Official Soldat Forums
Soldat Maps & Mapmaking => Default Map Discussion => Topic started by: Suowarrior on November 26, 2009, 02:28:00 pm
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New maps/modifications/bugs/etc.
New maps in default (beta) maplist:
inf_April
inf_Warlock
inf_Belltower
inf_Swan
inf_Magnetic (going to be deleted)
Suggestions for modifications:
inf_Outpost (http://img42.imageshack.us/img42/6033/preview3c.jpg) - Download (http://forums.soldat.pl/index.php?action=dlattach;topic=36788.0;attach=23313)
inf_Warehouse (http://img130.imageshack.us/img130/699/previewx.jpg) - Download (http://forums.soldat.pl/index.php?action=dlattach;topic=35643.0;attach=23325)
inf_Rise (http://img412.imageshack.us/img412/7526/previewmn.jpg) - Download (http://forums.soldat.pl/index.php?action=dlattach;topic=36727.0;attach=23287)
Suggestions for new maps:
Inf_Undermine (http://i48.tinypic.com/2q8wy7r.png) - Download (http://forums.soldat.pl/index.php?action=dlattach;topic=36754.0;attach=23203)
Discuss
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I suggest the lONEr remakes, they are better looking without hurting gameplay. Sunrise seems promissing with a new route too.
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Sadly there's a plenty of PNGs in my maps, and Zakath said - not a single png scenery is allowed in default maps.
If anyone wants to try and.. remake my remakes to make them look good without PNGs - feel free to do so.
Actually, I'll do that with Warehouse. Since it uses very few pngs - it'll be a piece of cake to modify. But Fortress and especially SunRise will be tricky to change and I dont feel motivated to work on maps anymore. :/
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I'd like to suggest inf_Langsam (http://forums.soldat.pl/index.php?topic=3916.0).
It's a nice long map, a lot of people enjoyed playing on it.
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Sadly there's a plenty of PNGs in my maps, and Zakath said - not a single png scenery is allowed in default maps.
If anyone wants to try and.. remake my remakes to make them look good without PNGs - feel free to do so.
(...)
I'm very good at this. I've always been working with default scenerys only, maybe this weekend I'll take a look into fortress
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Sadly there's a plenty of PNGs in my maps, and Zakath said - not a single png scenery is allowed in default maps.
If anyone wants to try and.. remake my remakes to make them look good without PNGs - feel free to do so.
(...)
I'm very good at this. I've always been working with default scenerys only, maybe this weekend I'll take a look into fortress
Thanks, I'm really looking forward to it. I've fixed texture stretches and improved polygon structure a lot (same goes for Rise) and I'd feel bad if all that went to waste. :S
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Add inf_Undermine as a default map! NOW!
(pm if you don't have it.)
EDIT: L[0ne]R, I reckon you should have a look at possibly redoing inf_Rise, so it doesn't look so dodgy... :P
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Add inf_Undermine as a default map! NOW!
(pm if you don't have it.)
EDIT: L[0ne]R, I reckon you should have a look at possibly redoing inf_Rise, so it doesn't look so dodgy... :P
Couldn't find working download link in forums. Upload or get me link for and I'll look into it. Also if you got some statistics from your servers related team balance or popularity, that info would have use here.
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Well, I know that inf_Undermine is loved while inf_Biologic is hated, because whenever inf_Biologic used to come up on GameArena 2 Infiltration, people would votemap inf_Undermine and play that instead. I say used to, because now inf_Biologic has been replaced by inf_Undermine on that server.
I've attached inf_Undermine to this post. I'm missing one scenery for it (MMSbed3.bmp), so you'll have to find it.
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Okay inf_Undermine seemed ok layout itself.
In my opinion, it would require some tweaking:
- Routes are so slow to move on that they reminds of climbing maps. So some smoothening would do good.
- It looks both ugly and distracting - looks must be improved.
I'd like to see some mapper taking the challenge.
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- Routes are so slow to move on that they reminds of climbing maps. So some smoothening would do good.
- It looks both ugly and distracting - looks must be improved.
Well, it was made in the old map maker, I'm pretty sure, which explains the crappiness of the actual map... but, yeah, it's layout is great.
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Shameless Plug. (http://forums.soldat.pl/index.php?topic=36790.0)
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Inf_Undermine is a great map. Me and many other players had a lot of fun on it.
- Routes are so slow to move on that they reminds of climbing maps. So some smoothening would do good.
True, but that also gave enough time for blues to intercept flagger, which was an important part of balance. If the route you're talking about is smoothened - the left path will also need to be shorter to compensate that.
- It looks both ugly and distracting - looks must be improved.
I'd like to see some mapper taking the challenge.
That, sadly, is true.
And above all that I'd like to mention spawnkilling issues, especially for red team. Good thing we have new polys now.
I'd really love to rework this map, but I've still got other maps on my hands (optimise SunRise, Fortress and Warehouse, rework Abel and Moonshine). :S
I really hope there will be enough time before 1.5.1 final release for all that.
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Abel and Moonshine can wait. I'd claim you as my hero if you reworked Undermine and got it into the default maps list :D.
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Abel and Moonshine can wait. I'd claim you as my hero if you reworked Undermine and got it into the default maps list :D.
Well, I've still got the other reworks that I've made. But I'll take a look at undermine.
Also, I'd like to suggest inf_Highlands: http://soldathq.com/map.php?map=inf_Highlands
I think it's a nice-looking map with decent balance.
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Aesop (http://forums.soldat.pl/index.php?topic=36790.0) with only .bmp sceneries is attached. Give it a shot perhaps. I'd like to stress though that both versions run at the same FPS, for me at least.
