Official Soldat Forums
Soldat Maps & Mapmaking => CTF/INF maps => Topic started by: legendslavi on November 20, 2009, 10:44:11 pm
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(http://img21.imageshack.us/img21/6416/71075713.th.png) (http://img21.imageshack.us/i/71075713.png/)
I just started mapping, so please excuse any short comings :)
Rise inf map retouches:
Scenery (clouds, plants)
Bullet colliding polys in the water area.
Deadly polygon on the rear of red's main spawn (to prevent Bravo from spawning and running away to the side of the map)
A new redspawn at the top of the map. The polygon beneath it prevents bravo from spawning the red players as they drop down.
Edit: Map grid removed, polygons shown
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The deadly poly sounds like a good idea. It's funny, I was actually thinking of getting into mapping today.
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to post the overview, plz disable de grid
and a thing that would make your like eazyer is view->fit on screen
I'm sorry, but I couldn't see the new deadly polygon
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If you haven't already.. Can you come up with some solution against m79 jumping?
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I always thought that being able to m79 jump to the top was a good thing. I'll see what I can do about it though.
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there are bravo spaws in the top of the map, m79 boost will cost you precious health. I think m79 boost is not unbalancing anything