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Server Talk => Scripting Discussions and Help => Topic started by: ShadowDancer on September 27, 2009, 03:20:05 am

Title: SetWepActivate bug
Post by: ShadowDancer on September 27, 2009, 03:20:05 am
I have problem: when i disable all primary weapons with setweaponactivate and want select ex. ussocom, weapon menu dont disapear, because i dont selected main weapon(but i can't, because all primary are disabled). Any ideas?
Title: Re: SetWepActivate bug
Post by: danmer on September 27, 2009, 03:28:35 am
leave one primary enabled, and use forceweapon(id,socom,255,0) in onweaponchange together with some checks
Title: Re: SetWepActivate bug
Post by: ShadowDancer on September 27, 2009, 03:50:21 am
But it's wrong for me. Here's no anyways?
Title: Re: SetWepActivate bug
Post by: Serial K!ller on September 27, 2009, 04:08:28 am
You can enable advance mode (Weapons_Mode=1) and set Advance_Amount to like 200 so the advance mode doesn't interfere.
Title: Re: SetWepActivate bug
Post by: ShadowDancer on September 27, 2009, 05:02:42 pm
Och it's possible to make it! I saw some servers with ex. only ussocom at start, but later can you take primary. But how to make it?
Title: Re: SetWepActivate bug
Post by: danmer on September 28, 2009, 12:24:07 am
Och it's possible to make it! I saw some servers with ex. only ussocom at start, but later can you take primary. But how to make it?
read Serial K!ller's post again. Experiment with advance mode
Title: Re: SetWepActivate bug
Post by: ShadowDancer on September 28, 2009, 02:25:03 am
I did. And it isn't execly that, what i want :F. And i saw other servers, where u can choose only ussocom at start w/o advance mode.
Title: Re: SetWepActivate bug
Post by: Furai on September 28, 2009, 04:06:49 am
Do you have to do it with scripts? Just disable weapons in .ini file.