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Updated inf_SunRise to 1.1 with major FPS optimisations. Changed most PNG sceneries to BMP and made an extra-fugly version specially for default maplist. It has no PNGs or semi-transparent polygons, so hopefully it meets all the requirements.
http://forums.soldat.pl/index.php?topic=36727.0
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Updated inf_SunRise to 1.1 with major FPS optimisations. Changed most PNG sceneries to BMP and made an extra-fugly version specially for default maplist. It has no PNGs or semi-transparent polygons, so hopefully it meets all the requirements.
http://forums.soldat.pl/index.php?topic=36727.0
I should probably say this in the maps thread, but make custom sceneries for the inside of the building so they can still have lighting. Just because it's all .bmp's doesn't mean it has to be ugly.
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I'd say Undermine needs reworked as far as looks, but the gameplay is fine. Industrial has a few poly issues that I'd like to see resolved also.
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Industrial is great both in terms of looks and gameplay. I don't remember many polybugs there, but it's always good to double-check.
I tried working on Undermine, but it's killing me.. I don't know what should I do about the looks. I improved polygon structure a bit so I'll upload at least that part later. But I don't think I'll go back to it anytime soon.
Also, updated inf_Outpost Rework to 1.3: http://forums.soldat.pl/index.php?topic=36788.0
(Crimson Goth, I'd appreciate if you add it to Graveyard's maplist so that more people could test it.)
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Add inf_Undermine as a default map! NOW!
(pm if you don't have it.)
EDIT: L[0ne]R, I reckon you should have a look at possibly redoing inf_Rise, so it doesn't look so dodgy... :P
Yes this map was great to play. Also what's with all these remakes of the default maps?! We need new infiltration maps which are worthy of becoming default, not shiney remade default maps. :(
Grave add undermine to your server! It's been ages since I last played it.
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Updated inf_Warehouse to 1.1, with version that should meet the default map requirements (inf_Warehouse_rl.PMS). http://forums.soldat.pl/index.php?topic=35643.0
Also what's with all these remakes of the default maps?! We need new infiltration maps which are worthy of becoming default, not shiney remade default maps. :(
As you've already seen for yourself, I fail at making maps from scratch. :'(
That's why I decided to at least improve the existing ones so that my efforts wouldn't go to waste. :S
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Updated pics and download links in the first post.
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Updated inf_Warehouse to 1.1, with version that should meet the default map requirements (inf_Warehouse_rl.PMS). http://forums.soldat.pl/index.php?topic=35643.0
Also what's with all these remakes of the default maps?! We need new infiltration maps which are worthy of becoming default, not shiney remade default maps. :(
As you've already seen for yourself, I fail at making maps from scratch. :'(
That's why I decided to at least improve the existing ones so that my efforts wouldn't go to waste. :S
Nah Lone, your maps weren't that bad. I'm sure you could make one worthy of being default if you don't give up. 8)
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I didnt notice anything different in the undermine map. Or are you just taking suggestions?
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Undermine is a suggested map. L[0ne]R may end up making a remake, we'll have to see, but as it stands, just the original has been put forward.
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Alrighty.. Fortress, lite version updated and fixed to fit default map requirements.
http://forums.soldat.pl/index.php?topic=36655.0
As for Undermine - like I said, I'm having a hard time with it, so I put that off for now. I'll remake it eventually, but I might not make it in time for 1.5.1 final release. :/
I'll probably end up remaking inf_Highlands first. I really like that map but there are a few things that need fixing (like epic fail medkit spawns).
Question: should I keep calling those maps "reworks", or rename them to "remakes"? :/ Somehow "rework" just doesn't sound right to me, but the changes are mostly visual to call it a "remake".
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Mkay, I start working on inf_Undermine. I'll make a topic into mapping ideas/general discussions section about it's progress at the end of week. So I wish that the players who have played that map to yell me down if I've screwed something important.
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I'll be watching carefully, and be using a massive font if you do something wrong. :D
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Alrighty.. Fortress, lite version updated and fixed to fit default map requirements.
http://forums.soldat.pl/index.php?topic=36655.0
As for Undermine - like I said, I'm having a hard time with it, so I put that off for now. I'll remake it eventually, but I might not make it in time for 1.5.1 final release. :/
I'll probably end up remaking inf_Highlands first. I really like that map but there are a few things that need fixing (like epic fail medkit spawns).
Question: should I keep calling those maps "reworks", or rename them to "remakes"? :/ Somehow "rework" just doesn't sound right to me, but the changes are mostly visual to call it a "remake".
I'd just put 151 at the end, but thats just me lol
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Loner you forgot Moonshine. I'm sure there's something you could do with that. Add a background maybe? Make more camping spots? :|
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I'd just put 151 at the end, but thats just me lol
Well, I'm still not 100% sure if my maps will make it to 1.5.1. :S
Loner you forgot Moonshine. I'm sure there's something you could do with that. Add a background maybe? Make more camping spots? :|
Moonshine has great balance, so I'm not gonna mess around with it much (Actually I think it needs less camping spots, because those under bridge give reds a really hard time if blues hide there :S). I'll only try to improve visuals. Moonshine is on my to-do list, but right now I'm working on Abel and I also wanna play around with Highlands.
From: December 09, 2009, 06:46:59 pm
Inf_Abel remake v1.0 released:
http://forums.soldat.pl/index.php?topic=36873
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Inf_Rise/SunRise updated to 1.2 with some major fixes and changes:
http://forums.soldat.pl/index.php?topic=36727.0
omigawd I'm sick of mapping..