing anything suspicious.
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@ tehsnipah- Well, if you have once 3 lvl 50 really good hexer players (in one of the best hexer clans) spawning at a single point in 1.4.2, you ask yourself...
Iirc, it was linked to a bug in aetherwalk/body double, as it started when one of them used one of those powers, killed the flagger and simultaneously returned their flag and got our flag.
Then they started just popping out at the point where he used the power.
No you idiot, I played in normal CTF server. God I'm tired of Hexer.... It was fun though.
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No need to start flaming, here...
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He just simply infered right into Hexer. He didn't even think about normal modes, I think he deserves it.
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Just wanted to say that it might be script/code related.
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I think it was just a grammar (or whatever) mistake. He meant to say: "Well, if you were playing in hexer THEN".
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Isnt this nice, they fixed the demo bug! What about hack protection? Meh who needs it, we can fix demo bugs!
Wtf seriously, gj fixing demo bug, but why can't someone bother to update against hacks, and please don't tell me $able is the only one who works on BE, because if that's true, then I'm completely lost as to if people care about people hacking.
Nothing against $able, I don't know much about it all. So correct me if I'm wrong.
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Do all demos work now, or only the new ones made with this version of BE?
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For me it was only the ones taken with the current BE version ;/
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Isnt this nice, they fixed the demo bug! What about hack protection? Meh who needs it, we can fix demo bugs!
Wtf seriously, gj fixing demo bug, but why can't someone bother to update against hacks, and please don't tell me $able is the only one who works on BE, because if that's true, then I'm completely lost as to if people care about people hacking.
Nothing against $able, I don't know much about it all. So correct me if I'm wrong.
The demo bug was a pretty big deal to many people, so downplaying it is just silly. Updated hack protection is coming soon from what I've gleaned from Sable's IRC discussions (and indeed, he is the only one working on BE AFAIK).
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Isnt this nice, they fixed the demo bug! What about hack protection? Meh who needs it, we can fix demo bugs!
Wtf seriously, gj fixing demo bug, but why can't someone bother to update against hacks, and please don't tell me $able is the only one who works on BE, because if that's true, then I'm completely lost as to if people care about people hacking.
Nothing against $able, I don't know much about it all. So correct me if I'm wrong.
The demo bug was a pretty big deal to many people, so downplaying it is just silly. Updated hack protection is coming soon from what I've gleaned from Sable's IRC discussions (and indeed, he is the only one working on BE AFAIK).
Soon meaning, when he said he will be updating BE soon earlier in this thread? If so, that means a month from now, lol. We need it now, lol. Why didn't he add hack protection first is beyond me. We need to pay this guy, lol.
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There's no point. Hacks are continually being updated! Unless hacks are wiped out once and for all, then it's just a waste of time.
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Hacks will never be eliminated, but to suggest that slowing their propagation and lowering their numbers is a waste of time is just nonsense.
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Yes, BE bypasses are private, last time I checked, there isn't a public one. As long as BE detects public hacks (at LEAST) with unfailing efficacy ( ;) ), it will eliminate most of the hackers in the servers. Also, soldat hackers aren't very smart (really), if $able works hard, I bet he can make a protection that protects against all hacks. That one BE bypass is no longer being updated, and the maker gone, without it, we can finally have a hack free soldat! Call me optimistic, but I truely believe this is so. BE was doing real good, wasn't it? It can do it again. Like I said as long as the public hacks are detected, I doubt there will be any hackers left in the servers.
Just edit my post if it's a bit too, hackishy. XD
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You prefer wax over hax?
Anyways, how come no one ever tried stopping the spread of snowy's? If I remember correct the tele to slot, and reload\start up hacks can all go easily past BE without a bypass.
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If you know a hacker, try to convince him not to release public ones at all. The private versions are making them money, so they'll continue to do so for a long time!
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I can't believe some people are retarded enough to pay for hacks. It would be easier to learn how to do it...I agree BE was doing well.
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BattlEye was detecting almost every hack, but it went somewhat backwards and now even public ones are undetected.
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its amusing how kids download cheats and then are proud of being called "hackers". Silly.
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its amusing how kids download cheats and then are proud of being called "hackers". Silly.
We should stop calling them hackers. I prefer to call them cheaters.
BattlEye was detecting almost every hack, but it went somewhat backwards and now even public ones are undetected.
That's because of the new version and changed locations. Maybe there is a better way when jumping on the next version, how knows (ofc $able should know it ;) ).
I can't believe some people are retarded enough to pay for hacks. It would be easier to learn how to do it...I agree BE was doing well.
Some people like to pay for special powers it's like the extra stuff you get in free mmorpgs when you pay and it seems to work in Soldat too.