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Soldat Maps & Mapmaking => CTF/INF maps => Topic started by: zakath on August 04, 2009, 05:27:04 pm

Title: CTF Paradigm
Post by: zakath on August 04, 2009, 05:27:04 pm
Paradigm

By Zakath
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Simplistic metallic themed map with access to the flag from both low and middle.

(http://tms.jrgp.org/?act=map_thumbnail&id=1302) (http://tms.jrgp.org/?overview=1302)
(^Click To Enlarge^)

Screenshots:

(http://tms.jrgp.org/?act=screenshot_thumbnail&scn=1&id=1302) (http://tms.jrgp.org/?act=download&sa=scr&scn=1&map=1302) (http://tms.jrgp.org/?act=screenshot_thumbnail&scn=2&id=1302) (http://tms.jrgp.org/?act=download&sa=scr&scn=2&map=1302) (http://tms.jrgp.org/?act=screenshot_thumbnail&scn=3&id=1302) (http://tms.jrgp.org/?act=download&sa=scr&scn=3&map=1302)

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Download (http://tms.jrgp.org/?download=1302)(http://tms.jrgp.org/index.php?act=image_download_count&id=1302) / Rate on TMS (http://tms.jrgp.org/?map=1302)
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Checkout more maps by Zakath (http://tms.jrgp.org/?user=321) (http://tms.jrgp.org/?act=image_user_maps_count&id=321)

This map is hosted by jrgp's Soldat Mapping Showcase (http://tms.jrgp.org/)
Title: Re: CTF Paradigm
Post by: p0ppin on August 04, 2009, 05:31:53 pm
Played on this in #soldat.mapping twice...I think :P  Flag position makes for lots of different possibilities for the flagger (and for defending team).  Was really fun to play ;)
Title: Re: CTF Paradigm
Post by: As de Espada on August 12, 2009, 03:30:29 pm
wow this map seems suppa fun!
I tested it, and I felt something missing
maybe the map is too dark or poor/wrong scenery
good map anyway! maybe I'll make a map that uses that double flag thing
Title: Re: CTF Paradigm
Post by: Biggles on August 15, 2009, 05:33:53 am
Those smooth looks are amazing, good job, if I have time tonight I'd like to playtest it :)
Title: Re: CTF Paradigm
Post by: RatBoy on August 16, 2009, 11:55:41 pm
Looks are great, I just feel it could use some more detailing added to that cool athmosphere, it's crying for sceneries and stuff =\
Title: Re: CTF Paradigm
Post by: zakath on June 22, 2012, 05:36:13 am
Updated map using new polygons available for 1.6.* makeing it possible to hold the flag in the air and still defend from top through the bridge.
Title: Re: CTF Paradigm
Post by: As de Espada on June 22, 2012, 10:53:24 pm
OMG activity in the mapping section! Did you modify any scenery? I guess not :(
Either way, I'll test it tomorrow.

P.s.: I'll release a racing mappack soon.
Title: Re: CTF Paradigm
Post by: zakath on June 23, 2012, 04:27:35 am
OMG activity in the mapping section! Did you modify any scenery? I guess not :(
Either way, I'll test it tomorrow.

P.s.: I'll release a racing mappack soon.

well its new background scenery
Title: Re: CTF Paradigm
Post by: AdamD on July 02, 2012, 12:02:53 pm
heck yes floating flag! gonna try this out for sure
Title: Re: CTF Paradigm
Post by: As de Espada on July 05, 2012, 09:43:50 am
Took me a while to test, but I finally did. It turned out better than older version :)
There is a little bug. Capping from above is only possible if you crouch/roll. Maybe making a thinner poly would fix that.
Title: Re: CTF Paradigm
Post by: machina on July 05, 2012, 10:18:19 am
Looks nice at all. Maybe it's not really creative but I believe that gameplay will be awesome...
Title: Re: CTF Paradigm
Post by: zakath on July 05, 2012, 11:33:15 am
Took me a while to test, but I finally did. It turned out better than older version :)
There is a little bug. Capping from above is only possible if you crouch/roll. Maybe making a thinner poly would fix that.
well If I gonna any thinner it will bug so its an design choice that you have to roll
Title: Re: CTF Paradigm
Post by: As de Espada on July 05, 2012, 01:37:19 pm
(...)
well If I gonna any thinner it will bug so its an design choice that you have to roll
fair enough :P
Title: Re: CTF Paradigm
Post by: zakath on July 25, 2013, 11:43:03 am
updated with new polygons for 1.6.4