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Soldat Maps & Mapmaking => Default Map Discussion => Topic started by: Suowarrior on November 23, 2009, 09:10:31 am

Title: ctf_Freefall (fix version avaivable)
Post by: Suowarrior on November 23, 2009, 09:10:31 am
Known Issues:

Fix version: Download (http://mapping.soldatcustom.com/download/maps/ctf_Freefall2.PMS)
- Fixed doesn't collide polys to normal (bottom way roof)
- Added new very top route (http://i50.tinypic.com/2cz6bn8.png)
- Fixed fps
Title: Re: ctf_Freefall (fix version avaivable)
Post by: Vv00t-SN on November 23, 2009, 12:34:00 pm
top route or no .. its a map based on spawncamp/spawnkill ... I dont like it at all, and I havent even played it against players that specialize in spawnkilling yet....
Title: Re: ctf_Freefall (fix version avaivable)
Post by: Bugs Revenge on November 24, 2009, 12:32:58 pm
top route or no .. its a map based on spawncamp/spawnkill ... I dont like it at all, and I havent even played it against players that specialize in spawnkilling yet....
I don't like this map either.
Title: Re: ctf_Freefall (fix version avaivable)
Post by: jerich on November 24, 2009, 07:20:25 pm
I can already imagine the tactics
1 spawnkill top, 1 spawnkill from middle, 1 run for the flag and grab those dropping nades!

No. No. No. Doesn't work for CTF, Realistic or R/S, just no.
Title: Re: ctf_Freefall (fix version avaivable)
Post by: p0ppin on November 24, 2009, 07:32:50 pm
As the map's creator, even I must agree.  Take it out please, this one can't be salvaged :(
Title: Re: ctf_Freefall (fix version avaivable)
Post by: As de Espada on November 25, 2009, 12:02:10 am
one extra route from above to the flags and you have a roundy map xD
Title: Re: ctf_Freefall (fix version avaivable)
Post by: biohazard on November 25, 2009, 04:37:18 am
What the fuking deal on spawnkilling? I like it, everyone luv it, atlest on realistic. I am dammed spawnkilling(cw). That a tactic... like another one...

And what the deal on killing-based maps (X...) i like it, every1 luv kill helpless deers. Theres some kinda of maps... boost-based (equinox)... spray-based (maya)... spawn-killing-based(ash)... camping-based(b2b/run)... flag-based (blade/ice/hormone)... defense-based(kampf) a some others that mix and balance those tactics... Really whats the fuking deal in hate those maps, they are unique to play... just change one's mind.
Title: Re: ctf_Freefall (fix version avaivable)
Post by: biohazard on November 25, 2009, 04:56:48 am
just kisses to all arcade-mode 1.2.1-IcanPoown-1.5-Ican'tPoown elders...
Title: Re: ctf_Freefall (fix version avaivable)
Post by: jerich on November 25, 2009, 07:48:41 am
And it is like it is, because majority wont give a chance for tactics which soldat elders consider noobish.

I'm pretty sure spawn-killing is frowned upon in most, if not all online multiplayer games.



just kisses to all arcade-mode 1.2.1-IcanPoown-1.5-Ican'tPoown elders...
What...?
Title: Re: ctf_Freefall (fix version avaivable)
Post by: Biggles on November 25, 2009, 09:55:06 am
I think this map is cool, but I don't think the looks are cool :/
Title: Re: ctf_Freefall (fix version avaivable)
Post by: Devastated Mind on November 27, 2009, 08:04:44 am
I like it. It's the best of the new CTF maps. When I played it there was not much time for spawn killing because usually there was an EFC to be chased.
Title: Re: ctf_Freefall (fix version avaivable)
Post by: CheeSeMan. on November 27, 2009, 09:42:42 am
unless they just camp under your spawn and one guy goes get flag ......... i remeber this in custom gather.

There was alot of better maps in custom gather :E