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Soldat Maps & Mapmaking => CTF/INF maps => Topic started by: legendslavi on November 20, 2009, 10:44:11 pm

Title: New INF_Rise
Post by: legendslavi on November 20, 2009, 10:44:11 pm
(http://img21.imageshack.us/img21/6416/71075713.th.png) (http://img21.imageshack.us/i/71075713.png/)
I just started mapping, so please excuse any short comings :)

Rise inf map retouches:

Scenery (clouds, plants)
Bullet colliding polys in the water area.
Deadly polygon on the rear of red's main spawn (to prevent Bravo from spawning and running away to the side of the map)
A new redspawn at the top of the map. The polygon beneath it prevents bravo from spawning the red players as they drop down.

Edit: Map grid removed, polygons shown
Title: Re: New INF_Rise
Post by: RafiPZ on November 20, 2009, 11:47:52 pm
The deadly poly sounds like a good idea. It's funny, I was actually thinking of getting into mapping today.
Title: Re: New INF_Rise
Post by: As de Espada on November 21, 2009, 11:44:24 am
to post the overview, plz disable de grid
and a thing that would make your like eazyer is view->fit on screen
I'm sorry, but I couldn't see the new deadly polygon
Title: Re: New INF_Rise
Post by: smiluu on November 21, 2009, 04:44:34 pm
If you haven't already.. Can you come up with some solution against m79 jumping?
Title: Re: New INF_Rise
Post by: legendslavi on November 21, 2009, 05:20:06 pm
I always thought that  being able to m79 jump to the top was a good thing. I'll see what I can do about it though.
Title: Re: New INF_Rise
Post by: As de Espada on November 22, 2009, 12:20:18 am
there are bravo spaws in the top of the map, m79 boost will cost you precious health. I think m79 boost is not unbalancing anything